Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
純粹怨恨
CategoryDemon惡魔
Pure Spite
Spectre
Tagsdemon, not_dex, not_str, very_fast_movement
Packs
  • 純粹厭惡, 純粹惡意, 純粹狂怒, 純粹盛怒, 純粹怨恨, 動亂, 怒火
  • 純粹厭惡, 純粹惡意, 純粹狂怒, 純粹盛怒, 純粹怨恨, 怨恨, 憤恨
  • 純粹厭惡, 純粹惡意, 純粹狂怒, 純粹盛怒, 純粹怨恨, 絕滅恨惡, 厭惡
  • 生命
    400%
    Energy Shield From Life
    60%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    190%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    400%
    Model Size
    165%
    Type
    DeliriumAttenuatedOne
    Metadata
    DeliriumEliteSpite
    Spectre Reservation
    141%
    Companion Reservation
    60%
    等級
    68
    生命
    33,028
    傷害
    443
    法術傷害
    443
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    114,536
    召喚物生命
    27,720
    Minion Energy Shield
    16,632
    召喚物傷害
    1,841
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 354532
    [Critical|暴擊]率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MDDeliriumEliteSpiteSpell
    法術可重複, 可觸發, AttackInPlace, 法術
    施放時間: 1 秒
    冷卻時間: 16 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]
    MPSDeliriumEliteSpiteSpammable
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 1 秒
    造成153229.6[Chaos|混沌]傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1491]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    MaceNotable2

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/Minions/DeliriumEliteSpite"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Pure Spite",
        life = 4,
        energyShield = 0.6,
        damage = 1.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSDeliriumEliteSpiteSpammable",
            "MDDeliriumEliteSpiteSpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumEliteSpiteSpammable"] = {
        name = "MPSDeliriumEliteSpiteSpammable",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1491, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDDeliriumEliteSpiteSpell"] = {
        name = "MDDeliriumEliteSpiteSpell",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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