Fury
Spectre | N |
---|---|
Tags | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Life
125%
Armour
+80%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experience
125%
Model Size
125%
Type
AfflictionMinion5
Metadata
JourneyEndAfflictionMinion5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,696
Armour
3,451
Evasion
477
Energy Shield
0
Damage
291
Spell Damage
291
Accuracy
0
Attack Time
1.17
Experience
35,793
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 233–350
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionAttackDeliriumMinionTripleSlam
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
DeliriumMinionPhysSlamCircleSmall
Triggerable, Attack
Base Damage: 233–350
[Critical|Critical Hit] Chance: 5%
Attack Damage: 125%
Attack Time: 1.17 sec
Deals 25% more Attack Damage
is area damage [1]
is area damage [1]
DeliriumMinionPhysSlamCircleBig
Triggerable, Attack
Base Damage: 233–350
[Critical|Critical Hit] Chance: 5%
Attack Damage: 160%
Attack Time: 1.17 sec
Deals 60% more Attack Damage
is area damage [1]
is area damage [1]
DeliriumMinionPhysSlamCircleRectangle
Triggerable, Attack
Base Damage: 233–350
[Critical|Critical Hit] Chance: 5%
Attack Damage: 180%
Attack Time: 1.17 sec
Deals 80% more Attack Damage
is area damage [1]
is area damage [1]
WalkEmergeDeliriumEncounterMinion5
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion5"] = { name = "Fury", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EmptyActionAttackDeliriumMinionTripleSlam", "WalkEmergeDeliriumEncounterMinion5", "DeliriumMinionPhysSlamCircleSmall", "DeliriumMinionPhysSlamCircleBig", "DeliriumMinionPhysSlamCircleRectangle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumMinionTripleSlam"] = { name = "EmptyActionAttackDeliriumMinionTripleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeDeliriumEncounterMinion5"] = { name = "WalkEmergeDeliriumEncounterMinion5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionPhysSlamCircleSmall"] = { name = "DeliriumMinionPhysSlamCircleSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionPhysSlamCircleBig"] = { name = "DeliriumMinionPhysSlamCircleBig", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionPhysSlamCircleRectangle"] = { name = "DeliriumMinionPhysSlamCircleRectangle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Fury
Spectre | Y |
---|---|
Tags | demon, medium_movement, Unarmed_onhit_audio |
Packs |
Life
160%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
160%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experience
160%
Model Size
125%
Type
DeliriumMinion5
Metadata
DeliriumMinion5_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,411
Armour
3,451
Evasion
477
Energy Shield
0
Damage
373
Spell Damage
373
Accuracy
0
Attack Time
1.17
Experience
45,814
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 298–448
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionAttackDeliriumMinionTripleSlam
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
DeliriumMinionPhysSlamCircleSmall
Triggerable, Attack
Base Damage: 298–448
[Critical|Critical Hit] Chance: 5%
Attack Damage: 125%
Attack Time: 1.17 sec
Deals 25% more Attack Damage
is area damage [1]
is area damage [1]
DeliriumMinionPhysSlamCircleBig
Triggerable, Attack
Base Damage: 298–448
[Critical|Critical Hit] Chance: 5%
Attack Damage: 160%
Attack Time: 1.17 sec
Deals 60% more Attack Damage
is area damage [1]
is area damage [1]
DeliriumMinionPhysSlamCircleRectangle
Triggerable, Attack
Base Damage: 298–448
[Critical|Critical Hit] Chance: 5%
Attack Damage: 180%
Attack Time: 1.17 sec
Deals 80% more Attack Damage
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase" Stats { set_base_heavy_stun_duration_ms = 4033 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion5_"] = { name = "Fury", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EmptyActionAttackDeliriumMinionTripleSlam", "DeliriumMinionPhysSlamCircleSmall", "DeliriumMinionPhysSlamCircleBig", "DeliriumMinionPhysSlamCircleRectangle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumMinionTripleSlam"] = { name = "EmptyActionAttackDeliriumMinionTripleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionPhysSlamCircleSmall"] = { name = "DeliriumMinionPhysSlamCircleSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionPhysSlamCircleBig"] = { name = "DeliriumMinionPhysSlamCircleBig", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionPhysSlamCircleRectangle"] = { name = "DeliriumMinionPhysSlamCircleRectangle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }