Tetzcatl, der lodernde Wächter
Konstrukt
monster dropped item rarity +% [6000]
monster slain experience +% [250]
Tetzcatl, the Blazing Guardian
SpectreN
AreaHohlweg, Die Fertigungsanlage
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Leben
250%
Energy Shield From Life
15%
Widerstand
30 30 -30 0
Damage
208%
Genauigkeit
100%
Attack Distance
6 ~ 44
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
VaalStatueBossMAP
Metadata
VaalStatueBossMAP
Stufe
65
Leben
13,840
Damage
442
Zauberschaden
442
Genauigkeit
2,228
Angriffszeit
1.5
Erfahrung
53,768
Minion Life
13,349
Minion Energy Shield
2,356
Minion Damage
1,724
Minion Armour
8,092
MeleeAtAnimationSpeedUniqueDoNotFaceTarget
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 353–530
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 353–530
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalStatueBossSnakeBarrage
Abklingzeit: 8 Sek.
Kann nicht zurückgestoßen werden
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalBossStatueLaserCrisCross
Abklingzeit: 11 Sek.
Kann nicht zurückgestoßen werden
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EGVaalStatueBossWallToBallLasers
Triggerable
Abklingzeit: 16 Sek.
action attack or cast time uses animation length [1]
GSVaalStatueBossWallToBallLaserEG
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Kann nicht zurückgestoßen werden
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
EASVaalStatueBossComboLaser
Kann nicht zurückgestoßen werden
action attack or cast time uses animation length [1]
MDVaalBossStatueFrontToBack
Multicastable, Triggerable
Abklingzeit: 11 Sek.
Kann nicht zurückgestoßen werden
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueFocusExplosion
Multicastable, Triggerable
Abklingzeit: 11 Sek.
Kann nicht zurückgestoßen werden
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross
Multicastable, Triggerable
Kann nicht zurückgestoßen werden
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross2
Multicastable, Triggerable
Kann nicht zurückgestoßen werden
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueLeftRightCombo
Multicastable, Triggerable
Abklingzeit: 11 Sek.
Kann nicht zurückgestoßen werden
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GSVaalStatueBossWallToBallLasers
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 436.3 bis 1309 Blitzschaden
Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossConcentratedBlast
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 698.1 bis 2094 Blitzschaden
Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-60]
voll slam damage +% final at centre [30]
GAVaalStatueBossSnakeBarrage
Triggerable, Attack
Base Damage: 353–530
Angriffsschaden: 175%
Angriffszeit: 1.5 Sek.
Verursacht 75% mehr Angriffsschaden
Wandelt 40% des physischen Schadens in Blitzschaden um
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAVaalStatueBossFootStepStomps
Triggerable, Attack
Base Damage: 353–530
Angriffszeit: 1.5 Sek.
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossComboLaser
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 283.6 bis 850.9 Blitzschaden
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
MDVaalBossStatueBallLightning
Multicastable, Triggerable
Abklingzeit: 8 Sek.
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
action attack or cast time uses animation length [1]
EASVaalStatueBossTurnLeft180
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
EASVaalStatueBossTurnRight180
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage
Base Damage: 353–530
Zauberzeit: 1 Sek.
Angriffszeit: 1.5 Sek.
Verursacht 76.36 bis 229.1 Blitzschaden
Unterstützte Fertigkeiten haben 300% erhöhte Chance auf Schocken
25% mehr Magnitude von verursachtem Schock
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
skill can be active blocked from all directions [1]
GSVaalStatueBossTriangleSlam
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 16 Sek.
Verursacht 1117 bis 1676 physischen Schaden
Kann nicht zurückgestoßen werden
Wandelt 40% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-50]
voll slam damage +% final at centre [20]
GSVaalStatueBossRectangleCascades
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 1117 bis 1676 physischen Schaden
Wandelt 40% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTTriangleSlamEdgeBlasts
Triggerable
action attack or cast time uses animation length [1]
EASVaalStatueBossSnakeBarrageBwd
Kann nicht zurückgestoßen werden
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalStatueBossDoubleJab
Kann nicht zurückgestoßen werden
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		powered;
		blocking;
		quest;
		boss_emerge;
	"
}

Actor
{
	on_effect_start_CTS1BossFightStart = "MakeCollidable();"
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
			this.temp_anim_orientation = null;
		}, true );
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 4800
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_or_create_state_powered_0 = "HideMeshSegments( gemShape );"
	on_or_create_state_powered_1 = "ShowMeshSegments( gemShape );"
	on_or_create_state_powered_2 = "HideMeshSegments( gemShape );"

	on_state_powered_2 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( off );
	"

	on_state_powered_1 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( on );
		SetRangeCheckingForGlobalAudioParams( true );
	"

	on_state_powered_0 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( off );
	"

	create_state_powered_2 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( off );
	"

	create_state_powered_1 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( on );
	"

	create_state_powered_0 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( off );
		SetRangeCheckingForGlobalAudioParams( false );
	"



	on_or_create_state_blocking_1 =
	"
		IfAlive( (){ MakeCollidable(); } );
		globals.disable_instant_teleport_sector_1.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "ZikoatlInRange"
	life_percent_param = "ZikoatlLifePercentage"
	range = 130
}

Preload
{
	preload_misc_beam = "VaalStatueBossWallLasers"
	preload_environment = "G3_6_2_boss"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalBossStatue/VaalStatueBossMAP"] = {
    name = "Tetzcatl, the Blazing Guardian",
    life = 2.5,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.08,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 44,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUniqueDoNotFaceTarget",
        "MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand",
        "GSVaalStatueBossWallToBallLasers",
        "GSVaalStatueBossConcentratedBlast",
        "GAVaalStatueBossSnakeBarrage",
        "GAVaalStatueBossFootStepStomps",
        "GSVaalStatueBossComboLaser",
        "GSVaalStatueBossWallToBallLaserEG",
        "GSVaalStatueBossTriangleSlam",
        "GSVaalStatueBossRectangleCascades",
        "EASVaalBossStatueLaserCrisCross",
        "EASVaalStatueBossSnakeBarrage",
        "EASVaalStatueBossSnakeBarrageBwd",
        "EASVaalStatueBossTurnLeft180",
        "EASVaalStatueBossTurnRight180",
        "EASVaalStatueBossComboLaser",
        "EASVaalStatueBossDoubleJab",
        "MDVaalBossStatueCrisCross",
        "MDVaalBossStatueCrisCross2",
        "MDVaalBossStatueFrontToBack",
        "MDVaalBossStatueLeftRightCombo",
        "MDVaalBossStatueFocusExplosion",
        "MDVaalBossStatueBallLightning",
        "TBVaalStatueBossBallLasers",
        "EGVaalStatueBossWallToBallLasers",
        "GTTriangleSlamEdgeBlasts",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLasers"] = {
    name = "GSVaalStatueBossWallToBallLasers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossConcentratedBlast"] = {
    name = "GSVaalStatueBossConcentratedBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "shock_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -60, 100, 200, 30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossSnakeBarrage"] = {
    name = "GAVaalStatueBossSnakeBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossFootStepStomps"] = {
    name = "GAVaalStatueBossFootStepStomps",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossComboLaser"] = {
    name = "GSVaalStatueBossComboLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLaserEG"] = {
    name = "GSVaalStatueBossWallToBallLaserEG",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossTriangleSlam"] = {
    name = "GSVaalStatueBossTriangleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossRectangleCascades"] = {
    name = "GSVaalStatueBossRectangleCascades",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBossStatueLaserCrisCross"] = {
    name = "EASVaalBossStatueLaserCrisCross",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrage"] = {
    name = "EASVaalStatueBossSnakeBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrageBwd"] = {
    name = "EASVaalStatueBossSnakeBarrageBwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnLeft180"] = {
    name = "EASVaalStatueBossTurnLeft180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_be_knocked_back",
        "cannot_stun",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnRight180"] = {
    name = "EASVaalStatueBossTurnRight180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_be_knocked_back",
        "cannot_stun",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossComboLaser"] = {
    name = "EASVaalStatueBossComboLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossDoubleJab"] = {
    name = "EASVaalStatueBossDoubleJab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross"] = {
    name = "MDVaalBossStatueCrisCross",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross2"] = {
    name = "MDVaalBossStatueCrisCross2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFrontToBack"] = {
    name = "MDVaalBossStatueFrontToBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueLeftRightCombo"] = {
    name = "MDVaalBossStatueLeftRightCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFocusExplosion"] = {
    name = "MDVaalBossStatueFocusExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueBallLightning"] = {
    name = "MDVaalBossStatueBallLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
        "base_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
    name = "TBVaalStatueBossBallLasers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_effect_+%_final",
        "shock_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGVaalStatueBossWallToBallLasers"] = {
    name = "EGVaalStatueBossWallToBallLasers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTriangleSlamEdgeBlasts"] = {
    name = "GTTriangleSlamEdgeBlasts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Tetzcatl, der lodernde Wächter
    Konstrukt
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]
    Tetzcatl, the Blazing Guardian
    SpectreN
    AreaÜberwucherter Wald
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
    Leben
    250%
    Energy Shield From Life
    15%
    Widerstand
    30 30 -30 0
    Damage
    208%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 44
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    100%
    Type
    VaalStatueBossMAP
    Metadata
    VaalStatueBossMAP2
    Stufe
    65
    Leben
    13,840
    Damage
    442
    Zauberschaden
    442
    Genauigkeit
    2,228
    Angriffszeit
    1.5
    Erfahrung
    53,768
    Minion Life
    13,349
    Minion Energy Shield
    2,356
    Minion Damage
    1,724
    Minion Armour
    8,092
    MeleeAtAnimationSpeedUniqueDoNotFaceTarget
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 353–530
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 353–530
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASVaalStatueBossSnakeBarrage
    Abklingzeit: 8 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASVaalBossStatueLaserCrisCross
    Abklingzeit: 11 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EGVaalStatueBossWallToBallLasers
    Triggerable
    Abklingzeit: 16 Sek.
    action attack or cast time uses animation length [1]
    GSVaalStatueBossWallToBallLaserEG
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [200]
    EASVaalStatueBossComboLaser
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    MDVaalBossStatueFrontToBack
    Multicastable, Triggerable
    Abklingzeit: 11 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueFocusExplosion
    Multicastable, Triggerable
    Abklingzeit: 11 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueCrisCross
    Multicastable, Triggerable
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueCrisCross2
    Multicastable, Triggerable
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueLeftRightCombo
    Multicastable, Triggerable
    Abklingzeit: 11 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    GSVaalStatueBossWallToBallLasers
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 436.3 bis 1309 Blitzschaden
    Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSVaalStatueBossConcentratedBlast
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 698.1 bis 2094 Blitzschaden
    Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-60]
    voll slam damage +% final at centre [30]
    GAVaalStatueBossSnakeBarrage
    Triggerable, Attack
    Base Damage: 353–530
    Angriffsschaden: 175%
    Angriffszeit: 1.5 Sek.
    Verursacht 75% mehr Angriffsschaden
    Wandelt 40% des physischen Schadens in Blitzschaden um
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAVaalStatueBossFootStepStomps
    Triggerable, Attack
    Base Damage: 353–530
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSVaalStatueBossComboLaser
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 283.6 bis 850.9 Blitzschaden
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [200]
    MDVaalBossStatueBallLightning
    Multicastable, Triggerable
    Abklingzeit: 8 Sek.
    Kann nicht zurückgestoßen werden
    Kann nicht betäubt werden
    action attack or cast time uses animation length [1]
    EASVaalStatueBossTurnLeft180
    Kann nicht zurückgestoßen werden
    Eure Treffer können Gegner nicht betäuben
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASVaalStatueBossTurnRight180
    Kann nicht zurückgestoßen werden
    Eure Treffer können Gegner nicht betäuben
    action attack or cast time uses animation length [1]
    action do not face target [1]
    TBVaalStatueBossBallLasers
    Spell, Triggerable, Attack, Damage
    Base Damage: 353–530
    Zauberzeit: 1 Sek.
    Angriffszeit: 1.5 Sek.
    Verursacht 76.36 bis 229.1 Blitzschaden
    Unterstützte Fertigkeiten haben 300% erhöhte Chance auf Schocken
    25% mehr Magnitude von verursachtem Schock
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    skill can be active blocked from all directions [1]
    GSVaalStatueBossTriangleSlam
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 16 Sek.
    Verursacht 1117 bis 1676 physischen Schaden
    Kann nicht zurückgestoßen werden
    Wandelt 40% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-50]
    voll slam damage +% final at centre [20]
    GSVaalStatueBossRectangleCascades
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 1117 bis 1676 physischen Schaden
    Wandelt 40% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GTTriangleSlamEdgeBlasts
    Triggerable
    action attack or cast time uses animation length [1]
    EASVaalStatueBossSnakeBarrageBwd
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASVaalStatueBossDoubleJab
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-80]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalBossStatue/VaalStatueBossMAP2"] = {
        name = "Tetzcatl, the Blazing Guardian",
        life = 2.5,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 44,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUniqueDoNotFaceTarget",
            "MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand",
            "GSVaalStatueBossWallToBallLasers",
            "GSVaalStatueBossConcentratedBlast",
            "GAVaalStatueBossSnakeBarrage",
            "GAVaalStatueBossFootStepStomps",
            "GSVaalStatueBossComboLaser",
            "GSVaalStatueBossWallToBallLaserEG",
            "GSVaalStatueBossTriangleSlam",
            "GSVaalStatueBossRectangleCascades",
            "EASVaalBossStatueLaserCrisCross",
            "EASVaalStatueBossSnakeBarrage",
            "EASVaalStatueBossSnakeBarrageBwd",
            "EASVaalStatueBossTurnLeft180",
            "EASVaalStatueBossTurnRight180",
            "EASVaalStatueBossComboLaser",
            "EASVaalStatueBossDoubleJab",
            "MDVaalBossStatueCrisCross",
            "MDVaalBossStatueCrisCross2",
            "MDVaalBossStatueFrontToBack",
            "MDVaalBossStatueLeftRightCombo",
            "MDVaalBossStatueFocusExplosion",
            "MDVaalBossStatueBallLightning",
            "TBVaalStatueBossBallLasers",
            "EGVaalStatueBossWallToBallLasers",
            "GTTriangleSlamEdgeBlasts",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossWallToBallLasers"] = {
        name = "GSVaalStatueBossWallToBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossConcentratedBlast"] = {
        name = "GSVaalStatueBossConcentratedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -60, 100, 200, 30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalStatueBossSnakeBarrage"] = {
        name = "GAVaalStatueBossSnakeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalStatueBossFootStepStomps"] = {
        name = "GAVaalStatueBossFootStepStomps",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossComboLaser"] = {
        name = "GSVaalStatueBossComboLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossWallToBallLaserEG"] = {
        name = "GSVaalStatueBossWallToBallLaserEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossTriangleSlam"] = {
        name = "GSVaalStatueBossTriangleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossRectangleCascades"] = {
        name = "GSVaalStatueBossRectangleCascades",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalBossStatueLaserCrisCross"] = {
        name = "EASVaalBossStatueLaserCrisCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossSnakeBarrage"] = {
        name = "EASVaalStatueBossSnakeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossSnakeBarrageBwd"] = {
        name = "EASVaalStatueBossSnakeBarrageBwd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossTurnLeft180"] = {
        name = "EASVaalStatueBossTurnLeft180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_be_knocked_back",
            "cannot_stun",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossTurnRight180"] = {
        name = "EASVaalStatueBossTurnRight180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_be_knocked_back",
            "cannot_stun",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossComboLaser"] = {
        name = "EASVaalStatueBossComboLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossDoubleJab"] = {
        name = "EASVaalStatueBossDoubleJab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueCrisCross"] = {
        name = "MDVaalBossStatueCrisCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueCrisCross2"] = {
        name = "MDVaalBossStatueCrisCross2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueFrontToBack"] = {
        name = "MDVaalBossStatueFrontToBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueLeftRightCombo"] = {
        name = "MDVaalBossStatueLeftRightCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueFocusExplosion"] = {
        name = "MDVaalBossStatueFocusExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueBallLightning"] = {
        name = "MDVaalBossStatueBallLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
            "base_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalStatueBossBallLasers"] = {
        name = "TBVaalStatueBossBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_effect_+%_final",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalStatueBossWallToBallLasers"] = {
        name = "EGVaalStatueBossWallToBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTTriangleSlamEdgeBlasts"] = {
        name = "GTTriangleSlamEdgeBlasts",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Tetzcatl, der lodernde Wächter
    Konstrukt
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]
    Tetzcatl, the Blazing Guardian
    SpectreN
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
    Leben
    250%
    Energy Shield From Life
    15%
    Widerstand
    30 30 -30 0
    Damage
    208%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 44
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    100%
    Type
    VaalStatueBossSTANDALONE
    Metadata
    VaalStatueBossSTANDALONE
    Stufe
    68
    Leben
    16,484
    Damage
    485
    Zauberschaden
    485
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    71,585
    Minion Life
    14,726
    Minion Energy Shield
    2,599
    Minion Damage
    2,015
    Minion Armour
    9,652
    MeleeAtAnimationSpeedUniqueDoNotFaceTarget
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 388–582
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 388–582
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASVaalStatueBossSnakeBarrage
    Abklingzeit: 8 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASVaalBossStatueLaserCrisCross
    Abklingzeit: 11 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EGVaalStatueBossWallToBallLasers
    Triggerable
    Abklingzeit: 16 Sek.
    action attack or cast time uses animation length [1]
    GSVaalStatueBossWallToBallLaserEG
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [200]
    EASVaalStatueBossComboLaser
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    MDVaalBossStatueFrontToBack
    Multicastable, Triggerable
    Abklingzeit: 11 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueFocusExplosion
    Multicastable, Triggerable
    Abklingzeit: 11 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueCrisCross
    Multicastable, Triggerable
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueCrisCross2
    Multicastable, Triggerable
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueLeftRightCombo
    Multicastable, Triggerable
    Abklingzeit: 11 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    GSVaalStatueBossWallToBallLasers
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 478.3 bis 1435 Blitzschaden
    Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSVaalStatueBossConcentratedBlast
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 765.2 bis 2296 Blitzschaden
    Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-60]
    voll slam damage +% final at centre [30]
    GAVaalStatueBossSnakeBarrage
    Triggerable, Attack
    Base Damage: 388–582
    Angriffsschaden: 175%
    Angriffszeit: 1.5 Sek.
    Verursacht 75% mehr Angriffsschaden
    Wandelt 40% des physischen Schadens in Blitzschaden um
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAVaalStatueBossFootStepStomps
    Triggerable, Attack
    Base Damage: 388–582
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSVaalStatueBossComboLaser
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 310.9 bis 932.6 Blitzschaden
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [200]
    MDVaalBossStatueBallLightning
    Multicastable, Triggerable
    Abklingzeit: 8 Sek.
    Kann nicht zurückgestoßen werden
    Kann nicht betäubt werden
    action attack or cast time uses animation length [1]
    EASVaalStatueBossTurnLeft180
    Kann nicht zurückgestoßen werden
    Eure Treffer können Gegner nicht betäuben
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASVaalStatueBossTurnRight180
    Kann nicht zurückgestoßen werden
    Eure Treffer können Gegner nicht betäuben
    action attack or cast time uses animation length [1]
    action do not face target [1]
    TBVaalStatueBossBallLasers
    Spell, Triggerable, Attack, Damage
    Base Damage: 388–582
    Zauberzeit: 1 Sek.
    Angriffszeit: 1.5 Sek.
    Verursacht 83.7 bis 251.1 Blitzschaden
    Unterstützte Fertigkeiten haben 300% erhöhte Chance auf Schocken
    25% mehr Magnitude von verursachtem Schock
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    skill can be active blocked from all directions [1]
    GSVaalStatueBossTriangleSlam
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 16 Sek.
    Verursacht 1224 bis 1837 physischen Schaden
    Kann nicht zurückgestoßen werden
    Wandelt 40% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-50]
    voll slam damage +% final at centre [20]
    GSVaalStatueBossRectangleCascades
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 1224 bis 1837 physischen Schaden
    Wandelt 40% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GTTriangleSlamEdgeBlasts
    Triggerable
    action attack or cast time uses animation length [1]
    EASVaalStatueBossSnakeBarrageBwd
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASVaalStatueBossDoubleJab
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-80]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		powered;
    		blocking;
    		quest;
    		boss_emerge;
    	"
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    			this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 4800
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    StateMachine
    {
    	on_or_create_state_powered_0 = "HideMeshSegments( gemShape );"
    	on_or_create_state_powered_1 = "ShowMeshSegments( gemShape );"
    	on_or_create_state_powered_2 = "HideMeshSegments( gemShape );"
    
    	on_state_powered_2 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    	"
    
    	on_state_powered_1 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( on );
    		SetRangeCheckingForGlobalAudioParams( true );
    	"
    
    	on_state_powered_0 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    	"
    
    	create_state_powered_2 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    	"
    
    	create_state_powered_1 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( on );
    	"
    
    	create_state_powered_0 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    		SetRangeCheckingForGlobalAudioParams( false );
    	"
    
    
    
    	on_or_create_state_blocking_1 =
    	"
    		IfAlive( (){ MakeCollidable(); } );
    		globals.disable_instant_teleport_sector_1.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
    	"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "ZikoatlInRange"
    	life_percent_param = "ZikoatlLifePercentage"
    	range = 130
    }
    
    Preload
    {
    	preload_misc_beam = "VaalStatueBossWallLasers"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalBossStatue/VaalStatueBossSTANDALONE"] = {
        name = "Tetzcatl, the Blazing Guardian",
        life = 2.5,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 44,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUniqueDoNotFaceTarget",
            "MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand",
            "GSVaalStatueBossWallToBallLasers",
            "GSVaalStatueBossConcentratedBlast",
            "GAVaalStatueBossSnakeBarrage",
            "GAVaalStatueBossFootStepStomps",
            "GSVaalStatueBossComboLaser",
            "GSVaalStatueBossWallToBallLaserEG",
            "GSVaalStatueBossTriangleSlam",
            "GSVaalStatueBossRectangleCascades",
            "EASVaalBossStatueLaserCrisCross",
            "EASVaalStatueBossSnakeBarrage",
            "EASVaalStatueBossSnakeBarrageBwd",
            "EASVaalStatueBossTurnLeft180",
            "EASVaalStatueBossTurnRight180",
            "EASVaalStatueBossComboLaser",
            "EASVaalStatueBossDoubleJab",
            "MDVaalBossStatueCrisCross",
            "MDVaalBossStatueCrisCross2",
            "MDVaalBossStatueFrontToBack",
            "MDVaalBossStatueLeftRightCombo",
            "MDVaalBossStatueFocusExplosion",
            "MDVaalBossStatueBallLightning",
            "TBVaalStatueBossBallLasers",
            "EGVaalStatueBossWallToBallLasers",
            "GTTriangleSlamEdgeBlasts",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossWallToBallLasers"] = {
        name = "GSVaalStatueBossWallToBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossConcentratedBlast"] = {
        name = "GSVaalStatueBossConcentratedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -60, 100, 200, 30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalStatueBossSnakeBarrage"] = {
        name = "GAVaalStatueBossSnakeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalStatueBossFootStepStomps"] = {
        name = "GAVaalStatueBossFootStepStomps",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossComboLaser"] = {
        name = "GSVaalStatueBossComboLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossWallToBallLaserEG"] = {
        name = "GSVaalStatueBossWallToBallLaserEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossTriangleSlam"] = {
        name = "GSVaalStatueBossTriangleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossRectangleCascades"] = {
        name = "GSVaalStatueBossRectangleCascades",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalBossStatueLaserCrisCross"] = {
        name = "EASVaalBossStatueLaserCrisCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossSnakeBarrage"] = {
        name = "EASVaalStatueBossSnakeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossSnakeBarrageBwd"] = {
        name = "EASVaalStatueBossSnakeBarrageBwd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossTurnLeft180"] = {
        name = "EASVaalStatueBossTurnLeft180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_be_knocked_back",
            "cannot_stun",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossTurnRight180"] = {
        name = "EASVaalStatueBossTurnRight180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_be_knocked_back",
            "cannot_stun",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossComboLaser"] = {
        name = "EASVaalStatueBossComboLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossDoubleJab"] = {
        name = "EASVaalStatueBossDoubleJab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueCrisCross"] = {
        name = "MDVaalBossStatueCrisCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueCrisCross2"] = {
        name = "MDVaalBossStatueCrisCross2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueFrontToBack"] = {
        name = "MDVaalBossStatueFrontToBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueLeftRightCombo"] = {
        name = "MDVaalBossStatueLeftRightCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueFocusExplosion"] = {
        name = "MDVaalBossStatueFocusExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueBallLightning"] = {
        name = "MDVaalBossStatueBallLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
            "base_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalStatueBossBallLasers"] = {
        name = "TBVaalStatueBossBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_effect_+%_final",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalStatueBossWallToBallLasers"] = {
        name = "EGVaalStatueBossWallToBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTTriangleSlamEdgeBlasts"] = {
        name = "GTTriangleSlamEdgeBlasts",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    StateMachine./*
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in */
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.disable_life_bar;
    StateMachine.first_aggro;
    StateMachine.powered;
    StateMachine.blocking;
    StateMachine.quest;
    StateMachine.boss_emerge;
    Actor.slow_animations_go_to_idlefalse
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.monster_delay_item_drops_millis4800
    Life.corpse_usablefalse
    Monster.is_bosstrue
    Functions.fix_orientation =
    Functions.",
    Functions./* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    Functions.this.temp_anim_orientationarg1;, null;
    Functions.AddOnActionEnd(
    Functions.SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    Functions.PlayAnimationType( Idle, 1.0, 0, 0 );
    Functions.}, true );
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao
    Tetzcatl, der lodernde Wächter
    Konstrukt
    stance movement speed +% final [100]
    stance movement speed +% final [100]
    stance movement speed +% final [100]
    stance movement speed +% final [100]
    100% verringerte Aktionsgeschwindigkeit
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]
    Enthält einen zusätzlichen einzigartigen Gegenstand
    Tetzcatl, the Blazing Guardian
    SpectreN
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
    Leben
    250%
    Energy Shield From Life
    15%
    Widerstand
    30 30 -30 0
    Damage
    208%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 44
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    100%
    Type
    VaalStatueBossSTANDALONE
    Metadata
    VaalStatueBossSTANDALONEExpedition
    Stufe
    68
    Leben
    16,484
    Damage
    485
    Zauberschaden
    485
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    71,585
    Minion Life
    14,726
    Minion Energy Shield
    2,599
    Minion Damage
    2,015
    Minion Armour
    9,652
    MeleeAtAnimationSpeedUniqueDoNotFaceTarget
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 388–582
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 388–582
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASVaalStatueBossSnakeBarrage
    Abklingzeit: 8 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASVaalBossStatueLaserCrisCross
    Abklingzeit: 11 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EGVaalStatueBossWallToBallLasers
    Triggerable
    Abklingzeit: 16 Sek.
    action attack or cast time uses animation length [1]
    GSVaalStatueBossWallToBallLaserEG
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [200]
    EASVaalStatueBossComboLaser
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    MDVaalBossStatueFrontToBack
    Multicastable, Triggerable
    Abklingzeit: 11 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueFocusExplosion
    Multicastable, Triggerable
    Abklingzeit: 11 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueCrisCross
    Multicastable, Triggerable
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueCrisCross2
    Multicastable, Triggerable
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    MDVaalBossStatueLeftRightCombo
    Multicastable, Triggerable
    Abklingzeit: 11 Sek.
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    GSVaalStatueBossWallToBallLasers
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 478.3 bis 1435 Blitzschaden
    Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSVaalStatueBossConcentratedBlast
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 765.2 bis 2296 Blitzschaden
    Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-60]
    voll slam damage +% final at centre [30]
    GAVaalStatueBossSnakeBarrage
    Triggerable, Attack
    Base Damage: 388–582
    Angriffsschaden: 175%
    Angriffszeit: 1.5 Sek.
    Verursacht 75% mehr Angriffsschaden
    Wandelt 40% des physischen Schadens in Blitzschaden um
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAVaalStatueBossFootStepStomps
    Triggerable, Attack
    Base Damage: 388–582
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSVaalStatueBossComboLaser
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 310.9 bis 932.6 Blitzschaden
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [200]
    MDVaalBossStatueBallLightning
    Multicastable, Triggerable
    Abklingzeit: 8 Sek.
    Kann nicht zurückgestoßen werden
    Kann nicht betäubt werden
    action attack or cast time uses animation length [1]
    EASVaalStatueBossTurnLeft180
    Kann nicht zurückgestoßen werden
    Eure Treffer können Gegner nicht betäuben
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASVaalStatueBossTurnRight180
    Kann nicht zurückgestoßen werden
    Eure Treffer können Gegner nicht betäuben
    action attack or cast time uses animation length [1]
    action do not face target [1]
    TBVaalStatueBossBallLasers
    Spell, Triggerable, Attack, Damage
    Base Damage: 388–582
    Zauberzeit: 1 Sek.
    Angriffszeit: 1.5 Sek.
    Verursacht 83.7 bis 251.1 Blitzschaden
    Unterstützte Fertigkeiten haben 300% erhöhte Chance auf Schocken
    25% mehr Magnitude von verursachtem Schock
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    skill can be active blocked from all directions [1]
    GSVaalStatueBossTriangleSlam
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 16 Sek.
    Verursacht 1224 bis 1837 physischen Schaden
    Kann nicht zurückgestoßen werden
    Wandelt 40% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-50]
    voll slam damage +% final at centre [20]
    GSVaalStatueBossRectangleCascades
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 1224 bis 1837 physischen Schaden
    Wandelt 40% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GTTriangleSlamEdgeBlasts
    Triggerable
    action attack or cast time uses animation length [1]
    EASVaalStatueBossSnakeBarrageBwd
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASVaalStatueBossDoubleJab
    Kann nicht zurückgestoßen werden
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-80]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    extends "Metadata/Monsters/VaalBossStatue/VaalStatueBossExpeditionEncased"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		powered;
    		blocking;
    		quest;
    		boss_emerge;
    	"
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    			this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 4800
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    extends "Metadata/Monsters/VaalBossStatue/VaalStatueBossExpeditionEncased"
    
    StateMachine
    {
    	on_or_create_state_powered_0 = "HideMeshSegments( gemShape );"
    	on_or_create_state_powered_1 = "ShowMeshSegments( gemShape );"
    	on_or_create_state_powered_2 = "HideMeshSegments( gemShape );"
    
    	on_state_powered_2 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    	"
    
    	on_state_powered_1 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( on );
    		SetRangeCheckingForGlobalAudioParams( true );
    	"
    
    	on_state_powered_0 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    	"
    
    	create_state_powered_2 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    	"
    
    	create_state_powered_1 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( on );
    	"
    
    	create_state_powered_0 =
    	"
    		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
    		my_core_light.SetLightState( off );
    		SetRangeCheckingForGlobalAudioParams( false );
    	"
    
    
    
    	on_or_create_state_blocking_1 =
    	"
    		IfAlive( (){ MakeCollidable(); } );
    		globals.disable_instant_teleport_sector_1.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
    	"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "ZikoatlInRange"
    	life_percent_param = "ZikoatlLifePercentage"
    	range = 130
    }
    
    Preload
    {
    	preload_misc_beam = "VaalStatueBossWallLasers"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalBossStatue/VaalStatueBossSTANDALONEExpedition"] = {
        name = "Tetzcatl, the Blazing Guardian",
        life = 2.5,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 44,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUniqueDoNotFaceTarget",
            "MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand",
            "GSVaalStatueBossWallToBallLasers",
            "GSVaalStatueBossConcentratedBlast",
            "GAVaalStatueBossSnakeBarrage",
            "GAVaalStatueBossFootStepStomps",
            "GSVaalStatueBossComboLaser",
            "GSVaalStatueBossWallToBallLaserEG",
            "GSVaalStatueBossTriangleSlam",
            "GSVaalStatueBossRectangleCascades",
            "EASVaalBossStatueLaserCrisCross",
            "EASVaalStatueBossSnakeBarrage",
            "EASVaalStatueBossSnakeBarrageBwd",
            "EASVaalStatueBossTurnLeft180",
            "EASVaalStatueBossTurnRight180",
            "EASVaalStatueBossComboLaser",
            "EASVaalStatueBossDoubleJab",
            "MDVaalBossStatueCrisCross",
            "MDVaalBossStatueCrisCross2",
            "MDVaalBossStatueFrontToBack",
            "MDVaalBossStatueLeftRightCombo",
            "MDVaalBossStatueFocusExplosion",
            "MDVaalBossStatueBallLightning",
            "TBVaalStatueBossBallLasers",
            "EGVaalStatueBossWallToBallLasers",
            "GTTriangleSlamEdgeBlasts",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossWallToBallLasers"] = {
        name = "GSVaalStatueBossWallToBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossConcentratedBlast"] = {
        name = "GSVaalStatueBossConcentratedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -60, 100, 200, 30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalStatueBossSnakeBarrage"] = {
        name = "GAVaalStatueBossSnakeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalStatueBossFootStepStomps"] = {
        name = "GAVaalStatueBossFootStepStomps",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossComboLaser"] = {
        name = "GSVaalStatueBossComboLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossWallToBallLaserEG"] = {
        name = "GSVaalStatueBossWallToBallLaserEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossTriangleSlam"] = {
        name = "GSVaalStatueBossTriangleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalStatueBossRectangleCascades"] = {
        name = "GSVaalStatueBossRectangleCascades",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalBossStatueLaserCrisCross"] = {
        name = "EASVaalBossStatueLaserCrisCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossSnakeBarrage"] = {
        name = "EASVaalStatueBossSnakeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossSnakeBarrageBwd"] = {
        name = "EASVaalStatueBossSnakeBarrageBwd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossTurnLeft180"] = {
        name = "EASVaalStatueBossTurnLeft180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_be_knocked_back",
            "cannot_stun",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossTurnRight180"] = {
        name = "EASVaalStatueBossTurnRight180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_be_knocked_back",
            "cannot_stun",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossComboLaser"] = {
        name = "EASVaalStatueBossComboLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalStatueBossDoubleJab"] = {
        name = "EASVaalStatueBossDoubleJab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueCrisCross"] = {
        name = "MDVaalBossStatueCrisCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueCrisCross2"] = {
        name = "MDVaalBossStatueCrisCross2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueFrontToBack"] = {
        name = "MDVaalBossStatueFrontToBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueLeftRightCombo"] = {
        name = "MDVaalBossStatueLeftRightCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueFocusExplosion"] = {
        name = "MDVaalBossStatueFocusExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalBossStatueBallLightning"] = {
        name = "MDVaalBossStatueBallLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_knocked_back",
            "base_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalStatueBossBallLasers"] = {
        name = "TBVaalStatueBossBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_effect_+%_final",
            "shock_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalStatueBossWallToBallLasers"] = {
        name = "EGVaalStatueBossWallToBallLasers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTTriangleSlamEdgeBlasts"] = {
        name = "GTTriangleSlamEdgeBlasts",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    100% verringerte Aktionsgeschwindigkeit
    FamilyEncasedMonster
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • action speed -% Min: 100 Max: 100 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • keyval
    Actor.basic_actionChangeToStance1
    StateMachine.define_shared_statebe_free;
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.powered;
    StateMachine.blocking;
    StateMachine.quest;
    StateMachine.boss_emerge;
    MinimapIcon.iconExpeditionPOI
    Functions.fix_orientation =
    Functions.",
    Functions./* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    Functions.this.temp_anim_orientationarg1;, null;
    Functions.AddOnActionEnd(
    Functions.SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    Functions.PlayAnimationType( Idle, 1.0, 0, 0 );
    Functions.}, true );
    Stats.monster_delay_item_drops_millis4800
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao
    Edit

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