습지대에 쓰러진 평민
Bogfelled Commoner
SpectreY
Area모래에 휩쓸린 습지, 지구라트 피난처, 모래에 휩쓸린 습지
Tags1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Packs
  • 모래에 휩쓸린 습지, 모래에 휩쓸린 습지: 준설 마귀, 습지대에 쓰러진 노예, 습지대에 쓰러진 평민, 습지대에 쓰러진 평민
  • 지구라트 피난처: 준설 마귀, 습지대에 쓰러진 노예, 습지대에 쓰러진 평민, 습지대에 쓰러진 평민
  • 지구라트 피난처: 썩어가는 거한, 습지대에 쓰러진 노예, 습지대에 쓰러진 평민, 습지대에 쓰러진 평민
  • 생명력
    100%
    저항
    0 30 0 0
    Damage
    115%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 6
    공격 속도
    2.25 Second
    Damage Spread
    ±30%
    경험치
    100%
    Model Size
    100%
    Type
    BogCorpse
    Metadata
    BogCorpseOneHandAxe
    레벨
    65
    생명력
    6,513
    방어도
    2,023
    회피
    440
    Damage
    244
    주문 피해
    244
    정확도
    1,974
    공격 속도
    2.25
    경험치
    21,507
    Minion Life
    6,282
    Minion Damage
    953
    Minion Armour
    2,023
    BogCorpseVolatileExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    치명타 명중 확률: 5%
    시전 속도: 1 초
    582.8~874.2 물리 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 171–317
    치명타 명중 확률: 5%
    공격 속도: 2.25 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance5"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		make_walk;
    		det_dead;
    		vol_dead;
    	"
    
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    	on_state_vol_dead_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_det_dead_1 =
    	"
    		IfAlive( (){ PlayAnimation( flinch_small_unarmed_01 ); } );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/DetonateDead.epk' );
    	"
    
    	on_state_vol_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/volatile.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/ao/VolatileDead/lift.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseOneHandAxe"] = {
        name = "Bogfelled Commoner",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    습지대에 쓰러진 평민
    Bogfelled Commoner
    SpectreY
    Area모래에 휩쓸린 습지, 지구라트 피난처, 모래에 휩쓸린 습지
    Tags2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
    Packs
  • 모래에 휩쓸린 습지, 모래에 휩쓸린 습지: 준설 마귀, 습지대에 쓰러진 노예, 습지대에 쓰러진 평민, 습지대에 쓰러진 평민
  • 지구라트 피난처: 준설 마귀, 습지대에 쓰러진 노예, 습지대에 쓰러진 평민, 습지대에 쓰러진 평민
  • 지구라트 피난처: 썩어가는 거한, 습지대에 쓰러진 노예, 습지대에 쓰러진 평민, 습지대에 쓰러진 평민
  • 생명력
    100%
    저항
    0 30 0 0
    Damage
    115%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 7
    공격 속도
    2.25 Second
    Damage Spread
    ±30%
    경험치
    100%
    Model Size
    100%
    Type
    BogCorpse
    Metadata
    BogCorpseTwoHandAxe
    레벨
    65
    생명력
    6,513
    방어도
    2,023
    회피
    440
    Damage
    244
    주문 피해
    244
    정확도
    1,974
    공격 속도
    2.25
    경험치
    21,507
    Minion Life
    6,282
    Minion Damage
    953
    Minion Armour
    2,023
    BogCorpseVolatileExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    치명타 명중 확률: 5%
    시전 속도: 1 초
    582.8~874.2 물리 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 171–317
    치명타 명중 확률: 5%
    공격 속도: 2.25 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance5"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		make_walk;
    		det_dead;
    		vol_dead;
    	"
    
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    	on_state_vol_dead_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_det_dead_1 =
    	"
    		IfAlive( (){ PlayAnimation( flinch_small_unarmed_01 ); } );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/DetonateDead.epk' );
    	"
    
    	on_state_vol_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/volatile.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/ao/VolatileDead/lift.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseTwoHandAxe"] = {
        name = "Bogfelled Commoner",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    습지대에 쓰러진 평민
    언데드
    Bogfelled Commoner
    SpectreY
    Tagshumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
    생명력
    400%
    저항
    0 30 0 0
    Damage
    115%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    3 ~ 5
    공격 속도
    2.25 Second
    Damage Spread
    ±30%
    경험치
    100%
    Model Size
    100%
    Type
    BogCorpseSummoned
    Metadata
    BogCorpseOffensiveSummon
    레벨
    68
    생명력
    31,028
    방어도
    2,413
    회피
    477
    Damage
    268
    주문 피해
    268
    정확도
    2,180
    공격 속도
    2.25
    경험치
    28,634
    Minion Life
    27,720
    Minion Damage
    1,114
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 188–349
    치명타 명중 확률: 5%
    공격 속도: 2.25 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BogCorpseVolatileExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    치명타 명중 확률: 5%
    시전 속도: 1 초
    640.3~960.5 물리 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseOffensiveSummon"] = {
        name = "Bogfelled Commoner",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    습지대에 쓰러진 평민
    언데드
    Bogfelled Commoner
    SpectreY
    Tagshumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
    생명력
    400%
    저항
    0 30 0 0
    Damage
    115%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    3 ~ 5
    공격 속도
    2.25 Second
    Damage Spread
    ±30%
    경험치
    100%
    Model Size
    100%
    Type
    BogCorpseSummoned
    Metadata
    BogCorpseDefensiveSummon
    레벨
    68
    생명력
    31,028
    방어도
    2,413
    회피
    477
    Damage
    268
    주문 피해
    268
    정확도
    2,180
    공격 속도
    2.25
    경험치
    28,634
    Minion Life
    27,720
    Minion Damage
    1,114
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 188–349
    치명타 명중 확률: 5%
    공격 속도: 2.25 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BogCorpseVolatileExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    치명타 명중 확률: 5%
    시전 속도: 1 초
    640.3~960.5 물리 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseDefensiveSummon"] = {
        name = "Bogfelled Commoner",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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