Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Fury
CategoryDemonDemon
Spectre
Tagsdemon, medium_movement, Unarmed_onhit_audio
Packs
  • Fury, Spite
  • Life
    160%
    Resistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    160%
    Accuracy
    100%
    5%
    Attack Distance
    5 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experience
    160%
    Model Size
    125%
    Type
    DeliriumMinion5
    Metadata
    DeliriumMinion5_
    Spectre Reservation
    71%
    Companion Reservation
    37.8%
    Level
    68
    Life
    13,211
    Armour
    2,413
    Evasion Rating
    708
    Damage
    373
    Spell Damage
    373
    Accuracy
    2,502
    Attack Time
    1.17
    Experience
    45,814
    Minion Life
    11,088
    Minion Damage
    1,550
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 298448
    Critical Hit Chance: 5%
    Attack Time: 1.17 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionAttackDeliriumMinionTripleSlam
    Attack
    Base Damage: 298448
    Critical Hit Chance: 5%
    Attack Time: 1.17 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    DeliriumMinionPhysSlamCircleSmall
    Triggerable, Attack, AttackInPlace
    Base Damage: 298448
    Critical Hit Chance: 5%
    Attack Damage: 125%
    Attack Time: 1.17 sec
    Deals 25% more Attack damage
    is area damage [1]
    DeliriumMinionPhysSlamCircleBig
    Triggerable, Attack, AttackInPlace
    Base Damage: 298448
    Critical Hit Chance: 5%
    Attack Damage: 160%
    Attack Time: 1.17 sec
    Deals 60% more Attack damage
    is area damage [1]
    DeliriumMinionPhysSlamCircleRectangle
    Triggerable, Attack, AttackInPlace
    Base Damage: 298448
    Critical Hit Chance: 5%
    Attack Damage: 180%
    Attack Time: 1.17 sec
    Deals 80% more Attack damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4033
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion5_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fury",
        life = 1.6,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionAttackDeliriumMinionTripleSlam",
            "DeliriumMinionPhysSlamCircleSmall",
            "DeliriumMinionPhysSlamCircleBig",
            "DeliriumMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumMinionTripleSlam"] = {
        name = "EmptyActionAttackDeliriumMinionTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleSmall"] = {
        name = "DeliriumMinionPhysSlamCircleSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleBig"] = {
        name = "DeliriumMinionPhysSlamCircleBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleRectangle"] = {
        name = "DeliriumMinionPhysSlamCircleRectangle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Fury
    CategoryDemonDemon
    Spectre
    Tagsdemon, medium_movement, Unarmed_onhit_audio
    Life
    160%
    Resistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    160%
    Accuracy
    100%
    5%
    Attack Distance
    5 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experience
    160%
    Model Size
    125%
    Type
    DeliriumMinion5
    Metadata
    DeliriumMinionEssence5
    Spectre Reservation
    71%
    Companion Reservation
    37.8%
    Level
    68
    Life
    13,211
    Armour
    2,413
    Evasion Rating
    708
    Damage
    373
    Spell Damage
    373
    Accuracy
    2,502
    Attack Time
    1.17
    Experience
    45,814
    Minion Life
    11,088
    Minion Damage
    1,550
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 298448
    Critical Hit Chance: 5%
    Attack Time: 1.17 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionAttackDeliriumMinionTripleSlam
    Attack
    Base Damage: 298448
    Critical Hit Chance: 5%
    Attack Time: 1.17 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    DeliriumMinionPhysSlamCircleSmall
    Triggerable, Attack, AttackInPlace
    Base Damage: 298448
    Critical Hit Chance: 5%
    Attack Damage: 125%
    Attack Time: 1.17 sec
    Deals 25% more Attack damage
    is area damage [1]
    DeliriumMinionPhysSlamCircleBig
    Triggerable, Attack, AttackInPlace
    Base Damage: 298448
    Critical Hit Chance: 5%
    Attack Damage: 160%
    Attack Time: 1.17 sec
    Deals 60% more Attack damage
    is area damage [1]
    DeliriumMinionPhysSlamCircleRectangle
    Triggerable, Attack, AttackInPlace
    Base Damage: 298448
    Critical Hit Chance: 5%
    Attack Damage: 180%
    Attack Time: 1.17 sec
    Deals 80% more Attack damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4033
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence5"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fury",
        life = 1.6,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionAttackDeliriumMinionTripleSlam",
            "DeliriumMinionPhysSlamCircleSmall",
            "DeliriumMinionPhysSlamCircleBig",
            "DeliriumMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumMinionTripleSlam"] = {
        name = "EmptyActionAttackDeliriumMinionTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleSmall"] = {
        name = "DeliriumMinionPhysSlamCircleSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleBig"] = {
        name = "DeliriumMinionPhysSlamCircleBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleRectangle"] = {
        name = "DeliriumMinionPhysSlamCircleRectangle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Fury
    CategoryDemonDemon
    Spectre
    TagsClaw_onhit_audio, demon, very_fast_movement
    Life
    100%
    Resistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    250%
    Type
    DeliriumMinionFury
    Metadata
    DeliriumMinionFury
    Spectre Reservation
    50%
    Companion Reservation
    30%
    Level
    68
    Life
    8,257
    Armour
    2,413
    Evasion Rating
    708
    Damage
    233
    Spell Damage
    233
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 186280
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GTFuryCascadeSlamPlacement
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [60]
    GAFuryCascadeSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 186280
    Critical Hit Chance: 5%
    Attack Damage: 140%
    Attack Time: 1.5 sec
    Deals 40% more Attack damage
    Converts 80% of Physical damage to Fire damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAFuryCascadeSlamEnd
    Triggerable, Attack, AttackInPlace
    Base Damage: 186280
    Critical Hit Chance: 5%
    Attack Damage: 140%
    Attack Time: 1.5 sec
    Deals 40% more Attack damage
    Converts 80% of Physical damage to Fire damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    CGETangmazuMinionSlamBurn
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Cast Time: 1 sec
    Deals 239.1 Fire damage per second
    active skill area of effect radius +% final [-50]
    base skill effect duration [1500]
    ground fire art variation [1017]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeliriumTangmazu/Minions/DeliriumMinionFury"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fury",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGETangmazuMinionSlamBurn",
            "GAFuryCascadeSlam",
            "GAFuryCascadeSlamEnd",
            "GTFuryCascadeSlamPlacement",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGETangmazuMinionSlamBurn"] = {
        name = "CGETangmazuMinionSlamBurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1017, -50, 1500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFuryCascadeSlam"] = {
        name = "GAFuryCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFuryCascadeSlamEnd"] = {
        name = "GAFuryCascadeSlamEnd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFuryCascadeSlamPlacement"] = {
        name = "GTFuryCascadeSlamPlacement",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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