奪取之魂
不死族
monster no drops or experience [1]
Captured Soul
SpectreY
Tagsghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
生命
100%
抗性
0 -30 75 0
傷害
100%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
3 ~ 6
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
100%
Model Size
120%
Type
HusbandWifeSpiritPhantasm
Metadata
HusbandWifeSpirits
等級
68
生命
7,757
傷害
233
法術傷害
233
命中
2,464
攻擊時間
1.755
經驗值
28,634
召喚物生命
6,930
召喚物傷害
969
召喚物護甲
2,413
EASHusbandMonsterConsumeSpirit
action attack or cast time uses animation length [1]
GSHusbandWifeRevive
可觸發, 法術, 傷害
施放時間: 1 秒
base deal no damage [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "MoveForced"
	basic_action = "ChangeToStance2"
}

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

ControlZone
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/ghost_soul.epk' );
	"

	on_death = "CancelAllStateTimers();"
}

Animated
{
	on_event_die =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/ghost_soul.epk' );
		CancelAllStateTimers();
	"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( suck, 0.066 );"
}

StateMachine
{
	on_timer_suck =
	"
		Call( update_positions );
		StartStateTimer( suck, 0.066 );
	"
}

Functions
{
	update_positions = "this.specific_object_position = this.sucker.GetPositionValues();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/HusbandWifeSpirits"] = {
    name = "Captured Soul",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSHusbandWifeRevive",
        "EASHusbandMonsterConsumeSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHusbandWifeRevive"] = {
    name = "GSHusbandWifeRevive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandMonsterConsumeSpirit"] = {
    name = "EASHusbandMonsterConsumeSpirit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 奪取之魂
    不死族
    monster no drops or experience [1]
    Captured Soul
    SpectreY
    Tagsghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
    生命
    100%
    抗性
    0 -30 75 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    3 ~ 6
    攻擊時間
    1.755 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    120%
    Type
    HusbandWifeSpiritPhantasm
    Metadata
    HusbandWifeSpiritsWild
    等級
    68
    生命
    7,757
    傷害
    233
    法術傷害
    233
    命中
    2,464
    攻擊時間
    1.755
    經驗值
    28,634
    召喚物生命
    6,930
    召喚物傷害
    969
    召喚物護甲
    2,413
    EASHusbandMonsterConsumeSpirit
    action attack or cast time uses animation length [1]
    EGWildSpiritRevive
    可觸發
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance2"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    ControlZone
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedPhantasm/HusbandWifeSpiritsWild"] = {
        name = "Captured Soul",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EASHusbandMonsterConsumeSpirit",
            "EGWildSpiritRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandMonsterConsumeSpirit"] = {
        name = "EASHusbandMonsterConsumeSpirit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGWildSpiritRevive"] = {
        name = "EGWildSpiritRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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