Braços do Construto Ciclônico
no movement speed [1]
Cyclonic Construct Arms
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Vida
150%
Energy Shield From Life
10%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,636
Armadura
6,902
Evasão
477
Energy Shield
776
Damage
350
Dano Mágico
350
Precisão
1,090
Attack Time
1.5
Experiência
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAVaalCyclonerSpin
Triggerable, Attack
Base Damage: 280–420
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 15%
Attack Time: 1.5 seg
Seus Acertos não podem Atordoar Inimigos
Causa 85% menos Dano de Ataque
Causa Sangramento
is area damage [1]
Causa 85% menos Dano de Ataque
Causa Sangramento
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" on_start_ChangeToStance1 = " UnlockOrientation(); MatchOrientation( parent ); " on_start_ChangeToStance2 = "LockOrientation();" } Positioned { blocking = false force_placement = true } StateMachine { define_shared_state = " remove_blood; blood_party; " } Transitionable {} Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArms"] = { name = "Cyclonic Construct Arms", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GAVaalCyclonerSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GAVaalCyclonerSpin"] = { name = "GAVaalCyclonerSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cannot_stun", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Braços do Construto Ciclônico
no movement speed [1]
Cyclonic Construct Arms
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Vida
150%
Energy Shield From Life
10%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArmsSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,636
Armadura
6,902
Evasão
477
Energy Shield
776
Damage
350
Dano Mágico
350
Precisão
1,090
Attack Time
1.5
Experiência
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAVaalCyclonerSpin
Triggerable, Attack
Base Damage: 280–420
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 15%
Attack Time: 1.5 seg
Seus Acertos não podem Atordoar Inimigos
Causa 85% menos Dano de Ataque
Causa Sangramento
is area damage [1]
Causa 85% menos Dano de Ataque
Causa Sangramento
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" on_start_ChangeToStance1 = " UnlockOrientation(); MatchOrientation( parent ); " on_start_ChangeToStance2 = "LockOrientation();" } Positioned { blocking = false force_placement = true } StateMachine { define_shared_state = " remove_blood; blood_party; " } Transitionable {} Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArmsSpawned"] = { name = "Cyclonic Construct Arms", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GAVaalCyclonerSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GAVaalCyclonerSpin"] = { name = "GAVaalCyclonerSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cannot_stun", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |