실험적인 멧돼지
야수
공격25%의 확률로 출혈 유발
Experimental Boar
SpectreY
Tagsbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Packs
  • 실험적인 영장류, 실험적인 멧돼지
  • 생명력
    170%
    저항
    0 30 0 0
    Damage
    170%
    정확도
    100%
    Attack Distance
    7 ~ 13
    공격 속도
    1.065 Second
    Damage Spread
    ±20%
    경험치
    170%
    Model Size
    100%
    Type
    GoreCharger
    Metadata
    GoreChargerExperiment
    레벨
    68
    생명력
    13,187
    Damage
    396
    주문 피해
    396
    정확도
    2,502
    공격 속도
    1.065
    경험치
    48,678
    Minion Life
    11,781
    Minion Damage
    1,647
    Minion Armour
    4,585
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 317—476
    치명타 명중 확률: 5%
    공격 속도: 1.065 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoreChargerChargeIncursion
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    탁자 돌진
    Base Damage: 317—476
    치명타 명중 확률: 5%
    공격 피해: 143%
    공격 속도: 1.065 초
    재사용 대기시간: 6 초
    단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
    주는 공격 피해 43% 증폭
    물리 피해의 60%를 냉기 피해로 전환
    이동 속도 92% 증가
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    CGESpiritTurtleChilledGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    시전 속도: 1 초
    active skill area of effect radius +% final [-15]
    base skill effect duration [4000]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/GoreChargerExperiment"] = {
        name = "Experimental Boar",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGESpiritTurtleChilledGround",
            "GoreChargerChargeIncursion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGESpiritTurtleChilledGround"] = {
        name = "CGESpiritTurtleChilledGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoreChargerChargeIncursion"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "ignores_proximity_shield",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {92, 60, baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    공격25%의 확률로 출혈 유발
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed 물리 공격 상태 이상
    Edit

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