Bras de fabrication cyclonique
no movement speed [1]
Cyclonic Construct Arms
SpectreY
Tags2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
Vie
150%
Energy Shield From Life
10%
Armure
+100%
Ailment Threshold
%
Résistance
0 0 -30 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArms
Niveau
68
Vie
11,636
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
350
Dégâts des sorts
350
Précision
0
Attack Time
1.5
Expérience
42,951
GAVaalCyclonerSpin
Triggerable, Attack
Base Damage: 280–420
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 15%
Attack Time: 1.5 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
85% de Perte de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Revive"

	on_start_ChangeToStance1 =
	"
		UnlockOrientation();
		MatchOrientation( parent );
	"

	on_start_ChangeToStance2 = "LockOrientation();"
}

Positioned
{
	blocking = false
	force_placement = true
}

StateMachine
{
	define_shared_state =
	"
		remove_blood;
		blood_party;
	"
}

Transitionable {}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
			this.temp_anim_orientation = null;
		}, true );
	"

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );"
	on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArms"] = {
    name = "Cyclonic Construct Arms",
    life = 1.5,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GAVaalCyclonerSpin",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalCyclonerSpin"] = {
    name = "GAVaalCyclonerSpin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "cannot_stun",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
no movement speed [1]
IdStanceSalmon
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • no movement speed Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Bras de fabrication cyclonique
    no movement speed [1]
    Cyclonic Construct Arms
    SpectreY
    Tags2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
    Vie
    150%
    Energy Shield From Life
    10%
    Armure
    +100%
    Ailment Threshold
    %
    Résistance
    0 0 -30 0
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    VaalCycloneConstruct
    Metadata
    VaalCycloneConstructArmsSpawned
    Niveau
    68
    Vie
    11,636
    Armure
    3,451
    Évasion
    477
    Bouclier d'énergie
    0
    Damage
    350
    Dégâts des sorts
    350
    Précision
    0
    Attack Time
    1.5
    Expérience
    42,951
    GAVaalCyclonerSpin
    Triggerable, Attack
    Base Damage: 280–420
    Chances de [Critical|Touche critique]: 5%
    Dégâts d'Attaque: 15%
    Attack Time: 1.5 sec.
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    85% de Perte de Dégâts d'Attaque
    Inflige le Saignement
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Revive"
    
    	on_start_ChangeToStance1 =
    	"
    		UnlockOrientation();
    		MatchOrientation( parent );
    	"
    
    	on_start_ChangeToStance2 = "LockOrientation();"
    }
    
    Positioned
    {
    	blocking = false
    	force_placement = true
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		remove_blood;
    		blood_party;
    	"
    }
    
    Transitionable {}
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    			this.temp_anim_orientation = null;
    		}, true );
    	"
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );"
    	on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArmsSpawned"] = {
        name = "Cyclonic Construct Arms",
        life = 1.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "GAVaalCyclonerSpin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalCyclonerSpin"] = {
        name = "GAVaalCyclonerSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cannot_stun",
            "attacks_inflict_bleeding_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    no movement speed [1]
    IdStanceSalmon
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no movement speed Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1