포획한 영혼
monster no drops or experience [1]
Captured Soul
SpectreY
Tagsghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
생명력
100%
저항
0 -30 75 0
Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
3 ~ 6
공격 속도
1.755 Second
Damage Spread
±20%
경험치
100%
Model Size
120%
Type
HusbandWifeSpiritPhantasm
Metadata
HusbandWifeSpirits
레벨
68
생명력
7,757
방어도
3,451
회피
477
Damage
233
주문 피해
233
정확도
2,180
공격 속도
1.755
경험치
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
EASHusbandMonsterConsumeSpirit
action attack or cast time uses animation length [1]
GSHusbandWifeRevive
Triggerable, Spell, Damage
시전 속도: 1 초
base deal no damage [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "MoveForced"
	basic_action = "ChangeToStance2"
}

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

ControlZone
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/ghost_soul.epk' );
	"

	on_death = "CancelAllStateTimers();"
}

Animated
{
	on_event_die =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/ghost_soul.epk' );
		CancelAllStateTimers();
	"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( suck, 0.066 );"
}

StateMachine
{
	on_timer_suck =
	"
		Call( update_positions );
		StartStateTimer( suck, 0.066 );
	"
}

Functions
{
	update_positions = "this.specific_object_position = this.sucker.GetPositionValues();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/HusbandWifeSpirits"] = {
    name = "Captured Soul",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSHusbandWifeRevive",
        "EASHusbandMonsterConsumeSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHusbandWifeRevive"] = {
    name = "GSHusbandWifeRevive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandMonsterConsumeSpirit"] = {
    name = "EASHusbandMonsterConsumeSpirit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 포획한 영혼
    monster no drops or experience [1]
    Captured Soul
    SpectreY
    Tagsghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
    생명력
    100%
    저항
    0 -30 75 0
    Damage
    100%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    3 ~ 6
    공격 속도
    1.755 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    120%
    Type
    HusbandWifeSpiritPhantasm
    Metadata
    HusbandWifeSpiritsWild
    레벨
    68
    생명력
    7,757
    방어도
    3,451
    회피
    477
    Damage
    233
    주문 피해
    233
    정확도
    2,180
    공격 속도
    1.755
    경험치
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    EASHusbandMonsterConsumeSpirit
    action attack or cast time uses animation length [1]
    EGWildSpiritRevive
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance2"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    ControlZone
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedPhantasm/HusbandWifeSpiritsWild"] = {
        name = "Captured Soul",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EASHusbandMonsterConsumeSpirit",
            "EGWildSpiritRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandMonsterConsumeSpirit"] = {
        name = "EASHusbandMonsterConsumeSpirit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGWildSpiritRevive"] = {
        name = "EGWildSpiritRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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