Furor
Demônio
Fury
| Spectre | |
|---|---|
| Tags | demon, medium_movement, Unarmed_onhit_audio |
| Packs |
Vida
160%
Resistência
Damage
160%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 14
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
160%
Model Size
125%
Type
DeliriumMinion5
Metadata
DeliriumMinion5_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
13,211
2,413
708
Damage
373
Dano Mágico
373
Precisão
2,502
Tempo de Ataque
1.17
Experiência
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 298—448
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionAttackDeliriumMinionTripleSlam
Attack
Base Damage: 298—448
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
Tempo de Recarga: 10 s
action attack or cast time uses animation length [1]
DeliriumMinionPhysSlamCircleSmall
Triggerable, Attack, AttackInPlace
Base Damage: 298—448
Chance de Golpe Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 1.17 s
Causa +25% de dano de ataque
is area damage [1]
DeliriumMinionPhysSlamCircleBig
Triggerable, Attack, AttackInPlace
Base Damage: 298—448
Chance de Golpe Crítico: 5%
Dano de Ataque: 160%
Tempo de Ataque: 1.17 s
Causa +60% de dano de ataque
is area damage [1]
DeliriumMinionPhysSlamCircleRectangle
Triggerable, Attack, AttackInPlace
Base Damage: 298—448
Chance de Golpe Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 1.17 s
Causa +80% de dano de ataque
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 4033
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion5_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Fury",
life = 1.6,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"EmptyActionAttackDeliriumMinionTripleSlam",
"DeliriumMinionPhysSlamCircleSmall",
"DeliriumMinionPhysSlamCircleBig",
"DeliriumMinionPhysSlamCircleRectangle",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumMinionTripleSlam"] = {
name = "EmptyActionAttackDeliriumMinionTripleSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionPhysSlamCircleSmall"] = {
name = "DeliriumMinionPhysSlamCircleSmall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionPhysSlamCircleBig"] = {
name = "DeliriumMinionPhysSlamCircleBig",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionPhysSlamCircleRectangle"] = {
name = "DeliriumMinionPhysSlamCircleRectangle",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Furor
Demônio
Fury
| Spectre | |
|---|---|
| Tags | demon, medium_movement, Unarmed_onhit_audio |
Vida
160%
Resistência
Damage
160%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 14
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
160%
Model Size
125%
Type
DeliriumMinion5
Metadata
DeliriumMinionEssence5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
13,211
2,413
708
Damage
373
Dano Mágico
373
Precisão
2,502
Tempo de Ataque
1.17
Experiência
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 298—448
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionAttackDeliriumMinionTripleSlam
Attack
Base Damage: 298—448
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
Tempo de Recarga: 10 s
action attack or cast time uses animation length [1]
DeliriumMinionPhysSlamCircleSmall
Triggerable, Attack, AttackInPlace
Base Damage: 298—448
Chance de Golpe Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 1.17 s
Causa +25% de dano de ataque
is area damage [1]
DeliriumMinionPhysSlamCircleBig
Triggerable, Attack, AttackInPlace
Base Damage: 298—448
Chance de Golpe Crítico: 5%
Dano de Ataque: 160%
Tempo de Ataque: 1.17 s
Causa +60% de dano de ataque
is area damage [1]
DeliriumMinionPhysSlamCircleRectangle
Triggerable, Attack, AttackInPlace
Base Damage: 298—448
Chance de Golpe Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 1.17 s
Causa +80% de dano de ataque
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 4033
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence5"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Fury",
life = 1.6,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"EmptyActionAttackDeliriumMinionTripleSlam",
"DeliriumMinionPhysSlamCircleSmall",
"DeliriumMinionPhysSlamCircleBig",
"DeliriumMinionPhysSlamCircleRectangle",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumMinionTripleSlam"] = {
name = "EmptyActionAttackDeliriumMinionTripleSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionPhysSlamCircleSmall"] = {
name = "DeliriumMinionPhysSlamCircleSmall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionPhysSlamCircleBig"] = {
name = "DeliriumMinionPhysSlamCircleBig",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionPhysSlamCircleRectangle"] = {
name = "DeliriumMinionPhysSlamCircleRectangle",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Furor
Demônio
Fury
| Spectre | |
|---|---|
| Tags | Claw_onhit_audio, demon, very_fast_movement |
Vida
100%
Resistência
Damage
100%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
250%
Type
DeliriumMinionFury
Metadata
DeliriumMinionFury
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
708
Damage
233
Dano Mágico
233
Precisão
2,502
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTFuryCascadeSlamPlacement
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
spell maximum action distance +% [60]
GAFuryCascadeSlam
Triggerable, Attack, AttackInPlace
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 1.5 s
Causa +40% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAFuryCascadeSlamEnd
Triggerable, Attack, AttackInPlace
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 1.5 s
Causa +40% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
CGETangmazuMinionSlamBurn
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
Causa 239.1 de dano de fogo por segundo
active skill area of effect radius +% final [-50]
base skill effect duration [1500]
ground fire art variation [1017]
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeliriumTangmazu/Minions/DeliriumMinionFury"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Fury",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"CGETangmazuMinionSlamBurn",
"GAFuryCascadeSlam",
"GAFuryCascadeSlamEnd",
"GTFuryCascadeSlamPlacement",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGETangmazuMinionSlamBurn"] = {
name = "CGETangmazuMinionSlamBurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"ground_fire_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {1, 1017, -50, 1500, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFuryCascadeSlam"] = {
name = "GAFuryCascadeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFuryCascadeSlamEnd"] = {
name = "GAFuryCascadeSlamEnd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTFuryCascadeSlamPlacement"] = {
name = "GTFuryCascadeSlamPlacement",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












