IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
심연의 도축자
CategoryDemon악마
attack maximum action distance + [-3]
stance movement speed +% final [204]
ignore actor scale from stats [1]
Abyssal Shambler
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAbyss/Fodder/PaleWalker2/KulemaksGraspSpectre
Area무광의 통로, 심연 지하, 심연 지하, 심연 지하, 무광의 공허, 어둠의 영토
Tagsabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Packs
  • 무광의 통로, 심연 지하, 심연 지하, 심연 지하, 무광의 공허, 어둠의 영토: 심연의 보행자, 심연의 도축자, 심연의 교살자
  • 생명력
    100%
    저항
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    정확도
    100%
    Attack Distance
    4 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    KulemaksGrasp
    Metadata
    KulemaksGrasp_
    레벨
    79
    생명력
    14,725
    Damage
    324
    주문 피해
    324
    정확도
    3,786
    공격 속도
    1.5
    경험치
    81,664
    Minion Life
    9,783
    Minion Damage
    1,690
    Minion Armour
    4,540
    MPSAbyssPaleWalker2Fireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    시전 속도: 1 초
    211.7~317.5 화염 피해
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1431]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MaceNotable2

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3216
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Fodder/PaleWalker2/KulemaksGrasp_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Abyssal Shambler",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPSAbyssPaleWalker2Fireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssPaleWalker2Fireball"] = {
        name = "MPSAbyssPaleWalker2Fireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1431, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 204 — 204 Global Unscalable Value
  • attack maximum action distance + -3 — -3 Global Unscalable Value
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 — 1 Global Unscalable Value
  • 심연의 도축자
    CategoryDemon악마
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    ignore actor scale from stats [1]
    Abyssal Shambler
    SpectreN
    Tagsabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
    생명력
    100%
    저항
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    정확도
    100%
    Attack Distance
    4 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    KulemaksGrasp
    Metadata
    KulemaksGraspPinnacle
    레벨
    68
    생명력
    7,757
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.5
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MPSAbyssPaleWalker2Fireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    시전 속도: 1 초
    153~229.6 화염 피해
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1431]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MaceNotable2

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3216
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Fodder/PaleWalker2/KulemaksGraspPinnacle"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Abyssal Shambler",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPSAbyssPaleWalker2Fireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssPaleWalker2Fireball"] = {
        name = "MPSAbyssPaleWalker2Fireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1431, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 204 — 204 Global Unscalable Value
  • attack maximum action distance + -3 — -3 Global Unscalable Value
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 — 1 Global Unscalable Value
  • 심연의 도축자
    CategoryDemon악마
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    ignore actor scale from stats [1]
    Abyssal Shambler
    SpectreY
    Tagsabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
    생명력
    100%
    저항
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    정확도
    100%
    Attack Distance
    4 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    KulemaksGrasp
    Metadata
    KulemaksGraspSpectre
    레벨
    68
    생명력
    7,757
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.5
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MPSAbyssPaleWalker2Fireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    시전 속도: 1 초
    153~229.6 화염 피해
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1431]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MaceNotable2

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3216
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Fodder/PaleWalker2/KulemaksGraspSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Abyssal Shambler",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPSAbyssPaleWalker2Fireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssPaleWalker2Fireball"] = {
        name = "MPSAbyssPaleWalker2Fireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1431, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 204 — 204 Global Unscalable Value
  • attack maximum action distance + -3 — -3 Global Unscalable Value
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 — 1 Global Unscalable Value
  • Edit

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