風暴創造物手臂
創造物no movement speed [1]
Cyclonic Construct Arms
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
生命
150%
Energy Shield From Life
10%
+100%
抗性
傷害
150%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArms
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,636
4,826
708
1,164
傷害
350
法術傷害
350
命中
2,502
攻擊時間
1.5
經驗值
42,951
召喚物生命
10,395
Minion Energy Shield
1,040
召喚物傷害
1,453
召喚物護甲
9,652
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "Revive"
on_start_ChangeToStance1 =
"
UnlockOrientation();
MatchOrientation( parent );
"
on_start_ChangeToStance2 = "LockOrientation();"
}
Positioned
{
blocking = false
force_placement = true
}
StateMachine
{
define_shared_state =
"
remove_blood;
blood_party;
"
}
Transitionable {}
Functions
{
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );"
on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArms"] = {
name = "Cyclonic Construct Arms",
life = 1.5,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"GAVaalCyclonerSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalCyclonerSpin"] = {
name = "GAVaalCyclonerSpin",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"cannot_stun",
"attacks_inflict_bleeding_on_hit",
},
levels = {
[1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
no movement speed [1]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.force_placement | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, Revive |
| Actor.slow_animations_go_to_idle | false |
| Actor.on_start_ChangeToStance1 = | |
| Actor." | , |
| Actor.UnlockOrientation(); | |
| Actor.MatchOrientation( parent ); | |
| Actor.on_start_ChangeToStance2 | LockOrientation(); |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.remove_blood; | |
| StateMachine.blood_party; | |
| Functions.fix_orientation = | |
| Functions." | , |
| Functions./* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ | |
| Functions.this.temp_anim_orientation | arg1;, null; |
| Functions.AddOnActionEnd( | |
| Functions.SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); | |
| Functions.PlayAnimationType( Idle, 1.0, 0, 0 ); | |
| Functions.}, true ); |
風暴創造物手臂
創造物no movement speed [1]
Cyclonic Construct Arms
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
生命
150%
Energy Shield From Life
10%
+100%
抗性
傷害
150%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArmsSpawned
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,636
4,826
708
1,164
傷害
350
法術傷害
350
命中
2,502
攻擊時間
1.5
經驗值
42,951
召喚物生命
10,395
Minion Energy Shield
1,040
召喚物傷害
1,453
召喚物護甲
9,652
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "Revive"
on_start_ChangeToStance1 =
"
UnlockOrientation();
MatchOrientation( parent );
"
on_start_ChangeToStance2 = "LockOrientation();"
}
Positioned
{
blocking = false
force_placement = true
}
StateMachine
{
define_shared_state =
"
remove_blood;
blood_party;
"
}
Transitionable {}
Functions
{
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );"
on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArmsSpawned"] = {
name = "Cyclonic Construct Arms",
life = 1.5,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"GAVaalCyclonerSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalCyclonerSpin"] = {
name = "GAVaalCyclonerSpin",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"cannot_stun",
"attacks_inflict_bleeding_on_hit",
},
levels = {
[1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
no movement speed [1]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
旋風構裝臂
創造物no movement speed [1]
Cyclonic Construct Arms
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
生命
150%
Energy Shield From Life
10%
+100%
抗性
傷害
150%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArmsIncursion
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,636
4,826
708
1,164
傷害
350
法術傷害
350
命中
2,502
攻擊時間
1.5
經驗值
42,951
召喚物生命
10,395
Minion Energy Shield
1,040
召喚物傷害
1,453
召喚物護甲
9,652
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Constructs/VaalCycloneConstructArmsIncursion"] = {
name = "Cyclonic Construct Arms",
life = 1.5,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"GAVaalCyclonerSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalCyclonerSpin"] = {
name = "GAVaalCyclonerSpin",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"cannot_stun",
"attacks_inflict_bleeding_on_hit",
},
levels = {
[1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
no movement speed [1]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.