Tetzcatl, the Blazing Guardian
Area: Vaal Factory
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Spectre | N |
---|---|
Area | Vaal Factory |
Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Life
250%
Energy Shield From Life
15%
Armour
+100%
Ailment Threshold
%
Resistance
30
30
-30
0
Damage
208%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 44
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
VaalStatueBossMAP
Metadata
VaalStatueBossMAP
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
16,283
Armour
2,893
Evasion
440
Energy Shield
0
Damage
442
Spell Damage
442
Accuracy
0
Attack Time
1.5
Experience
53,768
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueDoNotFaceTarget
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 353–530
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 353–530
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalStatueBossSnakeBarrage
Cooldown Time: 8 sec
Cannot be Knocked Back
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalBossStatueLaserCrisCross
Cooldown Time: 11 sec
Cannot be Knocked Back
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EGVaalStatueBossWallToBallLasers
Triggerable
Cooldown Time: 16 sec
action attack or cast time uses animation length [1]
GSVaalStatueBossWallToBallLaserEG
Triggerable, Spell, Damage
Critical Strike Chance: 6%
Cast Time: 1 sec
Cannot be Knocked Back
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
EASVaalStatueBossComboLaser
Cannot be Knocked Back
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
MDVaalBossStatueFrontToBack
Multicastable, Triggerable
Cooldown Time: 11 sec
Cannot be Knocked Back
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueFocusExplosion
Multicastable, Triggerable
Cooldown Time: 11 sec
Cannot be Knocked Back
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross
Multicastable, Triggerable
Cannot be Knocked Back
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross2
Multicastable, Triggerable
Cannot be Knocked Back
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueLeftRightCombo
Multicastable, Triggerable
Cooldown Time: 11 sec
Cannot be Knocked Back
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GSVaalStatueBossWallToBallLasers
Triggerable, Spell, Damage
Critical Strike Chance: 6%
Cast Time: 1 sec
Deals 64.86 to 194.6 Lightning Damage
Supported Skills have 100% increased chance to Shock
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Supported Skills have 100% increased chance to Shock
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossConcentratedBlast
Triggerable, Spell, Damage
Critical Strike Chance: 6%
Cast Time: 1 sec
Deals 125.3 to 375.9 Lightning Damage
Supported Skills have 100% increased chance to Shock
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-60]
Supported Skills have 100% increased chance to Shock
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-60]
GAVaalStatueBossSnakeBarrage
Triggerable, Attack
Base Damage: 353–530
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Converts 40% of Physical Damage to Lightning Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAVaalStatueBossFootStepStomps
Triggerable, Attack
Base Damage: 353–530
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossComboLaser
Triggerable, Spell, Damage
Critical Strike Chance: 6%
Cast Time: 1 sec
Deals 29.48 to 88.45 Lightning Damage
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
MDVaalBossStatueBallLightning
Multicastable, Triggerable
Cooldown Time: 8 sec
Cannot be Knocked Back
Cannot be Stunned
action attack or cast time uses animation length [1]
Cannot be Stunned
action attack or cast time uses animation length [1]
EASVaalStatueBossTurnLeft180
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
EASVaalStatueBossTurnRight180
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage
Base Damage: 353–530
Critical Strike Chance: 6%
Cast Time: 1 sec
Attack Time: 1.5 sec
Deals 10.32 to 30.96 Lightning Damage
Supported Skills have 300% increased chance to Shock
action attack or cast time uses animation length [1]
active skill shock effect +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Supported Skills have 300% increased chance to Shock
action attack or cast time uses animation length [1]
active skill shock effect +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossTriangleSlam
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 16 sec
Deals 198.1 to 297.2 Physical Damage
Cannot be Knocked Back
Converts 40% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-50]
Cannot be Knocked Back
Converts 40% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-50]
GSVaalStatueBossRectangleCascades
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 169.8 to 254.7 Physical Damage
Converts 40% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Converts 40% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTTriangleSlamEdgeBlasts
Triggerable
action attack or cast time uses animation length [1]
EASVaalStatueBossSnakeBarrageBwd
Cannot be Knocked Back
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalStatueBossDoubleJab
Cannot be Knocked Back
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalBossStatue/VaalStatueBossMAP"] = { name = "Tetzcatl, the Blazing Guardian", life = 2.5, energyShield = 0.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.08, damageSpread = 0.2, attackTime = 1.5, attackRange = 44, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUniqueDoNotFaceTarget", "MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand", "GSVaalStatueBossWallToBallLasers", "GSVaalStatueBossConcentratedBlast", "GAVaalStatueBossSnakeBarrage", "GAVaalStatueBossFootStepStomps", "GSVaalStatueBossComboLaser", "GSVaalStatueBossWallToBallLaserEG", "GSVaalStatueBossTriangleSlam", "GSVaalStatueBossRectangleCascades", "EASVaalBossStatueLaserCrisCross", "EASVaalStatueBossSnakeBarrage", "EASVaalStatueBossSnakeBarrageBwd", "EASVaalStatueBossTurnLeft180", "EASVaalStatueBossTurnRight180", "EASVaalStatueBossComboLaser", "EASVaalStatueBossDoubleJab", "MDVaalBossStatueCrisCross", "MDVaalBossStatueCrisCross2", "MDVaalBossStatueFrontToBack", "MDVaalBossStatueLeftRightCombo", "MDVaalBossStatueFocusExplosion", "MDVaalBossStatueBallLightning", "TBVaalStatueBossBallLasers", "EGVaalStatueBossWallToBallLasers", "GTTriangleSlamEdgeBlasts", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossWallToBallLasers"] = { name = "GSVaalStatueBossWallToBallLasers", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossConcentratedBlast"] = { name = "GSVaalStatueBossConcentratedBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "shock_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -60, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalStatueBossSnakeBarrage"] = { name = "GAVaalStatueBossSnakeBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 40, 200, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalStatueBossFootStepStomps"] = { name = "GAVaalStatueBossFootStepStomps", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossComboLaser"] = { name = "GSVaalStatueBossComboLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossWallToBallLaserEG"] = { name = "GSVaalStatueBossWallToBallLaserEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossTriangleSlam"] = { name = "GSVaalStatueBossTriangleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_lightning", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossRectangleCascades"] = { name = "GSVaalStatueBossRectangleCascades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBossStatueLaserCrisCross"] = { name = "EASVaalBossStatueLaserCrisCross", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalStatueBossSnakeBarrage"] = { name = "EASVaalStatueBossSnakeBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalStatueBossSnakeBarrageBwd"] = { name = "EASVaalStatueBossSnakeBarrageBwd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalStatueBossTurnLeft180"] = { name = "EASVaalStatueBossTurnLeft180", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_be_knocked_back", "cannot_stun", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalStatueBossTurnRight180"] = { name = "EASVaalStatueBossTurnRight180", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_be_knocked_back", "cannot_stun", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalStatueBossComboLaser"] = { name = "EASVaalStatueBossComboLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalStatueBossDoubleJab"] = { name = "EASVaalStatueBossDoubleJab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalBossStatueCrisCross"] = { name = "MDVaalBossStatueCrisCross", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalBossStatueCrisCross2"] = { name = "MDVaalBossStatueCrisCross2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalBossStatueFrontToBack"] = { name = "MDVaalBossStatueFrontToBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalBossStatueLeftRightCombo"] = { name = "MDVaalBossStatueLeftRightCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalBossStatueFocusExplosion"] = { name = "MDVaalBossStatueFocusExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalBossStatueBallLightning"] = { name = "MDVaalBossStatueBallLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", "base_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBVaalStatueBossBallLasers"] = { name = "TBVaalStatueBossBallLasers", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_effect_+%_final", "shock_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGVaalStatueBossWallToBallLasers"] = { name = "EGVaalStatueBossWallToBallLasers", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTTriangleSlamEdgeBlasts"] = { name = "GTTriangleSlamEdgeBlasts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |