Loup pourri
Beast
10% de Perte de Vitesse d'Attaque
stance movement speed +% final [80]
Rotten Wolf
SpectreY
AreaLa Clairière, Le Refuge de la Ziggourat, La Clairière
Tagsbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
Packs
  • La Clairière: Loup pourri
  • La Clairière: Loup pourri
  • Le Refuge de la Ziggourat: Loup pourri
  • Vie
    100%
    Évasion
    +30%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    6 ~ 9
    Temps d'attaque
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolf1_
    Niveau
    65
    Vie
    6,513
    Armure
    2,023
    Score d'Évasion
    572
    Damage
    212
    Dégâts des sorts
    212
    Précision
    1,974
    Temps d'attaque
    2.25
    Expérience
    21,507
    Minion Life
    5,977
    Minion Damage
    451
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 170–255
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TauntWolfRespond
    Temps de recharge: 15 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2000
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolf1_"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TauntWolfRespond",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TauntWolfRespond"] = {
        name = "TauntWolfRespond",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    10% de Perte de Vitesse d'Attaque
    IdMonsterAttackSpeedPenalties10
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [80]
    IdStanceMovementSpeed80_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • Loup pourri
    Beast
    10% de Perte de Vitesse d'Attaque
    stance movement speed +% final [80]
    monster slain flask charges granted +% [200]
    Rotten Wolf
    SpectreY
    Spectre OverrideMetadata/Monsters/Wolves/RottenWolf1_
    Tagsbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
    Vie
    100%
    Évasion
    +30%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    6 ~ 9
    Temps d'attaque
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfHagSummoned
    Niveau
    68
    Vie
    7,757
    Armure
    2,413
    Score d'Évasion
    620
    Damage
    233
    Dégâts des sorts
    233
    Précision
    2,180
    Temps d'attaque
    2.25
    Expérience
    28,634
    Minion Life
    6,631
    Minion Damage
    519
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 186–280
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    Actor
    {	
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/WolfAppear.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfHagSummoned"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    10% de Perte de Vitesse d'Attaque
    IdMonsterAttackSpeedPenalties10
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [80]
    IdStanceMovementSpeed80_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • monster slain flask charges granted +% [200]
    IdBossMinionFlaskChargeIncrease200
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 200 Max: 200 Global
  • Craft Tagsflask
    Loup pourri
    Beast
    10% de Perte de Vitesse d'Attaque
    stance movement speed +% final [80]
    monster slain flask charges granted +% [200]
    Rotten Wolf
    SpectreY
    Spectre OverrideMetadata/Monsters/Wolves/RottenWolf1_
    Tagsbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
    Vie
    100%
    Évasion
    +30%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    6 ~ 9
    Temps d'attaque
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfHagSummonedDead
    Niveau
    68
    Vie
    7,757
    Armure
    2,413
    Score d'Évasion
    620
    Damage
    233
    Dégâts des sorts
    233
    Précision
    2,180
    Temps d'attaque
    2.25
    Expérience
    28,634
    Minion Life
    6,631
    Minion Damage
    519
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 186–280
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance4"
    }
    
    StateMachine
    {
    	define_shared_state = "raising;"
    }
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    StateMachine
    {
    	on_or_create_state_raising_1 =
    	"
    		this.specific_object_position = owner.GetBonePosition( wolf_head );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/epk/wolf_corpseBeam.epk' );
    	"
    
    	on_state_raising_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/epk/wolf_corpseBeam.epk' );"
    }
    
    Functions
    {
    	update_beam_position = "this.specific_object_position = owner.GetBonePosition( wolf_head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfHagSummonedDead"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    10% de Perte de Vitesse d'Attaque
    IdMonsterAttackSpeedPenalties10
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [80]
    IdStanceMovementSpeed80_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • monster slain flask charges granted +% [200]
    IdBossMinionFlaskChargeIncrease200
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 200 Max: 200 Global
  • Craft Tagsflask
    Loup pourri
    Beast
    stance movement speed +% final [80]
    Rotten Wolf
    SpectreY
    Spectre OverrideMetadata/Monsters/Wolves/RottenWolf1_
    Tagsbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
    Vie
    100%
    Évasion
    +30%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    6 ~ 9
    Temps d'attaque
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfDead
    Niveau
    68
    Vie
    7,757
    Armure
    2,413
    Score d'Évasion
    620
    Damage
    233
    Dégâts des sorts
    233
    Précision
    2,180
    Temps d'attaque
    2.25
    Expérience
    28,634
    Minion Life
    6,631
    Minion Damage
    519
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 186–280
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfDead"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [80]
    IdStanceMovementSpeed80_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • Edit

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