Braços do Construto Ciclônico
Construtono movement speed [1]
Cyclonic Construct Arms
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Vida
150%
Energy Shield From Life
10%
+100%
Resistência
Damage
150%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
10,472
4,826
708
1,164
Damage
350
Dano Mágico
350
Precisão
2,464
Tempo de Ataque
1.5
Experiência
42,951
Minion Life
9,356
Minion Energy Shield
1,040
Minion Damage
1,453
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAVaalCyclonerSpin
Triggerable, Attack
Base Damage: 280–420
Chance de Acerto Crítico: 5%
Dano de Ataque: 15%
Tempo de Ataque: 1.5 seg
Seus Acertos não podem Atordoar Inimigos
Causa 85% menos Dano com Ataque
Causa Sangramento
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "Revive"
on_start_ChangeToStance1 =
"
UnlockOrientation();
MatchOrientation( parent );
"
on_start_ChangeToStance2 = "LockOrientation();"
}
Positioned
{
blocking = false
force_placement = true
}
StateMachine
{
define_shared_state =
"
remove_blood;
blood_party;
"
}
Transitionable {}
Functions
{
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );"
on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArms"] = {
name = "Cyclonic Construct Arms",
life = 1.5,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"GAVaalCyclonerSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalCyclonerSpin"] = {
name = "GAVaalCyclonerSpin",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"cannot_stun",
"attacks_inflict_bleeding_on_hit",
},
levels = {
[1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
no movement speed [1]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
Braços do Construto Ciclônico
Construtono movement speed [1]
Cyclonic Construct Arms
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Vida
150%
Energy Shield From Life
10%
+100%
Resistência
Damage
150%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArmsSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
10,472
4,826
708
1,164
Damage
350
Dano Mágico
350
Precisão
2,464
Tempo de Ataque
1.5
Experiência
42,951
Minion Life
9,356
Minion Energy Shield
1,040
Minion Damage
1,453
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAVaalCyclonerSpin
Triggerable, Attack
Base Damage: 280–420
Chance de Acerto Crítico: 5%
Dano de Ataque: 15%
Tempo de Ataque: 1.5 seg
Seus Acertos não podem Atordoar Inimigos
Causa 85% menos Dano com Ataque
Causa Sangramento
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "Revive"
on_start_ChangeToStance1 =
"
UnlockOrientation();
MatchOrientation( parent );
"
on_start_ChangeToStance2 = "LockOrientation();"
}
Positioned
{
blocking = false
force_placement = true
}
StateMachine
{
define_shared_state =
"
remove_blood;
blood_party;
"
}
Transitionable {}
Functions
{
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );"
on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArmsSpawned"] = {
name = "Cyclonic Construct Arms",
life = 1.5,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"GAVaalCyclonerSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalCyclonerSpin"] = {
name = "GAVaalCyclonerSpin",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"cannot_stun",
"attacks_inflict_bleeding_on_hit",
},
levels = {
[1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
no movement speed [1]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.