Jabalí experimental
Bestia
Los ataques tienen un 25% de probabilidad de aplicar sangrado
Experimental Boar
SpectreY
Tagsbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Packs
  • Primate experimental, Jabalí experimental
  • Vida
    170%
    Resistencia
    0 30 0 0
    Damage
    170%
    Precisión
    100%
    Attack Distance
    7 ~ 13
    Tiempo de ataque
    1.065 Second
    Damage Spread
    ±20%
    Experiencia
    170%
    Model Size
    100%
    Type
    GoreCharger
    Metadata
    GoreChargerExperiment
    Nivel
    68
    Vida
    13,187
    Damage
    396
    Daño de hechizos
    396
    Precisión
    2,502
    Tiempo de ataque
    1.065
    Experiencia
    48,678
    Minion Life
    11,781
    Minion Damage
    1,647
    Minion Armour
    4,585
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 317—476
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.065 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoreChargerChargeIncursion
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    Table Charge
    Base Damage: 317—476
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 143%
    Tiempo de ataque: 1.065 seg
    Tiempo de recarga: 6 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    Inflige un 43% más de daño de ataques
    Convierte el 60% del daño físico en daño de hielo
    Velocidad de movimiento aumentada un 92%
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    CGESpiritTurtleChilledGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    active skill area of effect radius +% final [-15]
    base skill effect duration [4000]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/GoreChargerExperiment"] = {
        name = "Experimental Boar",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGESpiritTurtleChilledGround",
            "GoreChargerChargeIncursion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGESpiritTurtleChilledGround"] = {
        name = "CGESpiritTurtleChilledGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoreChargerChargeIncursion"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "ignores_proximity_shield",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {92, 60, baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los ataques tienen un 25% de probabilidad de aplicar sangrado
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed physical attack ailment
    Edit

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