The Trialmaster
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
SpectreN
AreaThe Trial of Chaos
Tags2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement
Life
2500%
Armour
+50%
Ailment Threshold
%
Resistance
75 75 75 0
Damage
372%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
8 ~ 28
Attack Time
1.5 Second
Damage Spread
±20%
Experience
400%
Model Size
100%
Type
TheTrialmaster
Metadata
TheTrialmaster_
Level
38
Life
35,800
Armour
521
Evasion
191
Energy Shield
0
Damage
310
Spell Damage
310
Accuracy
0
Attack Time
1.5
Experience
14,584
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 248–372
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASTrialmasterSpinningCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 248–372
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 12 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASTheTrialMasterElementalProjectiles
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
MPSTheTrialMasterFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1348]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MPSTheTrialMasterColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1349]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MPSTheTrialMasterLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1350]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
TheTrialMasterBossAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 248–372
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Fires 4 additional Projectiles
Overwhelm 30% Physical Damage Reduction
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
TheTrialMasterBossAbyssSlamNormal
Attack, Damage, Area, Triggerable
Base Damage: 248–372
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Fires 4 additional Projectiles
Overwhelm 30% Physical Damage Reduction
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
MPSTheTrialMasterOmegaBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Deals 35.43 to 53.15 Physical Damage
Overwhelm 30% Physical Damage Reduction
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASTheTrialMasterSummonSpear
action attack or cast time uses animation length [1]
GPATrialMasterBossThrowWeapon
Triggerable, Attack
Base Damage: 248–372
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
GATheTrialMasterBossBloodSlam
Triggerable, Attack
Base Damage: 248–372
[Critical|Critical Hit] Chance: 5%
Attack Damage: 300%
Attack Time: 1.5 sec
Deals 200% more Attack Damage
Overwhelm 30% Physical Damage Reduction
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
is area damage [1]
GATheTrialMasterBossGroundSpearNova
Triggerable, Attack
Base Damage: 248–372
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Break Armour equal to 200% of Physical Damage dealt by Supported Skill
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATheTrialMasterBossGroundSpearImpact
Triggerable, Attack
Base Damage: 248–372
[Critical|Critical Hit] Chance: 5%
Attack Damage: 50%
Attack Time: 1.5 sec
Deals 50% less Attack Damage
base is projectile [1]
is area damage [1]
TrialmasterTetherSpike
Cooldown Time: 10 sec
Deals 11.81 to 17.72 Physical Damage
25% increased Stun Duration on enemies
Stuns Enemies
base skill effect duration [10000]
geometry attack length [40]
geometry attack width [29]
grasping vines movement speed +% final [-70]
monster penalty against minions damage +% final vs player minions [-50]
wall maximum length [37]
TheTrialmasterTimestopSlam
Spell Repeats 2 times
+80 to radius
base deal no damage [1]
leap slam minimum distance [40]
TheTrialmasterTimestopProjectile
Spell Repeats 2 times
+80 to radius
base deal no damage [1]
leap slam minimum distance [40]
TeleportTrialMasterBoss
Spell
Cast Time: 1.5 sec
Cooldown Time: 10 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSTheTrialMasterOmegaBoltTriggered
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Deals 23.62 to 35.43 Physical Damage
Overwhelm 30% Physical Damage Reduction
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSTrialmasterFireBoltImpact
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 23.62 to 35.43 Fire Damage
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialmasterColdBoltImpact
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 23.62 to 35.43 Cold Damage
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialmasterLightningBoltImpact
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 14.76 to 44.29 Lightning Damage
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialMasterBossOmegaProjectileExplode
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 13.95 to 17.05 Physical Damage
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATrialmasterLacerate
Triggerable, Attack
Base Damage: 248–372
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GATrialmasterBloodSlamBuildUp
Triggerable, Attack
Base Damage: 248–372
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 13 sec
+45 to Melee Strike Range
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
spell maximum action distance +% [50]
EASTrialMasterTimeStopCaster
Cooldown Time: 30 sec
action attack or cast time uses animation length [1]
EASTrialMasterTimeStopMelee
Cooldown Time: 30 sec
action attack or cast time uses animation length [1]
EASTrialMasterTimeStartMelee
action attack or cast time uses animation length [1]
EASTrialMasterTimeStartCaster
action attack or cast time uses animation length [1]
MPSTheTrialMasterOmegaBoltNormal
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Cooldown Time: 7 sec
Deals 35.43 to 53.15 Physical Damage
Overwhelm 30% Physical Damage Reduction
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
CGETheTrialMasterSpearSlamBloodDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
50% reduced Movement Speed
active skill area of effect radius +% final [175]
base skill effect duration [3000]
ground temporal anomaly art variation [1000]
EASTrialMasterElementalLob
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GATrialmasterAbyssSlamImpact
Triggerable, Attack
Base Damage: 248–372
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Overwhelm 30% Physical Damage Reduction
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
 	 on_construction_complete = "SetTickWhileSimulationFrozen();"
}

Stats
{
	set_monster_delay_item_drops_millis = 6200
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state =
	"
		npctransform;
		castermode;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

Actor
{
	on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );"
	on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );"
	on_start_ChangeToStance3 = "StartStateTimer( update_box, 0.125 );"

	on_end_ChangeToStance1 =
	"
		CancelStateTimer( update_box );
		UpdateBoundingBox();
		ForceUpdateSelectionBoundingBox();
	"

	on_end_ChangeToStance2 =
	"
		CancelStateTimer( update_box );
		UpdateBoundingBox();
		ForceUpdateSelectionBoundingBox();
	"

	on_end_ChangeToStance3 =
	"
		CancelStateTimer( update_box );
		UpdateBoundingBox();
		ForceUpdateSelectionBoundingBox();
	"

	create_stance3 =
	"
		Delay( 0.05,
		{
			UpdateBoundingBox();
			ForceUpdateSelectionBoundingBox();
		} );
	"

	create_stance2 =
	"
		Delay( 0.05,
		{
			UpdateBoundingBox();
			ForceUpdateSelectionBoundingBox();
		} );
	"

	create_default =
	"
		Delay( 0.05,
		{
			UpdateBoundingBox();
			ForceUpdateSelectionBoundingBox();
		} );
	"
}

StateMachine
{
	on_timer_update_box =
	"
		UpdateBoundingBox();
		ForceUpdateSelectionBoundingBox();
		StartStateTimer( update_box, 0.125 );
	"
}

Positioned
{
	on_initial_position_set = "HideWeapons( true, false );"
}

Functions
{
	hide_weapon = "HideWeapons( true, false );"
	show_weapon = "ShowWeapons( true, false );"
}

Animated
{
	on_event_add_weapon_for_npc_start_trial_melee_01 = "AddAttached( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao', R_Weapon );"

	on_event_skin_removal_for_npc_start_trial_melee_01 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );
		ShowMeshSegment( head_meshShape );
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' );
	"

	on_event_show_weapon_for_npc_start_trial_melee_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );"
	on_end_npc_start_trial_melee_01 = "DetachAllOfType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao' );"
	on_event_add_weapon_for_intro_prefight_01 = "AddAttached( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao', R_Weapon );"

	on_event_skin_removal_for_intro_prefight_01 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );
		ShowMeshSegment( head_meshShape );
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' );
	"

	on_event_show_weapon_for_intro_prefight_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );"
	on_end_intro_prefight_01 = "DetachAllOfType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao' );"
}

Actor
{
	on_start_MarkerWarp = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk' );"
	on_end_or_destroy_MarkerWarp = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk' );"
}

Actor
{
	on_effect_event_contact_for_TrialMasterBossAbyssSlam = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/crystal_slam_audio.ao' );"
}

StateMachine
{
	create_state_npctransform_0 =
	"
		HideMeshSegment( head_meshShape );
		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao', head_jntBnd );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' );
	"

	on_or_create_state_npctransform_1 =
	"
		ShowMeshSegment( head_meshShape );
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' );
	"

	on_state_castermode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk' );"
	on_or_create_state_castermode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk' );"
}

Life
{
	on_death =
	"
		this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_01.ao' );
		/* DecoupleAttachedAO( my_weapon ); */
		my_weapon.MoveToBone( aux_R_Weapon_attachment_02, 0 );
		AddEffectPack( GenericNoEmiissive );
		SetLightState( off, 1 );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/weapon_proj_object.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/Audio/omegaProjReboundAudio.ao"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */



BaseEvents {}

Actor {}

Animated {}

Functions
{
	// This is a bit jank because Delay() doesn't tick while the simulation is paused but that works out fine because we want to play the end animation when time resumes anyway
	TimeStop =
	"
		local timestop_wave = PlayEffect( 'UltimatumTimeStopWaveNew' );
		timestop_wave.SetTickWhileSimulationFrozen();
		timestop_wave.Delay( 0.1, { PlayAnimation( 'End' ); } );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_start_MPSTheTrialMasterOmegaBoltNormal =
	"
		Roll( 1, 3, ()
		{
			PlayTextAudio( TrialmasterBoss_OmegaBolt_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 400 );
		} );
	"

	on_effect_start_GPATrialMasterBossThrowWeapon =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TrialmasterBoss_ThrowSpear_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 300 );
		} );
	"

	on_effect_start_EASTrialMasterTimeStopMelee =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TrialmasterBoss_Timestop_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"

	on_effect_start_EASTrialMasterTimeStopCaster =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TrialmasterBoss_Timestop_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"

	on_effect_start_MASTrialmasterSpinningCombo =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( TrialmasterBoss_SpinCombo_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"

	on_effect_start_GATrialmasterBloodSlamBuildUp =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( TrialmasterBoss_BloodSlam_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"

	on_effect_start_TheTrialMasterBossAbyssSlamNormal =
	"
		Roll( 1, 4, ()
		{
			PlayTextAudio( TrialmasterBoss_AbyssSlam_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 500 );
		} );
	"

	on_effect_start_TeleportTrialMasterBoss =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TrialmasterBoss_Teleport_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"

	on_effect_start_EASTheTrialMasterSummonSpear =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TrialmasterBoss_SummonSpear_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 300 );
		} );
	"

	on_effect_start_TrialmasterTetherSpike =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TrialmasterBoss_TetherSpike_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 400 );
		} );
	"
}

Animated
{
	on_caster_knockdown_bwd_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( TrialmasterBoss_CasterKnockdown_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"

	on_melee_knockdown_bwd_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( TrialmasterBoss_MeleeKnockdown_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"
}

Life
{
	on_death =
	"
		QueueTextAudio( TrialmasterBoss_DeathA_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		QueueTextAudio( TrialmasterBoss_DeathB_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 6000 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TrialMaster/TheTrialmaster_"] = {
    name = "The Trialmaster",
    life = 25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.72,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MASTrialmasterSpinningCombo",
        "GPATrialMasterBossThrowWeapon",
        "MPSTheTrialMasterFireProjectile",
        "MPSTheTrialMasterColdProjectile",
        "MPSTheTrialMasterLightningProjectile",
        "MPSTheTrialMasterOmegaBolt",
        "MPSTheTrialMasterOmegaBoltTriggered",
        "MPSTheTrialMasterOmegaBoltNormal",
        "CGETheTrialMasterSpearSlamBloodDegen",
        "TeleportTrialMasterBoss",
        "GATheTrialMasterBossBloodSlam",
        "GATheTrialMasterBossGroundSpearNova",
        "GATheTrialMasterBossGroundSpearImpact",
        "GSTrialmasterFireBoltImpact",
        "GSTrialmasterColdBoltImpact",
        "GSTrialmasterLightningBoltImpact",
        "GATrialmasterLacerate",
        "GATrialmasterBloodSlamBuildUp",
        "GATrialmasterAbyssSlamImpact",
        "EASTheTrialMasterElementalProjectiles",
        "EASTheTrialMasterSummonSpear",
        "EASTrialMasterTimeStopCaster",
        "EASTrialMasterTimeStartMelee",
        "EASTrialMasterTimeStartCaster",
        "EASTrialMasterTimeStopMelee",
        "EASTrialMasterElementalLob",
        "GSTrialMasterBossOmegaProjectileExplode",
        "TheTrialMasterBossAbyssSlam",
        "TheTrialMasterBossAbyssSlamNormal",
        "TrialmasterTetherSpike",
        "TheTrialmasterTimestopSlam",
        "TheTrialmasterTimestopProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASTrialmasterSpinningCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPATrialMasterBossThrowWeapon"] = {
    name = "GPATrialMasterBossThrowWeapon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterFireProjectile"] = {
    name = "MPSTheTrialMasterFireProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1348, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterColdProjectile"] = {
    name = "MPSTheTrialMasterColdProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1349, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterLightningProjectile"] = {
    name = "MPSTheTrialMasterLightningProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1350, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBolt"] = {
    name = "MPSTheTrialMasterOmegaBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBoltTriggered"] = {
    name = "MPSTheTrialMasterOmegaBoltTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBoltNormal"] = {
    name = "MPSTheTrialMasterOmegaBoltNormal",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGETheTrialMasterSpearSlamBloodDegen"] = {
    name = "CGETheTrialMasterSpearSlamBloodDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_temporal_anomaly_art_variation",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {175, 3000, 1000, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportTrialMasterBoss"] = {
    name = "TeleportTrialMasterBoss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossBloodSlam"] = {
    name = "GATheTrialMasterBossBloodSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 30, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossGroundSpearNova"] = {
    name = "GATheTrialMasterBossGroundSpearNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "armour_break_physical_damage_%_dealt_as_armour_break",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossGroundSpearImpact"] = {
    name = "GATheTrialMasterBossGroundSpearImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterFireBoltImpact"] = {
    name = "GSTrialmasterFireBoltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterColdBoltImpact"] = {
    name = "GSTrialmasterColdBoltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterLightningBoltImpact"] = {
    name = "GSTrialmasterLightningBoltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterLacerate"] = {
    name = "GATrialmasterLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterBloodSlamBuildUp"] = {
    name = "GATrialmasterBloodSlamBuildUp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {45, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterAbyssSlamImpact"] = {
    name = "GATrialmasterAbyssSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTheTrialMasterElementalProjectiles"] = {
    name = "EASTheTrialMasterElementalProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTheTrialMasterSummonSpear"] = {
    name = "EASTheTrialMasterSummonSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStopCaster"] = {
    name = "EASTrialMasterTimeStopCaster",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStartMelee"] = {
    name = "EASTrialMasterTimeStartMelee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStartCaster"] = {
    name = "EASTrialMasterTimeStartCaster",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStopMelee"] = {
    name = "EASTrialMasterTimeStopMelee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterElementalLob"] = {
    name = "EASTrialMasterElementalLob",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossOmegaProjectileExplode"] = {
    name = "GSTrialMasterBossOmegaProjectileExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialMasterBossAbyssSlam"] = {
    name = "TheTrialMasterBossAbyssSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialMasterBossAbyssSlamNormal"] = {
    name = "TheTrialMasterBossAbyssSlamNormal",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTetherSpike"] = {
    name = "TrialmasterTetherSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "wall_maximum_length",
        "geometry_attack_length",
        "grasping_vines_movement_speed_+%_final",
        "geometry_attack_width",
        "base_stun_duration_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "always_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 37, 40, -70, 29, 25, -50, 10000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialmasterTimestopSlam"] = {
    name = "TheTrialmasterTimestopSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialmasterTimestopProjectile"] = {
    name = "TheTrialmasterTimestopProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
IdMonsterUniqueT3Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • The Trialmaster Text Audio /1632
    Name
    Approach, Challenger.
    TrialmasterTutorialGreeting
    Many exiles have tested their skills here as of late. Face the trials of Chaos and pursue your fate. You might die here, now, or you might someday rival the gods themselves.
    TrialmasterTutorialIntro
    Make your choice.
    TrialmasterTutorialAltarUnlocked
    Slay the waves of enemies. Simple enough.
    TrialmasterTutorialAltarClicked
    Not participating is itself a choice.
    TrialmasterTutorialPlayerWalksAway
    Your potential remains unrealised.
    TrialmasterTutorialPlayerLoses
    A favourable result. Now you face another choice: further commit to a more difficult challenge, or balk?
    TrialmasterTutorialContinueOrStopOne
    The safe choice.
    TrialmasterPlayerTookRewardRandom
    A choice of futures, as before. The next challenge will be even more difficult.
    TrialmasterTutorialContinueOrStopTwo
    The expected choice.
    TrialmasterPlayerTookReward2
    Do you wish to keep your fortunes, or continue in pursuit of greater riches?
    TrialmasterTutorialContinueOrStopThree
    So be it, as disappointing as it is.
    TrialmasterPlayerTookReward3
    You play the game well, Challenger. Enjoy the fruits of your luck, and your skill. We shall meet again.
    TrialmasterTutorialFullWin
    The future holds further challenges. Count on it.
    TrialmasterSeeEachOtherAgainShout
    TrialmasterFinalEncounterEffortRandom
    TrialmasterFinalEncounterEffortRandom
    TrialmasterFinalEncounterEffort2
    TrialmasterFinalEncounterEffort2
    TrialmasterFinalEncounterEffort3
    TrialmasterFinalEncounterEffort3
    TrialmasterFinalEncounterSpellEffortRandom
    TrialmasterFinalEncounterSpellEffortRandom
    TrialmasterFinalEncounterSpellEffort2
    TrialmasterFinalEncounterSpellEffort2
    TrialmasterFinalEncounterSpellEffort3
    TrialmasterFinalEncounterSpellEffort3
    Chaos aid me!
    TrialmasterFinalEncounterGoesCasterStanceRandom
    Chaos aid me!
    TrialmasterFinalEncounterGoesCasterStance2
    Chaos aid me!
    TrialmasterFinalEncounterGoesCasterStance3
    Face me!
    TrialmasterFinalEncounterCleaveAttackRandom
    Face me!
    TrialmasterFinalEncounterCleaveAttack2
    Face me!
    TrialmasterFinalEncounterCleaveAttack3
    For Chaos!
    TrialmasterFinalEncounterSlamAttackRandom
    For Chaos!
    TrialmasterFinalEncounterSlamAttack2
    For Chaos!
    TrialmasterFinalEncounterSlamAttack3
    Feel his power!
    TrialmasterFinalEncounterShockwaveSlamRandom
    Feel his power!
    TrialmasterFinalEncounterShockwaveSlam2
    Feel his power!
    TrialmasterFinalEncounterShockwaveSlam3
    Fall before me!
    TrialmasterFinalEncounterTectonicSlamRandom
    Fall before me!
    TrialmasterFinalEncounterTectonicSlam2
    Fall before me!
    TrialmasterFinalEncounterTectonicSlam3
    Temptation for the fool.
    TrialmasterFinalEncounterChaosShrineInMeleeRandom
    Temptation for the fool.
    TrialmasterFinalEncounterChaosShrineInMelee2
    Temptation for the fool.
    TrialmasterFinalEncounterChaosShrineInMelee3
    I shall crush you!
    TrialmasterFinalEncounterThrowWeaponAttackRandom
    I shall crush you!
    TrialmasterFinalEncounterThrowWeaponAttack2
    I shall crush you!
    TrialmasterFinalEncounterThrowWeaponAttack3
    No escaping fate.
    TrialmasterFinalEncounterOmegaProjectileCastRandom
    No escaping fate.
    TrialmasterFinalEncounterOmegaProjectileCast2
    No escaping fate.
    TrialmasterFinalEncounterOmegaProjectileCast3
    Be still!
    TrialmasterFinalEncounterSummonTetherSpikeCastRandom
    Be still!
    TrialmasterFinalEncounterSummonTetherSpikeCast2
    Be still!
    TrialmasterFinalEncounterSummonTetherSpikeCast3
    Take it. Go ahead.
    TrialmasterFinalEncounterSummonChaosShrineInCasterRandom
    Take it. Go ahead.
    TrialmasterFinalEncounterSummonChaosShrineInCaster2
    Take it. Go ahead.
    TrialmasterFinalEncounterSummonChaosShrineInCaster3
    Might of Chaos!
    TrialmasterFinalEncounterSummonWeaponRandom
    Might of Chaos!
    TrialmasterFinalEncounterSummonWeapon2
    Might of Chaos!
    TrialmasterFinalEncounterSummonWeapon3
    TrialmasterFinalEncounter75healthRandom
    TrialmasterFinalEncounter75healthRandom
    TrialmasterFinalEncounter50healthRandom
    TrialmasterFinalEncounter50healthRandom
    TrialmasterFinalEncounter25healthRandom
    TrialmasterFinalEncounter25healthRandom
    My service... is finally over...
    TrialmasterDefeatedRandom
    ...and my service continues. Chaos laughs, mortal, and fortune is yours
    TrialmasterReturnsAfterDefeatRandom
    TrialmasterFinalEncounterPlayerDiedTauntRandom
    TrialmasterFinalEncounterPlayerDiedTauntRandom
    Kill them all.
    TrialmasterChoiceMadeKillChallengeRandom
    Kill them all.
    TrialmasterChoiceMadeKillChallenge2
    Kill them all.
    TrialmasterChoiceMadeKillChallenge3
    Slay everything.
    TrialmasterChoiceMadeKillChallenge4
    Slay everything.
    TrialmasterChoiceMadeKillChallenge5
    Slay everything.
    TrialmasterChoiceMadeKillChallenge6
    Leave none alive.
    TrialmasterChoiceMadeKillChallenge7
    Leave none alive.
    TrialmasterChoiceMadeKillChallenge8
    Leave none alive.
    TrialmasterChoiceMadeKillChallenge9
    Bring death.
    TrialmasterChoiceMadeKillChallenge10
    Bring death.
    TrialmasterChoiceMadeKillChallenge11
    Bring death.
    TrialmasterChoiceMadeKillChallenge12
    Defend what is yours.
    TrialmasterChoiceMadeProtectChallengeRandom
    Defend what is yours.
    TrialmasterChoiceMadeProtectChallenge2
    Defend what is yours.
    TrialmasterChoiceMadeProtectChallenge3
    Make your stand.
    TrialmasterChoiceMadeProtectChallenge4
    Make your stand.
    TrialmasterChoiceMadeProtectChallenge5
    Make your stand.
    TrialmasterChoiceMadeProtectChallenge6
    Hold your ground... if you can.
    TrialmasterChoiceMadeProtectChallenge7
    Hold your ground... if you can.
    TrialmasterChoiceMadeProtectChallenge8
    Hold your ground... if you can.
    TrialmasterChoiceMadeProtectChallenge9
    Stem the tide.
    TrialmasterChoiceMadeProtectChallenge10
    Stem the tide.
    TrialmasterChoiceMadeProtectChallenge11
    Stem the tide.
    TrialmasterChoiceMadeProtectChallenge12
    Try not to die.
    TrialmasterChoiceMadeSurviveChallengeRandom
    Try not to die.
    TrialmasterChoiceMadeSurviveChallenge2
    Try not to die.
    TrialmasterChoiceMadeSurviveChallenge3
    Live.
    TrialmasterChoiceMadeSurviveChallenge4
    Live.
    TrialmasterChoiceMadeSurviveChallenge5
    Live.
    TrialmasterChoiceMadeSurviveChallenge6
    Cling to life.
    TrialmasterChoiceMadeSurviveChallenge7
    Cling to life.
    TrialmasterChoiceMadeSurviveChallenge8
    Cling to life.
    TrialmasterChoiceMadeSurviveChallenge9
    Outlive my expectations.
    TrialmasterChoiceMadeSurviveChallenge10
    Outlive my expectations.
    TrialmasterChoiceMadeSurviveChallenge11
    Outlive my expectations.
    TrialmasterChoiceMadeSurviveChallenge12
    Begin the conquest!
    TrialmasterChoiceMadeConquerChallengeRandom
    Begin the conquest!
    TrialmasterChoiceMadeConquerChallenge2
    Begin the conquest!
    TrialmasterChoiceMadeConquerChallenge3
    Take what is yours.
    TrialmasterChoiceMadeConquerChallenge4
    Take what is yours.
    TrialmasterChoiceMadeConquerChallenge5
    Take what is yours.
    TrialmasterChoiceMadeConquerChallenge6
    Let none stop you.
    TrialmasterChoiceMadeConquerChallenge7
    Let none stop you.
    TrialmasterChoiceMadeConquerChallenge8
    Let none stop you.
    TrialmasterChoiceMadeConquerChallenge9
    Conquer all!
    TrialmasterChoiceMadeConquerChallenge10
    Conquer all!
    TrialmasterChoiceMadeConquerChallenge11
    Conquer all!
    TrialmasterChoiceMadeConquerChallenge12
    Go forth and destroy.
    TrialmasterChoiceMadeDestroyChallengeRandom
    Go forth and destroy.
    TrialmasterChoiceMadeDestroyChallenge2
    Go forth and destroy.
    TrialmasterChoiceMadeDestroyChallenge3
    Destroy that which you seek.
    TrialmasterChoiceMadeDestroyChallenge4
    Destroy that which you seek.
    TrialmasterChoiceMadeDestroyChallenge5
    Destroy that which you seek.
    TrialmasterChoiceMadeDestroyChallenge6
    Destroyer, begin!
    TrialmasterChoiceMadeDestroyChallenge7
    Destroyer, begin!
    TrialmasterChoiceMadeDestroyChallenge8
    Destroyer, begin!
    TrialmasterChoiceMadeDestroyChallenge9
    Destroy everything.
    TrialmasterChoiceMadeDestroyChallenge10
    Destroy everything.
    TrialmasterChoiceMadeDestroyChallenge11
    Destroy everything.
    TrialmasterChoiceMadeDestroyChallenge12
    You will fall to ruin.
    TrialmasterChallengeChoiceMadeFailAtTenRuinRandom
    You will fall to ruin.
    TrialmasterChallengeChoiceMadeFailAtTenRuin2
    You will fall to ruin.
    TrialmasterChallengeChoiceMadeFailAtTenRuin3
    Ruin seeks you.
    TrialmasterChallengeChoiceMadeRuinHunterRandom
    Ruin seeks you.
    TrialmasterChallengeChoiceMadeRuinHunter2
    Ruin seeks you.
    TrialmasterChallengeChoiceMadeRuinHunter3
    Ruin arrives suddenly.
    TrialmasterChallengeChoiceMadeRuinHunterSpeedRandom
    Ruin arrives suddenly.
    TrialmasterChallengeChoiceMadeRuinHunterSpeed2
    Ruin arrives suddenly.
    TrialmasterChallengeChoiceMadeRuinHunterSpeed3
    Ruin's burden weighs twice as heavy.
    TrialmasterChallengeChoiceMadeFailAtFiveRuinRandom
    Ruin's burden weighs twice as heavy.
    TrialmasterChallengeChoiceMadeFailAtFiveRuin2
    Ruin's burden weighs twice as heavy.
    TrialmasterChallengeChoiceMadeFailAtFiveRuin3
    Ruin surrounds you.
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuinRandom
    Ruin surrounds you.
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuin2
    Ruin surrounds you.
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuin3
    Ruin hides in every corner.
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasmsRandom
    Ruin hides in every corner.
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasms2
    Ruin hides in every corner.
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasms3
    Best be quick...
    TrialmasterChallengeChoiceMadeBeforeACertainTimeRandom
    Best be quick...
    TrialmasterChallengeChoiceMadeBeforeACertainTime2
    Best be quick...
    TrialmasterChallengeChoiceMadeBeforeACertainTime3
    Time is your enemy.
    TrialmasterChallengeChoiceMadeBuffsExpireFasterRandom
    Time is your enemy.
    TrialmasterChallengeChoiceMadeBuffsExpireFaster2
    Time is your enemy.
    TrialmasterChallengeChoiceMadeBuffsExpireFaster3
    Never enough time.
    TrialmasterChallengeChoiceMadeTimeIsShorterRandom
    Never enough time.
    TrialmasterChallengeChoiceMadeTimeIsShorter2
    Never enough time.
    TrialmasterChallengeChoiceMadeTimeIsShorter3
    The sun is setting on your success.
    TrialmasterChallengeChoiceMadeLoseChargesEverySecondRandom
    The sun is setting on your success.
    TrialmasterChallengeChoiceMadeLoseChargesEverySecond2
    The sun is setting on your success.
    TrialmasterChallengeChoiceMadeLoseChargesEverySecond3
    Mortality seeks you in kind.
    TrialmasterChallengeChoiceMadeEscalatingVulnRandom
    Mortality seeks you in kind.
    TrialmasterChallengeChoiceMadeEscalatingVuln2
    Mortality seeks you in kind.
    TrialmasterChallengeChoiceMadeEscalatingVuln3
    No defence will be enough.
    TrialmasterChallengeChoiceMadeEscalatingVuln4
    No defence will be enough.
    TrialmasterChallengeChoiceMadeEscalatingVuln5
    No defence will be enough.
    TrialmasterChallengeChoiceMadeEscalatingVuln6
    Death is already creeping upon you.
    TrialmasterChallengeChoiceMadeVulnStartsTenPercentRandom
    Death is already creeping upon you.
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent2
    Death is already creeping upon you.
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent3
    You are more frail than you know.
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent4
    You are more frail than you know.
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent5
    You are more frail than you know.
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent6
    Death is swift.
    TrialmasterChallengeChoiceMadeVulnEscalatesFasterRandom
    Death is swift.
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster2
    Death is swift.
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster3
    Frailty races through your bones.
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster4
    Frailty races through your bones.
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster5
    Frailty races through your bones.
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster6
    Your enemies hasten.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpRandom
    Your enemies hasten.
    TrialmasterChallengeChoiceMadeMonstersSpeedUp2
    Your enemies hasten.
    TrialmasterChallengeChoiceMadeMonstersSpeedUp3
    The tide of death is rapid.
    TrialmasterChallengeChoiceMadeMonstersSpeedUp4
    The tide of death is rapid.
    TrialmasterChallengeChoiceMadeMonstersSpeedUp5
    The tide of death is rapid.
    TrialmasterChallengeChoiceMadeMonstersSpeedUp6
    A quicker resistance.
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeedRandom
    A quicker resistance.
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed2
    A quicker resistance.
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed3
    They move with utmost haste.
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed4
    They move with utmost haste.
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed5
    They move with utmost haste.
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed6
    Speed upon speed.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFasterRandom
    Speed upon speed.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster2
    Speed upon speed.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster3
    They accelerate beyond reason.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster4
    They accelerate beyond reason.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster5
    They accelerate beyond reason.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster6
    Fight the slowing of your own heart.
    TrialmasterChallengeChoiceMadeDiminishRecoveryRandom
    Fight the slowing of your own heart.
    TrialmasterChallengeChoiceMadeDiminishRecovery2
    Fight the slowing of your own heart.
    TrialmasterChallengeChoiceMadeDiminishRecovery3
    Can you feel death coiling around your heart?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwoRandom
    Can you feel death coiling around your heart?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwo2
    Can you feel death coiling around your heart?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwo3
    Your heart already beats more slowly.
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwentyRandom
    Your heart already beats more slowly.
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwenty2
    Your heart already beats more slowly.
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwenty3
    Your arteries constrict.
    TrialmasterChallengeChoiceMadeDealNoDamageSometimesRandom
    Your arteries constrict.
    TrialmasterChallengeChoiceMadeDealNoDamageSometimes2
    Your arteries constrict.
    TrialmasterChallengeChoiceMadeDealNoDamageSometimes3
    Your blood weakens.
    TrialmasterChallengeChoiceMadeDiminishRecoveryFasterRandom
    Your blood weakens.
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster2
    Your blood weakens.
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster3
    Death spreads within your veins.
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster4
    Death spreads within your veins.
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster5
    Death spreads within your veins.
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster6
    Choking vapors seek the living.
    TrialmasterChallengeChoiceMadeChasingMiasmaRandom
    Choking vapors seek the living.
    TrialmasterChallengeChoiceMadeChasingMiasma2
    Choking vapors seek the living.
    TrialmasterChallengeChoiceMadeChasingMiasma3
    Avoid the miasma, if you can.
    TrialmasterChallengeChoiceMadeChasingMiasma4
    Avoid the miasma, if you can.
    TrialmasterChallengeChoiceMadeChasingMiasma5
    Avoid the miasma, if you can.
    TrialmasterChallengeChoiceMadeChasingMiasma6
    Miasma spreads.
    TrialmasterChallengeChoiceMadeChasingMiasmaLargerRandom
    Miasma spreads.
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger2
    Miasma spreads.
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger3
    Rare is the breath of living air.
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger4
    Rare is the breath of living air.
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger5
    Rare is the breath of living air.
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger6
    The vapors are inescapable.
    TrialmasterChallengeChoiceMadeChasingMiasmaFasterRandom
    The vapors are inescapable.
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster2
    The vapors are inescapable.
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster3
    Contamination moves swiftly on the wind.
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster4
    Contamination moves swiftly on the wind.
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster5
    Contamination moves swiftly on the wind.
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster6
    Slay them amongst the flames.
    TrialmasterChallengeChoiceMadeFireCrystalsRandom
    Slay them amongst the flames.
    TrialmasterChallengeChoiceMadeFireCrystals2
    Slay them amongst the flames.
    TrialmasterChallengeChoiceMadeFireCrystals3
    Fire seeks what it will.
    TrialmasterChallengeChoiceMadeFireCrystals4
    Fire seeks what it will.
    TrialmasterChallengeChoiceMadeFireCrystals5
    Fire seeks what it will.
    TrialmasterChallengeChoiceMadeFireCrystals6
    The wind conspires with the flames.
    TrialmasterChallengeChoiceMadeFireCrystalsFasterRandom
    The wind conspires with the flames.
    TrialmasterChallengeChoiceMadeFireCrystalsFaster2
    The wind conspires with the flames.
    TrialmasterChallengeChoiceMadeFireCrystalsFaster3
    The flames race toward you.
    TrialmasterChallengeChoiceMadeFireCrystalsFaster4
    The flames race toward you.
    TrialmasterChallengeChoiceMadeFireCrystalsFaster5
    The flames race toward you.
    TrialmasterChallengeChoiceMadeFireCrystalsFaster6
    Flames beget more flames.
    TrialmasterChallengeChoiceMadeFireCrystalsThirdRandom
    Flames beget more flames.
    TrialmasterChallengeChoiceMadeFireCrystalsThird2
    Flames beget more flames.
    TrialmasterChallengeChoiceMadeFireCrystalsThird3
    Fire always spreads.
    TrialmasterChallengeChoiceMadeFireCrystalsThird4
    Fire always spreads.
    TrialmasterChallengeChoiceMadeFireCrystalsThird5
    Fire always spreads.
    TrialmasterChallengeChoiceMadeFireCrystalsThird6
    The dead reach out with an icy grip.
    TrialmasterChallengeChoiceMadeUnusedColdRandom
    The dead reach out with an icy grip.
    TrialmasterChallengeChoiceMadeUnusedCold2
    The dead reach out with an icy grip.
    TrialmasterChallengeChoiceMadeUnusedCold3
    Vengeance is cold indeed.
    TrialmasterChallengeChoiceMadeIceSpinesRandom
    Vengeance is cold indeed.
    TrialmasterChallengeChoiceMadeIceSpines2
    Vengeance is cold indeed.
    TrialmasterChallengeChoiceMadeIceSpines3
    Death's cold grip is inescapable.
    TrialmasterChallengeChoiceMadeIceSpinesLargerRandom
    Death's cold grip is inescapable.
    TrialmasterChallengeChoiceMadeIceSpinesLarger2
    Death's cold grip is inescapable.
    TrialmasterChallengeChoiceMadeIceSpinesLarger3
    From death, hate grasps for all life.
    TrialmasterChallengeChoiceMadeUnusedColdTwoRandom
    From death, hate grasps for all life.
    TrialmasterChallengeChoiceMadeUnusedColdTwo2
    From death, hate grasps for all life.
    TrialmasterChallengeChoiceMadeUnusedColdTwo3
    Hate begets hate.
    TrialmasterChallengeChoiceMadeIceSpinesMoreRandom
    Hate begets hate.
    TrialmasterChallengeChoiceMadeIceSpinesMore2
    Hate begets hate.
    TrialmasterChallengeChoiceMadeIceSpinesMore3
    Be careful how quickly you slay...
    TrialmasterChallengeChoiceMadeUnusedColdThreeRandom
    Be careful how quickly you slay...
    TrialmasterChallengeChoiceMadeUnusedColdThree2
    Be careful how quickly you slay...
    TrialmasterChallengeChoiceMadeUnusedColdThree3
    The storm approaches.
    TrialmasterChallengeChoiceMadeStormRunesRandom
    The storm approaches.
    TrialmasterChallengeChoiceMadeStormRunes2
    The storm approaches.
    TrialmasterChallengeChoiceMadeStormRunes3
    Lightning descends.
    TrialmasterChallengeChoiceMadeStormRunes4
    Lightning descends.
    TrialmasterChallengeChoiceMadeStormRunes5
    Lightning descends.
    TrialmasterChallengeChoiceMadeStormRunes6
    The storm comes swiftly.
    TrialmasterChallengeChoiceMadeStormRunesChargeFasterRandom
    The storm comes swiftly.
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster2
    The storm comes swiftly.
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster3
    Lightning gives little warning.
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster4
    Lightning gives little warning.
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster5
    Lightning gives little warning.
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster6
    Lightning always strikes twice.
    TrialmasterChallengeChoiceMadeStormRunesMoreRandom
    Lightning always strikes twice.
    TrialmasterChallengeChoiceMadeStormRunesMore2
    Lightning always strikes twice.
    TrialmasterChallengeChoiceMadeStormRunesMore3
    Thunder and lightning abound.
    TrialmasterChallengeChoiceMadeStormRunesMore4
    Thunder and lightning abound.
    TrialmasterChallengeChoiceMadeStormRunesMore5
    Thunder and lightning abound.
    TrialmasterChallengeChoiceMadeStormRunesMore6
    Your foes bring summer's flame.
    TrialmasterChallengeChoiceMadeFlamespeakerRandom
    Your foes bring summer's flame.
    TrialmasterChallengeChoiceMadeFlamespeaker2
    Your foes bring summer's flame.
    TrialmasterChallengeChoiceMadeFlamespeaker3
    The fire of summer burns within.
    TrialmasterChallengeChoiceMadeFireTotemRandom
    The fire of summer burns within.
    TrialmasterChallengeChoiceMadeFireTotem2
    The fire of summer burns within.
    TrialmasterChallengeChoiceMadeFireTotem3
    Your opponents bring winter's hate.
    TrialmasterChallengeChoiceMadeFrostspeakerRandom
    Your opponents bring winter's hate.
    TrialmasterChallengeChoiceMadeFrostspeaker2
    Your opponents bring winter's hate.
    TrialmasterChallengeChoiceMadeFrostspeaker3
    A battlefield chilled by winter's hate.
    TrialmasterChallengeChoiceMadeFrostspeaker4
    A battlefield chilled by winter's hate.
    TrialmasterChallengeChoiceMadeFrostspeaker5
    A battlefield chilled by winter's hate.
    TrialmasterChallengeChoiceMadeFrostspeaker6
    Your adversaries bring spring's thunder.
    TrialmasterChallengeChoiceMadeStormspeakerRandom
    Your adversaries bring spring's thunder.
    TrialmasterChallengeChoiceMadeStormspeaker2
    Your adversaries bring spring's thunder.
    TrialmasterChallengeChoiceMadeStormspeaker3
    Spring's thunder. Wrath itself.
    TrialmasterChallengeChoiceMadeStormspeaker4
    Spring's thunder. Wrath itself.
    TrialmasterChallengeChoiceMadeStormspeaker5
    Spring's thunder. Wrath itself.
    TrialmasterChallengeChoiceMadeStormspeaker6
    Your opponents bring night's madness.
    TrialmasterChallengeChoiceMadeVoidspeakerRandom
    Your opponents bring night's madness.
    TrialmasterChallengeChoiceMadeVoidspeaker2
    Your opponents bring night's madness.
    TrialmasterChallengeChoiceMadeVoidspeaker3
    Night's madness drains away all hope.
    TrialmasterChallengeChoiceMadeUnhallowedPatchesRandom
    Night's madness drains away all hope.
    TrialmasterChallengeChoiceMadeUnhallowedPatches2
    Night's madness drains away all hope.
    TrialmasterChallengeChoiceMadeUnhallowedPatches3
    Steel and pain.
    TrialmasterChallengeChoiceMadePhysicalTotemRandom
    Steel and pain.
    TrialmasterChallengeChoiceMadePhysicalTotem2
    Steel and pain.
    TrialmasterChallengeChoiceMadePhysicalTotem3
    Shrapnel and shards abound.
    TrialmasterChallengeChoiceMadeShardspeakerRandom
    Shrapnel and shards abound.
    TrialmasterChallengeChoiceMadeShardspeaker2
    Shrapnel and shards abound.
    TrialmasterChallengeChoiceMadeShardspeaker3
    Relentless assault.
    TrialmasterChallengeChoiceMadeBladesSecondTierRandom
    Relentless assault.
    TrialmasterChallengeChoiceMadeBladesSecondTier2
    Relentless assault.
    TrialmasterChallengeChoiceMadeBladesSecondTier3
    Be torn to shreds.
    TrialmasterChallengeChoiceMadeBladesThirdTierRandom
    Be torn to shreds.
    TrialmasterChallengeChoiceMadeBladesThirdTier2
    Be torn to shreds.
    TrialmasterChallengeChoiceMadeBladesThirdTier3
    Step quickly lest the detonations end you.
    TrialmasterChallengeChoiceMadeSpeakerShorterDelayRandom
    Step quickly lest the detonations end you.
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay2
    Step quickly lest the detonations end you.
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay3
    They seek to surprise you.
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay4
    They seek to surprise you.
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay5
    They seek to surprise you.
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay6
    Beware the bite of the chained beast.
    TrialmasterChallengeChoiceMadeChainedBeastsRandom
    Beware the bite of the chained beast.
    TrialmasterChallengeChoiceMadeChainedBeasts2
    Beware the bite of the chained beast.
    TrialmasterChallengeChoiceMadeChainedBeasts3
    Stray too far and find pain.
    TrialmasterChallengeChoiceMadeSmallerArenaRandom
    Stray too far and find pain.
    TrialmasterChallengeChoiceMadeSmallerArena2
    Stray too far and find pain.
    TrialmasterChallengeChoiceMadeSmallerArena3
    Nature hungers at the fringes.
    TrialmasterChallengeChoiceMadeChainedBeastsMoreRandom
    Nature hungers at the fringes.
    TrialmasterChallengeChoiceMadeChainedBeastsMore2
    Nature hungers at the fringes.
    TrialmasterChallengeChoiceMadeChainedBeastsMore3
    The hungry beasts are numerous.
    TrialmasterChallengeChoiceMadeChainedBeastsMore4
    The hungry beasts are numerous.
    TrialmasterChallengeChoiceMadeChainedBeastsMore5
    The hungry beasts are numerous.
    TrialmasterChallengeChoiceMadeChainedBeastsMore6
    A horde of hungry beasts.
    TrialmasterChallengeChoiceMadeChainedBeastsMore7
    A horde of hungry beasts.
    TrialmasterChallengeChoiceMadeChainedBeastsMore8
    A horde of hungry beasts.
    TrialmasterChallengeChoiceMadeChainedBeastsMore9
    Hunger begets savagery.
    TrialmasterChallengeChoiceMadeChainedBeastsFasterRandom
    Hunger begets savagery.
    TrialmasterChallengeChoiceMadeChainedBeastsFaster2
    Hunger begets savagery.
    TrialmasterChallengeChoiceMadeChainedBeastsFaster3
    Quick jaws make quick work of prey.
    TrialmasterChallengeChoiceMadeChainedBeastsFaster4
    Quick jaws make quick work of prey.
    TrialmasterChallengeChoiceMadeChainedBeastsFaster5
    Quick jaws make quick work of prey.
    TrialmasterChallengeChoiceMadeChainedBeastsFaster6
    A weight upon the soul.
    TrialmasterChallengeChoiceMadeReducedRecoveryRandom
    A weight upon the soul.
    TrialmasterChallengeChoiceMadeReducedRecovery2
    A weight upon the soul.
    TrialmasterChallengeChoiceMadeReducedRecovery3
    Heart and spirit, burdened.
    TrialmasterChallengeChoiceMadeReducedRecoveryTwoRandom
    Heart and spirit, burdened.
    TrialmasterChallengeChoiceMadeReducedRecoveryTwo2
    Heart and spirit, burdened.
    TrialmasterChallengeChoiceMadeReducedRecoveryTwo3
    You shall suffer your own bile.
    TrialmasterChallengeChoiceMadeFlasksHinderRandom
    You shall suffer your own bile.
    TrialmasterChallengeChoiceMadeFlasksHinder2
    You shall suffer your own bile.
    TrialmasterChallengeChoiceMadeFlasksHinder3
    Your epithets, echoed.
    TrialmasterChallengeChoiceMadeCurseReflectRandom
    Your epithets, echoed.
    TrialmasterChallengeChoiceMadeCurseReflect2
    Your epithets, echoed.
    TrialmasterChallengeChoiceMadeCurseReflect3
    Your thoughts crackle with pain.
    TrialmasterChallengeChoiceMadeManaCostAsDamageRandom
    Your thoughts crackle with pain.
    TrialmasterChallengeChoiceMadeManaCostAsDamage2
    Your thoughts crackle with pain.
    TrialmasterChallengeChoiceMadeManaCostAsDamage3
    Lightning lurks within you.
    TrialmasterChallengeChoiceMadeManaCostAsDamage4
    Lightning lurks within you.
    TrialmasterChallengeChoiceMadeManaCostAsDamage5
    Lightning lurks within you.
    TrialmasterChallengeChoiceMadeManaCostAsDamage6
    The blood sours.
    TrialmasterChallengeChoiceMadeLoseChargesRandom
    The blood sours.
    TrialmasterChallengeChoiceMadeLoseCharges2
    The blood sours.
    TrialmasterChallengeChoiceMadeLoseCharges3
    Your blood betrays you.
    TrialmasterChallengeChoiceMadeFlasksCancelEachOtherRandom
    Your blood betrays you.
    TrialmasterChallengeChoiceMadeFlasksCancelEachOther2
    Your blood betrays you.
    TrialmasterChallengeChoiceMadeFlasksCancelEachOther3
    Your reach exceeds your grasp.
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeedRandom
    Your reach exceeds your grasp.
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeed2
    Your reach exceeds your grasp.
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeed3
    Be diminished.
    TrialmasterChallengeChoiceMadeUnluckyCritRandom
    Be diminished.
    TrialmasterChallengeChoiceMadeUnluckyCrit2
    Be diminished.
    TrialmasterChallengeChoiceMadeUnluckyCrit3
    Your own volleys turn against you.
    TrialmasterChallengeChoiceMadeReflectProjectilesRandom
    Your own volleys turn against you.
    TrialmasterChallengeChoiceMadeReflectProjectiles2
    Your own volleys turn against you.
    TrialmasterChallengeChoiceMadeReflectProjectiles3
    Confront that which you release.
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemiesRandom
    Confront that which you release.
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemies2
    Confront that which you release.
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemies3
    The single-round challenger returns.
    TrialmasterPlayerTookRewardLastTimeRoundOneRandom
    The single-round challenger returns.
    TrialmasterPlayerTookRewardLastTimeRoundOne2
    The single-round challenger returns.
    TrialmasterPlayerTookRewardLastTimeRoundOne3
    This should be quick...
    TrialmasterPlayerTookRewardLastTimeRoundOne4
    This should be quick...
    TrialmasterPlayerTookRewardLastTimeRoundOne5
    This should be quick...
    TrialmasterPlayerTookRewardLastTimeRoundOne6
    How ever will you match that last incredible performance?
    TrialmasterPlayerTookRewardLastTimeRoundOne7
    How ever will you match that last incredible performance?
    TrialmasterPlayerTookRewardLastTimeRoundOne8
    I sincerely hope you intend to last longer than two rounds.
    TrialmasterPlayerTookRewardLastTimeRoundTwoRandom
    I sincerely hope you plan to last longer than two rounds.
    TrialmasterPlayerTookRewardLastTimeRoundTwo2
    Go for at least the third round this time.
    TrialmasterPlayerTookRewardLastTimeRoundTwo3
    Go for at least the third round this time.
    TrialmasterPlayerTookRewardLastTimeRoundTwo4
    Go for at least the third round this time.
    TrialmasterPlayerTookRewardLastTimeRoundTwo5
    I expect a better performance.
    TrialmasterPlayerTookRewardLastTimeRoundTwo6
    I expect a better performance.
    TrialmasterPlayerTookRewardLastTimeRoundTwo7
    I expect a better performance.
    TrialmasterPlayerTookRewardLastTimeRoundTwo8
    Try to do better than three rounds this time.
    TrialmasterPlayerTookRewardLastTimeRoundThreeRandom
    Try to do better than three rounds this time.
    TrialmasterPlayerTookRewardLastTimeRoundThree2
    Try to do better than three rounds this time.
    TrialmasterPlayerTookRewardLastTimeRoundThree3
    The three-round challenger returns...
    TrialmasterPlayerTookRewardLastTimeRoundThree4
    The three-round challenger returns...
    TrialmasterPlayerTookRewardLastTimeRoundThree5
    The three-round challenger returns...
    TrialmasterPlayerTookRewardLastTimeRoundThree6
    Four rounds should be an easy mark to beat.
    TrialmasterPlayerTookRewardLastTimeRoundFourRandom
    Four rounds should be an easy mark to beat.
    TrialmasterPlayerTookRewardLastTimeRoundFour2
    Four rounds should be an easy mark to beat.
    TrialmasterPlayerTookRewardLastTimeRoundFour3
    No glory in only making it four rounds.
    TrialmasterPlayerTookRewardLastTimeRoundFour4
    No glory in only making it four rounds.
    TrialmasterPlayerTookRewardLastTimeRoundFour5
    No glory in only making it four rounds.
    TrialmasterPlayerTookRewardLastTimeRoundFour6
    Only made it to round five last time. Back for more?
    TrialmasterPlayerTookRewardLastTimeRoundFiveRandom
    Only made it to round five last time. Back for more?
    TrialmasterPlayerTookRewardLastTimeRoundFive2
    Only made it to round five last time. Back for more?
    TrialmasterPlayerTookRewardLastTimeRoundFive3
    The five-round challenger returns...
    TrialmasterPlayerTookRewardLastTimeRoundFive4
    The five-round challenger returns...
    TrialmasterPlayerTookRewardLastTimeRoundFive5
    The five-round challenger returns...
    TrialmasterPlayerTookRewardLastTimeRoundFive6
    Oh, it's the five-round challenger.
    TrialmasterPlayerTookRewardLastTimeRoundFive7
    Oh, it's the five-round challenger.
    TrialmasterPlayerTookRewardLastTimeRoundFive8
    You only made it six rounds last time. Why do you bother?
    TrialmasterPlayerTookRewardLastTimeRoundSixRandom
    You only made it six rounds last time. Why do you bother?
    TrialmasterPlayerTookRewardLastTimeRoundSix2
    You only made it six rounds last time. Why do you bother?
    TrialmasterPlayerTookRewardLastTimeRoundSix3
    Six rounds? Try to make it to the end this time.
    TrialmasterPlayerTookRewardLastTimeRoundSix4
    Six rounds? Try to make it to the end this time.
    TrialmasterPlayerTookRewardLastTimeRoundSix5
    Six rounds? Try to make it to the end this time.
    TrialmasterPlayerTookRewardLastTimeRoundSix6
    I doubt you'll make it to seven rounds again.
    TrialmasterPlayerTookRewardLastTimeRoundSevenRandom
    I doubt you'll make it to seven rounds again.
    TrialmasterPlayerTookRewardLastTimeRoundSeven2
    I doubt you'll make it to seven rounds again.
    TrialmasterPlayerTookRewardLastTimeRoundSeven3
    Chaos would like to see you make it past round seven...
    TrialmasterPlayerTookRewardLastTimeRoundSeven4
    Chaos would like to see you make it past round seven...
    TrialmasterPlayerTookRewardLastTimeRoundSeven5
    Chaos would like to see you make it past round seven...
    TrialmasterPlayerTookRewardLastTimeRoundSeven6
    Eight rounds was... respectable.
    TrialmasterPlayerTookRewardLastTimeRoundEightRandom
    Eight rounds was... respectable.
    TrialmasterPlayerTookRewardLastTimeRoundEight2
    Eight rounds was... respectable.
    TrialmasterPlayerTookRewardLastTimeRoundEight3
    Eight rounds! Chaos is watching with anticipation.
    TrialmasterPlayerTookRewardLastTimeRoundEight4
    Eight rounds! Chaos is watching with anticipation.
    TrialmasterPlayerTookRewardLastTimeRoundEight5
    Eight rounds! Chaos is watching with anticipation.
    TrialmasterPlayerTookRewardLastTimeRoundEight6
    Does it sting to have gotten so close last time?
    TrialmasterPlayerTookRewardLastTimeRoundNineRandom
    Does it sting to have gotten so close last time?
    TrialmasterPlayerTookRewardLastTimeRoundNine2
    Does it sting to have gotten so close last time?
    TrialmasterPlayerTookRewardLastTimeRoundNine3
    Nine rounds, yet victory was still out of reach.
    TrialmasterPlayerTookRewardLastTimeRoundNine4
    Nine rounds, yet victory was still out of reach.
    TrialmasterPlayerTookRewardLastTimeRoundNine5
    Nine rounds, yet victory was still out of reach.
    TrialmasterPlayerTookRewardLastTimeRoundNine6
    You never win, yet you keep trying...
    TrialmasterMoodBeginFiveOrMoreLossesRandom
    You never win, yet you keep trying...
    TrialmasterMoodBeginFiveOrMoreLosses2
    You seem to be a glutton for punishment.
    TrialmasterMoodBeginFiveOrMoreLosses3
    You seem to be a glutton for punishment.
    TrialmasterMoodBeginFiveOrMoreLosses4
    Persistence is your only virtue.
    TrialmasterMoodBeginFiveOrMoreLosses5
    Persistence is your only virtue.
    TrialmasterMoodBeginFiveOrMoreLosses6
    You know the goal is to succeed, yes?
    TrialmasterMoodBeginFiveOrMoreLosses7
    You know the goal is to succeed, yes?
    TrialmasterMoodBeginFiveOrMoreLosses8
    You're still going to attempt my trials?
    TrialmasterMoodBeginFiveOrMoreLosses9
    You're still going to attempt my trials?
    TrialmasterMoodBeginFiveOrMoreLosses10
    Come to lose again?
    TrialmasterMoodBeginTwoToFourLossesRandom
    Come to lose again?
    TrialmasterMoodBeginTwoToFourLosses2
    Yes, come lose a trial. Productive.
    TrialmasterMoodBeginTwoToFourLosses3
    Yes, come lose a trial. Productive.
    TrialmasterMoodBeginTwoToFourLosses4
    Yes, come lose a trial. Productive.
    TrialmasterMoodBeginTwoToFourLosses5
    Multiple losses. A touch shameful.
    TrialmasterMoodBeginTwoToFourLosses6
    Multiple losses. A touch shameful.
    TrialmasterMoodBeginTwoToFourLosses7
    Multiple losses. A touch shameful.
    TrialmasterMoodBeginTwoToFourLosses8
    Your pride demands restoration, challenger.
    TrialmasterMoodBeginTwoToFourLosses9
    Your pride demands restoration, challenger.
    TrialmasterMoodBeginTwoToFourLosses10
    Your pride demands restoration, challenger.
    TrialmasterMoodBeginTwoToFourLosses11
    One loss is nothing to be ashamed of.
    TrialmasterMoodBeginOneLossRandom
    One loss is nothing to be ashamed of.
    TrialmasterMoodBeginOneLoss2
    Win back your pride, challenger.
    TrialmasterMoodBeginOneLoss3
    Win back your pride, challenger.
    TrialmasterMoodBeginOneLoss4
    Will this be a second loss in a row?
    TrialmasterMoodBeginOneLoss5
    Will this be a second loss in a row?
    TrialmasterMoodBeginOneLoss6
    Is your ego bruised?
    TrialmasterMoodBeginOneLoss7
    Is your ego bruised?
    TrialmasterMoodBeginOneLoss8
    Will you wash clean the marks of failure?
    TrialmasterMoodBeginOneLoss9
    Will you wash clean the marks of failure?
    TrialmasterMoodBeginOneLoss10
    Now is your chance to claim back victory.
    TrialmasterMoodBeginOneLoss11
    Now is your chance to claim back victory.
    TrialmasterMoodBeginOneLoss12
    Can you be victorious twice in a row?
    TrialmasterMoodBeginOneWinRandom
    Can you be victorious twice in a row?
    TrialmasterMoodBeginOneWin2
    Prove your last victory was not mere chance.
    TrialmasterMoodBeginOneWin3
    Prove your last victory was not mere chance.
    TrialmasterMoodBeginOneWin4
    Random chance must dictate you win... occasionally.
    TrialmasterMoodBeginOneWin5
    Random chance must dictate you win... occasionally.
    TrialmasterMoodBeginOneWin6
    You won. Once. Do not get ahead of yourself.
    TrialmasterMoodBeginOneWin7
    You won. Once. Do not get ahead of yourself.
    TrialmasterMoodBeginOneWin8
    You won. Once. Do not get ahead of yourself.
    TrialmasterMoodBeginOneWin9
    Your series of victories will end here.
    TrialmasterMoodBeginTwoToFourWinsRandom
    Your series of victories will end here.
    TrialmasterMoodBeginTwoToFourWins2
    You've been winning, but can you keep it up?
    TrialmasterMoodBeginTwoToFourWins3
    You've been winning, but can you keep it up?
    TrialmasterMoodBeginTwoToFourWins4
    I hope you have enjoyed your brief string of victories.
    TrialmasterMoodBeginTwoToFourWins5
    I hope you have enjoyed your brief string of victories.
    TrialmasterMoodBeginTwoToFourWins6
    I hope you have enjoyed your brief string of victories.
    TrialmasterMoodBeginTwoToFourWins7
    Your luck will run out soon, challenger.
    TrialmasterMoodBeginTwoToFourWins8
    Your luck will run out soon, challenger.
    TrialmasterMoodBeginTwoToFourWins9
    Your luck will run out soon, challenger.
    TrialmasterMoodBeginTwoToFourWins10
    This trial may be the one that brings about your defeat.
    TrialmasterMoodBeginTwoToFourWins11
    This trial may be the one that brings about your defeat.
    TrialmasterMoodBeginTwoToFourWins12
    Your victories will not continue.
    TrialmasterMoodBeginFiveOrMoreWinsRandom
    Your victories will not continue.
    TrialmasterMoodBeginFiveOrMoreWins2
    This trial will see your downfall.
    TrialmasterMoodBeginFiveOrMoreWins3
    This trial will see your downfall.
    TrialmasterMoodBeginFiveOrMoreWins4
    This time you will finally lose.
    TrialmasterMoodBeginFiveOrMoreWins5
    This time you will finally lose.
    TrialmasterMoodBeginFiveOrMoreWins6
    Is this some farcical joke?
    TrialmasterMoodBeginFiveOrMoreWins7
    Is this some farcical joke?
    TrialmasterMoodBeginFiveOrMoreWins8
    I am being punished, aren't I?
    TrialmasterMoodBeginFiveOrMoreWins9
    I am being punished, aren't I?
    TrialmasterMoodBeginFiveOrMoreWins10
    I am being punished, aren't I?
    TrialmasterMoodBeginFiveOrMoreWins11
    Honestly, it's about time. Congratulations, challenger. Sincerely.
    TrialmasterMoodPlayerWonFiveOrMoreLossesRandom
    Honestly, it's about time. Congratulations, challenger. Sincerely.
    TrialmasterMoodPlayerWonFiveOrMoreLosses2
    Honestly, it's about time. Congratulations, challenger. Sincerely.
    TrialmasterMoodPlayerWonFiveOrMoreLosses3
    You... you won? I honestly didn't expect that of you.
    TrialmasterMoodPlayerWonFiveOrMoreLosses4
    You... you won? I honestly didn't expect that of you.
    TrialmasterMoodPlayerWonFiveOrMoreLosses5
    You... you won? I honestly didn't expect that of you.
    TrialmasterMoodPlayerWonFiveOrMoreLosses6
    Thank you for not disappointing my master yet again.
    TrialmasterMoodPlayerWonFiveOrMoreLosses7
    Thank you for not disappointing my master yet again.
    TrialmasterMoodPlayerWonFiveOrMoreLosses8
    Your series of losses has finally ended.
    TrialmasterMoodPlayerWonFiveOrMoreLosses9
    Your series of losses has finally ended.
    TrialmasterMoodPlayerWonFiveOrMoreLosses10
    Your series of losses has finally ended.
    TrialmasterMoodPlayerWonFiveOrMoreLosses11
    I was not certain you had it in you.
    TrialmasterMoodPlayerWonTwoToFourLossesRandom
    I was not certain you had it in you.
    TrialmasterMoodPlayerWonTwoToFourLosses2
    Fair enough. Luck is luck.
    TrialmasterMoodPlayerWonTwoToFourLosses3
    Fair enough. Luck is luck.
    TrialmasterMoodPlayerWonTwoToFourLosses4
    You have restored your pride.
    TrialmasterMoodPlayerWonTwoToFourLosses5
    You have restored your pride.
    TrialmasterMoodPlayerWonTwoToFourLosses6
    Win some... lose most.
    TrialmasterMoodPlayerWonTwoToFourLosses7
    Win some... lose most.
    TrialmasterMoodPlayerWonTwoToFourLosses8
    You have stemmed the tide of losses.
    TrialmasterMoodPlayerWonTwoToFourLosses9
    You have stemmed the tide of losses.
    TrialmasterMoodPlayerWonTwoToFourLosses10
    You have redeemed yourself.
    TrialmasterMoodPlayerWonOneLossRandom
    You have redeemed yourself.
    TrialmasterMoodPlayerWonOneLoss2
    Thus, the vagaries of chance.
    TrialmasterMoodPlayerWonOneLoss3
    Thus, the vagaries of chance.
    TrialmasterMoodPlayerWonOneLoss4
    Keeping it interesting, I see.
    TrialmasterMoodPlayerWonOneLoss5
    Keeping it interesting, I see.
    TrialmasterMoodPlayerWonOneLoss6
    A meagre turnaround.
    TrialmasterMoodPlayerWonOneLoss7
    A meagre turnaround.
    TrialmasterMoodPlayerWonOneLoss8
    That makes two in a row!
    TrialmasterMoodPlayerWonOneWinRandom
    That makes two in a row!
    TrialmasterMoodPlayerWonOneWin2
    A second victory!
    TrialmasterMoodPlayerWonOneWin3
    A second victory!
    TrialmasterMoodPlayerWonOneWin4
    I can practically see your ego swelling.
    TrialmasterMoodPlayerWonOneWin5
    I can practically see your ego swelling.
    TrialmasterMoodPlayerWonOneWin6
    Don't get too eager.
    TrialmasterMoodPlayerWonOneWin7
    Don't get too eager.
    TrialmasterMoodPlayerWonOneWin8
    Impressive, challenger.
    TrialmasterMoodPlayerWonTwoToFourWinsRandom
    Impressive, challenger.
    TrialmasterMoodPlayerWonTwoToFourWins2
    Your series of victories continues.
    TrialmasterMoodPlayerWonTwoToFourWins3
    Your series of victories continues.
    TrialmasterMoodPlayerWonTwoToFourWins4
    Luck can only carry you so far...
    TrialmasterMoodPlayerWonTwoToFourWins5
    Luck can only carry you so far...
    TrialmasterMoodPlayerWonTwoToFourWins6
    For now, the victor remains the victor!
    TrialmasterMoodPlayerWonTwoToFourWins7
    For now, the victor remains the victor!
    TrialmasterMoodPlayerWonTwoToFourWins8
    Not bad... for a mortal.
    TrialmasterMoodPlayerWonTwoToFourWins9
    Not bad... for a mortal.
    TrialmasterMoodPlayerWonTwoToFourWins10
    This will not continue. I am unconcerned.
    TrialmasterMoodPlayerWonTwoToFourWins11
    This will not continue. I am unconcerned.
    TrialmasterMoodPlayerWonTwoToFourWins12
    This is no longer amusing.
    TrialmasterMoodPlayerWonFiveOrMoreWinsRandom
    This is no longer amusing.
    TrialmasterMoodPlayerWonFiveOrMoreWins2
    This series of victories is astonishing.
    TrialmasterMoodPlayerWonFiveOrMoreWins3
    This series of victories is astonishing.
    TrialmasterMoodPlayerWonFiveOrMoreWins4
    How do you keep winning?!
    TrialmasterMoodPlayerWonFiveOrMoreWins5
    How do you keep winning?!
    TrialmasterMoodPlayerWonFiveOrMoreWins6
    I suspect I am being made a fool of!
    TrialmasterMoodPlayerWonFiveOrMoreWins7
    I suspect I am being made a fool of!
    TrialmasterMoodPlayerWonFiveOrMoreWins8
    I should have become a priest of Yaomac instead...
    TrialmasterMoodPlayerWonFiveOrMoreWins9
    I should have become a priest of Yaomac instead...
    TrialmasterMoodPlayerWonFiveOrMoreWins10
    I should have become a priest of Yaomac instead...
    TrialmasterMoodPlayerWonFiveOrMoreWins11
    You win... again.
    TrialmasterMoodPlayerWonFiveOrMoreWins12
    You win... again.
    TrialmasterMoodPlayerWonFiveOrMoreWins13
    You win... again.
    TrialmasterMoodPlayerWonFiveOrMoreWins14
    This is insufferable...
    TrialmasterMoodPlayerWonFiveOrMoreWins15
    This is insufferable...
    TrialmasterMoodPlayerWonFiveOrMoreWins16
    This is insufferable...
    TrialmasterMoodPlayerWonFiveOrMoreWins17
    Take your prize and go.
    TrialmasterMoodPlayerWonFiveOrMoreWins18
    Take your prize and go.
    TrialmasterMoodPlayerWonFiveOrMoreWins19
    You are wasting my time, fool.
    TrialmasterMoodPlayerLostFiveOrMoreLossesRandom
    You are wasting my time, fool.
    TrialmasterMoodPlayerLostFiveOrMoreLosses2
    How... expected.
    TrialmasterMoodPlayerLostFiveOrMoreLosses3
    How... expected.
    TrialmasterMoodPlayerLostFiveOrMoreLosses4
    Yet again...
    TrialmasterMoodPlayerLostFiveOrMoreLosses5
    Yet again...
    TrialmasterMoodPlayerLostFiveOrMoreLosses6
    You just keep failing!
    TrialmasterMoodPlayerLostFiveOrMoreLosses7
    You just keep failing!
    TrialmasterMoodPlayerLostFiveOrMoreLosses8
    How embarrassing for you.
    TrialmasterMoodPlayerLostFiveOrMoreLosses9
    How embarrassing for you.
    TrialmasterMoodPlayerLostFiveOrMoreLosses10
    Perhaps these trials are too difficult for you.
    TrialmasterMoodPlayerLostTwoToFourLossesRandom
    Perhaps these trials are too difficult for you.
    TrialmasterMoodPlayerLostTwoToFourLosses2
    Perhaps you should hone your skills before you attempt my trials again.
    TrialmasterMoodPlayerLostTwoToFourLosses3
    Perhaps you should hone your skills before you attempt my trials again.
    TrialmasterMoodPlayerLostTwoToFourLosses4
    Your record worsens...
    TrialmasterMoodPlayerLostTwoToFourLosses5
    Your record worsens...
    TrialmasterMoodPlayerLostTwoToFourLosses6
    Now you understand what not to do.
    TrialmasterMoodPlayerLostTwoToFourLosses7
    Now you understand what not to do.
    TrialmasterMoodPlayerLostTwoToFourLosses8
    Another failure...
    TrialmasterMoodPlayerLostOneLossRandom
    Another failure...
    TrialmasterMoodPlayerLostOneLoss2
    To lose twice in a row... how unfortunate.
    TrialmasterMoodPlayerLostOneLoss3
    To lose twice in a row... how unfortunate.
    TrialmasterMoodPlayerLostOneLoss4
    Two losses in a row!
    TrialmasterMoodPlayerLostOneLoss5
    Two losses in a row!
    TrialmasterMoodPlayerLostOneLoss6
    Two losses in a row!
    TrialmasterMoodPlayerLostOneLoss7
    Perhaps you don't understand the rules...
    TrialmasterMoodPlayerLostOneLoss8
    Perhaps you don't understand the rules...
    TrialmasterMoodPlayerLostOneLoss9
    Perhaps you don't understand the rules...
    TrialmasterMoodPlayerLostOneLoss10
    A second victory in a row was not in the cards for you, it seems.
    TrialmasterMoodPlayerLostOneWinRandom
    A second victory in a row was not in the cards for you, it seems.
    TrialmasterMoodPlayerLostOneWin2
    Try your luck again soon, challenger.
    TrialmasterMoodPlayerLostOneWin3
    Try your luck again soon, challenger.
    TrialmasterMoodPlayerLostOneWin4
    Be not ashamed at your meagre record.
    TrialmasterMoodPlayerLostOneWin5
    Be not ashamed at your meagre record.
    TrialmasterMoodPlayerLostOneWin6
    Be not ashamed at your meagre record.
    TrialmasterMoodPlayerLostOneWin7
    It was not to be.
    TrialmasterMoodPlayerLostOneWin8
    It was not to be.
    TrialmasterMoodPlayerLostOneWin9
    Your series of victories has come to an end.
    TrialmasterMoodPlayerLostTwoToFourWinsRandom
    Your series of victories has come to an end.
    TrialmasterMoodPlayerLostTwoToFourWins2
    The victorious always fall eventually.
    TrialmasterMoodPlayerLostTwoToFourWins3
    The victorious always fall eventually.
    TrialmasterMoodPlayerLostTwoToFourWins4
    Your grand visions fade to dust.
    TrialmasterMoodPlayerLostTwoToFourWins5
    Your grand visions fade to dust.
    TrialmasterMoodPlayerLostTwoToFourWins6
    It seems we have found the limit of your skill.
    TrialmasterMoodPlayerLostTwoToFourWins7
    It seems we have found the limit of your skill.
    TrialmasterMoodPlayerLostTwoToFourWins8
    Chance no longer favours you.
    TrialmasterMoodPlayerLostTwoToFourWins9
    Chance no longer favours you.
    TrialmasterMoodPlayerLostTwoToFourWins10
    It was inevitable.
    TrialmasterMoodPlayerLostTwoToFourWins11
    It was inevitable.
    TrialmasterMoodPlayerLostTwoToFourWins12
    Your path to greatness has taken a hard turn toward a cliff.
    TrialmasterMoodPlayerLostTwoToFourWins13
    Your path to greatness has taken a hard turn toward a cliff.
    TrialmasterMoodPlayerLostTwoToFourWins14
    There is no shame in defeat. Well... there is some.
    TrialmasterMoodPlayerLostFiveOrMoreWinsRandom
    There is no shame in defeat. Well... there is some.
    TrialmasterMoodPlayerLostFiveOrMoreWins2
    You emerge victorious no more.
    TrialmasterMoodPlayerLostFiveOrMoreWins3
    You emerge victorious no more.
    TrialmasterMoodPlayerLostFiveOrMoreWins4
    Your series of victories has reached its end.
    TrialmasterMoodPlayerLostFiveOrMoreWins5
    Your series of victories has reached its end.
    TrialmasterMoodPlayerLostFiveOrMoreWins6
    Hahahahaha! Your luck is over, fool!
    TrialmasterMoodPlayerLostFiveOrMoreWins7
    Hahahahaha! Your luck is over, fool!
    TrialmasterMoodPlayerLostFiveOrMoreWins8
    My master, it is done! Torture me no longer!
    TrialmasterMoodPlayerLostFiveOrMoreWins9
    My master, it is done! Torture me no longer!
    TrialmasterMoodPlayerLostFiveOrMoreWins10
    You are not the only one whose path diverges during moments of chance. My lord Chaos sees all. You experienced victory... as did I. From my perspective, I slew you, then Chaos bid me attend the other possibility. This one.

    I continue to serve...
    TrialmasterAboutHisDefeat
    Long have I walked this world in search of suitable challengers. My master, Chaos, has charged me with this task. Many have attempted my trials in search of greatness. Scholars, criminals, heroes, and the meek. All have stepped forward, and most have fallen. The rules never changed for them, and the rules will not change for you. Bring only that which you can afford to lose—including your life.
    TrialmasterIntroduction
    My master is the essence of all that might be. He is the flip of the coin, and he is the roll of the die. Whether you win or lose, his purpose is still served. And yet—your chances can be influenced by your skill, by your intellect, and by your might. That is what fascinates Chaos. Skilled mortals can bend their chances in their own favour, for in the headwinds of the unknown, the arrow of a master falls more assuredly than the arrow of a novice. Show him your mastery, and he will smile upon you. Surprise him with utmost talent, and he may even laugh. Fortune will rain upon those who bring humour to Chaos.
    TrialmasterGossipChaos
    I was once mortal, and I know how the mortal I once was would have felt about certain things. That man would have hated Doryani with a passion for bringing about the fall of the greatest civilisation this world has ever known. Fortunately, I am no longer troubled by such attachments. Through the grace of Chaos, I now understand that all things that can happen, do. Even now I am testing the might of another survivor who washed up on Wraeclast instead of you, and to her, you are dead. All that you accomplish is meaningless. All that Doryani ruined was equally meaningless.
    TrialmasterGossipDoryani
    The Queen represents an odd island of stability that Chaos cannot comprehend. Almost all events come laden with possibility, but the history of her existence is a single unbroken course. There is no world, real or imagined, where Atziri did not lead our people to ruin.

    She gazes into a mirror still, somewhere beyond the reach of my master, in a place of crimson madness and nightmare... my master adores the uncertainty of chance outcomes, but he abhors cosmic enigmas with no clear answer, especially when such enigmas seem to possess the power to impress determinism upon the fabric of existence.
    TrialmasterGossipAtziri
    My lord Chaos has often felt there is a sinister force lurking in the unknown mists of raw Creation that seeks to oppose him. It does not show itself. No, it is a cowardly Impulse, one that subtly tangles the threads of Fate to bring together mortals in each era for the purpose of Order, a cold conflict that has raged eternal - with only one exception.
    TrialmasterGossipAnathema
    Ultimatum!
    TrialmasterCombatUltimatumMoveRandom
    Ultimatum!
    TrialmasterCombatUltimatumMove2
    Time to end this!
    TrialmasterCombatTransformation
    Long have I awaited a suitable challenger. My master, Chaos, has charged me with this task. Many have attempted my trials in search of greatness. Scholars, criminals, heroes, and the meek. All have stepped forward, and most have fallen. The rules never changed for them, and the rules will not change for you. Bring only that which you can afford to lose - including your life.
    Introduction
    This once-mighty temple was the bridge from mere peasant to high priest. All were welcome to attempt the Trials of Chaos, and those that attained a true victory were gifted a small measure of power to help forge their own destinies. That is still true, though we have far fewer challengers in this era.
    The Temple
    My master is the essence of all that might be. They are the flip of the coin, and they are the roll of the die. Whether you win or lose, their purpose is still served. And yet—your chances can be influenced by your skill, by your intellect, and by your might. That is what fascinates Chaos. Skilled mortals can bend their chances, for in the headwinds of the unknown, the arrow of a master falls more assuredly than the arrow of a novice. Show them your mastery, and they will smile upon you. Surprise them with utmost talent, and they may even laugh. Fortune will rain upon those who bring humour to Chaos.
    Chaos
    Welcome, Challenger. Here, if you so choose, you may test your limits.
    TrialmasterG3_EnterFirstTimeGeneric_Random
    Welcome, Challenger. Here, your path will be determined.
    TrialmasterG3_EnterFirstTimeGeneric_2
    A challenger has entered the Temple of my master.
    TrialmasterG3_EnterFirstTimeGeneric_3
    Ah, I sense you wish to supplicate yourself before Chaos.
    TrialmasterG3_EnterFirstTimeGeneric_4
    Long has it been since a challenger walked these halls.
    TrialmasterG3_EnterFirstTimeGeneric_5
    Welcome to the Temple of my master, Chaos.
    TrialmasterG3_EnterFirstTimeGeneric_6
    Come test yourself, pawn. Your black-cloaked master need not be present for this.
    TrialmasterG3_EnterFirstTimeGeneric_7
    A man of two worlds comes to face the ultimate test...
    TrialmasterG3_EnterFirstTime_Warrior
    A woman that rejected her destiny comes to forge another...
    TrialmasterG3_EnterFirstTime_Sorceress
    A practitioner of the dark arts seeks to bend fate to her will...
    TrialmasterG3_EnterFirstTime_Witch
    A descendant of the Maji? You are always welcome here, if you wish to test yourself.
    TrialmasterG3_EnterFirstTime_Ranger
    An eager Mercenary approaches in search of riches...
    TrialmasterG3_EnterFirstTime_Mercenary
    A loyal but unwitting servant seeks answers...
    TrialmasterG3_EnterFirstTime_Monk
    An exiled Azmeri hunts for a new purpose...
    TrialmasterG3_EnterFirstTime_Huntress
    A Karui, here? If you believe you can emerge victorious, do take on the challenge.
    TrialmasterG3_EnterFirstTime_Marauder
    Here, even the most skilled Assassin shall be tested...
    TrialmasterG3_EnterFirstTime_Assassin
    A pious Man comes to seek redemption...
    TrialmasterG3_EnterFirstTime_Templar
    A weary Gladiator approaches in search of glory...
    TrialmasterG3_EnterFirstTime_Gladiator
    A man of nature seeks wisdom beyond his ken.
    TrialmasterG3_EnterFirstTime_Druid
    Chaos smiles upon the victorious. Will that be you?
    TrialmasterG3_EnterSubsequent_Random
    Chaos smiles upon the victorious. Will that be you?
    TrialmasterG3_EnterSubsequent_2
    Chaos smiles upon the victorious. Will that be you?
    TrialmasterG3_EnterSubsequent_3
    Where will your choices bring you this time?
    TrialmasterG3_EnterSubsequent_4
    Where will your choices bring you this time?
    TrialmasterG3_EnterSubsequent_5
    Where will your choices bring you this time?
    TrialmasterG3_EnterSubsequent_6
    I will never tire of your struggles.
    TrialmasterG3_EnterSubsequent_7
    I will never tire of your struggles.
    TrialmasterG3_EnterSubsequent_8
    I will never tire of your struggles.
    TrialmasterG3_EnterSubsequent_9
    The Challenger returns...
    TrialmasterG3_EnterSubsequent_10
    The Challenger returns...
    TrialmasterG3_EnterSubsequent_11
    The Challenger returns...
    TrialmasterG3_EnterSubsequent_12
    Chaos awaits.
    TrialmasterG3_EnterSubsequent_13
    Chaos awaits.
    TrialmasterG3_EnterSubsequent_14
    Chaos awaits.
    TrialmasterG3_EnterSubsequent_15
    Are you ready for the ultimate challenge?
    TrialmasterG3_EnterImprovedUlti_Random
    Are you ready for the ultimate challenge?
    TrialmasterG3_EnterImprovedUlti_2
    Are you ready for the ultimate challenge?
    TrialmasterG3_EnterImprovedUlti_3
    This will be unlike any trial you have faced before...
    TrialmasterG3_EnterImprovedUlti_4
    This will be unlike any trial you have faced before...
    TrialmasterG3_EnterImprovedUlti_5
    This will be unlike any trial you have faced before...
    TrialmasterG3_EnterImprovedUlti_6
    This will be like nothing you have faced before.
    TrialmasterG3_EnterImprovedUlti_7
    This will be like nothing you have faced before.
    TrialmasterG3_EnterImprovedUlti_8
    This will be like nothing you have faced before.
    TrialmasterG3_EnterImprovedUlti_9
    You have proven yourself worthy of the next Trial.
    TrialmasterG3_EnterImprovedUlti_10
    You have proven yourself worthy of the next Trial.
    TrialmasterG3_EnterImprovedUlti_11
    You have proven yourself worthy of the next Trial.
    TrialmasterG3_EnterImprovedUlti_12
    Now the fun begins...
    TrialmasterG3_EnterImprovedUlti_13
    Now the fun begins...
    TrialmasterG3_EnterImprovedUlti_14
    Now the fun begins...
    TrialmasterG3_EnterImprovedUlti_15
    They always return...
    TrialmasterG3_EnterImprovedUlti_16
    They always return...
    TrialmasterG3_EnterImprovedUlti_17
    They always return...
    TrialmasterG3_EnterImprovedUlti_18
    Shouldn't have picked that...
    TrialmasterG3_FailureGeneric_Random
    Ahh... shouldn't have picked that...
    TrialmasterG3_FailureGeneric_2
    Shouldn't have picked that...
    TrialmasterG3_FailureGeneric_3
    Bit off more than you could chew?
    TrialmasterG3_FailureGeneric_4
    Bit off more than you could chew?
    TrialmasterG3_FailureGeneric_5
    Bit off more than you could chew?
    TrialmasterG3_FailureGeneric_6
    Maybe next time avoid that one...
    TrialmasterG3_FailureGeneric_7
    Maybe next time avoid that one...
    TrialmasterG3_FailureGeneric_8
    Maybe next time avoid that one...
    TrialmasterG3_FailureGeneric_9
    May your next attempt prove more fruitful.
    TrialmasterG3_FailureGeneric_10
    May your next attempt prove more fruitful.
    TrialmasterG3_FailureGeneric_11
    May your next attempt prove more fruitful.
    TrialmasterG3_FailureGeneric_12
    It was not to be.
    TrialmasterG3_FailureGeneric_13
    It was not to be.
    TrialmasterG3_FailureGeneric_14
    It was not to be.
    TrialmasterG3_FailureGeneric_15
    Better luck next time...
    TrialmasterG3_FailureGeneric_16
    Better luck next time...
    TrialmasterG3_FailureGeneric_17
    Better luck next time...
    TrialmasterG3_FailureGeneric_18
    Ego rushes ahead of aptitude.
    TrialmasterG3_FailureGeneric_19
    Ego rushes ahead of aptitude.
    TrialmasterG3_FailureGeneric_20
    Ego rushes ahead of aptitude.
    TrialmasterG3_FailureGeneric_21
    They say endurance trumps potency, but maybe not in your case.
    TrialmasterG3_FailureGeneric_22
    They say endurance trumps potency, but maybe not in your case.
    TrialmasterG3_FailureGeneric_23
    They say endurance trumps potency, but maybe not in your case.
    TrialmasterG3_FailureGeneric_24
    Return when you have improved your skills...
    TrialmasterG3_FailureGeneric_25
    Return when you have improved your skills...
    TrialmasterG3_FailureGeneric_26
    Return when you have improved your skills...
    TrialmasterG3_FailureGeneric_27
    I tire of this farce...
    TrialmasterG3_FailureTwoToFourLossStreak_Random
    I tire of this farce...
    TrialmasterG3_FailureTwoToFourLossStreak_2
    I tire of this farce...
    TrialmasterG3_FailureTwoToFourLossStreak_3
    I had hoped for a longer series of victories...
    TrialmasterG3_FailureTwoToFourLossStreak_4
    I had hoped for a longer series of victories...
    TrialmasterG3_FailureTwoToFourLossStreak_5
    I had hoped for a longer series of victories...
    TrialmasterG3_FailureTwoToFourLossStreak_6
    Loss was inevitable...
    TrialmasterG3_FailureTwoToFourLossStreak_7
    Loss was inevitable...
    TrialmasterG3_FailureTwoToFourLossStreak_8
    Loss was inevitable...
    TrialmasterG3_FailureTwoToFourLossStreak_9
    The product of your arrogance...
    TrialmasterG3_FailureTwoToFourLossStreak_10
    The product of your arrogance...
    TrialmasterG3_FailureTwoToFourLossStreak_11
    The product of your arrogance...
    TrialmasterG3_FailureTwoToFourLossStreak_12
    Are you even trying?
    TrialmasterG3_FailureFiveOrMore_Random
    Are you even trying?
    TrialmasterG3_FailureFiveOrMore_2
    Are you even trying?
    TrialmasterG3_FailureFiveOrMore_3
    Are you not embarrassed?
    TrialmasterG3_FailureFiveOrMore_4
    Are you not embarrassed?
    TrialmasterG3_FailureFiveOrMore_5
    Are you not embarrassed?
    TrialmasterG3_FailureFiveOrMore_6
    Are you aiming for a new record?
    TrialmasterG3_FailureFiveOrMore_7
    Are you aiming for a new record?
    TrialmasterG3_FailureFiveOrMore_8
    Are you aiming for a new record?
    TrialmasterG3_FailureFiveOrMore_9
    Your luck has finally run out!
    TrialmasterG3_FailureFiveOrMore_10
    Your luck has finally run out!
    TrialmasterG3_FailureFiveOrMore_11
    Your luck has finally run out!
    TrialmasterG3_FailureFiveOrMore_12
    Your overconfidence seeded your downfall.
    TrialmasterG3_FailureFiveOrMore_13
    Your overconfidence seeded your downfall.
    TrialmasterG3_FailureFiveOrMore_14
    Your overconfidence seeded your downfall.
    TrialmasterG3_FailureFiveOrMore_15
    See to it this keeps your ego in check.
    TrialmasterG3_FailureFiveOrMore_16
    See to it this keeps your ego in check.
    TrialmasterG3_FailureFiveOrMore_17
    See to it this keeps your ego in check.
    TrialmasterG3_FailureFiveOrMore_18
    This must feel awfully embarrassing for you...
    TrialmasterG3_FailureFiveOrMore_19
    This must feel awfully embarrassing for you...
    TrialmasterG3_FailureFiveOrMore_20
    This must feel awfully embarrassing for you...
    TrialmasterG3_FailureFiveOrMore_21
    Well done, Challenger. But there is one more trial you must complete. Defeat me, and prove your worth to Chaos!
    TrialmasterG3_FirstTimeBossPreIntro_Random
    Well done, Challenger. But there is one more trial you must complete. Defeat me, and prove your worth to Chaos!
    TrialmasterG3_FirstTimeBossPreIntro_2
    Your challenge awaits. Prove yourself.
    TrialmasterG3_SpawnMonstersFirstTime_Random
    Your challenge awaits. Prove yourself.
    TrialmasterG3_SpawnMonstersFirstTime_2
    Challenger... Prove yourself worthy of Chaos.
    TrialmasterG3_SpawnMonstersFirstTime_3
    Challenger... Prove yourself worthy of Chaos.
    TrialmasterG3_SpawnMonstersFirstTime_4
    Are you ready, Challenger?
    TrialmasterG3_SpawnMonstersFirstTime_5
    Are you ready, Challenger?
    TrialmasterG3_SpawnMonstersFirstTime_6
    Are you ready, Challenger?
    TrialmasterG3_SpawnMonstersFirstTime_7
    It's not too late to turn back, you know...
    TrialmasterG3_StartRunApproachFirstTime_Random
    It's not too late to turn back, you know...
    TrialmasterG3_StartRunApproachFirstTime_2
    It's not too late to turn back, you know...
    TrialmasterG3_StartRunApproachFirstTime_3
    Chaos only favors those who are capable.
    TrialmasterG3_StartRunApproachFirstTime_4
    Chaos only favors those who are capable.
    TrialmasterG3_StartRunApproachFirstTime_5
    Chaos only favors those who are capable.
    TrialmasterG3_StartRunApproachFirstTime_6
    Prove yourself before Chaos, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_7
    Prove yourself before Chaos, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_8
    Approach, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_9
    Approach, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_10
    Approach, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_11
    Approach, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_12
    Complacency breeds contempt...
    TrialmasterG3_StartRunApproachOneWin_Random
    Complacency breeds contempt...
    TrialmasterG3_StartRunApproachOneWin_2
    Complacency breeds contempt...
    TrialmasterG3_StartRunApproachOneWin_3
    Best not rest on your laurels just yet...
    TrialmasterG3_StartRunApproachOneWin_4
    Best not rest on your laurels just yet...
    TrialmasterG3_StartRunApproachOneWin_5
    Best not rest on your laurels just yet...
    TrialmasterG3_StartRunApproachOneWin_6
    How far can you go, I wonder?
    TrialmasterG3_StartRunApproachOneWin_7
    How far can you go, I wonder?
    TrialmasterG3_StartRunApproachOneWin_8
    How far can you go, I wonder?
    TrialmasterG3_StartRunApproachOneWin_9
    Please don't be another one-win-wonder...
    TrialmasterG3_StartRunApproachOneWin_10
    Please don't be another one-win-wonder...
    TrialmasterG3_StartRunApproachOneWin_11
    Please don't be another one-win-wonder...
    TrialmasterG3_StartRunApproachOneWin_12
    Prove your last victory was not mere chance.
    TrialmasterG3_StartRunApproachOneWin_13
    Prove your last victory was not mere chance.
    TrialmasterG3_StartRunApproachOneWin_14
    Prove your last victory was not mere chance.
    TrialmasterG3_StartRunApproachOneWin_15
    Random chance must dictate you win... occasionally.
    TrialmasterG3_StartRunApproachOneWin_16
    Random chance must dictate you win... occasionally.
    TrialmasterG3_StartRunApproachOneWin_17
    Random chance must dictate you win... occasionally.
    TrialmasterG3_StartRunApproachOneWin_18
    You won. Once. Do not get ahead of yourself.
    TrialmasterG3_StartRunApproachOneWin_19
    You won. Once. Do not get ahead of yourself.
    TrialmasterG3_StartRunApproachOneWin_20
    Two wins is barely a reputable streak...
    TrialmasterG3_StartRunApproachTwoWins_Random
    Two wins is barely a reputable streak...
    TrialmasterG3_StartRunApproachTwoWins_2
    Two wins is barely a reputable streak...
    TrialmasterG3_StartRunApproachTwoWins_3
    Keep this up and you might earn some respect...
    TrialmasterG3_StartRunApproachTwoToFourWins_Random
    Keep this up and you might earn some respect...
    TrialmasterG3_StartRunApproachTwoToFourWins_2
    Keep this up and you might earn some respect...
    TrialmasterG3_StartRunApproachTwoToFourWins_3
    Relying on luck can only get you so far...
    TrialmasterG3_StartRunApproachTwoToFourWins_4
    Relying on luck can only get you so far...
    TrialmasterG3_StartRunApproachTwoToFourWins_5
    Relying on luck can only get you so far...
    TrialmasterG3_StartRunApproachTwoToFourWins_6
    Don't get too complacent...
    TrialmasterG3_StartRunApproachTwoToFourWins_7
    Don't get too complacent...
    TrialmasterG3_StartRunApproachTwoToFourWins_8
    Don't get too complacent...
    TrialmasterG3_StartRunApproachTwoToFourWins_9
    Misfortune strikes when you least expect it...
    TrialmasterG3_StartRunApproachTwoToFourWins_10
    Misfortune strikes when you least expect it...
    TrialmasterG3_StartRunApproachTwoToFourWins_11
    Misfortune strikes when you least expect it...
    TrialmasterG3_StartRunApproachTwoToFourWins_12
    Will this trial cause your downfall?
    TrialmasterG3_StartRunApproachTwoToFourWins_13
    Will this trial cause your downfall?
    TrialmasterG3_StartRunApproachTwoToFourWins_14
    Will this trial cause your downfall?
    TrialmasterG3_StartRunApproachTwoToFourWins_15
    These victories are mere chance...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_Random
    These victories are mere chance...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_2
    These victories are mere chance...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_3
    One of these trials you will fail; and I shall be there to witness it.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_4
    One of these trials you will fail; and I shall be there to witness it.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_5
    One of these trials you will fail; and I shall be there to witness it.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_6
    You're making a fool of me...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_7
    You're making a fool of me...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_8
    You're making a fool of me...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_9
    I will not abide by this!
    TrialmasterG3_StartRunApproachFiveOrMoreWins_10
    I will not abide by this!
    TrialmasterG3_StartRunApproachFiveOrMoreWins_11
    I will not abide by this!
    TrialmasterG3_StartRunApproachFiveOrMoreWins_12
    Are you enjoying this, mortal?
    TrialmasterG3_StartRunApproachFiveOrMoreWins_13
    Are you enjoying this, mortal?
    TrialmasterG3_StartRunApproachFiveOrMoreWins_14
    Are you enjoying this, mortal?
    TrialmasterG3_StartRunApproachFiveOrMoreWins_15
    This is not amusing.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_16
    This is not amusing.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_17
    This is not amusing.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_18
    Try to last longer this time...
    TrialmasterG3_StartRunApproachTookRewardEarly_Random
    Try to last longer this time...
    TrialmasterG3_StartRunApproachTookRewardEarly_2
    Try to last longer this time...
    TrialmasterG3_StartRunApproachTookRewardEarly_3
    Are you willing to actually complete the Trial this time?
    TrialmasterG3_StartRunApproachTookRewardEarly_4
    Are you willing to actually complete the Trial this time?
    TrialmasterG3_StartRunApproachTookRewardEarly_5
    Try and finish the trial this time, Challenger...
    TrialmasterG3_StartRunApproachTookRewardEarly_6
    Try and finish the trial this time, Challenger...
    TrialmasterG3_StartRunApproachTookRewardEarly_7
    Try and finish the trial this time, Challenger...
    TrialmasterG3_StartRunApproachTookRewardEarly_8
    You were close to something valuable last time; what a shame...
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_Random
    You were close to something valuable last time; what a shame...
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_2
    You were close to something valuable last time; what a shame...
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_3
    You were so close to completion last time, Challenger.
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_4
    You were so close to completion last time, Challenger.
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_5
    You were so close to completion last time, Challenger.
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_6
    I hope you have learned since your previous attempt.
    TrialmasterG3_StartRunApproachOneLoss_Random
    I hope you have learned since your previous attempt.
    TrialmasterG3_StartRunApproachOneLoss_2
    I hope you have learned since your previous attempt.
    TrialmasterG3_StartRunApproachOneLoss_3
    Let's not make a habit out of losing.
    TrialmasterG3_StartRunApproachOneLoss_4
    Let's not make a habit out of losing.
    TrialmasterG3_StartRunApproachOneLoss_5
    Let's not make a habit out of losing.
    TrialmasterG3_StartRunApproachOneLoss_6
    Surely things will be different this time around...
    TrialmasterG3_StartRunApproachOneLoss_7
    Surely things will be different this time around...
    TrialmasterG3_StartRunApproachOneLoss_8
    Surely things will be different this time around...
    TrialmasterG3_StartRunApproachOneLoss_9
    I hope your next attempt will be more favorable.
    TrialmasterG3_StartRunApproachOneLoss_10
    I hope your next attempt will be more favorable.
    TrialmasterG3_StartRunApproachOneLoss_11
    I hope your next attempt will be more favorable.
    TrialmasterG3_StartRunApproachOneLoss_12
    There are many ways to improve your chances of victory...
    TrialmasterG3_StartRunApproachTwoToFourLosses_Random
    There are many ways to improve your chances of victory...
    TrialmasterG3_StartRunApproachTwoToFourLosses_2
    There are many ways to improve your chances of victory...
    TrialmasterG3_StartRunApproachTwoToFourLosses_3
    Are you aware of the concept of strategy?
    TrialmasterG3_StartRunApproachTwoToFourLosses_4
    Are you aware of the concept of strategy?
    TrialmasterG3_StartRunApproachTwoToFourLosses_5
    Are you aware of the concept of strategy?
    TrialmasterG3_StartRunApproachTwoToFourLosses_6
    Have you not learned anything from your previous losses?
    TrialmasterG3_StartRunApproachTwoToFourLosses_7
    Have you not learned anything from your previous losses?
    TrialmasterG3_StartRunApproachTwoToFourLosses_8
    Have you not learned anything from your previous losses?
    TrialmasterG3_StartRunApproachTwoToFourLosses_9
    I believe these trials may be beyond you; mortal...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_Random
    I believe these trials may be beyond you; mortal...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_2
    As much as I'd like to make things easier for you...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_3
    As much as I'd like to make things easier for you...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_4
    As much as I'd like to make things easier for you...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_5
    It was only a matter of time...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_Random
    It was only a matter of time...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_2
    It was only a matter of time...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_3
    Took long enough...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_4
    Took long enough...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_5
    Took long enough...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_6
    Flew too close to the sun, did you?
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_7
    Flew too close to the sun, did you?
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_8
    Flew too close to the sun, did you?
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_9
    Overconfidence is an easy path to loss.
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_10
    Overconfidence is an easy path to loss.
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_11
    Overconfidence is an easy path to loss.
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_12
    Well well well, look who's back...
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_Random
    Well well well, look who's back...
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_2
    Well well well, look who's back...
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_3
    Eager to rectify your mistake?
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_4
    Eager to rectify your mistake?
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_5
    Eager to rectify your mistake?
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_6
    Such a shame; You were close to setting a new record...
    TrialmasterG3_StartRunApproachLossAfterTenPlusWinStreak_Random
    Such a shame; You were close to setting a new record...
    TrialmasterG3_StartRunApproachLossAfterTenPlusWinStreak_2
    Such a shame; You were close to setting a new record...
    TrialmasterG3_StartRunApproachLossAfterTenPlusWinStreak_3
    Atzoatl sends its regards.
    TrialmasterG3_DaemonOmnitect1_Random
    Atzoatl sends its regards.
    TrialmasterG3_DaemonOmnitect1_2
    Atzoatl sends its regards.
    TrialmasterG3_DaemonOmnitect1_3
    The Omnitect personally pays a visit.
    TrialmasterG3_DaemonOmnitect2_Random
    The Omnitect personally pays a visit.
    TrialmasterG3_DaemonOmnitect2_2
    The Omnitect personally pays a visit.
    TrialmasterG3_DaemonOmnitect2_3
    Don't stare too closely...
    TrialmasterG3_DaemonPetrificationStatues1_Random
    Don't stare too closely...
    TrialmasterG3_DaemonPetrificationStatues1_2
    Don't stare too closely...
    TrialmasterG3_DaemonPetrificationStatues1_3
    Encased in stone; your destiny crumbles...
    TrialmasterG3_DaemonPetrificationStatues2_Random
    Encased in stone; your destiny crumbles...
    TrialmasterG3_DaemonPetrificationStatues2_2
    Encased in stone; your destiny crumbles...
    TrialmasterG3_DaemonPetrificationStatues2_3
    Your guilt weighs you down.
    TrialmasterG3_DaemonHeartTethers1_Random
    Your guilt weighs you down.
    TrialmasterG3_DaemonHeartTethers1_2
    Your guilt weighs you down.
    TrialmasterG3_DaemonHeartTethers1_3
    Feel the weight of the damned.
    TrialmasterG3_DaemonHeartTethers2_Random
    Feel the weight of the damned.
    TrialmasterG3_DaemonHeartTethers2_2
    Feel the weight of the damned.
    TrialmasterG3_DaemonHeartTethers2_3
    Straight to the heart of the matter.
    TrialmasterG3_DaemonHeartTethers2_4
    Straight to the heart of the matter.
    TrialmasterG3_DaemonHeartTethers2_5
    Straight to the heart of the matter.
    TrialmasterG3_DaemonHeartTethers2_6
    Lightning descends.
    TrialmasterG3_DaemonStormcallerRunes1_Random
    Lightning descends.
    TrialmasterG3_DaemonStormcallerRunes1_2
    Lightning descends.
    TrialmasterG3_DaemonStormcallerRunes1_3
    Lightning always strikes twice.
    TrialmasterG3_DaemonStormcallerRunes2_Random
    Lightning always strikes twice.
    TrialmasterG3_DaemonStormcallerRunes2_2
    Lightning always strikes twice.
    TrialmasterG3_DaemonStormcallerRunes2_3
    Lightning strikes at your heart.
    TrialmasterG3_DaemonStormcallerRunes3_Random
    Lightning strikes at your heart.
    TrialmasterG3_DaemonStormcallerRunes3_2
    Lightning strikes at your heart.
    TrialmasterG3_DaemonStormcallerRunes3_3
    Be careful where you stand.
    TrialmasterG3_DaemonImpendingDoomRings1_Random
    Be careful where you stand.
    TrialmasterG3_DaemonImpendingDoomRings1_2
    Be careful where you stand.
    TrialmasterG3_DaemonImpendingDoomRings1_3
    Death arrives when and where it pleases.
    TrialmasterG3_DaemonImpendingDoomRings2_Random
    Death arrives when and where it pleases.
    TrialmasterG3_DaemonImpendingDoomRings2_2
    Death arrives when and where it pleases.
    TrialmasterG3_DaemonImpendingDoomRings2_3
    Coagulated masses befall you.
    TrialmasterG3_DaemonBloodOrbs1_Random
    Coagulated masses befall you.
    TrialmasterG3_DaemonBloodOrbs1_2
    Coagulated masses befall you.
    TrialmasterG3_DaemonBloodOrbs1_3
    Drown in a sanguine flood.
    TrialmasterG3_DaemonBloodOrbs2_Random
    Drown in a sanguine flood.
    TrialmasterG3_DaemonBloodOrbs2_2
    Drown in a sanguine flood.
    TrialmasterG3_DaemonBloodOrbs2_3
    Corruption infects the blood.
    TrialmasterG3_DaemonRotatingPyramid1_Random
    Corruption infects the blood.
    TrialmasterG3_DaemonRotatingPyramid1_2
    Corruption infects the blood.
    TrialmasterG3_DaemonRotatingPyramid1_3
    Your blood will boil.
    TrialmasterG3_DaemonRotatingPyramid2_Random
    Your blood will boil.
    TrialmasterG3_DaemonRotatingPyramid2_2
    Your blood will boil.
    TrialmasterG3_DaemonRotatingPyramid2_3
    A haze invigorates the enemy.
    TrialmasterG3_DaemonBloodFog1_Random
    A haze invigorates the enemy.
    TrialmasterG3_DaemonBloodFog1_2
    A haze invigorates the enemy.
    TrialmasterG3_DaemonBloodFog1_3
    The choking miasma thickens.
    TrialmasterG3_DaemonBloodFog1_4
    The choking miasma thickens.
    TrialmasterG3_DaemonBloodFog1_5
    The choking miasma thickens.
    TrialmasterG3_DaemonBloodFog1_6
    Dread the path less traveled.
    TrialmasterG3_DaemonBloodFog1_7
    Dread the path less traveled.
    TrialmasterG3_DaemonBloodFog1_8
    Dread the path less traveled.
    TrialmasterG3_DaemonBloodFog1_9
    Ruin seeks you.
    TrialmasterG3_DaemonStalkingShade1_Random
    Ruin seeks you.
    TrialmasterG3_DaemonStalkingShade1_2
    Ruin seeks you.
    TrialmasterG3_DaemonStalkingShade1_3
    Ruin surrounds you.
    TrialmasterG3_DaemonStalkingShade2_Random
    Ruin surrounds you.
    TrialmasterG3_DaemonStalkingShade2_2
    Ruin surrounds you.
    TrialmasterG3_DaemonStalkingShade2_3
    Ruin engulfs you.
    TrialmasterG3_DaemonStalkingShade3_Random
    Ruin engulfs you.
    TrialmasterG3_DaemonStalkingShade3_2
    Ruin engulfs you.
    TrialmasterG3_DaemonStalkingShade3_3
    Slay them amongst the flames.
    TrialmasterG3_DaemonProjectileTurretsFire1_Random
    Slay them amongst the flames.
    TrialmasterG3_DaemonProjectileTurretsFire1_2
    Slay them amongst the flames.
    TrialmasterG3_DaemonProjectileTurretsFire1_3
    The flames race toward you.
    TrialmasterG3_DaemonProjectileTurretsFire2_Random
    The flames race toward you.
    TrialmasterG3_DaemonProjectileTurretsFire2_2
    The flames race toward you.
    TrialmasterG3_DaemonProjectileTurretsFire2_3
    Flames beget more flames.
    TrialmasterG3_DaemonProjectileTurretsFire3_Random
    Flames beget more flames.
    TrialmasterG3_DaemonProjectileTurretsFire3_2
    Flames beget more flames.
    TrialmasterG3_DaemonProjectileTurretsFire3_3
    The dead reach out with an icy grip.
    TrialmasterG3_DaemonProjectileTurretsCold1_Random
    The dead reach out with an icy grip.
    TrialmasterG3_DaemonProjectileTurretsCold1_2
    The dead reach out with an icy grip.
    TrialmasterG3_DaemonProjectileTurretsCold1_3
    The bitter cold wraps its claws around your neck.
    TrialmasterG3_DaemonProjectileTurretsCold2_Random
    The bitter cold wraps its claws around your neck.
    TrialmasterG3_DaemonProjectileTurretsCold2_2
    The bitter cold wraps its claws around your neck.
    TrialmasterG3_DaemonProjectileTurretsCold2_3
    Death's cold grip is inescapable.
    TrialmasterG3_DaemonProjectileTurretsCold3_Random
    Death's cold grip is inescapable.
    TrialmasterG3_DaemonProjectileTurretsCold3_2
    Death's cold grip is inescapable.
    TrialmasterG3_DaemonProjectileTurretsCold3_3
    Cruel machinations seek to pierce your flesh.
    TrialmasterG3_DaemonSpikedGround1_Random
    Cruel machinations seek to pierce your flesh.
    TrialmasterG3_DaemonSpikedGround1_2
    Cruel machinations seek to pierce your flesh.
    TrialmasterG3_DaemonSpikedGround1_3
    Watch your step; it might be your last.
    TrialmasterG3_DaemonSpikedGround2_Random
    Watch your step; it might be your last.
    TrialmasterG3_DaemonSpikedGround2_2
    Watch your step; it might be your last.
    TrialmasterG3_DaemonSpikedGround2_3
    A complement for the footing of fools.
    TrialmasterG3_DaemonSpikedGround2_4
    A complement for the footing of fools.
    TrialmasterG3_DaemonSpikedGround2_5
    A complement for the footing of fools.
    TrialmasterG3_DaemonSpikedGround2_6
    The dead yet chase after you.
    TrialmasterG3_DaemonVolatileOrbs1_Random
    The dead yet chase after you.
    TrialmasterG3_DaemonVolatileOrbs1_2
    The dead yet chase after you.
    TrialmasterG3_DaemonVolatileOrbs1_3
    They will not rest until you have perished.
    TrialmasterG3_DaemonVolatileOrbs1_4
    They will not rest until you have perished.
    TrialmasterG3_DaemonVolatileOrbs1_5
    May the dead speak their final peace.
    TrialmasterG3_DaemonVolatileOrbs1_6
    May the dead speak their final peace.
    TrialmasterG3_DaemonVolatileOrbs1_7
    May the dead speak their final peace.
    TrialmasterG3_DaemonVolatileOrbs1_8
    Your reach exceeds your grasp.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_Random
    Your reach exceeds your grasp.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_2
    Your reach exceeds your grasp.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_3
    Always out of reach...
    TrialmasterG3_ModSelectionLessAoEProjSpeed_4
    Always out of reach...
    TrialmasterG3_ModSelectionLessAoEProjSpeed_5
    Always out of reach...
    TrialmasterG3_ModSelectionLessAoEProjSpeed_6
    Lacking both depth and perception.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_7
    Lacking both depth and perception.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_8
    Lacking both depth and perception.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_9
    Chaos corrodes all.
    TrialmasterG3_ModSelectionLessGlobalDefences_Random
    Chaos corrodes all.
    TrialmasterG3_ModSelectionLessGlobalDefences_2
    Chaos corrodes all.
    TrialmasterG3_ModSelectionLessGlobalDefences_3
    Your protection decays...
    TrialmasterG3_ModSelectionLessGlobalDefences_4
    Your protection decays...
    TrialmasterG3_ModSelectionLessGlobalDefences_5
    Your protection decays...
    TrialmasterG3_ModSelectionLessGlobalDefences_6
    Be stripped bare before Chaos.
    TrialmasterG3_ModSelectionNoDefences_Random
    Be stripped bare before Chaos.
    TrialmasterG3_ModSelectionNoDefences_2
    Be stripped bare before Chaos.
    TrialmasterG3_ModSelectionNoDefences_3
    They strike when you are most exposed.
    TrialmasterG3_ModSelectionNoDefences_4
    They strike when you are most exposed.
    TrialmasterG3_ModSelectionNoDefences_5
    They strike when you are most exposed.
    TrialmasterG3_ModSelectionNoDefences_6
    Weather the Elements, at your own risk.
    TrialmasterG3_ModSelectionLessEleResTier1_Random
    Weather the Elements, at your own risk.
    TrialmasterG3_ModSelectionLessEleResTier1_2
    Weather the Elements, at your own risk.
    TrialmasterG3_ModSelectionLessEleResTier1_3
    Suffer the elements.
    TrialmasterG3_ModSelectionLessEleResTier1_4
    Suffer the elements.
    TrialmasterG3_ModSelectionLessEleResTier1_5
    Suffer the elements.
    TrialmasterG3_ModSelectionLessEleResTier1_6
    Lie in a prismatic coffin of your own choosing.
    TrialmasterG3_ModSelectionLessEleResTier2_Random
    Lie in a prismatic coffin of your own choosing.
    TrialmasterG3_ModSelectionLessEleResTier2_2
    Lie in a prismatic coffin of your own choosing.
    TrialmasterG3_ModSelectionLessEleResTier2_3
    The Elements spite you.
    TrialmasterG3_ModSelectionLessEleResTier2_4
    The Elements spite you.
    TrialmasterG3_ModSelectionLessEleResTier2_5
    The Elements spite you.
    TrialmasterG3_ModSelectionLessEleResTier2_6
    The Elements spurn you.
    TrialmasterG3_ModSelectionLessEleResTier2_7
    The Elements spurn you.
    TrialmasterG3_ModSelectionLessEleResTier2_8
    The Elements spurn you.
    TrialmasterG3_ModSelectionLessEleResTier2_9
    A drought for the thirsty.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_Random
    A drought for the thirsty.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_2
    A drought for the thirsty.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_3
    A drought for the thirsty.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_4
    Your thirst will never be quenched.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_5
    Your thirst will never be quenched.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_6
    They strike with dark intent.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_Random
    They strike with dark intent.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_2
    They strike with dark intent.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_3
    They bring night's madness.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_4
    They bring night's madness.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_5
    They bring night's madness.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_6
    Naught stands before them.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_Random
    Naught stands before them.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_2
    Naught stands before them.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_3
    There will be naught but pain.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_4
    There will be naught but pain.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_5
    There will be naught but pain.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_6
    An overwhelming assault.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_Random
    An overwhelming assault.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_2
    An overwhelming assault.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_3
    They strike for the heart.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_4
    They strike for the heart.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_5
    They strike for the heart.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_6
    Gossamer flesh and brittle bones.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_7
    Gossamer flesh and brittle bones.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_8
    Gossamer flesh and brittle bones.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_9
    Jagged edges and coated blades await you.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_Random
    Jagged edges and coated blades await you.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_2
    Jagged edges and coated blades await you.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_3
    They covet you, bleeding and infected.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_4
    They covet you, bleeding and infected.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_5
    They covet you, bleeding and infected.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_6
    Feel their infected caress.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_7
    Feel their infected caress.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_8
    Feel their infected caress.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_9
    Their skin grows stiff and resilient.
    TrialmasterG3_ModSelectionMonsterAllEleRes_Random
    Their skin grows stiff and resilient.
    TrialmasterG3_ModSelectionMonsterAllEleRes_2
    Their skin grows stiff and resilient.
    TrialmasterG3_ModSelectionMonsterAllEleRes_3
    They adapt to your assault.
    TrialmasterG3_ModSelectionMonsterAllEleRes_4
    They adapt to your assault.
    TrialmasterG3_ModSelectionMonsterAllEleRes_5
    They adapt to your assault.
    TrialmasterG3_ModSelectionMonsterAllEleRes_6
    Unrelenting and unyielding determination.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_Random
    Unrelenting and unyielding determination.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_2
    Unrelenting and unyielding determination.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_3
    They grow unstoppable.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_4
    They grow unstoppable.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_5
    They grow unstoppable.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_6
    Their indomitable spirit protects them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_Random
    Their indomitable spirit protects them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_2
    Their indomitable spirit protects them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_3
    Their inner demons protect them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_4
    Their inner demons protect them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_5
    Their inner demons protect them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_6
    The flora overwhelms.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_Random
    The flora overwhelms.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_2
    The flora overwhelms.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_3
    Drown in a sea of vines.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_4
    Drown in a sea of vines.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_5
    Drown in a sea of vines.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_6
    Vines restrict your every move.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_7
    Vines restrict your every move.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_8
    Vines restrict your every move.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_9
    They fall into a crazed frenzy.
    TrialmasterG3_ModSelectionBossesEnraged_Random
    They fall into a crazed frenzy.
    TrialmasterG3_ModSelectionBossesEnraged_2
    They fall into a crazed frenzy.
    TrialmasterG3_ModSelectionBossesEnraged_3
    Adversaries plagued with a blood-curdling fever.
    TrialmasterG3_ModSelectionBossesEnraged_4
    Adversaries plagued with a blood-curdling fever.
    TrialmasterG3_ModSelectionBossesEnraged_5
    Adversaries plagued with a blood-curdling fever.
    TrialmasterG3_ModSelectionBossesEnraged_6
    The exceptional are more common than you think.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_Random
    The exceptional are more common than you think.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_2
    The exceptional are more common than you think.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_3
    Natural Selection breeds the mightiest foes.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_4
    Natural Selection breeds the mightiest foes.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_5
    Natural Selection breeds the mightiest foes.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_6
    Despair in your sporadic impotence.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_Random
    Despair in your sporadic impotence.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_2
    Despair in your sporadic impotence.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_3
    Struggle with your inadequacies.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_4
    Struggle with your inadequacies.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_5
    Struggle with your inadequacies.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_6
    Fight the slowing of your own heart.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_Random
    Fight the slowing of your own heart.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_2
    Fight the slowing of your own heart.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_3
    Your heart beats more slowly.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_4
    Your heart beats more slowly.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_5
    Your heart beats more slowly.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_6
    Your arteries constrict.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_Random
    Your arteries constrict.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_2
    Your arteries constrict.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_3
    Death spreads within your veins.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_4
    Death spreads within your veins.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_5
    Death spreads within your veins.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_6
    Time moves against you...
    TrialmasterG3_ModSelectionBuffExpiryRate_Random
    Time moves against you...
    TrialmasterG3_ModSelectionBuffExpiryRate_2
    Time moves against you...
    TrialmasterG3_ModSelectionBuffExpiryRate_3
    One cannot outrun time...
    TrialmasterG3_ModSelectionBuffExpiryRate_4
    One cannot outrun time...
    TrialmasterG3_ModSelectionBuffExpiryRate_5
    One cannot outrun time...
    TrialmasterG3_ModSelectionBuffExpiryRate_6
    Best be quick...
    TrialmasterG3_ModSelectionBuffExpiryRate_7
    Best be quick...
    TrialmasterG3_ModSelectionBuffExpiryRate_8
    Best be quick...
    TrialmasterG3_ModSelectionBuffExpiryRate_9
    Time is your enemy.
    TrialmasterG3_ModSelectionBuffExpiryRate_10
    Time is your enemy.
    TrialmasterG3_ModSelectionBuffExpiryRate_11
    Time is your enemy.
    TrialmasterG3_ModSelectionBuffExpiryRate_12
    Their volleys multiply while yours turn against you.
    TrialmasterG3_ModSelectionExtraProj_Random
    Their volleys multiply while yours turn against you.
    TrialmasterG3_ModSelectionExtraProj_2
    Their volleys multiply while yours turn against you.
    TrialmasterG3_ModSelectionExtraProj_3
    Your own volleys turn against you.
    TrialmasterG3_ModSelectionExtraProj_4
    Your own volleys turn against you.
    TrialmasterG3_ModSelectionExtraProj_5
    Your own volleys turn against you.
    TrialmasterG3_ModSelectionExtraProj_6
    The tide of death is rapid.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_Random
    The tide of death is rapid.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_2
    The tide of death is rapid.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_3
    They accelerate beyond reason.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_4
    They accelerate beyond reason.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_5
    They accelerate beyond reason.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_6
    Mortality seeks you in kind.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_Random
    Mortality seeks you in kind.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_2
    Mortality seeks you in kind.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_3
    You are more frail than you know.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_4
    You are more frail than you know.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_5
    You are more frail than you know.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_6
    Frailty races through your bones.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_7
    Frailty races through your bones.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_8
    Frailty races through your bones.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_9
    A fine choice indeed.
    TrialmasterG3_ModSelectionGeneric_Random
    A fine choice indeed.
    TrialmasterG3_ModSelectionGeneric_2
    Think you can handle it?
    TrialmasterG3_ModSelectionGeneric_3
    Think you can handle it?
    TrialmasterG3_ModSelectionGeneric_4
    Few dare choose that one...
    TrialmasterG3_ModSelectionGeneric_5
    Few dare choose that one...
    TrialmasterG3_ModSelectionGeneric_6
    Last time someone picked that they didn't last a single round...
    TrialmasterG3_ModSelectionGeneric_7
    Last time someone picked that they didn't last a single round...
    TrialmasterG3_ModSelectionGeneric_8
    My my, aren't you the brave one?
    TrialmasterG3_ModSelectionGeneric_9
    My my, aren't you the brave one?
    TrialmasterG3_ModSelectionGeneric_10
    Personally wouldn't've picked that one...
    TrialmasterG3_ModSelectionGeneric_11
    Personally wouldn't've picked that one...
    TrialmasterG3_ModSelectionGeneric_12
    Your choice, your consequences...
    TrialmasterG3_ModSelectionGeneric_13
    Your choice, your consequences...
    TrialmasterG3_ModSelectionGeneric_14
    Your trial nears its abrupt end...
    TrialmasterG3_ModSelectionGeneric_15
    Your trial nears its abrupt end...
    TrialmasterG3_ModSelectionGeneric_16
    So brave; so naive...
    TrialmasterG3_ModSelectionGeneric_17
    So brave; so naive...
    TrialmasterG3_ModSelectionGeneric_18
    I applaud your bravery.
    TrialmasterG3_ModSelectionGeneric_19
    I applaud your bravery.
    TrialmasterG3_ModSelectionGeneric_20
    I've never tested this on anyone before.
    TrialmasterG3_ModSelectionGeneric_21
    I've never tested this on anyone before.
    TrialmasterG3_ModSelectionGeneric_22
    Praise Chaos and pass the inhibitions.
    TrialmasterG3_ModSelectionGeneric_23
    A song for a soul.
    TrialmasterG3_ModSelectionGeneric_24
    A song for a soul.
    TrialmasterG3_ModSelectionGeneric_25
    Drink deep of avarice as you feast on futility.
    TrialmasterG3_ModSelectionGeneric_26
    Drink deep of avarice as you feast on futility.
    TrialmasterG3_ModSelectionGeneric_27
    Sink into the bowels of nothing!
    TrialmasterG3_ModSelectionGeneric_28
    Sink into the bowels of nothing!
    TrialmasterG3_ModSelectionGeneric_29
    Sluggish are those burdened with choice.
    TrialmasterG3_ModSelectionGeneric_30
    Sluggish are those burdened with choice.
    TrialmasterG3_ModSelectionGeneric_31
    Desperately grasp for order while you tumble towards chaos.
    TrialmasterG3_ModSelectionGeneric_32
    Desperately grasp for order while you tumble towards chaos.
    TrialmasterG3_ModSelectionGeneric_33
    Your teeth will be as embers grinding against sanity.
    TrialmasterG3_ModSelectionGeneric_34
    Your teeth will be as embers grinding against sanity.
    TrialmasterG3_ModSelectionGeneric_35
    Leave naught but corpses.
    TrialmasterG3_EncounterKillAllMonsters_Random
    Leave naught but corpses.
    TrialmasterG3_EncounterKillAllMonsters_2
    Slay them all.
    TrialmasterG3_EncounterKillAllMonsters_3
    Slay them all.
    TrialmasterG3_EncounterKillAllMonsters_4
    Slay them all.
    TrialmasterG3_EncounterKillAllMonsters_5
    Kill them all.
    TrialmasterG3_EncounterKillAllMonsters_6
    Kill them all.
    TrialmasterG3_EncounterKillAllMonsters_7
    Kill them all.
    TrialmasterG3_EncounterKillAllMonsters_8
    Slay everything.
    TrialmasterG3_EncounterKillAllMonsters_9
    Slay everything.
    TrialmasterG3_EncounterKillAllMonsters_10
    Slay everything.
    TrialmasterG3_EncounterKillAllMonsters_11
    Bring death.
    TrialmasterG3_EncounterKillAllMonsters_12
    Bring death.
    TrialmasterG3_EncounterKillAllMonsters_13
    Bring death.
    TrialmasterG3_EncounterKillAllMonsters_14
    Survive.
    TrialmasterG3_EncounterSurviveTimer_Random
    Survive.
    TrialmasterG3_EncounterSurviveTimer_2
    Survive.
    TrialmasterG3_EncounterSurviveTimer_3
    Don't die.
    TrialmasterG3_EncounterSurviveTimer_4
    Don't die.
    TrialmasterG3_EncounterSurviveTimer_5
    Don't die.
    TrialmasterG3_EncounterSurviveTimer_6
    Hold your ground... if you can.
    TrialmasterG3_EncounterSurviveTimer_7
    Hold your ground... if you can.
    TrialmasterG3_EncounterSurviveTimer_8
    Hold your ground... if you can.
    TrialmasterG3_EncounterSurviveTimer_9
    Stem the tide.
    TrialmasterG3_EncounterSurviveTimer_10
    Stem the tide.
    TrialmasterG3_EncounterSurviveTimer_11
    Stem the tide.
    TrialmasterG3_EncounterSurviveTimer_12
    Try not to die.
    TrialmasterG3_EncounterSurviveTimer_13
    Try not to die.
    TrialmasterG3_EncounterSurviveTimer_14
    Try not to die.
    TrialmasterG3_EncounterSurviveTimer_15
    Outlive my expectations.
    TrialmasterG3_EncounterSurviveTimer_16
    Outlive my expectations.
    TrialmasterG3_EncounterSurviveTimer_17
    Outlive my expectations.
    TrialmasterG3_EncounterSurviveTimer_18
    Live.
    TrialmasterG3_EncounterSurviveTimer_19
    Live.
    TrialmasterG3_EncounterSurviveTimer_20
    Live.
    TrialmasterG3_EncounterSurviveTimer_21
    Powering the monument requires souls...
    TrialmasterG3_EncounterPowerMonument_Random
    Powering the monument requires souls...
    TrialmasterG3_EncounterPowerMonument_2
    Powering the monument requires souls...
    TrialmasterG3_EncounterPowerMonument_3
    Pillage and Retrieve.
    TrialmasterG3_EncounterPowerMonument_4
    Pillage and Retrieve.
    TrialmasterG3_EncounterPowerMonument_5
    Pillage and Retrieve.
    TrialmasterG3_EncounterPowerMonument_6
    Ravage and Ransack.
    TrialmasterG3_EncounterPowerMonument_7
    Ravage and Ransack.
    TrialmasterG3_EncounterPowerMonument_8
    Ravage and Ransack.
    TrialmasterG3_EncounterPowerMonument_9
    Seek out the Cores.
    TrialmasterG3_EncounterPowerMonument_10
    Seek out the Cores.
    TrialmasterG3_EncounterPowerMonument_11
    Seek out the Cores.
    TrialmasterG3_EncounterPowerMonument_12
    Chaos demands sacrifice.
    TrialmasterG3_EncounterKillInCircles_Random
    Chaos demands sacrifice.
    TrialmasterG3_EncounterKillInCircles_2
    Chaos demands sacrifice.
    TrialmasterG3_EncounterKillInCircles_3
    May their blood fuel your progress.
    TrialmasterG3_EncounterKillInCircles_4
    May their blood fuel your progress.
    TrialmasterG3_EncounterKillInCircles_5
    May their blood fuel your progress.
    TrialmasterG3_EncounterKillInCircles_6
    The Rituals require blood.
    TrialmasterG3_EncounterKillInCircles_7
    The Rituals require blood.
    TrialmasterG3_EncounterKillInCircles_8
    The Rituals require blood.
    TrialmasterG3_EncounterKillInCircles_9
    Blood is the key...
    TrialmasterG3_EncounterKillInCircles_10
    Blood is the key...
    TrialmasterG3_EncounterKillInCircles_11
    Blood is the key...
    TrialmasterG3_EncounterKillInCircles_12
    Offer up their lives...
    TrialmasterG3_EncounterKillInCircles_13
    Offer up their lives...
    TrialmasterG3_EncounterKillInCircles_14
    Offer up their lives...
    TrialmasterG3_EncounterKillInCircles_15
    Crush their objects of worship.
    TrialmasterG3_EncounterKillAllIdols_Random
    Crush their objects of worship.
    TrialmasterG3_EncounterKillAllIdols_2
    Crush their objects of worship.
    TrialmasterG3_EncounterKillAllIdols_3
    Their Idols must crumble.
    TrialmasterG3_EncounterKillAllIdols_4
    Their Idols must crumble.
    TrialmasterG3_EncounterKillAllIdols_5
    Their Idols must crumble.
    TrialmasterG3_EncounterKillAllIdols_6
    Crush their effigies.
    TrialmasterG3_EncounterKillAllIdols_7
    Crush their effigies.
    TrialmasterG3_EncounterKillAllIdols_8
    Crush their effigies.
    TrialmasterG3_EncounterKillAllIdols_9
    Destroy that which you seek.
    TrialmasterG3_EncounterKillAllIdols_10
    Destroy that which you seek.
    TrialmasterG3_EncounterKillAllIdols_11
    Destroy that which you seek.
    TrialmasterG3_EncounterKillAllIdols_12
    Destroy everything.
    TrialmasterG3_EncounterKillAllIdols_13
    Destroy everything.
    TrialmasterG3_EncounterKillAllIdols_14
    Destroy everything.
    TrialmasterG3_EncounterKillAllIdols_15
    Follow the path.
    TrialmasterG3_EncounterEscortStoneIdol_Random
    Follow the path.
    TrialmasterG3_EncounterEscortStoneIdol_2
    Follow the path.
    TrialmasterG3_EncounterEscortStoneIdol_3
    Escort the Idol.
    TrialmasterG3_EncounterEscortStoneIdol_4
    Escort the Idol.
    TrialmasterG3_EncounterEscortStoneIdol_5
    Escort the Idol.
    TrialmasterG3_EncounterEscortStoneIdol_6
    Stay close or perish.
    TrialmasterG3_EncounterEscortStoneIdol_7
    Stay close or perish.
    TrialmasterG3_EncounterEscortStoneIdol_8
    Stay close or perish.
    TrialmasterG3_EncounterEscortStoneIdol_9
    Cling to life.
    TrialmasterG3_EncounterEscortStoneIdol_10
    Cling to life.
    TrialmasterG3_EncounterEscortStoneIdol_11
    Cling to life.
    TrialmasterG3_EncounterEscortStoneIdol_12
    Don't fall behind...
    TrialmasterG3_EncounterEscortStoneIdol_13
    Don't fall behind...
    TrialmasterG3_EncounterEscortStoneIdol_14
    Don't fall behind...
    TrialmasterG3_EncounterEscortStoneIdol_15
    Don't get overconfident just because you beat the first room...
    TrialmasterG3_ApproachPedestalAfterOneRound_Random
    Don't get overconfident just because you beat the first room...
    TrialmasterG3_ApproachPedestalAfterOneRound_2
    Don't get overconfident just because you beat the first room...
    TrialmasterG3_ApproachPedestalAfterOneRound_3
    Oh wipe that smile off your face...
    TrialmasterG3_ApproachPedestalAfterOneRound_4
    Oh wipe that smile off your face...
    TrialmasterG3_ApproachPedestalAfterOneRound_5
    Oh wipe that smile off your face...
    TrialmasterG3_ApproachPedestalAfterOneRound_6
    This is just the beginning.
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_Random
    This is just the beginning.
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_2
    This is just the beginning.
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_3
    We're only getting started...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_4
    We're only getting started...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_5
    We're only getting started...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_6
    Don't give up so early...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_7
    Don't give up so early...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_8
    Don't give up so early...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_9
    This is just a warm up...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_10
    This is just a warm up...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_11
    This is just a warm up...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_12
    Halfway? Impressive.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_Random
    Halfway? Impressive.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_2
    Halfway? Impressive.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_3
    Half completed, or half unfinished?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_4
    Half completed, or half unfinished?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_5
    Half completed, or half unfinished?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_6
    I think you'll like this next one...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_7
    I think you'll like this next one...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_8
    I think you'll like this next one...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_9
    What? Expecting praise?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_10
    What? Expecting praise?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_11
    What? Expecting praise?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_12
    Almost there; keep it up Mortal.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_13
    Almost there; keep it up Mortal.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_14
    Could hardly call that a challenge...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_15
    Could hardly call that a challenge...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_16
    Could hardly call that a challenge...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_17
    Now this is starting to get fun!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_Random
    Now this is starting to get fun!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_2
    Now this is starting to get fun!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_3
    A Challenger worthy of praise!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_4
    A Challenger worthy of praise!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_5
    Not many make it this far, mortal.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_6
    Not many make it this far, mortal.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_7
    Not many make it this far, mortal.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_8
    I can practically see your ego swelling.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_9
    I can practically see your ego swelling.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_10
    I can practically see your ego swelling.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_11
    Don't expect the next round to be that easy...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_12
    Don't expect the next round to be that easy...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_13
    Don't expect the next round to be that easy...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_14
    Took you long enough...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_15
    Took you long enough...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_16
    Took you long enough...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_17
    It's understandable if it's getting too difficult.
    TrialmasterG3_ApproachPedestalGeneric_Random
    It's understandable if it's getting too difficult.
    TrialmasterG3_ApproachPedestalGeneric_2
    It's understandable if it's getting too difficult.
    TrialmasterG3_ApproachPedestalGeneric_3
    None would blame you for leaving now...
    TrialmasterG3_ApproachPedestalGeneric_4
    None would blame you for leaving now...
    TrialmasterG3_ApproachPedestalGeneric_5
    None would blame you for leaving now...
    TrialmasterG3_ApproachPedestalGeneric_6
    One misstep and it's all gone, you know...
    TrialmasterG3_ApproachPedestalGeneric_7
    One misstep and it's all gone, you know...
    TrialmasterG3_ApproachPedestalGeneric_8
    One misstep and it's all gone, you know...
    TrialmasterG3_ApproachPedestalGeneric_9
    Wouldn't want to lose all your hard earned rewards now would you?
    TrialmasterG3_ApproachPedestalGeneric_10
    Wouldn't want to lose all your hard earned rewards now would you?
    TrialmasterG3_ApproachPedestalGeneric_11
    Wouldn't want to lose all your hard earned rewards now would you?
    TrialmasterG3_ApproachPedestalGeneric_12
    Impressive, normally challengers don't survive those...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_Random
    Impressive, normally challengers don't survive those...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_2
    Impressive, normally challengers don't survive those...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_3
    Understandable if you're a little tired; but the trial yet continues.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_4
    Understandable if you're a little tired; but the trial yet continues.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_5
    Understandable if you're a little tired; but the trial yet continues.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_6
    A true display of might.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_7
    A true display of might.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_8
    A true display of might.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_9
    You may possess strength after all...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_10
    You may possess strength after all...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_11
    You may possess strength after all...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_12
    I'd be weary of its breath if I were you...
    TrialmasterG3_ApproachChimeraBoss_Random
    I'd be weary of its breath if I were you...
    TrialmasterG3_ApproachChimeraBoss_2
    A testament to Vaal Engineering; the Chimera!
    TrialmasterG3_ApproachChimeraBoss_3
    A testament to Vaal Engineering; the Chimera!
    TrialmasterG3_ApproachChimeraBoss_4
    Wild and Wicked, this beast yearns for your blood.
    TrialmasterG3_ApproachChimeraBoss_5
    Wild and Wicked, this beast yearns for your blood.
    TrialmasterG3_ApproachChimeraBoss_6
    Wild and Wicked, this beast yearns for your blood.
    TrialmasterG3_ApproachChimeraBoss_7
    The Vaal engineered some of the fiercest creatures to ever exist!
    TrialmasterG3_ApproachChimeraBoss_8
    The Vaal engineered some of the fiercest creatures to ever exist!
    TrialmasterG3_ApproachChimeraBoss_9
    The Vaal engineered some of the fiercest creatures to ever exist!
    TrialmasterG3_ApproachChimeraBoss_10
    Don't stare for too long, Challenger.
    TrialmasterG3_ApproachOwlBoss_Random
    Don't stare for too long, Challenger.
    TrialmasterG3_ApproachOwlBoss_2
    Don't stare for too long, Challenger.
    TrialmasterG3_ApproachOwlBoss_3
    Chaos will bring you to your end!
    TrialmasterG3_ApproachOwlBoss_4
    Chaos will bring you to your end!
    TrialmasterG3_ApproachOwlBoss_5
    Chaos will bring you to your end!
    TrialmasterG3_ApproachOwlBoss_6
    I suggest you aim for the head... uh, heads.
    TrialmasterG3_ApproachOwlBoss_7
    I suggest you aim for the head... uh, heads.
    TrialmasterG3_ApproachOwlBoss_8
    I suggest you aim for the head... uh, heads.
    TrialmasterG3_ApproachOwlBoss_9
    Prove your might against this magnificent beast!
    TrialmasterG3_ApproachOwlBoss_10
    Prove your might against this magnificent beast!
    TrialmasterG3_ApproachOwlBoss_11
    Prove your might against this magnificent beast!
    TrialmasterG3_ApproachOwlBoss_12
    Will this creature be your end?
    TrialmasterG3_ApproachMutantBirdBoss_Random
    Will this creature be your end?
    TrialmasterG3_ApproachMutantBirdBoss_2
    Will this creature be your end?
    TrialmasterG3_ApproachMutantBirdBoss_3
    Will you prove to be food or fatal?
    TrialmasterG3_ApproachMutantBirdBoss_4
    Will you prove to be food or fatal?
    TrialmasterG3_ApproachMutantBirdBoss_5
    Will you prove to be food or fatal?
    TrialmasterG3_ApproachMutantBirdBoss_6
    This one hungers...
    TrialmasterG3_ApproachMutantBirdBoss_7
    This one hungers...
    TrialmasterG3_ApproachMutantBirdBoss_8
    This one hungers...
    TrialmasterG3_ApproachMutantBirdBoss_9
    A bird will do anything to feed its young...
    TrialmasterG3_ApproachMutantBirdBoss_10
    A bird will do anything to feed its young...
    TrialmasterG3_ApproachMutantBirdBoss_11
    A bird will do anything to feed its young...
    TrialmasterG3_ApproachMutantBirdBoss_12
    I hope you have prepared yourself, Challenger.
    TrialmasterG3_ApproachExtraBoss_Random
    I hope you have prepared yourself, Challenger.
    TrialmasterG3_ApproachExtraBoss_2
    I hope you have prepared yourself, Challenger.
    TrialmasterG3_ApproachExtraBoss_3
    I look forward to seeing you struggle.
    TrialmasterG3_ApproachExtraBoss_4
    I look forward to seeing you struggle.
    TrialmasterG3_ApproachExtraBoss_5
    I look forward to seeing you struggle.
    TrialmasterG3_ApproachExtraBoss_6
    Please try to at least put on a good show...
    TrialmasterG3_ApproachExtraBoss_7
    Please try to at least put on a good show...
    TrialmasterG3_ApproachExtraBoss_8
    Please try to at least put on a good show...
    TrialmasterG3_ApproachExtraBoss_9
    Chaos foresees many paths towards greatness, which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_Random
    Chaos foresees many paths towards greatness, which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_2
    Chaos foresees many paths towards greatness, which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_3
    Chaos shows your destinies; which one will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_4
    Chaos shows your destinies; which one will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_5
    Chaos shows your destinies; which one will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_6
    Choose your destiny, Challenger; become that which you desire.
    TrialmasterG3_ApproachInRewardRoomUnascended_7
    Choose your destiny, Challenger; become that which you desire.
    TrialmasterG3_ApproachInRewardRoomUnascended_8
    Choose your destiny, Challenger; become that which you desire.
    TrialmasterG3_ApproachInRewardRoomUnascended_9
    Those who best the Trials of Chaos are worthy of shaping their destiny; which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_10
    Those who best the Trials of Chaos are worthy of shaping their destiny; which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_11
    You have proven yourself to Chaos; approach the altar and receive your reward, challenger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_Random
    You have proven yourself to Chaos; approach the altar and receive your reward, challenger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_2
    May the strong grow even stronger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_3
    May the strong grow even stronger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_4
    May the strong grow even stronger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_5
    Your merits are not without reward; approach the Altar and receive Chaos' blessing.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_6
    Your merits are not without reward; approach the Altar and receive Chaos' blessing.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_7
    A trial well completed; approach the altar and claim your reward.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_8
    A trial well completed; approach the altar and claim your reward.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_9
    A trial well completed; approach the altar and claim your reward.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_10
    Chaos applauds your skill, Challenger.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_Random
    Chaos applauds your skill, Challenger.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_2
    Chaos applauds your skill, Challenger.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_3
    Well done; for a mortal.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_4
    Well done; for a mortal.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_5
    Well done; for a mortal.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_6
    Satisfied with your result?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_7
    Satisfied with your result?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_8
    Satisfied with your result?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_9
    You mortals never cease to amuse me.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_10
    You mortals never cease to amuse me.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_11
    You mortals never cease to amuse me.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_12
    Impressive; but can you keep it up?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_13
    Impressive; but can you keep it up?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_14
    Impressive; but can you keep it up?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_15
    One hundred times? Chaos is amused. Well done.
    TrialmasterG3_ApproachInRewardRoom100WinsInARow_Random
    One hundred times? Chaos is amused. Well done.
    TrialmasterG3_ApproachInRewardRoom100WinsInARow_2
    1000? This is no longer fun. Please stop.
    TrialmasterG3_ApproachInRewardRoom1000WinsInARow_Random
    You continue to surprise me; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_Random
    You continue to surprise me; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_2
    You continue to surprise me; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_3
    You lose some... You win some...
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_4
    You lose some... You win some...
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_5
    You lose some... You win some...
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_6
    I knew you would prove victorious, eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_Random
    I knew you would prove victorious, eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_2
    I knew you would prove victorious, eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_3
    A well earned victory; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_4
    A well earned victory; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_5
    A well earned victory; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_6
    Well done; I was starting to feel sorry for you... almost.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_Random
    Well done; I was starting to feel sorry for you... almost.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_2
    Well done; I was starting to feel sorry for you... almost.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_3
    Impressive one such as yourself can snatch victory from the depths of defeat.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_4
    Impressive one such as yourself can snatch victory from the depths of defeat.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_5
    Impressive one such as yourself can snatch victory from the depths of defeat.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_6
    Do not get so conceited, mortal...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_Random
    Do not get so conceited, mortal...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_2
    Do not get so conceited, mortal...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_3
    Your vanity will be your downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_4
    Your vanity will be your downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_5
    Your vanity will be your downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_6
    Yet another win...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_Random
    Yet another win...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_2
    Yet another win...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_3
    I look forward to your inevitable downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_4
    I look forward to your inevitable downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_5
    I look forward to your inevitable downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_6
    Chance dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_Random
    Chance dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_2
    Chance dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_3
    Chaos dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_4
    Chaos dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_5
    Chaos dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_6
    Take your prize and go.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_7
    Take your prize and go.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_8
    Take your prize and go.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_9
    This bores me...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_10
    This bores me...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_11
    This bores me...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_12
    This is but one of many gifts Chaos can bestow upon you.
    TrialmasterG3_OnAscending_Random
    This is but one of many gifts Chaos can bestow upon you.
    TrialmasterG3_OnAscending_2
    This is but one of many gifts Chaos can bestow upon you.
    TrialmasterG3_OnAscending_3
    Your journey has merely begun.
    TrialmasterG3_OnAscending_4
    Your journey has merely begun.
    TrialmasterG3_OnAscending_5
    Your journey has merely begun.
    TrialmasterG3_OnAscending_6
    You have chosen well; Challenger.
    TrialmasterG3_OnAscending_7
    You have chosen well; Challenger.
    TrialmasterG3_OnAscending_8
    You have chosen well; Challenger.
    TrialmasterG3_OnAscending_9
    A choice that will alter your destiny.
    TrialmasterG3_OnAscending_10
    A choice that will alter your destiny.
    TrialmasterG3_OnAscending_11
    A choice that will alter your destiny.
    TrialmasterG3_OnAscending_12
    A coward's coffer it is then...
    TrialmasterG3_OnTakingRewardsEarly_Random
    A coward's coffer it is then...
    TrialmasterG3_OnTakingRewardsEarly_2
    A coward's coffer it is then...
    TrialmasterG3_OnTakingRewardsEarly_3
    Where did all that confidence disappear to, Challenger?
    TrialmasterG3_OnTakingRewardsEarly_4
    Where did all that confidence disappear to, Challenger?
    TrialmasterG3_OnTakingRewardsEarly_5
    Where did all that confidence disappear to, Challenger?
    TrialmasterG3_OnTakingRewardsEarly_6
    Missed opportunities...
    TrialmasterG3_OnTakingRewardsEarly_7
    Missed opportunities...
    TrialmasterG3_OnTakingRewardsEarly_8
    Missed opportunities...
    TrialmasterG3_OnTakingRewardsEarly_9
    Take your meager prize and leave...
    TrialmasterG3_OnTakingRewardsEarly_10
    Take your meager prize and leave...
    TrialmasterG3_OnTakingRewardsEarly_11
    Take your meager prize and leave...
    TrialmasterG3_OnTakingRewardsEarly_12
    How disappointing...
    TrialmasterG3_OnTakingRewardsEarly_13
    How disappointing...
    TrialmasterG3_OnTakingRewardsEarly_14
    How disappointing...
    TrialmasterG3_OnTakingRewardsEarly_15
    The cowardly are not fit to stand before Chaos; begone.
    TrialmasterG3_OnTakingRewardsEarly_16
    The cowardly are not fit to stand before Chaos; begone.
    TrialmasterG3_OnTakingRewardsEarly_17
    The cowardly are not fit to stand before Chaos; begone.
    TrialmasterG3_OnTakingRewardsEarly_18
    I applaud you Challenger; not many survive this long...
    TrialmasterG3_InsertKeyToFinalRewardRoom_Random
    I applaud you Challenger; not many survive this long...
    TrialmasterG3_InsertKeyToFinalRewardRoom_2
    I applaud you Challenger; not many survive this long...
    TrialmasterG3_InsertKeyToFinalRewardRoom_3
    I can't wait to crush your ambitions with my own hands!
    TrialmasterG3_InsertKeyToFinalRewardRoom_4
    I can't wait to crush your ambitions with my own hands!
    TrialmasterG3_InsertKeyToFinalRewardRoom_5
    Victory feels better when they are overconfident...
    TrialmasterG3_InsertKeyToFinalRewardRoom_6
    Victory feels better when they are overconfident...
    TrialmasterG3_InsertKeyToFinalRewardRoom_7
    I'm going to enjoy this.
    TrialmasterG3_InsertKeyToFinalRewardRoom_8
    I'm going to enjoy this.
    TrialmasterG3_InsertKeyToFinalRewardRoom_9
    I'm going to enjoy this.
    TrialmasterG3_InsertKeyToFinalRewardRoom_10
    Show me your expression of despair!
    TrialmasterG3_InsertKeyToFinalRewardRoom_11
    Show me your expression of despair!
    TrialmasterG3_InsertKeyToFinalRewardRoom_12
    Show me your expression of despair!
    TrialmasterG3_InsertKeyToFinalRewardRoom_13
    Your trial is yet over, mortal!
    TrialmasterG3_InsertKeyToFinalRewardRoom_14
    Your trial is yet over, mortal!
    TrialmasterG3_InsertKeyToFinalRewardRoom_15
    Your trial is yet over, mortal!
    TrialmasterG3_InsertKeyToFinalRewardRoom_16
    Chaos insists you don't mess this next trial up. That is worth more than you can imagine.
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_Random
    This prize is yours, if you can pass this next trial. Don't choke.
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_2
    What's the matter? Scared?
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_3
    Choose wisely. Your decision may lose you this treasure.
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_4
    Ugh... insolence!
    TrialmasterBoss_CasterKnockdown_Random
    Ugh... how dare you!
    TrialmasterBoss_CasterKnockdown_2
    Embrace Chaos!
    TrialmasterBoss_OmegaBolt_Random
    Embrace Chaos!
    TrialmasterBoss_OmegaBolt_2
    Embrace Chaos!
    TrialmasterBoss_OmegaBolt_3
    Surge of Chaos!
    TrialmasterBoss_OmegaBolt_4
    Surge of Chaos!
    TrialmasterBoss_OmegaBolt_5
    Surge of Chaos!
    TrialmasterBoss_OmegaBolt_6
    Chaos, aid me!
    TrialmasterBoss_SummonSpear_Random
    Chaos, aid me!
    TrialmasterBoss_SummonSpear_2
    Chaos, aid me!
    TrialmasterBoss_SummonSpear_3
    Farcical!
    TrialmasterBoss_Teleport_Random
    Farcical!
    TrialmasterBoss_Teleport_2
    Farcical!
    TrialmasterBoss_Teleport_3
    Unamusing!
    TrialmasterBoss_Teleport_4
    Unamusing!
    TrialmasterBoss_Teleport_5
    Unamusing!
    TrialmasterBoss_Teleport_6
    Be still!
    TrialmasterBoss_TetherSpike_Random
    Be still!
    TrialmasterBoss_TetherSpike_2
    Be still!
    TrialmasterBoss_TetherSpike_3
    Ugh... my service is finally over...
    TrialmasterBoss_DeathA_Random
    Ugh... my service is finally over...
    TrialmasterBoss_DeathA_2
    Ugh... my service is finally over...
    TrialmasterBoss_DeathA_3
    Ugh... my service is finally over...
    TrialmasterBoss_DeathA_4
    ... And my service continues.
    TrialmasterBoss_DeathB_Random
    ... And my service continues.
    TrialmasterBoss_DeathB_2
    ... And my service continues.
    TrialmasterBoss_DeathB_3
    Chaos reign!
    TrialmasterBoss_Emerge_Random
    Feel the might of Chaos!
    TrialmasterBoss_Emerge_2
    Might of Chaos!
    TrialmasterBoss_Emerge_3
    Your trial ends here!
    TrialmasterBoss_Emerge_4
    Your final trial begins!
    TrialmasterBoss_Emerge_5
    Well done, Challenger, but there is one more trial you must complete. Defeat me, and prove your worth to Chaos!
    TrialmasterBoss_EmergeFirstTime
    Ultimatum!
    TrialmasterBoss_Timestop_Random
    Ultimatum!
    TrialmasterBoss_Timestop_2
    Ultimatum!
    TrialmasterBoss_Timestop_3
    Entropy!
    TrialmasterBoss_Timestop_4
    Entropy!
    TrialmasterBoss_Timestop_5
    Entropy!
    TrialmasterBoss_Timestop_6
    Be crushed!
    TrialmasterBoss_AbyssSlam_Random
    Be crushed!
    TrialmasterBoss_AbyssSlam_2
    Be crushed!
    TrialmasterBoss_AbyssSlam_3
    Fall before me!
    TrialmasterBoss_AbyssSlam_4
    Fall before me!
    TrialmasterBoss_AbyssSlam_5
    Fall before me!
    TrialmasterBoss_AbyssSlam_6
    Be obliterated!
    TrialmasterBoss_BloodSlam_Random
    Be obliterated!
    TrialmasterBoss_BloodSlam_2
    Be obliterated!
    TrialmasterBoss_BloodSlam_3
    Feel His power!
    TrialmasterBoss_BloodSlam_4
    Feel His power!
    TrialmasterBoss_BloodSlam_5
    Ugh... tah! You'll need more than that!
    TrialmasterBoss_MeleeKnockdown_Random
    Ugh... your prejudice infuriates me!
    TrialmasterBoss_MeleeKnockdown_2
    Shred!
    TrialmasterBoss_SpinCombo_Random
    Shred!
    TrialmasterBoss_SpinCombo_2
    Shred!
    TrialmasterBoss_SpinCombo_3
    Rip and tear!
    TrialmasterBoss_SpinCombo_4
    Rip and tear!
    TrialmasterBoss_SpinCombo_5
    Rip and tear!
    TrialmasterBoss_SpinCombo_6
    Chaos aid me!
    TrialmasterBoss_ThrowSpear_Random
    Chaos aid me!
    TrialmasterBoss_ThrowSpear_2
    Chaos aid me!
    TrialmasterBoss_ThrowSpear_3
    Maybe next time, avoid that one.
    TrialmasterBoss_PlayerDeath_Random
    Better luck next time.
    TrialmasterBoss_PlayerDeath_2
    Ego rushes ahead of aptitude.
    TrialmasterBoss_PlayerDeath_3
    Return when you have improved your skills.
    TrialmasterBoss_PlayerDeath_4
    I tire of this farce.
    TrialmasterBoss_PlayerDeath_5
    Are you even trying?
    TrialmasterBoss_PlayerDeath_6
    Are you not embarrassed?
    TrialmasterBoss_PlayerDeath_7
    Your overconfidence seeded your downfall.
    TrialmasterBoss_PlayerDeath_8
    Ooh... this must feel awfully embarrassing for you.
    TrialmasterBoss_PlayerDeath_9

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