เท็ทซ์คาทัล องครักษ์โชติช่วง
ชีวิตประดิษฐ์ด่าน: Ravine, The Assembly
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Tetzcatl, the Blazing Guardian
| Spectre | N |
|---|---|
| Area | Ravine, The Assembly |
| Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
พลังชีวิต
250%
Energy Shield From Life
15%
+100%
ค่าต้านทาน
Damage
208%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
6 ~ 44
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
VaalStatueBossMAP
Metadata
VaalStatueBossMAP
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
16,283
4,046
2,442
Damage
442
ความเสียหายเวท
442
ความแม่นยำ
2,228
1.5
ค่าประสบการณ์
53,768
Minion Life
15,705
Minion Energy Shield
2,356
Minion Damage
1,724
Minion Armour
8,092
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueDoNotFaceTarget
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 353—530
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 353—530
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalStatueBossSnakeBarrage
คูลดาวน์: 8 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalBossStatueLaserCrisCross
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EGVaalStatueBossWallToBallLasers
Triggerable, AttackInPlace
คูลดาวน์: 16 {วิ}
action attack or cast time uses animation length [1]
GSVaalStatueBossWallToBallLaserEG
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
EASVaalStatueBossComboLaser
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
MDVaalBossStatueFrontToBack
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueFocusExplosion
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross
Multicastable, Triggerable, AttackInPlace
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross2
Multicastable, Triggerable, AttackInPlace
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueLeftRightCombo
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GSVaalStatueBossWallToBallLasers
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossConcentratedBlast
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-60]
voll slam damage +% final at centre [30]
GAVaalStatueBossSnakeBarrage
Triggerable, Attack, AttackInPlace
Base Damage: 353—530
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 175%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAVaalStatueBossFootStepStomps
Triggerable, Attack, AttackInPlace
Base Damage: 353—530
โอกาสปะทะคริติคอล: 5%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossComboLaser
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
MDVaalBossStatueBallLightning
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 8 {วิ}
ไม่ถูก ผลักออกไป
ไม่ติดสถานะ สตัน
action attack or cast time uses animation length [1]
EASVaalStatueBossTurnLeft180
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
action attack or cast time uses animation length [1]
action do not face target [1]
EASVaalStatueBossTurnRight180
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
action attack or cast time uses animation length [1]
action do not face target [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 353—530
โอกาสปะทะคริติคอล: 6%
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 300%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
skill can be active blocked from all directions [1]
GSVaalStatueBossTriangleSlam
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 16 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-50]
voll slam damage +% final at centre [20]
GSVaalStatueBossRectangleCascades
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTTriangleSlamEdgeBlasts
Spell, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
EASVaalStatueBossSnakeBarrageBwd
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalStatueBossDoubleJab
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
StateMachine
{
define_shared_state =
"
powered;
blocking;
quest;
boss_emerge;
"
}
Actor
{
on_effect_start_CTS1BossFightStart = "MakeCollidable();"
}
Functions
{
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}
Stats
{
set_monster_delay_item_drops_millis = 4800
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
StateMachine
{
on_or_create_state_powered_0 = "HideMeshSegments( gemShape );"
on_or_create_state_powered_1 = "ShowMeshSegments( gemShape );"
on_or_create_state_powered_2 = "HideMeshSegments( gemShape );"
on_state_powered_2 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( off );
"
on_state_powered_1 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( on );
SetRangeCheckingForGlobalAudioParams( true );
"
on_state_powered_0 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( off );
"
create_state_powered_2 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( off );
"
create_state_powered_1 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( on );
"
create_state_powered_0 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( off );
SetRangeCheckingForGlobalAudioParams( false );
"
on_or_create_state_blocking_1 =
"
IfAlive( (){ MakeCollidable(); } );
globals.disable_instant_teleport_sector_1.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
"
}
GlobalAudioParamEvents
{
player_in_range_param = "ZikoatlInRange"
life_percent_param = "ZikoatlLifePercentage"
range = 130
}
Preload
{
preload_misc_beam = "VaalStatueBossWallLasers"
preload_environment = "G3_6_2_boss"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalBossStatue/VaalStatueBossMAP"] = {
name = "Tetzcatl, the Blazing Guardian",
life = 2.5,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.08,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 44,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUniqueDoNotFaceTarget",
"MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand",
"GSVaalStatueBossWallToBallLasers",
"GSVaalStatueBossConcentratedBlast",
"GAVaalStatueBossSnakeBarrage",
"GAVaalStatueBossFootStepStomps",
"GSVaalStatueBossComboLaser",
"GSVaalStatueBossWallToBallLaserEG",
"GSVaalStatueBossTriangleSlam",
"GSVaalStatueBossRectangleCascades",
"EASVaalBossStatueLaserCrisCross",
"EASVaalStatueBossSnakeBarrage",
"EASVaalStatueBossSnakeBarrageBwd",
"EASVaalStatueBossTurnLeft180",
"EASVaalStatueBossTurnRight180",
"EASVaalStatueBossComboLaser",
"EASVaalStatueBossDoubleJab",
"MDVaalBossStatueCrisCross",
"MDVaalBossStatueCrisCross2",
"MDVaalBossStatueFrontToBack",
"MDVaalBossStatueLeftRightCombo",
"MDVaalBossStatueFocusExplosion",
"MDVaalBossStatueBallLightning",
"TBVaalStatueBossBallLasers",
"EGVaalStatueBossWallToBallLasers",
"GTTriangleSlamEdgeBlasts",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLasers"] = {
name = "GSVaalStatueBossWallToBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossConcentratedBlast"] = {
name = "GSVaalStatueBossConcentratedBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, -60, 100, 200, 30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossSnakeBarrage"] = {
name = "GAVaalStatueBossSnakeBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {40, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossFootStepStomps"] = {
name = "GAVaalStatueBossFootStepStomps",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossComboLaser"] = {
name = "GSVaalStatueBossComboLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLaserEG"] = {
name = "GSVaalStatueBossWallToBallLaserEG",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossTriangleSlam"] = {
name = "GSVaalStatueBossTriangleSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossRectangleCascades"] = {
name = "GSVaalStatueBossRectangleCascades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBossStatueLaserCrisCross"] = {
name = "EASVaalBossStatueLaserCrisCross",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrage"] = {
name = "EASVaalStatueBossSnakeBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrageBwd"] = {
name = "EASVaalStatueBossSnakeBarrageBwd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnLeft180"] = {
name = "EASVaalStatueBossTurnLeft180",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_be_knocked_back",
"cannot_stun",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnRight180"] = {
name = "EASVaalStatueBossTurnRight180",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_be_knocked_back",
"cannot_stun",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossComboLaser"] = {
name = "EASVaalStatueBossComboLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossDoubleJab"] = {
name = "EASVaalStatueBossDoubleJab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross"] = {
name = "MDVaalBossStatueCrisCross",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross2"] = {
name = "MDVaalBossStatueCrisCross2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFrontToBack"] = {
name = "MDVaalBossStatueFrontToBack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueLeftRightCombo"] = {
name = "MDVaalBossStatueLeftRightCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFocusExplosion"] = {
name = "MDVaalBossStatueFocusExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueBallLightning"] = {
name = "MDVaalBossStatueBallLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
"base_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
name = "TBVaalStatueBossBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_effect_+%_final",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGVaalStatueBossWallToBallLasers"] = {
name = "EGVaalStatueBossWallToBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTTriangleSlamEdgeBlasts"] = {
name = "GTTriangleSlamEdgeBlasts",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
เท็ทซ์คาทัล องครักษ์โชติช่วง
ชีวิตประดิษฐ์ด่าน: Overgrown
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Tetzcatl, the Blazing Guardian
| Spectre | N |
|---|---|
| Area | Overgrown |
| Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
พลังชีวิต
250%
Energy Shield From Life
15%
+100%
ค่าต้านทาน
Damage
208%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
6 ~ 44
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
VaalStatueBossMAP
Metadata
VaalStatueBossMAP2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
16,283
4,046
2,442
Damage
442
ความเสียหายเวท
442
ความแม่นยำ
2,228
1.5
ค่าประสบการณ์
53,768
Minion Life
15,705
Minion Energy Shield
2,356
Minion Damage
1,724
Minion Armour
8,092
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueDoNotFaceTarget
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 353—530
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 353—530
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalStatueBossSnakeBarrage
คูลดาวน์: 8 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalBossStatueLaserCrisCross
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EGVaalStatueBossWallToBallLasers
Triggerable, AttackInPlace
คูลดาวน์: 16 {วิ}
action attack or cast time uses animation length [1]
GSVaalStatueBossWallToBallLaserEG
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
EASVaalStatueBossComboLaser
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
MDVaalBossStatueFrontToBack
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueFocusExplosion
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross
Multicastable, Triggerable, AttackInPlace
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross2
Multicastable, Triggerable, AttackInPlace
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueLeftRightCombo
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GSVaalStatueBossWallToBallLasers
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossConcentratedBlast
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-60]
voll slam damage +% final at centre [30]
GAVaalStatueBossSnakeBarrage
Triggerable, Attack, AttackInPlace
Base Damage: 353—530
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 175%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAVaalStatueBossFootStepStomps
Triggerable, Attack, AttackInPlace
Base Damage: 353—530
โอกาสปะทะคริติคอล: 5%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossComboLaser
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
MDVaalBossStatueBallLightning
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 8 {วิ}
ไม่ถูก ผลักออกไป
ไม่ติดสถานะ สตัน
action attack or cast time uses animation length [1]
EASVaalStatueBossTurnLeft180
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
action attack or cast time uses animation length [1]
action do not face target [1]
EASVaalStatueBossTurnRight180
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
action attack or cast time uses animation length [1]
action do not face target [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 353—530
โอกาสปะทะคริติคอล: 6%
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 300%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
skill can be active blocked from all directions [1]
GSVaalStatueBossTriangleSlam
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 16 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-50]
voll slam damage +% final at centre [20]
GSVaalStatueBossRectangleCascades
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTTriangleSlamEdgeBlasts
Spell, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
EASVaalStatueBossSnakeBarrageBwd
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalStatueBossDoubleJab
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalBossStatue/VaalStatueBossMAP2"] = {
name = "Tetzcatl, the Blazing Guardian",
life = 2.5,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.08,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 44,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUniqueDoNotFaceTarget",
"MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand",
"GSVaalStatueBossWallToBallLasers",
"GSVaalStatueBossConcentratedBlast",
"GAVaalStatueBossSnakeBarrage",
"GAVaalStatueBossFootStepStomps",
"GSVaalStatueBossComboLaser",
"GSVaalStatueBossWallToBallLaserEG",
"GSVaalStatueBossTriangleSlam",
"GSVaalStatueBossRectangleCascades",
"EASVaalBossStatueLaserCrisCross",
"EASVaalStatueBossSnakeBarrage",
"EASVaalStatueBossSnakeBarrageBwd",
"EASVaalStatueBossTurnLeft180",
"EASVaalStatueBossTurnRight180",
"EASVaalStatueBossComboLaser",
"EASVaalStatueBossDoubleJab",
"MDVaalBossStatueCrisCross",
"MDVaalBossStatueCrisCross2",
"MDVaalBossStatueFrontToBack",
"MDVaalBossStatueLeftRightCombo",
"MDVaalBossStatueFocusExplosion",
"MDVaalBossStatueBallLightning",
"TBVaalStatueBossBallLasers",
"EGVaalStatueBossWallToBallLasers",
"GTTriangleSlamEdgeBlasts",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLasers"] = {
name = "GSVaalStatueBossWallToBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossConcentratedBlast"] = {
name = "GSVaalStatueBossConcentratedBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, -60, 100, 200, 30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossSnakeBarrage"] = {
name = "GAVaalStatueBossSnakeBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {40, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossFootStepStomps"] = {
name = "GAVaalStatueBossFootStepStomps",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossComboLaser"] = {
name = "GSVaalStatueBossComboLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLaserEG"] = {
name = "GSVaalStatueBossWallToBallLaserEG",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossTriangleSlam"] = {
name = "GSVaalStatueBossTriangleSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossRectangleCascades"] = {
name = "GSVaalStatueBossRectangleCascades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBossStatueLaserCrisCross"] = {
name = "EASVaalBossStatueLaserCrisCross",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrage"] = {
name = "EASVaalStatueBossSnakeBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrageBwd"] = {
name = "EASVaalStatueBossSnakeBarrageBwd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnLeft180"] = {
name = "EASVaalStatueBossTurnLeft180",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_be_knocked_back",
"cannot_stun",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnRight180"] = {
name = "EASVaalStatueBossTurnRight180",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_be_knocked_back",
"cannot_stun",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossComboLaser"] = {
name = "EASVaalStatueBossComboLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossDoubleJab"] = {
name = "EASVaalStatueBossDoubleJab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross"] = {
name = "MDVaalBossStatueCrisCross",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross2"] = {
name = "MDVaalBossStatueCrisCross2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFrontToBack"] = {
name = "MDVaalBossStatueFrontToBack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueLeftRightCombo"] = {
name = "MDVaalBossStatueLeftRightCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFocusExplosion"] = {
name = "MDVaalBossStatueFocusExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueBallLightning"] = {
name = "MDVaalBossStatueBallLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
"base_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
name = "TBVaalStatueBossBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_effect_+%_final",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGVaalStatueBossWallToBallLasers"] = {
name = "EGVaalStatueBossWallToBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTTriangleSlamEdgeBlasts"] = {
name = "GTTriangleSlamEdgeBlasts",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
เท็ทซ์คาทัล องครักษ์โชติช่วง
ชีวิตประดิษฐ์i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Tetzcatl, the Blazing Guardian
| Spectre | N |
|---|---|
| Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
พลังชีวิต
250%
Energy Shield From Life
15%
+100%
ค่าต้านทาน
Damage
208%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
6 ~ 44
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
VaalStatueBossSTANDALONE
Metadata
VaalStatueBossSTANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,393
4,826
2,909
Damage
485
ความเสียหายเวท
485
ความแม่นยำ
2,502
1.5
ค่าประสบการณ์
71,585
Minion Life
17,325
Minion Energy Shield
2,599
Minion Damage
2,015
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueDoNotFaceTarget
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 388—582
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 388—582
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalStatueBossSnakeBarrage
คูลดาวน์: 8 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalBossStatueLaserCrisCross
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EGVaalStatueBossWallToBallLasers
Triggerable, AttackInPlace
คูลดาวน์: 16 {วิ}
action attack or cast time uses animation length [1]
GSVaalStatueBossWallToBallLaserEG
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
EASVaalStatueBossComboLaser
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
MDVaalBossStatueFrontToBack
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueFocusExplosion
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross
Multicastable, Triggerable, AttackInPlace
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross2
Multicastable, Triggerable, AttackInPlace
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueLeftRightCombo
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GSVaalStatueBossWallToBallLasers
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossConcentratedBlast
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-60]
voll slam damage +% final at centre [30]
GAVaalStatueBossSnakeBarrage
Triggerable, Attack, AttackInPlace
Base Damage: 388—582
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 175%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAVaalStatueBossFootStepStomps
Triggerable, Attack, AttackInPlace
Base Damage: 388—582
โอกาสปะทะคริติคอล: 5%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossComboLaser
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
MDVaalBossStatueBallLightning
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 8 {วิ}
ไม่ถูก ผลักออกไป
ไม่ติดสถานะ สตัน
action attack or cast time uses animation length [1]
EASVaalStatueBossTurnLeft180
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
action attack or cast time uses animation length [1]
action do not face target [1]
EASVaalStatueBossTurnRight180
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
action attack or cast time uses animation length [1]
action do not face target [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 388—582
โอกาสปะทะคริติคอล: 6%
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 300%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
skill can be active blocked from all directions [1]
GSVaalStatueBossTriangleSlam
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 16 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-50]
voll slam damage +% final at centre [20]
GSVaalStatueBossRectangleCascades
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTTriangleSlamEdgeBlasts
Spell, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
EASVaalStatueBossSnakeBarrageBwd
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalStatueBossDoubleJab
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"
StateMachine
{
define_shared_state =
"
powered;
blocking;
quest;
boss_emerge;
"
}
Functions
{
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}
Stats
{
set_monster_delay_item_drops_millis = 4800
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"
StateMachine
{
on_or_create_state_powered_0 = "HideMeshSegments( gemShape );"
on_or_create_state_powered_1 = "ShowMeshSegments( gemShape );"
on_or_create_state_powered_2 = "HideMeshSegments( gemShape );"
on_state_powered_2 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( off );
"
on_state_powered_1 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( on );
SetRangeCheckingForGlobalAudioParams( true );
"
on_state_powered_0 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( off );
"
create_state_powered_2 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( off );
"
create_state_powered_1 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( on );
"
create_state_powered_0 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( off );
SetRangeCheckingForGlobalAudioParams( false );
"
on_or_create_state_blocking_1 =
"
IfAlive( (){ MakeCollidable(); } );
globals.disable_instant_teleport_sector_1.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
"
}
GlobalAudioParamEvents
{
player_in_range_param = "ZikoatlInRange"
life_percent_param = "ZikoatlLifePercentage"
range = 130
}
Preload
{
preload_misc_beam = "VaalStatueBossWallLasers"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalBossStatue/VaalStatueBossSTANDALONE"] = {
name = "Tetzcatl, the Blazing Guardian",
life = 2.5,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.08,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 44,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUniqueDoNotFaceTarget",
"MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand",
"GSVaalStatueBossWallToBallLasers",
"GSVaalStatueBossConcentratedBlast",
"GAVaalStatueBossSnakeBarrage",
"GAVaalStatueBossFootStepStomps",
"GSVaalStatueBossComboLaser",
"GSVaalStatueBossWallToBallLaserEG",
"GSVaalStatueBossTriangleSlam",
"GSVaalStatueBossRectangleCascades",
"EASVaalBossStatueLaserCrisCross",
"EASVaalStatueBossSnakeBarrage",
"EASVaalStatueBossSnakeBarrageBwd",
"EASVaalStatueBossTurnLeft180",
"EASVaalStatueBossTurnRight180",
"EASVaalStatueBossComboLaser",
"EASVaalStatueBossDoubleJab",
"MDVaalBossStatueCrisCross",
"MDVaalBossStatueCrisCross2",
"MDVaalBossStatueFrontToBack",
"MDVaalBossStatueLeftRightCombo",
"MDVaalBossStatueFocusExplosion",
"MDVaalBossStatueBallLightning",
"TBVaalStatueBossBallLasers",
"EGVaalStatueBossWallToBallLasers",
"GTTriangleSlamEdgeBlasts",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLasers"] = {
name = "GSVaalStatueBossWallToBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossConcentratedBlast"] = {
name = "GSVaalStatueBossConcentratedBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, -60, 100, 200, 30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossSnakeBarrage"] = {
name = "GAVaalStatueBossSnakeBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {40, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossFootStepStomps"] = {
name = "GAVaalStatueBossFootStepStomps",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossComboLaser"] = {
name = "GSVaalStatueBossComboLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLaserEG"] = {
name = "GSVaalStatueBossWallToBallLaserEG",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossTriangleSlam"] = {
name = "GSVaalStatueBossTriangleSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossRectangleCascades"] = {
name = "GSVaalStatueBossRectangleCascades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBossStatueLaserCrisCross"] = {
name = "EASVaalBossStatueLaserCrisCross",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrage"] = {
name = "EASVaalStatueBossSnakeBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrageBwd"] = {
name = "EASVaalStatueBossSnakeBarrageBwd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnLeft180"] = {
name = "EASVaalStatueBossTurnLeft180",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_be_knocked_back",
"cannot_stun",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnRight180"] = {
name = "EASVaalStatueBossTurnRight180",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_be_knocked_back",
"cannot_stun",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossComboLaser"] = {
name = "EASVaalStatueBossComboLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossDoubleJab"] = {
name = "EASVaalStatueBossDoubleJab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross"] = {
name = "MDVaalBossStatueCrisCross",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross2"] = {
name = "MDVaalBossStatueCrisCross2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFrontToBack"] = {
name = "MDVaalBossStatueFrontToBack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueLeftRightCombo"] = {
name = "MDVaalBossStatueLeftRightCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFocusExplosion"] = {
name = "MDVaalBossStatueFocusExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueBallLightning"] = {
name = "MDVaalBossStatueBallLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
"base_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
name = "TBVaalStatueBossBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_effect_+%_final",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGVaalStatueBossWallToBallLasers"] = {
name = "EGVaalStatueBossWallToBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTTriangleSlamEdgeBlasts"] = {
name = "GTTriangleSlamEdgeBlasts",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| StateMachine./* | |
| StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
| StateMachine.0: Life bar is hidden | |
| StateMachine.1: Life bar is visible, will hide on death | |
| StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
| StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
| StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
| StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
| StateMachine.0: Life bar behaves as normal | |
| StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
| StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
| StateMachine.0: Light off, handles the fade out | |
| StateMachine.1: Light on, handles the fade in */ | |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.boss_life_bar; | |
| StateMachine.hidden; | |
| StateMachine.light; | |
| StateMachine.disable_life_bar; | |
| StateMachine.first_aggro; | |
| StateMachine.powered; | |
| StateMachine.blocking; | |
| StateMachine.quest; | |
| StateMachine.boss_emerge; | |
| Actor.slow_animations_go_to_idle | false |
| Stats.corpse_cannot_be_destroyed | 1 |
| Stats.base_heavy_stun_duration_ms | 4000 |
| Stats.monster_delay_item_drops_millis | 4800 |
| Life.corpse_usable | false |
| Monster.is_boss | true |
| Functions.fix_orientation = | |
| Functions." | , |
| Functions./* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ | |
| Functions.this.temp_anim_orientation | arg1;, null; |
| Functions.AddOnActionEnd( | |
| Functions.SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); | |
| Functions.PlayAnimationType( Idle, 1.0, 0, 0 ); | |
| Functions.}, true ); | |
| Preload.preload_animated_object | Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao |
เท็ทซ์คาทัล องครักษ์โชติช่วง
ชีวิตประดิษฐ์ลดความเร็วในการกระทำ 100%
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Tetzcatl, the Blazing Guardian
| Spectre | N |
|---|---|
| Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
พลังชีวิต
250%
Energy Shield From Life
15%
+100%
ค่าต้านทาน
Damage
208%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
6 ~ 44
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
VaalStatueBossSTANDALONE
Metadata
VaalStatueBossSTANDALONEExpedition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,393
4,826
2,909
Damage
485
ความเสียหายเวท
485
ความแม่นยำ
2,502
1.5
ค่าประสบการณ์
71,585
Minion Life
17,325
Minion Energy Shield
2,599
Minion Damage
2,015
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueDoNotFaceTarget
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 388—582
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 388—582
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalStatueBossSnakeBarrage
คูลดาวน์: 8 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalBossStatueLaserCrisCross
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EGVaalStatueBossWallToBallLasers
Triggerable, AttackInPlace
คูลดาวน์: 16 {วิ}
action attack or cast time uses animation length [1]
GSVaalStatueBossWallToBallLaserEG
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
EASVaalStatueBossComboLaser
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
MDVaalBossStatueFrontToBack
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueFocusExplosion
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross
Multicastable, Triggerable, AttackInPlace
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross2
Multicastable, Triggerable, AttackInPlace
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueLeftRightCombo
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 11 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GSVaalStatueBossWallToBallLasers
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossConcentratedBlast
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-60]
voll slam damage +% final at centre [30]
GAVaalStatueBossSnakeBarrage
Triggerable, Attack, AttackInPlace
Base Damage: 388—582
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 175%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAVaalStatueBossFootStepStomps
Triggerable, Attack, AttackInPlace
Base Damage: 388—582
โอกาสปะทะคริติคอล: 5%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossComboLaser
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 6%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
MDVaalBossStatueBallLightning
Multicastable, Triggerable, AttackInPlace
คูลดาวน์: 8 {วิ}
ไม่ถูก ผลักออกไป
ไม่ติดสถานะ สตัน
action attack or cast time uses animation length [1]
EASVaalStatueBossTurnLeft180
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
action attack or cast time uses animation length [1]
action do not face target [1]
EASVaalStatueBossTurnRight180
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
action attack or cast time uses animation length [1]
action do not face target [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 388—582
โอกาสปะทะคริติคอล: 6%
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 300%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
skill can be active blocked from all directions [1]
GSVaalStatueBossTriangleSlam
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 16 {วิ}
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-50]
voll slam damage +% final at centre [20]
GSVaalStatueBossRectangleCascades
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTTriangleSlamEdgeBlasts
Spell, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
EASVaalStatueBossSnakeBarrageBwd
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalStatueBossDoubleJab
ไม่ถูก ผลักออกไป
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"
extends "Metadata/Monsters/VaalBossStatue/VaalStatueBossExpeditionEncased"
StateMachine
{
define_shared_state =
"
powered;
blocking;
quest;
boss_emerge;
"
}
Functions
{
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}
Stats
{
set_monster_delay_item_drops_millis = 4800
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"
extends "Metadata/Monsters/VaalBossStatue/VaalStatueBossExpeditionEncased"
StateMachine
{
on_or_create_state_powered_0 = "HideMeshSegments( gemShape );"
on_or_create_state_powered_1 = "ShowMeshSegments( gemShape );"
on_or_create_state_powered_2 = "HideMeshSegments( gemShape );"
on_state_powered_2 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( off );
"
on_state_powered_1 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( on );
SetRangeCheckingForGlobalAudioParams( true );
"
on_state_powered_0 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( off );
"
create_state_powered_2 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( off );
"
create_state_powered_1 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( on );
"
create_state_powered_0 =
"
this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
my_core_light.SetLightState( off );
SetRangeCheckingForGlobalAudioParams( false );
"
on_or_create_state_blocking_1 =
"
IfAlive( (){ MakeCollidable(); } );
globals.disable_instant_teleport_sector_1.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
"
}
GlobalAudioParamEvents
{
player_in_range_param = "ZikoatlInRange"
life_percent_param = "ZikoatlLifePercentage"
range = 130
}
Preload
{
preload_misc_beam = "VaalStatueBossWallLasers"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalBossStatue/VaalStatueBossSTANDALONEExpedition"] = {
name = "Tetzcatl, the Blazing Guardian",
life = 2.5,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.08,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 44,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUniqueDoNotFaceTarget",
"MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand",
"GSVaalStatueBossWallToBallLasers",
"GSVaalStatueBossConcentratedBlast",
"GAVaalStatueBossSnakeBarrage",
"GAVaalStatueBossFootStepStomps",
"GSVaalStatueBossComboLaser",
"GSVaalStatueBossWallToBallLaserEG",
"GSVaalStatueBossTriangleSlam",
"GSVaalStatueBossRectangleCascades",
"EASVaalBossStatueLaserCrisCross",
"EASVaalStatueBossSnakeBarrage",
"EASVaalStatueBossSnakeBarrageBwd",
"EASVaalStatueBossTurnLeft180",
"EASVaalStatueBossTurnRight180",
"EASVaalStatueBossComboLaser",
"EASVaalStatueBossDoubleJab",
"MDVaalBossStatueCrisCross",
"MDVaalBossStatueCrisCross2",
"MDVaalBossStatueFrontToBack",
"MDVaalBossStatueLeftRightCombo",
"MDVaalBossStatueFocusExplosion",
"MDVaalBossStatueBallLightning",
"TBVaalStatueBossBallLasers",
"EGVaalStatueBossWallToBallLasers",
"GTTriangleSlamEdgeBlasts",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLasers"] = {
name = "GSVaalStatueBossWallToBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossConcentratedBlast"] = {
name = "GSVaalStatueBossConcentratedBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, -60, 100, 200, 30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossSnakeBarrage"] = {
name = "GAVaalStatueBossSnakeBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {40, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossFootStepStomps"] = {
name = "GAVaalStatueBossFootStepStomps",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossComboLaser"] = {
name = "GSVaalStatueBossComboLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLaserEG"] = {
name = "GSVaalStatueBossWallToBallLaserEG",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossTriangleSlam"] = {
name = "GSVaalStatueBossTriangleSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossRectangleCascades"] = {
name = "GSVaalStatueBossRectangleCascades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBossStatueLaserCrisCross"] = {
name = "EASVaalBossStatueLaserCrisCross",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrage"] = {
name = "EASVaalStatueBossSnakeBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrageBwd"] = {
name = "EASVaalStatueBossSnakeBarrageBwd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnLeft180"] = {
name = "EASVaalStatueBossTurnLeft180",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_be_knocked_back",
"cannot_stun",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnRight180"] = {
name = "EASVaalStatueBossTurnRight180",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_be_knocked_back",
"cannot_stun",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossComboLaser"] = {
name = "EASVaalStatueBossComboLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossDoubleJab"] = {
name = "EASVaalStatueBossDoubleJab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross"] = {
name = "MDVaalBossStatueCrisCross",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross2"] = {
name = "MDVaalBossStatueCrisCross2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFrontToBack"] = {
name = "MDVaalBossStatueFrontToBack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueLeftRightCombo"] = {
name = "MDVaalBossStatueLeftRightCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFocusExplosion"] = {
name = "MDVaalBossStatueFocusExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueBallLightning"] = {
name = "MDVaalBossStatueBallLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_knocked_back",
"base_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
name = "TBVaalStatueBossBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_effect_+%_final",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGVaalStatueBossWallToBallLasers"] = {
name = "EGVaalStatueBossWallToBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTTriangleSlamEdgeBlasts"] = {
name = "GTTriangleSlamEdgeBlasts",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
ลดความเร็วในการกระทำ 100%
| Family | EncasedMonster |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Actor.basic_action | ChangeToStance1 |
| StateMachine.define_shared_state | be_free; |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.powered; | |
| StateMachine.blocking; | |
| StateMachine.quest; | |
| StateMachine.boss_emerge; | |
| MinimapIcon.icon | ExpeditionPOI |
| Functions.fix_orientation = | |
| Functions." | , |
| Functions./* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ | |
| Functions.this.temp_anim_orientation | arg1;, null; |
| Functions.AddOnActionEnd( | |
| Functions.SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); | |
| Functions.PlayAnimationType( Idle, 1.0, 0, 0 ); | |
| Functions.}, true ); | |
| Stats.monster_delay_item_drops_millis | 4800 |
| Preload.preload_animated_object | Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.