Narag de la palabra vil
Narag of the Vile Word
SpectreY
Tagsallows_additional_projectiles, allows_inc_aoe, Lanzador de hechizos, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio
Vida
200%
Energy Shield From Life
20%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 9
Attack Time
1.725 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
VaalSavageShaman
Metadata
VaalSavageShamanLandmarkNamed
Nivel
68
Vida
15,514
Armadura
3,451
Evasión
477
Energy Shield
1,551
Damage
466
Daño de hechizos
466
Precisión
1,090
Attack Time
1.725
Experiencia
57,268
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 373–559
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.725 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGVaalSavageShamanBuff
Triggerable
Tiempo de recarga: 3.5 seg
spell maximum action distance +% [-75]
MPSVaalSavageShamanFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 44.72 a 67.08 de daño de fuego
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1028]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
GSVaalShamanFireballImpact
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 41.74 a 62.61 de daño de fuego
is area damage [1]
GSVaalSavageShamanMeteor
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
Inflige de 99.38 a 149.1 de daño físico
Convierte el 80% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/VaalSavage/VaalSavageShaman"

StateMachine
{
	define_shared_checkpoint_state = "dead;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/VaalSavage/VaalSavageShaman"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalSavage/VaalSavageShamanLandmarkNamed"] = {
    name = "Narag of the Vile Word",
    life = 2,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.725,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Warstaff",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSVaalSavageShamanFireball",
        "GSVaalShamanFireballImpact",
        "GSVaalSavageShamanMeteor",
        "EGVaalSavageShamanBuff",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalSavageShamanFireball"] = {
    name = "MPSVaalSavageShamanFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, 1028, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalShamanFireballImpact"] = {
    name = "GSVaalShamanFireballImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalSavageShamanMeteor"] = {
    name = "GSVaalSavageShamanMeteor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGVaalSavageShamanBuff"] = {
    name = "EGVaalSavageShamanBuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}