Furia
Fury
SpectreY
Tagsdemon, medium_movement, Unarmed_onhit_audio
Packs
  • Furia, Rencor
  • Vida
    160%
    Resistencia
    0 0 0 0
    Damage
    160%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    5 ~ 14
    Tiempo de ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    160%
    Model Size
    125%
    Type
    DeliriumMinion5
    Metadata
    DeliriumMinion5_
    Nivel
    68
    Vida
    12,411
    Armadura
    2,413
    Evasión
    477
    Damage
    373
    Daño de hechizos
    373
    Precisión
    2,180
    Tiempo de ataque
    1.17
    Experiencia
    45,814
    Minion Life
    10,610
    Minion Damage
    831
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 298–448
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.17 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionAttackDeliriumMinionTripleSlam
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    DeliriumMinionPhysSlamCircleSmall
    Triggerable, Attack
    Base Damage: 298–448
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.17 seg
    Inflige un 25% más de daño de ataques
    is area damage [1]
    DeliriumMinionPhysSlamCircleBig
    Triggerable, Attack
    Base Damage: 298–448
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 160%
    Tiempo de ataque: 1.17 seg
    Inflige un 60% más de daño de ataques
    is area damage [1]
    DeliriumMinionPhysSlamCircleRectangle
    Triggerable, Attack
    Base Damage: 298–448
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 180%
    Tiempo de ataque: 1.17 seg
    Inflige un 80% más de daño de ataques
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion5_"] = {
        name = "Fury",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionAttackDeliriumMinionTripleSlam",
            "DeliriumMinionPhysSlamCircleSmall",
            "DeliriumMinionPhysSlamCircleBig",
            "DeliriumMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumMinionTripleSlam"] = {
        name = "EmptyActionAttackDeliriumMinionTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleSmall"] = {
        name = "DeliriumMinionPhysSlamCircleSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleBig"] = {
        name = "DeliriumMinionPhysSlamCircleBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleRectangle"] = {
        name = "DeliriumMinionPhysSlamCircleRectangle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Furia
    Fury
    SpectreY
    Tagsdemon, medium_movement, Unarmed_onhit_audio
    Vida
    160%
    Resistencia
    0 0 0 0
    Damage
    160%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    5 ~ 14
    Tiempo de ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    160%
    Model Size
    125%
    Type
    DeliriumMinion5
    Metadata
    DeliriumMinionEssence5
    Nivel
    68
    Vida
    12,411
    Armadura
    2,413
    Evasión
    477
    Damage
    373
    Daño de hechizos
    373
    Precisión
    2,180
    Tiempo de ataque
    1.17
    Experiencia
    45,814
    Minion Life
    10,610
    Minion Damage
    831
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 298–448
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.17 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionAttackDeliriumMinionTripleSlam
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    DeliriumMinionPhysSlamCircleSmall
    Triggerable, Attack
    Base Damage: 298–448
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.17 seg
    Inflige un 25% más de daño de ataques
    is area damage [1]
    DeliriumMinionPhysSlamCircleBig
    Triggerable, Attack
    Base Damage: 298–448
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 160%
    Tiempo de ataque: 1.17 seg
    Inflige un 60% más de daño de ataques
    is area damage [1]
    DeliriumMinionPhysSlamCircleRectangle
    Triggerable, Attack
    Base Damage: 298–448
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 180%
    Tiempo de ataque: 1.17 seg
    Inflige un 80% más de daño de ataques
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence5"] = {
        name = "Fury",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionAttackDeliriumMinionTripleSlam",
            "DeliriumMinionPhysSlamCircleSmall",
            "DeliriumMinionPhysSlamCircleBig",
            "DeliriumMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumMinionTripleSlam"] = {
        name = "EmptyActionAttackDeliriumMinionTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleSmall"] = {
        name = "DeliriumMinionPhysSlamCircleSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleBig"] = {
        name = "DeliriumMinionPhysSlamCircleBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleRectangle"] = {
        name = "DeliriumMinionPhysSlamCircleRectangle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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