Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
試煉大師 傳奇 /5
GlimpseOfChaos
需求: 等級 52, 27 敏捷, 27 智慧
已汙染時仍可調整
+(50—150)最大生命
+(50—150)最大魔力
(-30—30)%火焰抗性
(-30—30)%冰冷抗性
(-30—30)%閃電抗性
Hateforge
需求: 等級 60, 42 力量
增加(300—400)%護甲值
擊中時獲得(3—6)層盛怒
達到最大盛怒時獲得一顆能量球,效果每(3—6)秒只能觸發一次
達到最大盛怒時失去所有盛怒
(-10—10)層最大盛怒
MahuxotlsMachination
需求: 等級 48, 30 力量, 30 智慧
賦予技能: 展開護盾
增加(66—333)%插槽中靈魂核心效果
增加(333—666)%護甲值和能量護盾
TrialmasterJewel
增加(0—150)%含有已汙染魔法珠寶的
珠寶插槽天賦效果
ZerphisGenesis
需求: 等級 56
有(1—3)個護符欄位
增加(20—30)%暈眩門檻
增加(25—50)%已污染護符效果持續時間
使用護符所消耗充能的50%會充能你的生命藥劑
使用生命藥劑所消耗充能的50%會充能你的護符
+(10—30)點力量
任何藥劑效果期間增加(15—25)%已污染寶石技能的消耗效能
無法對你造成腐化之血
試煉大師
CategoryHumanoid人形
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
The Trialmaster
Spectre
Area混沌試煉
Tagshumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
生命
750%
抗性
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
傷害
372%
命中
100%
暴擊 Chance
5%
Attack Distance
8 ~ 28
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
400%
Model Size
100%
Type
TheTrialmaster
Metadata
TheTrialmaster_
保留
141
抗性
IconEnemyResistanceFireStrong75% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
保留
60%
抗性
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
等級
38
生命
8,055
傷害
310
法術傷害
310
命中
712
攻擊時間
1.5
經驗值
14,584
召喚物生命
17,138
召喚物傷害
671
召喚物護甲
910
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 248—372
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MASTrialmasterSpinningCombo
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 248—372
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 12 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASTheTrialMasterElementalProjectiles
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
MPSTheTrialMasterFireProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1348]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
MPSTheTrialMasterColdProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1349]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
MPSTheTrialMasterLightningProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1350]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
TheTrialMasterBossAbyssSlam
攻擊, 傷害, 範圍, 可觸發, AttackInPlace
Base Damage: 248—372
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 8 秒
發射個額外投射物
鎮壓30%物理傷害減免
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
TheTrialMasterBossAbyssSlamNormal
攻擊, 傷害, 範圍, 可觸發, AttackInPlace
Base Damage: 248—372
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 8 秒
發射個額外投射物
鎮壓30%物理傷害減免
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
MPSTheTrialMasterOmegaBolt
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
造成166.5至249.8物理傷害
鎮壓30%物理傷害減免
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
EASTheTrialMasterSummonSpear
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
GPATrialMasterBossThrowWeapon
可觸發, 攻擊, AttackInPlace
Base Damage: 248—372
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
GATheTrialMasterBossBloodSlam
可觸發, 攻擊, AttackInPlace
Base Damage: 248—372
暴擊率: 5%
攻擊傷害: 300%
攻擊時間: 1.5 秒
造成200%更多攻擊傷害
鎮壓30%物理傷害減免
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
is area damage [1]
GATheTrialMasterBossGroundSpearNova
可觸發, 攻擊, AttackInPlace
Base Damage: 248—372
暴擊率: 5%
攻擊傷害: 70%
攻擊時間: 1.5 秒
造成30%更少攻擊傷害
等同於200%造成物理傷害的護甲破壞
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATheTrialMasterBossGroundSpearImpact
可觸發, 攻擊, AttackInPlace
Base Damage: 248—372
暴擊率: 5%
攻擊傷害: 50%
攻擊時間: 1.5 秒
造成50%更少攻擊傷害
base is projectile [1]
is area damage [1]
TrialmasterTetherSpike
冷卻時間: 10 秒
造成55.51至83.27物理傷害
增加25%敵人暈眩時間
暈眩敵人
base skill effect duration [10000]
geometry attack length [40]
geometry attack width [29]
grasping vines movement speed +% final [-70]
monster penalty against minions damage +% final vs player minions [-50]
wall maximum length [37]
TheTrialmasterTimestopSlam
+80範圍半徑
base deal no damage [1]
base spell repeat count [2]
leap slam minimum distance [40]
TheTrialmasterTimestopProjectile
+80範圍半徑
base deal no damage [1]
base spell repeat count [2]
leap slam minimum distance [40]
TeleportTrialMasterBoss
法術, AttackInPlace
施放時間: 1.5 秒
冷卻時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSTheTrialMasterOmegaBoltTriggered
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
造成111至166.5物理傷害
鎮壓30%物理傷害減免
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GSTrialmasterFireBoltImpact
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
造成111至166.5火焰傷害
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialmasterColdBoltImpact
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
造成111至166.5冰冷傷害
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialmasterLightningBoltImpact
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
造成69.39至208.2閃電傷害
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialMasterBossOmegaProjectileExplode
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
造成65.58至80.15物理傷害
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATrialmasterLacerate
可觸發, 攻擊, AttackInPlace
Base Damage: 248—372
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GATrialmasterBloodSlamBuildUp
可觸發, 攻擊, AttackInPlace
Base Damage: 248—372
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 13 秒
近戰打擊範圍+4.5公尺
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
spell maximum action distance +% [50]
EASTrialMasterTimeStopCaster
法術
施放時間: 1 秒
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
EASTrialMasterTimeStopMelee
法術
施放時間: 1 秒
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
EASTrialMasterTimeStartMelee
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
EASTrialMasterTimeStartCaster
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
MPSTheTrialMasterOmegaBoltNormal
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
冷卻時間: 7 秒
造成166.5至249.8物理傷害
鎮壓30%物理傷害減免
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
CGETheTrialMasterSpearSlamBloodDegen
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
施放時間: 1 秒
減少50%移動速度
active skill area of effect radius +% final [175]
base skill effect duration [3000]
ground temporal anomaly art variation [1000]
EASTrialMasterElementalLob
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GATrialmasterAbyssSlamImpact
可觸發, 攻擊, AttackInPlace
Base Damage: 248—372
暴擊率: 5%
攻擊時間: 1.5 秒
鎮壓30%物理傷害減免
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
 	 on_construction_complete = "SetTickWhileSimulationFrozen();"
}

Stats
{
	set_monster_delay_item_drops_millis = 15200
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state =
	"
		npctransform;
		castermode;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TrialMaster/TheTrialmaster_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Trialmaster",
    life = 7.5,
    damage = 3.72,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MASTrialmasterSpinningCombo",
        "GPATrialMasterBossThrowWeapon",
        "MPSTheTrialMasterFireProjectile",
        "MPSTheTrialMasterColdProjectile",
        "MPSTheTrialMasterLightningProjectile",
        "MPSTheTrialMasterOmegaBolt",
        "MPSTheTrialMasterOmegaBoltTriggered",
        "MPSTheTrialMasterOmegaBoltNormal",
        "CGETheTrialMasterSpearSlamBloodDegen",
        "TeleportTrialMasterBoss",
        "GATheTrialMasterBossBloodSlam",
        "GATheTrialMasterBossGroundSpearNova",
        "GATheTrialMasterBossGroundSpearImpact",
        "GSTrialmasterFireBoltImpact",
        "GSTrialmasterColdBoltImpact",
        "GSTrialmasterLightningBoltImpact",
        "GATrialmasterLacerate",
        "GATrialmasterBloodSlamBuildUp",
        "GATrialmasterAbyssSlamImpact",
        "EASTheTrialMasterElementalProjectiles",
        "EASTheTrialMasterSummonSpear",
        "EASTrialMasterTimeStopCaster",
        "EASTrialMasterTimeStartMelee",
        "EASTrialMasterTimeStartCaster",
        "EASTrialMasterTimeStopMelee",
        "EASTrialMasterElementalLob",
        "GSTrialMasterBossOmegaProjectileExplode",
        "TheTrialMasterBossAbyssSlam",
        "TheTrialMasterBossAbyssSlamNormal",
        "TrialmasterTetherSpike",
        "TheTrialmasterTimestopSlam",
        "TheTrialmasterTimestopProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASTrialmasterSpinningCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPATrialMasterBossThrowWeapon"] = {
    name = "GPATrialMasterBossThrowWeapon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterFireProjectile"] = {
    name = "MPSTheTrialMasterFireProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1348, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterColdProjectile"] = {
    name = "MPSTheTrialMasterColdProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1349, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterLightningProjectile"] = {
    name = "MPSTheTrialMasterLightningProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1350, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBolt"] = {
    name = "MPSTheTrialMasterOmegaBolt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBoltTriggered"] = {
    name = "MPSTheTrialMasterOmegaBoltTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBoltNormal"] = {
    name = "MPSTheTrialMasterOmegaBoltNormal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGETheTrialMasterSpearSlamBloodDegen"] = {
    name = "CGETheTrialMasterSpearSlamBloodDegen",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_temporal_anomaly_art_variation",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {175, 3000, 1000, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportTrialMasterBoss"] = {
    name = "TeleportTrialMasterBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossBloodSlam"] = {
    name = "GATheTrialMasterBossBloodSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 30, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossGroundSpearNova"] = {
    name = "GATheTrialMasterBossGroundSpearNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "armour_break_physical_damage_%_dealt_as_armour_break",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, 200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossGroundSpearImpact"] = {
    name = "GATheTrialMasterBossGroundSpearImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterFireBoltImpact"] = {
    name = "GSTrialmasterFireBoltImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterColdBoltImpact"] = {
    name = "GSTrialmasterColdBoltImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterLightningBoltImpact"] = {
    name = "GSTrialmasterLightningBoltImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterLacerate"] = {
    name = "GATrialmasterLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterBloodSlamBuildUp"] = {
    name = "GATrialmasterBloodSlamBuildUp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {45, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterAbyssSlamImpact"] = {
    name = "GATrialmasterAbyssSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTheTrialMasterElementalProjectiles"] = {
    name = "EASTheTrialMasterElementalProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTheTrialMasterSummonSpear"] = {
    name = "EASTheTrialMasterSummonSpear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStopCaster"] = {
    name = "EASTrialMasterTimeStopCaster",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStartMelee"] = {
    name = "EASTrialMasterTimeStartMelee",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStartCaster"] = {
    name = "EASTrialMasterTimeStartCaster",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStopMelee"] = {
    name = "EASTrialMasterTimeStopMelee",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterElementalLob"] = {
    name = "EASTrialMasterElementalLob",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossOmegaProjectileExplode"] = {
    name = "GSTrialMasterBossOmegaProjectileExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialMasterBossAbyssSlam"] = {
    name = "TheTrialMasterBossAbyssSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialMasterBossAbyssSlamNormal"] = {
    name = "TheTrialMasterBossAbyssSlamNormal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTetherSpike"] = {
    name = "TrialmasterTetherSpike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "wall_maximum_length",
        "geometry_attack_length",
        "grasping_vines_movement_speed_+%_final",
        "geometry_attack_width",
        "base_stun_duration_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "always_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 37, 40, -70, 29, 25, -50, 10000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialmasterTimestopSlam"] = {
    name = "TheTrialmasterTimestopSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialmasterTimestopProjectile"] = {
    name = "TheTrialmasterTimestopProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 — 9000 Global
  • monster dropped item rarity +% 3200 — 3200 Global
  • monster dropped item quantity +% 800 — 800 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 25 — 25 Global
  • 試煉大師
    CategoryHumanoid人形
    IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    The Trialmaster
    Spectre
    Tagshumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
    生命
    750%
    抗性
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    傷害
    372%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    8 ~ 28
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    400%
    Model Size
    100%
    Type
    TheTrialmasterSTANDALONE
    Metadata
    TheTrialmasterSTANDALONE
    保留
    141
    抗性
    IconEnemyResistanceFireStrong75% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    保留
    60%
    抗性
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    等級
    68
    生命
    61,928
    傷害
    867
    法術傷害
    867
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    114,536
    召喚物生命
    51,975
    召喚物傷害
    3,604
    召喚物護甲
    6,033
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 694—1041
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MASTrialmasterSpinningCombo
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 694—1041
    暴擊率: 5%
    攻擊時間: 1.5 秒
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASTheTrialMasterElementalProjectiles
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-60]
    MPSTheTrialMasterFireProjectile
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1348]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MaceNotable2
    MPSTheTrialMasterColdProjectile
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1349]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MaceNotable2
    MPSTheTrialMasterLightningProjectile
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1350]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MaceNotable2
    TheTrialMasterBossAbyssSlam
    攻擊, 傷害, 範圍, 可觸發, AttackInPlace
    Base Damage: 694—1041
    暴擊率: 5%
    攻擊時間: 1.5 秒
    冷卻時間: 8 秒
    發射個額外投射物
    鎮壓30%物理傷害減免
    attack maximum action distance + [40]
    is area damage [1]
    total projectile spread angle override [60]
    upheaval number of spikes [14]
    TheTrialMasterBossAbyssSlamNormal
    攻擊, 傷害, 範圍, 可觸發, AttackInPlace
    Base Damage: 694—1041
    暴擊率: 5%
    攻擊時間: 1.5 秒
    冷卻時間: 8 秒
    發射個額外投射物
    鎮壓30%物理傷害減免
    attack maximum action distance + [40]
    is area damage [1]
    total projectile spread angle override [60]
    upheaval number of spikes [14]
    MPSTheTrialMasterOmegaBolt
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    施放時間: 1 秒
    造成459.1至688.7物理傷害
    鎮壓30%物理傷害減免
    base is projectile [1]
    monster projectile variation [1358]
    projectile distance override [300]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    EASTheTrialMasterSummonSpear
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    GPATrialMasterBossThrowWeapon
    可觸發, 攻擊, AttackInPlace
    Base Damage: 694—1041
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GATheTrialMasterBossBloodSlam
    可觸發, 攻擊, AttackInPlace
    Base Damage: 694—1041
    暴擊率: 5%
    攻擊傷害: 300%
    攻擊時間: 1.5 秒
    造成200%更多攻擊傷害
    鎮壓30%物理傷害減免
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    is area damage [1]
    GATheTrialMasterBossGroundSpearNova
    可觸發, 攻擊, AttackInPlace
    Base Damage: 694—1041
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊時間: 1.5 秒
    造成30%更少攻擊傷害
    等同於200%造成物理傷害的護甲破壞
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GATheTrialMasterBossGroundSpearImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 694—1041
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊時間: 1.5 秒
    造成50%更少攻擊傷害
    base is projectile [1]
    is area damage [1]
    TrialmasterTetherSpike
    冷卻時間: 10 秒
    造成153至229.6物理傷害
    增加25%敵人暈眩時間
    暈眩敵人
    base skill effect duration [10000]
    geometry attack length [40]
    geometry attack width [29]
    grasping vines movement speed +% final [-70]
    monster penalty against minions damage +% final vs player minions [-50]
    wall maximum length [37]
    TheTrialmasterTimestopSlam
    +80範圍半徑
    base deal no damage [1]
    base spell repeat count [2]
    leap slam minimum distance [40]
    TheTrialmasterTimestopProjectile
    +80範圍半徑
    base deal no damage [1]
    base spell repeat count [2]
    leap slam minimum distance [40]
    TeleportTrialMasterBoss
    法術, AttackInPlace
    施放時間: 1.5 秒
    冷卻時間: 10 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MPSTheTrialMasterOmegaBoltTriggered
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    施放時間: 1 秒
    造成306.1至459.1物理傷害
    鎮壓30%物理傷害減免
    base is projectile [1]
    monster projectile variation [1358]
    projectile distance override [300]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GSTrialmasterFireBoltImpact
    可觸發, 法術, 傷害, AttackInPlace
    施放時間: 1 秒
    造成306.1至459.1火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSTrialmasterColdBoltImpact
    可觸發, 法術, 傷害, AttackInPlace
    施放時間: 1 秒
    造成306.1至459.1冰冷傷害
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSTrialmasterLightningBoltImpact
    可觸發, 法術, 傷害, AttackInPlace
    施放時間: 1 秒
    造成191.3至573.9閃電傷害
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSTrialMasterBossOmegaProjectileExplode
    可觸發, 法術, 傷害, AttackInPlace
    施放時間: 1 秒
    造成180.8至221物理傷害
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GATrialmasterLacerate
    可觸發, 攻擊, AttackInPlace
    Base Damage: 694—1041
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GATrialmasterBloodSlamBuildUp
    可觸發, 攻擊, AttackInPlace
    Base Damage: 694—1041
    暴擊率: 5%
    攻擊時間: 1.5 秒
    冷卻時間: 13 秒
    近戰打擊範圍+4.5公尺
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    spell maximum action distance +% [50]
    EASTrialMasterTimeStopCaster
    法術
    施放時間: 1 秒
    冷卻時間: 30 秒
    action attack or cast time uses animation length [1]
    EASTrialMasterTimeStopMelee
    法術
    施放時間: 1 秒
    冷卻時間: 30 秒
    action attack or cast time uses animation length [1]
    EASTrialMasterTimeStartMelee
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    EASTrialMasterTimeStartCaster
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    MPSTheTrialMasterOmegaBoltNormal
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    施放時間: 1 秒
    冷卻時間: 7 秒
    造成459.1至688.7物理傷害
    鎮壓30%物理傷害減免
    base is projectile [1]
    monster projectile variation [1358]
    projectile distance override [300]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    CGETheTrialMasterSpearSlamBloodDegen
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    施放時間: 1 秒
    減少50%移動速度
    active skill area of effect radius +% final [175]
    base skill effect duration [3000]
    ground temporal anomaly art variation [1000]
    EASTrialMasterElementalLob
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    GATrialmasterAbyssSlamImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 694—1041
    暴擊率: 5%
    攻擊時間: 1.5 秒
    鎮壓30%物理傷害減免
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TrialMaster/TheTrialmasterSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "The Trialmaster",
        life = 7.5,
        damage = 3.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MASTrialmasterSpinningCombo",
            "GPATrialMasterBossThrowWeapon",
            "MPSTheTrialMasterFireProjectile",
            "MPSTheTrialMasterColdProjectile",
            "MPSTheTrialMasterLightningProjectile",
            "MPSTheTrialMasterOmegaBolt",
            "MPSTheTrialMasterOmegaBoltTriggered",
            "MPSTheTrialMasterOmegaBoltNormal",
            "CGETheTrialMasterSpearSlamBloodDegen",
            "TeleportTrialMasterBoss",
            "GATheTrialMasterBossBloodSlam",
            "GATheTrialMasterBossGroundSpearNova",
            "GATheTrialMasterBossGroundSpearImpact",
            "GSTrialmasterFireBoltImpact",
            "GSTrialmasterColdBoltImpact",
            "GSTrialmasterLightningBoltImpact",
            "GATrialmasterLacerate",
            "GATrialmasterBloodSlamBuildUp",
            "GATrialmasterAbyssSlamImpact",
            "EASTheTrialMasterElementalProjectiles",
            "EASTheTrialMasterSummonSpear",
            "EASTrialMasterTimeStopCaster",
            "EASTrialMasterTimeStartMelee",
            "EASTrialMasterTimeStartCaster",
            "EASTrialMasterTimeStopMelee",
            "EASTrialMasterElementalLob",
            "GSTrialMasterBossOmegaProjectileExplode",
            "TheTrialMasterBossAbyssSlam",
            "TheTrialMasterBossAbyssSlamNormal",
            "TrialmasterTetherSpike",
            "TheTrialmasterTimestopSlam",
            "TheTrialmasterTimestopProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASTrialmasterSpinningCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPATrialMasterBossThrowWeapon"] = {
        name = "GPATrialMasterBossThrowWeapon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSTheTrialMasterFireProjectile"] = {
        name = "MPSTheTrialMasterFireProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1348, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSTheTrialMasterColdProjectile"] = {
        name = "MPSTheTrialMasterColdProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1349, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSTheTrialMasterLightningProjectile"] = {
        name = "MPSTheTrialMasterLightningProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1350, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSTheTrialMasterOmegaBolt"] = {
        name = "MPSTheTrialMasterOmegaBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_distance_override",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSTheTrialMasterOmegaBoltTriggered"] = {
        name = "MPSTheTrialMasterOmegaBoltTriggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_distance_override",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSTheTrialMasterOmegaBoltNormal"] = {
        name = "MPSTheTrialMasterOmegaBoltNormal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_distance_override",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGETheTrialMasterSpearSlamBloodDegen"] = {
        name = "CGETheTrialMasterSpearSlamBloodDegen",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_temporal_anomaly_art_variation",
            "base_movement_velocity_+%",
        },
        levels = {
            [1] = {175, 3000, 1000, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportTrialMasterBoss"] = {
        name = "TeleportTrialMasterBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATheTrialMasterBossBloodSlam"] = {
        name = "GATheTrialMasterBossBloodSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 30, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATheTrialMasterBossGroundSpearNova"] = {
        name = "GATheTrialMasterBossGroundSpearNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "armour_break_physical_damage_%_dealt_as_armour_break",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATheTrialMasterBossGroundSpearImpact"] = {
        name = "GATheTrialMasterBossGroundSpearImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialmasterFireBoltImpact"] = {
        name = "GSTrialmasterFireBoltImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialmasterColdBoltImpact"] = {
        name = "GSTrialmasterColdBoltImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialmasterLightningBoltImpact"] = {
        name = "GSTrialmasterLightningBoltImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialmasterLacerate"] = {
        name = "GATrialmasterLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialmasterBloodSlamBuildUp"] = {
        name = "GATrialmasterBloodSlamBuildUp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {45, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialmasterAbyssSlamImpact"] = {
        name = "GATrialmasterAbyssSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTheTrialMasterElementalProjectiles"] = {
        name = "EASTheTrialMasterElementalProjectiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTheTrialMasterSummonSpear"] = {
        name = "EASTheTrialMasterSummonSpear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTrialMasterTimeStopCaster"] = {
        name = "EASTrialMasterTimeStopCaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTrialMasterTimeStartMelee"] = {
        name = "EASTrialMasterTimeStartMelee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTrialMasterTimeStartCaster"] = {
        name = "EASTrialMasterTimeStartCaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTrialMasterTimeStopMelee"] = {
        name = "EASTrialMasterTimeStopMelee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTrialMasterElementalLob"] = {
        name = "EASTrialMasterElementalLob",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialMasterBossOmegaProjectileExplode"] = {
        name = "GSTrialMasterBossOmegaProjectileExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TheTrialMasterBossAbyssSlam"] = {
        name = "TheTrialMasterBossAbyssSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "attack_maximum_action_distance_+",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TheTrialMasterBossAbyssSlamNormal"] = {
        name = "TheTrialMasterBossAbyssSlamNormal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "attack_maximum_action_distance_+",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialmasterTetherSpike"] = {
        name = "TrialmasterTetherSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "wall_maximum_length",
            "geometry_attack_length",
            "grasping_vines_movement_speed_+%_final",
            "geometry_attack_width",
            "base_stun_duration_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "always_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 37, 40, -70, 29, 25, -50, 10000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TheTrialmasterTimestopSlam"] = {
        name = "TheTrialmasterTimestopSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_spell_repeat_count",
            "leap_slam_minimum_distance",
            "active_skill_base_radius_+",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TheTrialmasterTimestopProjectile"] = {
        name = "TheTrialmasterTimestopProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_spell_repeat_count",
            "leap_slam_minimum_distance",
            "active_skill_base_radius_+",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 — 9000 Global
  • monster dropped item rarity +% 3200 — 3200 Global
  • monster dropped item quantity +% 800 — 800 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 25 — 25 Global
  • 試煉大師 Text Audio /1231
    名稱
    長久以來我一直在等待有資格的挑戰者。我的主人,混沌,將這個職務交給了我。許多人為了追求強大而嘗試挑戰我的試煉。學者、罪犯、英雄和懦夫。他們全都挺身而出,但大多數人都含恨而終。他們的規則從來沒有變過,對你也不會有所改變。僅帶著你能夠獻出的事物過來──包括你的生命。
    Introduction — 試煉大師
    這座曾經神力無窮的神殿原本是平凡農民成為神聖主教的橋樑。所有人都歡迎來挑戰混沌試煉,而那些贏得真正勝利的人都會獲得一小部分的力量,幫助他們開創屬於自己的命運。這點依然沒變,不過這個時代的挑戰者少了很多。
    The Temple — 試煉大師
    我的主人是所有可能事物的精髓。他們的存在就像是擲硬幣,又或是擲骰子。不論你是輸是贏,他們的目的都會達成。不過──你的機會可以被你的技術、你的智慧和你的力量所影響。就是這點深深吸引了混沌。技術高超的凡人可以掌控自己的機會,因為在面對未知的逆風時,大師的箭矢會比初學者的箭矢更精準地命中目標。讓他們見識你的實力,他們就會對你露出微笑。發揮最大限度的天賦讓他們驚艷,他們甚至可能因此放聲大笑。好運會降臨在那些為混沌帶來娛樂的人身上。
    Chaos — 試煉大師
    歡迎你,挑戰者。在這裡,如果你想,你可以測試你的極限。
    TrialmasterG3_EnterFirstTimeGeneric_Random — 試煉大師
    歡迎你,挑戰者。在這裡,你的道路早已註定。
    TrialmasterG3_EnterFirstTimeGeneric_2 — 試煉大師
    一名挑戰者進入了我的主人的神廟。
    TrialmasterG3_EnterFirstTimeGeneric_3 — 試煉大師
    啊,我感覺到你想在混沌面前祈求。
    TrialmasterG3_EnterFirstTimeGeneric_4 — 試煉大師
    已經很久沒有挑戰者在這些大廳行走了。
    TrialmasterG3_EnterFirstTimeGeneric_5 — 試煉大師
    一名挑戰者進入了我的主人的神廟。
    TrialmasterG3_EnterFirstTimeGeneric_6 — 試煉大師
    來測試你自己吧,無名小卒。你的黑衣主人不需要在場。
    TrialmasterG3_EnterFirstTimeGeneric_7 — 試煉大師
    身處兩個世界的男人前來面對終極考驗……
    TrialmasterG3_EnterFirstTime_Warrior — 試煉大師
    曾拒絕過命運的女人前來開創另一個命運……
    TrialmasterG3_EnterFirstTime_Sorceress — 試煉大師
    黑暗藝術的實踐者試圖讓命運屈從於她的意志……
    TrialmasterG3_EnterFirstTime_Witch — 試煉大師
    聖賢的後裔?如果你想測試自己,這裡永遠歡迎你。
    TrialmasterG3_EnterFirstTime_Ranger — 試煉大師
    急切的傭兵為了尋求財富而到來……
    TrialmasterG3_EnterFirstTime_Mercenary — 試煉大師
    忠誠卻被蒙在鼓裡的僕人尋求答案……
    TrialmasterG3_EnterFirstTime_Monk — 試煉大師
    流亡的阿茲莫里人為了新的目的而狩獵……
    TrialmasterG3_EnterFirstTime_Huntress — 試煉大師
    卡魯人,在這種地方?如果你相信你能贏得勝利,那就接受挑戰吧。
    TrialmasterG3_EnterFirstTime_Marauder — 試煉大師
    在這裡,就算是最優秀的刺客都必須經受考驗……
    TrialmasterG3_EnterFirstTime_Assassin — 試煉大師
    一名虔誠的男人前來尋求救贖……
    TrialmasterG3_EnterFirstTime_Templar — 試煉大師
    一位疲憊不堪的衛士為了追尋榮耀而到來……
    TrialmasterG3_EnterFirstTime_Gladiator — 試煉大師
    自然之人尋求超越他知識範圍的智慧。
    TrialmasterG3_EnterFirstTime_Druid — 試煉大師
    混沌會對勝利者露出微笑。那會是你嗎?
    TrialmasterG3_EnterSubsequent_Random — 試煉大師
    混沌會對勝利者露出微笑。那會是你嗎?
    TrialmasterG3_EnterSubsequent_2 — 試煉大師
    混沌會對勝利者露出微笑。那會是你嗎?
    TrialmasterG3_EnterSubsequent_3 — 試煉大師
    這次你的選擇會帶你去往何方?
    TrialmasterG3_EnterSubsequent_4 — 試煉大師
    這次你的選擇會帶你去往何方?
    TrialmasterG3_EnterSubsequent_5 — 試煉大師
    這次你的選擇會帶你去往何方?
    TrialmasterG3_EnterSubsequent_6 — 試煉大師
    你的掙扎永遠不會讓我厭倦。
    TrialmasterG3_EnterSubsequent_7 — 試煉大師
    你的掙扎永遠不會讓我厭倦。
    TrialmasterG3_EnterSubsequent_8 — 試煉大師
    你的掙扎永遠不會讓我厭倦。
    TrialmasterG3_EnterSubsequent_9 — 試煉大師
    挑戰者回來了……
    TrialmasterG3_EnterSubsequent_10 — 試煉大師
    挑戰者回來了……
    TrialmasterG3_EnterSubsequent_11 — 試煉大師
    挑戰者回來了……
    TrialmasterG3_EnterSubsequent_12 — 試煉大師
    混沌正在等待。
    TrialmasterG3_EnterSubsequent_13 — 試煉大師
    混沌正在等待。
    TrialmasterG3_EnterSubsequent_14 — 試煉大師
    混沌正在等待。
    TrialmasterG3_EnterSubsequent_15 — 試煉大師
    你準備好面對終極挑戰了嗎?
    TrialmasterG3_EnterImprovedUlti_Random — 試煉大師
    你準備好面對終極挑戰了嗎?
    TrialmasterG3_EnterImprovedUlti_2 — 試煉大師
    你準備好面對終極挑戰了嗎?
    TrialmasterG3_EnterImprovedUlti_3 — 試煉大師
    他的意志不像你面對過的任何試煉……
    TrialmasterG3_EnterImprovedUlti_4 — 試煉大師
    他的意志不像你面對過的任何試煉……
    TrialmasterG3_EnterImprovedUlti_5 — 試煉大師
    他的意志不像你面對過的任何試煉……
    TrialmasterG3_EnterImprovedUlti_6 — 試煉大師
    這不會和你曾面對過的任何事物一樣。
    TrialmasterG3_EnterImprovedUlti_7 — 試煉大師
    這不會和你曾面對過的任何事物一樣。
    TrialmasterG3_EnterImprovedUlti_8 — 試煉大師
    這不會和你曾面對過的任何事物一樣。
    TrialmasterG3_EnterImprovedUlti_9 — 試煉大師
    你已經證明自己有資格進行下一項試煉。
    TrialmasterG3_EnterImprovedUlti_10 — 試煉大師
    你已經證明自己有資格進行下一項試煉。
    TrialmasterG3_EnterImprovedUlti_11 — 試煉大師
    你已經證明自己有資格進行下一項試煉。
    TrialmasterG3_EnterImprovedUlti_12 — 試煉大師
    有趣的部分要開始了……
    TrialmasterG3_EnterImprovedUlti_13 — 試煉大師
    有趣的部分要開始了……
    TrialmasterG3_EnterImprovedUlti_14 — 試煉大師
    有趣的部分要開始了……
    TrialmasterG3_EnterImprovedUlti_15 — 試煉大師
    他們總是會回來……
    TrialmasterG3_EnterImprovedUlti_16 — 試煉大師
    他們總是會回來……
    TrialmasterG3_EnterImprovedUlti_17 — 試煉大師
    他們總是會回來……
    TrialmasterG3_EnterImprovedUlti_18 — 試煉大師
    不該選那一個的……
    TrialmasterG3_FailureGeneric_Random — 試煉大師
    啊……不該選那一個……
    TrialmasterG3_FailureGeneric_2 — 試煉大師
    不該選那一個的……
    TrialmasterG3_FailureGeneric_3 — 試煉大師
    有點超出你的能力範圍了嗎?
    TrialmasterG3_FailureGeneric_4 — 試煉大師
    有點超出你的能力範圍了嗎?
    TrialmasterG3_FailureGeneric_5 — 試煉大師
    有點超出你的能力範圍了嗎?
    TrialmasterG3_FailureGeneric_6 — 試煉大師
    也許下次避開那一個……
    TrialmasterG3_FailureGeneric_7 — 試煉大師
    也許下次避開那一個……
    TrialmasterG3_FailureGeneric_8 — 試煉大師
    也許下次避開那一個……
    TrialmasterG3_FailureGeneric_9 — 試煉大師
    願你的下一次嘗試能獲得更多成果。
    TrialmasterG3_FailureGeneric_10 — 試煉大師
    願你的下一次嘗試能獲得更多成果。
    TrialmasterG3_FailureGeneric_11 — 試煉大師
    願你的下一次嘗試能獲得更多成果。
    TrialmasterG3_FailureGeneric_12 — 試煉大師
    不應如此。
    TrialmasterG3_FailureGeneric_13 — 試煉大師
    不應如此。
    TrialmasterG3_FailureGeneric_14 — 試煉大師
    不應如此。
    TrialmasterG3_FailureGeneric_15 — 試煉大師
    下次會更幸運……
    TrialmasterG3_FailureGeneric_16 — 試煉大師
    下次會更幸運……
    TrialmasterG3_FailureGeneric_17 — 試煉大師
    下次會更幸運……
    TrialmasterG3_FailureGeneric_18 — 試煉大師
    自尊超越了能力。
    TrialmasterG3_FailureGeneric_19 — 試煉大師
    自尊超越了能力。
    TrialmasterG3_FailureGeneric_20 — 試煉大師
    自尊超越了能力。
    TrialmasterG3_FailureGeneric_21 — 試煉大師
    他們說忍耐能勝過潛力,但對你來說也許並非如此。
    TrialmasterG3_FailureGeneric_22 — 試煉大師
    他們說忍耐能勝過潛力,但對你來說也許並非如此。
    TrialmasterG3_FailureGeneric_23 — 試煉大師
    他們說忍耐能勝過潛力,但對你來說也許並非如此。
    TrialmasterG3_FailureGeneric_24 — 試煉大師
    等你的技術有所進步之後再回來吧……
    TrialmasterG3_FailureGeneric_25 — 試煉大師
    等你的技術有所進步之後再回來吧……
    TrialmasterG3_FailureGeneric_26 — 試煉大師
    等你的技術有所進步之後再回來吧……
    TrialmasterG3_FailureGeneric_27 — 試煉大師
    我厭倦這場鬧劇了……
    TrialmasterG3_FailureTwoToFourLossStreak_Random — 試煉大師
    我厭倦這場鬧劇了……
    TrialmasterG3_FailureTwoToFourLossStreak_2 — 試煉大師
    我厭倦這場鬧劇了……
    TrialmasterG3_FailureTwoToFourLossStreak_3 — 試煉大師
    我原本希望能見證一連串長久的勝利……
    TrialmasterG3_FailureTwoToFourLossStreak_4 — 試煉大師
    我原本希望能見證一連串長久的勝利……
    TrialmasterG3_FailureTwoToFourLossStreak_5 — 試煉大師
    我原本希望能見證一連串長久的勝利……
    TrialmasterG3_FailureTwoToFourLossStreak_6 — 試煉大師
    失敗是不可避免的……
    TrialmasterG3_FailureTwoToFourLossStreak_7 — 試煉大師
    失敗是不可避免的……
    TrialmasterG3_FailureTwoToFourLossStreak_8 — 試煉大師
    失敗是不可避免的……
    TrialmasterG3_FailureTwoToFourLossStreak_9 — 試煉大師
    你的傲慢造成的後果……
    TrialmasterG3_FailureTwoToFourLossStreak_10 — 試煉大師
    你的傲慢造成的後果……
    TrialmasterG3_FailureTwoToFourLossStreak_11 — 試煉大師
    你的傲慢造成的後果……
    TrialmasterG3_FailureTwoToFourLossStreak_12 — 試煉大師
    你真的有認真在試嗎?
    TrialmasterG3_FailureFiveOrMore_Random — 試煉大師
    你真的有認真在試嗎?
    TrialmasterG3_FailureFiveOrMore_2 — 試煉大師
    你真的有認真在試嗎?
    TrialmasterG3_FailureFiveOrMore_3 — 試煉大師
    你都不會覺得丟臉嗎?
    TrialmasterG3_FailureFiveOrMore_4 — 試煉大師
    你都不會覺得丟臉嗎?
    TrialmasterG3_FailureFiveOrMore_5 — 試煉大師
    你都不會覺得丟臉嗎?
    TrialmasterG3_FailureFiveOrMore_6 — 試煉大師
    你的目標是新紀錄嗎?
    TrialmasterG3_FailureFiveOrMore_7 — 試煉大師
    你的目標是新紀錄嗎?
    TrialmasterG3_FailureFiveOrMore_8 — 試煉大師
    你的目標是新紀錄嗎?
    TrialmasterG3_FailureFiveOrMore_9 — 試煉大師
    你的好運終於用盡了!
    TrialmasterG3_FailureFiveOrMore_10 — 試煉大師
    你的好運終於用盡了!
    TrialmasterG3_FailureFiveOrMore_11 — 試煉大師
    你的好運終於用盡了!
    TrialmasterG3_FailureFiveOrMore_12 — 試煉大師
    你的過度自信埋下了衰敗的種子。
    TrialmasterG3_FailureFiveOrMore_13 — 試煉大師
    你的過度自信埋下了衰敗的種子。
    TrialmasterG3_FailureFiveOrMore_14 — 試煉大師
    你的過度自信埋下了衰敗的種子。
    TrialmasterG3_FailureFiveOrMore_15 — 試煉大師
    確保這可以壓制住你的自尊。
    TrialmasterG3_FailureFiveOrMore_16 — 試煉大師
    確保這可以壓制住你的自尊。
    TrialmasterG3_FailureFiveOrMore_17 — 試煉大師
    確保這可以壓制住你的自尊。
    TrialmasterG3_FailureFiveOrMore_18 — 試煉大師
    這對你來說一定丟臉到不行吧……
    TrialmasterG3_FailureFiveOrMore_19 — 試煉大師
    這對你來說一定丟臉到不行吧……
    TrialmasterG3_FailureFiveOrMore_20 — 試煉大師
    這對你來說一定丟臉到不行吧……
    TrialmasterG3_FailureFiveOrMore_21 — 試煉大師
    做得好,挑戰者。但你還有一項試煉必須完成。擊敗我,向混沌證明你的價值!
    TrialmasterG3_FirstTimeBossPreIntro_Random — 試煉大師
    做得好,挑戰者。但你還有一項試煉必須完成。擊敗我,向混沌證明你的價值!
    TrialmasterG3_FirstTimeBossPreIntro_2 — 試煉大師
    你的挑戰正在等你。證明你自己吧。
    TrialmasterG3_SpawnMonstersFirstTime_Random — 試煉大師
    你的挑戰正在等你。證明你自己吧。
    TrialmasterG3_SpawnMonstersFirstTime_2 — 試煉大師
    挑戰者……證明你自己配得上混沌。
    TrialmasterG3_SpawnMonstersFirstTime_3 — 試煉大師
    挑戰者……證明你自己配得上混沌。
    TrialmasterG3_SpawnMonstersFirstTime_4 — 試煉大師
    挑戰者,你準備好了嗎?
    TrialmasterG3_SpawnMonstersFirstTime_5 — 試煉大師
    挑戰者,你準備好了嗎?
    TrialmasterG3_SpawnMonstersFirstTime_6 — 試煉大師
    挑戰者,你準備好了嗎?
    TrialmasterG3_SpawnMonstersFirstTime_7 — 試煉大師
    你知道,現在回頭還來得及……
    TrialmasterG3_StartRunApproachFirstTime_Random — 試煉大師
    你知道,現在回頭還來得及……
    TrialmasterG3_StartRunApproachFirstTime_2 — 試煉大師
    你知道,現在回頭還來得及……
    TrialmasterG3_StartRunApproachFirstTime_3 — 試煉大師
    混沌只會眷顧那些有能力的人。
    TrialmasterG3_StartRunApproachFirstTime_4 — 試煉大師
    混沌只會眷顧那些有能力的人。
    TrialmasterG3_StartRunApproachFirstTime_5 — 試煉大師
    混沌只會眷顧那些有能力的人。
    TrialmasterG3_StartRunApproachFirstTime_6 — 試煉大師
    挑戰者,在混沌面前證明自己吧。
    TrialmasterG3_StartRunApproachFirstTime_7 — 試煉大師
    挑戰者,在混沌面前證明自己吧。
    TrialmasterG3_StartRunApproachFirstTime_8 — 試煉大師
    向前,挑戰者。
    TrialmasterG3_StartRunApproachFirstTime_9 — 試煉大師
    向前,挑戰者。
    TrialmasterG3_StartRunApproachFirstTime_10 — 試煉大師
    向前,挑戰者。
    TrialmasterG3_StartRunApproachFirstTime_11 — 試煉大師
    向前,挑戰者。
    TrialmasterG3_StartRunApproachFirstTime_12 — 試煉大師
    自滿會招致鄙視……
    TrialmasterG3_StartRunApproachOneWin_Random — 試煉大師
    自滿會招致鄙視……
    TrialmasterG3_StartRunApproachOneWin_2 — 試煉大師
    自滿會招致鄙視……
    TrialmasterG3_StartRunApproachOneWin_3 — 試煉大師
    最好先不要滿足於現在的成就……
    TrialmasterG3_StartRunApproachOneWin_4 — 試煉大師
    最好先不要滿足於現在的成就……
    TrialmasterG3_StartRunApproachOneWin_5 — 試煉大師
    最好先不要滿足於現在的成就……
    TrialmasterG3_StartRunApproachOneWin_6 — 試煉大師
    我在想,你能走多遠?
    TrialmasterG3_StartRunApproachOneWin_7 — 試煉大師
    我在想,你能走多遠?
    TrialmasterG3_StartRunApproachOneWin_8 — 試煉大師
    我在想,你能走多遠?
    TrialmasterG3_StartRunApproachOneWin_9 — 試煉大師
    拜託不要又是另一個只贏一次的奇蹟……
    TrialmasterG3_StartRunApproachOneWin_10 — 試煉大師
    拜託不要又是另一個只贏一次的奇蹟……
    TrialmasterG3_StartRunApproachOneWin_11 — 試煉大師
    拜託不要又是另一個只贏一次的奇蹟……
    TrialmasterG3_StartRunApproachOneWin_12 — 試煉大師
    證明你之前的勝利不是偶然。
    TrialmasterG3_StartRunApproachOneWin_13 — 試煉大師
    證明你之前的勝利不是偶然。
    TrialmasterG3_StartRunApproachOneWin_14 — 試煉大師
    證明你之前的勝利不是偶然。
    TrialmasterG3_StartRunApproachOneWin_15 — 試煉大師
    一定是隨機性決定了你的勝利……這只是偶然
    TrialmasterG3_StartRunApproachOneWin_16 — 試煉大師
    一定是隨機性決定了你的勝利……這只是偶然
    TrialmasterG3_StartRunApproachOneWin_17 — 試煉大師
    一定是隨機性決定了你的勝利……這只是偶然
    TrialmasterG3_StartRunApproachOneWin_18 — 試煉大師
    你贏了。一次。可別太自負。
    TrialmasterG3_StartRunApproachOneWin_19 — 試煉大師
    你贏了。一次。可別太自負。
    TrialmasterG3_StartRunApproachOneWin_20 — 試煉大師
    兩次勝利算不上是光榮的連勝……
    TrialmasterG3_StartRunApproachTwoWins_Random — 試煉大師
    兩次勝利算不上是光榮的連勝……
    TrialmasterG3_StartRunApproachTwoWins_2 — 試煉大師
    兩次勝利算不上是光榮的連勝……
    TrialmasterG3_StartRunApproachTwoWins_3 — 試煉大師
    繼續保持下去,或許你就能贏得一些尊敬……
    TrialmasterG3_StartRunApproachTwoToFourWins_Random — 試煉大師
    繼續保持下去,或許你就能贏得一些尊敬……
    TrialmasterG3_StartRunApproachTwoToFourWins_2 — 試煉大師
    繼續保持下去,或許你就能贏得一些尊敬……
    TrialmasterG3_StartRunApproachTwoToFourWins_3 — 試煉大師
    依靠運氣只能讓你走到這裡了……
    TrialmasterG3_StartRunApproachTwoToFourWins_4 — 試煉大師
    依靠運氣只能讓你走到這裡了……
    TrialmasterG3_StartRunApproachTwoToFourWins_5 — 試煉大師
    依靠運氣只能讓你走到這裡了……
    TrialmasterG3_StartRunApproachTwoToFourWins_6 — 試煉大師
    別太自滿……
    TrialmasterG3_StartRunApproachTwoToFourWins_7 — 試煉大師
    別太自滿……
    TrialmasterG3_StartRunApproachTwoToFourWins_8 — 試煉大師
    別太自滿……
    TrialmasterG3_StartRunApproachTwoToFourWins_9 — 試煉大師
    厄運會在你最沒有防備的時候偷襲……
    TrialmasterG3_StartRunApproachTwoToFourWins_10 — 試煉大師
    厄運會在你最沒有防備的時候偷襲……
    TrialmasterG3_StartRunApproachTwoToFourWins_11 — 試煉大師
    厄運會在你最沒有防備的時候偷襲……
    TrialmasterG3_StartRunApproachTwoToFourWins_12 — 試煉大師
    這項試煉會導致你的衰敗嗎?
    TrialmasterG3_StartRunApproachTwoToFourWins_13 — 試煉大師
    這項試煉會導致你的衰敗嗎?
    TrialmasterG3_StartRunApproachTwoToFourWins_14 — 試煉大師
    這項試煉會導致你的衰敗嗎?
    TrialmasterG3_StartRunApproachTwoToFourWins_15 — 試煉大師
    這些勝利只是偶然……
    TrialmasterG3_StartRunApproachFiveOrMoreWins_Random — 試煉大師
    這些勝利只是偶然……
    TrialmasterG3_StartRunApproachFiveOrMoreWins_2 — 試煉大師
    這些勝利只是偶然……
    TrialmasterG3_StartRunApproachFiveOrMoreWins_3 — 試煉大師
    你會在其中一項試煉中失敗,而我會在場見證。
    TrialmasterG3_StartRunApproachFiveOrMoreWins_4 — 試煉大師
    你會在其中一項試煉中失敗,而我會在場見證。
    TrialmasterG3_StartRunApproachFiveOrMoreWins_5 — 試煉大師
    你會在其中一項試煉中失敗,而我會在場見證。
    TrialmasterG3_StartRunApproachFiveOrMoreWins_6 — 試煉大師
    你害我很難堪……
    TrialmasterG3_StartRunApproachFiveOrMoreWins_7 — 試煉大師
    你害我很難堪……
    TrialmasterG3_StartRunApproachFiveOrMoreWins_8 — 試煉大師
    你害我很難堪……
    TrialmasterG3_StartRunApproachFiveOrMoreWins_9 — 試煉大師
    我不會遵守這種事……
    TrialmasterG3_StartRunApproachFiveOrMoreWins_10 — 試煉大師
    我不會遵守這種事……
    TrialmasterG3_StartRunApproachFiveOrMoreWins_11 — 試煉大師
    我不會遵守這種事……
    TrialmasterG3_StartRunApproachFiveOrMoreWins_12 — 試煉大師
    凡人,你很享受嗎?
    TrialmasterG3_StartRunApproachFiveOrMoreWins_13 — 試煉大師
    凡人,你很享受嗎?
    TrialmasterG3_StartRunApproachFiveOrMoreWins_14 — 試煉大師
    凡人,你很享受嗎?
    TrialmasterG3_StartRunApproachFiveOrMoreWins_15 — 試煉大師
    這一點都不有趣。
    TrialmasterG3_StartRunApproachFiveOrMoreWins_16 — 試煉大師
    這一點都不有趣。
    TrialmasterG3_StartRunApproachFiveOrMoreWins_17 — 試煉大師
    這一點都不有趣。
    TrialmasterG3_StartRunApproachFiveOrMoreWins_18 — 試煉大師
    這次試著撐久一點……
    TrialmasterG3_StartRunApproachTookRewardEarly_Random — 試煉大師
    這次試著撐久一點……
    TrialmasterG3_StartRunApproachTookRewardEarly_2 — 試煉大師
    這次試著撐久一點……
    TrialmasterG3_StartRunApproachTookRewardEarly_3 — 試煉大師
    你這次願意認真完成試煉了嗎?
    TrialmasterG3_StartRunApproachTookRewardEarly_4 — 試煉大師
    你這次願意認真完成試煉了嗎?
    TrialmasterG3_StartRunApproachTookRewardEarly_5 — 試煉大師
    挑戰者,這次試著完成試煉……
    TrialmasterG3_StartRunApproachTookRewardEarly_6 — 試煉大師
    挑戰者,這次試著完成試煉……
    TrialmasterG3_StartRunApproachTookRewardEarly_7 — 試煉大師
    挑戰者,這次試著完成試煉……
    TrialmasterG3_StartRunApproachTookRewardEarly_8 — 試煉大師
    上一次你只差一點就得到貴重的東西了,真可惜……
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_Random — 試煉大師
    上一次你只差一點就得到貴重的東西了,真可惜……
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_2 — 試煉大師
    上一次你只差一點就得到貴重的東西了,真可惜……
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_3 — 試煉大師
    挑戰者,上一次你只差一點就成功了。
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_4 — 試煉大師
    挑戰者,上一次你只差一點就成功了。
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_5 — 試煉大師
    挑戰者,上一次你只差一點就成功了。
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_6 — 試煉大師
    希望你有從上一次的嘗試中學到教訓。
    TrialmasterG3_StartRunApproachOneLoss_Random — 試煉大師
    希望你有從上一次的嘗試中學到教訓。
    TrialmasterG3_StartRunApproachOneLoss_2 — 試煉大師
    希望你有從上一次的嘗試中學到教訓。
    TrialmasterG3_StartRunApproachOneLoss_3 — 試煉大師
    別把失敗當成習慣。
    TrialmasterG3_StartRunApproachOneLoss_4 — 試煉大師
    別把失敗當成習慣。
    TrialmasterG3_StartRunApproachOneLoss_5 — 試煉大師
    別把失敗當成習慣。
    TrialmasterG3_StartRunApproachOneLoss_6 — 試煉大師
    這次肯定會有所不同……
    TrialmasterG3_StartRunApproachOneLoss_7 — 試煉大師
    這次肯定會有所不同……
    TrialmasterG3_StartRunApproachOneLoss_8 — 試煉大師
    這次肯定會有所不同……
    TrialmasterG3_StartRunApproachOneLoss_9 — 試煉大師
    希望你的下一次嘗試會更順利。
    TrialmasterG3_StartRunApproachOneLoss_10 — 試煉大師
    希望你的下一次嘗試會更順利。
    TrialmasterG3_StartRunApproachOneLoss_11 — 試煉大師
    希望你的下一次嘗試會更順利。
    TrialmasterG3_StartRunApproachOneLoss_12 — 試煉大師
    有很多種方式可以提升你的勝利機率……
    TrialmasterG3_StartRunApproachTwoToFourLosses_Random — 試煉大師
    有很多種方式可以提升你的勝利機率……
    TrialmasterG3_StartRunApproachTwoToFourLosses_2 — 試煉大師
    有很多種方式可以提升你的勝利機率……
    TrialmasterG3_StartRunApproachTwoToFourLosses_3 — 試煉大師
    你有注意到戰略的概念嗎?
    TrialmasterG3_StartRunApproachTwoToFourLosses_4 — 試煉大師
    你有注意到戰略的概念嗎?
    TrialmasterG3_StartRunApproachTwoToFourLosses_5 — 試煉大師
    你有注意到戰略的概念嗎?
    TrialmasterG3_StartRunApproachTwoToFourLosses_6 — 試煉大師
    你難道沒有從上一次的失敗中學到任何教訓嗎?
    TrialmasterG3_StartRunApproachTwoToFourLosses_7 — 試煉大師
    你難道沒有從上一次的失敗中學到任何教訓嗎?
    TrialmasterG3_StartRunApproachTwoToFourLosses_8 — 試煉大師
    你難道沒有從上一次的失敗中學到任何教訓嗎?
    TrialmasterG3_StartRunApproachTwoToFourLosses_9 — 試煉大師
    凡人,我認為這些試煉可能超出你的能力範圍……
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_Random — 試煉大師
    凡人,我認為這些試煉可能超出你的能力範圍……
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_2 — 試煉大師
    雖然我也想讓你輕鬆一點……
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_3 — 試煉大師
    雖然我也想讓你輕鬆一點……
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_4 — 試煉大師
    雖然我也想讓你輕鬆一點……
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_5 — 試煉大師
    這不過是時間的問題……
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_Random — 試煉大師
    這不過是時間的問題……
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_2 — 試煉大師
    這不過是時間的問題……
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_3 — 試煉大師
    花了不少時間呢……
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_4 — 試煉大師
    花了不少時間呢……
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_5 — 試煉大師
    花了不少時間呢……
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_6 — 試煉大師
    你離太陽太近了,對吧?
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_7 — 試煉大師
    你離太陽太近了,對吧?
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_8 — 試煉大師
    你離太陽太近了,對吧?
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_9 — 試煉大師
    過度自信是通往失敗的捷徑。
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_10 — 試煉大師
    過度自信是通往失敗的捷徑。
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_11 — 試煉大師
    過度自信是通往失敗的捷徑。
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_12 — 試煉大師
    哎呀哎呀,看看是誰回來了……
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_Random — 試煉大師
    哎呀哎呀,看看是誰回來了……
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_2 — 試煉大師
    哎呀哎呀,看看是誰回來了……
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_3 — 試煉大師
    等不及要修正你的錯誤嗎?
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_4 — 試煉大師
    等不及要修正你的錯誤嗎?
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_5 — 試煉大師
    等不及要修正你的錯誤嗎?
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_6 — 試煉大師
    真可惜,你差一點就打破紀錄了……
    TrialmasterG3_StartRunApproachLossAfterTenPlusWinStreak_Random — 試煉大師
    真可惜,你差一點就打破紀錄了……
    TrialmasterG3_StartRunApproachLossAfterTenPlusWinStreak_2 — 試煉大師
    真可惜,你差一點就打破紀錄了……
    TrialmasterG3_StartRunApproachLossAfterTenPlusWinStreak_3 — 試煉大師
    阿茲瓦特向你問好。
    TrialmasterG3_DaemonOmnitect1_Random — 試煉大師
    阿茲瓦特向你問好。
    TrialmasterG3_DaemonOmnitect1_2 — 試煉大師
    阿茲瓦特向你問好。
    TrialmasterG3_DaemonOmnitect1_3 — 試煉大師
    全能親自前來拜訪。
    TrialmasterG3_DaemonOmnitect2_Random — 試煉大師
    全能親自前來拜訪。
    TrialmasterG3_DaemonOmnitect2_2 — 試煉大師
    全能親自前來拜訪。
    TrialmasterG3_DaemonOmnitect2_3 — 試煉大師
    別靠太近看……
    TrialmasterG3_DaemonPetrificationStatues1_Random — 試煉大師
    別靠太近看……
    TrialmasterG3_DaemonPetrificationStatues1_2 — 試煉大師
    別靠太近看……
    TrialmasterG3_DaemonPetrificationStatues1_3 — 試煉大師
    包覆於石頭之中;你的命運逐漸瓦解……
    TrialmasterG3_DaemonPetrificationStatues2_Random — 試煉大師
    包覆於石頭之中;你的命運逐漸瓦解……
    TrialmasterG3_DaemonPetrificationStatues2_2 — 試煉大師
    包覆於石頭之中;你的命運逐漸瓦解……
    TrialmasterG3_DaemonPetrificationStatues2_3 — 試煉大師
    你的罪行拖累了你。
    TrialmasterG3_DaemonHeartTethers1_Random — 試煉大師
    你的罪行拖累了你。
    TrialmasterG3_DaemonHeartTethers1_2 — 試煉大師
    你的罪行拖累了你。
    TrialmasterG3_DaemonHeartTethers1_3 — 試煉大師
    感受受詛咒者的重擔吧。
    TrialmasterG3_DaemonHeartTethers2_Random — 試煉大師
    感受受詛咒者的重擔吧。
    TrialmasterG3_DaemonHeartTethers2_2 — 試煉大師
    感受受詛咒者的重擔吧。
    TrialmasterG3_DaemonHeartTethers2_3 — 試煉大師
    直擊問題的核心。
    TrialmasterG3_DaemonHeartTethers2_4 — 試煉大師
    直擊問題的核心。
    TrialmasterG3_DaemonHeartTethers2_5 — 試煉大師
    直擊問題的核心。
    TrialmasterG3_DaemonHeartTethers2_6 — 試煉大師
    天雷落下。
    TrialmasterG3_DaemonStormcallerRunes1_Random — 試煉大師
    天雷落下。
    TrialmasterG3_DaemonStormcallerRunes1_2 — 試煉大師
    天雷落下。
    TrialmasterG3_DaemonStormcallerRunes1_3 — 試煉大師
    雷擊必定命中兩次。
    TrialmasterG3_DaemonStormcallerRunes2_Random — 試煉大師
    雷擊必定命中兩次。
    TrialmasterG3_DaemonStormcallerRunes2_2 — 試煉大師
    雷擊必定命中兩次。
    TrialmasterG3_DaemonStormcallerRunes2_3 — 試煉大師
    閃電直擊你的心臟。
    TrialmasterG3_DaemonStormcallerRunes3_Random — 試煉大師
    閃電直擊你的心臟。
    TrialmasterG3_DaemonStormcallerRunes3_2 — 試煉大師
    閃電直擊你的心臟。
    TrialmasterG3_DaemonStormcallerRunes3_3 — 試煉大師
    小心你站的位置。
    TrialmasterG3_DaemonImpendingDoomRings1_Random — 試煉大師
    小心你站的位置。
    TrialmasterG3_DaemonImpendingDoomRings1_2 — 試煉大師
    小心你站的位置。
    TrialmasterG3_DaemonImpendingDoomRings1_3 — 試煉大師
    死亡會在它中意的時間和地點到來。
    TrialmasterG3_DaemonImpendingDoomRings2_Random — 試煉大師
    死亡會在它中意的時間和地點到來。
    TrialmasterG3_DaemonImpendingDoomRings2_2 — 試煉大師
    死亡會在它中意的時間和地點到來。
    TrialmasterG3_DaemonImpendingDoomRings2_3 — 試煉大師
    凝聚的物質降臨到你身上。
    TrialmasterG3_DaemonBloodOrbs1_Random — 試煉大師
    凝聚的物質降臨到你身上。
    TrialmasterG3_DaemonBloodOrbs1_2 — 試煉大師
    凝聚的物質降臨到你身上。
    TrialmasterG3_DaemonBloodOrbs1_3 — 試煉大師
    在血潮中溺死吧。
    TrialmasterG3_DaemonBloodOrbs2_Random — 試煉大師
    在血潮中溺死吧。
    TrialmasterG3_DaemonBloodOrbs2_2 — 試煉大師
    在血潮中溺死吧。
    TrialmasterG3_DaemonBloodOrbs2_3 — 試煉大師
    腐化感染血液。
    TrialmasterG3_DaemonRotatingPyramid1_Random — 試煉大師
    腐化感染血液。
    TrialmasterG3_DaemonRotatingPyramid1_2 — 試煉大師
    腐化感染血液。
    TrialmasterG3_DaemonRotatingPyramid1_3 — 試煉大師
    你的血液將會沸騰。
    TrialmasterG3_DaemonRotatingPyramid2_Random — 試煉大師
    你的血液將會沸騰。
    TrialmasterG3_DaemonRotatingPyramid2_2 — 試煉大師
    你的血液將會沸騰。
    TrialmasterG3_DaemonRotatingPyramid2_3 — 試煉大師
    陰霾使敵人振奮。
    TrialmasterG3_DaemonBloodFog1_Random — 試煉大師
    陰霾使敵人振奮。
    TrialmasterG3_DaemonBloodFog1_2 — 試煉大師
    陰霾使敵人振奮。
    TrialmasterG3_DaemonBloodFog1_3 — 試煉大師
    令人窒息的瘴氣變得濃重。
    TrialmasterG3_DaemonBloodFog1_4 — 試煉大師
    令人窒息的瘴氣變得濃重。
    TrialmasterG3_DaemonBloodFog1_5 — 試煉大師
    令人窒息的瘴氣變得濃重。
    TrialmasterG3_DaemonBloodFog1_6 — 試煉大師
    懼怕鮮少有人行走的道路。
    TrialmasterG3_DaemonBloodFog1_7 — 試煉大師
    懼怕鮮少有人行走的道路。
    TrialmasterG3_DaemonBloodFog1_8 — 試煉大師
    懼怕鮮少有人行走的道路。
    TrialmasterG3_DaemonBloodFog1_9 — 試煉大師
    毀滅渴望著你。
    TrialmasterG3_DaemonStalkingShade1_Random — 試煉大師
    毀滅渴望著你。
    TrialmasterG3_DaemonStalkingShade1_2 — 試煉大師
    毀滅渴望著你。
    TrialmasterG3_DaemonStalkingShade1_3 — 試煉大師
    毀滅環繞著你。
    TrialmasterG3_DaemonStalkingShade2_Random — 試煉大師
    毀滅環繞著你。
    TrialmasterG3_DaemonStalkingShade2_2 — 試煉大師
    毀滅環繞著你。
    TrialmasterG3_DaemonStalkingShade2_3 — 試煉大師
    毀滅會吞噬你。
    TrialmasterG3_DaemonStalkingShade3_Random — 試煉大師
    毀滅會吞噬你。
    TrialmasterG3_DaemonStalkingShade3_2 — 試煉大師
    毀滅會吞噬你。
    TrialmasterG3_DaemonStalkingShade3_3 — 試煉大師
    灼殺於烈燄之中。
    TrialmasterG3_DaemonProjectileTurretsFire1_Random — 試煉大師
    灼殺於烈燄之中。
    TrialmasterG3_DaemonProjectileTurretsFire1_2 — 試煉大師
    灼殺於烈燄之中。
    TrialmasterG3_DaemonProjectileTurretsFire1_3 — 試煉大師
    烈焰直奔於你。
    TrialmasterG3_DaemonProjectileTurretsFire2_Random — 試煉大師
    烈焰直奔於你。
    TrialmasterG3_DaemonProjectileTurretsFire2_2 — 試煉大師
    烈焰直奔於你。
    TrialmasterG3_DaemonProjectileTurretsFire2_3 — 試煉大師
    火生炎焱。
    TrialmasterG3_DaemonProjectileTurretsFire3_Random — 試煉大師
    火生炎焱。
    TrialmasterG3_DaemonProjectileTurretsFire3_2 — 試煉大師
    火生炎焱。
    TrialmasterG3_DaemonProjectileTurretsFire3_3 — 試煉大師
    生命倏逝於冰冷之握。
    TrialmasterG3_DaemonProjectileTurretsCold1_Random — 試煉大師
    生命倏逝於冰冷之握。
    TrialmasterG3_DaemonProjectileTurretsCold1_2 — 試煉大師
    生命倏逝於冰冷之握。
    TrialmasterG3_DaemonProjectileTurretsCold1_3 — 試煉大師
    刺骨寒冷用它的利爪抵住你的脖頸。
    TrialmasterG3_DaemonProjectileTurretsCold2_Random — 試煉大師
    刺骨寒冷用它的利爪抵住你的脖頸。
    TrialmasterG3_DaemonProjectileTurretsCold2_2 — 試煉大師
    刺骨寒冷用它的利爪抵住你的脖頸。
    TrialmasterG3_DaemonProjectileTurretsCold2_3 — 試煉大師
    死神的冰冷之握是無處可躲的。
    TrialmasterG3_DaemonProjectileTurretsCold3_Random — 試煉大師
    死神的冰冷之握是無處可躲的。
    TrialmasterG3_DaemonProjectileTurretsCold3_2 — 試煉大師
    死神的冰冷之握是無處可躲的。
    TrialmasterG3_DaemonProjectileTurretsCold3_3 — 試煉大師
    殘酷的詭計試圖刺穿你的肉體。
    TrialmasterG3_DaemonSpikedGround1_Random — 試煉大師
    殘酷的詭計試圖刺穿你的肉體。
    TrialmasterG3_DaemonSpikedGround1_2 — 試煉大師
    殘酷的詭計試圖刺穿你的肉體。
    TrialmasterG3_DaemonSpikedGround1_3 — 試煉大師
    注意你的腳下,那可能會是你的最後一步。
    TrialmasterG3_DaemonSpikedGround2_Random — 試煉大師
    注意你的腳下,那可能會是你的最後一步。
    TrialmasterG3_DaemonSpikedGround2_2 — 試煉大師
    注意你的腳下,那可能會是你的最後一步。
    TrialmasterG3_DaemonSpikedGround2_3 — 試煉大師
    補足蠢人的立足點。
    TrialmasterG3_DaemonSpikedGround2_4 — 試煉大師
    補足蠢人的立足點。
    TrialmasterG3_DaemonSpikedGround2_5 — 試煉大師
    補足蠢人的立足點。
    TrialmasterG3_DaemonSpikedGround2_6 — 試煉大師
    死亡仍然在追逐你。
    TrialmasterG3_DaemonVolatileOrbs1_Random — 試煉大師
    死亡仍然在追逐你。
    TrialmasterG3_DaemonVolatileOrbs1_2 — 試煉大師
    死亡仍然在追逐你。
    TrialmasterG3_DaemonVolatileOrbs1_3 — 試煉大師
    在你消逝之前,他們不會停息。
    TrialmasterG3_DaemonVolatileOrbs1_4 — 試煉大師
    在你消逝之前,他們不會停息。
    TrialmasterG3_DaemonVolatileOrbs1_5 — 試煉大師
    願死亡成為他們最後的歸宿。
    TrialmasterG3_DaemonVolatileOrbs1_6 — 試煉大師
    願死亡成為他們最後的歸宿。
    TrialmasterG3_DaemonVolatileOrbs1_7 — 試煉大師
    願死亡成為他們最後的歸宿。
    TrialmasterG3_DaemonVolatileOrbs1_8 — 試煉大師
    你超出你所能掌握的範圍了。
    TrialmasterG3_ModSelectionLessAoEProjSpeed_Random — 試煉大師
    你超出你所能掌握的範圍了。
    TrialmasterG3_ModSelectionLessAoEProjSpeed_2 — 試煉大師
    你超出你所能掌握的範圍了。
    TrialmasterG3_ModSelectionLessAoEProjSpeed_3 — 試煉大師
    總是無法觸及……
    TrialmasterG3_ModSelectionLessAoEProjSpeed_4 — 試煉大師
    總是無法觸及……
    TrialmasterG3_ModSelectionLessAoEProjSpeed_5 — 試煉大師
    總是無法觸及……
    TrialmasterG3_ModSelectionLessAoEProjSpeed_6 — 試煉大師
    缺乏深度和洞察力。
    TrialmasterG3_ModSelectionLessAoEProjSpeed_7 — 試煉大師
    缺乏深度和洞察力。
    TrialmasterG3_ModSelectionLessAoEProjSpeed_8 — 試煉大師
    缺乏深度和洞察力。
    TrialmasterG3_ModSelectionLessAoEProjSpeed_9 — 試煉大師
    混沌腐蝕萬物。
    TrialmasterG3_ModSelectionLessGlobalDefences_Random — 試煉大師
    混沌腐蝕萬物。
    TrialmasterG3_ModSelectionLessGlobalDefences_2 — 試煉大師
    混沌腐蝕萬物。
    TrialmasterG3_ModSelectionLessGlobalDefences_3 — 試煉大師
    你的防護正在腐化……
    TrialmasterG3_ModSelectionLessGlobalDefences_4 — 試煉大師
    你的防護正在腐化……
    TrialmasterG3_ModSelectionLessGlobalDefences_5 — 試煉大師
    你的防護正在腐化……
    TrialmasterG3_ModSelectionLessGlobalDefences_6 — 試煉大師
    在混沌面前形同赤裸。
    TrialmasterG3_ModSelectionNoDefences_Random — 試煉大師
    在混沌面前形同赤裸。
    TrialmasterG3_ModSelectionNoDefences_2 — 試煉大師
    在混沌面前形同赤裸。
    TrialmasterG3_ModSelectionNoDefences_3 — 試煉大師
    他們會趁你最脆弱的時候發動攻擊。
    TrialmasterG3_ModSelectionNoDefences_4 — 試煉大師
    他們會趁你最脆弱的時候發動攻擊。
    TrialmasterG3_ModSelectionNoDefences_5 — 試煉大師
    他們會趁你最脆弱的時候發動攻擊。
    TrialmasterG3_ModSelectionNoDefences_6 — 試煉大師
    承受元素,風險自負。
    TrialmasterG3_ModSelectionLessEleResTier1_Random — 試煉大師
    承受元素,風險自負。
    TrialmasterG3_ModSelectionLessEleResTier1_2 — 試煉大師
    承受元素,風險自負。
    TrialmasterG3_ModSelectionLessEleResTier1_3 — 試煉大師
    受元素折磨吧。
    TrialmasterG3_ModSelectionLessEleResTier1_4 — 試煉大師
    受元素折磨吧。
    TrialmasterG3_ModSelectionLessEleResTier1_5 — 試煉大師
    受元素折磨吧。
    TrialmasterG3_ModSelectionLessEleResTier1_6 — 試煉大師
    躺在你自己選擇的棱彩棺材中吧。
    TrialmasterG3_ModSelectionLessEleResTier2_Random — 試煉大師
    躺在你自己選擇的棱彩棺材中吧。
    TrialmasterG3_ModSelectionLessEleResTier2_2 — 試煉大師
    躺在你自己選擇的棱彩棺材中吧。
    TrialmasterG3_ModSelectionLessEleResTier2_3 — 試煉大師
    元素厭惡你。
    TrialmasterG3_ModSelectionLessEleResTier2_4 — 試煉大師
    元素厭惡你。
    TrialmasterG3_ModSelectionLessEleResTier2_5 — 試煉大師
    元素厭惡你。
    TrialmasterG3_ModSelectionLessEleResTier2_6 — 試煉大師
    元素鄙視你。
    TrialmasterG3_ModSelectionLessEleResTier2_7 — 試煉大師
    元素鄙視你。
    TrialmasterG3_ModSelectionLessEleResTier2_8 — 試煉大師
    元素鄙視你。
    TrialmasterG3_ModSelectionLessEleResTier2_9 — 試煉大師
    送給口渴者的乾旱。
    TrialmasterG3_ModSelectionNoFlaskChargesGained_Random — 試煉大師
    送給口渴者的乾旱。
    TrialmasterG3_ModSelectionNoFlaskChargesGained_2 — 試煉大師
    送給口渴者的乾旱。
    TrialmasterG3_ModSelectionNoFlaskChargesGained_3 — 試煉大師
    送給口渴者的乾旱。
    TrialmasterG3_ModSelectionNoFlaskChargesGained_4 — 試煉大師
    你的口渴永遠無法得到滿足。
    TrialmasterG3_ModSelectionNoFlaskChargesGained_5 — 試煉大師
    你的口渴永遠無法得到滿足。
    TrialmasterG3_ModSelectionNoFlaskChargesGained_6 — 試煉大師
    他們帶著黑暗的意圖發起攻擊。
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_Random — 試煉大師
    他們帶著黑暗的意圖發起攻擊。
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_2 — 試煉大師
    他們帶著黑暗的意圖發起攻擊。
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_3 — 試煉大師
    他們帶來了夜晚的瘋狂。
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_4 — 試煉大師
    他們帶來了夜晚的瘋狂。
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_5 — 試煉大師
    他們帶來了夜晚的瘋狂。
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_6 — 試煉大師
    沒人能起身對抗他們。
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_Random — 試煉大師
    沒人能起身對抗他們。
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_2 — 試煉大師
    沒人能起身對抗他們。
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_3 — 試煉大師
    除了痛苦以外,什麼都沒有。
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_4 — 試煉大師
    除了痛苦以外,什麼都沒有。
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_5 — 試煉大師
    除了痛苦以外,什麼都沒有。
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_6 — 試煉大師
    難以抵擋的襲擊。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_Random — 試煉大師
    難以抵擋的襲擊。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_2 — 試煉大師
    難以抵擋的襲擊。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_3 — 試煉大師
    他們直擊心臟。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_4 — 試煉大師
    他們直擊心臟。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_5 — 試煉大師
    他們直擊心臟。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_6 — 試煉大師
    薄弱的肉體和易碎的骨頭。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_7 — 試煉大師
    薄弱的肉體和易碎的骨頭。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_8 — 試煉大師
    薄弱的肉體和易碎的骨頭。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_9 — 試煉大師
    鋸齒刀鋒和塗層劍刃在等著你。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_Random — 試煉大師
    鋸齒刀鋒和塗層劍刃在等著你。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_2 — 試煉大師
    鋸齒刀鋒和塗層劍刃在等著你。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_3 — 試煉大師
    他們覬覦你,流血和感染。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_4 — 試煉大師
    他們覬覦你,流血和感染。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_5 — 試煉大師
    他們覬覦你,流血和感染。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_6 — 試煉大師
    感受他們的感染愛撫。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_7 — 試煉大師
    感受他們的感染愛撫。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_8 — 試煉大師
    感受他們的感染愛撫。
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_9 — 試煉大師
    他們的皮膚變得僵硬而有韌性。
    TrialmasterG3_ModSelectionMonsterAllEleRes_Random — 試煉大師
    他們的皮膚變得僵硬而有韌性。
    TrialmasterG3_ModSelectionMonsterAllEleRes_2 — 試煉大師
    他們的皮膚變得僵硬而有韌性。
    TrialmasterG3_ModSelectionMonsterAllEleRes_3 — 試煉大師
    他們能適應你的攻擊。
    TrialmasterG3_ModSelectionMonsterAllEleRes_4 — 試煉大師
    他們能適應你的攻擊。
    TrialmasterG3_ModSelectionMonsterAllEleRes_5 — 試煉大師
    他們能適應你的攻擊。
    TrialmasterG3_ModSelectionMonsterAllEleRes_6 — 試煉大師
    不屈不撓的決心。
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_Random — 試煉大師
    不屈不撓的決心。
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_2 — 試煉大師
    不屈不撓的決心。
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_3 — 試煉大師
    他們變得無人能擋。
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_4 — 試煉大師
    他們變得無人能擋。
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_5 — 試煉大師
    他們變得無人能擋。
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_6 — 試煉大師
    他們那不屈的靈魂保護著他們。
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_Random — 試煉大師
    他們那不屈的靈魂保護著他們。
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_2 — 試煉大師
    他們那不屈的靈魂保護著他們。
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_3 — 試煉大師
    他們體內的惡魔在保護著他們。
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_4 — 試煉大師
    他們體內的惡魔在保護著他們。
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_5 — 試煉大師
    他們體內的惡魔在保護著他們。
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_6 — 試煉大師
    植物無所不在。
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_Random — 試煉大師
    植物無所不在。
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_2 — 試煉大師
    植物無所不在。
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_3 — 試煉大師
    淹沒在藤蔓的海洋裡吧。
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_4 — 試煉大師
    淹沒在藤蔓的海洋裡吧。
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_5 — 試煉大師
    淹沒在藤蔓的海洋裡吧。
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_6 — 試煉大師
    藤蔓會限制你的一舉一動。
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_7 — 試煉大師
    藤蔓會限制你的一舉一動。
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_8 — 試煉大師
    藤蔓會限制你的一舉一動。
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_9 — 試煉大師
    他們陷入了瘋狂的狂亂之中。
    TrialmasterG3_ModSelectionBossesEnraged_Random — 試煉大師
    他們陷入了瘋狂的狂亂之中。
    TrialmasterG3_ModSelectionBossesEnraged_2 — 試煉大師
    他們陷入了瘋狂的狂亂之中。
    TrialmasterG3_ModSelectionBossesEnraged_3 — 試煉大師
    受恐怖疫病纏身的對手。
    TrialmasterG3_ModSelectionBossesEnraged_4 — 試煉大師
    受恐怖疫病纏身的對手。
    TrialmasterG3_ModSelectionBossesEnraged_5 — 試煉大師
    受恐怖疫病纏身的對手。
    TrialmasterG3_ModSelectionBossesEnraged_6 — 試煉大師
    傑出者比你想的還要普遍。
    TrialmasterG3_ModSelectionRareMonstersExtraMod_Random — 試煉大師
    傑出者比你想的還要普遍。
    TrialmasterG3_ModSelectionRareMonstersExtraMod_2 — 試煉大師
    傑出者比你想的還要普遍。
    TrialmasterG3_ModSelectionRareMonstersExtraMod_3 — 試煉大師
    物競天擇會催生出最強大的敵人。
    TrialmasterG3_ModSelectionRareMonstersExtraMod_4 — 試煉大師
    物競天擇會催生出最強大的敵人。
    TrialmasterG3_ModSelectionRareMonstersExtraMod_5 — 試煉大師
    物競天擇會催生出最強大的敵人。
    TrialmasterG3_ModSelectionRareMonstersExtraMod_6 — 試煉大師
    對偶發的無力感到絕望吧。
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_Random — 試煉大師
    對偶發的無力感到絕望吧。
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_2 — 試煉大師
    對偶發的無力感到絕望吧。
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_3 — 試煉大師
    為自己的能力不足掙扎吧。
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_4 — 試煉大師
    為自己的能力不足掙扎吧。
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_5 — 試煉大師
    為自己的能力不足掙扎吧。
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_6 — 試煉大師
    抵抗你那逐漸緩慢的心臟吧。
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_Random — 試煉大師
    抵抗你那逐漸緩慢的心臟吧。
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_2 — 試煉大師
    抵抗你那逐漸緩慢的心臟吧。
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_3 — 試煉大師
    你的心臟跳動得越來越慢了。
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_4 — 試煉大師
    你的心臟跳動得越來越慢了。
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_5 — 試煉大師
    你的心臟跳動得越來越慢了。
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_6 — 試煉大師
    你的脈搏緊縮著。
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_Random — 試煉大師
    你的脈搏緊縮著。
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_2 — 試煉大師
    你的脈搏緊縮著。
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_3 — 試煉大師
    死亡在你的血管裡流竄。
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_4 — 試煉大師
    死亡在你的血管裡流竄。
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_5 — 試煉大師
    死亡在你的血管裡流竄。
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_6 — 試煉大師
    時間無視你繼續流逝……
    TrialmasterG3_ModSelectionBuffExpiryRate_Random — 試煉大師
    時間無視你繼續流逝……
    TrialmasterG3_ModSelectionBuffExpiryRate_2 — 試煉大師
    時間無視你繼續流逝……
    TrialmasterG3_ModSelectionBuffExpiryRate_3 — 試煉大師
    沒有人可以贏過時間……
    TrialmasterG3_ModSelectionBuffExpiryRate_4 — 試煉大師
    沒有人可以贏過時間……
    TrialmasterG3_ModSelectionBuffExpiryRate_5 — 試煉大師
    沒有人可以贏過時間……
    TrialmasterG3_ModSelectionBuffExpiryRate_6 — 試煉大師
    最好快點...
    TrialmasterG3_ModSelectionBuffExpiryRate_7 — 試煉大師
    最好快點...
    TrialmasterG3_ModSelectionBuffExpiryRate_8 — 試煉大師
    最好快點...
    TrialmasterG3_ModSelectionBuffExpiryRate_9 — 試煉大師
    時間是你的敵人。
    TrialmasterG3_ModSelectionBuffExpiryRate_10 — 試煉大師
    時間是你的敵人。
    TrialmasterG3_ModSelectionBuffExpiryRate_11 — 試煉大師
    時間是你的敵人。
    TrialmasterG3_ModSelectionBuffExpiryRate_12 — 試煉大師
    他們的彈幕呈倍數增長,你的則反彈回你。
    TrialmasterG3_ModSelectionExtraProj_Random — 試煉大師
    他們的彈幕呈倍數增長,你的則反彈回你。
    TrialmasterG3_ModSelectionExtraProj_2 — 試煉大師
    他們的彈幕呈倍數增長,你的則反彈回你。
    TrialmasterG3_ModSelectionExtraProj_3 — 試煉大師
    你的彈幕將反彈回你。
    TrialmasterG3_ModSelectionExtraProj_4 — 試煉大師
    你的彈幕將反彈回你。
    TrialmasterG3_ModSelectionExtraProj_5 — 試煉大師
    你的彈幕將反彈回你。
    TrialmasterG3_ModSelectionExtraProj_6 — 試煉大師
    死亡的浪潮是急遽的。
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_Random — 試煉大師
    死亡的浪潮是急遽的。
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_2 — 試煉大師
    死亡的浪潮是急遽的。
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_3 — 試煉大師
    他們加速直到超越極限。
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_4 — 試煉大師
    他們加速直到超越極限。
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_5 — 試煉大師
    他們加速直到超越極限。
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_6 — 試煉大師
    死亡正尋覓著你。
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_Random — 試煉大師
    死亡正尋覓著你。
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_2 — 試煉大師
    死亡正尋覓著你。
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_3 — 試煉大師
    你遠比你想像中的還要羸弱。
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_4 — 試煉大師
    你遠比你想像中的還要羸弱。
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_5 — 試煉大師
    你遠比你想像中的還要羸弱。
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_6 — 試煉大師
    你骨子裡就是個虛弱的種族。
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_7 — 試煉大師
    你骨子裡就是個虛弱的種族。
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_8 — 試煉大師
    你骨子裡就是個虛弱的種族。
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_9 — 試煉大師
    確實是很好的選擇。
    TrialmasterG3_ModSelectionGeneric_Random — 試煉大師
    確實是很好的選擇。
    TrialmasterG3_ModSelectionGeneric_2 — 試煉大師
    覺得你應付得了嗎?
    TrialmasterG3_ModSelectionGeneric_3 — 試煉大師
    覺得你應付得了嗎?
    TrialmasterG3_ModSelectionGeneric_4 — 試煉大師
    很少有人敢選那一個……
    TrialmasterG3_ModSelectionGeneric_5 — 試煉大師
    很少有人敢選那一個……
    TrialmasterG3_ModSelectionGeneric_6 — 試煉大師
    上一次選這個的人,連一回合都撐不過……
    TrialmasterG3_ModSelectionGeneric_7 — 試煉大師
    上一次選這個的人,連一回合都撐不過……
    TrialmasterG3_ModSelectionGeneric_8 — 試煉大師
    天啊,你可真是勇敢啊?
    TrialmasterG3_ModSelectionGeneric_9 — 試煉大師
    天啊,你可真是勇敢啊?
    TrialmasterG3_ModSelectionGeneric_10 — 試煉大師
    我個人不會選那一個……
    TrialmasterG3_ModSelectionGeneric_11 — 試煉大師
    我個人不會選那一個……
    TrialmasterG3_ModSelectionGeneric_12 — 試煉大師
    你的選擇,你的後果……
    TrialmasterG3_ModSelectionGeneric_13 — 試煉大師
    你的選擇,你的後果……
    TrialmasterG3_ModSelectionGeneric_14 — 試煉大師
    你的試煉就快突然結束了……
    TrialmasterG3_ModSelectionGeneric_15 — 試煉大師
    你的試煉就快突然結束了……
    TrialmasterG3_ModSelectionGeneric_16 — 試煉大師
    如此勇敢,如此天真……
    TrialmasterG3_ModSelectionGeneric_17 — 試煉大師
    如此勇敢,如此天真……
    TrialmasterG3_ModSelectionGeneric_18 — 試煉大師
    我敬佩你的勇氣。
    TrialmasterG3_ModSelectionGeneric_19 — 試煉大師
    我敬佩你的勇氣。
    TrialmasterG3_ModSelectionGeneric_20 — 試煉大師
    我從來沒對任何人試過這個。
    TrialmasterG3_ModSelectionGeneric_21 — 試煉大師
    我從來沒對任何人試過這個。
    TrialmasterG3_ModSelectionGeneric_22 — 試煉大師
    讚美混沌,擺脫束縛。
    TrialmasterG3_ModSelectionGeneric_23 — 試煉大師
    陷給靈魂的歌曲。
    TrialmasterG3_ModSelectionGeneric_24 — 試煉大師
    陷給靈魂的歌曲。
    TrialmasterG3_ModSelectionGeneric_25 — 試煉大師
    在你享受徒勞之時,盡情暢飲貪婪之酒。
    TrialmasterG3_ModSelectionGeneric_26 — 試煉大師
    在你享受徒勞之時,盡情暢飲貪婪之酒。
    TrialmasterG3_ModSelectionGeneric_27 — 試煉大師
    沉入虛無的深處吧!
    TrialmasterG3_ModSelectionGeneric_28 — 試煉大師
    沉入虛無的深處吧!
    TrialmasterG3_ModSelectionGeneric_29 — 試煉大師
    背負選擇之人笨重不堪。
    TrialmasterG3_ModSelectionGeneric_30 — 試煉大師
    背負選擇之人笨重不堪。
    TrialmasterG3_ModSelectionGeneric_31 — 試煉大師
    當你跌跌撞撞走向混沌的同時,卻拼命地想抓住秩序。
    TrialmasterG3_ModSelectionGeneric_32 — 試煉大師
    當你跌跌撞撞走向混沌的同時,卻拼命地想抓住秩序。
    TrialmasterG3_ModSelectionGeneric_33 — 試煉大師
    你的牙齒將會成為磨滅理智的餘燼。
    TrialmasterG3_ModSelectionGeneric_34 — 試煉大師
    你的牙齒將會成為磨滅理智的餘燼。
    TrialmasterG3_ModSelectionGeneric_35 — 試煉大師
    除了屍體,什麼都不留。
    TrialmasterG3_EncounterKillAllMonsters_Random — 試煉大師
    除了屍體,什麼都不留。
    TrialmasterG3_EncounterKillAllMonsters_2 — 試煉大師
    殺光他們。
    TrialmasterG3_EncounterKillAllMonsters_3 — 試煉大師
    殺光他們。
    TrialmasterG3_EncounterKillAllMonsters_4 — 試煉大師
    殺光他們。
    TrialmasterG3_EncounterKillAllMonsters_5 — 試煉大師
    殺光他們。
    TrialmasterG3_EncounterKillAllMonsters_6 — 試煉大師
    殺光他們。
    TrialmasterG3_EncounterKillAllMonsters_7 — 試煉大師
    殺光他們。
    TrialmasterG3_EncounterKillAllMonsters_8 — 試煉大師
    屠戮一切。
    TrialmasterG3_EncounterKillAllMonsters_9 — 試煉大師
    屠戮一切。
    TrialmasterG3_EncounterKillAllMonsters_10 — 試煉大師
    屠戮一切。
    TrialmasterG3_EncounterKillAllMonsters_11 — 試煉大師
    帶來死亡。
    TrialmasterG3_EncounterKillAllMonsters_12 — 試煉大師
    帶來死亡。
    TrialmasterG3_EncounterKillAllMonsters_13 — 試煉大師
    帶來死亡。
    TrialmasterG3_EncounterKillAllMonsters_14 — 試煉大師
    生存。
    TrialmasterG3_EncounterSurviveTimer_Random — 試煉大師
    生存。
    TrialmasterG3_EncounterSurviveTimer_2 — 試煉大師
    生存。
    TrialmasterG3_EncounterSurviveTimer_3 — 試煉大師
    別死了。
    TrialmasterG3_EncounterSurviveTimer_4 — 試煉大師
    別死了。
    TrialmasterG3_EncounterSurviveTimer_5 — 試煉大師
    別死了。
    TrialmasterG3_EncounterSurviveTimer_6 — 試煉大師
    站穩了...如果你辦得到。
    TrialmasterG3_EncounterSurviveTimer_7 — 試煉大師
    站穩了...如果你辦得到。
    TrialmasterG3_EncounterSurviveTimer_8 — 試煉大師
    站穩了...如果你辦得到。
    TrialmasterG3_EncounterSurviveTimer_9 — 試煉大師
    攔阻浪潮。
    TrialmasterG3_EncounterSurviveTimer_10 — 試煉大師
    攔阻浪潮。
    TrialmasterG3_EncounterSurviveTimer_11 — 試煉大師
    攔阻浪潮。
    TrialmasterG3_EncounterSurviveTimer_12 — 試煉大師
    試著活下來。
    TrialmasterG3_EncounterSurviveTimer_13 — 試煉大師
    試著活下來。
    TrialmasterG3_EncounterSurviveTimer_14 — 試煉大師
    試著活下來。
    TrialmasterG3_EncounterSurviveTimer_15 — 試煉大師
    超出我的期望。
    TrialmasterG3_EncounterSurviveTimer_16 — 試煉大師
    超出我的期望。
    TrialmasterG3_EncounterSurviveTimer_17 — 試煉大師
    超出我的期望。
    TrialmasterG3_EncounterSurviveTimer_18 — 試煉大師
    存活。
    TrialmasterG3_EncounterSurviveTimer_19 — 試煉大師
    存活。
    TrialmasterG3_EncounterSurviveTimer_20 — 試煉大師
    存活。
    TrialmasterG3_EncounterSurviveTimer_21 — 試煉大師
    需要靈魂才能為豐碑提供動力……
    TrialmasterG3_EncounterPowerMonument_Random — 試煉大師
    需要靈魂才能為豐碑提供動力……
    TrialmasterG3_EncounterPowerMonument_2 — 試煉大師
    需要靈魂才能為豐碑提供動力……
    TrialmasterG3_EncounterPowerMonument_3 — 試煉大師
    掠奪與搶回。
    TrialmasterG3_EncounterPowerMonument_4 — 試煉大師
    掠奪與搶回。
    TrialmasterG3_EncounterPowerMonument_5 — 試煉大師
    掠奪與搶回。
    TrialmasterG3_EncounterPowerMonument_6 — 試煉大師
    蹂躪與洗劫。
    TrialmasterG3_EncounterPowerMonument_7 — 試煉大師
    蹂躪與洗劫。
    TrialmasterG3_EncounterPowerMonument_8 — 試煉大師
    蹂躪與洗劫。
    TrialmasterG3_EncounterPowerMonument_9 — 試煉大師
    去尋找核心。
    TrialmasterG3_EncounterPowerMonument_10 — 試煉大師
    去尋找核心。
    TrialmasterG3_EncounterPowerMonument_11 — 試煉大師
    去尋找核心。
    TrialmasterG3_EncounterPowerMonument_12 — 試煉大師
    混沌要求獻祭。
    TrialmasterG3_EncounterKillInCircles_Random — 試煉大師
    混沌要求獻祭。
    TrialmasterG3_EncounterKillInCircles_2 — 試煉大師
    混沌要求獻祭。
    TrialmasterG3_EncounterKillInCircles_3 — 試煉大師
    願他們的鮮血促進你的進步。
    TrialmasterG3_EncounterKillInCircles_4 — 試煉大師
    願他們的鮮血促進你的進步。
    TrialmasterG3_EncounterKillInCircles_5 — 試煉大師
    願他們的鮮血促進你的進步。
    TrialmasterG3_EncounterKillInCircles_6 — 試煉大師
    祭祀需要鮮血。
    TrialmasterG3_EncounterKillInCircles_7 — 試煉大師
    祭祀需要鮮血。
    TrialmasterG3_EncounterKillInCircles_8 — 試煉大師
    祭祀需要鮮血。
    TrialmasterG3_EncounterKillInCircles_9 — 試煉大師
    鮮血就是關鍵……
    TrialmasterG3_EncounterKillInCircles_10 — 試煉大師
    鮮血就是關鍵……
    TrialmasterG3_EncounterKillInCircles_11 — 試煉大師
    鮮血就是關鍵……
    TrialmasterG3_EncounterKillInCircles_12 — 試煉大師
    獻上他們的生命……
    TrialmasterG3_EncounterKillInCircles_13 — 試煉大師
    獻上他們的生命……
    TrialmasterG3_EncounterKillInCircles_14 — 試煉大師
    獻上他們的生命……
    TrialmasterG3_EncounterKillInCircles_15 — 試煉大師
    摧毀他們的崇拜之物。
    TrialmasterG3_EncounterKillAllIdols_Random — 試煉大師
    摧毀他們的崇拜之物。
    TrialmasterG3_EncounterKillAllIdols_2 — 試煉大師
    摧毀他們的崇拜之物。
    TrialmasterG3_EncounterKillAllIdols_3 — 試煉大師
    他們的魔偶必須被粉碎。
    TrialmasterG3_EncounterKillAllIdols_4 — 試煉大師
    他們的魔偶必須被粉碎。
    TrialmasterG3_EncounterKillAllIdols_5 — 試煉大師
    他們的魔偶必須被粉碎。
    TrialmasterG3_EncounterKillAllIdols_6 — 試煉大師
    摧毀他們的雕像。
    TrialmasterG3_EncounterKillAllIdols_7 — 試煉大師
    摧毀他們的雕像。
    TrialmasterG3_EncounterKillAllIdols_8 — 試煉大師
    摧毀他們的雕像。
    TrialmasterG3_EncounterKillAllIdols_9 — 試煉大師
    摧毀一切視線所及。
    TrialmasterG3_EncounterKillAllIdols_10 — 試煉大師
    摧毀一切視線所及。
    TrialmasterG3_EncounterKillAllIdols_11 — 試煉大師
    摧毀一切視線所及。
    TrialmasterG3_EncounterKillAllIdols_12 — 試煉大師
    破壞一切。
    TrialmasterG3_EncounterKillAllIdols_13 — 試煉大師
    破壞一切。
    TrialmasterG3_EncounterKillAllIdols_14 — 試煉大師
    破壞一切。
    TrialmasterG3_EncounterKillAllIdols_15 — 試煉大師
    跟隨道路。
    TrialmasterG3_EncounterEscortStoneIdol_Random — 試煉大師
    跟隨道路。
    TrialmasterG3_EncounterEscortStoneIdol_2 — 試煉大師
    跟隨道路。
    TrialmasterG3_EncounterEscortStoneIdol_3 — 試煉大師
    護送魔偶。
    TrialmasterG3_EncounterEscortStoneIdol_4 — 試煉大師
    護送魔偶。
    TrialmasterG3_EncounterEscortStoneIdol_5 — 試煉大師
    護送魔偶。
    TrialmasterG3_EncounterEscortStoneIdol_6 — 試煉大師
    靠近一點,不然就死吧。
    TrialmasterG3_EncounterEscortStoneIdol_7 — 試煉大師
    靠近一點,不然就死吧。
    TrialmasterG3_EncounterEscortStoneIdol_8 — 試煉大師
    靠近一點,不然就死吧。
    TrialmasterG3_EncounterEscortStoneIdol_9 — 試煉大師
    貪生。
    TrialmasterG3_EncounterEscortStoneIdol_10 — 試煉大師
    貪生。
    TrialmasterG3_EncounterEscortStoneIdol_11 — 試煉大師
    貪生。
    TrialmasterG3_EncounterEscortStoneIdol_12 — 試煉大師
    別落後了……
    TrialmasterG3_EncounterEscortStoneIdol_13 — 試煉大師
    別落後了……
    TrialmasterG3_EncounterEscortStoneIdol_14 — 試煉大師
    別落後了……
    TrialmasterG3_EncounterEscortStoneIdol_15 — 試煉大師
    別因為你通過了第一個房間就過度自信……
    TrialmasterG3_ApproachPedestalAfterOneRound_Random — 試煉大師
    別因為你通過了第一個房間就過度自信……
    TrialmasterG3_ApproachPedestalAfterOneRound_2 — 試煉大師
    別因為你通過了第一個房間就過度自信……
    TrialmasterG3_ApproachPedestalAfterOneRound_3 — 試煉大師
    喔,把你臉上的微笑收起來……
    TrialmasterG3_ApproachPedestalAfterOneRound_4 — 試煉大師
    喔,把你臉上的微笑收起來……
    TrialmasterG3_ApproachPedestalAfterOneRound_5 — 試煉大師
    喔,把你臉上的微笑收起來……
    TrialmasterG3_ApproachPedestalAfterOneRound_6 — 試煉大師
    這還只是個開始。
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_Random — 試煉大師
    這還只是個開始。
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_2 — 試煉大師
    這還只是個開始。
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_3 — 試煉大師
    我們才剛開始……
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_4 — 試煉大師
    我們才剛開始……
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_5 — 試煉大師
    我們才剛開始……
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_6 — 試煉大師
    別這麼早就放棄……
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_7 — 試煉大師
    別這麼早就放棄……
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_8 — 試煉大師
    別這麼早就放棄……
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_9 — 試煉大師
    這只是熱身而已……
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_10 — 試煉大師
    這只是熱身而已……
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_11 — 試煉大師
    這只是熱身而已……
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_12 — 試煉大師
    一半了?不錯嘛。
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_Random — 試煉大師
    一半了?不錯嘛。
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_2 — 試煉大師
    一半了?不錯嘛。
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_3 — 試煉大師
    一半完成,或者該說一半未完成?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_4 — 試煉大師
    一半完成,或者該說一半未完成?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_5 — 試煉大師
    一半完成,或者該說一半未完成?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_6 — 試煉大師
    我想你會喜歡下一個……
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_7 — 試煉大師
    我想你會喜歡下一個……
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_8 — 試煉大師
    我想你會喜歡下一個……
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_9 — 試煉大師
    怎樣?以為我會稱讚你嗎?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_10 — 試煉大師
    怎樣?以為我會稱讚你嗎?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_11 — 試煉大師
    怎樣?以為我會稱讚你嗎?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_12 — 試煉大師
    就快成功了,繼續加油,凡人。
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_13 — 試煉大師
    就快成功了,繼續加油,凡人。
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_14 — 試煉大師
    那很難稱得上是挑戰……
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_15 — 試煉大師
    那很難稱得上是挑戰……
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_16 — 試煉大師
    那很難稱得上是挑戰……
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_17 — 試煉大師
    終於要開始有趣起來了!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_Random — 試煉大師
    終於要開始有趣起來了!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_2 — 試煉大師
    終於要開始有趣起來了!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_3 — 試煉大師
    值得稱讚的挑戰者!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_4 — 試煉大師
    值得稱讚的挑戰者!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_5 — 試煉大師
    很少有人能走這麼遠,凡人。
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_6 — 試煉大師
    很少有人能走這麼遠,凡人。
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_7 — 試煉大師
    很少有人能走這麼遠,凡人。
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_8 — 試煉大師
    我幾乎看見你已經自我膨脹了。
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_9 — 試煉大師
    我幾乎看見你已經自我膨脹了。
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_10 — 試煉大師
    我幾乎看見你已經自我膨脹了。
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_11 — 試煉大師
    別以為下一回合也會這麼輕鬆……
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_12 — 試煉大師
    別以為下一回合也會這麼輕鬆……
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_13 — 試煉大師
    別以為下一回合也會這麼輕鬆……
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_14 — 試煉大師
    花了你不少時間啊……
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_15 — 試煉大師
    花了你不少時間啊……
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_16 — 試煉大師
    花了你不少時間啊……
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_17 — 試煉大師
    變得這麼難,也不是不能理解。
    TrialmasterG3_ApproachPedestalGeneric_Random — 試煉大師
    變得這麼難,也不是不能理解。
    TrialmasterG3_ApproachPedestalGeneric_2 — 試煉大師
    變得這麼難,也不是不能理解。
    TrialmasterG3_ApproachPedestalGeneric_3 — 試煉大師
    你現在離開,也沒有人會責怪你……
    TrialmasterG3_ApproachPedestalGeneric_4 — 試煉大師
    你現在離開,也沒有人會責怪你……
    TrialmasterG3_ApproachPedestalGeneric_5 — 試煉大師
    你現在離開,也沒有人會責怪你……
    TrialmasterG3_ApproachPedestalGeneric_6 — 試煉大師
    走錯一步,全盤皆輸,提醒你……
    TrialmasterG3_ApproachPedestalGeneric_7 — 試煉大師
    走錯一步,全盤皆輸,提醒你……
    TrialmasterG3_ApproachPedestalGeneric_8 — 試煉大師
    走錯一步,全盤皆輸,提醒你……
    TrialmasterG3_ApproachPedestalGeneric_9 — 試煉大師
    你不會想失去你辛苦得來的所有獎勵,對吧?
    TrialmasterG3_ApproachPedestalGeneric_10 — 試煉大師
    你不會想失去你辛苦得來的所有獎勵,對吧?
    TrialmasterG3_ApproachPedestalGeneric_11 — 試煉大師
    你不會想失去你辛苦得來的所有獎勵,對吧?
    TrialmasterG3_ApproachPedestalGeneric_12 — 試煉大師
    了不起,挑戰者通常都沒辦法撐過那些……
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_Random — 試煉大師
    了不起,挑戰者通常都沒辦法撐過那些……
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_2 — 試煉大師
    了不起,挑戰者通常都沒辦法撐過那些……
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_3 — 試煉大師
    如果你有點累了,我可以理解,但試煉還是得繼續。
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_4 — 試煉大師
    如果你有點累了,我可以理解,但試煉還是得繼續。
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_5 — 試煉大師
    如果你有點累了,我可以理解,但試煉還是得繼續。
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_6 — 試煉大師
    力量的真實展現。
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_7 — 試煉大師
    力量的真實展現。
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_8 — 試煉大師
    力量的真實展現。
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_9 — 試煉大師
    或許你真的擁有力量……
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_10 — 試煉大師
    或許你真的擁有力量……
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_11 — 試煉大師
    或許你真的擁有力量……
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_12 — 試煉大師
    如果我是你,我早就厭倦牠的吐息了……
    TrialmasterG3_ApproachChimeraBoss_Random — 試煉大師
    如果我是你,我早就厭倦牠的吐息了……
    TrialmasterG3_ApproachChimeraBoss_2 — 試煉大師
    瓦爾工程學的證明:龍蜥!
    TrialmasterG3_ApproachChimeraBoss_3 — 試煉大師
    瓦爾工程學的證明:龍蜥!
    TrialmasterG3_ApproachChimeraBoss_4 — 試煉大師
    狂野而邪惡,這頭野獸渴求你的鮮血。
    TrialmasterG3_ApproachChimeraBoss_5 — 試煉大師
    狂野而邪惡,這頭野獸渴求你的鮮血。
    TrialmasterG3_ApproachChimeraBoss_6 — 試煉大師
    狂野而邪惡,這頭野獸渴求你的鮮血。
    TrialmasterG3_ApproachChimeraBoss_7 — 試煉大師
    瓦爾人創造出了一些有史以來最兇暴的生物!
    TrialmasterG3_ApproachChimeraBoss_8 — 試煉大師
    瓦爾人創造出了一些有史以來最兇暴的生物!
    TrialmasterG3_ApproachChimeraBoss_9 — 試煉大師
    瓦爾人創造出了一些有史以來最兇暴的生物!
    TrialmasterG3_ApproachChimeraBoss_10 — 試煉大師
    挑戰者,別盯著太久。
    TrialmasterG3_ApproachOwlBoss_Random — 試煉大師
    挑戰者,別盯著太久。
    TrialmasterG3_ApproachOwlBoss_2 — 試煉大師
    挑戰者,別盯著太久。
    TrialmasterG3_ApproachOwlBoss_3 — 試煉大師
    混沌會帶你走向你的結局!
    TrialmasterG3_ApproachOwlBoss_4 — 試煉大師
    混沌會帶你走向你的結局!
    TrialmasterG3_ApproachOwlBoss_5 — 試煉大師
    混沌會帶你走向你的結局!
    TrialmasterG3_ApproachOwlBoss_6 — 試煉大師
    我建議你瞄準頭……呃,每一顆頭。
    TrialmasterG3_ApproachOwlBoss_7 — 試煉大師
    我建議你瞄準頭……呃,每一顆頭。
    TrialmasterG3_ApproachOwlBoss_8 — 試煉大師
    我建議你瞄準頭……呃,每一顆頭。
    TrialmasterG3_ApproachOwlBoss_9 — 試煉大師
    向這頭壯麗野獸證明你的實力!
    TrialmasterG3_ApproachOwlBoss_10 — 試煉大師
    向這頭壯麗野獸證明你的實力!
    TrialmasterG3_ApproachOwlBoss_11 — 試煉大師
    向這頭壯麗野獸證明你的實力!
    TrialmasterG3_ApproachOwlBoss_12 — 試煉大師
    這頭生物會是你的終結者嗎?
    TrialmasterG3_ApproachMutantBirdBoss_Random — 試煉大師
    這頭生物會是你的終結者嗎?
    TrialmasterG3_ApproachMutantBirdBoss_2 — 試煉大師
    這頭生物會是你的終結者嗎?
    TrialmasterG3_ApproachMutantBirdBoss_3 — 試煉大師
    你會成為食物還是殺手?
    TrialmasterG3_ApproachMutantBirdBoss_4 — 試煉大師
    你會成為食物還是殺手?
    TrialmasterG3_ApproachMutantBirdBoss_5 — 試煉大師
    你會成為食物還是殺手?
    TrialmasterG3_ApproachMutantBirdBoss_6 — 試煉大師
    這一頭很餓……
    TrialmasterG3_ApproachMutantBirdBoss_7 — 試煉大師
    這一頭很餓……
    TrialmasterG3_ApproachMutantBirdBoss_8 — 試煉大師
    這一頭很餓……
    TrialmasterG3_ApproachMutantBirdBoss_9 — 試煉大師
    鳥會做任何事來餵飽牠的幼雛……
    TrialmasterG3_ApproachMutantBirdBoss_10 — 試煉大師
    鳥會做任何事來餵飽牠的幼雛……
    TrialmasterG3_ApproachMutantBirdBoss_11 — 試煉大師
    鳥會做任何事來餵飽牠的幼雛……
    TrialmasterG3_ApproachMutantBirdBoss_12 — 試煉大師
    挑戰者,希望你已經做好準備了。
    TrialmasterG3_ApproachExtraBoss_Random — 試煉大師
    挑戰者,希望你已經做好準備了。
    TrialmasterG3_ApproachExtraBoss_2 — 試煉大師
    挑戰者,希望你已經做好準備了。
    TrialmasterG3_ApproachExtraBoss_3 — 試煉大師
    我很期待看到你掙扎。
    TrialmasterG3_ApproachExtraBoss_4 — 試煉大師
    我很期待看到你掙扎。
    TrialmasterG3_ApproachExtraBoss_5 — 試煉大師
    我很期待看到你掙扎。
    TrialmasterG3_ApproachExtraBoss_6 — 試煉大師
    請你至少帶來一場傑出的表演……
    TrialmasterG3_ApproachExtraBoss_7 — 試煉大師
    請你至少帶來一場傑出的表演……
    TrialmasterG3_ApproachExtraBoss_8 — 試煉大師
    請你至少帶來一場傑出的表演……
    TrialmasterG3_ApproachExtraBoss_9 — 試煉大師
    混沌能預見許多通往偉大的道路,你要選哪一條?
    TrialmasterG3_ApproachInRewardRoomUnascended_Random — 試煉大師
    混沌能預見許多通往偉大的道路,你要選哪一條?
    TrialmasterG3_ApproachInRewardRoomUnascended_2 — 試煉大師
    混沌能預見許多通往偉大的道路,你要選哪一條?
    TrialmasterG3_ApproachInRewardRoomUnascended_3 — 試煉大師
    混沌能展現你的命運,你要選擇哪一個?
    TrialmasterG3_ApproachInRewardRoomUnascended_4 — 試煉大師
    混沌能展現你的命運,你要選擇哪一個?
    TrialmasterG3_ApproachInRewardRoomUnascended_5 — 試煉大師
    混沌能展現你的命運,你要選擇哪一個?
    TrialmasterG3_ApproachInRewardRoomUnascended_6 — 試煉大師
    挑戰者,選擇你的命運,成為你渴望成為的人吧。
    TrialmasterG3_ApproachInRewardRoomUnascended_7 — 試煉大師
    挑戰者,選擇你的命運,成為你渴望成為的人吧。
    TrialmasterG3_ApproachInRewardRoomUnascended_8 — 試煉大師
    挑戰者,選擇你的命運,成為你渴望成為的人吧。
    TrialmasterG3_ApproachInRewardRoomUnascended_9 — 試煉大師
    那些通過混沌試煉的人有資格塑造自己的命運,你要選哪一個?
    TrialmasterG3_ApproachInRewardRoomUnascended_10 — 試煉大師
    那些通過混沌試煉的人有資格塑造自己的命運,你要選哪一個?
    TrialmasterG3_ApproachInRewardRoomUnascended_11 — 試煉大師
    你向混沌證明了你自己,靠近祭壇並收下你的獎勵,挑戰者。
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_Random — 試煉大師
    你向混沌證明了你自己,靠近祭壇並收下你的獎勵,挑戰者。
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_2 — 試煉大師
    願強者能變得更加強大。
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_3 — 試煉大師
    願強者能變得更加強大。
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_4 — 試煉大師
    願強者能變得更加強大。
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_5 — 試煉大師
    你的努力並非沒有回報;靠近祭壇,接受混沌的祝福。
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_6 — 試煉大師
    你的努力並非沒有回報;靠近祭壇,接受混沌的祝福。
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_7 — 試煉大師
    試煉圓滿完成;靠近祭壇領取你的獎勵。
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_8 — 試煉大師
    試煉圓滿完成;靠近祭壇領取你的獎勵。
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_9 — 試煉大師
    試煉圓滿完成;靠近祭壇領取你的獎勵。
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_10 — 試煉大師
    混沌認可你的技術,挑戰者。
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_Random — 試煉大師
    混沌認可你的技術,挑戰者。
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_2 — 試煉大師
    混沌認可你的技術,挑戰者。
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_3 — 試煉大師
    做得好;對一個凡人來說。
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_4 — 試煉大師
    做得好;對一個凡人來說。
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_5 — 試煉大師
    做得好;對一個凡人來說。
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_6 — 試煉大師
    對你的成果滿意嗎?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_7 — 試煉大師
    對你的成果滿意嗎?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_8 — 試煉大師
    對你的成果滿意嗎?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_9 — 試煉大師
    你們凡人總是能讓我感到驚奇。
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_10 — 試煉大師
    你們凡人總是能讓我感到驚奇。
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_11 — 試煉大師
    你們凡人總是能讓我感到驚奇。
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_12 — 試煉大師
    了不起,但你能保持下去嗎?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_13 — 試煉大師
    了不起,但你能保持下去嗎?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_14 — 試煉大師
    了不起,但你能保持下去嗎?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_15 — 試煉大師
    一百次?混沌很滿意。做得好。
    TrialmasterG3_ApproachInRewardRoom100WinsInARow_Random — 試煉大師
    一百次?混沌很滿意。做得好。
    TrialmasterG3_ApproachInRewardRoom100WinsInARow_2 — 試煉大師
    1000?這已經不有趣了。請你停止。
    TrialmasterG3_ApproachInRewardRoom1000WinsInARow_Random — 試煉大師
    你又讓我感到驚訝了,挑戰者。
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_Random — 試煉大師
    你又讓我感到驚訝了,挑戰者。
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_2 — 試煉大師
    你又讓我感到驚訝了,挑戰者。
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_3 — 試煉大師
    有失……必有得……
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_4 — 試煉大師
    有失……必有得……
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_5 — 試煉大師
    有失……必有得……
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_6 — 試煉大師
    我知道你最後一定會成功的……
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_Random — 試煉大師
    我知道你最後一定會成功的……
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_2 — 試煉大師
    我知道你最後一定會成功的……
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_3 — 試煉大師
    這是你應得的勝利,挑戰者。
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_4 — 試煉大師
    這是你應得的勝利,挑戰者。
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_5 — 試煉大師
    這是你應得的勝利,挑戰者。
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_6 — 試煉大師
    做得好,我都開始為你感到遺憾了……幾乎啦。
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_Random — 試煉大師
    做得好,我都開始為你感到遺憾了……幾乎啦。
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_2 — 試煉大師
    做得好,我都開始為你感到遺憾了……幾乎啦。
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_3 — 試煉大師
    像你這樣優秀的人,肯定能從失敗的深淵中把握住勝利。
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_4 — 試煉大師
    像你這樣優秀的人,肯定能從失敗的深淵中把握住勝利。
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_5 — 試煉大師
    像你這樣優秀的人,肯定能從失敗的深淵中把握住勝利。
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_6 — 試煉大師
    別太驕傲,凡人……
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_Random — 試煉大師
    別太驕傲,凡人……
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_2 — 試煉大師
    別太驕傲,凡人……
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_3 — 試煉大師
    你的虛榮會招致你的失敗……
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_4 — 試煉大師
    你的虛榮會招致你的失敗……
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_5 — 試煉大師
    你的虛榮會招致你的失敗……
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_6 — 試煉大師
    又一次勝利……
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_Random — 試煉大師
    又一次勝利……
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_2 — 試煉大師
    又一次勝利……
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_3 — 試煉大師
    我很期待看到你無法避免的失敗……
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_4 — 試煉大師
    我很期待看到你無法避免的失敗……
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_5 — 試煉大師
    我很期待看到你無法避免的失敗……
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_6 — 試煉大師
    機會決定你總有一天會失敗……
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_Random — 試煉大師
    機會決定你總有一天會失敗……
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_2 — 試煉大師
    機會決定你總有一天會失敗……
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_3 — 試煉大師
    混沌決定你總有一天會失敗……
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_4 — 試煉大師
    混沌決定你總有一天會失敗……
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_5 — 試煉大師
    混沌決定你總有一天會失敗……
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_6 — 試煉大師
    拿了你的獎勵就走吧。
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_7 — 試煉大師
    拿了你的獎勵就走吧。
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_8 — 試煉大師
    拿了你的獎勵就走吧。
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_9 — 試煉大師
    這讓我覺得厭煩……
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_10 — 試煉大師
    這讓我覺得厭煩……
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_11 — 試煉大師
    這讓我覺得厭煩……
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_12 — 試煉大師
    這不過是混沌能賜與你的無數禮物之一。
    TrialmasterG3_OnAscending_Random — 試煉大師
    這不過是混沌能賜與你的無數禮物之一。
    TrialmasterG3_OnAscending_2 — 試煉大師
    這不過是混沌能賜與你的無數禮物之一。
    TrialmasterG3_OnAscending_3 — 試煉大師
    你的旅途才剛開始。
    TrialmasterG3_OnAscending_4 — 試煉大師
    你的旅途才剛開始。
    TrialmasterG3_OnAscending_5 — 試煉大師
    你的旅途才剛開始。
    TrialmasterG3_OnAscending_6 — 試煉大師
    挑戰者,你選得很好。
    TrialmasterG3_OnAscending_7 — 試煉大師
    挑戰者,你選得很好。
    TrialmasterG3_OnAscending_8 — 試煉大師
    挑戰者,你選得很好。
    TrialmasterG3_OnAscending_9 — 試煉大師
    一個會扭轉你的命運的選擇。
    TrialmasterG3_OnAscending_10 — 試煉大師
    一個會扭轉你的命運的選擇。
    TrialmasterG3_OnAscending_11 — 試煉大師
    一個會扭轉你的命運的選擇。
    TrialmasterG3_OnAscending_12 — 試煉大師
    所以你選擇懦夫的保險箱……
    TrialmasterG3_OnTakingRewardsEarly_Random — 試煉大師
    所以你選擇懦夫的保險箱……
    TrialmasterG3_OnTakingRewardsEarly_2 — 試煉大師
    所以你選擇懦夫的保險箱……
    TrialmasterG3_OnTakingRewardsEarly_3 — 試煉大師
    挑戰者,你剛剛的自信跑到哪裡去了?
    TrialmasterG3_OnTakingRewardsEarly_4 — 試煉大師
    挑戰者,你剛剛的自信跑到哪裡去了?
    TrialmasterG3_OnTakingRewardsEarly_5 — 試煉大師
    挑戰者,你剛剛的自信跑到哪裡去了?
    TrialmasterG3_OnTakingRewardsEarly_6 — 試煉大師
    錯失的機會……
    TrialmasterG3_OnTakingRewardsEarly_7 — 試煉大師
    錯失的機會……
    TrialmasterG3_OnTakingRewardsEarly_8 — 試煉大師
    錯失的機會……
    TrialmasterG3_OnTakingRewardsEarly_9 — 試煉大師
    帶上你的微薄獎品離開吧……
    TrialmasterG3_OnTakingRewardsEarly_10 — 試煉大師
    帶上你的微薄獎品離開吧……
    TrialmasterG3_OnTakingRewardsEarly_11 — 試煉大師
    帶上你的微薄獎品離開吧……
    TrialmasterG3_OnTakingRewardsEarly_12 — 試煉大師
    真令人失望……
    TrialmasterG3_OnTakingRewardsEarly_13 — 試煉大師
    真令人失望……
    TrialmasterG3_OnTakingRewardsEarly_14 — 試煉大師
    真令人失望……
    TrialmasterG3_OnTakingRewardsEarly_15 — 試煉大師
    膽小鬼不配站在混沌面前,消失吧。
    TrialmasterG3_OnTakingRewardsEarly_16 — 試煉大師
    膽小鬼不配站在混沌面前,消失吧。
    TrialmasterG3_OnTakingRewardsEarly_17 — 試煉大師
    膽小鬼不配站在混沌面前,消失吧。
    TrialmasterG3_OnTakingRewardsEarly_18 — 試煉大師
    我真佩服你,挑戰者;很少有人能存活這麼久……
    TrialmasterG3_InsertKeyToFinalRewardRoom_Random — 試煉大師
    我真佩服你,挑戰者;很少有人能存活這麼久……
    TrialmasterG3_InsertKeyToFinalRewardRoom_2 — 試煉大師
    我真佩服你,挑戰者;很少有人能存活這麼久……
    TrialmasterG3_InsertKeyToFinalRewardRoom_3 — 試煉大師
    我已經等不及要親手摧毀你的野心了!
    TrialmasterG3_InsertKeyToFinalRewardRoom_4 — 試煉大師
    我已經等不及要親手摧毀你的野心了!
    TrialmasterG3_InsertKeyToFinalRewardRoom_5 — 試煉大師
    當他們過度自信的時候,勝利的感覺會更棒……
    TrialmasterG3_InsertKeyToFinalRewardRoom_6 — 試煉大師
    當他們過度自信的時候,勝利的感覺會更棒……
    TrialmasterG3_InsertKeyToFinalRewardRoom_7 — 試煉大師
    我會很享受這個的。
    TrialmasterG3_InsertKeyToFinalRewardRoom_8 — 試煉大師
    我會很享受這個的。
    TrialmasterG3_InsertKeyToFinalRewardRoom_9 — 試煉大師
    我會很享受這個的。
    TrialmasterG3_InsertKeyToFinalRewardRoom_10 — 試煉大師
    讓我看看你絕望的表情!
    TrialmasterG3_InsertKeyToFinalRewardRoom_11 — 試煉大師
    讓我看看你絕望的表情!
    TrialmasterG3_InsertKeyToFinalRewardRoom_12 — 試煉大師
    讓我看看你絕望的表情!
    TrialmasterG3_InsertKeyToFinalRewardRoom_13 — 試煉大師
    你的試煉還沒結束,凡人!
    TrialmasterG3_InsertKeyToFinalRewardRoom_14 — 試煉大師
    你的試煉還沒結束,凡人!
    TrialmasterG3_InsertKeyToFinalRewardRoom_15 — 試煉大師
    你的試煉還沒結束,凡人!
    TrialmasterG3_InsertKeyToFinalRewardRoom_16 — 試煉大師
    混沌堅持你不能搞砸下一項試煉。它的價值比你想的還要多。
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_Random — 試煉大師
    如果你能通過下一項試煉,這個獎品就歸你了。別失誤了。
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_2 — 試煉大師
    怎麼了?你怕了嗎?
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_3 — 試煉大師
    慎重選擇。你的決定可能會害你失去這個寶物。
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_4 — 試煉大師
    啊……無禮!
    TrialmasterBoss_CasterKnockdown_Random — 試煉大師
    啊……你敢!
    TrialmasterBoss_CasterKnockdown_2 — 試煉大師
    擁抱混沌!
    TrialmasterBoss_OmegaBolt_Random — 試煉大師
    擁抱混沌!
    TrialmasterBoss_OmegaBolt_2 — 試煉大師
    擁抱混沌!
    TrialmasterBoss_OmegaBolt_3 — 試煉大師
    混沌之流!
    TrialmasterBoss_OmegaBolt_4 — 試煉大師
    混沌之流!
    TrialmasterBoss_OmegaBolt_5 — 試煉大師
    混沌之流!
    TrialmasterBoss_OmegaBolt_6 — 試煉大師
    混沌,幫助我吧!
    TrialmasterBoss_SummonSpear_Random — 試煉大師
    混沌,幫助我吧!
    TrialmasterBoss_SummonSpear_2 — 試煉大師
    混沌,幫助我吧!
    TrialmasterBoss_SummonSpear_3 — 試煉大師
    真可笑!
    TrialmasterBoss_Teleport_Random — 試煉大師
    真可笑!
    TrialmasterBoss_Teleport_2 — 試煉大師
    真可笑!
    TrialmasterBoss_Teleport_3 — 試煉大師
    真無趣!
    TrialmasterBoss_Teleport_4 — 試煉大師
    真無趣!
    TrialmasterBoss_Teleport_5 — 試煉大師
    真無趣!
    TrialmasterBoss_Teleport_6 — 試煉大師
    不要動!
    TrialmasterBoss_TetherSpike_Random — 試煉大師
    不要動!
    TrialmasterBoss_TetherSpike_2 — 試煉大師
    不要動!
    TrialmasterBoss_TetherSpike_3 — 試煉大師
    呃……我不用再服侍了……
    TrialmasterBoss_DeathA_Random — 試煉大師
    呃……我不用再服侍了……
    TrialmasterBoss_DeathA_2 — 試煉大師
    呃……我不用再服侍了……
    TrialmasterBoss_DeathA_3 — 試煉大師
    呃……我不用再服侍了……
    TrialmasterBoss_DeathA_4 — 試煉大師
    ……我的服侍之路將繼續下去。
    TrialmasterBoss_DeathB_Random — 試煉大師
    ……我的服侍之路將繼續下去。
    TrialmasterBoss_DeathB_2 — 試煉大師
    ……我的服侍之路將繼續下去。
    TrialmasterBoss_DeathB_3 — 試煉大師
    混沌統治一切!
    TrialmasterBoss_Emerge_Random — 試煉大師
    感受混沌的力量吧!
    TrialmasterBoss_Emerge_2 — 試煉大師
    混沌之力!
    TrialmasterBoss_Emerge_3 — 試煉大師
    你的試煉到此結束!
    TrialmasterBoss_Emerge_4 — 試煉大師
    你的最終試煉就此開始!
    TrialmasterBoss_Emerge_5 — 試煉大師
    做得好,挑戰者,但你還有一項試煉必須完成。擊敗我,向混沌證明你的價值!
    TrialmasterBoss_EmergeFirstTime — 試煉大師
    最後通牒!
    TrialmasterBoss_Timestop_Random — 試煉大師
    最後通牒!
    TrialmasterBoss_Timestop_2 — 試煉大師
    最後通牒!
    TrialmasterBoss_Timestop_3 — 試煉大師
    無序!
    TrialmasterBoss_Timestop_4 — 試煉大師
    無序!
    TrialmasterBoss_Timestop_5 — 試煉大師
    無序!
    TrialmasterBoss_Timestop_6 — 試煉大師
    粉身碎骨吧!
    TrialmasterBoss_AbyssSlam_Random — 試煉大師
    粉身碎骨吧!
    TrialmasterBoss_AbyssSlam_2 — 試煉大師
    粉身碎骨吧!
    TrialmasterBoss_AbyssSlam_3 — 試煉大師
    在我面前倒下吧!
    TrialmasterBoss_AbyssSlam_4 — 試煉大師
    在我面前倒下吧!
    TrialmasterBoss_AbyssSlam_5 — 試煉大師
    在我面前倒下吧!
    TrialmasterBoss_AbyssSlam_6 — 試煉大師
    灰飛煙滅!
    TrialmasterBoss_BloodSlam_Random — 試煉大師
    灰飛煙滅!
    TrialmasterBoss_BloodSlam_2 — 試煉大師
    灰飛煙滅!
    TrialmasterBoss_BloodSlam_3 — 試煉大師
    感受他的力量!
    TrialmasterBoss_BloodSlam_4 — 試煉大師
    感受他的力量!
    TrialmasterBoss_BloodSlam_5 — 試煉大師
    啊……哼!你得拿出更多本事!
    TrialmasterBoss_MeleeKnockdown_Random — 試煉大師
    啊……你的偏見讓我十分不悅!
    TrialmasterBoss_MeleeKnockdown_2 — 試煉大師
    粉碎!
    TrialmasterBoss_SpinCombo_Random — 試煉大師
    粉碎!
    TrialmasterBoss_SpinCombo_2 — 試煉大師
    粉碎!
    TrialmasterBoss_SpinCombo_3 — 試煉大師
    撕成碎片!
    TrialmasterBoss_SpinCombo_4 — 試煉大師
    撕成碎片!
    TrialmasterBoss_SpinCombo_5 — 試煉大師
    撕成碎片!
    TrialmasterBoss_SpinCombo_6 — 試煉大師
    混沌,幫助我!
    TrialmasterBoss_ThrowSpear_Random — 試煉大師
    混沌,幫助我!
    TrialmasterBoss_ThrowSpear_2 — 試煉大師
    混沌,幫助我!
    TrialmasterBoss_ThrowSpear_3 — 試煉大師
    也許下次該避開那一個。
    TrialmasterBoss_PlayerDeath_Random — 試煉大師
    下次會更幸運。
    TrialmasterBoss_PlayerDeath_2 — 試煉大師
    自尊超越了能力。
    TrialmasterBoss_PlayerDeath_3 — 試煉大師
    等你的技術有所進步之後再回來吧。
    TrialmasterBoss_PlayerDeath_4 — 試煉大師
    我厭倦這場鬧劇了。
    TrialmasterBoss_PlayerDeath_5 — 試煉大師
    你真的有認真在試嗎?
    TrialmasterBoss_PlayerDeath_6 — 試煉大師
    你都不會覺得丟臉嗎?
    TrialmasterBoss_PlayerDeath_7 — 試煉大師
    你的過度自信埋下了衰敗的種子。
    TrialmasterBoss_PlayerDeath_8 — 試煉大師
    噢……這對你來說一定丟臉到不行吧。
    TrialmasterBoss_PlayerDeath_9 — 試煉大師
    我在想,你能走多遠?
    HideoutTrialmasterChaosOrbOnMap_13 — 試煉大師
    我在想,你能走多遠?
    HideoutTrialmasterChaosOrbOnMap_14 — 試煉大師
    我在想,你能走多遠?
    HideoutTrialmasterChaosOrbOnMap_15 — 試煉大師
    別太自滿……
    HideoutTrialmasterChaosOrbOnMap_16 — 試煉大師
    別太自滿……
    HideoutTrialmasterChaosOrbOnMap_17 — 試煉大師
    別太自滿……
    HideoutTrialmasterChaosOrbOnMap_18 — 試煉大師
    如此勇敢,如此天真……
    HideoutTrialmasterChaosOrbOnMap_19 — 試煉大師
    如此勇敢,如此天真……
    HideoutTrialmasterChaosOrbOnMap_20 — 試煉大師
    一個會扭轉你的命運的選擇。
    HideoutTrialmasterChaosOrbOnMap_21 — 試煉大師
    一個會扭轉你的命運的選擇。
    HideoutTrialmasterChaosOrbOnMap_22 — 試煉大師
    一個會扭轉你的命運的選擇。
    HideoutTrialmasterChaosOrbOnMap_23 — 試煉大師
    怎麼了?你怕了嗎?
    HideoutTrialmasterChaosOrbOnMap_24 — 試煉大師
    願強者能變得更加強大。
    HideoutTrialmasterChaosOrbJewel_10 — 試煉大師
    願強者能變得更加強大。
    HideoutTrialmasterChaosOrbJewel_11 — 試煉大師
    願強者能變得更加強大。
    HideoutTrialmasterChaosOrbJewel_12 — 試煉大師
    希望你的下一次嘗試會更順利。
    HideoutTrialmasterChaosOrbJewel_13 — 試煉大師
    希望你的下一次嘗試會更順利。
    HideoutTrialmasterChaosOrbJewel_14 — 試煉大師
    希望你的下一次嘗試會更順利。
    HideoutTrialmasterChaosOrbJewel_15 — 試煉大師
    你的過度自信埋下了衰敗的種子。
    HideoutTrialmasterVaalOrbNone_10 — 試煉大師
    你的過度自信埋下了衰敗的種子。
    HideoutTrialmasterVaalOrbNone_11 — 試煉大師
    你的過度自信埋下了衰敗的種子。
    HideoutTrialmasterVaalOrbNone_12 — 試煉大師
    你的好運終於用盡了!
    HideoutTrialmasterVaalOrbNone_13 — 試煉大師
    你的好運終於用盡了!
    HideoutTrialmasterVaalOrbNone_14 — 試煉大師
    你的好運終於用盡了!
    HideoutTrialmasterVaalOrbNone_15 — 試煉大師
    你都不會覺得丟臉嗎?
    HideoutTrialmasterVaalOrbNone_16 — 試煉大師
    你都不會覺得丟臉嗎?
    HideoutTrialmasterVaalOrbNone_17 — 試煉大師
    你都不會覺得丟臉嗎?
    HideoutTrialmasterVaalOrbNone_18 — 試煉大師
    你真的有認真在試嗎?
    HideoutTrialmasterVaalOrbNone_19 — 試煉大師
    你真的有認真在試嗎?
    HideoutTrialmasterVaalOrbNone_20 — 試煉大師
    你真的有認真在試嗎?
    HideoutTrialmasterVaalOrbNone_21 — 試煉大師
    你的傲慢造成的後果……
    HideoutTrialmasterVaalOrbNone_22 — 試煉大師
    你的傲慢造成的後果……
    HideoutTrialmasterVaalOrbNone_23 — 試煉大師
    你的傲慢造成的後果……
    HideoutTrialmasterVaalOrbNone_24 — 試煉大師
    下次會更幸運……
    HideoutTrialmasterVaalOrbNone_25 — 試煉大師
    下次會更幸運……
    HideoutTrialmasterVaalOrbNone_26 — 試煉大師
    下次會更幸運……
    HideoutTrialmasterVaalOrbNone_27 — 試煉大師
    不該如此。
    HideoutTrialmasterVaalOrbNone_28 — 試煉大師
    不該如此。
    HideoutTrialmasterVaalOrbNone_29 — 試煉大師
    不該如此。
    HideoutTrialmasterVaalOrbNone_30 — 試煉大師
    你們凡人總是能讓我感到驚奇。
    HideoutTrialmasterVaalOrbNone_31 — 試煉大師
    你們凡人總是能讓我感到驚奇。
    HideoutTrialmasterVaalOrbNone_32 — 試煉大師
    你們凡人總是能讓我感到驚奇。
    HideoutTrialmasterVaalOrbNone_33 — 試煉大師
    這讓我覺得厭煩……
    HideoutTrialmasterVaalOrbNone_34 — 試煉大師
    這讓我覺得厭煩……
    HideoutTrialmasterVaalOrbNone_35 — 試煉大師
    這讓我覺得厭煩……
    HideoutTrialmasterVaalOrbNone_36 — 試煉大師
    挑戰者,你剛剛的自信跑到哪裡去了?
    HideoutTrialmasterVaalOrbNone_37 — 試煉大師
    挑戰者,你剛剛的自信跑到哪裡去了?
    HideoutTrialmasterVaalOrbNone_38 — 試煉大師
    挑戰者,你剛剛的自信跑到哪裡去了?
    HideoutTrialmasterVaalOrbNone_39 — 試煉大師
    又一次勝利……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_Random — 試煉大師
    又一次勝利……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_2 — 試煉大師
    又一次勝利……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_3 — 試煉大師
    別太驕傲,凡人……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_4 — 試煉大師
    別太驕傲,凡人……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_5 — 試煉大師
    別太驕傲,凡人……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_6 — 試煉大師
    你的虛榮會招致你的失敗……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_7 — 試煉大師
    你的虛榮會招致你的失敗……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_8 — 試煉大師
    你的虛榮會招致你的失敗……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_9 — 試煉大師
    帶著你的獎賞走吧。
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_10 — 試煉大師
    帶著你的獎賞走吧。
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_11 — 試煉大師
    帶著你的獎賞走吧。
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_12 — 試煉大師
    這不過是混沌能賜與你的無數禮物之一。
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_13 — 試煉大師
    這不過是混沌能賜與你的無數禮物之一。
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_14 — 試煉大師
    這不過是混沌能賜與你的無數禮物之一。
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_15 — 試煉大師
    帶上你的微薄獎品離開吧……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_16 — 試煉大師
    帶上你的微薄獎品離開吧……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_17 — 試煉大師
    帶上你的微薄獎品離開吧……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_18 — 試煉大師
    這些勝利只是偶然……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_19 — 試煉大師
    這些勝利只是偶然……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_20 — 試煉大師
    這些勝利只是偶然……
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_21 — 試煉大師
    這一點都不有趣。
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_22 — 試煉大師
    這一點都不有趣。
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_23 — 試煉大師
    這一點都不有趣。
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_24 — 試煉大師
    混沌只會眷顧那些有能力的人。
    HideoutTrialmasterVaalOrbMap8ModRare_16 — 試煉大師
    混沌只會眷顧那些有能力的人。
    HideoutTrialmasterVaalOrbMap8ModRare_17 — 試煉大師
    挑戰者,在混沌面前證明自己吧。
    HideoutTrialmasterVaalOrbMap8ModRare_18 — 試煉大師
    挑戰者,在混沌面前證明自己吧。
    HideoutTrialmasterVaalOrbMap8ModRare_19 — 試煉大師
    你知道,現在回頭還來得及……
    HideoutTrialmasterVaalOrbMap8ModRare_20 — 試煉大師
    你知道,現在回頭還來得及……
    HideoutTrialmasterVaalOrbMap8ModRare_21 — 試煉大師
    你知道,現在回頭還來得及……
    HideoutTrialmasterVaalOrbMap8ModRare_22 — 試煉大師
    死亡降臨。
    HideoutTrialmasterVaalOrbMap8ModRare_23 — 試煉大師
    死亡降臨。
    HideoutTrialmasterVaalOrbMap8ModRare_24 — 試煉大師
    死亡降臨。
    HideoutTrialmasterVaalOrbMap8ModRare_25 — 試煉大師
    別死了。
    HideoutTrialmasterVaalOrbMap8ModRare_26 — 試煉大師
    別死了。
    HideoutTrialmasterVaalOrbMap8ModRare_27 — 試煉大師
    別死了。
    HideoutTrialmasterVaalOrbMap8ModRare_28 — 試煉大師
    可以的話……堅守你的陣地。
    HideoutTrialmasterVaalOrbMap8ModRare_29 — 試煉大師
    可以的話……堅守你的陣地。
    HideoutTrialmasterVaalOrbMap8ModRare_30 — 試煉大師
    可以的話……堅守你的陣地。
    HideoutTrialmasterVaalOrbMap8ModRare_31 — 試煉大師
    超乎我的預期。
    HideoutTrialmasterVaalOrbMap8ModRare_32 — 試煉大師
    超乎我的預期。
    HideoutTrialmasterVaalOrbMap8ModRare_33 — 試煉大師
    超乎我的預期。
    HideoutTrialmasterVaalOrbMap8ModRare_34 — 試煉大師
    我很期待看到你無法避免的失敗……
    HideoutTrialmasterVaalOrbMap8ModRare_35 — 試煉大師
    我很期待看到你無法避免的失敗……
    HideoutTrialmasterVaalOrbMap8ModRare_36 — 試煉大師
    我很期待看到你無法避免的失敗……
    HideoutTrialmasterVaalOrbMap8ModRare_37 — 試煉大師
    這次肯定會有所不同……
    HideoutTrialmasterVaalOrbMapReroll_13 — 試煉大師
    這次肯定會有所不同……
    HideoutTrialmasterVaalOrbMapReroll_14 — 試煉大師
    依靠運氣只能讓你走到這裡了……
    HideoutTrialmasterVaalOrbMapReroll_15 — 試煉大師
    依靠運氣只能讓你走到這裡了……
    HideoutTrialmasterVaalOrbMapReroll_16 — 試煉大師
    依靠運氣只能讓你走到這裡了……
    HideoutTrialmasterVaalOrbMapReroll_17 — 試煉大師
    這不過是時間的問題……
    HideoutTrialmasterVaalOrbFlaskAndCharm_Random — 試煉大師
    這不過是時間的問題……
    HideoutTrialmasterVaalOrbFlaskAndCharm_2 — 試煉大師
    這不過是時間的問題……
    HideoutTrialmasterVaalOrbFlaskAndCharm_3 — 試煉大師
    混沌正在等待。
    HideoutTrialmasterVaalOrbFlaskAndCharm_4 — 試煉大師
    混沌正在等待。
    HideoutTrialmasterVaalOrbFlaskAndCharm_5 — 試煉大師
    混沌正在等待。
    HideoutTrialmasterVaalOrbFlaskAndCharm_6 — 試煉大師
    我厭倦這場鬧劇了……
    HideoutTrialmasterVaalOrbFlaskAndCharm_7 — 試煉大師
    我厭倦這場鬧劇了……
    HideoutTrialmasterVaalOrbFlaskAndCharm_8 — 試煉大師
    我厭倦這場鬧劇了……
    HideoutTrialmasterVaalOrbFlaskAndCharm_9 — 試煉大師
    自尊超越了能力。
    HideoutTrialmasterVaalOrbFlaskAndCharm_10 — 試煉大師
    自尊超越了能力。
    HideoutTrialmasterVaalOrbFlaskAndCharm_11 — 試煉大師
    自尊超越了能力。
    HideoutTrialmasterVaalOrbFlaskAndCharm_12 — 試煉大師
    你的傲慢造成的後果……
    HideoutTrialmasterVaalOrbFlaskAndCharm_13 — 試煉大師
    你的傲慢造成的後果……
    HideoutTrialmasterVaalOrbFlaskAndCharm_14 — 試煉大師
    你的傲慢造成的後果……
    HideoutTrialmasterVaalOrbFlaskAndCharm_15 — 試煉大師
    你真的有認真在試嗎?
    HideoutTrialmasterVaalOrbFlaskAndCharm_16 — 試煉大師
    你真的有認真在試嗎?
    HideoutTrialmasterVaalOrbFlaskAndCharm_17 — 試煉大師
    你真的有認真在試嗎?
    HideoutTrialmasterVaalOrbFlaskAndCharm_18 — 試煉大師
    這不過是時間的問題……
    HideoutTrialmasterVaalOrbJewel4ModRare_9 — 試煉大師
    過度自信是通往失敗的捷徑。
    HideoutTrialmasterVaalOrbJewel4ModRare_10 — 試煉大師
    過度自信是通往失敗的捷徑。
    HideoutTrialmasterVaalOrbJewel4ModRare_11 — 試煉大師
    過度自信是通往失敗的捷徑。
    HideoutTrialmasterVaalOrbJewel4ModRare_12 — 試煉大師
    你離太陽太近了,對吧?
    HideoutTrialmasterVaalOrbJewel4ModRare_13 — 試煉大師
    你離太陽太近了,對吧?
    HideoutTrialmasterVaalOrbJewel4ModRare_14 — 試煉大師
    你離太陽太近了,對吧?
    HideoutTrialmasterVaalOrbJewel4ModRare_15 — 試煉大師
    你的虛榮會招致你的失敗……
    HideoutTrialmasterVaalOrbJewel4ModRare_16 — 試煉大師
    你的虛榮會招致你的失敗……
    HideoutTrialmasterVaalOrbJewel4ModRare_17 — 試煉大師
    你的虛榮會招致你的失敗……
    HideoutTrialmasterVaalOrbJewel4ModRare_18 — 試煉大師
    你難道沒有從上一次的失敗中學到任何教訓嗎?
    HideoutTrialmasterChaosOrbRemoveHighestTier_Random — 試煉大師
    你難道沒有從上一次的失敗中學到任何教訓嗎?
    HideoutTrialmasterChaosOrbRemoveHighestTier_2 — 試煉大師
    你難道沒有從上一次的失敗中學到任何教訓嗎?
    HideoutTrialmasterChaosOrbRemoveHighestTier_3 — 試煉大師
    混沌認可你的技術,挑戰者。
    HideoutTrialmasterChaosOrbRemoveHighestTier_4 — 試煉大師
    混沌認可你的技術,挑戰者。
    HideoutTrialmasterChaosOrbRemoveHighestTier_5 — 試煉大師
    混沌認可你的技術,挑戰者。
    HideoutTrialmasterChaosOrbRemoveHighestTier_6 — 試煉大師
    混沌決定你總有一天會失敗……
    HideoutTrialmasterChaosOrbRemoveHighestTier_7 — 試煉大師
    混沌決定你總有一天會失敗……
    HideoutTrialmasterChaosOrbRemoveHighestTier_8 — 試煉大師
    混沌決定你總有一天會失敗……
    HideoutTrialmasterChaosOrbRemoveHighestTier_9 — 試煉大師
    真令人失望……
    HideoutTrialmasterChaosOrbRemoveHighestTier_10 — 試煉大師
    真令人失望……
    HideoutTrialmasterChaosOrbRemoveHighestTier_11 — 試煉大師
    真令人失望……
    HideoutTrialmasterChaosOrbRemoveHighestTier_12 — 試煉大師
    你的傲慢造成的後果……
    HideoutTrialmasterChaosOrbRemoveHighestTier_13 — 試煉大師
    你的傲慢造成的後果……
    HideoutTrialmasterChaosOrbRemoveHighestTier_14 — 試煉大師
    你的傲慢造成的後果……
    HideoutTrialmasterChaosOrbRemoveHighestTier_15 — 試煉大師
    你真的有認真在試嗎?
    HideoutTrialmasterChaosOrbRemoveHighestTier_16 — 試煉大師
    你真的有認真在試嗎?
    HideoutTrialmasterChaosOrbRemoveHighestTier_17 — 試煉大師
    你真的有認真在試嗎?
    HideoutTrialmasterChaosOrbRemoveHighestTier_18 — 試煉大師
    你都不會覺得丟臉嗎?
    HideoutTrialmasterChaosOrbRemoveHighestTier_19 — 試煉大師
    你都不會覺得丟臉嗎?
    HideoutTrialmasterChaosOrbRemoveHighestTier_20 — 試煉大師
    你都不會覺得丟臉嗎?
    HideoutTrialmasterChaosOrbRemoveHighestTier_21 — 試煉大師
    確保這可以壓制住你的自尊。
    HideoutTrialmasterChaosOrbRemoveHighestTier_22 — 試煉大師
    確保這可以壓制住你的自尊。
    HideoutTrialmasterChaosOrbRemoveHighestTier_23 — 試煉大師
    確保這可以壓制住你的自尊。
    HideoutTrialmasterChaosOrbRemoveHighestTier_24 — 試煉大師
    這對你來說一定丟臉到不行吧……
    HideoutTrialmasterChaosOrbRemoveHighestTier_25 — 試煉大師
    這對你來說一定丟臉到不行吧……
    HideoutTrialmasterChaosOrbRemoveHighestTier_26 — 試煉大師
    這對你來說一定丟臉到不行吧……
    HideoutTrialmasterChaosOrbRemoveHighestTier_27 — 試煉大師
    在混沌面前形同赤裸。
    HideoutTrialmasterChaosOrbRemoveHighestTier_28 — 試煉大師
    在混沌面前形同赤裸。
    HideoutTrialmasterChaosOrbRemoveHighestTier_29 — 試煉大師
    在混沌面前形同赤裸。
    HideoutTrialmasterChaosOrbRemoveHighestTier_30 — 試煉大師
    你贏了。就這麼一次。可別太自滿。
    HideoutTrialmasterChaosOrbRemoveLowestTier_Random — 試煉大師
    你贏了。就這麼一次。可別太自滿。
    HideoutTrialmasterChaosOrbRemoveLowestTier_2 — 試煉大師
    天啊,你可真是勇敢啊?
    HideoutTrialmasterChaosOrbRemoveLowestTier_3 — 試煉大師
    天啊,你可真是勇敢啊?
    HideoutTrialmasterChaosOrbRemoveLowestTier_4 — 試煉大師
    喔,把你臉上的微笑收起來……
    HideoutTrialmasterChaosOrbRemoveLowestTier_5 — 試煉大師
    喔,把你臉上的微笑收起來……
    HideoutTrialmasterChaosOrbRemoveLowestTier_6 — 試煉大師
    喔,把你臉上的微笑收起來……
    HideoutTrialmasterChaosOrbRemoveLowestTier_7 — 試煉大師
    我甚至能看到你那不斷膨脹的自負。
    HideoutTrialmasterChaosOrbRemoveLowestTier_8 — 試煉大師
    我甚至能看到你那不斷膨脹的自負。
    HideoutTrialmasterChaosOrbRemoveLowestTier_9 — 試煉大師
    我甚至能看到你那不斷膨脹的自負。
    HideoutTrialmasterChaosOrbRemoveLowestTier_10 — 試煉大師
    花了你不少時間啊……
    HideoutTrialmasterChaosOrbRemoveLowestTier_11 — 試煉大師
    花了你不少時間啊……
    HideoutTrialmasterChaosOrbRemoveLowestTier_12 — 試煉大師
    花了你不少時間啊……
    HideoutTrialmasterChaosOrbRemoveLowestTier_13 — 試煉大師
    做得好;對一個凡人來說。
    HideoutTrialmasterChaosOrbRemoveLowestTier_14 — 試煉大師
    做得好;對一個凡人來說。
    HideoutTrialmasterChaosOrbRemoveLowestTier_15 — 試煉大師
    做得好;對一個凡人來說。
    HideoutTrialmasterChaosOrbRemoveLowestTier_16 — 試煉大師
    對你的成果滿意嗎?
    HideoutTrialmasterChaosOrbRemoveLowestTier_17 — 試煉大師
    對你的成果滿意嗎?
    HideoutTrialmasterChaosOrbRemoveLowestTier_18 — 試煉大師
    對你的成果滿意嗎?
    HideoutTrialmasterChaosOrbRemoveLowestTier_19 — 試煉大師
    做得好,我都開始為你感到遺憾了……幾乎啦。
    HideoutTrialmasterChaosOrbRemoveLowestTier_20 — 試煉大師
    做得好,我都開始為你感到遺憾了……幾乎啦。
    HideoutTrialmasterChaosOrbRemoveLowestTier_21 — 試煉大師
    做得好,我都開始為你感到遺憾了……幾乎啦。
    HideoutTrialmasterChaosOrbRemoveLowestTier_22 — 試煉大師
    你的虛榮會招致你的失敗……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_Random — 試煉大師
    你的虛榮會招致你的失敗……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_2 — 試煉大師
    你的虛榮會招致你的失敗……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_3 — 試煉大師
    混沌決定你總有一天會失敗……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_4 — 試煉大師
    混沌決定你總有一天會失敗……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_5 — 試煉大師
    混沌決定你總有一天會失敗……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_6 — 試煉大師
    這讓我覺得厭煩……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_7 — 試煉大師
    這讓我覺得厭煩……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_8 — 試煉大師
    這讓我覺得厭煩……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_9 — 試煉大師
    帶上你的微薄獎品離開吧……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_10 — 試煉大師
    帶上你的微薄獎品離開吧……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_11 — 試煉大師
    帶上你的微薄獎品離開吧……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_12 — 試煉大師
    真令人失望……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_13 — 試煉大師
    真令人失望……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_14 — 試煉大師
    真令人失望……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_15 — 試煉大師
    錯失的機會……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_16 — 試煉大師
    錯失的機會……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_17 — 試煉大師
    錯失的機會……
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_18 — 試煉大師
    怎樣?以為我會稱讚你嗎?
    HideoutTrialmasterVaalOrbWithOmen_Random — 試煉大師
    怎樣?以為我會稱讚你嗎?
    HideoutTrialmasterVaalOrbWithOmen_2 — 試煉大師
    怎樣?以為我會稱讚你嗎?
    HideoutTrialmasterVaalOrbWithOmen_3 — 試煉大師
    你害我很難堪……
    HideoutTrialmasterVaalOrbWithOmen_4 — 試煉大師
    你害我很難堪……
    HideoutTrialmasterVaalOrbWithOmen_5 — 試煉大師
    你害我很難堪……
    HideoutTrialmasterVaalOrbWithOmen_6 — 試煉大師
    我不會遵守這種事……
    HideoutTrialmasterVaalOrbWithOmen_7 — 試煉大師
    我不會遵守這種事……
    HideoutTrialmasterVaalOrbWithOmen_8 — 試煉大師
    我不會遵守這種事……
    HideoutTrialmasterVaalOrbWithOmen_9 — 試煉大師
    凡人,你很享受嗎?
    HideoutTrialmasterVaalOrbWithOmen_10 — 試煉大師
    凡人,你很享受嗎?
    HideoutTrialmasterVaalOrbWithOmen_11 — 試煉大師
    凡人,你很享受嗎?
    HideoutTrialmasterVaalOrbWithOmen_12 — 試煉大師
    這一點都不有趣。
    HideoutTrialmasterVaalOrbWithOmen_13 — 試煉大師
    這一點都不有趣。
    HideoutTrialmasterVaalOrbWithOmen_14 — 試煉大師
    這一點都不有趣。
    HideoutTrialmasterVaalOrbWithOmen_15 — 試煉大師
    天啊,你可真是勇敢啊?
    HideoutTrialmasterVaalOrbWithOmen_16 — 試煉大師
    天啊,你可真是勇敢啊?
    HideoutTrialmasterVaalOrbWithOmen_17 — 試煉大師
    依靠運氣只能讓你走到這裡了……
    HideoutTrialmasterVaalOrbGenericFallback_Random — 試煉大師
    依靠運氣只能讓你走到這裡了……
    HideoutTrialmasterVaalOrbGenericFallback_2 — 試煉大師
    依靠運氣只能讓你走到這裡了……
    HideoutTrialmasterVaalOrbGenericFallback_3 — 試煉大師
    繼續保持下去,或許你就能贏得一些尊敬……
    HideoutTrialmasterVaalOrbGenericFallback_4 — 試煉大師
    繼續保持下去,或許你就能贏得一些尊敬……
    HideoutTrialmasterVaalOrbGenericFallback_5 — 試煉大師
    繼續保持下去,或許你就能贏得一些尊敬……
    HideoutTrialmasterVaalOrbGenericFallback_6 — 試煉大師
    有很多種方式可以提升你的勝利機率……
    HideoutTrialmasterVaalOrbGenericFallback_7 — 試煉大師
    有很多種方式可以提升你的勝利機率……
    HideoutTrialmasterVaalOrbGenericFallback_8 — 試煉大師
    有很多種方式可以提升你的勝利機率……
    HideoutTrialmasterVaalOrbGenericFallback_9 — 試煉大師
    等不及要修正你的錯誤嗎?
    HideoutTrialmasterVaalOrbGenericFallback_10 — 試煉大師
    等不及要修正你的錯誤嗎?
    HideoutTrialmasterVaalOrbGenericFallback_11 — 試煉大師
    等不及要修正你的錯誤嗎?
    HideoutTrialmasterVaalOrbGenericFallback_12 — 試煉大師
    缺乏深度和洞察力。
    HideoutTrialmasterVaalOrbGenericFallback_13 — 試煉大師
    缺乏深度和洞察力。
    HideoutTrialmasterVaalOrbGenericFallback_14 — 試煉大師
    缺乏深度和洞察力。
    HideoutTrialmasterVaalOrbGenericFallback_15 — 試煉大師
    天啊,你可真是勇敢啊?
    HideoutTrialmasterVaalOrbGenericFallback_16 — 試煉大師
    天啊,你可真是勇敢啊?
    HideoutTrialmasterVaalOrbGenericFallback_17 — 試煉大師
    如此勇敢,如此天真……
    HideoutTrialmasterVaalOrbGenericFallback_18 — 試煉大師
    如此勇敢,如此天真……
    HideoutTrialmasterVaalOrbGenericFallback_19 — 試煉大師
    我敬佩你的勇氣。
    HideoutTrialmasterVaalOrbGenericFallback_20 — 試煉大師
    我敬佩你的勇氣。
    HideoutTrialmasterVaalOrbGenericFallback_21 — 試煉大師
    混沌決定你總有一天會失敗……
    HideoutTrialmasterChaosOrbGenericFallback_Random — 試煉大師
    混沌決定你總有一天會失敗……
    HideoutTrialmasterChaosOrbGenericFallback_2 — 試煉大師
    混沌決定你總有一天會失敗……
    HideoutTrialmasterChaosOrbGenericFallback_3 — 試煉大師
    有失……必有得……
    HideoutTrialmasterChaosOrbGenericFallback_4 — 試煉大師
    有失……必有得……
    HideoutTrialmasterChaosOrbGenericFallback_5 — 試煉大師
    有失……必有得……
    HideoutTrialmasterChaosOrbGenericFallback_6 — 試煉大師
    你們凡人總是能讓我感到驚奇。
    HideoutTrialmasterChaosOrbGenericFallback_7 — 試煉大師
    你們凡人總是能讓我感到驚奇。
    HideoutTrialmasterChaosOrbGenericFallback_8 — 試煉大師
    你們凡人總是能讓我感到驚奇。
    HideoutTrialmasterChaosOrbGenericFallback_9 — 試煉大師
    終於要開始有趣起來了!
    HideoutTrialmasterChaosOrbGenericFallback_10 — 試煉大師
    終於要開始有趣起來了!
    HideoutTrialmasterChaosOrbGenericFallback_11 — 試煉大師
    終於要開始有趣起來了!
    HideoutTrialmasterChaosOrbGenericFallback_12 — 試煉大師
    混沌要求獻祭。
    HideoutTrialmasterChaosOrbGenericFallback_13 — 試煉大師
    混沌要求獻祭。
    HideoutTrialmasterChaosOrbGenericFallback_14 — 試煉大師
    混沌要求獻祭。
    HideoutTrialmasterChaosOrbGenericFallback_15 — 試煉大師
    混沌腐蝕萬物。
    HideoutTrialmasterChaosOrbGenericFallback_16 — 試煉大師
    混沌腐蝕萬物。
    HideoutTrialmasterChaosOrbGenericFallback_17 — 試煉大師
    混沌腐蝕萬物。
    HideoutTrialmasterChaosOrbGenericFallback_18 — 試煉大師
    你有注意到戰略的概念嗎?
    HideoutTrialmasterChaosOrbGenericFallback_19 — 試煉大師
    你有注意到戰略的概念嗎?
    HideoutTrialmasterChaosOrbGenericFallback_20 — 試煉大師
    你有注意到戰略的概念嗎?
    HideoutTrialmasterChaosOrbGenericFallback_21 — 試煉大師
    這次肯定會有所不同……
    HideoutTrialmasterChaosOrbGenericFallback_22 — 試煉大師
    這次肯定會有所不同……
    HideoutTrialmasterChaosOrbGenericFallback_23 — 試煉大師
    這次肯定會有所不同……
    HideoutTrialmasterChaosOrbGenericFallback_24 — 試煉大師
    別把失敗當成習慣。
    HideoutTrialmasterChaosOrbGenericFallback_25 — 試煉大師
    別把失敗當成習慣。
    HideoutTrialmasterChaosOrbGenericFallback_26 — 試煉大師
    別把失敗當成習慣。
    HideoutTrialmasterChaosOrbGenericFallback_27 — 試煉大師
    依靠運氣只能讓你走到這裡了……
    HideoutTrialmasterChaosOrbGenericFallback_28 — 試煉大師
    依靠運氣只能讓你走到這裡了……
    HideoutTrialmasterChaosOrbGenericFallback_29 — 試煉大師
    依靠運氣只能讓你走到這裡了……
    HideoutTrialmasterChaosOrbGenericFallback_30 — 試煉大師
    混沌只會眷顧那些有能力的人。
    HideoutTrialmasterChaosOrbGenericFallback_31 — 試煉大師
    混沌只會眷顧那些有能力的人。
    HideoutTrialmasterChaosOrbGenericFallback_32 — 試煉大師
    混沌只會眷顧那些有能力的人。
    HideoutTrialmasterChaosOrbGenericFallback_33 — 試煉大師

    Community Wiki

    Edit

    The Trialmaster

    The Trialmaster is an NPC and an endgame boss. He can be found in the Trial of Chaos, challenging aspirants as directed by his master, Chaos.

    Before becoming the Trialmaster, he was known as Ixchel, a human member of the Order of the Djinn.

    As a boss

    To fight the Trialmaster, the player must first obtain the three Fates (Deadly Fate, Cowardly Fate, Victorious Fate) and complete a Trial of Chaos. Afterwards, the player will be able to insert the three fates into a door in the final room, unlocking access to the Trialmaster's Tower.

    Drops

    The Trialmaster will always drop one of the following uniques when defeated:


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.