Brazos del constructo ciclónico
no movement speed [1]
Cyclonic Construct Arms
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Vida
150%
Energy Shield From Life
10%
Armadura
+100%
Resistencia
0
0
-30
0
Damage
150%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 14
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
10,472
Armadura
6,902
Evasión
477
Escudo de energía
1,164
Damage
350
Daño de hechizos
350
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
42,951
Minion Life
15,228
Minion Energy Shield
1,692
Minion Damage
2,845
Minion Armour
13,804
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAVaalCyclonerSpin
Triggerable, Attack
Base Damage: 280–420
Probabilidad de impacto crítico: 5%
Daño de ataque: 15%
Tiempo de ataque: 1.5 seg
Tus impactos no pueden aturdir a los enemigos
Inflige un 85% menos de daño de ataques
Aplica sangrado
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" on_start_ChangeToStance1 = " UnlockOrientation(); MatchOrientation( parent ); " on_start_ChangeToStance2 = "LockOrientation();" } Positioned { blocking = false force_placement = true } StateMachine { define_shared_state = " remove_blood; blood_party; " } Transitionable {} Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArms"] = { name = "Cyclonic Construct Arms", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GAVaalCyclonerSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GAVaalCyclonerSpin"] = { name = "GAVaalCyclonerSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cannot_stun", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Brazos del constructo ciclónico
no movement speed [1]
Cyclonic Construct Arms
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Vida
150%
Energy Shield From Life
10%
Armadura
+100%
Resistencia
0
0
-30
0
Damage
150%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 14
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArmsSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
10,472
Armadura
6,902
Evasión
477
Escudo de energía
1,164
Damage
350
Daño de hechizos
350
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
42,951
Minion Life
15,228
Minion Energy Shield
1,692
Minion Damage
2,845
Minion Armour
13,804
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAVaalCyclonerSpin
Triggerable, Attack
Base Damage: 280–420
Probabilidad de impacto crítico: 5%
Daño de ataque: 15%
Tiempo de ataque: 1.5 seg
Tus impactos no pueden aturdir a los enemigos
Inflige un 85% menos de daño de ataques
Aplica sangrado
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" on_start_ChangeToStance1 = " UnlockOrientation(); MatchOrientation( parent ); " on_start_ChangeToStance2 = "LockOrientation();" } Positioned { blocking = false force_placement = true } StateMachine { define_shared_state = " remove_blood; blood_party; " } Transitionable {} Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArmsSpawned"] = { name = "Cyclonic Construct Arms", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GAVaalCyclonerSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GAVaalCyclonerSpin"] = { name = "GAVaalCyclonerSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cannot_stun", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.