絕滅恨惡
等級: (1–20)
需求: 等級 (1–90), (1–109) 力量, (1–109) 智慧
啟動時,散發一道光環,持續對你存在範圍內的敵人造成暴擊弱點
暴擊弱點持續時間為 4
(0.51–0.7) 秒對敵人施加暴擊弱點

來自品質的額外效果:
暴擊弱點持續時間為 (0–1)
可以在技能面板管理技能。
Malice
Version 0.1.0
Malice
Level: (1–20)
需求: Level (1–90), (1–109) Str, (1–109) Int
Emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Critical Weakness duration is 4 seconds
Applies Critical Weakness to enemies every (0.62–1) second

來自品質的額外效果:
Critical Weakness duration is (0–1) second
Skills can be managed in the Skills Panel.
輔助寶石 /3
來自 /1
Level Effect /40
等級需要等級StrIntBase Damage0.7 秒對敵人施加暴擊弱點
10110100%, 100%0.7
23110100%, 100%0.69
3610100100%, 100%0.68
41015150100%, 100%0.67
51420200100%, 100%0.66
61825250100%, 100%0.65
72230300100%, 100%0.64
82634340100%, 100%0.63
93140400100%, 100%0.62
103646460100%, 100%0.61
114152520100%, 100%0.6
124659590100%, 100%0.59
135266660100%, 100%0.58
145873730100%, 100%0.57
156480800100%, 100%0.56
166683830100%, 100%0.55
177290900100%, 100%0.54
187897970100%, 100%0.53
19841041040100%, 100%0.52
20901091090100%, 100%0.51
210100%, 100%0.5
220100%, 100%0.49
230100%, 100%0.48
240100%, 100%0.47
250100%, 100%0.46
260100%, 100%0.45
270100%, 100%0.44
280100%, 100%0.43
290100%, 100%0.42
300100%, 100%0.41
310100%, 100%0.41
320100%, 100%0.4
330100%, 100%0.4
340100%, 100%0.39
350100%, 100%0.39
360100%, 100%0.38
370100%, 100%0.38
380100%, 100%0.37
390100%, 100%0.37
400100%, 100%0.36
屬性 /6

絕滅恨惡

KeyValue
BaseType 絕滅恨惡
Class 技能寶石
TargetTypes任何
Type增益, 消耗保留, 光環, OngoingSkill, Persistent, 持續時間, AffectsPresence
ItemTypeMetadata/Items/Gem/SkillGemMalice
ActiveSkillsCodeaura_crit_against_enemy
絕滅恨惡
等級: (1–20)
需求: 等級 (1–90), (1–109) 力量, (1–109) 智慧
啟動時,散發一道光環,持續對你存在範圍內的敵人造成暴擊弱點
暴擊弱點持續時間為 4
(0.51–0.7) 秒對敵人施加暴擊弱點
base deal no damage [1]
skill desired amount override [1]

來自品質的額外效果:
暴擊弱點持續時間為 (0–1)
可以在技能面板管理技能。
Malice
商城物品 /1
Supported By /14
  • Active Type: 增益, 消耗保留, 光環, OngoingSkill, Persistent, 持續時間, AffectsPresence
  • 快速前進
    輔助任何具持續時間的技能,縮短其持續時間。
    堅持不懈
    輔助任何具持續時間的技能,延長其持續時間。
    精準
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的命中值。
    清晰
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的魔力回復。
    活力
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的生命回復。
    藥草學
    輔助持續性增益技能,使你在該技能啟動期間,可以從藥劑獲得更多的生命回復。
    食人
    輔助持續性增益技能,使你在該技能啟動期間,可以透過擊殺敵人回復生命。
    荊棘之皮
    輔助持續增益效果的技能,使你在被輔助技能生效期間造成更多的荊棘傷害。
    秘術
    輔助持續增益效果的技能,使你在被輔助技能生效期間有全滿的能量護盾時,造成更多的法術傷害。
    極惡打擊
    輔助持續增益效果的技能,使你在被輔助技能生效期間處於貧血狀態時,造成更多的攻擊傷害。
    湧升流
    輔助持續增益效果的技能,使你在被輔助技能生效期間若沒有滿魔力,召喚物的傷害便會提高。
    滿腔熱血
    輔助持續增益效果的技能,使你在被輔助技能生效期間,施加在你身上的冰凍效果持續時間縮短。
    冷靜
    輔助持續增益效果的技能,使你在被輔助技能生效期間,施加在你身上的點燃效果持續時間縮短。
    不屈之心
    輔助持續增益效果的技能,使你在被輔助技能生效期間,施加在你身上的感電效果持續時間縮短。
    絕滅恨惡
    惡魔
    Malice
    SpectreY
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    Packs
  • 厭惡, 絕滅恨惡
  • 生命
    80%
    閃避
    +50%
    抗性
    0 0 0 0
    傷害
    80%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 8
    攻擊時間
    0.675 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinion4
    等級
    68
    生命
    6,206
    護甲值
    2,413
    閃避值
    716
    傷害
    186
    法術傷害
    186
    命中
    2,180
    攻擊時間
    0.675
    經驗值
    22,907
    Minion Life
    5,544
    Minion Damage
    775
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 149–224
    暴擊率: 5%
    攻擊時間: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionSpikeExplosionGT
    可觸發
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 76.52114.8 物理傷害
    50% 的物理傷害轉換冰冷傷害
    發射 個額外投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]
    projectiles nova [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_death_01 =
    	"
    		PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' );
    	"
    
    	on_event_geometryspikes_for_death_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    
    	on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
    
    	on_event_geometryspikes_for_death_run_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = {
        name = "Malice",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    絕滅恨惡
    惡魔
    Malice
    SpectreY
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    生命
    80%
    閃避
    +50%
    抗性
    0 0 0 0
    傷害
    80%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 8
    攻擊時間
    0.675 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinionEssence4
    等級
    68
    生命
    6,206
    護甲值
    2,413
    閃避值
    716
    傷害
    186
    法術傷害
    186
    命中
    2,180
    攻擊時間
    0.675
    經驗值
    22,907
    Minion Life
    5,544
    Minion Damage
    775
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 149–224
    暴擊率: 5%
    攻擊時間: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionSpikeExplosionGT
    可觸發
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 76.52114.8 物理傷害
    50% 的物理傷害轉換冰冷傷害
    發射 個額外投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]
    projectiles nova [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_death_01 =
    	"
    		PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' );
    	"
    
    	on_event_geometryspikes_for_death_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    
    	on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
    
    	on_event_geometryspikes_for_death_run_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence4"] = {
        name = "Malice",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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