愤恨
恶魔
Fury
SpectreY
Tagsdemon, medium_movement, Unarmed_onhit_audio
Packs
  • 愤恨, 怨恨
  • 生命
    160%
    抗性
    0 0 0 0
    伤害
    160%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击间隔
    1.17 Second
    Damage Spread
    ±20%
    经验值
    160%
    Model Size
    125%
    Type
    DeliriumMinion5
    Metadata
    DeliriumMinion5_
    等级
    68
    生命
    12,411
    2,413
    伤害
    373
    法术伤害
    373
    命中
    2,502
    攻击间隔
    1.17
    经验值
    45,814
    召唤物生命
    11,088
    召唤物伤害
    1,550
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 298—448
    暴击率: 5%
    攻击间隔: 1.17 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionAttackDeliriumMinionTripleSlam
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    DeliriumMinionPhysSlamCircleSmall
    可触发, 攻击, AttackInPlace
    Base Damage: 298—448
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.17 秒
    攻击伤害总增 25%
    is area damage [1]
    DeliriumMinionPhysSlamCircleBig
    可触发, 攻击, AttackInPlace
    Base Damage: 298—448
    暴击率: 5%
    攻击伤害: 160%
    攻击间隔: 1.17 秒
    攻击伤害总增 60%
    is area damage [1]
    DeliriumMinionPhysSlamCircleRectangle
    可触发, 攻击, AttackInPlace
    Base Damage: 298—448
    暴击率: 5%
    攻击伤害: 180%
    攻击间隔: 1.17 秒
    攻击伤害总增 80%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion5_"] = {
        name = "Fury",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionAttackDeliriumMinionTripleSlam",
            "DeliriumMinionPhysSlamCircleSmall",
            "DeliriumMinionPhysSlamCircleBig",
            "DeliriumMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumMinionTripleSlam"] = {
        name = "EmptyActionAttackDeliriumMinionTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleSmall"] = {
        name = "DeliriumMinionPhysSlamCircleSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleBig"] = {
        name = "DeliriumMinionPhysSlamCircleBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleRectangle"] = {
        name = "DeliriumMinionPhysSlamCircleRectangle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    愤恨
    恶魔
    Fury
    SpectreY
    Tagsdemon, medium_movement, Unarmed_onhit_audio
    生命
    160%
    抗性
    0 0 0 0
    伤害
    160%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击间隔
    1.17 Second
    Damage Spread
    ±20%
    经验值
    160%
    Model Size
    125%
    Type
    DeliriumMinion5
    Metadata
    DeliriumMinionEssence5
    等级
    68
    生命
    12,411
    2,413
    伤害
    373
    法术伤害
    373
    命中
    2,502
    攻击间隔
    1.17
    经验值
    45,814
    召唤物生命
    11,088
    召唤物伤害
    1,550
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 298—448
    暴击率: 5%
    攻击间隔: 1.17 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionAttackDeliriumMinionTripleSlam
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    DeliriumMinionPhysSlamCircleSmall
    可触发, 攻击, AttackInPlace
    Base Damage: 298—448
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.17 秒
    攻击伤害总增 25%
    is area damage [1]
    DeliriumMinionPhysSlamCircleBig
    可触发, 攻击, AttackInPlace
    Base Damage: 298—448
    暴击率: 5%
    攻击伤害: 160%
    攻击间隔: 1.17 秒
    攻击伤害总增 60%
    is area damage [1]
    DeliriumMinionPhysSlamCircleRectangle
    可触发, 攻击, AttackInPlace
    Base Damage: 298—448
    暴击率: 5%
    攻击伤害: 180%
    攻击间隔: 1.17 秒
    攻击伤害总增 80%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence5"] = {
        name = "Fury",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionAttackDeliriumMinionTripleSlam",
            "DeliriumMinionPhysSlamCircleSmall",
            "DeliriumMinionPhysSlamCircleBig",
            "DeliriumMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumMinionTripleSlam"] = {
        name = "EmptyActionAttackDeliriumMinionTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleSmall"] = {
        name = "DeliriumMinionPhysSlamCircleSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleBig"] = {
        name = "DeliriumMinionPhysSlamCircleBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleRectangle"] = {
        name = "DeliriumMinionPhysSlamCircleRectangle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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