深渊蹒跚者
恶魔
attack maximum action distance + [-3]
stance movement speed +% final [204]
ignore actor scale from stats [1]
Abyssal Shambler
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAbyss/Fodder/PaleWalker2/KulemaksGraspSpectre
Area暗光走廊, 绝望深渊, 绝望深渊, 绝望深渊, 暗光虚空, 黑暗领域
Tagsabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Packs
  • 暗光走廊, 绝望深渊, 绝望深渊, 绝望深渊, 暗光虚空, 黑暗领域: 深渊行者, 深渊蹒跚者, 深渊绞杀者
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 11
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    KulemaksGrasp
    Metadata
    KulemaksGrasp_
    等级
    79
    生命
    14,725
    4,540
    伤害
    324
    法术伤害
    324
    命中
    3,596
    攻击间隔
    1.5
    经验值
    81,664
    召唤物生命
    9,783
    召唤物伤害
    1,690
    召唤物护甲
    4,540
    MPSAbyssPaleWalker2Fireball
    法术, 投射物, 玩家投射物, 可触发, 伤害
    施放间隔: 1 秒
    造成 211.7 - 317.5 火焰伤害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1431]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3216
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PaleWalker/PaleWalkerAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Fodder/PaleWalker2/KulemaksGrasp_"] = {
        name = "Abyssal Shambler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPSAbyssPaleWalker2Fireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssPaleWalker2Fireball"] = {
        name = "MPSAbyssPaleWalker2Fireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1431, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 204 Max: 204 Global
  • attack maximum action distance + Min: -3 Max: -3 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • 深渊蹒跚者
    恶魔
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    ignore actor scale from stats [1]
    Abyssal Shambler
    SpectreN
    Tagsabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 11
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    KulemaksGrasp
    Metadata
    KulemaksGraspPinnacle
    等级
    68
    生命
    7,757
    2,413
    伤害
    233
    法术伤害
    233
    命中
    2,464
    攻击间隔
    1.5
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    2,413
    MPSAbyssPaleWalker2Fireball
    法术, 投射物, 玩家投射物, 可触发, 伤害
    施放间隔: 1 秒
    造成 153 - 229.6 火焰伤害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1431]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3216
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PaleWalker/PaleWalkerAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Fodder/PaleWalker2/KulemaksGraspPinnacle"] = {
        name = "Abyssal Shambler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPSAbyssPaleWalker2Fireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssPaleWalker2Fireball"] = {
        name = "MPSAbyssPaleWalker2Fireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1431, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 204 Max: 204 Global
  • attack maximum action distance + Min: -3 Max: -3 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • 深渊蹒跚者
    恶魔
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    ignore actor scale from stats [1]
    Abyssal Shambler
    SpectreY
    Tagsabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 11
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    KulemaksGrasp
    Metadata
    KulemaksGraspSpectre
    等级
    68
    生命
    7,757
    2,413
    伤害
    233
    法术伤害
    233
    命中
    2,464
    攻击间隔
    1.5
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    2,413
    MPSAbyssPaleWalker2Fireball
    法术, 投射物, 玩家投射物, 可触发, 伤害
    施放间隔: 1 秒
    造成 153 - 229.6 火焰伤害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1431]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3216
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PaleWalker/PaleWalkerAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Fodder/PaleWalker2/KulemaksGraspSpectre"] = {
        name = "Abyssal Shambler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPSAbyssPaleWalker2Fireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssPaleWalker2Fireball"] = {
        name = "MPSAbyssPaleWalker2Fireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1431, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 204 Max: 204 Global
  • attack maximum action distance + Min: -3 Max: -3 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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