墮落之子.哈斯克
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Hask, the Fallen Son
Spectre | N |
---|---|
Area | 海角, 秘密通道 |
Tags | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, very_slow_movement |
生命
250%
護甲
+25%
抗性
75
0
0
0
傷害
300%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 20
Attack Time
2.175 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
ForsakenSonMap
Metadata
ForsakenSonMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
16,283
護甲
3,616
閃避值
440
傷害
637
法術傷害
637
命中
1,974
Attack Time
2.175
經驗值
53,768
Minion Life
24,830
Minion Damage
4,666
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedFireUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 510–764
暴擊率: 5%
Attack Time: 2.175 秒
將 66% 的物理傷害轉換為火焰傷害
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ForsakenCyclone
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 510–764
暴擊率: 5%
Attack Time: 2.175 秒
冷卻時間: 8 秒
將 75% 的物理傷害轉換為火焰傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [200]
use melee pattern range [1]
EASForsakenSonDoubleSlam
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
EASForsakenSonDoubleLacerate
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
MPWForsakenSonRubbleToss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 510–764
暴擊率: 5%
Attack Time: 2.175 秒
冷卻時間: 6 秒
發射 個額外投射物
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [65]
base deal no damage [1]
base is projectile [1]
fixed projectile spread [15]
monster projectile variation [1083]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile spread radius [20]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
MPWForsakenSonRubbleTossBreakThings
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 510–764
暴擊率: 5%
Attack Time: 2.175 秒
冷卻時間: 20 秒
發射 個額外投射物
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [65]
base deal no damage [1]
base is projectile [1]
fixed projectile spread [15]
monster projectile variation [1083]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile spread radius [20]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
GAForsakenSonDoubleSlam
可觸發, 攻擊
Base Damage: 510–764
暴擊率: 5%
攻擊傷害: 225%
Attack Time: 2.175 秒
造成 125% 更多攻擊傷害
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
GAForsakenSonDoubleSlamFireInfused
可觸發, 攻擊
Base Damage: 510–764
暴擊率: 5%
攻擊傷害: 225%
Attack Time: 2.175 秒
造成 125% 更多攻擊傷害
將 40% 的物理傷害轉換為火焰傷害
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
voll slam damage +% final at centre [35]
GAForsakenSonLacerate
可觸發, 攻擊
Base Damage: 510–764
暴擊率: 5%
攻擊傷害: 150%
Attack Time: 2.175 秒
造成 50% 更多攻擊傷害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
voll slam damage +% final at centre [35]
GAForsakenSonLacerateFire
可觸發, 攻擊
Base Damage: 510–764
暴擊率: 5%
攻擊傷害: 150%
Attack Time: 2.175 秒
造成 50% 更多攻擊傷害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
voll slam damage +% final at centre [35]
GAForsakenSonFireNova
可觸發, 攻擊
Base Damage: 510–764
暴擊率: 5%
Attack Time: 2.175 秒
將 85% 的物理傷害轉換為火焰傷害
is area damage [1]
CGEForsakenSonBurningGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 4811.1 基本火焰傷害
active skill area of effect radius +% final [150]
ground fire art variation [1002]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [150]
GAForsakenSonRubbleImpactWall
可觸發, 攻擊
Base Damage: 510–764
暴擊率: 5%
攻擊傷害: 70%
Attack Time: 2.175 秒
造成 30% 更少攻擊傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
GAForsakenSonRubbleImpactFloor
可觸發, 攻擊
Base Damage: 510–764
暴擊率: 5%
攻擊傷害: 70%
Attack Time: 2.175 秒
造成 30% 更少攻擊傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
GSForsakenSonFlamewallBurninate
可觸發, 法術, 傷害
施放時間: 1 秒
造成 831.4 至 1247 火焰傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { basic_action = "MoveForced" } StateMachine { define_shared_state = " flaming_censer_l; flaming_censer_r; FightStartShout; " } Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); " } Life { on_death = "KillGroundEffectsOfType( IgnitedGround, 1002, 1, 180 );" } Stats { set_monster_delay_item_drops_millis = 3500 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { use_ao_lights = true } Life { on_death = " Delay( 3.5, { PlayTextAudio( ForsakenSonDeathLine, 'Metadata/Monsters/Act2/ForsakenSonMap' ); } ); " } Animated { on_throw_quad_01 = " Roll( 1, 4, { PlayTextAudio( ForsakenSonEmbraceCorruption, 'Metadata/Monsters/Act2/ForsakenSonMap' ); } ); " on_groundslam_01 = " Roll( 1, 4, { PlayTextAudio( ForsakenSonSinsOfTheMother, 'Metadata/Monsters/Act2/ForsakenSonMap' ); } ); " } GlobalAudioParamEvents { life_percent_param = "ForsakenSonLifePercentage" life_percent_is_boolean = true } StateMachine { on_or_create_state_flaming_censer_l_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ForsakenSon/epk/Ignited_L.epk' );" on_state_flaming_censer_l_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ForsakenSon/epk/Ignited_L.epk' );" on_exit_state_FightStartShout_0 = "SetGlobalAudioParam( 'ForsakenSonFightStart', 1 );" } Actor { // Randomly orient the projectiles on_effect_custom_event_projectile_fired_for_MPWForsakenSonRubbleToss = " projectile.Do( () { SetRandomYaw(); SetRandomRoll(); SetXYTilt( Random( 360 ), Random( 360 ) ); } ); " } Preload { preload_object = "Metadata/Monsters/ForsakenSon/BossArenaObjects/ForsakenSonFlameWall" preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ForsakenSon/epk/Ignited_L.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Act2/ForsakenSonMap"] = { name = "Hask, the Fallen Son", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 2.175, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedFireUnique", "MPWForsakenSonRubbleToss", "MPWForsakenSonRubbleTossBreakThings", "CGEForsakenSonBurningGround", "GAForsakenSonDoubleSlam", "GAForsakenSonDoubleSlamFireInfused", "GAForsakenSonLacerate", "GAForsakenSonLacerateFire", "GAForsakenSonFireNova", "GAForsakenSonRubbleImpactWall", "GAForsakenSonRubbleImpactFloor", "GSForsakenSonFlamewallBurninate", "EASForsakenSonDoubleLacerate", "EASForsakenSonDoubleSlam", "ForsakenCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFireUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {66, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {66, 100, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {66, 100, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {66, 100, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWForsakenSonRubbleToss"] = { name = "MPWForsakenSonRubbleToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "projectile_ballistic_gravity_override", "active_skill_projectile_speed_+%_variation_final", "number_of_additional_projectiles", "fixed_projectile_spread", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "projectile_uses_contact_direction", "use_scaled_contact_offset", "base_deal_no_damage", "action_do_not_face_target", }, levels = { [1] = {1083, 0, 20, 2000, 65, 20, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWForsakenSonRubbleTossBreakThings"] = { name = "MPWForsakenSonRubbleTossBreakThings", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "projectile_ballistic_gravity_override", "active_skill_projectile_speed_+%_variation_final", "number_of_additional_projectiles", "fixed_projectile_spread", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "projectile_uses_contact_direction", "use_scaled_contact_offset", "base_deal_no_damage", "action_do_not_face_target", }, levels = { [1] = {1083, 0, 20, 2000, 65, 20, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEForsakenSonBurningGround"] = { name = "CGEForsakenSonBurningGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {1, 1002, 150, 150, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAForsakenSonDoubleSlam"] = { name = "GAForsakenSonDoubleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {120, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAForsakenSonDoubleSlamFireInfused"] = { name = "GAForsakenSonDoubleSlamFireInfused", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {40, 35, 120, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAForsakenSonLacerate"] = { name = "GAForsakenSonLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {35, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAForsakenSonLacerateFire"] = { name = "GAForsakenSonLacerateFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {35, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAForsakenSonFireNova"] = { name = "GAForsakenSonFireNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAForsakenSonRubbleImpactWall"] = { name = "GAForsakenSonRubbleImpactWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {120, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAForsakenSonRubbleImpactFloor"] = { name = "GAForsakenSonRubbleImpactFloor", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {120, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSForsakenSonFlamewallBurninate"] = { name = "GSForsakenSonFlamewallBurninate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 150, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASForsakenSonDoubleLacerate"] = { name = "EASForsakenSonDoubleLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASForsakenSonDoubleSlam"] = { name = "EASForsakenSonDoubleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ForsakenCyclone"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "use_melee_pattern_range", }, levels = { [1] = {75, 35, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Id | MonsterMapBossT2 |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.