Âme capturée
Mort-vivant
monster no drops or experience [1]
Captured Soul
SpectreY
Tagsghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
Vie
100%
Résistance
0 -30 75 0
Damage
100%
Précision
100%
Attack Distance
3 ~ 6
Temps d'attaque
1.755 Second
Damage Spread
±20%
Expérience
100%
Model Size
120%
Type
HusbandWifeSpiritPhantasm
Metadata
HusbandWifeSpirits
Niveau
68
Vie
7,757
2,413
Damage
233
Dégâts des sorts
233
Précision
2,464
Temps d'attaque
1.755
Expérience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
EASHusbandMonsterConsumeSpirit
action attack or cast time uses animation length [1]
GSHusbandWifeRevive
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
base deal no damage [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "MoveForced"
	basic_action = "ChangeToStance2"
}

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

ControlZone
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/ghost_soul.epk' );
	"

	on_death = "CancelAllStateTimers();"
}

Animated
{
	on_event_die =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/ghost_soul.epk' );
		CancelAllStateTimers();
	"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( suck, 0.066 );"
}

StateMachine
{
	on_timer_suck =
	"
		Call( update_positions );
		StartStateTimer( suck, 0.066 );
	"
}

Functions
{
	update_positions = "this.specific_object_position = this.sucker.GetPositionValues();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/HusbandWifeSpirits"] = {
    name = "Captured Soul",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSHusbandWifeRevive",
        "EASHusbandMonsterConsumeSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHusbandWifeRevive"] = {
    name = "GSHusbandWifeRevive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandMonsterConsumeSpirit"] = {
    name = "EASHusbandMonsterConsumeSpirit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Âme capturée
    Mort-vivant
    monster no drops or experience [1]
    Captured Soul
    SpectreY
    Tagsghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
    Vie
    100%
    Résistance
    0 -30 75 0
    Damage
    100%
    Précision
    100%
    Attack Distance
    3 ~ 6
    Temps d'attaque
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    120%
    Type
    HusbandWifeSpiritPhantasm
    Metadata
    HusbandWifeSpiritsWild
    Niveau
    68
    Vie
    7,757
    2,413
    Damage
    233
    Dégâts des sorts
    233
    Précision
    2,464
    Temps d'attaque
    1.755
    Expérience
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    EASHusbandMonsterConsumeSpirit
    action attack or cast time uses animation length [1]
    EGWildSpiritRevive
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance2"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    ControlZone
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedPhantasm/HusbandWifeSpiritsWild"] = {
        name = "Captured Soul",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EASHusbandMonsterConsumeSpirit",
            "EGWildSpiritRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandMonsterConsumeSpirit"] = {
        name = "EASHusbandMonsterConsumeSpirit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGWildSpiritRevive"] = {
        name = "EGWildSpiritRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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