泥濘虛像
創造物
Mud Simulacrum
| Spectre | Y |
|---|---|
| Tags | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
生命
165%
抗性
傷害
165%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 18
攻擊時間
3 Second
Damage Spread
±20%
經驗值
165%
Model Size
125%
Type
MudGolem
Metadata
MudGolem
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MudGolemSlam
可觸發, 攻擊
Base Damage: 308–462
暴擊率: 5%
攻擊時間: 3 秒
冷卻時間: 7.5 秒
active skill area of effect radius +% final [20]
base skill effect duration [2500]
is area damage [1]
voll slam damage +% final at centre [50]
MudGolemMaggotSummon
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [1003]
number of monsters to summon [5]
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 308–462
暴擊率: 5%
攻擊時間: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 3650
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/epk/mud_drips.epk' );
"
}
StateMachine
{
on_timer_deatheffect =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve.epk' );
PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve_Audio.ao' );
"
}
Life
{
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/epk/mud_drips.epk' );
StartStateTimer( deatheffect, 1.0 );
"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve.epk"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve_Audio.ao"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/MudGolem/MudGolemAggroAudio.ao' );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MudGolem/MudGolem"] = {
name = "Mud Simulacrum",
life = 1.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.65,
damageSpread = 0.2,
attackTime = 3,
attackRange = 18,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MudGolemSlam",
"MudGolemMaggotSummon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemSlam"] = {
name = "MudGolemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {20, 2500, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemMaggotSummon"] = {
name = "MudGolemMaggotSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
},
levels = {
[1] = {5, 1003, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 3650 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false |
| Spectre | Y |
|---|---|
| Area | 泥沼陋居, 高地神塔庇護所 |
| Tags | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Packs |
生命
165%
抗性
傷害
165%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 18
攻擊時間
3 Second
Damage Spread
±20%
經驗值
165%
Model Size
125%
Type
MudGolem
Metadata
MudGolemWet1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MudGolemSlam
可觸發, 攻擊
Base Damage: 280–420
暴擊率: 5%
攻擊時間: 3 秒
冷卻時間: 7.5 秒
active skill area of effect radius +% final [20]
base skill effect duration [2500]
is area damage [1]
voll slam damage +% final at centre [50]
MudGolemMaggotSummon
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [1003]
number of monsters to summon [5]
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 280–420
暴擊率: 5%
攻擊時間: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 3650
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/epk/mud_drips.epk' );
"
}
StateMachine
{
on_timer_deatheffect =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve.epk' );
PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve_Audio.ao' );
"
}
Life
{
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/epk/mud_drips.epk' );
StartStateTimer( deatheffect, 1.0 );
"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve.epk"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve_Audio.ao"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/MudGolem/MudGolemAggroAudio.ao' );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MudGolem/MudGolemWet1"] = {
name = "Mud Simulacrum",
life = 1.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.65,
damageSpread = 0.2,
attackTime = 3,
attackRange = 18,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MudGolemSlam",
"MudGolemMaggotSummon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemSlam"] = {
name = "MudGolemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {20, 2500, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemMaggotSummon"] = {
name = "MudGolemMaggotSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
},
levels = {
[1] = {5, 1003, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
泥濘虛像
創造物
Mud Simulacrum
| Spectre | Y |
|---|---|
| Tags | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
生命
165%
抗性
傷害
165%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 18
攻擊時間
3 Second
Damage Spread
±20%
經驗值
165%
Model Size
125%
Type
MudGolem
Metadata
MudGolemWetEmerge1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MudGolemSlam
可觸發, 攻擊
Base Damage: 308–462
暴擊率: 5%
攻擊時間: 3 秒
冷卻時間: 7.5 秒
active skill area of effect radius +% final [20]
base skill effect duration [2500]
is area damage [1]
voll slam damage +% final at centre [50]
MudGolemMaggotSummon
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [1003]
number of monsters to summon [5]
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 308–462
暴擊率: 5%
攻擊時間: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/MudGolem/MudGolem"
Actor
{
basic_action = "Emerge"
}Object Type Codes
version 2 extends "Metadata/Monsters/MudGolem/MudGolem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MudGolem/MudGolemWetEmerge1"] = {
name = "Mud Simulacrum",
life = 1.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.65,
damageSpread = 0.2,
attackTime = 3,
attackRange = 18,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MudGolemSlam",
"MudGolemMaggotSummon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemSlam"] = {
name = "MudGolemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {20, 2500, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemMaggotSummon"] = {
name = "MudGolemMaggotSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
},
levels = {
[1] = {5, 1003, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
泥濘虛像
創造物
Mud Simulacrum
| Spectre | Y |
|---|---|
| Tags | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
生命
165%
抗性
傷害
165%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 18
攻擊時間
3 Second
Damage Spread
±20%
經驗值
165%
Model Size
125%
Type
MudGolem
Metadata
MudGolemWetEncased1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MudGolemSlam
可觸發, 攻擊
Base Damage: 308–462
暴擊率: 5%
攻擊時間: 3 秒
冷卻時間: 7.5 秒
active skill area of effect radius +% final [20]
base skill effect duration [2500]
is area damage [1]
voll slam damage +% final at centre [50]
MudGolemMaggotSummon
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [1003]
number of monsters to summon [5]
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 308–462
暴擊率: 5%
攻擊時間: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/MudGolem/MudGolem"
Actor
{
basic_action = "ChangeToStance1"
}
Transitionable
{
}
BaseEvents
{
on_construction_complete = "IfTransitioned( {}, { Call(encase_at_start); } );"
}
Functions
{
encase_at_start =
"
IfInStance( stance2, (){ PlayAnimation( emerge_slam_v01_02 ); } );
IfInStance( stance3, (){ PlayAnimation( emerge_slam_v01_06 ); } );
IfInStance( stance4, (){ PlayAnimation( emerge_slam_v02_011 ); } );
IfInStance( stance5, (){ PlayAnimation( emerge_slam_v02_03 ); } );
IfInStance( stance6, (){ PlayAnimation( emerge_slam_v04_01 ); } );
PauseAnimation( );
"
}Object Type Codes
version 2 extends "Metadata/Monsters/MudGolem/MudGolem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MudGolem/MudGolemWetEncased1"] = {
name = "Mud Simulacrum",
life = 1.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.65,
damageSpread = 0.2,
attackTime = 3,
attackRange = 18,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MudGolemSlam",
"MudGolemMaggotSummon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemSlam"] = {
name = "MudGolemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {20, 2500, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemMaggotSummon"] = {
name = "MudGolemMaggotSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
},
levels = {
[1] = {5, 1003, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.