Moorholz-Bauer
Bogfelled Commoner
SpectreY
AreaSandgetränkte Sümpfe, Die Zikkurat-Zuflucht, Sandgetränkte Sümpfe
Tags1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Packs
  • Sandgetränkte Sümpfe, Sandgetränkte Sümpfe: Holzunhold, Moorholz-Sklave, Moorholz-Bauer , Moorholz-Bauer
  • Die Zikkurat-Zuflucht: Holzunhold, Moorholz-Sklave, Moorholz-Bauer , Moorholz-Bauer
  • Die Zikkurat-Zuflucht: Rottender Riese, Moorholz-Sklave, Moorholz-Bauer , Moorholz-Bauer
  • Leben
    100%
    Widerstand
    0 30 0 0
    Damage
    115%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 6
    Angriffszeit
    2.25 Second
    Damage Spread
    ±30%
    Erfahrung
    100%
    Model Size
    100%
    Type
    BogCorpse
    Metadata
    BogCorpseOneHandAxe
    Stufe
    65
    Leben
    6,513
    Rüstung
    2,023
    Ausweichwert
    440
    Damage
    244
    Zauberschaden
    244
    Genauigkeit
    1,974
    Angriffszeit
    2.25
    Erfahrung
    21,507
    Minion Life
    5,977
    Minion Damage
    519
    Minion Armour
    2,023
    BogCorpseVolatileExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 582.8 bis 874.2 physischen Schaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 171–317
    Kritische Trefferchance: 5%
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance5"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		make_walk;
    		det_dead;
    		vol_dead;
    	"
    
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    	on_state_vol_dead_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_det_dead_1 =
    	"
    		IfAlive( (){ PlayAnimation( flinch_small_unarmed_01 ); } );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/DetonateDead.epk' );
    	"
    
    	on_state_vol_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/volatile.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/ao/VolatileDead/lift.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseOneHandAxe"] = {
        name = "Bogfelled Commoner",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Moorholz-Bauer
    Bogfelled Commoner
    SpectreY
    AreaSandgetränkte Sümpfe, Die Zikkurat-Zuflucht, Sandgetränkte Sümpfe
    Tags2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
    Packs
  • Sandgetränkte Sümpfe, Sandgetränkte Sümpfe: Holzunhold, Moorholz-Sklave, Moorholz-Bauer , Moorholz-Bauer
  • Die Zikkurat-Zuflucht: Holzunhold, Moorholz-Sklave, Moorholz-Bauer , Moorholz-Bauer
  • Die Zikkurat-Zuflucht: Rottender Riese, Moorholz-Sklave, Moorholz-Bauer , Moorholz-Bauer
  • Leben
    100%
    Widerstand
    0 30 0 0
    Damage
    115%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 7
    Angriffszeit
    2.25 Second
    Damage Spread
    ±30%
    Erfahrung
    100%
    Model Size
    100%
    Type
    BogCorpse
    Metadata
    BogCorpseTwoHandAxe
    Stufe
    65
    Leben
    6,513
    Rüstung
    2,023
    Ausweichwert
    440
    Damage
    244
    Zauberschaden
    244
    Genauigkeit
    1,974
    Angriffszeit
    2.25
    Erfahrung
    21,507
    Minion Life
    5,977
    Minion Damage
    519
    Minion Armour
    2,023
    BogCorpseVolatileExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 582.8 bis 874.2 physischen Schaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 171–317
    Kritische Trefferchance: 5%
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance5"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		make_walk;
    		det_dead;
    		vol_dead;
    	"
    
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    	on_state_vol_dead_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_det_dead_1 =
    	"
    		IfAlive( (){ PlayAnimation( flinch_small_unarmed_01 ); } );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/DetonateDead.epk' );
    	"
    
    	on_state_vol_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/volatile.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/ao/VolatileDead/lift.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseTwoHandAxe"] = {
        name = "Bogfelled Commoner",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Moorholz-Bauer
    Undead
    Bogfelled Commoner
    SpectreY
    Tagshumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
    Leben
    400%
    Widerstand
    0 30 0 0
    Damage
    115%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    3 ~ 5
    Angriffszeit
    2.25 Second
    Damage Spread
    ±30%
    Erfahrung
    100%
    Model Size
    100%
    Type
    BogCorpseSummoned
    Metadata
    BogCorpseOffensiveSummon
    Stufe
    68
    Leben
    31,028
    Rüstung
    2,413
    Ausweichwert
    477
    Damage
    268
    Zauberschaden
    268
    Genauigkeit
    2,180
    Angriffszeit
    2.25
    Erfahrung
    28,634
    Minion Life
    26,524
    Minion Damage
    597
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 188–349
    Kritische Trefferchance: 5%
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BogCorpseVolatileExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 640.3 bis 960.5 physischen Schaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseOffensiveSummon"] = {
        name = "Bogfelled Commoner",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Moorholz-Bauer
    Undead
    Bogfelled Commoner
    SpectreY
    Tagshumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
    Leben
    400%
    Widerstand
    0 30 0 0
    Damage
    115%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    3 ~ 5
    Angriffszeit
    2.25 Second
    Damage Spread
    ±30%
    Erfahrung
    100%
    Model Size
    100%
    Type
    BogCorpseSummoned
    Metadata
    BogCorpseDefensiveSummon
    Stufe
    68
    Leben
    31,028
    Rüstung
    2,413
    Ausweichwert
    477
    Damage
    268
    Zauberschaden
    268
    Genauigkeit
    2,180
    Angriffszeit
    2.25
    Erfahrung
    28,634
    Minion Life
    26,524
    Minion Damage
    597
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 188–349
    Kritische Trefferchance: 5%
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BogCorpseVolatileExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 640.3 bis 960.5 physischen Schaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseDefensiveSummon"] = {
        name = "Bogfelled Commoner",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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