IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Verrottender Wolf
CategoryBeastsBiest
IconEnemyEvasion
10% weniger Angriffsgeschwindigkeit
stance movement speed +% final [80]
Rotten Wolf
Spectre
AreaLichtfall, Die Zikkurat-Zuflucht
Tagsbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
Packs
  • Lichtfall: Verrottender Wolf
  • Die Zikkurat-Zuflucht: Verrottender Wolf
  • Leben
    100%
    Ausweichen
    +30%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 9
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolf1_
    Stufe
    65
    Leben
    6,555
    Damage
    212
    Zauberschaden
    212
    Genauigkeit
    2,228
    Angriffszeit
    2.25
    Erfahrung
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 170255
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    TauntWolfRespond
    Spell
    Zauberzeit: 2 Sek.
    Abklingzeit: 15 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2000
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolf1_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rotten Wolf",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TauntWolfRespond",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TauntWolfRespond"] = {
        name = "TauntWolfRespond",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    10% weniger Angriffsgeschwindigkeit
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • active skill attack speed +% final -10 -10 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final 80 80 Global
  • Verrottender Wolf
    CategoryBeastsBiest
    IconEnemyEvasion
    10% weniger Angriffsgeschwindigkeit
    stance movement speed +% final [80]
    monster slain flask charges granted +% [200]
    Rotten Wolf
    Spectre
    Spectre OverrideMetadata/Monsters/Wolves/RottenWolf1_
    Tagsbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
    Leben
    100%
    Ausweichen
    +30%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 9
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfHagSummoned
    Stufe
    68
    Leben
    8,257
    Damage
    233
    Zauberschaden
    233
    Genauigkeit
    2,502
    Angriffszeit
    2.25
    Erfahrung
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 186280
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    Actor
    {	
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfHagSummoned"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rotten Wolf",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    10% weniger Angriffsgeschwindigkeit
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • active skill attack speed +% final -10 -10 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final 80 80 Global
  • monster slain flask charges granted +% [200]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 200 200 Global
  • Craft Tagsflask
    Verrottender Wolf
    CategoryBeastsBiest
    IconEnemyEvasion
    10% weniger Angriffsgeschwindigkeit
    stance movement speed +% final [80]
    monster slain flask charges granted +% [200]
    Rotten Wolf
    Spectre
    Spectre OverrideMetadata/Monsters/Wolves/RottenWolf1_
    Tagsbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
    Leben
    100%
    Ausweichen
    +30%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 9
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfHagSummonedDead
    Stufe
    68
    Leben
    8,257
    Damage
    233
    Zauberschaden
    233
    Genauigkeit
    2,502
    Angriffszeit
    2.25
    Erfahrung
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 186280
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance4"
    }
    
    StateMachine
    {
    	define_shared_state = "raising;"
    }
    
    Functions
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfHagSummonedDead"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rotten Wolf",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    10% weniger Angriffsgeschwindigkeit
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • active skill attack speed +% final -10 -10 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final 80 80 Global
  • monster slain flask charges granted +% [200]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 200 200 Global
  • Craft Tagsflask
    Verrottender Wolf
    CategoryBeastsBiest
    IconEnemyEvasion
    stance movement speed +% final [80]
    Rotten Wolf
    Spectre
    Spectre OverrideMetadata/Monsters/Wolves/RottenWolf1_
    Tagsbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
    Leben
    100%
    Ausweichen
    +30%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 9
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfDead
    Stufe
    68
    Leben
    8,257
    Damage
    233
    Zauberschaden
    233
    Genauigkeit
    2,502
    Angriffszeit
    2.25
    Erfahrung
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 186280
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfDead"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rotten Wolf",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final 80 80 Global
  • Edit

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