Bogfelled Commoner
Spectre | Y |
---|---|
Area | Sandswept Marsh, The Ziggurat Refuge, Sandswept Marsh |
Tags | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Packs |
Life
100%
Ailment Threshold
%
Resistance
0
30
0
0
Damage
115%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 6
Attack Time
2.25 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
BogCorpse
Metadata
BogCorpseOneHandAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
8,716
Armour
3,877
Evasion
502
Energy Shield
0
Damage
285
Spell Damage
285
Accuracy
0
Attack Time
2.25
Experience
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BogCorpseVolatileExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 53.5 to 80.26 Physical Damage
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
MonsterMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 200–371
[Critical|Critical Hit] Chance: 5%
Attack Time: 2.25 sec
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" force_placement = true } Actor { basic_action = "Emerge" basic_action = "MoveForced" basic_action = "ChangeToStance5" } Stats { set_base_heavy_stun_duration_ms = 3000 } StateMachine { define_shared_state = " make_walk; det_dead; vol_dead; " on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" on_state_vol_dead_1 = "OverrideBaseHullType( projectile );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_det_dead_1 = " IfAlive( (){ PlayAnimation( flinch_small_unarmed_01 ); } ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/DetonateDead.epk' ); " on_state_vol_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/volatile.epk' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/ao/VolatileDead/lift.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BogBodies/BogCorpseOneHandAxe"] = { name = "Bogfelled Commoner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.3, attackTime = 2.25, attackRange = 6, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MonsterMelee", "BogCorpseVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BogCorpseVolatileExplosion"] = { name = "BogCorpseVolatileExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Bogfelled Commoner
Spectre | Y |
---|---|
Area | Sandswept Marsh, The Ziggurat Refuge, Sandswept Marsh |
Tags | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Packs |
Life
100%
Ailment Threshold
%
Resistance
0
30
0
0
Damage
115%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 7
Attack Time
2.25 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
BogCorpse
Metadata
BogCorpseTwoHandAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
8,716
Armour
3,877
Evasion
502
Energy Shield
0
Damage
285
Spell Damage
285
Accuracy
0
Attack Time
2.25
Experience
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BogCorpseVolatileExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 53.5 to 80.26 Physical Damage
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
MonsterMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 200–371
[Critical|Critical Hit] Chance: 5%
Attack Time: 2.25 sec
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" force_placement = true } Actor { basic_action = "Emerge" basic_action = "MoveForced" basic_action = "ChangeToStance5" } Stats { set_base_heavy_stun_duration_ms = 3000 } StateMachine { define_shared_state = " make_walk; det_dead; vol_dead; " on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" on_state_vol_dead_1 = "OverrideBaseHullType( projectile );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_det_dead_1 = " IfAlive( (){ PlayAnimation( flinch_small_unarmed_01 ); } ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/DetonateDead.epk' ); " on_state_vol_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/volatile.epk' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/ao/VolatileDead/lift.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BogBodies/BogCorpseTwoHandAxe"] = { name = "Bogfelled Commoner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.3, attackTime = 2.25, attackRange = 7, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MonsterMelee", "BogCorpseVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BogCorpseVolatileExplosion"] = { name = "BogCorpseVolatileExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Bogfelled Commoner
Spectre | Y |
---|---|
Tags | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Life
400%
Ailment Threshold
%
Resistance
0
30
0
0
Damage
115%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
3 ~ 5
Attack Time
2.25 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
BogCorpseSummoned
Metadata
BogCorpseOffensiveSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
31,028
Armour
3,451
Evasion
477
Energy Shield
0
Damage
268
Spell Damage
268
Accuracy
0
Attack Time
2.25
Experience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 188–349
[Critical|Critical Hit] Chance: 5%
Attack Time: 2.25 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BogCorpseVolatileExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 51.68 to 77.52 Physical Damage
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
Object Type
version 2 extends "Metadata/Monsters/BogZombie/BogCorpse"
Object Type Codes
version 2 extends "Metadata/Monsters/BogZombie/BogCorpse"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BogBodies/BogCorpseOffensiveSummon"] = { name = "Bogfelled Commoner", life = 4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.3, attackTime = 2.25, attackRange = 5, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BogCorpseVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BogCorpseVolatileExplosion"] = { name = "BogCorpseVolatileExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Bogfelled Commoner
Spectre | Y |
---|---|
Tags | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Life
400%
Ailment Threshold
%
Resistance
0
30
0
0
Damage
115%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
3 ~ 5
Attack Time
2.25 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
BogCorpseSummoned
Metadata
BogCorpseDefensiveSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
31,028
Armour
3,451
Evasion
477
Energy Shield
0
Damage
268
Spell Damage
268
Accuracy
0
Attack Time
2.25
Experience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 188–349
[Critical|Critical Hit] Chance: 5%
Attack Time: 2.25 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BogCorpseVolatileExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 51.68 to 77.52 Physical Damage
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
Object Type
version 2 extends "Metadata/Monsters/BogZombie/BogCorpse"
Object Type Codes
version 2 extends "Metadata/Monsters/BogZombie/BogCorpse"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BogBodies/BogCorpseDefensiveSummon"] = { name = "Bogfelled Commoner", life = 4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.3, attackTime = 2.25, attackRange = 5, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BogCorpseVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BogCorpseVolatileExplosion"] = { name = "BogCorpseVolatileExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }