絕滅恨惡
等級: (1–20)
需求: 等級 (1–90), (4–48) 力量, (4–122) 智慧
啟動時,散發一道光環,持續對你存在範圍內的敵人造成暴擊弱點
暴擊弱點持續時間為 4
(0.51–0.7) 秒對敵人施加暴擊弱點

來自品質的額外效果:
暴擊弱點持續時間為 (0–1)
可以在技能面板管理技能。
Malice
Version 0.2.0
Malice
Level: (1–20)
需求: Level (1–90), (3–62) Str, (3–159) Int
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Critical Weakness duration is 4 seconds
Applies Critical Weakness to enemies every (0.51–0.7) seconds

來自品質的額外效果:
Critical Weakness duration is (0–1) second
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
暴擊弱點持續時間為 4
等級需要等級力量智慧Base Damage0.7 秒對敵人施加暴擊弱點
1044100%, 100%0.7
2358100%, 100%0.69
36712100%, 100%0.68
410917100%, 100%0.67
5141122100%, 100%0.66
6181328100%, 100%0.65
7221533100%, 100%0.64
8261738100%, 100%0.63
9311945100%, 100%0.62
10362251100%, 100%0.61
11412458100%, 100%0.6
12462664100%, 100%0.59
13522972100%, 100%0.58
14583280100%, 100%0.57
15643588100%, 100%0.56
16663691100%, 100%0.55
17723998100%, 100%0.54
187842106100%, 100%0.53
198445114100%, 100%0.52
209048122100%, 100%0.51
21100%, 100%0.5
22100%, 100%0.49
23100%, 100%0.48
24100%, 100%0.47
25100%, 100%0.46
26100%, 100%0.45
27100%, 100%0.44
28100%, 100%0.43
29100%, 100%0.42
30100%, 100%0.41
31100%, 100%0.41
32100%, 100%0.4
33100%, 100%0.4
34100%, 100%0.39
35100%, 100%0.39
36100%, 100%0.38
37100%, 100%0.38
38100%, 100%0.37
39100%, 100%0.37
40100%, 100%0.36
屬性 /6

絕滅恨惡

名稱顯示物品素質
BaseType 絕滅恨惡
Class 技能寶石
TargetTypes任何
Type增益, 消耗保留, 光環, OngoingSkill, Persistent, 持續時間, AffectsPresence
ItemTypeMetadata/Items/Gem/SkillGemMalice
ActiveSkillsCodeaura_crit_against_enemy
絕滅恨惡
等級: (1–20)
需求: 等級 (1–90), (4–48) 力量, (4–122) 智慧
啟動時,散發一道光環,持續對你存在範圍內的敵人造成暴擊弱點
暴擊弱點持續時間為 4
(0.51–0.7) 秒對敵人施加暴擊弱點
base deal no damage [1]
skill desired amount override [1]

來自品質的額外效果:
暴擊弱點持續時間為 (0–1)
可以在技能面板管理技能。
Malice
商城物品 /1
隱藏特效效果
移除玩家極地裝甲、暴風之盾、鮮血狂怒、熔岩護盾、迷蹤、石化之血、光環、病疫之難、凋零之步、詛咒和捷光環的視覺特效。
Supported By /25
  • Active Type: 增益, 消耗保留, 光環, OngoingSkill, Persistent, 持續時間, AffectsPresence
  • 縮短持續時間 I
    輔助任何具持續時間的技能,縮短其持續時間。
    縮短持續時間 II
    輔助任何具持續時間的技能,縮短其持續時間。
    延長持續時間 I
    輔助任何具持續時間的技能,延長其持續時間。
    延長持續時間 II
    輔助任何具持續時間的技能,延長其持續時間。
    精準 I
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的命中值。
    精準 II
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的命中值。
    清晰 I
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的魔力回復。
    清晰 II
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的魔力回復。
    活力 I
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的生命回復。
    活力 II
    輔助持續增益效果的技能,使你在該技能啟動期間,可以獲得更多的生命回復。
    藥草學 I
    輔助持續性增益技能,使你在該技能啟動期間,可以從藥劑獲得更多的生命回復。
    藥草學 II
    輔助持續增益效果的技能,使你在該技能啟動期間,可以從藥劑獲得更多的生命恢復。
    食人 I
    輔助持續性增益技能,使你在該技能啟動期間,可以透過擊殺敵人回復生命。
    食人 II
    輔助持續增益效果的技能,使你在該技能啟動期間,可以透過擊殺敵人恢復生命。
    荊棘之皮 I
    輔助持續增益效果的技能,使你在被輔助技能生效期間造成更多的荊棘傷害。
    荊棘之皮 II
    輔助持續增益效果的技能,使你在被輔助技能生效期間造成更多的荊棘傷害。
    秘術 I
    輔助持續增益效果的技能,使你在被輔助技能生效期間有全滿的能量護盾時,造成更多的法術傷害。
    秘術 II
    輔助持續增益效果的技能,使你在被輔助技能生效期間有全滿的能量護盾時,造成更多的法術傷害。
    極惡打擊 I
    輔助持續增益效果的技能,使你在被輔助技能生效期間處於貧血狀態時,造成更多的攻擊傷害。
    極惡打擊 II
    輔助持續增益效果的技能,使你在被輔助技能生效期間處於貧血狀態時,造成更多的攻擊傷害。
    湧升流 I
    輔助持續增益效果的技能,使你在被輔助技能生效期間若沒有滿魔力,召喚物的傷害便會提高。
    湧升流 I
    輔助持續增益效果的技能,使你在被輔助技能生效期間若沒有滿魔力,召喚物的傷害便會提高。
    滿腔熱血
    輔助持續增益效果的技能,使你在被輔助技能生效期間,施加在你身上的冰凍效果持續時間縮短。
    冷靜
    輔助持續增益效果的技能,使你在被輔助技能生效期間,施加在你身上的點燃效果持續時間縮短。
    不屈之心
    輔助持續增益效果的技能,使你在被輔助技能生效期間,施加在你身上的感電效果持續時間縮短。
    絕滅恨惡
    惡魔
    Malice
    SpectreN
    Tagsanimal_claw_weapon, 法術, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
    生命
    65%
    閃避
    +50%
    抗性
    0 30 0 0
    傷害
    65%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 8
    攻擊時間
    0.675 Second
    Damage Spread
    ±20%
    經驗值
    65%
    Model Size
    100%
    Type
    AfflictionMinion4
    Metadata
    JourneyEndAfflictionMinion4
    等級
    68
    生命
    5,042
    傷害
    152
    法術傷害
    152
    命中
    2,464
    攻擊時間
    0.675
    經驗值
    18,612
    召喚物生命
    4,505
    召喚物傷害
    630
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 121–182
    暴擊率: 5%
    攻擊時間: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionSpikeExplosionGT
    可觸發
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 76.52114.8 物理傷害
    被輔助的技能以環形發射投射物
    50% 的物理傷害轉換冰冷傷害
    發射 個額外投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]
    WalkEmergeDeliriumEncounterMinion4
    walk emerge distance [500]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
    
    Animated
    {
    	on_death_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
    
    	on_event_geometryspikes_for_death_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    	"
    	
    	on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
    
    	on_event_geometryspikes_for_death_run_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion4"] = {
        name = "Malice",
        life = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.65,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "WalkEmergeDeliriumEncounterMinion4",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeDeliriumEncounterMinion4"] = {
        name = "WalkEmergeDeliriumEncounterMinion4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    絕滅恨惡
    惡魔
    Malice
    SpectreY
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    Packs
  • 厭惡, 絕滅恨惡
  • 生命
    80%
    閃避
    +50%
    抗性
    0 0 0 0
    傷害
    80%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 8
    攻擊時間
    0.675 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinion4
    等級
    68
    生命
    6,206
    傷害
    186
    法術傷害
    186
    命中
    2,464
    攻擊時間
    0.675
    經驗值
    22,907
    召喚物生命
    5,544
    召喚物傷害
    775
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 149–224
    暴擊率: 5%
    攻擊時間: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionSpikeExplosionGT
    可觸發
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 76.52114.8 物理傷害
    被輔助的技能以環形發射投射物
    50% 的物理傷害轉換冰冷傷害
    發射 個額外投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_death_01 =
    	"
    		PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' );
    	"
    
    	on_event_geometryspikes_for_death_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    
    	on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
    
    	on_event_geometryspikes_for_death_run_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = {
        name = "Malice",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    絕滅恨惡
    惡魔
    Malice
    SpectreY
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    生命
    80%
    閃避
    +50%
    抗性
    0 0 0 0
    傷害
    80%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 8
    攻擊時間
    0.675 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinionEssence4
    等級
    68
    生命
    6,206
    傷害
    186
    法術傷害
    186
    命中
    2,464
    攻擊時間
    0.675
    經驗值
    22,907
    召喚物生命
    5,544
    召喚物傷害
    775
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 149–224
    暴擊率: 5%
    攻擊時間: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionSpikeExplosionGT
    可觸發
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 76.52114.8 物理傷害
    被輔助的技能以環形發射投射物
    50% 的物理傷害轉換冰冷傷害
    發射 個額外投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_death_01 =
    	"
    		PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' );
    	"
    
    	on_event_geometryspikes_for_death_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    
    	on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
    
    	on_event_geometryspikes_for_death_run_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence4"] = {
        name = "Malice",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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