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纯粹怨恨
CategoryDemon恶魔
Pure Spite
Spectre
Tagsdemon, not_dex, not_str, very_fast_movement
Packs
  • 纯粹憎恶, 纯粹怨毒, 纯粹愤恨, 纯粹狂怒, 纯粹怨恨, 焦虑, 狂怒
  • 纯粹憎恶, 纯粹怨毒, 纯粹愤恨, 纯粹狂怒, 纯粹怨恨, 怨恨, 愤恨
  • 纯粹憎恶, 纯粹怨毒, 纯粹愤恨, 纯粹狂怒, 纯粹怨恨, 怨毒, 憎恶
  • 生命
    400%
    Energy Shield From Life
    60%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    190%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 12
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    400%
    Model Size
    165%
    Type
    DeliriumAttenuatedOne
    Metadata
    DeliriumEliteSpite
    Spectre Reservation
    141%
    Companion Reservation
    60%
    等级
    68
    生命
    33,028
    2,413
    伤害
    443
    法术伤害
    443
    命中
    2,502
    攻击时间
    1.5
    经验值
    114,536
    召唤物生命
    27,720
    Minion Energy Shield
    16,632
    召唤物伤害
    1,841
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 354532
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MDDeliriumEliteSpiteSpell
    法术可重复, 可触发, AttackInPlace, 法术
    施放时间: 1 秒
    冷却时间: 16 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]
    MPSDeliriumEliteSpiteSpammable
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 153 - 229.6 混沌伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1491]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    MaceNotable2

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/Minions/DeliriumEliteSpite"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Pure Spite",
        life = 4,
        energyShield = 0.6,
        damage = 1.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSDeliriumEliteSpiteSpammable",
            "MDDeliriumEliteSpiteSpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumEliteSpiteSpammable"] = {
        name = "MPSDeliriumEliteSpiteSpammable",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1491, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDDeliriumEliteSpiteSpell"] = {
        name = "MDDeliriumEliteSpiteSpell",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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