Tetzcatl, o Guardião Flamejante
Construto
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Tetzcatl, the Blazing Guardian
SpectreN
AreaRavina, O Conclave
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Vida
250%
Energy Shield From Life
15%
Resistência
30 30 -30 0
Damage
208%
Precisão
100%
Attack Distance
6 ~ 44
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
VaalStatueBossMAP
Metadata
VaalStatueBossMAP
Nível
65
Vida
16,283
Damage
442
Dano Mágico
442
Precisão
2,228
Tempo de Ataque
1.5
Experiência
53,768
Minion Life
15,705
Minion Energy Shield
2,356
Minion Damage
1,724
Minion Armour
8,092
MeleeAtAnimationSpeedUniqueDoNotFaceTarget
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 353—530
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 353—530
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalStatueBossSnakeBarrage
Recarga: 8 seg
Não Pode ser Empurrado
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalBossStatueLaserCrisCross
Recarga: 11 seg
Não Pode ser Empurrado
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EGVaalStatueBossWallToBallLasers
Triggerable, AttackInPlace
Recarga: 16 seg
action attack or cast time uses animation length [1]
GSVaalStatueBossWallToBallLaserEG
Triggerable, Spell, Damage, AttackInPlace
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Não Pode ser Empurrado
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
EASVaalStatueBossComboLaser
Não Pode ser Empurrado
action attack or cast time uses animation length [1]
MDVaalBossStatueFrontToBack
Multicastable, Triggerable, AttackInPlace
Recarga: 11 seg
Não Pode ser Empurrado
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueFocusExplosion
Multicastable, Triggerable, AttackInPlace
Recarga: 11 seg
Não Pode ser Empurrado
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross
Multicastable, Triggerable, AttackInPlace
Não Pode ser Empurrado
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross2
Multicastable, Triggerable, AttackInPlace
Não Pode ser Empurrado
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueLeftRightCombo
Multicastable, Triggerable, AttackInPlace
Recarga: 11 seg
Não Pode ser Empurrado
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GSVaalStatueBossWallToBallLasers
Triggerable, Spell, Damage, AttackInPlace
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 436.3 a 1309 de Dano de Raio
Habilidades Suportadas têm chance de Eletrizar aumentada em 100%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossConcentratedBlast
Triggerable, Spell, Damage, AttackInPlace
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 698.1 a 2094 de Dano de Raio
Habilidades Suportadas têm chance de Eletrizar aumentada em 100%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-60]
voll slam damage +% final at centre [30]
GAVaalStatueBossSnakeBarrage
Triggerable, Attack, AttackInPlace
Base Damage: 353—530
Chance de Acerto Crítico: 5%
Dano de Ataque: 175%
Tempo de Ataque: 1.5 seg
Causa 75% mais Dano com Ataque
Converte 40% do Dano Físico para Dano de Raio
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAVaalStatueBossFootStepStomps
Triggerable, Attack, AttackInPlace
Base Damage: 353—530
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossComboLaser
Triggerable, Spell, Damage, AttackInPlace
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 283.6 a 850.9 de Dano de Raio
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
MDVaalBossStatueBallLightning
Multicastable, Triggerable, AttackInPlace
Recarga: 8 seg
Não Pode ser Empurrado
Não Pode ser Atordoado
action attack or cast time uses animation length [1]
EASVaalStatueBossTurnLeft180
Não Pode ser Empurrado
Seus Acertos não podem Atordoar Inimigos
action attack or cast time uses animation length [1]
action do not face target [1]
EASVaalStatueBossTurnRight180
Não Pode ser Empurrado
Seus Acertos não podem Atordoar Inimigos
action attack or cast time uses animation length [1]
action do not face target [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 353—530
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Tempo de Ataque: 1.5 seg
Causa 76.36 a 229.1 de Dano de Raio
Habilidades Suportadas têm chance de Eletrizar aumentada em 300%
+25% de intensidade da eletrificação infligida
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
skill can be active blocked from all directions [1]
GSVaalStatueBossTriangleSlam
Triggerable, Spell, Damage, AttackInPlace
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 16 seg
Causa 1117 a 1676 de Dano Físico
Não Pode ser Empurrado
Converte 40% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-50]
voll slam damage +% final at centre [20]
GSVaalStatueBossRectangleCascades
Triggerable, Spell, Damage, AttackInPlace
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 1117 a 1676 de Dano Físico
Converte 40% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTTriangleSlamEdgeBlasts
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
EASVaalStatueBossSnakeBarrageBwd
Não Pode ser Empurrado
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalStatueBossDoubleJab
Não Pode ser Empurrado
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		powered;
		blocking;
		quest;
		boss_emerge;
	"
}

Actor
{
	on_effect_start_CTS1BossFightStart = "MakeCollidable();"
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
			this.temp_anim_orientation = null;
		}, true );
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 4800
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_or_create_state_powered_0 = "HideMeshSegments( gemShape );"
	on_or_create_state_powered_1 = "ShowMeshSegments( gemShape );"
	on_or_create_state_powered_2 = "HideMeshSegments( gemShape );"

	on_state_powered_2 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( off );
	"

	on_state_powered_1 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( on );
		SetRangeCheckingForGlobalAudioParams( true );
	"

	on_state_powered_0 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( off );
	"

	create_state_powered_2 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( off );
	"

	create_state_powered_1 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( on );
	"

	create_state_powered_0 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( off );
		SetRangeCheckingForGlobalAudioParams( false );
	"



	on_or_create_state_blocking_1 =
	"
		IfAlive( (){ MakeCollidable(); } );
		globals.disable_instant_teleport_sector_1.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "ZikoatlInRange"
	life_percent_param = "ZikoatlLifePercentage"
	range = 130
}

Preload
{
	preload_misc_beam = "VaalStatueBossWallLasers"
	preload_environment = "G3_6_2_boss"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalBossStatue/VaalStatueBossMAP"] = {
    name = "Tetzcatl, the Blazing Guardian",
    life = 2.5,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.08,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 44,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUniqueDoNotFaceTarget",
        "MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand",
        "GSVaalStatueBossWallToBallLasers",
        "GSVaalStatueBossConcentratedBlast",
        "GAVaalStatueBossSnakeBarrage",
        "GAVaalStatueBossFootStepStomps",
        "GSVaalStatueBossComboLaser",
        "GSVaalStatueBossWallToBallLaserEG",
        "GSVaalStatueBossTriangleSlam",
        "GSVaalStatueBossRectangleCascades",
        "EASVaalBossStatueLaserCrisCross",
        "EASVaalStatueBossSnakeBarrage",
        "EASVaalStatueBossSnakeBarrageBwd",
        "EASVaalStatueBossTurnLeft180",
        "EASVaalStatueBossTurnRight180",
        "EASVaalStatueBossComboLaser",
        "EASVaalStatueBossDoubleJab",
        "MDVaalBossStatueCrisCross",
        "MDVaalBossStatueCrisCross2",
        "MDVaalBossStatueFrontToBack",
        "MDVaalBossStatueLeftRightCombo",
        "MDVaalBossStatueFocusExplosion",
        "MDVaalBossStatueBallLightning",
        "TBVaalStatueBossBallLasers",
        "EGVaalStatueBossWallToBallLasers",
        "GTTriangleSlamEdgeBlasts",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLasers"] = {
    name = "GSVaalStatueBossWallToBallLasers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossConcentratedBlast"] = {
    name = "GSVaalStatueBossConcentratedBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "shock_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -60, 100, 200, 30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossSnakeBarrage"] = {
    name = "GAVaalStatueBossSnakeBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossFootStepStomps"] = {
    name = "GAVaalStatueBossFootStepStomps",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossComboLaser"] = {
    name = "GSVaalStatueBossComboLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLaserEG"] = {
    name = "GSVaalStatueBossWallToBallLaserEG",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossTriangleSlam"] = {
    name = "GSVaalStatueBossTriangleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossRectangleCascades"] = {
    name = "GSVaalStatueBossRectangleCascades",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBossStatueLaserCrisCross"] = {
    name = "EASVaalBossStatueLaserCrisCross",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrage"] = {
    name = "EASVaalStatueBossSnakeBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrageBwd"] = {
    name = "EASVaalStatueBossSnakeBarrageBwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnLeft180"] = {
    name = "EASVaalStatueBossTurnLeft180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_be_knocked_back",
        "cannot_stun",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnRight180"] = {
    name = "EASVaalStatueBossTurnRight180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_be_knocked_back",
        "cannot_stun",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossComboLaser"] = {
    name = "EASVaalStatueBossComboLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossDoubleJab"] = {
    name = "EASVaalStatueBossDoubleJab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross"] = {
    name = "MDVaalBossStatueCrisCross",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross2"] = {
    name = "MDVaalBossStatueCrisCross2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFrontToBack"] = {
    name = "MDVaalBossStatueFrontToBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueLeftRightCombo"] = {
    name = "MDVaalBossStatueLeftRightCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFocusExplosion"] = {
    name = "MDVaalBossStatueFocusExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueBallLightning"] = {
    name = "MDVaalBossStatueBallLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
        "base_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
    name = "TBVaalStatueBossBallLasers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_effect_+%_final",
        "shock_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGVaalStatueBossWallToBallLasers"] = {
    name = "EGVaalStatueBossWallToBallLasers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTriangleSlamEdgeBlasts"] = {
    name = "GTTriangleSlamEdgeBlasts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Tetzcatl, o Guardião Fulgurante
    Construto
    Área: Coberto
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Tetzcatl, the Blazing Guardian
    SpectreN
    AreaCoberto
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
    Vida
    250%
    Energy Shield From Life
    15%
    Resistência
    30 30 -30 0
    Damage
    208%
    Precisão
    100%
    Attack Distance
    6 ~ 44
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    100%
    Type
    VaalStatueBossMAP
    Metadata
    VaalStatueBossMAP2
    Nível
    65
    Vida
    16,283
    Damage
    442
    Dano Mágico
    442
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    53,768
    Minion Life
    15,705
    Minion Energy Shield
    2,356
    Minion Damage
    1,724
    Minion Armour
    8,092
    MeleeAtAnimationSpeedUniqueDoNotFaceTarget
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 353—530
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 353—530
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASVaalStatueBossSnakeBarrage
    Recarga: 8 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASVaalBossStatueLaserCrisCross
    Recarga: 11 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EGVaalStatueBossWallToBallLasers
    Triggerable, AttackInPlace
    Recarga: 16 seg
    action attack or cast time uses animation length [1]
    GSVaalStatueBossWallToBallLaserEG
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [200]
    EASVaalStatueBossComboLaser
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    MDVaalBossStatueFrontToBack
    Multicastable, Triggerable, AttackInPlace
    Recarga: 11 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueFocusExplosion
    Multicastable, Triggerable, AttackInPlace
    Recarga: 11 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueCrisCross
    Multicastable, Triggerable, AttackInPlace
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueCrisCross2
    Multicastable, Triggerable, AttackInPlace
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueLeftRightCombo
    Multicastable, Triggerable, AttackInPlace
    Recarga: 11 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    GSVaalStatueBossWallToBallLasers
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 436.3 a 1309 de Dano de Raio
    Habilidades Suportadas têm chance de Eletrizar aumentada em 100%
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSVaalStatueBossConcentratedBlast
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 698.1 a 2094 de Dano de Raio
    Habilidades Suportadas têm chance de Eletrizar aumentada em 100%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-60]
    voll slam damage +% final at centre [30]
    GAVaalStatueBossSnakeBarrage
    Triggerable, Attack, AttackInPlace
    Base Damage: 353—530
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 175%
    Tempo de Ataque: 1.5 seg
    Causa 75% mais Dano com Ataque
    Converte 40% do Dano Físico para Dano de Raio
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAVaalStatueBossFootStepStomps
    Triggerable, Attack, AttackInPlace
    Base Damage: 353—530
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSVaalStatueBossComboLaser
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 283.6 a 850.9 de Dano de Raio
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [200]
    MDVaalBossStatueBallLightning
    Multicastable, Triggerable, AttackInPlace
    Recarga: 8 seg
    Não Pode ser Empurrado
    Não Pode ser Atordoado
    action attack or cast time uses animation length [1]
    EASVaalStatueBossTurnLeft180
    Não Pode ser Empurrado
    Seus Acertos não podem Atordoar Inimigos
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASVaalStatueBossTurnRight180
    Não Pode ser Empurrado
    Seus Acertos não podem Atordoar Inimigos
    action attack or cast time uses animation length [1]
    action do not face target [1]
    TBVaalStatueBossBallLasers
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 353—530
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Tempo de Ataque: 1.5 seg
    Causa 76.36 a 229.1 de Dano de Raio
    Habilidades Suportadas têm chance de Eletrizar aumentada em 300%
    +25% de intensidade da eletrificação infligida
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    skill can be active blocked from all directions [1]
    GSVaalStatueBossTriangleSlam
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 16 seg
    Causa 1117 a 1676 de Dano Físico
    Não Pode ser Empurrado
    Converte 40% do Dano Físico para Dano de Raio
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-50]
    voll slam damage +% final at centre [20]
    GSVaalStatueBossRectangleCascades
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 1117 a 1676 de Dano Físico
    Converte 40% do Dano Físico para Dano de Raio
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GTTriangleSlamEdgeBlasts
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 seg
    action attack or cast time uses animation length [1]
    EASVaalStatueBossSnakeBarrageBwd
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASVaalStatueBossDoubleJab
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-80]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalBossStatue/VaalStatueBossMAP2"] = {
        name = "Tetzcatl, the Blazing Guardian",
        life = 2.5,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 44,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUniqueDoNotFaceTarget",
            "MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand",
            "GSVaalStatueBossWallToBallLasers",
            "GSVaalStatueBossConcentratedBlast",
            "GAVaalStatueBossSnakeBarrage",
            "GAVaalStatueBossFootStepStomps",
            "GSVaalStatueBossComboLaser",
            "GSVaalStatueBossWallToBallLaserEG",
            "GSVaalStatueBossTriangleSlam",
            "GSVaalStatueBossRectangleCascades",
            "EASVaalBossStatueLaserCrisCross",
            "EASVaalStatueBossSnakeBarrage",
            "EASVaalStatueBossSnakeBarrageBwd",
            "EASVaalStatueBossTurnLeft180",
            "EASVaalStatueBossTurnRight180",
            "EASVaalStatueBossComboLaser",
            "EASVaalStatueBossDoubleJab",
            "MDVaalBossStatueCrisCross",
            "MDVaalBossStatueCrisCross2",
            "MDVaalBossStatueFrontToBack",
            "MDVaalBossStatueLeftRightCombo",
            "MDVaalBossStatueFocusExplosion",
            "MDVaalBossStatueBallLightning",
            "TBVaalStatueBossBallLasers",
            "EGVaalStatueBossWallToBallLasers",
            "GTTriangleSlamEdgeBlasts",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossWallToBallLasers"] = {
        name = "GSVaalStatueBossWallToBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossConcentratedBlast"] = {
        name = "GSVaalStatueBossConcentratedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -60, 100, 200, 30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalStatueBossSnakeBarrage"] = {
        name = "GAVaalStatueBossSnakeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalStatueBossFootStepStomps"] = {
        name = "GAVaalStatueBossFootStepStomps",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossComboLaser"] = {
        name = "GSVaalStatueBossComboLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossWallToBallLaserEG"] = {
        name = "GSVaalStatueBossWallToBallLaserEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossTriangleSlam"] = {
        name = "GSVaalStatueBossTriangleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossRectangleCascades"] = {
        name = "GSVaalStatueBossRectangleCascades",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalBossStatueLaserCrisCross"] = {
        name = "EASVaalBossStatueLaserCrisCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossSnakeBarrage"] = {
        name = "EASVaalStatueBossSnakeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossSnakeBarrageBwd"] = {
        name = "EASVaalStatueBossSnakeBarrageBwd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossTurnLeft180"] = {
        name = "EASVaalStatueBossTurnLeft180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_be_knocked_back",
            "cannot_stun",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossTurnRight180"] = {
        name = "EASVaalStatueBossTurnRight180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_be_knocked_back",
            "cannot_stun",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossComboLaser"] = {
        name = "EASVaalStatueBossComboLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossDoubleJab"] = {
        name = "EASVaalStatueBossDoubleJab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueCrisCross"] = {
        name = "MDVaalBossStatueCrisCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueCrisCross2"] = {
        name = "MDVaalBossStatueCrisCross2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueFrontToBack"] = {
        name = "MDVaalBossStatueFrontToBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueLeftRightCombo"] = {
        name = "MDVaalBossStatueLeftRightCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueFocusExplosion"] = {
        name = "MDVaalBossStatueFocusExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueBallLightning"] = {
        name = "MDVaalBossStatueBallLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
            "base_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalStatueBossBallLasers"] = {
        name = "TBVaalStatueBossBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_effect_+%_final",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalStatueBossWallToBallLasers"] = {
        name = "EGVaalStatueBossWallToBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTTriangleSlamEdgeBlasts"] = {
        name = "GTTriangleSlamEdgeBlasts",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Tetzcatl, o Guardião Flamejante
    Construto
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Tetzcatl, the Blazing Guardian
    SpectreN
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
    Vida
    250%
    Energy Shield From Life
    15%
    Resistência
    30 30 -30 0
    Damage
    208%
    Precisão
    100%
    Attack Distance
    6 ~ 44
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    100%
    Type
    VaalStatueBossSTANDALONE
    Metadata
    VaalStatueBossSTANDALONE
    Nível
    68
    Vida
    19,393
    Damage
    485
    Dano Mágico
    485
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    71,585
    Minion Life
    17,325
    Minion Energy Shield
    2,599
    Minion Damage
    2,015
    Minion Armour
    9,652
    MeleeAtAnimationSpeedUniqueDoNotFaceTarget
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 388—582
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 388—582
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASVaalStatueBossSnakeBarrage
    Recarga: 8 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASVaalBossStatueLaserCrisCross
    Recarga: 11 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EGVaalStatueBossWallToBallLasers
    Triggerable, AttackInPlace
    Recarga: 16 seg
    action attack or cast time uses animation length [1]
    GSVaalStatueBossWallToBallLaserEG
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [200]
    EASVaalStatueBossComboLaser
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    MDVaalBossStatueFrontToBack
    Multicastable, Triggerable, AttackInPlace
    Recarga: 11 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueFocusExplosion
    Multicastable, Triggerable, AttackInPlace
    Recarga: 11 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueCrisCross
    Multicastable, Triggerable, AttackInPlace
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueCrisCross2
    Multicastable, Triggerable, AttackInPlace
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueLeftRightCombo
    Multicastable, Triggerable, AttackInPlace
    Recarga: 11 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    GSVaalStatueBossWallToBallLasers
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 478.3 a 1435 de Dano de Raio
    Habilidades Suportadas têm chance de Eletrizar aumentada em 100%
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSVaalStatueBossConcentratedBlast
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 765.2 a 2296 de Dano de Raio
    Habilidades Suportadas têm chance de Eletrizar aumentada em 100%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-60]
    voll slam damage +% final at centre [30]
    GAVaalStatueBossSnakeBarrage
    Triggerable, Attack, AttackInPlace
    Base Damage: 388—582
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 175%
    Tempo de Ataque: 1.5 seg
    Causa 75% mais Dano com Ataque
    Converte 40% do Dano Físico para Dano de Raio
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAVaalStatueBossFootStepStomps
    Triggerable, Attack, AttackInPlace
    Base Damage: 388—582
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSVaalStatueBossComboLaser
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 310.9 a 932.6 de Dano de Raio
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [200]
    MDVaalBossStatueBallLightning
    Multicastable, Triggerable, AttackInPlace
    Recarga: 8 seg
    Não Pode ser Empurrado
    Não Pode ser Atordoado
    action attack or cast time uses animation length [1]
    EASVaalStatueBossTurnLeft180
    Não Pode ser Empurrado
    Seus Acertos não podem Atordoar Inimigos
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASVaalStatueBossTurnRight180
    Não Pode ser Empurrado
    Seus Acertos não podem Atordoar Inimigos
    action attack or cast time uses animation length [1]
    action do not face target [1]
    TBVaalStatueBossBallLasers
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 388—582
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Tempo de Ataque: 1.5 seg
    Causa 83.7 a 251.1 de Dano de Raio
    Habilidades Suportadas têm chance de Eletrizar aumentada em 300%
    +25% de intensidade da eletrificação infligida
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    skill can be active blocked from all directions [1]
    GSVaalStatueBossTriangleSlam
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 16 seg
    Causa 1224 a 1837 de Dano Físico
    Não Pode ser Empurrado
    Converte 40% do Dano Físico para Dano de Raio
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-50]
    voll slam damage +% final at centre [20]
    GSVaalStatueBossRectangleCascades
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 1224 a 1837 de Dano Físico
    Converte 40% do Dano Físico para Dano de Raio
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GTTriangleSlamEdgeBlasts
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 seg
    action attack or cast time uses animation length [1]
    EASVaalStatueBossSnakeBarrageBwd
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASVaalStatueBossDoubleJab
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-80]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		powered;
    		blocking;
    		quest;
    		boss_emerge;
    	"
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    			this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 4800
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    StateMachine
    {
    	on_or_create_state_powered_0 = "HideMeshSegments( gemShape );"
    	on_or_create_state_powered_1 = "ShowMeshSegments( gemShape );"
    	on_or_create_state_powered_2 = "HideMeshSegments( gemShape );"
    
    	on_state_powered_2 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    	"
    
    	on_state_powered_1 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( on );
    		SetRangeCheckingForGlobalAudioParams( true );
    	"
    
    	on_state_powered_0 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    	"
    
    	create_state_powered_2 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    	"
    
    	create_state_powered_1 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( on );
    	"
    
    	create_state_powered_0 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    		SetRangeCheckingForGlobalAudioParams( false );
    	"
    
    
    
    	on_or_create_state_blocking_1 =
    	"
    		IfAlive( (){ MakeCollidable(); } );
    		globals.disable_instant_teleport_sector_1.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
    	"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "ZikoatlInRange"
    	life_percent_param = "ZikoatlLifePercentage"
    	range = 130
    }
    
    Preload
    {
    	preload_misc_beam = "VaalStatueBossWallLasers"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalBossStatue/VaalStatueBossSTANDALONE"] = {
        name = "Tetzcatl, the Blazing Guardian",
        life = 2.5,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 44,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUniqueDoNotFaceTarget",
            "MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand",
            "GSVaalStatueBossWallToBallLasers",
            "GSVaalStatueBossConcentratedBlast",
            "GAVaalStatueBossSnakeBarrage",
            "GAVaalStatueBossFootStepStomps",
            "GSVaalStatueBossComboLaser",
            "GSVaalStatueBossWallToBallLaserEG",
            "GSVaalStatueBossTriangleSlam",
            "GSVaalStatueBossRectangleCascades",
            "EASVaalBossStatueLaserCrisCross",
            "EASVaalStatueBossSnakeBarrage",
            "EASVaalStatueBossSnakeBarrageBwd",
            "EASVaalStatueBossTurnLeft180",
            "EASVaalStatueBossTurnRight180",
            "EASVaalStatueBossComboLaser",
            "EASVaalStatueBossDoubleJab",
            "MDVaalBossStatueCrisCross",
            "MDVaalBossStatueCrisCross2",
            "MDVaalBossStatueFrontToBack",
            "MDVaalBossStatueLeftRightCombo",
            "MDVaalBossStatueFocusExplosion",
            "MDVaalBossStatueBallLightning",
            "TBVaalStatueBossBallLasers",
            "EGVaalStatueBossWallToBallLasers",
            "GTTriangleSlamEdgeBlasts",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossWallToBallLasers"] = {
        name = "GSVaalStatueBossWallToBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossConcentratedBlast"] = {
        name = "GSVaalStatueBossConcentratedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -60, 100, 200, 30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalStatueBossSnakeBarrage"] = {
        name = "GAVaalStatueBossSnakeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalStatueBossFootStepStomps"] = {
        name = "GAVaalStatueBossFootStepStomps",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossComboLaser"] = {
        name = "GSVaalStatueBossComboLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossWallToBallLaserEG"] = {
        name = "GSVaalStatueBossWallToBallLaserEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossTriangleSlam"] = {
        name = "GSVaalStatueBossTriangleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossRectangleCascades"] = {
        name = "GSVaalStatueBossRectangleCascades",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalBossStatueLaserCrisCross"] = {
        name = "EASVaalBossStatueLaserCrisCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossSnakeBarrage"] = {
        name = "EASVaalStatueBossSnakeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossSnakeBarrageBwd"] = {
        name = "EASVaalStatueBossSnakeBarrageBwd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossTurnLeft180"] = {
        name = "EASVaalStatueBossTurnLeft180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_be_knocked_back",
            "cannot_stun",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossTurnRight180"] = {
        name = "EASVaalStatueBossTurnRight180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_be_knocked_back",
            "cannot_stun",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossComboLaser"] = {
        name = "EASVaalStatueBossComboLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossDoubleJab"] = {
        name = "EASVaalStatueBossDoubleJab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueCrisCross"] = {
        name = "MDVaalBossStatueCrisCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueCrisCross2"] = {
        name = "MDVaalBossStatueCrisCross2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueFrontToBack"] = {
        name = "MDVaalBossStatueFrontToBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueLeftRightCombo"] = {
        name = "MDVaalBossStatueLeftRightCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueFocusExplosion"] = {
        name = "MDVaalBossStatueFocusExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueBallLightning"] = {
        name = "MDVaalBossStatueBallLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
            "base_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalStatueBossBallLasers"] = {
        name = "TBVaalStatueBossBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_effect_+%_final",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalStatueBossWallToBallLasers"] = {
        name = "EGVaalStatueBossWallToBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTTriangleSlamEdgeBlasts"] = {
        name = "GTTriangleSlamEdgeBlasts",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    StateMachine./*
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in */
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.disable_life_bar;
    StateMachine.first_aggro;
    StateMachine.powered;
    StateMachine.blocking;
    StateMachine.quest;
    StateMachine.boss_emerge;
    Actor.slow_animations_go_to_idlefalse
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.monster_delay_item_drops_millis4800
    Life.corpse_usablefalse
    Monster.is_bosstrue
    Functions.fix_orientation =
    Functions.",
    Functions./* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    Functions.this.temp_anim_orientationarg1;, null;
    Functions.AddOnActionEnd(
    Functions.SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    Functions.PlayAnimationType( Idle, 1.0, 0, 0 );
    Functions.}, true );
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao
    Tetzcatl, o Guardião Fulgurante
    Construto
    Velocidade de Ação reduzida em 100%
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Tetzcatl, the Blazing Guardian
    SpectreN
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
    Vida
    250%
    Energy Shield From Life
    15%
    Resistência
    30 30 -30 0
    Damage
    208%
    Precisão
    100%
    Attack Distance
    6 ~ 44
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    100%
    Type
    VaalStatueBossSTANDALONE
    Metadata
    VaalStatueBossSTANDALONEExpedition
    Nível
    68
    Vida
    19,393
    Damage
    485
    Dano Mágico
    485
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    71,585
    Minion Life
    17,325
    Minion Energy Shield
    2,599
    Minion Damage
    2,015
    Minion Armour
    9,652
    MeleeAtAnimationSpeedUniqueDoNotFaceTarget
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 388—582
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 388—582
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASVaalStatueBossSnakeBarrage
    Recarga: 8 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASVaalBossStatueLaserCrisCross
    Recarga: 11 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EGVaalStatueBossWallToBallLasers
    Triggerable, AttackInPlace
    Recarga: 16 seg
    action attack or cast time uses animation length [1]
    GSVaalStatueBossWallToBallLaserEG
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [200]
    EASVaalStatueBossComboLaser
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    MDVaalBossStatueFrontToBack
    Multicastable, Triggerable, AttackInPlace
    Recarga: 11 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueFocusExplosion
    Multicastable, Triggerable, AttackInPlace
    Recarga: 11 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueCrisCross
    Multicastable, Triggerable, AttackInPlace
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueCrisCross2
    Multicastable, Triggerable, AttackInPlace
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueLeftRightCombo
    Multicastable, Triggerable, AttackInPlace
    Recarga: 11 seg
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    GSVaalStatueBossWallToBallLasers
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 478.3 a 1435 de Dano de Raio
    Habilidades Suportadas têm chance de Eletrizar aumentada em 100%
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSVaalStatueBossConcentratedBlast
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 765.2 a 2296 de Dano de Raio
    Habilidades Suportadas têm chance de Eletrizar aumentada em 100%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-60]
    voll slam damage +% final at centre [30]
    GAVaalStatueBossSnakeBarrage
    Triggerable, Attack, AttackInPlace
    Base Damage: 388—582
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 175%
    Tempo de Ataque: 1.5 seg
    Causa 75% mais Dano com Ataque
    Converte 40% do Dano Físico para Dano de Raio
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAVaalStatueBossFootStepStomps
    Triggerable, Attack, AttackInPlace
    Base Damage: 388—582
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSVaalStatueBossComboLaser
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 310.9 a 932.6 de Dano de Raio
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [200]
    MDVaalBossStatueBallLightning
    Multicastable, Triggerable, AttackInPlace
    Recarga: 8 seg
    Não Pode ser Empurrado
    Não Pode ser Atordoado
    action attack or cast time uses animation length [1]
    EASVaalStatueBossTurnLeft180
    Não Pode ser Empurrado
    Seus Acertos não podem Atordoar Inimigos
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASVaalStatueBossTurnRight180
    Não Pode ser Empurrado
    Seus Acertos não podem Atordoar Inimigos
    action attack or cast time uses animation length [1]
    action do not face target [1]
    TBVaalStatueBossBallLasers
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 388—582
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Tempo de Ataque: 1.5 seg
    Causa 83.7 a 251.1 de Dano de Raio
    Habilidades Suportadas têm chance de Eletrizar aumentada em 300%
    +25% de intensidade da eletrificação infligida
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    skill can be active blocked from all directions [1]
    GSVaalStatueBossTriangleSlam
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 16 seg
    Causa 1224 a 1837 de Dano Físico
    Não Pode ser Empurrado
    Converte 40% do Dano Físico para Dano de Raio
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-50]
    voll slam damage +% final at centre [20]
    GSVaalStatueBossRectangleCascades
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 1224 a 1837 de Dano Físico
    Converte 40% do Dano Físico para Dano de Raio
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GTTriangleSlamEdgeBlasts
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 seg
    action attack or cast time uses animation length [1]
    EASVaalStatueBossSnakeBarrageBwd
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASVaalStatueBossDoubleJab
    Não Pode ser Empurrado
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-80]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    extends "Metadata/Monsters/VaalBossStatue/VaalStatueBossExpeditionEncased"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		powered;
    		blocking;
    		quest;
    		boss_emerge;
    	"
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    			this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 4800
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    extends "Metadata/Monsters/VaalBossStatue/VaalStatueBossExpeditionEncased"
    
    StateMachine
    {
    	on_or_create_state_powered_0 = "HideMeshSegments( gemShape );"
    	on_or_create_state_powered_1 = "ShowMeshSegments( gemShape );"
    	on_or_create_state_powered_2 = "HideMeshSegments( gemShape );"
    
    	on_state_powered_2 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    	"
    
    	on_state_powered_1 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( on );
    		SetRangeCheckingForGlobalAudioParams( true );
    	"
    
    	on_state_powered_0 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    	"
    
    	create_state_powered_2 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    	"
    
    	create_state_powered_1 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( on );
    	"
    
    	create_state_powered_0 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    		SetRangeCheckingForGlobalAudioParams( false );
    	"
    
    
    
    	on_or_create_state_blocking_1 =
    	"
    		IfAlive( (){ MakeCollidable(); } );
    		globals.disable_instant_teleport_sector_1.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
    	"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "ZikoatlInRange"
    	life_percent_param = "ZikoatlLifePercentage"
    	range = 130
    }
    
    Preload
    {
    	preload_misc_beam = "VaalStatueBossWallLasers"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalBossStatue/VaalStatueBossSTANDALONEExpedition"] = {
        name = "Tetzcatl, the Blazing Guardian",
        life = 2.5,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 44,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUniqueDoNotFaceTarget",
            "MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand",
            "GSVaalStatueBossWallToBallLasers",
            "GSVaalStatueBossConcentratedBlast",
            "GAVaalStatueBossSnakeBarrage",
            "GAVaalStatueBossFootStepStomps",
            "GSVaalStatueBossComboLaser",
            "GSVaalStatueBossWallToBallLaserEG",
            "GSVaalStatueBossTriangleSlam",
            "GSVaalStatueBossRectangleCascades",
            "EASVaalBossStatueLaserCrisCross",
            "EASVaalStatueBossSnakeBarrage",
            "EASVaalStatueBossSnakeBarrageBwd",
            "EASVaalStatueBossTurnLeft180",
            "EASVaalStatueBossTurnRight180",
            "EASVaalStatueBossComboLaser",
            "EASVaalStatueBossDoubleJab",
            "MDVaalBossStatueCrisCross",
            "MDVaalBossStatueCrisCross2",
            "MDVaalBossStatueFrontToBack",
            "MDVaalBossStatueLeftRightCombo",
            "MDVaalBossStatueFocusExplosion",
            "MDVaalBossStatueBallLightning",
            "TBVaalStatueBossBallLasers",
            "EGVaalStatueBossWallToBallLasers",
            "GTTriangleSlamEdgeBlasts",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossWallToBallLasers"] = {
        name = "GSVaalStatueBossWallToBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossConcentratedBlast"] = {
        name = "GSVaalStatueBossConcentratedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -60, 100, 200, 30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalStatueBossSnakeBarrage"] = {
        name = "GAVaalStatueBossSnakeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalStatueBossFootStepStomps"] = {
        name = "GAVaalStatueBossFootStepStomps",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossComboLaser"] = {
        name = "GSVaalStatueBossComboLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossWallToBallLaserEG"] = {
        name = "GSVaalStatueBossWallToBallLaserEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossTriangleSlam"] = {
        name = "GSVaalStatueBossTriangleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossRectangleCascades"] = {
        name = "GSVaalStatueBossRectangleCascades",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalBossStatueLaserCrisCross"] = {
        name = "EASVaalBossStatueLaserCrisCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossSnakeBarrage"] = {
        name = "EASVaalStatueBossSnakeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossSnakeBarrageBwd"] = {
        name = "EASVaalStatueBossSnakeBarrageBwd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossTurnLeft180"] = {
        name = "EASVaalStatueBossTurnLeft180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_be_knocked_back",
            "cannot_stun",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossTurnRight180"] = {
        name = "EASVaalStatueBossTurnRight180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_be_knocked_back",
            "cannot_stun",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossComboLaser"] = {
        name = "EASVaalStatueBossComboLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossDoubleJab"] = {
        name = "EASVaalStatueBossDoubleJab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueCrisCross"] = {
        name = "MDVaalBossStatueCrisCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueCrisCross2"] = {
        name = "MDVaalBossStatueCrisCross2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueFrontToBack"] = {
        name = "MDVaalBossStatueFrontToBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueLeftRightCombo"] = {
        name = "MDVaalBossStatueLeftRightCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueFocusExplosion"] = {
        name = "MDVaalBossStatueFocusExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueBallLightning"] = {
        name = "MDVaalBossStatueBallLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
            "base_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalStatueBossBallLasers"] = {
        name = "TBVaalStatueBossBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_effect_+%_final",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalStatueBossWallToBallLasers"] = {
        name = "EGVaalStatueBossWallToBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTTriangleSlamEdgeBlasts"] = {
        name = "GTTriangleSlamEdgeBlasts",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Velocidade de Ação reduzida em 100%
    FamilyEncasedMonster
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • action speed -% Min: 100 Max: 100 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • keyval
    Actor.basic_actionChangeToStance1
    StateMachine.define_shared_statebe_free;
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.powered;
    StateMachine.blocking;
    StateMachine.quest;
    StateMachine.boss_emerge;
    MinimapIcon.iconExpeditionPOI
    Functions.fix_orientation =
    Functions.",
    Functions./* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    Functions.this.temp_anim_orientationarg1;, null;
    Functions.AddOnActionEnd(
    Functions.SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    Functions.PlayAnimationType( Idle, 1.0, 0, 0 );
    Functions.}, true );
    Stats.monster_delay_item_drops_millis4800
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao
    Edit

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