深淵跛屍
惡魔
attack maximum action distance + [-3]
stance movement speed +% final [204]
ignore actor scale from stats [1]
Abyssal Shambler
SpectreN
Area無光通道, 無盡深淵, 無盡深淵, 無盡深淵, 黯光虛無, 黑暗領域
Tagsabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Packs
  • 無光通道, 無盡深淵, 無盡深淵, 無盡深淵, 黯光虛無, 黑暗領域: 深淵行者, 深淵跛屍, 深淵扼殺者
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 11
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    KulemaksGrasp
    Metadata
    KulemaksGrasp_
    等級
    79
    生命
    14,725
    傷害
    324
    法術傷害
    324
    命中
    3,596
    攻擊時間
    1.5
    經驗值
    81,664
    召喚物生命
    9,783
    召喚物傷害
    1,690
    召喚物護甲
    4,540
    MPSAbyssPaleWalker2Fireball
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    施放時間: 1 秒
    造成 211.7317.5 火焰傷害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1431]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Fodder/PaleWalker2/KulemaksGrasp_"] = {
        name = "Abyssal Shambler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPSAbyssPaleWalker2Fireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssPaleWalker2Fireball"] = {
        name = "MPSAbyssPaleWalker2Fireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1431, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 204 Max: 204 Global
  • attack maximum action distance + Min: -3 Max: -3 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • 深淵跛屍
    惡魔
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    ignore actor scale from stats [1]
    Abyssal Shambler
    SpectreN
    Tagsabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 11
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    KulemaksGrasp
    Metadata
    KulemaksGraspPinnacle
    等級
    68
    生命
    7,757
    傷害
    233
    法術傷害
    233
    命中
    2,464
    攻擊時間
    1.5
    經驗值
    28,634
    召喚物生命
    6,930
    召喚物傷害
    969
    召喚物護甲
    2,413
    MPSAbyssPaleWalker2Fireball
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    施放時間: 1 秒
    造成 153229.6 火焰傷害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1431]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Fodder/PaleWalker2/KulemaksGraspPinnacle"] = {
        name = "Abyssal Shambler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPSAbyssPaleWalker2Fireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssPaleWalker2Fireball"] = {
        name = "MPSAbyssPaleWalker2Fireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1431, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 204 Max: 204 Global
  • attack maximum action distance + Min: -3 Max: -3 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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