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# Act 4 Sail to Kingsmarch in search of an ancient weapon to battle corruption; the instrument of the Third Edict. The islands of Ngamakanui, are steeped in the lore of the Karui, so keep an eye out for the ancestral deities as you travel to each. The act is made up of a series of smaller locations each with its own unique biome, foes and story. On one you might find a group of goblins worshipping a local giant, whereas another might contain a horror sealed away for the ages. ## Kingsmarch <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpaneltownpinicon.webp" height="32"><img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> NPCs: [[Doryani]]; [[The Hooded One]]; [[Alva]]; [[Rog]]; [[Tujen]]; [[Ange]]; [[Dannig]]; [[Makoru]]; [[Kanu]] [[Kingsmarch]] is the first town in Act 4. * [[Dannig]]: Sells Weapons, Body Armours, Helms, Gloves, Boots, Shields, Quivers & Belts. * [[Rog]]: Sells Sceptres, ES Shields, Wands, Staves, Life Flasks, Mana Flasks, Wisdom Scrolls, Rings, Amulets & Charms. Rog can also Disenchant Magic Items & Rare Items for Transmutation or Regal Shards. * [[Tujen]]: allows you to Gamble Gold for Items of an unknown rarity. * [[Ange]]: Unlocks Asynchronous Trading, Hideout Selection and provides access to the Currency Exchange. * [[Makoru]]: Facilitates sailing to various islands surrounding Kingsmarch. Speak to [[Doryani]], [[Alva]], [[Rog]], [[Tujen]] and [[Ange]]. Then head down the dock towards the moored ship and speak to [[Kanu]] and [[Makoru]]. Sprint back up the dock and take the Boat Charter from [[Rog]]. Then sprint down the docks once more, and speak to [[Makoru]] to set sail to an island of your choosing. Optionally, consider sailing towards the following islands before beginning your progression for potential gear upgrades: * [[Arastas]]: Speak to [[Servitor Marius]] for a Caster Shop. * [[Ngakanu]]: Speak to [[Ruhaki]] for a Blacksmith Shop. > Non-Linear Act > Act 4 is non-linear, allowing you to complete the act in any order you'd like. The zone order listed below is only a suggestion; based on an evaluation of quest rewards and boss difficulty. ## Isle of Kin <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * Boss: [[The Blind Beast]] (Optional: 2 Weapon Set Passive Skill Points) * Quests: [[The Search]], [[Land of the Kin]], [[Forgotten Bounty]] (Optional) * Points of Interest: [[Beast Pen]], [[Fossilised Formation]], [[Flayed Sailor]], [[Voltaxic Spire]] The [[Isle of Kin]] is a sulphite quarry inhabited by large packs of swarming Kin and their subdued behemoths. The primary quest objective is to search for the Volcanic Warrens; to investigate what has riled the Kin up and search for lost Weapon Pieces. Additionally, there is one optional unique boss, one optional quest objective, and 3 secrets to consider: * [[The Blind Beast]]: is an aggressive physical and lightning damage boss that provides 2 Weapon Set Passive Skill Points if defeated. * Beast Pen: contains a rare beast that drops an Uncut Support Gem Level 4. * Fossilised Formation: contains a [[Lesser Jeweller's Orb]]. * Voltaxic Spire: Provides the Sulphite Infusion buff, increasing your movement speed, elemental resistance and damage until you leave the zone. * Flayed Sailor: along the shores you find the body of a sailor, which drops a [[Torn Map Piece]]. Used to complete the optional Forgotten Bounty quest. ## Volcanic Warrens <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * Bosses: [[Krutog, Lord of Kin]] * Quests: [[The Search]], [[Land of the Kin]] * Points of Interest: [[Volcanic Nest]] The Volcanic Warrens is a vast volcanic cavern packed with Kin, behemoths, molten imps and volcanic golems. Search the caverns for the throne room, host to Krutog, Lord of Kin, a physical and lightning themed boss. Defeat Krutog and free [[Matiki]] from their cage. Return to town and speak to them once more on the boat, to unlock a new island, the [[Eye of Hinekora]]. The [[Eye of Hinekora]] is host to numerous rewards but includes a difficult boss fight. Thus, before sailing to the [[Eye of Hinekora]], travel to [[Kedge Bay]], to maximise character power in advance. Note: While clearing this zone you may encounter the [[Volcanic Nest]] Secret, housing two rare [[volcanic golem]]s. Each dropping a Magic or Rare Ring on death. ## Kedge Bay <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * Quests: [[The Search]], [[Dark Mists]], [[Forgotten Bounty]] (Optional) * Points of Interest: [[Abandoned Ship]], [[Dead Man's Chest]] [[Kedge Bay]] is a shipwrecked strand, home to shrieking gulls, drowned crawlers, and sea-rotted skeletal sailors. Progress ahead to [[Journey's End]], in search of additional Weapon Pieces. While clearing this zone you may find: * Dead Man's Chest: contains a second [[Torn Map Piece]], used to complete the optional [[Forgotten Bounty]] quest. * Abandoned Ship Secret: contains a chest that drops a guaranteed [[Lesser Jeweller's Orb]]. ## Journey's End <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * NPCs: [[Tujen]], [[Freya Hartlin]] * Bosses: [[Captain Hartlin]] * Quests: [[The Search]], [[Dark Mists]] [[Journey's End]] is another debris filled strand, teeming with undead explorers, ghostly creatures, and rotting soul-catchers. Upon entering the area, you encounter a trapped [[Freya Hartlin]], who [[Tujen]] dearly wants to rescue. Summon and speak to [[Tujen]], to gain your next objective: a quest to search for and defeat [[Captain Hartlin]], a physical and cold themed boss. After defeating [[Captain Hartlin]], loot the [[Verisium]], return to town and speak to [[Dannig]] to acquire [[Verisium Spikes]]. Return to [[Journey's End]] and interact with the Karui Totem's to free [[Freya Hartlin]]. Surprise! [[Freya Hartlin]] is actually [[Omniphobia, Fear Manifest]]. Survive the madness, defeat [[Omniphobia, Fear Manifest]], return to town and speak to [[Tujen]] for an [[Uncut Skill Gem]] Level 13. ## Abandoned Prison <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * Quests: [[The Search]], [[Abandoned Prison]] * Points of Interest: [[The Chapel]], [[The Armoury]] The [[Abandoned Prison]] is is a time-worn penitentiary, haunted by spined necromancers, risen rattler's, eaten rats, eternal prisoners, eternal guards, and more. Search the zone for [[Solitary Confinement]], to discover the darkness within. While progressing you may find a [[Chapel Key]], which can be used to enter [[the Chapel]]. Clear the enemies and interact with the [[Goddess of Justice]] for a choice between: * 30% increased Life Recovery from Flasks * 30% increased Mana Recovery from Flasks If you would like to change your choice, you can always return to the Goddess and select a different option. Additionally, you may find [[the Armoury]] Secret. A locked room full of gear, hidden in riot armaments. Simply interact with the nearby lever to enter and claim your potential rewards. ## Solitary Confinement <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * Bosses: [[The Prisoner]] * Quests: [[The Search]], [[Abandoned Prison]] [[Solitary Confinement]] is built below the Abandoned Prison, and has been significantly water-damaged after centuries of neglect. So much so, that periodic waves of sea water submerge the prison floors, significantly lowering your movement speed. Search for and defeat [[the Prisoner]], a physical and cold themed boss, with a unique regenerative ability. At 50%, 25% and 10% HP, the Prisoner becomes staggered and immune to damage, after a short delay they begin to heal. Interact with a ballista on the edge of the arena and shoot the Prisoner with a piercing bolt to counter this regeneration. Note that after each ballista fired, the Prisoner gains new abilities. After defeating [[the Prisoner]], speak to [[the Hooded One]] and return to town. ## Eye of Hinekora <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * NPCs: [[Matiki]], [[Navali]] * Quests: [[Trial of the Ancestors]] * Points of Interest: [[The Silent Hall]] After previously freeing [[Matiki]] from [[Krutog, Lord of Kin]] in the [[Volcanic Warrens]], the Karui Elder guides your ship to the [[Eye of Hinekora]], a proving grounds to enter the [[Halls of the Dead]]. Speak to [[Matiki]] and [[Navali]], and peer into the [[Well of Passing]], to seek approval from the [[Hinekora]], to enter the proving grounds. With [[Hinekora]]'s approval, your character is temporarily dead, but held in the Mother of Death's embrace, allowing you to pass into the spirit realm. Progress ahead and complete the following tests to enter the [[Halls of the Dead]]: * [[Kaom's Test of Mettle]] * Maata's Test of Mettle * Rakiata's Test of Mettle After completing each test, near the end of the zone, search for [[the Silent Hall]] Secret, hidden behind a checkpoint. Explore the Silent Hall and pay your respects to receive a permanent +5% to Maximum Mana buff. ## Halls of the Dead <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * NPCs: [[Navali]] * Bosses: [[Yama The White]] (2 Weapon Set Passive Skill Points) * Quests: [[Trial of the Ancestors]] * Points of Interest: [[Tasalio's Test]], [[Ngamahu's Test]], [[Tawhoa's Test]] The [[Halls of the Dead]] is an ancestral proving ground, where the greatest warriors of the past battle endlessly. Explore the Halls for [[Yama The White]], a physical and chaos themed boss. While exploring, you may find additional Tests of Strength. Completing each test provides a Blank Tattoo which can be exchanged for a specific attribute or resist tattoo: * [[Tawhoa's Test]]: +5 Dexterity or +5% Lightning Resist * [[Tasalio's Test]]: +5 Intelligence or +5% Cold Resist * [[Ngamahu's Test]]: +5 Strength or +5% Fire Resist Warning: consuming a Tattoo is a permanent choice that cannot be changed later on! After completing each Test of Strength, progress to the end of the zone to find the entrance to the [[Trial of the Ancestors]]'s. However, once more you must prove your worth by defeating [[Yama The White]]. After defeating [[Yama The White]], loot the [[Silver Coin]] and enter the [[Trial of the Ancestors]]. Speak to [[Navali]] at the top of the trial for 2 Weapon Set Passive Skill Points. Then return to town and sail to the next island. ## Whakapanu Island <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * Bosses: [[Great White One]] (Optional) * Quests: [[The Search]], [[Whakapanu Island]], [[Tribal Medicine]] (Optional), [[Forgotten Bounty]] (Optional) * Points of Interest: [[Sharkpit]], [[Crabshell Cavern]], [[Petrified Pirate]] [[Whakapanu Island]] is an undisturbed paradise, inhabited by thriving coconut crabs, scorpion monkey's, towering elephant tortoise and more. Search the island for an entrance to the [[Singing Caverns]]. While exploring the island you may encounter the following bosses or points of interest: * Crabshell Cavern: Home to a large overgrown rare crab, which drops an [[Uncut Support Gem]] Level 4. * Petrified Pirate: drops another [[Torn Map Piece]]. Used to complete the optional [[Forgotten Bounty]] quest. * [[Great White One]]: a large overgrown Shark, located at the [[Shark Pit]], that when defeated drops a [[Shark Fin]]. The [[Shark Fin]] can be returned to [[Kaimana]] immediately at [[Ngakanu]] island or at the end of the act in town, for a choice between the following rewards: * [[Uncut Skill Gem]] Level 11 * [[Uncut Spirit Gem]] Level 11 * [[Uncut Support Gem]] Level 4 * Note: at the end of the act, [[Kaimana]] is found on the platform at the end of the dock, opposite of the Ship. ## Singing Caverns <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * Bosses: [[Diamora, Song of Death]] * Quests: [[The Search]], [[Whakapanu Island]] * Points of Interest: [[Beckoning Clam]] (Optional: Rare [[Pearlescent Amulet]]) The [[Singing Caverns]] is an underground passage, inhabited by amphibious prowlers, ghastly sirens and other nefarious sea creatures. Search the Cavern for [[Diamora, Song of Death]], a physical and cold themed boss. [[Diamora, Song of Death]] is a siren, avoid her petrifying song and gaze and consider equipping a [[Thawing Charm]] before the fight. After defeating [[Diamora, Song of Death]], speak to [[the Hooded One]], return to town and sail to the next island. Optionally, while exploring the Caverns you may encounter a [[Beckoning Clam]]. Interact with the Clam, defeat the ambush and interact with the Clam once more for a [[Humming Pearl]]. Return the [[Humming Pearl]] to [[Rog]] in town for a Rare [[Pearlescent Amulet]]. ## Shrike Island <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * Bosses: [[Scourge of the Skies]] * Quests: [[The Search]], [[Shrike Island]], [[Forgotten Bounty]] (Optional) * Points of Interest: [[Corpse Nest]] [[Shrike Island]] is a vicious rite of passage for Karui; that has become deadlier with the growing corruption. Vile Vultures, ravenous shrikes, scavenged skeletons and other hungry creatures await you. Search the island for the [[Scourge of the Skies]], a physical themed boss. Defeat the [[Scourge of the Skies]], speak to [[the Hooded one]], and speak to [[Makoru]]. Then set sail to [[Arastas]]. While scavenging the island, you may find the Corpse Nest Secret. Interact with the Corpse Nest for the fourth and final [[Torn Map Piece]]. To review, [[Torn Map Piece]]s are used to complete the optional [[Forgotten Bounty]] quest and drop from the following islands: * [[Isle of Kin]] * [[Kedge Bay]] * [[Whakapanu Island]] * [[Shrike Island]] Returning all four [[Torn Map Piece]]s to [[Makoru]] unlocks [[Plunder's Point]]. An optional area that introduces the Expedition mechanic. Summon [[Dannig]], place the explosives around potentially rewarding locations, explode the explosives and clear the monsters for experience and loot. ## Arastas <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * NPCs: [[Missionary Lorandis]] * Bosses: [[Torvian, Hand of the Saviour]] * Quests: [[The Search]] * Points of Interest: [[Golden Bells]] [[Arastas]] is the point of operations for the Twilight Order, a peaceful enclave also in search of the Weapon. Speak to [[Missionary Lorandis]] for more information. Surprise! You've been betrayed once more! Break the barrier, survive the ambush and search for the Excavation. While searching for the Excavation site, near the end of the zone you can find two Golden Bells: * The Morning Bell is located in the Town Square and provides 3 [[Regal Orb]]s. * The Evening Bell is located at the Cliffside and provides 3 [[Exalted Orb]]s. At the end of the zone you encounter [[Torvian, Hand of the Saviour]], a physical and fire themed boss. Torvian is an incredibly challenging fight that can be made easier with an understanding of his Rock Toss ability. Surrounding the arena are three casters that periodically empower Torvian, most notably with damage reduction. When Torvian slams both axes into the ground, he emerges with a Rock that he tosses at the player. Position near a casters platform and dodge the Rock after it's thrown to interrupt the empowerment. ## The Excavation <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * Bosses: [[Benedictus, First Herald of Utopia]] * Quests: [[The Search]] [[The Excavation]] Site is swarming with the most zealous members of the Twilight Order and is host to [[Benedictus, First Herald of Utopia]] a physical, fire and lightning themed boss. Search for and defeat [[Benedictus, First Herald of Utopia]]. Timely dodge rolls and specific understanding of his Earthen Maze mechanics are key. After defeating [[Benedictus, First Herald of Utopia]], follow [[Tavakai]] and [[Makoru]] to the Weapon. Upon arrival, [[the Hooded One]] joins you and attempts to reforge the Weapon. Unsurprisingly, you've been betrayed again! This time by [[Tavakai]] who wishes to use the Weapon to save his people. Can you trust anyone at this point? Speak to [[the Hooded One]], return to town, speak to [[the Hooded One]] once more, and then to [[Rhodri]] to set sail to Ngakanu. ## Ngakanu <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * Bosses: None * Quests: The Search [[Ngakanu]] is home to the Tukohama Tribe, however, the tribe members are enraged with blood-fevered fury, attacking anyone and everyone on site. Battle your way through the village, in search of the Heart of the Tribe. ## Heart of the Tribe <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> * Bosses: [[Tavakai, the Chieftain]] * Quests: [[The Search]] * Points of Interest: Meeting House The [[Heart of the Tribe]] embodies the same blood-fevered rage found in Ngakanu. Search the area for [[Tavakai, the Chieftain]], the penultimate boss of Act 4. While exploring the area, you may find the Meeting House Secret, a room outlined with chests full of loot. Consider making any final upgrades at this point before confronting [[Tavakai, the Chieftain]]. [[Tavakai, the Chieftain]] is a multi-phase, physical, fire, cold and lightning themed boss. Precise dodge rolls, positioning and life recovery are key to defeating [[Tavakai, the Chieftain]]. After defeating [[Tavakai, the Chieftain]], witness [[the Hooded One]] curing both [[Tavakai]] and [[Makoru]]. Then speak to [[Tavakai]], return to Kingsmarch, and speak to [[the Hooded One]].
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