회오리바람 구조물 팔
no movement speed [1]
Cyclonic Construct Arms
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
생명력
150%
Energy Shield From Life
10%
방어도
+100%
Ailment Threshold
%
저항
0
0
-30
0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,636
방어도
3,451
회피
477
에너지 보호막
0
Damage
350
주문 피해
350
정확도
0
Attack Time
1.5
경험치
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAVaalCyclonerSpin
Triggerable, Attack
Base Damage: 280–420
[Critical|치명타 명중] 확률: 5%
공격 피해: 15%
Attack Time: 1.5 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 공격 피해 85% 감폭
출혈 유발
is area damage [1]
주는 공격 피해 85% 감폭
출혈 유발
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" on_start_ChangeToStance1 = " UnlockOrientation(); MatchOrientation( parent ); " on_start_ChangeToStance2 = "LockOrientation();" } Positioned { blocking = false force_placement = true } StateMachine { define_shared_state = " remove_blood; blood_party; " } Transitionable {} Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArms"] = { name = "Cyclonic Construct Arms", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GAVaalCyclonerSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GAVaalCyclonerSpin"] = { name = "GAVaalCyclonerSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cannot_stun", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
회오리바람 구조물 팔
no movement speed [1]
Cyclonic Construct Arms
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
생명력
150%
Energy Shield From Life
10%
방어도
+100%
Ailment Threshold
%
저항
0
0
-30
0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructArmsSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,636
방어도
3,451
회피
477
에너지 보호막
0
Damage
350
주문 피해
350
정확도
0
Attack Time
1.5
경험치
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAVaalCyclonerSpin
Triggerable, Attack
Base Damage: 280–420
[Critical|치명타 명중] 확률: 5%
공격 피해: 15%
Attack Time: 1.5 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 공격 피해 85% 감폭
출혈 유발
is area damage [1]
주는 공격 피해 85% 감폭
출혈 유발
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" on_start_ChangeToStance1 = " UnlockOrientation(); MatchOrientation( parent ); " on_start_ChangeToStance2 = "LockOrientation();" } Positioned { blocking = false force_placement = true } StateMachine { define_shared_state = " remove_blood; blood_party; " } Transitionable {} Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_blood_party_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" on_state_blood_party_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CycloningConstruct/epk/bloody.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructArmsSpawned"] = { name = "Cyclonic Construct Arms", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GAVaalCyclonerSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GAVaalCyclonerSpin"] = { name = "GAVaalCyclonerSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cannot_stun", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |