Spirit
Old: chuanhsing#2097 2024-12-07 13:22:37
New: chuanhsing#2097 2024-12-08 20:36:47
Old | New | Differences | |
---|---|---|---|
1 | - | # | |
1 | + | # Spirit | |
2 | 2 | ||
3 | - | Tier | Skill Gems | |
4 | - | - | - | |
5 | - | 1 | [[Explosive Grenade]], [[Fragmentation Rounds]], [[Armour Piercing Rounds]], [[Permafrost Bolts]] | |
6 | - | 3 | [[Flash Grenade]], [[High Velocity Rounds]], [[Incendiary Shot]] | |
7 | - | 5 | [[Gas Grenade]], [[Rapid Shot]], [[Ice Shards]], [[Galvanic Shards]] | |
8 | - | 7 | [[Ripwire Ballista]], [[Voltaic Grenade]], [[Explosive Shot]], [[Glacial Bolt]] | |
9 | - | 9 | [[Artillery Ballista]], [[Oil Grenade]], [[Stormblast Bolts]] | |
10 | - | 11 | [[Hailstorm Rounds]], [[Shockburst Rounds]], [[Emergency Reload]] | |
11 | - | 13 | [[Siege Cascade]], [[Plasma Blast]], [[Cluster Grenade]] | |
3 | + | Spirit reservation system replaces mana reservations. | |
12 | 4 | ||
13 | - | ## Ascendancy | |
14 | - | ||
15 | - | [Ascendancy](Ascendancy_class) | |
16 | - | ||
5 | + | * Permanent effects reserve spirit now, instead of mana of having standard limits. | |
6 | + | * 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits. | |
7 | + | * Act 1 quest reward 30 Spirit | |
8 | + | * Quest grant total 100 | |
9 | + | * Sceptres grant 100 Spirit and Aura-like or summon skills. | |
10 | + | * you can't dual wield Sceptres | |
11 | + | * grant a Sceptre at start chest as Witch | |
12 | + | * Reservations can be dynamically swapped based on weapon set. | |
13 | + | * Reservations do not deactivate on death. | |
14 | + | * Reserve flat amounts of Spirit to enable auras or trigger-able meta skills. | |
15 | + | * Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon. | |
16 | + | * Many Trigger mechanics are Spirit Reservations now. | |
17 | + | * Buff and Auras from Spirit can be set per weapon set. | |
17 | 18 |