Version 0.2.0
Malice
Level: (1–20)
需求: Level (1–90), (3–62) Str, (3–159) Int
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Critical Weakness duration is 4 seconds
Applies Critical Weakness to enemies every (0.51–0.7) seconds
來自品質的額外效果:
Critical Weakness duration is (0–1) second
Skills can be managed in the Skills Panel.
Level Effect /40
| Implicit |
|---|
| 暴擊弱點持續時間為 4 秒 |
| 等級 | 需要等級 | 力量 | 智慧 | Base Damage | 每 0.7 秒對敵人施加暴擊弱點 |
|---|---|---|---|---|---|
| 1 | 0 | 4 | 4 | 100%, 100% | 0.7 |
| 2 | 3 | 5 | 8 | 100%, 100% | 0.69 |
| 3 | 6 | 7 | 12 | 100%, 100% | 0.68 |
| 4 | 10 | 9 | 17 | 100%, 100% | 0.67 |
| 5 | 14 | 11 | 22 | 100%, 100% | 0.66 |
| 6 | 18 | 13 | 28 | 100%, 100% | 0.65 |
| 7 | 22 | 15 | 33 | 100%, 100% | 0.64 |
| 8 | 26 | 17 | 38 | 100%, 100% | 0.63 |
| 9 | 31 | 19 | 45 | 100%, 100% | 0.62 |
| 10 | 36 | 22 | 51 | 100%, 100% | 0.61 |
| 11 | 41 | 24 | 58 | 100%, 100% | 0.6 |
| 12 | 46 | 26 | 64 | 100%, 100% | 0.59 |
| 13 | 52 | 29 | 72 | 100%, 100% | 0.58 |
| 14 | 58 | 32 | 80 | 100%, 100% | 0.57 |
| 15 | 64 | 35 | 88 | 100%, 100% | 0.56 |
| 16 | 66 | 36 | 91 | 100%, 100% | 0.55 |
| 17 | 72 | 39 | 98 | 100%, 100% | 0.54 |
| 18 | 78 | 42 | 106 | 100%, 100% | 0.53 |
| 19 | 84 | 45 | 114 | 100%, 100% | 0.52 |
| 20 | 90 | 48 | 122 | 100%, 100% | 0.51 |
| 21 | 100%, 100% | 0.5 | |||
| 22 | 100%, 100% | 0.49 | |||
| 23 | 100%, 100% | 0.48 | |||
| 24 | 100%, 100% | 0.47 | |||
| 25 | 100%, 100% | 0.46 | |||
| 26 | 100%, 100% | 0.45 | |||
| 27 | 100%, 100% | 0.44 | |||
| 28 | 100%, 100% | 0.43 | |||
| 29 | 100%, 100% | 0.42 | |||
| 30 | 100%, 100% | 0.41 | |||
| 31 | 100%, 100% | 0.41 | |||
| 32 | 100%, 100% | 0.4 | |||
| 33 | 100%, 100% | 0.4 | |||
| 34 | 100%, 100% | 0.39 | |||
| 35 | 100%, 100% | 0.39 | |||
| 36 | 100%, 100% | 0.38 | |||
| 37 | 100%, 100% | 0.38 | |||
| 38 | 100%, 100% | 0.37 | |||
| 39 | 100%, 100% | 0.37 | |||
| 40 | 100%, 100% | 0.36 |
屬性 /7
絕滅恨惡
商城物品 /1
隱藏特效效果
移除玩家極地裝甲、暴風之盾、鮮血狂怒、熔岩護盾、迷蹤、石化之血、光環、病疫之難、凋零之步、詛咒和捷光環的視覺特效。
絕滅恨惡
惡魔
Malice
| Spectre | N |
|---|---|
| Tags | animal_claw_weapon, 法術, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
生命
65%
閃避
+50%
抗性
傷害
65%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 8
攻擊時間
0.675 Second
Damage Spread
±20%
經驗值
65%
Model Size
100%
Type
AfflictionMinion4
Metadata
JourneyEndAfflictionMinion4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 121–182
暴擊率: 5%
攻擊時間: 0.675 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionSpikeExplosionGT
可觸發
DeliriumSpikerDeathSpike
WalkEmergeDeliriumEncounterMinion4
walk emerge distance [500]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
Animated
{
on_death_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
on_event_geometryspikes_for_death_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
"
on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
on_event_geometryspikes_for_death_run_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion4"] = {
name = "Malice",
life = 0.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.65,
damageSpread = 0.2,
attackTime = 0.675,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumSpikerDeathSpike",
"WalkEmergeDeliriumEncounterMinion4",
"DeliriumMinionSpikeExplosionGT",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumSpikerDeathSpike"] = {
name = "DeliriumSpikerDeathSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_speed_is_divided_by_%_of_scale",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDeliriumEncounterMinion4"] = {
name = "WalkEmergeDeliriumEncounterMinion4",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionSpikeExplosionGT"] = {
name = "DeliriumMinionSpikeExplosionGT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
絕滅恨惡
惡魔
Malice
| Spectre | Y |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
| Packs |
生命
80%
閃避
+50%
抗性
傷害
80%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 8
攻擊時間
0.675 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
DeliriumMinion4
Metadata
DeliriumMinion4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 149–224
暴擊率: 5%
攻擊時間: 0.675 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionSpikeExplosionGT
可觸發
DeliriumSpikerDeathSpike
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3400
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_death_01 =
"
PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' );
"
on_event_geometryspikes_for_death_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
"
on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
on_event_geometryspikes_for_death_run_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = {
name = "Malice",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 0.675,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumSpikerDeathSpike",
"DeliriumMinionSpikeExplosionGT",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumSpikerDeathSpike"] = {
name = "DeliriumSpikerDeathSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_speed_is_divided_by_%_of_scale",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionSpikeExplosionGT"] = {
name = "DeliriumMinionSpikeExplosionGT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
絕滅恨惡
惡魔
Malice
| Spectre | Y |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
生命
80%
閃避
+50%
抗性
傷害
80%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 8
攻擊時間
0.675 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
DeliriumMinion4
Metadata
DeliriumMinionEssence4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 149–224
暴擊率: 5%
攻擊時間: 0.675 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionSpikeExplosionGT
可觸發
DeliriumSpikerDeathSpike
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3400
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_death_01 =
"
PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' );
"
on_event_geometryspikes_for_death_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
"
on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
on_event_geometryspikes_for_death_run_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence4"] = {
name = "Malice",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 0.675,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumSpikerDeathSpike",
"DeliriumMinionSpikeExplosionGT",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumSpikerDeathSpike"] = {
name = "DeliriumSpikerDeathSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_speed_is_divided_by_%_of_scale",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionSpikeExplosionGT"] = {
name = "DeliriumMinionSpikeExplosionGT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
