Lobo podrido
10% menos de velocidad de ataque
stance movement speed +% final [80]
Rotten Wolf
Spectre | Y |
---|---|
Area | Sierraclara, El refugio del zigurat, Sierraclara |
Tags | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
Packs |
Vida
100%
Evasión
+30%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
100%
Model Size
90%
Type
Wolf
Metadata
RottenWolf1_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
8,716
Armadura
3,877
Evasión
653
Energy Shield
0
Damage
248
Daño de hechizos
248
Precisión
1,164
Attack Time
2.25
Experiencia
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 198–297
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 2.25 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TauntWolfRespond
Tiempo de recarga: 15 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 2000 } Preload { preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Preload { preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wolves/RottenWolf1_"] = { name = "Rotten Wolf", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TauntWolfRespond", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TauntWolfRespond"] = { name = "TauntWolfRespond", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
10% menos de velocidad de ataque
Id | MonsterAttackSpeedPenalties10 |
---|---|
Family | MonsterAttackSpeedPenalties |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [80]
Id | StanceMovementSpeed80_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Lobo podrido
10% menos de velocidad de ataque
stance movement speed +% final [80]
monster slain flask charges granted +% [200]
Rotten Wolf
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Wolves/RottenWolf1_ |
Tags | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Vida
100%
Evasión
+30%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
100%
Model Size
90%
Type
Wolf
Metadata
RottenWolfHagSummoned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
Armadura
3,451
Evasión
620
Energy Shield
0
Damage
233
Daño de hechizos
233
Precisión
1,090
Attack Time
2.25
Experiencia
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 186–280
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 2.25 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Wolves/Wolf" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Wolves/Wolf" BaseEvents { on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/WolfAppear.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wolves/RottenWolfHagSummoned"] = { name = "Rotten Wolf", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
10% menos de velocidad de ataque
Id | MonsterAttackSpeedPenalties10 |
---|---|
Family | MonsterAttackSpeedPenalties |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [80]
Id | StanceMovementSpeed80_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [200]
Id | BossMinionFlaskChargeIncrease200 |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Lobo podrido
10% menos de velocidad de ataque
stance movement speed +% final [80]
monster slain flask charges granted +% [200]
Rotten Wolf
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Wolves/RottenWolf1_ |
Tags | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Vida
100%
Evasión
+30%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
100%
Model Size
90%
Type
Wolf
Metadata
RottenWolfHagSummonedDead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
Armadura
3,451
Evasión
620
Energy Shield
0
Damage
233
Daño de hechizos
233
Precisión
1,090
Attack Time
2.25
Experiencia
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 186–280
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 2.25 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Wolves/Wolf" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance4" } StateMachine { define_shared_state = "raising;" } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wolves/Wolf" StateMachine { on_or_create_state_raising_1 = " this.specific_object_position = owner.GetBonePosition( wolf_head ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/epk/wolf_corpseBeam.epk' ); " on_state_raising_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/epk/wolf_corpseBeam.epk' );" } Functions { update_beam_position = "this.specific_object_position = owner.GetBonePosition( wolf_head );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wolves/RottenWolfHagSummonedDead"] = { name = "Rotten Wolf", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
10% menos de velocidad de ataque
Id | MonsterAttackSpeedPenalties10 |
---|---|
Family | MonsterAttackSpeedPenalties |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [80]
Id | StanceMovementSpeed80_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [200]
Id | BossMinionFlaskChargeIncrease200 |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Lobo podrido
stance movement speed +% final [80]
Rotten Wolf
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Wolves/RottenWolf1_ |
Tags | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Vida
100%
Evasión
+30%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
100%
Model Size
90%
Type
Wolf
Metadata
RottenWolfDead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
Armadura
3,451
Evasión
620
Energy Shield
0
Damage
233
Daño de hechizos
233
Precisión
1,090
Attack Time
2.25
Experiencia
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 186–280
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 2.25 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wolves/RottenWolfDead"] = { name = "Rotten Wolf", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [80]
Id | StanceMovementSpeed80_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |