盛怒
你的攻擊傷害提升。

若你在過去 2 秒內沒有被擊中或獲得盛怒,每 0.1 秒失去 1 層盛怒。
current_rage
Rage
屬性 /5

盛怒

名稱顯示物品素質
BuffIcon
IsCharged1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID4
Codevirtual maximum rage
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemantics3
Codecurrent rage
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemantics3
怒火
惡魔
Rage
SpectreN
Tagsanimal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
生命
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊 Chance
5%
Attack Distance
5 ~ 12
攻擊時間
1.665 Second
Damage Spread
±20%
經驗值
100%
Model Size
120%
Type
AfflictionMinion1
Metadata
JourneyEndAfflictionMinion1
等級
68
生命
7,757
傷害
233
法術傷害
233
命中
2,464
攻擊時間
1.665
經驗值
28,634
召喚物生命
6,930
召喚物傷害
969
召喚物護甲
6,756
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 186–280
暴擊率: 5%
攻擊時間: 1.665 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionLeapSlam
攻擊, 範圍, 近戰, Slam, 圖騰技能, 快行, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
躍擊
Base Damage: 186–280
暴擊率: 5%
攻擊傷害: 125%
攻擊時間: 1.665 秒
冷卻時間: 15 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會 被推出去。
造成 25% 更多攻擊傷害
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeDeliriumEncounterMinion1
walk emerge distance [440]

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion1"] = {
    name = "Rage",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.665,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DeliriumMinionLeapSlam",
        "WalkEmergeDeliriumEncounterMinion1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1.57,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDeliriumEncounterMinion1"] = {
    name = "WalkEmergeDeliriumEncounterMinion1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {440, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怒火
惡魔
Rage
SpectreY
TagsClaw_onhit_audio, demon, fast_movement
Packs
  • 怒火, 動亂
  • 生命
    130%
    抗性
    0 0 0 0
    傷害
    130%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 12
    攻擊時間
    1.665 Second
    Damage Spread
    ±20%
    經驗值
    130%
    Model Size
    120%
    Type
    DeliriumMinion1
    Metadata
    DeliriumMinion1
    等級
    68
    生命
    10,084
    傷害
    303
    法術傷害
    303
    命中
    2,464
    攻擊時間
    1.665
    經驗值
    37,224
    召喚物生命
    9,009
    召喚物傷害
    1,259
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 242–364
    暴擊率: 5%
    攻擊時間: 1.665 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionLeapSlam
    攻擊, 範圍, 近戰, Slam, 圖騰技能, 快行, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    躍擊
    Base Damage: 242–364
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊時間: 1.665 秒
    冷卻時間: 15 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會 被推出去。
    造成 25% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion1"] = {
        name = "Rage",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怒火
    惡魔
    Rage
    SpectreY
    TagsClaw_onhit_audio, demon, fast_movement
    生命
    130%
    抗性
    0 0 0 0
    傷害
    130%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 12
    攻擊時間
    1.665 Second
    Damage Spread
    ±20%
    經驗值
    130%
    Model Size
    120%
    Type
    DeliriumMinion1
    Metadata
    DeliriumMinionEssence1
    等級
    68
    生命
    10,084
    傷害
    303
    法術傷害
    303
    命中
    2,464
    攻擊時間
    1.665
    經驗值
    37,224
    召喚物生命
    9,009
    召喚物傷害
    1,259
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 242–364
    暴擊率: 5%
    攻擊時間: 1.665 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionLeapSlam
    攻擊, 範圍, 近戰, Slam, 圖騰技能, 快行, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    躍擊
    Base Damage: 242–364
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊時間: 1.665 秒
    冷卻時間: 15 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會 被推出去。
    造成 25% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence1"] = {
        name = "Rage",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rage Ref /31
    盛怒
    每獲得 1 盛怒賦予 1% 更多攻擊傷害,最多 30。若過去 2 秒內未受到傷害或增加盛怒,則每 0.1 秒失去 1 盛怒。

    每 0.5 秒僅有一次擊中能使你獲得盛怒。
    閃避值減少 50%
    +(40–60) 最大生命
    (3–5) 每秒生命回復
    遭敵人暴擊時,獲得 10盛怒
    遭敵人擊中時,獲得 5盛怒
    找到的物品稀有度增加 (5–15)%
    +(20–30)敏捷
    近戰擊中時,獲得 1盛怒
    每一層盛怒也會增加 1% 暈眩門檻
    護甲值增加 (50–80)%
    達到最大盛怒時獲得 (1–3) 顆隨機能量球
    達到最大盛怒時失去所有盛怒
    (-10–10) 層最大盛怒
    找到的物品稀有度增加 (5–15)%
    +(20–30)力量
    每層盛怒增加 1% 護甲
    近戰擊中時,獲得 1盛怒
    護甲值閃避增加 (100–150)%
    增加 (5–10)% 攻擊速度
    混沌抗性 +(17–23)%
    每秒失去 5% 最大生命
    每秒恢復 5 盛怒
    盛怒不會固定流失
    當你被火焰傷害擊中時使用
    (30–40)% 額外補充量
    使用時賦予你最大盛怒
    恢復 90% 更少生命
    未保留生命已滿時不移除效果
    在效果期間所受傷害的 (15–30)% 補償為生命
    在效果期間遭敵人擊中時,獲得 (3–5) 盛怒
    在效果期間無固有盛怒損失
    增加 (25–50)% 持續時間
    輔助近戰攻擊,使其擊中時賦予盛怒。你的盛怒未達最大時,受輔助技能攻擊速度大幅提高。
    產生一道奧術能量風暴,身處其中會強化消耗魔力的法術。身處風暴中會持續消耗你的魔力,消耗更多會使魔力消耗更快。當你離開範圍或魔力耗盡時,風暴便會消散。
    [DNT] Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
    變形為一頭熊,以尖爪揮掃攻擊。擊中敵人時會產生怒火。
    輔助戰吼技能,使用時會根據納入計算的怪物強度賦予你盛怒
    輔助任何你自己使用或觸發的傷害技能,使其消耗盛怒來造成更多傷害。如果你的盛怒不足,則無法獲得傷害加成。
    輔助任何你自己使用或觸發的傷害技能,使其消耗盛怒來造成更多傷害,有一定機率在不消耗盛怒下,仍視為已消耗而獲得效益。如果你的盛怒不足以消耗,則無法獲得傷害加成。
    輔助創造圖騰的技能。由被輔助的技能創造的圖騰會生成一個鮮血之泉,為身處其中的友方偷取生命
    啟動時,加強你的盛怒,但會使你失去生命而不會失去盛怒
    啟動時,當你施展法術,便會獲得能量。收集到足夠的能量後使用祈願,將會消耗能量以觸發插槽中的法術,若有足夠的能量則可以觸發多次。
    當你施放傷害型法術,會消耗一個暴擊球來觸發深淵幻象,它會和你施放同一個法術。無法使用引導法術、具有冷卻時間的法術、觸發法術、物品賦予的法術,或是已消耗暴擊球的法術。此技能無法直接提供輔助。
    查莫托的狂暴靈魂核心
    堆疊數量: 1 / 10
    需求: 等級 50
    頭部: +4 層最大盛怒
    放入頭盔的一個空白符文插槽,將其效果施用至該物品。放入插槽後將無法取出,但可以使用其他的可鑲嵌物品取代。
    野豬魔符
    堆疊數量: 1 / 10
    手套: 近戰擊中時,獲得 1盛怒
    權杖: 處於你存在範圍中的友方每秒回復 8 生命
    放入手套或權杖的一個空白符文插槽,將其效果套用至該物品。放入插槽後將無法取出,但可以使用其他的可鑲嵌物品取代。
    鉤斧
    物理傷害: 5-14
    暴擊率: 5%
    每秒攻擊次數: 1.45
    武器範圍: 1.1
    需求: 等級 4, 9 力量
    擊中時獲得 1盛怒
    使用時,最大盛怒層數 +10
    你使用生命藥劑時獲得 8 盛怒
    遭敵人擊中時,獲得 3盛怒
    每一層盛怒也會增加 2% 暈眩門檻
    盛怒的固有損失減慢 25%
    +4 層最大盛怒
    盛怒的固有損失減慢 20%
    每層盛怒增加 1% 護甲
    遭敵人擊中時,獲得 5盛怒
    擊中時有 4% 機率不會獲得盛怒,而是獲得最大盛怒
    存在範圍的效果範圍減少 40%
    你獲得的盛怒也會賦予你存在範圍中的友方
    盛怒
    每獲得 1 盛怒賦予 1% 更多攻擊傷害,最多 30。若過去 2 秒內未受到傷害或增加盛怒,則每 0.1 秒失去 1 盛怒。

    每 0.5 秒僅有一次擊中能使你獲得盛怒。
    Skill Gem /7
    產生一道奧術能量風暴,身處其中會強化消耗魔力的法術。身處風暴中會持續消耗你的魔力,消耗更多會使魔力消耗更快。當你離開範圍或魔力耗盡時,風暴便會消散。
    [DNT] Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
    變形為一頭熊,以尖爪揮掃攻擊。擊中敵人時會產生怒火。
    變形為一頭熊並向前猛襲,在奔跑過程中重擊地面。首次巨吼會產生怒火,接著消耗怒火至耗盡為止。
    使用長鋒時,駕馭一隻可騎乘的恐喙鳥盟友。騎乘時,你可以使用、投擲長鋒印記技能、跑得更快,且使用技能時幾乎不會減速,但你遭擊中時會累積沉重暈眩。未騎乘時,恐喙鳥會用其嘴喙來攻擊敵人,但也會受到傷害。
    啟動時,加強你的盛怒,但會使你失去生命而不會失去盛怒
    當你施放傷害型法術,會消耗一個暴擊球來觸發深淵幻象,它會和你施放同一個法術。無法使用引導法術、具有冷卻時間的法術、觸發法術、物品賦予的法術,或是已消耗暴擊球的法術。此技能無法直接提供輔助。
    Skill Gem 品質 /2
    召喚物盛怒效果增加 (0–20)%
    賦予盛怒效果增加 (0–10)%
    Support Gem /6
    輔助近戰攻擊,使其擊中時賦予盛怒
    輔助近戰攻擊,使其擊中時賦予盛怒。你的盛怒未達最大時,受輔助技能攻擊速度大幅提高。
    輔助戰吼技能,使用時會根據納入計算的怪物強度賦予你盛怒
    輔助任何你自己使用或觸發的傷害技能,使其消耗盛怒來造成更多傷害。如果你的盛怒不足,則無法獲得傷害加成。
    輔助任何你自己使用或觸發的傷害技能,使其消耗盛怒來造成更多傷害,有一定機率在不消耗盛怒下,仍視為已消耗而獲得效益。如果你的盛怒不足以消耗,則無法獲得傷害加成。
    輔助創造圖騰的技能。由被輔助的技能創造的圖騰會生成一個鮮血之泉,為身處其中的友方偷取生命
    物品 詞綴 /1
    名稱等級Pre/SufDescriptionWeight
    1已汙染擊中時獲得 1盛怒mace 1
    warstaff 1
    其他 詞綴 /8
    名稱等級DomainPre/SufDescriptionWeight
    生氣的1Jewel前綴+1 層最大盛怒strjewel 1
    default 0
    憤怒之1Jewel後綴近戰擊中時,獲得 1盛怒strjewel 1
    default 0
    報應之1Jewel後綴遭敵人擊中時,獲得 (1–3)盛怒strjewel 1
    default 0
    生氣的1Jewel前綴+1 層最大盛怒str_radius_jewel 1
    default 0
    憤怒之1Jewel後綴近戰擊中時,獲得 1盛怒str_radius_jewel 1
    default 0
    報應之1Jewel後綴遭敵人擊中時,獲得 (1–2)盛怒str_radius_jewel 1
    default 0
    1Abyss傳奇近戰擊中時,獲得 1盛怒
    1Abyss傳奇遭敵人擊中時,獲得 (1–2)盛怒
    物品 /1
    鉤斧
    物理傷害: 5-14
    暴擊率: 5%
    每秒攻擊次數: 1.45
    武器範圍: 1.1
    需求: 等級 4, 9 力量
    擊中時獲得 1盛怒
    傳奇 /7
    閃避值減少 50%
    +(40–60) 最大生命
    (3–5) 每秒生命回復
    遭敵人暴擊時,獲得 10盛怒
    遭敵人擊中時,獲得 5盛怒
    找到的物品稀有度增加 (5–15)%
    +(20–30)敏捷
    近戰擊中時,獲得 1盛怒
    每一層盛怒也會增加 1% 暈眩門檻
    護甲值增加 (50–80)%
    達到最大盛怒時獲得 (1–3) 顆隨機能量球
    達到最大盛怒時失去所有盛怒
    (-10–10) 層最大盛怒
    找到的物品稀有度增加 (5–15)%
    +(20–30)力量
    每層盛怒增加 1% 護甲
    近戰擊中時,獲得 1盛怒
    護甲值閃避增加 (100–150)%
    增加 (5–10)% 攻擊速度
    混沌抗性 +(17–23)%
    每秒失去 5% 最大生命
    每秒恢復 5 盛怒
    盛怒不會固定流失
    當你被火焰傷害擊中時使用
    (30–40)% 額外補充量
    使用時賦予你最大盛怒
    恢復 90% 更少生命
    未保留生命已滿時不移除效果
    在效果期間所受傷害的 (15–30)% 補償為生命
    在效果期間遭敵人擊中時,獲得 (3–5) 盛怒
    在效果期間無固有盛怒損失
    增加 (25–50)% 持續時間
    Passive /9
    使用時,最大盛怒層數 +10
    你使用生命藥劑時獲得 8 盛怒
    遭敵人擊中時,獲得 3盛怒
    每一層盛怒也會增加 2% 暈眩門檻
    盛怒的固有損失減慢 25%
    +4 層最大盛怒
    盛怒的固有損失減慢 20%
    每層盛怒增加 1% 護甲
    遭敵人擊中時,獲得 5盛怒
    擊中時有 4% 機率不會獲得盛怒,而是獲得最大盛怒
    存在範圍的效果範圍減少 40%
    你獲得的盛怒也會賦予你存在範圍中的友方
    永恆珠寶 Passive /2
    除鏈師
    卡魯 關鍵天賦
    不會套用至來自回復的魔力恢復
    每秒每 25 魔力回復產生 1 盛怒
    技能消耗 +3 盛怒
    沒有人可以奴役你,因為你有一個秘密:你總是保持怒氣。
    沃拉娜之怒
    Kalguuran 核心天賦
    投射物傷害增加 40%
    近戰擊中時,獲得 1盛怒
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