Bras de fabrication cyclonique
no movement speed [1]
Cyclonic Construct Arms
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Vie
150%
Energy Shield From Life
10%
Armure
+100%
Ailment Threshold
%
Résistance
0
0
-30
0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,636
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
350
Dégâts des sorts
350
Précision
0
Attack Time
1.5
Expérience
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAVaalCyclonerSpin
Triggerable, Attack
Base Damage: 280–420
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 15%
Attack Time: 1.5 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
85% de Perte de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
85% de Perte de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" on_start_ChangeToStance1 = " UnlockOrientation(); MatchOrientation( parent ); " on_start_ChangeToStance2 = "LockOrientation();" } Positioned { blocking = false force_placement = true } StateMachine { define_shared_state = " remove_blood; blood_party; " } Transitionable {} Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArms"] = { name = "Cyclonic Construct Arms", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GAVaalCyclonerSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GAVaalCyclonerSpin"] = { name = "GAVaalCyclonerSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cannot_stun", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Bras de fabrication cyclonique
no movement speed [1]
Cyclonic Construct Arms
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Vie
150%
Energy Shield From Life
10%
Armure
+100%
Ailment Threshold
%
Résistance
0
0
-30
0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArmsSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,636
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
350
Dégâts des sorts
350
Précision
0
Attack Time
1.5
Expérience
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAVaalCyclonerSpin
Triggerable, Attack
Base Damage: 280–420
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 15%
Attack Time: 1.5 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
85% de Perte de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
85% de Perte de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" on_start_ChangeToStance1 = " UnlockOrientation(); MatchOrientation( parent ); " on_start_ChangeToStance2 = "LockOrientation();" } Positioned { blocking = false force_placement = true } StateMachine { define_shared_state = " remove_blood; blood_party; " } Transitionable {} Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArmsSpawned"] = { name = "Cyclonic Construct Arms", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GAVaalCyclonerSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GAVaalCyclonerSpin"] = { name = "GAVaalCyclonerSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cannot_stun", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |