Creation /6
name | icons |
---|---|
Bruja | Minions: Send forth armies of the dead. Command them to do your bidding. Chaos Magic: Let loose plague and withering afflictions. A slow but painful death. Osteomancy: Spikes of bone grow at your command. A fast and deadly magic. |
Exploradora | Long Range: Let arrows fly from afar. Kill them before they arrive. Agility: Shoot on the move. Jump over your enemies. Leap away from danger. Crowd Control: Slow your enemies. Freeze them in place. Don't let them reach you. |
Guerrero | Heavy Slams: Hit hard. Slam your mace on the ground. Crack the earth. Stuns and Knockback: Stun your enemies. Push them back. Knock them to the ground. Defences: Shrug off small hits with heavy armour. Block big attacks with your shield. Use your large life pool to absorb the rest. |
Hechicera | Fire Spells: Create large explosions. Set your enemies on fire. Watch them burn. Cold Spells: Slow your enemies down. Freeze them in place. Control their movement. Lightning Spells: Bounce lightning around your foes. Shock them for even higher damage. |
Mercenario | Ammunition: Switch between varied crossbow ammunition. Adapt to enemy behaviour. Exploit their weaknesses. Elemental Rounds: Use cold to freeze them. Use fire rounds to set them aflame. Unleash cascading lightning bolts. Versatile Range: Adapt to enemy behaviour. Pick them off from afar. Destroy any that get close. |
Monje | Quick Strikes: Overwhelm them with a ceaseless flurry of blows. Don't let up. Mobility: Weave through hordes. Dodge out of danger. Close in for the kill. Combos: Build up power before unleashing devastating finishers. |
Passive Overrides /14
Characters | From | To |
---|---|---|
Bruja | Daño de hechizos aumentado un 10% Bruja: Daño de hechizos aumentado un 8% Bruja: Los esbirros infligen el daño aumentado un 8% | Daño de hechizos aumentado un 8% Los esbirros infligen el daño aumentado un 8% |
Bruja | Daño de hechizos aumentado un 8% Bruja: Daño de hechizos aumentado un 8% Bruja: Los esbirros infligen el daño aumentado un 8% | Daño de hechizos aumentado un 8% Los esbirros infligen el daño aumentado un 8% |
Bruja | Daño de hechizos aumentado un 20% +10 a la inteligencia Bruja: Daño de hechizos aumentado un 16% Bruja: Los esbirros infligen el daño aumentado un 16% Bruja: +10 a la inteligencia | Daño de hechizos aumentado un 16% Los esbirros infligen el daño aumentado un 16% +10 a la inteligencia |
Bruja | Daño elemental aumentado un 8% Bruja: Daño de hechizos aumentado un 8% Bruja: Los esbirros infligen el daño aumentado un 8% | Daño de hechizos aumentado un 8% Los esbirros infligen el daño aumentado un 8% |
Bruja | Daño de fuego aumentado un 10% Bruja: Daño físico aumentado un 10% | Daño físico aumentado un 10% |
Bruja | Daño de fuego aumentado un 18% Probabilidad de quemar aumentada un 30% Bruja: Probabilidad de impacto crítico de los hechizos aumentada un 15% Bruja: Daño físico aumentado un 18% | Probabilidad de impacto crítico de los hechizos aumentada un 15% Daño físico aumentado un 18% |
Bruja | Daño de hielo aumentado un 10% Bruja: Los esbirros infligen el daño aumentado un 10% | Los esbirros infligen el daño aumentado un 10% |
Bruja | Daño de hielo aumentado un 18% Acumulación de congelamiento aumentada un 30% Bruja: Los esbirros infligen el daño aumentado un 15% Bruja: Los esbirros tienen las velocidades de ataque y lanzamiento de hechizos aumentadas un 3% | Los esbirros infligen el daño aumentado un 15% Los esbirros tienen las velocidades de ataque y lanzamiento de hechizos aumentadas un 3% |
Bruja | Daño de rayo aumentado un 10% Bruja: Daño de caos aumentado un 10% | Daño de caos aumentado un 10% |
Bruja | Daño de rayo aumentado un 18% Probabilidad de electrocutar aumentada un 30% Bruja: Daño de caos aumentado un 18% Bruja: Duración de los efectos de las habilidades aumentada un 15% | Daño de caos aumentado un 18% Duración de los efectos de las habilidades aumentada un 15% |
Bruja | Velocidad de regeneración de maná aumentada un 10% Bruja: Los esbirros tienen su vida máxima aumentada un 10% | Los esbirros tienen su vida máxima aumentada un 10% |
Bruja | El inicio de la recarga del escudo de energía es un 15% más rápido Bruja: Los esbirros tienen su vida máxima aumentada un 10% | Los esbirros tienen su vida máxima aumentada un 10% |
Bruja | Velocidad de recarga del escudo de energía aumentada un 25% El inicio de la recarga del escudo de energía es un 25% más rápido Bruja: Los esbirros tienen su vida máxima aumentada un 15% Bruja: Los esbirros reviven un 15% más rápido | Los esbirros tienen su vida máxima aumentada un 15% Los esbirros reviven un 15% más rápido |
Bruja | El inicio de la recarga del escudo de energía es un 15% más rápido Bruja: Velocidad de regeneración de maná aumentada un 10% | Velocidad de regeneración de maná aumentada un 10% |
Character Default /89
Type | Code | Value |
---|---|---|
Character | level | 1 |
Character | is_player | 1 |
Character | energy_shield_recharge_rate_per_minute_% | 750 |
Character | mana_regeneration_rate_per_minute_% | 240 |
Character | base_maximum_all_resistances_% | 75 |
Character | maximum_physical_damage_reduction_% | 90 |
Character | object_inherent_base_maximum_block_%_from_ot | 75 |
Character | base_maximum_spell_block_% | 75 |
Character | max_viper_strike_orbs | 4 |
Character | max_fuse_arrow_orbs | 5 |
Character | max_fire_beam_stacks | 8 |
Character | base_evasion_rating | 27 |
Character | life_per_level | 12 |
Character | mana_per_level | 4 |
Character | accuracy_rating_per_level | 3 |
Character | evasion_rating_per_level | 300 |
Character | base_critical_hit_damage_bonus | 100 |
Character | strength_per_level | 0 |
Character | dexterity_per_level | 0 |
Character | intelligence_per_level | 0 |
Character | max_endurance_charges | 3 |
Character | max_frenzy_charges | 3 |
Character | max_power_charges | 3 |
Character | maximum_righteous_charges | 5 |
Character | maximum_blood_scythe_charges | 5 |
Character | base_number_of_traps_allowed | 15 |
Character | base_number_of_remote_mines_allowed | 15 |
Character | max_charged_attack_stacks | 6 |
Character | max_talisman_degen_stacks | 20 |
Character | max_frost_nova_stacks | 20 |
Character | max_rampage_stacks | 1000 |
Character | damage_+%_per_10_rampage_stacks | 2 |
Character | movement_velocity_+%_per_10_rampage_stacks | 1 |
Character | pvp_shield_damage_+%_final | -15 |
Character | minions_have_labyrinth_trap_degen_effect_+% | -90 |
Character | minions_are_immune_to_labyrinth_degen_effect | 0 |
Character | minion_damage_taken_+%_from_spike_traps_final | -90 |
Character | minion_damage_taken_+%_from_arrow_traps_final | 0 |
Character | minion_damage_taken_+%_from_guillotine_traps_final | -90 |
Character | traps_explode_on_timeout | 1 |
Character | maximum_rage | 30 |
Character | max_delve_degen_stacks | 5000 |
Character | max_azurite_debuff_stacks | 10 |
Character | melee_variation | 1 |
Character | impaled_debuff_base_duration_ms | 8000 |
Character | impaled_debuff_number_of_reflected_hits | 5 |
Character | base_total_number_of_sigils_allowed | 3 |
Character | enable_movement_skill_animation_skipping | 1 |
Character | melee_hit_damage_stun_multiplier_+% | 50 |
Character | non_physical_hit_damage_stun_multiplier_+% | -33 |
Character | additional_insanity_effects_while_delirious | 1 |
Character | max_steel_ammo | 12 |
Character | chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
Character | stun_threshold_+%_per_brutal_charge | 10 |
Character | elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
Character | actor_scale_+%_limit | 100 |
Character | mines_invulnerable_for_duration_ms | 2000 |
Character | traps_invulnerable_for_duration_ms | 2000 |
Character | damage_taken_when_hit_+%_final_per_fortification | -1 |
Character | base_max_fortification | 20 |
Character | base_presence_radius | 60 |
Character | mtx_max_killstreak_stacks | 1000 |
Character | mtx_max_killcounter_stacks | 30000 |
Character | melee_strike_bonus_attack_distance | 2 |
Character | melee_defer_damage_prediction | 1 |
Character | accuracy_rating_+%_final_at_max_distance_scaled | -90 |
Character | base_weapon_swap_duration_ms | 250 |
Character | poise_decay_%_per_second | 50 |
Character | enable_weapon_sets | true |
Character | base_number_of_weapon_sets | 2 |
Character | quadruped_head_turn_duration_ms | 100 |
Character | has_quadruped_head_control | 0 |
Character | base_pay_cost_over_start_of_skill_animation | 1 |
Character | base_knockback_speed_+% | -30 |
Character | base_maximum_number_of_stored_corpses | 10 |
Character | base_block_angle_degrees | 210 |
Character | base_heavy_stun_duration_ms | 1000 |
Character | global_resummon_time_ms | 7500 |
Character | disable_minion_formation | 1 |
Character | can_evade_spells | 1 |
Character | crossbow_ammo_switch_time_ms | 300 |
Character | light_stun_threshold_+%_final_per_number_of_times_stunned_in_past_duration_from_ot | 25 |
Character | x_ms_for_number_of_times_stunned_in_past_duration_from_ot | 6000 |
Character | rage_loss_delay_ms | 2000 |
Character | stun_base_duration_override_ms | 500 |
Character | armour_break_amount_+%_final_against_normal_monsters | 200 |
Character | armour_break_amount_+%_final_against_magic_monsters | 100 |
Character | fixed_frost_wall_limit | 60 |
Character | player_allow_dodge_roll_cancel | 1 |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Character Class
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
- Warrior (STR) - Maces and Slams
- Marauder (STR) - Axes
- Sorceress (INT) - Elemental spells
- Witch (INT) - Occult spells and Summons
- Ranger (DEX) - Bows
- Huntress (DEX) - Spears
- Mercenary (STR/DEX) - Crossbows
- Duelist (STR/DEX) - Swords
- Monk (DEX/INT) - Quartstaff and Unarmed
- Shadow (DEX/INT) - Daggers
- Druid (STR/INT) - Primal and Transformation
- Templar (STR/INT) - Flails
Confirmed no Scion.
The same attributes will share the passive skill tree. For example, Marauder and Warrior both have STR attributes and the passive skill trees will be the same. But ascendancy will be different.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.