腐爛之狼
野獸
10% 更少攻擊速度
stance movement speed +% final [80]
Rotten Wolf
SpectreY
Area皆伐, 高地神塔庇護所
Tagsbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
Packs
  • 皆伐: 腐爛之狼
  • 高地神塔庇護所: 腐爛之狼
  • 生命
    100%
    閃避
    +30%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 9
    攻擊時間
    2.25 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolf1_
    等級
    65
    生命
    6,513
    傷害
    212
    法術傷害
    212
    命中
    2,214
    攻擊時間
    2.25
    經驗值
    21,507
    召喚物生命
    6,282
    召喚物傷害
    829
    召喚物護甲
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 170–255
    暴擊率: 5%
    攻擊時間: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TauntWolfRespond
    冷卻時間: 15 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2000
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolf1_"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TauntWolfRespond",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TauntWolfRespond"] = {
        name = "TauntWolfRespond",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    10% 更少攻擊速度
    FamilyMonsterAttackSpeedPenalties
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • 腐爛之狼
    野獸
    10% 更少攻擊速度
    stance movement speed +% final [80]
    monster slain flask charges granted +% [200]
    Rotten Wolf
    SpectreY
    Spectre OverrideMetadata/Monsters/Wolves/RottenWolf1_
    Tagsbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
    生命
    100%
    閃避
    +30%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 9
    攻擊時間
    2.25 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfHagSummoned
    等級
    68
    生命
    7,757
    傷害
    233
    法術傷害
    233
    命中
    2,464
    攻擊時間
    2.25
    經驗值
    28,634
    召喚物生命
    6,930
    召喚物傷害
    969
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 186–280
    暴擊率: 5%
    攻擊時間: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    Actor
    {	
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/WolfAppear.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfHagSummoned"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    10% 更少攻擊速度
    FamilyMonsterAttackSpeedPenalties
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • monster slain flask charges granted +% [200]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 200 Max: 200 Global
  • Craft Tagsflask
    腐爛之狼
    野獸
    10% 更少攻擊速度
    stance movement speed +% final [80]
    monster slain flask charges granted +% [200]
    Rotten Wolf
    SpectreY
    Spectre OverrideMetadata/Monsters/Wolves/RottenWolf1_
    Tagsbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
    生命
    100%
    閃避
    +30%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 9
    攻擊時間
    2.25 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfHagSummonedDead
    等級
    68
    生命
    7,757
    傷害
    233
    法術傷害
    233
    命中
    2,464
    攻擊時間
    2.25
    經驗值
    28,634
    召喚物生命
    6,930
    召喚物傷害
    969
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 186–280
    暴擊率: 5%
    攻擊時間: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance4"
    }
    
    StateMachine
    {
    	define_shared_state = "raising;"
    }
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    StateMachine
    {
    	on_or_create_state_raising_1 =
    	"
    		this.specific_object_position = owner.GetBonePosition( wolf_head );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/epk/wolf_corpseBeam.epk' );
    	"
    
    	on_state_raising_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/epk/wolf_corpseBeam.epk' );"
    }
    
    Functions
    {
    	update_beam_position = "this.specific_object_position = owner.GetBonePosition( wolf_head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfHagSummonedDead"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    10% 更少攻擊速度
    FamilyMonsterAttackSpeedPenalties
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • monster slain flask charges granted +% [200]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 200 Max: 200 Global
  • Craft Tagsflask
    腐爛之狼
    野獸
    stance movement speed +% final [80]
    Rotten Wolf
    SpectreY
    Spectre OverrideMetadata/Monsters/Wolves/RottenWolf1_
    Tagsbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
    生命
    100%
    閃避
    +30%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 9
    攻擊時間
    2.25 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfDead
    等級
    68
    生命
    7,757
    傷害
    233
    法術傷害
    233
    命中
    2,464
    攻擊時間
    2.25
    經驗值
    28,634
    召喚物生命
    6,930
    召喚物傷害
    969
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 186–280
    暴擊率: 5%
    攻擊時間: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfDead"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • Edit

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