試煉大師
地區: 混沌試煉
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
The Trialmaster
Spectre | N |
---|---|
Area | 混沌試煉 |
Tags | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
生命
2500%
護甲
+50%
Ailment Threshold
%
抗性
75
75
75
0
傷害
372%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
8 ~ 28
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
400%
Model Size
100%
Type
TheTrialmaster
Metadata
TheTrialmaster_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
38
生命
35,800
護甲
521
閃避值
191
能量護盾
0
傷害
310
法術傷害
310
命中
0
Attack Time
1.5
經驗值
14,584
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 248–372
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASTrialmasterSpinningCombo
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 248–372
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
冷卻時間: 12 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [30]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASTheTrialMasterElementalProjectiles
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
is area damage [1]
spell maximum action distance +% [-60]
MPSTheTrialMasterFireProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1348]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1348]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MPSTheTrialMasterColdProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1349]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1349]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MPSTheTrialMasterLightningProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1350]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1350]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
TheTrialMasterBossAbyssSlam
攻擊, 傷害, 範圍, 可觸發
Base Damage: 248–372
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
冷卻時間: 8 秒
發射 個額外投射物
鎮壓 30% 物理傷害減免
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
鎮壓 30% 物理傷害減免
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
TheTrialMasterBossAbyssSlamNormal
攻擊, 傷害, 範圍, 可觸發
Base Damage: 248–372
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
冷卻時間: 8 秒
發射 個額外投射物
鎮壓 30% 物理傷害減免
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
鎮壓 30% 物理傷害減免
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
MPSTheTrialMasterOmegaBolt
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
造成 35.43 至 53.15 物理傷害
鎮壓 30% 物理傷害減免
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
鎮壓 30% 物理傷害減免
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASTheTrialMasterSummonSpear
action attack or cast time uses animation length [1]
GPATrialMasterBossThrowWeapon
可觸發, 攻擊
Base Damage: 248–372
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
attack maximum action distance + [80]
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
GATheTrialMasterBossBloodSlam
可觸發, 攻擊
Base Damage: 248–372
[Critical|暴擊]率: 5%
攻擊傷害: 300%
Attack Time: 1.5 秒
造成 200% 更多攻擊傷害
鎮壓 30% 物理傷害減免
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
is area damage [1]
鎮壓 30% 物理傷害減免
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
is area damage [1]
GATheTrialMasterBossGroundSpearNova
可觸發, 攻擊
Base Damage: 248–372
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
破壞的護甲值相當於被輔助的技能造成的 200% 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATheTrialMasterBossGroundSpearImpact
可觸發, 攻擊
Base Damage: 248–372
[Critical|暴擊]率: 5%
攻擊傷害: 50%
Attack Time: 1.5 秒
造成 50% 更少攻擊傷害
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
TrialmasterTetherSpike
冷卻時間: 10 秒
造成 11.81 至 17.72 物理傷害
增加 25% 敵人暈眩時間
暈眩敵人
base skill effect duration [10000]
geometry attack length [40]
geometry attack width [29]
grasping vines movement speed +% final [-70]
monster penalty against minions damage +% final vs player minions [-50]
wall maximum length [37]
增加 25% 敵人暈眩時間
暈眩敵人
base skill effect duration [10000]
geometry attack length [40]
geometry attack width [29]
grasping vines movement speed +% final [-70]
monster penalty against minions damage +% final vs player minions [-50]
wall maximum length [37]
TheTrialmasterTimestopSlam
重複施放法術 1 次
+80 範圍半徑
base deal no damage [1]
leap slam minimum distance [40]
+80 範圍半徑
base deal no damage [1]
leap slam minimum distance [40]
TheTrialmasterTimestopProjectile
重複施放法術 1 次
+80 範圍半徑
base deal no damage [1]
leap slam minimum distance [40]
+80 範圍半徑
base deal no damage [1]
leap slam minimum distance [40]
TeleportTrialMasterBoss
法術
施放時間: 1.5 秒
冷卻時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSTheTrialMasterOmegaBoltTriggered
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
造成 23.62 至 35.43 物理傷害
鎮壓 30% 物理傷害減免
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
鎮壓 30% 物理傷害減免
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSTrialmasterFireBoltImpact
可觸發, 法術, 傷害
施放時間: 1 秒
造成 23.62 至 35.43 火焰傷害
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialmasterColdBoltImpact
可觸發, 法術, 傷害
施放時間: 1 秒
造成 23.62 至 35.43 冰冷傷害
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialmasterLightningBoltImpact
可觸發, 法術, 傷害
施放時間: 1 秒
造成 14.76 至 44.29 閃電傷害
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialMasterBossOmegaProjectileExplode
可觸發, 法術, 傷害
施放時間: 1 秒
造成 13.95 至 17.05 物理傷害
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATrialmasterLacerate
可觸發, 攻擊
Base Damage: 248–372
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
GATrialmasterBloodSlamBuildUp
可觸發, 攻擊
Base Damage: 248–372
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
冷卻時間: 13 秒
+45 近戰打擊距離
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
spell maximum action distance +% [50]
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
spell maximum action distance +% [50]
EASTrialMasterTimeStopCaster
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
EASTrialMasterTimeStopMelee
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
EASTrialMasterTimeStartMelee
action attack or cast time uses animation length [1]
EASTrialMasterTimeStartCaster
action attack or cast time uses animation length [1]
MPSTheTrialMasterOmegaBoltNormal
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
冷卻時間: 7 秒
造成 35.43 至 53.15 物理傷害
鎮壓 30% 物理傷害減免
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
鎮壓 30% 物理傷害減免
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
CGETheTrialMasterSpearSlamBloodDegen
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
減少 50% 移動速度
active skill area of effect radius +% final [175]
base skill effect duration [3000]
ground temporal anomaly art variation [1000]
active skill area of effect radius +% final [175]
base skill effect duration [3000]
ground temporal anomaly art variation [1000]
EASTrialMasterElementalLob
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
spell maximum action distance +% [-60]
GATrialmasterAbyssSlamImpact
可觸發, 攻擊
Base Damage: 248–372
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
鎮壓 30% 物理傷害減免
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = "SetTickWhileSimulationFrozen();" } Stats { set_monster_delay_item_drops_millis = 6200 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " npctransform; castermode; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } Actor { on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );" on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );" on_start_ChangeToStance3 = "StartStateTimer( update_box, 0.125 );" on_end_ChangeToStance1 = " CancelStateTimer( update_box ); UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); " on_end_ChangeToStance2 = " CancelStateTimer( update_box ); UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); " on_end_ChangeToStance3 = " CancelStateTimer( update_box ); UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); " create_stance3 = " Delay( 0.05, { UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); } ); " create_stance2 = " Delay( 0.05, { UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); } ); " create_default = " Delay( 0.05, { UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); } ); " } StateMachine { on_timer_update_box = " UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); StartStateTimer( update_box, 0.125 ); " } Positioned { on_initial_position_set = "HideWeapons( true, false );" } Functions { hide_weapon = "HideWeapons( true, false );" show_weapon = "ShowWeapons( true, false );" } Animated { on_event_add_weapon_for_npc_start_trial_melee_01 = "AddAttached( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao', R_Weapon );" on_event_skin_removal_for_npc_start_trial_melee_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' ); ShowMeshSegment( head_meshShape ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' ); " on_event_show_weapon_for_npc_start_trial_melee_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );" on_end_npc_start_trial_melee_01 = "DetachAllOfType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao' );" on_event_add_weapon_for_intro_prefight_01 = "AddAttached( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao', R_Weapon );" on_event_skin_removal_for_intro_prefight_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' ); ShowMeshSegment( head_meshShape ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' ); " on_event_show_weapon_for_intro_prefight_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );" on_end_intro_prefight_01 = "DetachAllOfType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao' );" } Actor { on_start_MarkerWarp = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk' );" on_end_or_destroy_MarkerWarp = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk' );" } Actor { on_effect_event_contact_for_TrialMasterBossAbyssSlam = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/crystal_slam_audio.ao' );" } StateMachine { create_state_npctransform_0 = " HideMeshSegment( head_meshShape ); AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao', head_jntBnd ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' ); " on_or_create_state_npctransform_1 = " ShowMeshSegment( head_meshShape ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' ); " on_state_castermode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk' );" on_or_create_state_castermode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk' );" } Life { on_death = " this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_01.ao' ); /* DecoupleAttachedAO( my_weapon ); */ my_weapon.MoveToBone( aux_R_Weapon_attachment_02, 0 ); AddEffectPack( GenericNoEmiissive ); SetLightState( off, 1 ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/weapon_proj_object.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/Audio/omegaProjReboundAudio.ao" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {} Functions { // This is a bit jank because Delay() doesn't tick while the simulation is paused but that works out fine because we want to play the end animation when time resumes anyway TimeStop = " local timestop_wave = PlayEffect( 'UltimatumTimeStopWaveNew' ); timestop_wave.SetTickWhileSimulationFrozen(); timestop_wave.Delay( 0.1, { PlayAnimation( 'End' ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_start_MPSTheTrialMasterOmegaBoltNormal = " Roll( 1, 3, () { PlayTextAudio( TrialmasterBoss_OmegaBolt_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 400 ); } ); " on_effect_start_GPATrialMasterBossThrowWeapon = " Roll( 1, 1, () { PlayTextAudio( TrialmasterBoss_ThrowSpear_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 300 ); } ); " on_effect_start_EASTrialMasterTimeStopMelee = " Roll( 1, 1, () { PlayTextAudio( TrialmasterBoss_Timestop_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " on_effect_start_EASTrialMasterTimeStopCaster = " Roll( 1, 1, () { PlayTextAudio( TrialmasterBoss_Timestop_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " on_effect_start_MASTrialmasterSpinningCombo = " Roll( 1, 2, () { PlayTextAudio( TrialmasterBoss_SpinCombo_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " on_effect_start_GATrialmasterBloodSlamBuildUp = " Roll( 1, 2, () { PlayTextAudio( TrialmasterBoss_BloodSlam_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " on_effect_start_TheTrialMasterBossAbyssSlamNormal = " Roll( 1, 4, () { PlayTextAudio( TrialmasterBoss_AbyssSlam_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 500 ); } ); " on_effect_start_TeleportTrialMasterBoss = " Roll( 1, 1, () { PlayTextAudio( TrialmasterBoss_Teleport_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " on_effect_start_EASTheTrialMasterSummonSpear = " Roll( 1, 1, () { PlayTextAudio( TrialmasterBoss_SummonSpear_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 300 ); } ); " on_effect_start_TrialmasterTetherSpike = " Roll( 1, 1, () { PlayTextAudio( TrialmasterBoss_TetherSpike_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 400 ); } ); " } Animated { on_caster_knockdown_bwd_01 = " Roll( 1, 2, () { PlayTextAudio( TrialmasterBoss_CasterKnockdown_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " on_melee_knockdown_bwd_01 = " Roll( 1, 2, () { PlayTextAudio( TrialmasterBoss_MeleeKnockdown_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " } Life { on_death = " QueueTextAudio( TrialmasterBoss_DeathA_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); QueueTextAudio( TrialmasterBoss_DeathB_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 6000 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TrialMaster/TheTrialmaster_"] = { name = "The Trialmaster", life = 25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.72, damageSpread = 0.2, attackTime = 1.5, attackRange = 28, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "MASTrialmasterSpinningCombo", "GPATrialMasterBossThrowWeapon", "MPSTheTrialMasterFireProjectile", "MPSTheTrialMasterColdProjectile", "MPSTheTrialMasterLightningProjectile", "MPSTheTrialMasterOmegaBolt", "MPSTheTrialMasterOmegaBoltTriggered", "MPSTheTrialMasterOmegaBoltNormal", "CGETheTrialMasterSpearSlamBloodDegen", "TeleportTrialMasterBoss", "GATheTrialMasterBossBloodSlam", "GATheTrialMasterBossGroundSpearNova", "GATheTrialMasterBossGroundSpearImpact", "GSTrialmasterFireBoltImpact", "GSTrialmasterColdBoltImpact", "GSTrialmasterLightningBoltImpact", "GATrialmasterLacerate", "GATrialmasterBloodSlamBuildUp", "GATrialmasterAbyssSlamImpact", "EASTheTrialMasterElementalProjectiles", "EASTheTrialMasterSummonSpear", "EASTrialMasterTimeStopCaster", "EASTrialMasterTimeStartMelee", "EASTrialMasterTimeStartCaster", "EASTrialMasterTimeStopMelee", "EASTrialMasterElementalLob", "GSTrialMasterBossOmegaProjectileExplode", "TheTrialMasterBossAbyssSlam", "TheTrialMasterBossAbyssSlamNormal", "TrialmasterTetherSpike", "TheTrialmasterTimestopSlam", "TheTrialmasterTimestopProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASTrialmasterSpinningCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPATrialMasterBossThrowWeapon"] = { name = "GPATrialMasterBossThrowWeapon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTheTrialMasterFireProjectile"] = { name = "MPSTheTrialMasterFireProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1348, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTheTrialMasterColdProjectile"] = { name = "MPSTheTrialMasterColdProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1349, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTheTrialMasterLightningProjectile"] = { name = "MPSTheTrialMasterLightningProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1350, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTheTrialMasterOmegaBolt"] = { name = "MPSTheTrialMasterOmegaBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_distance_override", "enemy_phys_reduction_%_penalty_vs_hit", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTheTrialMasterOmegaBoltTriggered"] = { name = "MPSTheTrialMasterOmegaBoltTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_distance_override", "enemy_phys_reduction_%_penalty_vs_hit", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTheTrialMasterOmegaBoltNormal"] = { name = "MPSTheTrialMasterOmegaBoltNormal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_distance_override", "enemy_phys_reduction_%_penalty_vs_hit", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGETheTrialMasterSpearSlamBloodDegen"] = { name = "CGETheTrialMasterSpearSlamBloodDegen", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_temporal_anomaly_art_variation", "base_movement_velocity_+%", }, levels = { [1] = {175, 3000, 1000, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportTrialMasterBoss"] = { name = "TeleportTrialMasterBoss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATheTrialMasterBossBloodSlam"] = { name = "GATheTrialMasterBossBloodSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 30, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATheTrialMasterBossGroundSpearNova"] = { name = "GATheTrialMasterBossGroundSpearNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "armour_break_physical_damage_%_dealt_as_armour_break", "is_area_damage", }, levels = { [1] = {-50, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATheTrialMasterBossGroundSpearImpact"] = { name = "GATheTrialMasterBossGroundSpearImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTrialmasterFireBoltImpact"] = { name = "GSTrialmasterFireBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTrialmasterColdBoltImpact"] = { name = "GSTrialmasterColdBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTrialmasterLightningBoltImpact"] = { name = "GSTrialmasterLightningBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATrialmasterLacerate"] = { name = "GATrialmasterLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATrialmasterBloodSlamBuildUp"] = { name = "GATrialmasterBloodSlamBuildUp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {45, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATrialmasterAbyssSlamImpact"] = { name = "GATrialmasterAbyssSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTheTrialMasterElementalProjectiles"] = { name = "EASTheTrialMasterElementalProjectiles", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTheTrialMasterSummonSpear"] = { name = "EASTheTrialMasterSummonSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTrialMasterTimeStopCaster"] = { name = "EASTrialMasterTimeStopCaster", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTrialMasterTimeStartMelee"] = { name = "EASTrialMasterTimeStartMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTrialMasterTimeStartCaster"] = { name = "EASTrialMasterTimeStartCaster", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTrialMasterTimeStopMelee"] = { name = "EASTrialMasterTimeStopMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTrialMasterElementalLob"] = { name = "EASTrialMasterElementalLob", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTrialMasterBossOmegaProjectileExplode"] = { name = "GSTrialMasterBossOmegaProjectileExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheTrialMasterBossAbyssSlam"] = { name = "TheTrialMasterBossAbyssSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "attack_maximum_action_distance_+", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", }, levels = { [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheTrialMasterBossAbyssSlamNormal"] = { name = "TheTrialMasterBossAbyssSlamNormal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "attack_maximum_action_distance_+", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", }, levels = { [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TrialmasterTetherSpike"] = { name = "TrialmasterTetherSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "wall_maximum_length", "geometry_attack_length", "grasping_vines_movement_speed_+%_final", "geometry_attack_width", "base_stun_duration_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "always_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 37, 40, -70, 29, 25, -50, 10000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheTrialmasterTimestopSlam"] = { name = "TheTrialmasterTimestopSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_spell_repeat_count", "leap_slam_minimum_distance", "active_skill_base_radius_+", "base_deal_no_damage", }, levels = { [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheTrialmasterTimestopProjectile"] = { name = "TheTrialmasterTimestopProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_spell_repeat_count", "leap_slam_minimum_distance", "active_skill_base_radius_+", "base_deal_no_damage", }, levels = { [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |