Captured Soul
monster no drops or experience [1]
SpectreY
Tagsghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
Life
100%
Resistance
0 -30 75 0
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
3 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
Experience
100%
Model Size
120%
Type
HusbandWifeSpiritPhantasm
Metadata
HusbandWifeSpirits
Level
68
Life
7,757
Armour
3,451
Evasion Rating
477
Damage
233
Spell Damage
233
Accuracy
2,180
Attack Time
1.755
Experience
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
EASHusbandMonsterConsumeSpirit
action attack or cast time uses animation length [1]
GSHusbandWifeRevive
Triggerable, Spell, Damage
Cast Time: 1 sec
base deal no damage [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "MoveForced"
	basic_action = "ChangeToStance2"
}

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

ControlZone
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/ghost_soul.epk' );
	"

	on_death = "CancelAllStateTimers();"
}

Animated
{
	on_event_die =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/ghost_soul.epk' );
		CancelAllStateTimers();
	"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( suck, 0.066 );"
}

StateMachine
{
	on_timer_suck =
	"
		Call( update_positions );
		StartStateTimer( suck, 0.066 );
	"
}

Functions
{
	update_positions = "this.specific_object_position = this.sucker.GetPositionValues();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/HusbandWifeSpirits"] = {
    name = "Captured Soul",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSHusbandWifeRevive",
        "EASHusbandMonsterConsumeSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHusbandWifeRevive"] = {
    name = "GSHusbandWifeRevive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandMonsterConsumeSpirit"] = {
    name = "EASHusbandMonsterConsumeSpirit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Captured Soul
    monster no drops or experience [1]
    SpectreY
    Tagsghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
    Life
    100%
    Resistance
    0 -30 75 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    120%
    Type
    HusbandWifeSpiritPhantasm
    Metadata
    HusbandWifeSpiritsWild
    Level
    68
    Life
    7,757
    Armour
    3,451
    Evasion Rating
    477
    Damage
    233
    Spell Damage
    233
    Accuracy
    2,180
    Attack Time
    1.755
    Experience
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    EASHusbandMonsterConsumeSpirit
    action attack or cast time uses animation length [1]
    EGWildSpiritRevive
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance2"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    ControlZone
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedPhantasm/HusbandWifeSpiritsWild"] = {
        name = "Captured Soul",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EASHusbandMonsterConsumeSpirit",
            "EGWildSpiritRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandMonsterConsumeSpirit"] = {
        name = "EASHusbandMonsterConsumeSpirit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGWildSpiritRevive"] = {
        name = "EGWildSpiritRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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