Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
絕滅恨惡
等級: (120)
需求: 等級 (190), (448) 力量, (4122) 智慧
啟動時,散發一道 光環,持續對你 存在存在範圍內的敵人造成暴擊弱點
暴擊弱點持續時間為4
(0.510.7)秒對敵人施加暴擊弱點

來自品質的額外效果:
暴擊弱點持續時間為(01)
可以在技能面板管理技能。
Malice
Level Effect /40
Implicit
暴擊弱點持續時間為4
等級需要等級StrIntBase Damage0.7秒對敵人施加暴擊弱點
1044100%, 100%, 100%0.7
2358100%, 100%, 100%0.69
36712100%, 100%, 100%0.68
410917100%, 100%, 100%0.67
5141122100%, 100%, 100%0.66
6181328100%, 100%, 100%0.65
7221533100%, 100%, 100%0.64
8261738100%, 100%, 100%0.63
9311945100%, 100%, 100%0.62
10362251100%, 100%, 100%0.61
11412458100%, 100%, 100%0.6
12462664100%, 100%, 100%0.59
13522972100%, 100%, 100%0.58
14583280100%, 100%, 100%0.57
15643588100%, 100%, 100%0.56
16663691100%, 100%, 100%0.55
17723998100%, 100%, 100%0.54
187842106100%, 100%, 100%0.53
198445114100%, 100%, 100%0.52
209048122100%, 100%, 100%0.51
21100%, 100%, 100%0.5
22100%, 100%, 100%0.49
23100%, 100%, 100%0.48
24100%, 100%, 100%0.47
25100%, 100%, 100%0.46
26100%, 100%, 100%0.45
27100%, 100%, 100%0.44
28100%, 100%, 100%0.43
29100%, 100%, 100%0.42
30100%, 100%, 100%0.41
31100%, 100%, 100%0.41
32100%, 100%, 100%0.4
33100%, 100%, 100%0.4
34100%, 100%, 100%0.39
35100%, 100%, 100%0.39
36100%, 100%, 100%0.38
37100%, 100%, 100%0.38
38100%, 100%, 100%0.37
39100%, 100%, 100%0.37
40100%, 100%, 100%0.36
屬性 /8

絕滅恨惡

名稱顯示物品素質
關鍵字光環, 存在範圍
IdMalice
BaseType 絕滅恨惡
Class 技能寶石
TargetTypes任何
Type增益, 消耗保留, 光環, OngoingSkill, Persistent, 持續時間, AffectsPresence, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemMalice
ActiveSkillsCodemalice
絕滅恨惡
等級: (120)
需求: 等級 (190), (448) 力量, (4122) 智慧
啟動時,散發一道 光環,持續對你 存在存在範圍內的敵人造成暴擊弱點
暴擊弱點持續時間為4
(0.510.7)秒對敵人施加暴擊弱點
base deal no damage [1]
skill desired amount override [1]

來自品質的額外效果:
暴擊弱點持續時間為(01)
可以在技能面板管理技能。
Malice
Supported By /33
  • Active Type: 增益, 消耗保留, 光環, OngoingSkill, Persistent, 持續時間, AffectsPresence, AttackInPlace
  • LessDurationSupport
    縮短持續時間 I
    輔助任何具持續時間的技能,縮短其持續時間。
    LessDurationSupport
    縮短持續時間 II
    輔助任何具持續時間的技能,縮短其持續時間。
    MoreDurationSupport
    延長持續時間 I
    輔助任何具持續時間的技能,延長其持續時間。
    MoreDurationSupport
    延長持續時間 II
    輔助任何具持續時間的技能,延長其持續時間。
    VitalitySupport
    活力 I
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的生命回復。
    VitalitySupport
    活力 II
    輔助持續增益效果的技能,使你在該技能啟動期間,可以獲得更多的生命回復。
    HerbalismSupport
    藥草學 I
    輔助持續性增益技能,使你在該技能啟動期間,可以從藥劑獲得更多的生命恢復。
    HerbalismSupport
    藥草學 II
    輔助持續增益效果的技能,使你在該技能啟動期間,可以從藥劑獲得更多的生命恢復。
    CannibalismSupport
    食人 I
    輔助持續性增益技能,使你在該技能啟動期間,可以透過擊殺敵人恢復生命。
    CannibalismSupport
    食人 II
    輔助持續增益效果的技能,使你在該技能啟動期間,可以透過擊殺敵人恢復生命。
    ThornskinSupport
    荊棘之皮 I
    輔助持續增益效果技能,使你在被輔助的技能啟動期間造成的荊棘傷害增加。
    ThornskinSupport
    荊棘之皮 II
    輔助持續增益效果技能,使你在被輔助的技能啟動期間造成的荊棘傷害增加。
    DireStrikeSupport
    極惡打擊 I
    輔助持續增益效果技能,使你在被輔助的技能啟動期間,於貧血時造成的攻擊傷害增加。
    DireStrikeSupport
    極惡打擊 II
    輔助持續增益效果技能,使你在被輔助的技能啟動期間,於貧血時造成的攻擊傷害增加。
    CoolHeadedSupport
    冷靜
    輔助持續增益效果技能,使被輔助的技能啟動期間施加在你身上的點燃持續時間縮短。
    LineageUhtredLesser
    烏特雷的出走
    輔助可升級的技能,若被輔助的技能沒有搭配其他輔助寶石,則賦予其許多額外等級。無法輔助無等級的技能。
    LineageUhtredStandard
    烏特雷的徵兆
    輔助可升級的技能,若被輔助的技能恰好搭配一顆其他輔助寶石,則賦予其額外等級。無法輔助無等級的技能。
    LineageUhtredGreater
    烏特雷的占卜術
    輔助可升級的技能,若被輔助的技能恰好搭配一顆其他輔助寶石,則賦予其額外等級。無法輔助無等級的技能。
    PrecisionSupport
    精準 I
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的命中值。
    PrecisionSupport
    精準 II
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的命中值。
    WarmBloodedSupport
    滿腔熱血
    輔助持續增益效果技能,使被輔助的技能啟動期間施加在你身上的冰凍持續時間縮短。
    ClaritySupport
    清晰 I
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的魔力回復。
    ClaritySupport
    清晰 II
    輔助持續性增益技能,使你在該技能啟動期間,可以獲得更多的魔力回復。
    MysticismSupport
    秘術 I
    輔助持續增益效果技能,使你在被輔助的技能啟動期間,於能量護盾全滿時造成的法術傷害增加。
    MysticismSupport
    秘術 II
    輔助持續增益效果技能,使你在被輔助的技能啟動期間,於能量護盾全滿時造成的法術傷害增加。
    UpwellingSupport
    湧升流 I
    輔助持續增益效果技能,使你在被輔助的技能啟動期間,於魔力未滿時你的召喚物造成的傷害增加。
    UpwellingSupport
    湧升流 I
    輔助持續增益效果技能,使你在被輔助的技能啟動期間,於魔力未滿時你的召喚物造成的傷害增加。
    StrongHeartedSupport
    不屈之心
    輔助持續增益效果技能,使被輔助的技能啟動期間施加在你身上的感電持續時間縮短。
    AtziriCommunion
    阿茲里的共融
    輔助常駐技能,使其保留生命而非精魂。無法輔助會創造召喚物的技能。
    MothersDeclaration
    她的宣告
    輔助持續性增益效果技能,使進入你存在範圍的敵人在該技能啟動期間成為被威嚇狀態。
    SeraphsHeart
    神使之心
    輔助持續性增益效果技能,使敵人有機率以你的抗性為 90% 計算其擊中傷害,該技能啟動期間生效。
    MothersWard
    仲裁者的延伸
    輔助持續性增益效果技能,使你在該技能啟動期間定期為你存在範圍內的友方賦予守護
    ExpeditionHealingRunes
    治癒符文
    輔助持續性增益效果技能,使你失去符文保護並根據失去的符文保護量治療附近的友方。治療量會在生命未滿的友方之間均分。
    商城物品 /1
    AuraVanishingDye
    Cost: 50
    移除玩家極地裝甲、暴風之盾、鮮血狂怒、熔岩護盾、迷蹤、石化之血、光環、病疫之難、凋零之步、詛咒和捷光環的視覺特效。
    絕滅恨惡
    CategoryDemon惡魔
    IconEnemyEvasionStrong
    Malice
    Spectre
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    Packs
  • 厭惡, 絕滅恨惡
  • 純粹厭惡, 純粹惡意, 純粹狂怒, 純粹盛怒, 純粹怨恨, 絕滅恨惡, 厭惡
  • 生命
    80%
    閃避
    +50%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    48%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 8
    攻擊時間
    0.675 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinion4
    保留
    42
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    保留
    26.7%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    等級
    68
    生命
    6,606
    傷害
    112
    法術傷害
    112
    命中
    2,502
    攻擊時間
    0.675
    經驗值
    22,907
    召喚物生命
    5,544
    召喚物傷害
    465
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 90134
    暴擊率: 5%
    攻擊時間: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DeliriumMinionSpikeExplosionGT
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成76.52114.8物理傷害
    50%的物理傷害轉換冰冷傷害
    發射個額外投射物
    以圓圈形狀發射投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Malice",
        life = 0.8,
        damage = 0.48,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    絕滅恨惡
    CategoryDemon惡魔
    IconEnemyEvasionStrong
    Malice
    Spectre
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    生命
    80%
    閃避
    +50%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    48%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 8
    攻擊時間
    0.675 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinionEssence4
    保留
    42
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    保留
    26.7%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    等級
    68
    生命
    6,606
    傷害
    112
    法術傷害
    112
    命中
    2,502
    攻擊時間
    0.675
    經驗值
    22,907
    召喚物生命
    5,544
    召喚物傷害
    465
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 90134
    暴擊率: 5%
    攻擊時間: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DeliriumMinionSpikeExplosionGT
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成76.52114.8物理傷害
    50%的物理傷害轉換冰冷傷害
    發射個額外投射物
    以圓圈形狀發射投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence4"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Malice",
        life = 0.8,
        damage = 0.48,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    絕滅恨惡
    CategoryDemon惡魔
    Malice
    Spectre
    TagsClaw_onhit_audio, demon, very_fast_movement
    生命
    100%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 14
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    300%
    Type
    DeliriumMinionMalice
    Metadata
    DeliriumMinionMalice
    保留
    50
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    保留
    30%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    等級
    68
    生命
    8,257
    傷害
    233
    法術傷害
    233
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    28,634
    召喚物生命
    6,930
    召喚物傷害
    969
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 186280
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GPSMaliceTrackingProjectile
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成95.66143.5冰冷傷害
    action attack or cast time uses animation length [1]
    active skill base cold damage % to convert to chaos [20]
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [60]
    use scaled contact offset [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeliriumTangmazu/Minions/DeliriumMinionMalice"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Malice",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSMaliceTrackingProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSMaliceTrackingProjectile"] = {
        name = "GPSMaliceTrackingProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_cold_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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