Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
絕滅恨惡
等級: (120)
需求: 等級 (190), (448) 力量, (4122) 智慧
啟動時,散發一道 光環,持續對你 存在存在範圍內的敵人造成暴擊弱點
暴擊弱點持續時間為4
(0.510.7)秒對敵人施加暴擊弱點

來自品質的額外效果:
暴擊弱點持續時間為(01)
可以在技能面板管理技能。
Malice
Level Effect /40
Implicit
暴擊弱點持續時間為4
等級需要等級力量智慧Base Damage0.7秒對敵人施加暴擊弱點
1044100%, 100%, 100%0.7
2358100%, 100%, 100%0.69
36712100%, 100%, 100%0.68
410917100%, 100%, 100%0.67
5141122100%, 100%, 100%0.66
6181328100%, 100%, 100%0.65
7221533100%, 100%, 100%0.64
8261738100%, 100%, 100%0.63
9311945100%, 100%, 100%0.62
10362251100%, 100%, 100%0.61
11412458100%, 100%, 100%0.6
12462664100%, 100%, 100%0.59
13522972100%, 100%, 100%0.58
14583280100%, 100%, 100%0.57
15643588100%, 100%, 100%0.56
16663691100%, 100%, 100%0.55
17723998100%, 100%, 100%0.54
187842106100%, 100%, 100%0.53
198445114100%, 100%, 100%0.52
209048122100%, 100%, 100%0.51
21100%, 100%, 100%0.5
22100%, 100%, 100%0.49
23100%, 100%, 100%0.48
24100%, 100%, 100%0.47
25100%, 100%, 100%0.46
26100%, 100%, 100%0.45
27100%, 100%, 100%0.44
28100%, 100%, 100%0.43
29100%, 100%, 100%0.42
30100%, 100%, 100%0.41
31100%, 100%, 100%0.41
32100%, 100%, 100%0.4
33100%, 100%, 100%0.4
34100%, 100%, 100%0.39
35100%, 100%, 100%0.39
36100%, 100%, 100%0.38
37100%, 100%, 100%0.38
38100%, 100%, 100%0.37
39100%, 100%, 100%0.37
40100%, 100%, 100%0.36
屬性 /8

絕滅恨惡

名稱顯示物品素質
關鍵字光環, 存在範圍
IdMalice
BaseType 絕滅恨惡
Class 技能寶石
TargetTypes任何
Type增益, 消耗保留, 光環, OngoingSkill, Persistent, 持續時間, AffectsPresence, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemMalice
ActiveSkillsCodemalice
絕滅恨惡
等級: (120)
需求: 等級 (190), (448) 力量, (4122) 智慧
啟動時,散發一道 光環,持續對你 存在存在範圍內的敵人造成暴擊弱點
暴擊弱點持續時間為4
(0.510.7)秒對敵人施加暴擊弱點
base deal no damage [1]
skill desired amount override [1]

來自品質的額外效果:
暴擊弱點持續時間為(01)
可以在技能面板管理技能。
Malice
Supported By /32
  • Active Type: 增益, 消耗保留, 光環, OngoingSkill, Persistent, 持續時間, AffectsPresence, AttackInPlace
  • LessDurationSupport
    縮短持續時間 I
    輔助任何具持續時間的技能,縮短其持續時間。
    LessDurationSupport
    縮短持續時間 II
    輔助任何具持續時間的技能,縮短其持續時間。
    MoreDurationSupport
    延長持續時間 I
    輔助任何具持續時間的技能,延長其持續時間。
    MoreDurationSupport
    延長持續時間 II
    輔助任何具持續時間的技能,延長其持續時間。
    VitalitySupport
    活力 I
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的生命回復。
    VitalitySupport
    活力 II
    輔助持續增益效果的技能,使你在該技能啟動期間,可以獲得更多的生命回復。
    HerbalismSupport
    藥草學 I
    輔助持續性增益技能,使你在該技能啟動期間,可以從藥劑獲得更多的生命回復。
    HerbalismSupport
    藥草學 II
    輔助持續增益效果的技能,使你在該技能啟動期間,可以從藥劑獲得更多的生命恢復。
    CannibalismSupport
    食人 I
    輔助持續性增益技能,使你在該技能啟動期間,可以透過擊殺敵人回復生命。
    CannibalismSupport
    食人 II
    輔助持續增益效果的技能,使你在該技能啟動期間,可以透過擊殺敵人恢復生命。
    ThornskinSupport
    荊棘之皮 I
    輔助持續增益效果技能,使你在被輔助的技能啟動期間造成的荊棘傷害增加。
    ThornskinSupport
    荊棘之皮 II
    輔助持續增益效果技能,使你在被輔助的技能啟動期間造成的荊棘傷害增加。
    DireStrikeSupport
    極惡打擊 I
    輔助持續增益效果技能,使你在被輔助的技能啟動期間,於貧血時造成的攻擊傷害增加。
    DireStrikeSupport
    極惡打擊 II
    輔助持續增益效果技能,使你在被輔助的技能啟動期間,於貧血時造成的攻擊傷害增加。
    CoolHeadedSupport
    冷靜
    輔助持續增益效果技能,使被輔助的技能啟動期間施加在你身上的點燃持續時間縮短。
    BlankRedSupport
    烏特雷的出走
    輔助可升級的技能,若被輔助的技能沒有搭配其他輔助寶石,則賦予其許多額外等級。無法輔助無等級的技能。
    BlankRedSupport
    烏特雷的徵兆
    輔助可升級的技能,若被輔助的技能恰好搭配一顆其他輔助寶石,則賦予其額外等級。無法輔助無等級的技能。
    BlankRedSupport
    烏特雷的占卜術
    輔助可升級的技能,若被輔助的技能恰好搭配一顆其他輔助寶石,則賦予其額外等級。無法輔助無等級的技能。
    PrecisionSupport
    精準 I
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的命中值。
    PrecisionSupport
    精準 II
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的命中值。
    WarmBloodedSupport
    滿腔熱血
    輔助持續增益效果技能,使被輔助的技能啟動期間施加在你身上的冰凍持續時間縮短。
    ClaritySupport
    清晰 I
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的魔力回復。
    ClaritySupport
    清晰 II
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的魔力回復。
    MysticismSupport
    秘術 I
    輔助持續增益效果技能,使你在被輔助的技能啟動期間,於能量護盾全滿時造成的法術傷害增加。
    MysticismSupport
    秘術 II
    輔助持續增益效果技能,使你在被輔助的技能啟動期間,於能量護盾全滿時造成的法術傷害增加。
    UpwellingSupport
    湧升流 I
    輔助持續增益效果技能,使你在被輔助的技能啟動期間,於魔力未滿時你的召喚物造成的傷害增加。
    UpwellingSupport
    湧升流 I
    輔助持續增益效果技能,使你在被輔助的技能啟動期間,於魔力未滿時你的召喚物造成的傷害增加。
    StrongHeartedSupport
    不屈之心
    輔助持續增益效果技能,使被輔助的技能啟動期間施加在你身上的感電持續時間縮短。
    MothersDeclaration
    她的宣告
    輔助持續性增益效果技能,使進入你存在範圍的敵人在該技能啟動期間成為被威嚇狀態。
    SeraphsHeart
    神使之心
    輔助持續性增益效果技能,使敵人有機率以你的抗性為 90% 計算其擊中傷害,該技能啟動期間生效。
    MothersWard
    仲裁者的延伸
    輔助持續性增益效果技能,使你在該技能啟動期間定期為你存在範圍內的友方賦予守護
    ExpeditionHealingRunes
    治癒符文
    輔助持續性增益效果技能,使你失去符文保護並根據失去的符文保護量治療附近的友方。治療量會在生命未滿的友方之間均分。
    商城物品 /1
    AuraVanishingDye
    Cost: 50
    移除玩家極地裝甲、暴風之盾、鮮血狂怒、熔岩護盾、迷蹤、石化之血、光環、病疫之難、凋零之步、詛咒和捷光環的視覺特效。
    絕滅恨惡
    CategoryDemon惡魔
    IconEnemyEvasionStrong
    Malice
    Spectre
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    Packs
  • 厭惡, 絕滅恨惡
  • 生命
    80%
    閃避
    +50%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    80%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 8
    攻擊時間
    0.675 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinion4
    等級
    68
    生命
    6,606
    傷害
    186
    法術傷害
    186
    命中
    2,502
    攻擊時間
    0.675
    經驗值
    22,907
    召喚物生命
    5,544
    召喚物傷害
    775
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 149224
    暴擊率: 5%
    攻擊時間: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DeliriumMinionSpikeExplosionGT
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成76.52114.8物理傷害
    50%的物理傷害轉換冰冷傷害
    發射個額外投射物
    以圓圈形狀發射投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Malice",
        life = 0.8,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    絕滅恨惡
    CategoryDemon惡魔
    IconEnemyEvasionStrong
    Malice
    Spectre
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    生命
    80%
    閃避
    +50%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    80%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 8
    攻擊時間
    0.675 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinionEssence4
    等級
    68
    生命
    6,606
    傷害
    186
    法術傷害
    186
    命中
    2,502
    攻擊時間
    0.675
    經驗值
    22,907
    召喚物生命
    5,544
    召喚物傷害
    775
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 149224
    暴擊率: 5%
    攻擊時間: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DeliriumMinionSpikeExplosionGT
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成76.52114.8物理傷害
    50%的物理傷害轉換冰冷傷害
    發射個額外投射物
    以圓圈形狀發射投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence4"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Malice",
        life = 0.8,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    絕滅恨惡
    CategoryDemon惡魔
    Malice
    Spectre
    TagsClaw_onhit_audio, demon, very_fast_movement
    生命
    100%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 14
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    300%
    Type
    DeliriumMinionMalice
    Metadata
    DeliriumMinionMalice
    等級
    68
    生命
    8,257
    傷害
    233
    法術傷害
    233
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    28,634
    召喚物生命
    6,930
    召喚物傷害
    969
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 186280
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GPSMaliceTrackingProjectile
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成95.66143.5冰冷傷害
    action attack or cast time uses animation length [1]
    active skill base cold damage % to convert to chaos [20]
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [60]
    use scaled contact offset [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeliriumTangmazu/Minions/DeliriumMinionMalice"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Malice",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSMaliceTrackingProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSMaliceTrackingProjectile"] = {
        name = "GPSMaliceTrackingProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_cold_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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