腐烂凶狼
野兽
攻击速度总降 10%
stance movement speed +% final [80]
Rotten Wolf
SpectreY
Area克里费尔, 金字塔避难所
Tagsbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
Packs
  • 克里费尔: 腐烂凶狼
  • 金字塔避难所: 腐烂凶狼
  • 生命
    100%
    闪避
    +30%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 9
    攻击间隔
    2.25 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolf1_
    等级
    65
    生命
    6,513
    2,023
    伤害
    212
    法术伤害
    212
    命中
    2,214
    攻击间隔
    2.25
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    829
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 170–255
    暴击率: 5%
    攻击间隔: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TauntWolfRespond
    冷却时间: 15 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2000
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolf1_"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TauntWolfRespond",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TauntWolfRespond"] = {
        name = "TauntWolfRespond",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻击速度总降 10%
    FamilyMonsterAttackSpeedPenalties
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • 腐烂凶狼
    野兽
    攻击速度总降 10%
    stance movement speed +% final [80]
    monster slain flask charges granted +% [200]
    Rotten Wolf
    SpectreY
    Spectre OverrideMetadata/Monsters/Wolves/RottenWolf1_
    Tagsbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
    生命
    100%
    闪避
    +30%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 9
    攻击间隔
    2.25 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfHagSummoned
    等级
    68
    生命
    7,757
    2,413
    伤害
    233
    法术伤害
    233
    命中
    2,464
    攻击间隔
    2.25
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 186–280
    暴击率: 5%
    攻击间隔: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    Actor
    {	
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/WolfAppear.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfHagSummoned"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻击速度总降 10%
    FamilyMonsterAttackSpeedPenalties
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • monster slain flask charges granted +% [200]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 200 Max: 200 Global
  • Craft Tagsflask
    腐烂凶狼
    野兽
    攻击速度总降 10%
    stance movement speed +% final [80]
    monster slain flask charges granted +% [200]
    Rotten Wolf
    SpectreY
    Spectre OverrideMetadata/Monsters/Wolves/RottenWolf1_
    Tagsbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
    生命
    100%
    闪避
    +30%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 9
    攻击间隔
    2.25 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfHagSummonedDead
    等级
    68
    生命
    7,757
    2,413
    伤害
    233
    法术伤害
    233
    命中
    2,464
    攻击间隔
    2.25
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 186–280
    暴击率: 5%
    攻击间隔: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance4"
    }
    
    StateMachine
    {
    	define_shared_state = "raising;"
    }
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    StateMachine
    {
    	on_or_create_state_raising_1 =
    	"
    		this.specific_object_position = owner.GetBonePosition( wolf_head );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/epk/wolf_corpseBeam.epk' );
    	"
    
    	on_state_raising_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/epk/wolf_corpseBeam.epk' );"
    }
    
    Functions
    {
    	update_beam_position = "this.specific_object_position = owner.GetBonePosition( wolf_head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfHagSummonedDead"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻击速度总降 10%
    FamilyMonsterAttackSpeedPenalties
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • monster slain flask charges granted +% [200]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 200 Max: 200 Global
  • Craft Tagsflask
    沉睡凶狼
    野兽
    stance movement speed +% final [80]
    Rotten Wolf
    SpectreY
    Spectre OverrideMetadata/Monsters/Wolves/RottenWolf1_
    Tagsbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
    生命
    100%
    闪避
    +30%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 9
    攻击间隔
    2.25 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfDead
    等级
    68
    生命
    7,757
    2,413
    伤害
    233
    法术伤害
    233
    命中
    2,464
    攻击间隔
    2.25
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 186–280
    暴击率: 5%
    攻击间隔: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfDead"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • Edit

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