實驗野豬
野獸
攻擊25% 機率造成流血
Experimental Boar
SpectreY
Tagsbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Packs
  • 實驗靈長類, 實驗野豬
  • 生命
    170%
    抗性
    0 30 0 0
    傷害
    170%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    7 ~ 13
    攻擊時間
    1.065 Second
    Damage Spread
    ±20%
    經驗值
    170%
    Model Size
    100%
    Type
    GoreCharger
    Metadata
    GoreChargerExperiment
    等級
    68
    生命
    13,187
    傷害
    396
    法術傷害
    396
    命中
    2,502
    攻擊時間
    1.065
    經驗值
    48,678
    召喚物生命
    11,781
    召喚物傷害
    1,647
    召喚物護甲
    4,585
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 317—476
    暴擊率: 5%
    攻擊時間: 1.065 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoreChargerChargeIncursion
    攻擊, 近戰, 近戰單一目標, 位移, 快行, AttackInPlace
    圓盾衝鋒
    Base Damage: 317—476
    暴擊率: 5%
    攻擊傷害: 143%
    攻擊時間: 1.065 秒
    冷卻時間: 6 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    造成 43% 更多攻擊傷害
    60% 的物理傷害轉換冰冷傷害
    增加 92% 移動速度
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    CGESpiritTurtleChilledGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    施放時間: 1 秒
    active skill area of effect radius +% final [-15]
    base skill effect duration [4000]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/GoreChargerExperiment"] = {
        name = "Experimental Boar",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGESpiritTurtleChilledGround",
            "GoreChargerChargeIncursion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGESpiritTurtleChilledGround"] = {
        name = "CGESpiritTurtleChilledGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoreChargerChargeIncursion"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "ignores_proximity_shield",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {92, 60, baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻擊25% 機率造成流血
    FamilyCausesBleeding
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed 物理 攻擊 異常狀態
    Edit

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