전사 초월자
Warrior Transcendent
SpectreY
Area지구라트 피난처, 검은 내실, 검은 내실
Tags2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, 바알, very_fast_movement
Packs
  • 검은 내실, 검은 내실: 수술 실험주의자, 전사 초월자
  • 지구라트 피난처: 수술 실험주의자, 전사 초월자
  • 수술 실험주의자, 전사 초월자
  • 생명력
    150%
    Energy Shield From Life
    10%
    방어도
    +40%
    회피
    +50%
    저항
    0 0 0 0
    Damage
    150%
    정확도
    100%
    치명타 명중 Chance
    6%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    VaalHumanoidBladeHands
    Metadata
    VaalHumanoidBladeHands
    레벨
    65
    생명력
    8,793
    방어도
    2,832
    회피
    660
    에너지 보호막
    977
    Damage
    319
    주문 피해
    319
    정확도
    1,974
    공격 속도
    1.5
    경험치
    32,261
    Minion Life
    8,481
    Minion Energy Shield
    942
    Minion Damage
    1,243
    Minion Armour
    4,451
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 255–382
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 2833
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBladeHands/VaalHumanoidBladeHands"] = {
        name = "Warrior Transcendent",
        life = 1.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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