Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
The Trialmaster Unique /5
GlimpseOfChaos
Requires: Level 52, 27 Dex, 27 Int
Can be modified while Corrupted
+(50—150) to maximum Life
+(50—150) to maximum Mana
(-30—30)% to Fire Resistance
(-30—30)% to Cold Resistance
(-30—30)% to Lightning Resistance
Hateforge
Requires: Level 60, 42 Str
(300—400)% increased Armour
Gain (3—6) Rage on Hit
Gain a random Charge on reaching Maximum Rage, no more than once every (3—6) seconds
Lose all Rage on reaching Maximum Rage
(-10—10) to Maximum Rage
MahuxotlsMachination
Requires: Level 48, 30 Str, 30 Int
Grants Skill: Raise Shield
(66—333)% increased effect of Socketed Soul Cores
(333—666)% increased Armour and Energy Shield
TrialmasterJewel
(0—150)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Magic Jewels
ZerphisGenesis
Requires: Level 56
Has (1—3) Charm Slots
(20—30)% increased Stun Threshold
(25—50)% increased Corrupted Charms effect duration
50% of Charges consumed by used Charms are granted to your Life Flasks
50% of Charges consumed by used Life Flasks are granted to your Charms
+(10—30) to Strength
Skills from Corrupted Gems have (15—25)% increased Cost Efficiency during any Flask Effect
Corrupted Blood cannot be inflicted on you
The Trialmaster
CategoryHumanoidHumanoid
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Spectre
AreaThe Trial of Chaos
Tagshumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Life
750%
Armour
+50%
Resistance
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
Damage
372%
Accuracy
100%
5%
Attack Distance
8 ~ 28
Attack Time
1.5 Second
Damage Spread
±20%
Experience
400%
Model Size
100%
Type
TheTrialmaster
Metadata
TheTrialmaster_
Reservation
141
Resistance
IconEnemyResistanceFireStrong75% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
Reservation
60%
Resistance
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
Level
38
Life
8,055
Armour
546
Evasion Rating
326
Damage
310
Spell Damage
310
Accuracy
712
Attack Time
1.5
Experience
14,584
Minion Life
17,138
Minion Damage
671
Minion Armour
910
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 248—372
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MASTrialmasterSpinningCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 248—372
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 12 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASTheTrialMasterElementalProjectiles
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
MPSTheTrialMasterFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1348]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
MPSTheTrialMasterColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1349]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
MPSTheTrialMasterLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1350]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
TheTrialMasterBossAbyssSlam
Attack, Damage, Area, Triggerable, AttackInPlace
Base Damage: 248—372
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Fires 4 additional Projectiles
Overwhelm 30% Physical Damage Reduction
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
TheTrialMasterBossAbyssSlamNormal
Attack, Damage, Area, Triggerable, AttackInPlace
Base Damage: 248—372
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Fires 4 additional Projectiles
Overwhelm 30% Physical Damage Reduction
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
MPSTheTrialMasterOmegaBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Deals 166.5 to 249.8 Physical Damage
Overwhelm 30% Physical Damage Reduction
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
EASTheTrialMasterSummonSpear
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GPATrialMasterBossThrowWeapon
Triggerable, Attack, AttackInPlace
Base Damage: 248—372
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
GATheTrialMasterBossBloodSlam
Triggerable, Attack, AttackInPlace
Base Damage: 248—372
Critical Hit Chance: 5%
Attack Damage: 300%
Attack Time: 1.5 sec
Deals 200% more Attack damage
Overwhelm 30% Physical Damage Reduction
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
is area damage [1]
GATheTrialMasterBossGroundSpearNova
Triggerable, Attack, AttackInPlace
Base Damage: 248—372
Critical Hit Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 sec
Deals 30% less Attack damage
Break Armour equal to 200% of Physical damage dealt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATheTrialMasterBossGroundSpearImpact
Triggerable, Attack, AttackInPlace
Base Damage: 248—372
Critical Hit Chance: 5%
Attack Damage: 50%
Attack Time: 1.5 sec
Deals 50% less Attack damage
base is projectile [1]
is area damage [1]
TrialmasterTetherSpike
Cooldown Time: 10 sec
Deals 55.51 to 83.27 Physical Damage
25% increased Stun Duration on enemies
Stuns Enemies
base skill effect duration [10000]
geometry attack length [40]
geometry attack width [29]
grasping vines movement speed +% final [-70]
monster penalty against minions damage +% final vs player minions [-50]
wall maximum length [37]
TheTrialmasterTimestopSlam
+80 to radius
base deal no damage [1]
base spell repeat count [2]
leap slam minimum distance [40]
TheTrialmasterTimestopProjectile
+80 to radius
base deal no damage [1]
base spell repeat count [2]
leap slam minimum distance [40]
TeleportTrialMasterBoss
Spell, AttackInPlace
Cast Time: 1.5 sec
Cooldown Time: 10 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSTheTrialMasterOmegaBoltTriggered
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Deals 111 to 166.5 Physical Damage
Overwhelm 30% Physical Damage Reduction
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GSTrialmasterFireBoltImpact
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Deals 111 to 166.5 Fire Damage
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialmasterColdBoltImpact
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Deals 111 to 166.5 Cold Damage
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialmasterLightningBoltImpact
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Deals 69.39 to 208.2 Lightning Damage
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialMasterBossOmegaProjectileExplode
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Deals 65.58 to 80.15 Physical Damage
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATrialmasterLacerate
Triggerable, Attack, AttackInPlace
Base Damage: 248—372
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GATrialmasterBloodSlamBuildUp
Triggerable, Attack, AttackInPlace
Base Damage: 248—372
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 13 sec
+4.5 metres to Melee Strike Range
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
spell maximum action distance +% [50]
EASTrialMasterTimeStopCaster
Spell
Cast Time: 1 sec
Cooldown Time: 30 sec
action attack or cast time uses animation length [1]
EASTrialMasterTimeStopMelee
Spell
Cast Time: 1 sec
Cooldown Time: 30 sec
action attack or cast time uses animation length [1]
EASTrialMasterTimeStartMelee
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EASTrialMasterTimeStartCaster
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
MPSTheTrialMasterOmegaBoltNormal
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 7 sec
Deals 166.5 to 249.8 Physical Damage
Overwhelm 30% Physical Damage Reduction
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
CGETheTrialMasterSpearSlamBloodDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Cast Time: 1 sec
50% reduced Movement Speed
active skill area of effect radius +% final [175]
base skill effect duration [3000]
ground temporal anomaly art variation [1000]
EASTrialMasterElementalLob
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GATrialmasterAbyssSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 248—372
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Overwhelm 30% Physical Damage Reduction
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
 	 on_construction_complete = "SetTickWhileSimulationFrozen();"
}

Stats
{
	set_monster_delay_item_drops_millis = 15200
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state =
	"
		npctransform;
		castermode;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TrialMaster/TheTrialmaster_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Trialmaster",
    life = 7.5,
    damage = 3.72,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MASTrialmasterSpinningCombo",
        "GPATrialMasterBossThrowWeapon",
        "MPSTheTrialMasterFireProjectile",
        "MPSTheTrialMasterColdProjectile",
        "MPSTheTrialMasterLightningProjectile",
        "MPSTheTrialMasterOmegaBolt",
        "MPSTheTrialMasterOmegaBoltTriggered",
        "MPSTheTrialMasterOmegaBoltNormal",
        "CGETheTrialMasterSpearSlamBloodDegen",
        "TeleportTrialMasterBoss",
        "GATheTrialMasterBossBloodSlam",
        "GATheTrialMasterBossGroundSpearNova",
        "GATheTrialMasterBossGroundSpearImpact",
        "GSTrialmasterFireBoltImpact",
        "GSTrialmasterColdBoltImpact",
        "GSTrialmasterLightningBoltImpact",
        "GATrialmasterLacerate",
        "GATrialmasterBloodSlamBuildUp",
        "GATrialmasterAbyssSlamImpact",
        "EASTheTrialMasterElementalProjectiles",
        "EASTheTrialMasterSummonSpear",
        "EASTrialMasterTimeStopCaster",
        "EASTrialMasterTimeStartMelee",
        "EASTrialMasterTimeStartCaster",
        "EASTrialMasterTimeStopMelee",
        "EASTrialMasterElementalLob",
        "GSTrialMasterBossOmegaProjectileExplode",
        "TheTrialMasterBossAbyssSlam",
        "TheTrialMasterBossAbyssSlamNormal",
        "TrialmasterTetherSpike",
        "TheTrialmasterTimestopSlam",
        "TheTrialmasterTimestopProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASTrialmasterSpinningCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPATrialMasterBossThrowWeapon"] = {
    name = "GPATrialMasterBossThrowWeapon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterFireProjectile"] = {
    name = "MPSTheTrialMasterFireProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1348, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterColdProjectile"] = {
    name = "MPSTheTrialMasterColdProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1349, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterLightningProjectile"] = {
    name = "MPSTheTrialMasterLightningProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1350, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBolt"] = {
    name = "MPSTheTrialMasterOmegaBolt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBoltTriggered"] = {
    name = "MPSTheTrialMasterOmegaBoltTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBoltNormal"] = {
    name = "MPSTheTrialMasterOmegaBoltNormal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGETheTrialMasterSpearSlamBloodDegen"] = {
    name = "CGETheTrialMasterSpearSlamBloodDegen",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_temporal_anomaly_art_variation",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {175, 3000, 1000, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportTrialMasterBoss"] = {
    name = "TeleportTrialMasterBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossBloodSlam"] = {
    name = "GATheTrialMasterBossBloodSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 30, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossGroundSpearNova"] = {
    name = "GATheTrialMasterBossGroundSpearNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "armour_break_physical_damage_%_dealt_as_armour_break",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, 200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossGroundSpearImpact"] = {
    name = "GATheTrialMasterBossGroundSpearImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterFireBoltImpact"] = {
    name = "GSTrialmasterFireBoltImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterColdBoltImpact"] = {
    name = "GSTrialmasterColdBoltImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterLightningBoltImpact"] = {
    name = "GSTrialmasterLightningBoltImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterLacerate"] = {
    name = "GATrialmasterLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterBloodSlamBuildUp"] = {
    name = "GATrialmasterBloodSlamBuildUp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {45, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterAbyssSlamImpact"] = {
    name = "GATrialmasterAbyssSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTheTrialMasterElementalProjectiles"] = {
    name = "EASTheTrialMasterElementalProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTheTrialMasterSummonSpear"] = {
    name = "EASTheTrialMasterSummonSpear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStopCaster"] = {
    name = "EASTrialMasterTimeStopCaster",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStartMelee"] = {
    name = "EASTrialMasterTimeStartMelee",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStartCaster"] = {
    name = "EASTrialMasterTimeStartCaster",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStopMelee"] = {
    name = "EASTrialMasterTimeStopMelee",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterElementalLob"] = {
    name = "EASTrialMasterElementalLob",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossOmegaProjectileExplode"] = {
    name = "GSTrialMasterBossOmegaProjectileExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialMasterBossAbyssSlam"] = {
    name = "TheTrialMasterBossAbyssSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialMasterBossAbyssSlamNormal"] = {
    name = "TheTrialMasterBossAbyssSlamNormal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTetherSpike"] = {
    name = "TrialmasterTetherSpike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "wall_maximum_length",
        "geometry_attack_length",
        "grasping_vines_movement_speed_+%_final",
        "geometry_attack_width",
        "base_stun_duration_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "always_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 37, 40, -70, 29, 25, -50, 10000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialmasterTimestopSlam"] = {
    name = "TheTrialmasterTimestopSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialmasterTimestopProjectile"] = {
    name = "TheTrialmasterTimestopProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 — 9000 Global
  • monster dropped item rarity +% 3200 — 3200 Global
  • monster dropped item quantity +% 800 — 800 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 25 — 25 Global
  • The Trialmaster
    CategoryHumanoidHumanoid
    IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    Spectre
    Tagshumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
    Life
    750%
    Armour
    +50%
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Damage
    372%
    Accuracy
    100%
    5%
    Attack Distance
    8 ~ 28
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    100%
    Type
    TheTrialmasterSTANDALONE
    Metadata
    TheTrialmasterSTANDALONE
    Reservation
    141
    Resistance
    IconEnemyResistanceFireStrong75% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    Reservation
    60%
    Resistance
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    Level
    68
    Life
    61,928
    Armour
    3,620
    Evasion Rating
    708
    Damage
    867
    Spell Damage
    867
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    114,536
    Minion Life
    51,975
    Minion Damage
    3,604
    Minion Armour
    6,033
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 694—1041
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MASTrialmasterSpinningCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 694—1041
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 12 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASTheTrialMasterElementalProjectiles
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-60]
    MPSTheTrialMasterFireProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1348]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MaceNotable2
    MPSTheTrialMasterColdProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1349]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MaceNotable2
    MPSTheTrialMasterLightningProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1350]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MaceNotable2
    TheTrialMasterBossAbyssSlam
    Attack, Damage, Area, Triggerable, AttackInPlace
    Base Damage: 694—1041
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 8 sec
    Fires 4 additional Projectiles
    Overwhelm 30% Physical Damage Reduction
    attack maximum action distance + [40]
    is area damage [1]
    total projectile spread angle override [60]
    upheaval number of spikes [14]
    TheTrialMasterBossAbyssSlamNormal
    Attack, Damage, Area, Triggerable, AttackInPlace
    Base Damage: 694—1041
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 8 sec
    Fires 4 additional Projectiles
    Overwhelm 30% Physical Damage Reduction
    attack maximum action distance + [40]
    is area damage [1]
    total projectile spread angle override [60]
    upheaval number of spikes [14]
    MPSTheTrialMasterOmegaBolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 459.1 to 688.7 Physical Damage
    Overwhelm 30% Physical Damage Reduction
    base is projectile [1]
    monster projectile variation [1358]
    projectile distance override [300]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    EASTheTrialMasterSummonSpear
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    GPATrialMasterBossThrowWeapon
    Triggerable, Attack, AttackInPlace
    Base Damage: 694—1041
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GATheTrialMasterBossBloodSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 694—1041
    Critical Hit Chance: 5%
    Attack Damage: 300%
    Attack Time: 1.5 sec
    Deals 200% more Attack damage
    Overwhelm 30% Physical Damage Reduction
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    is area damage [1]
    GATheTrialMasterBossGroundSpearNova
    Triggerable, Attack, AttackInPlace
    Base Damage: 694—1041
    Critical Hit Chance: 5%
    Attack Damage: 70%
    Attack Time: 1.5 sec
    Deals 30% less Attack damage
    Break Armour equal to 200% of Physical damage dealt
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GATheTrialMasterBossGroundSpearImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 694—1041
    Critical Hit Chance: 5%
    Attack Damage: 50%
    Attack Time: 1.5 sec
    Deals 50% less Attack damage
    base is projectile [1]
    is area damage [1]
    TrialmasterTetherSpike
    Cooldown Time: 10 sec
    Deals 153 to 229.6 Physical Damage
    25% increased Stun Duration on enemies
    Stuns Enemies
    base skill effect duration [10000]
    geometry attack length [40]
    geometry attack width [29]
    grasping vines movement speed +% final [-70]
    monster penalty against minions damage +% final vs player minions [-50]
    wall maximum length [37]
    TheTrialmasterTimestopSlam
    +80 to radius
    base deal no damage [1]
    base spell repeat count [2]
    leap slam minimum distance [40]
    TheTrialmasterTimestopProjectile
    +80 to radius
    base deal no damage [1]
    base spell repeat count [2]
    leap slam minimum distance [40]
    TeleportTrialMasterBoss
    Spell, AttackInPlace
    Cast Time: 1.5 sec
    Cooldown Time: 10 sec
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MPSTheTrialMasterOmegaBoltTriggered
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 306.1 to 459.1 Physical Damage
    Overwhelm 30% Physical Damage Reduction
    base is projectile [1]
    monster projectile variation [1358]
    projectile distance override [300]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GSTrialmasterFireBoltImpact
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 306.1 to 459.1 Fire Damage
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSTrialmasterColdBoltImpact
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 306.1 to 459.1 Cold Damage
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSTrialmasterLightningBoltImpact
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 191.3 to 573.9 Lightning Damage
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSTrialMasterBossOmegaProjectileExplode
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 180.8 to 221 Physical Damage
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GATrialmasterLacerate
    Triggerable, Attack, AttackInPlace
    Base Damage: 694—1041
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    GATrialmasterBloodSlamBuildUp
    Triggerable, Attack, AttackInPlace
    Base Damage: 694—1041
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 13 sec
    +4.5 metres to Melee Strike Range
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    spell maximum action distance +% [50]
    EASTrialMasterTimeStopCaster
    Spell
    Cast Time: 1 sec
    Cooldown Time: 30 sec
    action attack or cast time uses animation length [1]
    EASTrialMasterTimeStopMelee
    Spell
    Cast Time: 1 sec
    Cooldown Time: 30 sec
    action attack or cast time uses animation length [1]
    EASTrialMasterTimeStartMelee
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    EASTrialMasterTimeStartCaster
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    MPSTheTrialMasterOmegaBoltNormal
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 7 sec
    Deals 459.1 to 688.7 Physical Damage
    Overwhelm 30% Physical Damage Reduction
    base is projectile [1]
    monster projectile variation [1358]
    projectile distance override [300]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    CGETheTrialMasterSpearSlamBloodDegen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Cast Time: 1 sec
    50% reduced Movement Speed
    active skill area of effect radius +% final [175]
    base skill effect duration [3000]
    ground temporal anomaly art variation [1000]
    EASTrialMasterElementalLob
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    GATrialmasterAbyssSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 694—1041
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Overwhelm 30% Physical Damage Reduction
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TrialMaster/TheTrialmasterSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "The Trialmaster",
        life = 7.5,
        damage = 3.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MASTrialmasterSpinningCombo",
            "GPATrialMasterBossThrowWeapon",
            "MPSTheTrialMasterFireProjectile",
            "MPSTheTrialMasterColdProjectile",
            "MPSTheTrialMasterLightningProjectile",
            "MPSTheTrialMasterOmegaBolt",
            "MPSTheTrialMasterOmegaBoltTriggered",
            "MPSTheTrialMasterOmegaBoltNormal",
            "CGETheTrialMasterSpearSlamBloodDegen",
            "TeleportTrialMasterBoss",
            "GATheTrialMasterBossBloodSlam",
            "GATheTrialMasterBossGroundSpearNova",
            "GATheTrialMasterBossGroundSpearImpact",
            "GSTrialmasterFireBoltImpact",
            "GSTrialmasterColdBoltImpact",
            "GSTrialmasterLightningBoltImpact",
            "GATrialmasterLacerate",
            "GATrialmasterBloodSlamBuildUp",
            "GATrialmasterAbyssSlamImpact",
            "EASTheTrialMasterElementalProjectiles",
            "EASTheTrialMasterSummonSpear",
            "EASTrialMasterTimeStopCaster",
            "EASTrialMasterTimeStartMelee",
            "EASTrialMasterTimeStartCaster",
            "EASTrialMasterTimeStopMelee",
            "EASTrialMasterElementalLob",
            "GSTrialMasterBossOmegaProjectileExplode",
            "TheTrialMasterBossAbyssSlam",
            "TheTrialMasterBossAbyssSlamNormal",
            "TrialmasterTetherSpike",
            "TheTrialmasterTimestopSlam",
            "TheTrialmasterTimestopProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASTrialmasterSpinningCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPATrialMasterBossThrowWeapon"] = {
        name = "GPATrialMasterBossThrowWeapon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSTheTrialMasterFireProjectile"] = {
        name = "MPSTheTrialMasterFireProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1348, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSTheTrialMasterColdProjectile"] = {
        name = "MPSTheTrialMasterColdProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1349, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSTheTrialMasterLightningProjectile"] = {
        name = "MPSTheTrialMasterLightningProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1350, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSTheTrialMasterOmegaBolt"] = {
        name = "MPSTheTrialMasterOmegaBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_distance_override",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSTheTrialMasterOmegaBoltTriggered"] = {
        name = "MPSTheTrialMasterOmegaBoltTriggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_distance_override",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSTheTrialMasterOmegaBoltNormal"] = {
        name = "MPSTheTrialMasterOmegaBoltNormal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_distance_override",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGETheTrialMasterSpearSlamBloodDegen"] = {
        name = "CGETheTrialMasterSpearSlamBloodDegen",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_temporal_anomaly_art_variation",
            "base_movement_velocity_+%",
        },
        levels = {
            [1] = {175, 3000, 1000, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportTrialMasterBoss"] = {
        name = "TeleportTrialMasterBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATheTrialMasterBossBloodSlam"] = {
        name = "GATheTrialMasterBossBloodSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 30, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATheTrialMasterBossGroundSpearNova"] = {
        name = "GATheTrialMasterBossGroundSpearNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "armour_break_physical_damage_%_dealt_as_armour_break",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATheTrialMasterBossGroundSpearImpact"] = {
        name = "GATheTrialMasterBossGroundSpearImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialmasterFireBoltImpact"] = {
        name = "GSTrialmasterFireBoltImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialmasterColdBoltImpact"] = {
        name = "GSTrialmasterColdBoltImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialmasterLightningBoltImpact"] = {
        name = "GSTrialmasterLightningBoltImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialmasterLacerate"] = {
        name = "GATrialmasterLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialmasterBloodSlamBuildUp"] = {
        name = "GATrialmasterBloodSlamBuildUp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {45, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialmasterAbyssSlamImpact"] = {
        name = "GATrialmasterAbyssSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTheTrialMasterElementalProjectiles"] = {
        name = "EASTheTrialMasterElementalProjectiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTheTrialMasterSummonSpear"] = {
        name = "EASTheTrialMasterSummonSpear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTrialMasterTimeStopCaster"] = {
        name = "EASTrialMasterTimeStopCaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTrialMasterTimeStartMelee"] = {
        name = "EASTrialMasterTimeStartMelee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTrialMasterTimeStartCaster"] = {
        name = "EASTrialMasterTimeStartCaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTrialMasterTimeStopMelee"] = {
        name = "EASTrialMasterTimeStopMelee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTrialMasterElementalLob"] = {
        name = "EASTrialMasterElementalLob",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialMasterBossOmegaProjectileExplode"] = {
        name = "GSTrialMasterBossOmegaProjectileExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TheTrialMasterBossAbyssSlam"] = {
        name = "TheTrialMasterBossAbyssSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "attack_maximum_action_distance_+",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TheTrialMasterBossAbyssSlamNormal"] = {
        name = "TheTrialMasterBossAbyssSlamNormal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "attack_maximum_action_distance_+",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialmasterTetherSpike"] = {
        name = "TrialmasterTetherSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "wall_maximum_length",
            "geometry_attack_length",
            "grasping_vines_movement_speed_+%_final",
            "geometry_attack_width",
            "base_stun_duration_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "always_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 37, 40, -70, 29, 25, -50, 10000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TheTrialmasterTimestopSlam"] = {
        name = "TheTrialmasterTimestopSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_spell_repeat_count",
            "leap_slam_minimum_distance",
            "active_skill_base_radius_+",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TheTrialmasterTimestopProjectile"] = {
        name = "TheTrialmasterTimestopProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_spell_repeat_count",
            "leap_slam_minimum_distance",
            "active_skill_base_radius_+",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 — 9000 Global
  • monster dropped item rarity +% 3200 — 3200 Global
  • monster dropped item quantity +% 800 — 800 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 25 — 25 Global
  • The Trialmaster Text Audio /1231
    Name
    Long have I awaited a suitable challenger. My master, Chaos, has charged me with this task. Many have attempted my trials in search of greatness. Scholars, criminals, heroes, and the meek. All have stepped forward, and most have fallen. The rules never changed for them, and the rules will not change for you. Bring only that which you can afford to lose - including your life.
    Introduction — The Trialmaster
    This once-mighty temple was the bridge from mere peasant to high priest. All were welcome to attempt the Trials of Chaos, and those that attained a true victory were gifted a small measure of power to help forge their own destinies. That is still true, though we have far fewer challengers in this era.
    The Temple — The Trialmaster
    My master is the essence of all that might be. They are the flip of the coin, and they are the roll of the die. Whether you win or lose, their purpose is still served. And yet—your chances can be influenced by your skill, by your intellect, and by your might. That is what fascinates Chaos. Skilled mortals can bend their chances, for in the headwinds of the unknown, the arrow of a master falls more assuredly than the arrow of a novice. Show them your mastery, and they will smile upon you. Surprise them with utmost talent, and they may even laugh. Fortune will rain upon those who bring humour to Chaos.
    Chaos — The Trialmaster
    Welcome, Challenger. Here, if you so choose, you may test your limits.
    TrialmasterG3_EnterFirstTimeGeneric_Random — The Trialmaster
    Welcome, Challenger. Here, your path will be determined.
    TrialmasterG3_EnterFirstTimeGeneric_2 — The Trialmaster
    A challenger has entered the Temple of my master.
    TrialmasterG3_EnterFirstTimeGeneric_3 — The Trialmaster
    Ah, I sense you wish to supplicate yourself before Chaos.
    TrialmasterG3_EnterFirstTimeGeneric_4 — The Trialmaster
    Long has it been since a challenger walked these halls.
    TrialmasterG3_EnterFirstTimeGeneric_5 — The Trialmaster
    Welcome to the Temple of my master, Chaos.
    TrialmasterG3_EnterFirstTimeGeneric_6 — The Trialmaster
    Come test yourself, pawn. Your black-cloaked master need not be present for this.
    TrialmasterG3_EnterFirstTimeGeneric_7 — The Trialmaster
    A man of two worlds comes to face the ultimate test...
    TrialmasterG3_EnterFirstTime_Warrior — The Trialmaster
    A woman that rejected her destiny comes to forge another...
    TrialmasterG3_EnterFirstTime_Sorceress — The Trialmaster
    A practitioner of the dark arts seeks to bend fate to her will...
    TrialmasterG3_EnterFirstTime_Witch — The Trialmaster
    A descendant of the Maji? You are always welcome here, if you wish to test yourself.
    TrialmasterG3_EnterFirstTime_Ranger — The Trialmaster
    An eager Mercenary approaches in search of riches...
    TrialmasterG3_EnterFirstTime_Mercenary — The Trialmaster
    A loyal but unwitting servant seeks answers...
    TrialmasterG3_EnterFirstTime_Monk — The Trialmaster
    An exiled Azmeri hunts for a new purpose...
    TrialmasterG3_EnterFirstTime_Huntress — The Trialmaster
    A Karui, here? If you believe you can emerge victorious, do take on the challenge.
    TrialmasterG3_EnterFirstTime_Marauder — The Trialmaster
    Here, even the most skilled Assassin shall be tested...
    TrialmasterG3_EnterFirstTime_Assassin — The Trialmaster
    A pious man comes to seek redemption...
    TrialmasterG3_EnterFirstTime_Templar — The Trialmaster
    A weary gladiator approaches in search of glory...
    TrialmasterG3_EnterFirstTime_Gladiator — The Trialmaster
    A man of nature seeks wisdom beyond his ken.
    TrialmasterG3_EnterFirstTime_Druid — The Trialmaster
    Chaos smiles upon the victorious. Will that be you?
    TrialmasterG3_EnterSubsequent_Random — The Trialmaster
    Chaos smiles upon the victorious. Will that be you?
    TrialmasterG3_EnterSubsequent_2 — The Trialmaster
    Chaos smiles upon the victorious. Will that be you?
    TrialmasterG3_EnterSubsequent_3 — The Trialmaster
    Where will your choices bring you this time?
    TrialmasterG3_EnterSubsequent_4 — The Trialmaster
    Where will your choices bring you this time?
    TrialmasterG3_EnterSubsequent_5 — The Trialmaster
    Where will your choices bring you this time?
    TrialmasterG3_EnterSubsequent_6 — The Trialmaster
    I will never tire of your struggles.
    TrialmasterG3_EnterSubsequent_7 — The Trialmaster
    I will never tire of your struggles.
    TrialmasterG3_EnterSubsequent_8 — The Trialmaster
    I will never tire of your struggles.
    TrialmasterG3_EnterSubsequent_9 — The Trialmaster
    The Challenger returns...
    TrialmasterG3_EnterSubsequent_10 — The Trialmaster
    The Challenger returns...
    TrialmasterG3_EnterSubsequent_11 — The Trialmaster
    The Challenger returns...
    TrialmasterG3_EnterSubsequent_12 — The Trialmaster
    Chaos awaits.
    TrialmasterG3_EnterSubsequent_13 — The Trialmaster
    Chaos awaits.
    TrialmasterG3_EnterSubsequent_14 — The Trialmaster
    Chaos awaits.
    TrialmasterG3_EnterSubsequent_15 — The Trialmaster
    Are you ready for the ultimate challenge?
    TrialmasterG3_EnterImprovedUlti_Random — The Trialmaster
    Are you ready for the ultimate challenge?
    TrialmasterG3_EnterImprovedUlti_2 — The Trialmaster
    Are you ready for the ultimate challenge?
    TrialmasterG3_EnterImprovedUlti_3 — The Trialmaster
    This will be unlike any trial you have faced before...
    TrialmasterG3_EnterImprovedUlti_4 — The Trialmaster
    This will be unlike any trial you have faced before...
    TrialmasterG3_EnterImprovedUlti_5 — The Trialmaster
    This will be unlike any trial you have faced before...
    TrialmasterG3_EnterImprovedUlti_6 — The Trialmaster
    This will be like nothing you have faced before.
    TrialmasterG3_EnterImprovedUlti_7 — The Trialmaster
    This will be like nothing you have faced before.
    TrialmasterG3_EnterImprovedUlti_8 — The Trialmaster
    This will be like nothing you have faced before.
    TrialmasterG3_EnterImprovedUlti_9 — The Trialmaster
    You have proven yourself worthy of the next Trial.
    TrialmasterG3_EnterImprovedUlti_10 — The Trialmaster
    You have proven yourself worthy of the next Trial.
    TrialmasterG3_EnterImprovedUlti_11 — The Trialmaster
    You have proven yourself worthy of the next Trial.
    TrialmasterG3_EnterImprovedUlti_12 — The Trialmaster
    Now the fun begins...
    TrialmasterG3_EnterImprovedUlti_13 — The Trialmaster
    Now the fun begins...
    TrialmasterG3_EnterImprovedUlti_14 — The Trialmaster
    Now the fun begins...
    TrialmasterG3_EnterImprovedUlti_15 — The Trialmaster
    They always return...
    TrialmasterG3_EnterImprovedUlti_16 — The Trialmaster
    They always return...
    TrialmasterG3_EnterImprovedUlti_17 — The Trialmaster
    They always return...
    TrialmasterG3_EnterImprovedUlti_18 — The Trialmaster
    Shouldn't have picked that...
    TrialmasterG3_FailureGeneric_Random — The Trialmaster
    Ahh... shouldn't have picked that...
    TrialmasterG3_FailureGeneric_2 — The Trialmaster
    Shouldn't have picked that...
    TrialmasterG3_FailureGeneric_3 — The Trialmaster
    Bit off more than you could chew?
    TrialmasterG3_FailureGeneric_4 — The Trialmaster
    Bit off more than you could chew?
    TrialmasterG3_FailureGeneric_5 — The Trialmaster
    Bit off more than you could chew?
    TrialmasterG3_FailureGeneric_6 — The Trialmaster
    Maybe next time avoid that one...
    TrialmasterG3_FailureGeneric_7 — The Trialmaster
    Maybe next time avoid that one...
    TrialmasterG3_FailureGeneric_8 — The Trialmaster
    Maybe next time avoid that one...
    TrialmasterG3_FailureGeneric_9 — The Trialmaster
    May your next attempt prove more fruitful.
    TrialmasterG3_FailureGeneric_10 — The Trialmaster
    May your next attempt prove more fruitful.
    TrialmasterG3_FailureGeneric_11 — The Trialmaster
    May your next attempt prove more fruitful.
    TrialmasterG3_FailureGeneric_12 — The Trialmaster
    It was not to be.
    TrialmasterG3_FailureGeneric_13 — The Trialmaster
    It was not to be.
    TrialmasterG3_FailureGeneric_14 — The Trialmaster
    It was not to be.
    TrialmasterG3_FailureGeneric_15 — The Trialmaster
    Better luck next time...
    TrialmasterG3_FailureGeneric_16 — The Trialmaster
    Better luck next time...
    TrialmasterG3_FailureGeneric_17 — The Trialmaster
    Better luck next time...
    TrialmasterG3_FailureGeneric_18 — The Trialmaster
    Ego rushes ahead of aptitude.
    TrialmasterG3_FailureGeneric_19 — The Trialmaster
    Ego rushes ahead of aptitude.
    TrialmasterG3_FailureGeneric_20 — The Trialmaster
    Ego rushes ahead of aptitude.
    TrialmasterG3_FailureGeneric_21 — The Trialmaster
    They say endurance trumps potency, but maybe not in your case.
    TrialmasterG3_FailureGeneric_22 — The Trialmaster
    They say endurance trumps potency, but maybe not in your case.
    TrialmasterG3_FailureGeneric_23 — The Trialmaster
    They say endurance trumps potency, but maybe not in your case.
    TrialmasterG3_FailureGeneric_24 — The Trialmaster
    Return when you have improved your skills...
    TrialmasterG3_FailureGeneric_25 — The Trialmaster
    Return when you have improved your skills...
    TrialmasterG3_FailureGeneric_26 — The Trialmaster
    Return when you have improved your skills...
    TrialmasterG3_FailureGeneric_27 — The Trialmaster
    I tire of this farce...
    TrialmasterG3_FailureTwoToFourLossStreak_Random — The Trialmaster
    I tire of this farce...
    TrialmasterG3_FailureTwoToFourLossStreak_2 — The Trialmaster
    I tire of this farce...
    TrialmasterG3_FailureTwoToFourLossStreak_3 — The Trialmaster
    I had hoped for a longer series of victories...
    TrialmasterG3_FailureTwoToFourLossStreak_4 — The Trialmaster
    I had hoped for a longer series of victories...
    TrialmasterG3_FailureTwoToFourLossStreak_5 — The Trialmaster
    I had hoped for a longer series of victories...
    TrialmasterG3_FailureTwoToFourLossStreak_6 — The Trialmaster
    Loss was inevitable...
    TrialmasterG3_FailureTwoToFourLossStreak_7 — The Trialmaster
    Loss was inevitable...
    TrialmasterG3_FailureTwoToFourLossStreak_8 — The Trialmaster
    Loss was inevitable...
    TrialmasterG3_FailureTwoToFourLossStreak_9 — The Trialmaster
    The product of your arrogance...
    TrialmasterG3_FailureTwoToFourLossStreak_10 — The Trialmaster
    The product of your arrogance...
    TrialmasterG3_FailureTwoToFourLossStreak_11 — The Trialmaster
    The product of your arrogance...
    TrialmasterG3_FailureTwoToFourLossStreak_12 — The Trialmaster
    Are you even trying?
    TrialmasterG3_FailureFiveOrMore_Random — The Trialmaster
    Are you even trying?
    TrialmasterG3_FailureFiveOrMore_2 — The Trialmaster
    Are you even trying?
    TrialmasterG3_FailureFiveOrMore_3 — The Trialmaster
    Are you not embarrassed?
    TrialmasterG3_FailureFiveOrMore_4 — The Trialmaster
    Are you not embarrassed?
    TrialmasterG3_FailureFiveOrMore_5 — The Trialmaster
    Are you not embarrassed?
    TrialmasterG3_FailureFiveOrMore_6 — The Trialmaster
    Are you aiming for a new record?
    TrialmasterG3_FailureFiveOrMore_7 — The Trialmaster
    Are you aiming for a new record?
    TrialmasterG3_FailureFiveOrMore_8 — The Trialmaster
    Are you aiming for a new record?
    TrialmasterG3_FailureFiveOrMore_9 — The Trialmaster
    Your luck has finally run out!
    TrialmasterG3_FailureFiveOrMore_10 — The Trialmaster
    Your luck has finally run out!
    TrialmasterG3_FailureFiveOrMore_11 — The Trialmaster
    Your luck has finally run out!
    TrialmasterG3_FailureFiveOrMore_12 — The Trialmaster
    Your overconfidence seeded your downfall.
    TrialmasterG3_FailureFiveOrMore_13 — The Trialmaster
    Your overconfidence seeded your downfall.
    TrialmasterG3_FailureFiveOrMore_14 — The Trialmaster
    Your overconfidence seeded your downfall.
    TrialmasterG3_FailureFiveOrMore_15 — The Trialmaster
    See to it this keeps your ego in check.
    TrialmasterG3_FailureFiveOrMore_16 — The Trialmaster
    See to it this keeps your ego in check.
    TrialmasterG3_FailureFiveOrMore_17 — The Trialmaster
    See to it this keeps your ego in check.
    TrialmasterG3_FailureFiveOrMore_18 — The Trialmaster
    This must feel awfully embarrassing for you...
    TrialmasterG3_FailureFiveOrMore_19 — The Trialmaster
    This must feel awfully embarrassing for you...
    TrialmasterG3_FailureFiveOrMore_20 — The Trialmaster
    This must feel awfully embarrassing for you...
    TrialmasterG3_FailureFiveOrMore_21 — The Trialmaster
    Well done, Challenger. But there is one more trial you must complete. Defeat me, and prove your worth to Chaos!
    TrialmasterG3_FirstTimeBossPreIntro_Random — The Trialmaster
    Well done, Challenger. But there is one more trial you must complete. Defeat me, and prove your worth to Chaos!
    TrialmasterG3_FirstTimeBossPreIntro_2 — The Trialmaster
    Your challenge awaits. Prove yourself.
    TrialmasterG3_SpawnMonstersFirstTime_Random — The Trialmaster
    Your challenge awaits. Prove yourself.
    TrialmasterG3_SpawnMonstersFirstTime_2 — The Trialmaster
    Challenger... Prove yourself worthy of Chaos.
    TrialmasterG3_SpawnMonstersFirstTime_3 — The Trialmaster
    Challenger... Prove yourself worthy of Chaos.
    TrialmasterG3_SpawnMonstersFirstTime_4 — The Trialmaster
    Are you ready, Challenger?
    TrialmasterG3_SpawnMonstersFirstTime_5 — The Trialmaster
    Are you ready, Challenger?
    TrialmasterG3_SpawnMonstersFirstTime_6 — The Trialmaster
    Are you ready, Challenger?
    TrialmasterG3_SpawnMonstersFirstTime_7 — The Trialmaster
    It's not too late to turn back, you know...
    TrialmasterG3_StartRunApproachFirstTime_Random — The Trialmaster
    It's not too late to turn back, you know...
    TrialmasterG3_StartRunApproachFirstTime_2 — The Trialmaster
    It's not too late to turn back, you know...
    TrialmasterG3_StartRunApproachFirstTime_3 — The Trialmaster
    Chaos only favors those who are capable.
    TrialmasterG3_StartRunApproachFirstTime_4 — The Trialmaster
    Chaos only favors those who are capable.
    TrialmasterG3_StartRunApproachFirstTime_5 — The Trialmaster
    Chaos only favors those who are capable.
    TrialmasterG3_StartRunApproachFirstTime_6 — The Trialmaster
    Prove yourself before Chaos, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_7 — The Trialmaster
    Prove yourself before Chaos, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_8 — The Trialmaster
    Approach, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_9 — The Trialmaster
    Approach, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_10 — The Trialmaster
    Approach, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_11 — The Trialmaster
    Approach, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_12 — The Trialmaster
    Complacency breeds contempt...
    TrialmasterG3_StartRunApproachOneWin_Random — The Trialmaster
    Complacency breeds contempt...
    TrialmasterG3_StartRunApproachOneWin_2 — The Trialmaster
    Complacency breeds contempt...
    TrialmasterG3_StartRunApproachOneWin_3 — The Trialmaster
    Best not rest on your laurels just yet...
    TrialmasterG3_StartRunApproachOneWin_4 — The Trialmaster
    Best not rest on your laurels just yet...
    TrialmasterG3_StartRunApproachOneWin_5 — The Trialmaster
    Best not rest on your laurels just yet...
    TrialmasterG3_StartRunApproachOneWin_6 — The Trialmaster
    How far can you go, I wonder?
    TrialmasterG3_StartRunApproachOneWin_7 — The Trialmaster
    How far can you go, I wonder?
    TrialmasterG3_StartRunApproachOneWin_8 — The Trialmaster
    How far can you go, I wonder?
    TrialmasterG3_StartRunApproachOneWin_9 — The Trialmaster
    Please don't be another one-win-wonder...
    TrialmasterG3_StartRunApproachOneWin_10 — The Trialmaster
    Please don't be another one-win-wonder...
    TrialmasterG3_StartRunApproachOneWin_11 — The Trialmaster
    Please don't be another one-win-wonder...
    TrialmasterG3_StartRunApproachOneWin_12 — The Trialmaster
    Prove your last victory was not mere chance.
    TrialmasterG3_StartRunApproachOneWin_13 — The Trialmaster
    Prove your last victory was not mere chance.
    TrialmasterG3_StartRunApproachOneWin_14 — The Trialmaster
    Prove your last victory was not mere chance.
    TrialmasterG3_StartRunApproachOneWin_15 — The Trialmaster
    Random chance must dictate you win... occasionally.
    TrialmasterG3_StartRunApproachOneWin_16 — The Trialmaster
    Random chance must dictate you win... occasionally.
    TrialmasterG3_StartRunApproachOneWin_17 — The Trialmaster
    Random chance must dictate you win... occasionally.
    TrialmasterG3_StartRunApproachOneWin_18 — The Trialmaster
    You won. Once. Do not get ahead of yourself.
    TrialmasterG3_StartRunApproachOneWin_19 — The Trialmaster
    You won. Once. Do not get ahead of yourself.
    TrialmasterG3_StartRunApproachOneWin_20 — The Trialmaster
    Two wins is barely a reputable streak...
    TrialmasterG3_StartRunApproachTwoWins_Random — The Trialmaster
    Two wins is barely a reputable streak...
    TrialmasterG3_StartRunApproachTwoWins_2 — The Trialmaster
    Two wins is barely a reputable streak...
    TrialmasterG3_StartRunApproachTwoWins_3 — The Trialmaster
    Keep this up and you might earn some respect...
    TrialmasterG3_StartRunApproachTwoToFourWins_Random — The Trialmaster
    Keep this up and you might earn some respect...
    TrialmasterG3_StartRunApproachTwoToFourWins_2 — The Trialmaster
    Keep this up and you might earn some respect...
    TrialmasterG3_StartRunApproachTwoToFourWins_3 — The Trialmaster
    Relying on luck can only get you so far...
    TrialmasterG3_StartRunApproachTwoToFourWins_4 — The Trialmaster
    Relying on luck can only get you so far...
    TrialmasterG3_StartRunApproachTwoToFourWins_5 — The Trialmaster
    Relying on luck can only get you so far...
    TrialmasterG3_StartRunApproachTwoToFourWins_6 — The Trialmaster
    Don't get too complacent...
    TrialmasterG3_StartRunApproachTwoToFourWins_7 — The Trialmaster
    Don't get too complacent...
    TrialmasterG3_StartRunApproachTwoToFourWins_8 — The Trialmaster
    Don't get too complacent...
    TrialmasterG3_StartRunApproachTwoToFourWins_9 — The Trialmaster
    Misfortune strikes when you least expect it...
    TrialmasterG3_StartRunApproachTwoToFourWins_10 — The Trialmaster
    Misfortune strikes when you least expect it...
    TrialmasterG3_StartRunApproachTwoToFourWins_11 — The Trialmaster
    Misfortune strikes when you least expect it...
    TrialmasterG3_StartRunApproachTwoToFourWins_12 — The Trialmaster
    Will this trial cause your downfall?
    TrialmasterG3_StartRunApproachTwoToFourWins_13 — The Trialmaster
    Will this trial cause your downfall?
    TrialmasterG3_StartRunApproachTwoToFourWins_14 — The Trialmaster
    Will this trial cause your downfall?
    TrialmasterG3_StartRunApproachTwoToFourWins_15 — The Trialmaster
    These victories are mere chance...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_Random — The Trialmaster
    These victories are mere chance...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_2 — The Trialmaster
    These victories are mere chance...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_3 — The Trialmaster
    One of these trials you will fail; and I shall be there to witness it.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_4 — The Trialmaster
    One of these trials you will fail; and I shall be there to witness it.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_5 — The Trialmaster
    One of these trials you will fail; and I shall be there to witness it.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_6 — The Trialmaster
    You're making a fool of me...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_7 — The Trialmaster
    You're making a fool of me...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_8 — The Trialmaster
    You're making a fool of me...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_9 — The Trialmaster
    I will not abide by this!
    TrialmasterG3_StartRunApproachFiveOrMoreWins_10 — The Trialmaster
    I will not abide by this!
    TrialmasterG3_StartRunApproachFiveOrMoreWins_11 — The Trialmaster
    I will not abide by this!
    TrialmasterG3_StartRunApproachFiveOrMoreWins_12 — The Trialmaster
    Are you enjoying this, mortal?
    TrialmasterG3_StartRunApproachFiveOrMoreWins_13 — The Trialmaster
    Are you enjoying this, mortal?
    TrialmasterG3_StartRunApproachFiveOrMoreWins_14 — The Trialmaster
    Are you enjoying this, mortal?
    TrialmasterG3_StartRunApproachFiveOrMoreWins_15 — The Trialmaster
    This is not amusing.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_16 — The Trialmaster
    This is not amusing.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_17 — The Trialmaster
    This is not amusing.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_18 — The Trialmaster
    Try to last longer this time...
    TrialmasterG3_StartRunApproachTookRewardEarly_Random — The Trialmaster
    Try to last longer this time...
    TrialmasterG3_StartRunApproachTookRewardEarly_2 — The Trialmaster
    Try to last longer this time...
    TrialmasterG3_StartRunApproachTookRewardEarly_3 — The Trialmaster
    Are you willing to actually complete the Trial this time?
    TrialmasterG3_StartRunApproachTookRewardEarly_4 — The Trialmaster
    Are you willing to actually complete the Trial this time?
    TrialmasterG3_StartRunApproachTookRewardEarly_5 — The Trialmaster
    Try and finish the trial this time, Challenger...
    TrialmasterG3_StartRunApproachTookRewardEarly_6 — The Trialmaster
    Try and finish the trial this time, Challenger...
    TrialmasterG3_StartRunApproachTookRewardEarly_7 — The Trialmaster
    Try and finish the trial this time, Challenger...
    TrialmasterG3_StartRunApproachTookRewardEarly_8 — The Trialmaster
    You were close to something valuable last time; what a shame...
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_Random — The Trialmaster
    You were close to something valuable last time; what a shame...
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_2 — The Trialmaster
    You were close to something valuable last time; what a shame...
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_3 — The Trialmaster
    You were so close to completion last time, Challenger.
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_4 — The Trialmaster
    You were so close to completion last time, Challenger.
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_5 — The Trialmaster
    You were so close to completion last time, Challenger.
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_6 — The Trialmaster
    I hope you have learned since your previous attempt.
    TrialmasterG3_StartRunApproachOneLoss_Random — The Trialmaster
    I hope you have learned since your previous attempt.
    TrialmasterG3_StartRunApproachOneLoss_2 — The Trialmaster
    I hope you have learned since your previous attempt.
    TrialmasterG3_StartRunApproachOneLoss_3 — The Trialmaster
    Let's not make a habit out of losing.
    TrialmasterG3_StartRunApproachOneLoss_4 — The Trialmaster
    Let's not make a habit out of losing.
    TrialmasterG3_StartRunApproachOneLoss_5 — The Trialmaster
    Let's not make a habit out of losing.
    TrialmasterG3_StartRunApproachOneLoss_6 — The Trialmaster
    Surely things will be different this time around...
    TrialmasterG3_StartRunApproachOneLoss_7 — The Trialmaster
    Surely things will be different this time around...
    TrialmasterG3_StartRunApproachOneLoss_8 — The Trialmaster
    Surely things will be different this time around...
    TrialmasterG3_StartRunApproachOneLoss_9 — The Trialmaster
    I hope your next attempt will be more favorable.
    TrialmasterG3_StartRunApproachOneLoss_10 — The Trialmaster
    I hope your next attempt will be more favorable.
    TrialmasterG3_StartRunApproachOneLoss_11 — The Trialmaster
    I hope your next attempt will be more favorable.
    TrialmasterG3_StartRunApproachOneLoss_12 — The Trialmaster
    There are many ways to improve your chances of victory...
    TrialmasterG3_StartRunApproachTwoToFourLosses_Random — The Trialmaster
    There are many ways to improve your chances of victory...
    TrialmasterG3_StartRunApproachTwoToFourLosses_2 — The Trialmaster
    There are many ways to improve your chances of victory...
    TrialmasterG3_StartRunApproachTwoToFourLosses_3 — The Trialmaster
    Are you aware of the concept of strategy?
    TrialmasterG3_StartRunApproachTwoToFourLosses_4 — The Trialmaster
    Are you aware of the concept of strategy?
    TrialmasterG3_StartRunApproachTwoToFourLosses_5 — The Trialmaster
    Are you aware of the concept of strategy?
    TrialmasterG3_StartRunApproachTwoToFourLosses_6 — The Trialmaster
    Have you not learned anything from your previous losses?
    TrialmasterG3_StartRunApproachTwoToFourLosses_7 — The Trialmaster
    Have you not learned anything from your previous losses?
    TrialmasterG3_StartRunApproachTwoToFourLosses_8 — The Trialmaster
    Have you not learned anything from your previous losses?
    TrialmasterG3_StartRunApproachTwoToFourLosses_9 — The Trialmaster
    I believe these trials may be beyond you; mortal...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_Random — The Trialmaster
    I believe these trials may be beyond you; mortal...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_2 — The Trialmaster
    As much as I'd like to make things easier for you...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_3 — The Trialmaster
    As much as I'd like to make things easier for you...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_4 — The Trialmaster
    As much as I'd like to make things easier for you...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_5 — The Trialmaster
    It was only a matter of time...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_Random — The Trialmaster
    It was only a matter of time...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_2 — The Trialmaster
    It was only a matter of time...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_3 — The Trialmaster
    Took long enough...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_4 — The Trialmaster
    Took long enough...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_5 — The Trialmaster
    Took long enough...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_6 — The Trialmaster
    Flew too close to the sun, did you?
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_7 — The Trialmaster
    Flew too close to the sun, did you?
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_8 — The Trialmaster
    Flew too close to the sun, did you?
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_9 — The Trialmaster
    Overconfidence is an easy path to loss.
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_10 — The Trialmaster
    Overconfidence is an easy path to loss.
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_11 — The Trialmaster
    Overconfidence is an easy path to loss.
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_12 — The Trialmaster
    Well well well, look who's back...
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_Random — The Trialmaster
    Well well well, look who's back...
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_2 — The Trialmaster
    Well well well, look who's back...
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_3 — The Trialmaster
    Eager to rectify your mistake?
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_4 — The Trialmaster
    Eager to rectify your mistake?
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_5 — The Trialmaster
    Eager to rectify your mistake?
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_6 — The Trialmaster
    Such a shame; You were close to setting a new record...
    TrialmasterG3_StartRunApproachLossAfterTenPlusWinStreak_Random — The Trialmaster
    Such a shame; You were close to setting a new record...
    TrialmasterG3_StartRunApproachLossAfterTenPlusWinStreak_2 — The Trialmaster
    Such a shame; You were close to setting a new record...
    TrialmasterG3_StartRunApproachLossAfterTenPlusWinStreak_3 — The Trialmaster
    Atzoatl sends its regards.
    TrialmasterG3_DaemonOmnitect1_Random — The Trialmaster
    Atzoatl sends its regards.
    TrialmasterG3_DaemonOmnitect1_2 — The Trialmaster
    Atzoatl sends its regards.
    TrialmasterG3_DaemonOmnitect1_3 — The Trialmaster
    The Omnitect personally pays a visit.
    TrialmasterG3_DaemonOmnitect2_Random — The Trialmaster
    The Omnitect personally pays a visit.
    TrialmasterG3_DaemonOmnitect2_2 — The Trialmaster
    The Omnitect personally pays a visit.
    TrialmasterG3_DaemonOmnitect2_3 — The Trialmaster
    Don't stare too closely...
    TrialmasterG3_DaemonPetrificationStatues1_Random — The Trialmaster
    Don't stare too closely...
    TrialmasterG3_DaemonPetrificationStatues1_2 — The Trialmaster
    Don't stare too closely...
    TrialmasterG3_DaemonPetrificationStatues1_3 — The Trialmaster
    Encased in stone; your destiny crumbles...
    TrialmasterG3_DaemonPetrificationStatues2_Random — The Trialmaster
    Encased in stone; your destiny crumbles...
    TrialmasterG3_DaemonPetrificationStatues2_2 — The Trialmaster
    Encased in stone; your destiny crumbles...
    TrialmasterG3_DaemonPetrificationStatues2_3 — The Trialmaster
    Your guilt weighs you down.
    TrialmasterG3_DaemonHeartTethers1_Random — The Trialmaster
    Your guilt weighs you down.
    TrialmasterG3_DaemonHeartTethers1_2 — The Trialmaster
    Your guilt weighs you down.
    TrialmasterG3_DaemonHeartTethers1_3 — The Trialmaster
    Feel the weight of the damned.
    TrialmasterG3_DaemonHeartTethers2_Random — The Trialmaster
    Feel the weight of the damned.
    TrialmasterG3_DaemonHeartTethers2_2 — The Trialmaster
    Feel the weight of the damned.
    TrialmasterG3_DaemonHeartTethers2_3 — The Trialmaster
    Straight to the heart of the matter.
    TrialmasterG3_DaemonHeartTethers2_4 — The Trialmaster
    Straight to the heart of the matter.
    TrialmasterG3_DaemonHeartTethers2_5 — The Trialmaster
    Straight to the heart of the matter.
    TrialmasterG3_DaemonHeartTethers2_6 — The Trialmaster
    Lightning descends.
    TrialmasterG3_DaemonStormcallerRunes1_Random — The Trialmaster
    Lightning descends.
    TrialmasterG3_DaemonStormcallerRunes1_2 — The Trialmaster
    Lightning descends.
    TrialmasterG3_DaemonStormcallerRunes1_3 — The Trialmaster
    Lightning always strikes twice.
    TrialmasterG3_DaemonStormcallerRunes2_Random — The Trialmaster
    Lightning always strikes twice.
    TrialmasterG3_DaemonStormcallerRunes2_2 — The Trialmaster
    Lightning always strikes twice.
    TrialmasterG3_DaemonStormcallerRunes2_3 — The Trialmaster
    Lightning strikes at your heart.
    TrialmasterG3_DaemonStormcallerRunes3_Random — The Trialmaster
    Lightning strikes at your heart.
    TrialmasterG3_DaemonStormcallerRunes3_2 — The Trialmaster
    Lightning strikes at your heart.
    TrialmasterG3_DaemonStormcallerRunes3_3 — The Trialmaster
    Be careful where you stand.
    TrialmasterG3_DaemonImpendingDoomRings1_Random — The Trialmaster
    Be careful where you stand.
    TrialmasterG3_DaemonImpendingDoomRings1_2 — The Trialmaster
    Be careful where you stand.
    TrialmasterG3_DaemonImpendingDoomRings1_3 — The Trialmaster
    Death arrives when and where it pleases.
    TrialmasterG3_DaemonImpendingDoomRings2_Random — The Trialmaster
    Death arrives when and where it pleases.
    TrialmasterG3_DaemonImpendingDoomRings2_2 — The Trialmaster
    Death arrives when and where it pleases.
    TrialmasterG3_DaemonImpendingDoomRings2_3 — The Trialmaster
    Coagulated masses befall you.
    TrialmasterG3_DaemonBloodOrbs1_Random — The Trialmaster
    Coagulated masses befall you.
    TrialmasterG3_DaemonBloodOrbs1_2 — The Trialmaster
    Coagulated masses befall you.
    TrialmasterG3_DaemonBloodOrbs1_3 — The Trialmaster
    Drown in a sanguine flood.
    TrialmasterG3_DaemonBloodOrbs2_Random — The Trialmaster
    Drown in a sanguine flood.
    TrialmasterG3_DaemonBloodOrbs2_2 — The Trialmaster
    Drown in a sanguine flood.
    TrialmasterG3_DaemonBloodOrbs2_3 — The Trialmaster
    Corruption infects the blood.
    TrialmasterG3_DaemonRotatingPyramid1_Random — The Trialmaster
    Corruption infects the blood.
    TrialmasterG3_DaemonRotatingPyramid1_2 — The Trialmaster
    Corruption infects the blood.
    TrialmasterG3_DaemonRotatingPyramid1_3 — The Trialmaster
    Your blood will boil.
    TrialmasterG3_DaemonRotatingPyramid2_Random — The Trialmaster
    Your blood will boil.
    TrialmasterG3_DaemonRotatingPyramid2_2 — The Trialmaster
    Your blood will boil.
    TrialmasterG3_DaemonRotatingPyramid2_3 — The Trialmaster
    A haze invigorates the enemy.
    TrialmasterG3_DaemonBloodFog1_Random — The Trialmaster
    A haze invigorates the enemy.
    TrialmasterG3_DaemonBloodFog1_2 — The Trialmaster
    A haze invigorates the enemy.
    TrialmasterG3_DaemonBloodFog1_3 — The Trialmaster
    The choking miasma thickens.
    TrialmasterG3_DaemonBloodFog1_4 — The Trialmaster
    The choking miasma thickens.
    TrialmasterG3_DaemonBloodFog1_5 — The Trialmaster
    The choking miasma thickens.
    TrialmasterG3_DaemonBloodFog1_6 — The Trialmaster
    Dread the path less traveled.
    TrialmasterG3_DaemonBloodFog1_7 — The Trialmaster
    Dread the path less traveled.
    TrialmasterG3_DaemonBloodFog1_8 — The Trialmaster
    Dread the path less traveled.
    TrialmasterG3_DaemonBloodFog1_9 — The Trialmaster
    Ruin seeks you.
    TrialmasterG3_DaemonStalkingShade1_Random — The Trialmaster
    Ruin seeks you.
    TrialmasterG3_DaemonStalkingShade1_2 — The Trialmaster
    Ruin seeks you.
    TrialmasterG3_DaemonStalkingShade1_3 — The Trialmaster
    Ruin surrounds you.
    TrialmasterG3_DaemonStalkingShade2_Random — The Trialmaster
    Ruin surrounds you.
    TrialmasterG3_DaemonStalkingShade2_2 — The Trialmaster
    Ruin surrounds you.
    TrialmasterG3_DaemonStalkingShade2_3 — The Trialmaster
    Ruin engulfs you.
    TrialmasterG3_DaemonStalkingShade3_Random — The Trialmaster
    Ruin engulfs you.
    TrialmasterG3_DaemonStalkingShade3_2 — The Trialmaster
    Ruin engulfs you.
    TrialmasterG3_DaemonStalkingShade3_3 — The Trialmaster
    Slay them amongst the flames.
    TrialmasterG3_DaemonProjectileTurretsFire1_Random — The Trialmaster
    Slay them amongst the flames.
    TrialmasterG3_DaemonProjectileTurretsFire1_2 — The Trialmaster
    Slay them amongst the flames.
    TrialmasterG3_DaemonProjectileTurretsFire1_3 — The Trialmaster
    The flames race toward you.
    TrialmasterG3_DaemonProjectileTurretsFire2_Random — The Trialmaster
    The flames race toward you.
    TrialmasterG3_DaemonProjectileTurretsFire2_2 — The Trialmaster
    The flames race toward you.
    TrialmasterG3_DaemonProjectileTurretsFire2_3 — The Trialmaster
    Flames beget more flames.
    TrialmasterG3_DaemonProjectileTurretsFire3_Random — The Trialmaster
    Flames beget more flames.
    TrialmasterG3_DaemonProjectileTurretsFire3_2 — The Trialmaster
    Flames beget more flames.
    TrialmasterG3_DaemonProjectileTurretsFire3_3 — The Trialmaster
    The dead reach out with an icy grip.
    TrialmasterG3_DaemonProjectileTurretsCold1_Random — The Trialmaster
    The dead reach out with an icy grip.
    TrialmasterG3_DaemonProjectileTurretsCold1_2 — The Trialmaster
    The dead reach out with an icy grip.
    TrialmasterG3_DaemonProjectileTurretsCold1_3 — The Trialmaster
    The bitter cold wraps its claws around your neck.
    TrialmasterG3_DaemonProjectileTurretsCold2_Random — The Trialmaster
    The bitter cold wraps its claws around your neck.
    TrialmasterG3_DaemonProjectileTurretsCold2_2 — The Trialmaster
    The bitter cold wraps its claws around your neck.
    TrialmasterG3_DaemonProjectileTurretsCold2_3 — The Trialmaster
    Death's cold grip is inescapable.
    TrialmasterG3_DaemonProjectileTurretsCold3_Random — The Trialmaster
    Death's cold grip is inescapable.
    TrialmasterG3_DaemonProjectileTurretsCold3_2 — The Trialmaster
    Death's cold grip is inescapable.
    TrialmasterG3_DaemonProjectileTurretsCold3_3 — The Trialmaster
    Cruel machinations seek to pierce your flesh.
    TrialmasterG3_DaemonSpikedGround1_Random — The Trialmaster
    Cruel machinations seek to pierce your flesh.
    TrialmasterG3_DaemonSpikedGround1_2 — The Trialmaster
    Cruel machinations seek to pierce your flesh.
    TrialmasterG3_DaemonSpikedGround1_3 — The Trialmaster
    Watch your step; it might be your last.
    TrialmasterG3_DaemonSpikedGround2_Random — The Trialmaster
    Watch your step; it might be your last.
    TrialmasterG3_DaemonSpikedGround2_2 — The Trialmaster
    Watch your step; it might be your last.
    TrialmasterG3_DaemonSpikedGround2_3 — The Trialmaster
    A complement for the footing of fools.
    TrialmasterG3_DaemonSpikedGround2_4 — The Trialmaster
    A complement for the footing of fools.
    TrialmasterG3_DaemonSpikedGround2_5 — The Trialmaster
    A complement for the footing of fools.
    TrialmasterG3_DaemonSpikedGround2_6 — The Trialmaster
    The dead yet chase after you.
    TrialmasterG3_DaemonVolatileOrbs1_Random — The Trialmaster
    The dead yet chase after you.
    TrialmasterG3_DaemonVolatileOrbs1_2 — The Trialmaster
    The dead yet chase after you.
    TrialmasterG3_DaemonVolatileOrbs1_3 — The Trialmaster
    They will not rest until you have perished.
    TrialmasterG3_DaemonVolatileOrbs1_4 — The Trialmaster
    They will not rest until you have perished.
    TrialmasterG3_DaemonVolatileOrbs1_5 — The Trialmaster
    May the dead speak their final piece.
    TrialmasterG3_DaemonVolatileOrbs1_6 — The Trialmaster
    May the dead speak their final piece.
    TrialmasterG3_DaemonVolatileOrbs1_7 — The Trialmaster
    May the dead speak their final piece.
    TrialmasterG3_DaemonVolatileOrbs1_8 — The Trialmaster
    Your reach exceeds your grasp.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_Random — The Trialmaster
    Your reach exceeds your grasp.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_2 — The Trialmaster
    Your reach exceeds your grasp.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_3 — The Trialmaster
    Always out of reach...
    TrialmasterG3_ModSelectionLessAoEProjSpeed_4 — The Trialmaster
    Always out of reach...
    TrialmasterG3_ModSelectionLessAoEProjSpeed_5 — The Trialmaster
    Always out of reach...
    TrialmasterG3_ModSelectionLessAoEProjSpeed_6 — The Trialmaster
    Lacking both depth and perception.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_7 — The Trialmaster
    Lacking both depth and perception.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_8 — The Trialmaster
    Lacking both depth and perception.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_9 — The Trialmaster
    Chaos corrodes all.
    TrialmasterG3_ModSelectionLessGlobalDefences_Random — The Trialmaster
    Chaos corrodes all.
    TrialmasterG3_ModSelectionLessGlobalDefences_2 — The Trialmaster
    Chaos corrodes all.
    TrialmasterG3_ModSelectionLessGlobalDefences_3 — The Trialmaster
    Your protection decays...
    TrialmasterG3_ModSelectionLessGlobalDefences_4 — The Trialmaster
    Your protection decays...
    TrialmasterG3_ModSelectionLessGlobalDefences_5 — The Trialmaster
    Your protection decays...
    TrialmasterG3_ModSelectionLessGlobalDefences_6 — The Trialmaster
    Be stripped bare before Chaos.
    TrialmasterG3_ModSelectionNoDefences_Random — The Trialmaster
    Be stripped bare before Chaos.
    TrialmasterG3_ModSelectionNoDefences_2 — The Trialmaster
    Be stripped bare before Chaos.
    TrialmasterG3_ModSelectionNoDefences_3 — The Trialmaster
    They strike when you are most exposed.
    TrialmasterG3_ModSelectionNoDefences_4 — The Trialmaster
    They strike when you are most exposed.
    TrialmasterG3_ModSelectionNoDefences_5 — The Trialmaster
    They strike when you are most exposed.
    TrialmasterG3_ModSelectionNoDefences_6 — The Trialmaster
    Weather the Elements, at your own risk.
    TrialmasterG3_ModSelectionLessEleResTier1_Random — The Trialmaster
    Weather the Elements, at your own risk.
    TrialmasterG3_ModSelectionLessEleResTier1_2 — The Trialmaster
    Weather the Elements, at your own risk.
    TrialmasterG3_ModSelectionLessEleResTier1_3 — The Trialmaster
    Suffer the elements.
    TrialmasterG3_ModSelectionLessEleResTier1_4 — The Trialmaster
    Suffer the elements.
    TrialmasterG3_ModSelectionLessEleResTier1_5 — The Trialmaster
    Suffer the elements.
    TrialmasterG3_ModSelectionLessEleResTier1_6 — The Trialmaster
    Lie in a prismatic coffin of your own choosing.
    TrialmasterG3_ModSelectionLessEleResTier2_Random — The Trialmaster
    Lie in a prismatic coffin of your own choosing.
    TrialmasterG3_ModSelectionLessEleResTier2_2 — The Trialmaster
    Lie in a prismatic coffin of your own choosing.
    TrialmasterG3_ModSelectionLessEleResTier2_3 — The Trialmaster
    The Elements spite you.
    TrialmasterG3_ModSelectionLessEleResTier2_4 — The Trialmaster
    The Elements spite you.
    TrialmasterG3_ModSelectionLessEleResTier2_5 — The Trialmaster
    The Elements spite you.
    TrialmasterG3_ModSelectionLessEleResTier2_6 — The Trialmaster
    The Elements spurn you.
    TrialmasterG3_ModSelectionLessEleResTier2_7 — The Trialmaster
    The Elements spurn you.
    TrialmasterG3_ModSelectionLessEleResTier2_8 — The Trialmaster
    The Elements spurn you.
    TrialmasterG3_ModSelectionLessEleResTier2_9 — The Trialmaster
    A drought for the thirsty.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_Random — The Trialmaster
    A drought for the thirsty.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_2 — The Trialmaster
    A drought for the thirsty.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_3 — The Trialmaster
    A drought for the thirsty.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_4 — The Trialmaster
    Your thirst will never be quenched.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_5 — The Trialmaster
    Your thirst will never be quenched.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_6 — The Trialmaster
    They strike with dark intent.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_Random — The Trialmaster
    They strike with dark intent.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_2 — The Trialmaster
    They strike with dark intent.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_3 — The Trialmaster
    They bring night's madness.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_4 — The Trialmaster
    They bring night's madness.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_5 — The Trialmaster
    They bring night's madness.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_6 — The Trialmaster
    Naught stands before them.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_Random — The Trialmaster
    Naught stands before them.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_2 — The Trialmaster
    Naught stands before them.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_3 — The Trialmaster
    There will be naught but pain.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_4 — The Trialmaster
    There will be naught but pain.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_5 — The Trialmaster
    There will be naught but pain.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_6 — The Trialmaster
    An overwhelming assault.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_Random — The Trialmaster
    An overwhelming assault.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_2 — The Trialmaster
    An overwhelming assault.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_3 — The Trialmaster
    They strike for the heart.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_4 — The Trialmaster
    They strike for the heart.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_5 — The Trialmaster
    They strike for the heart.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_6 — The Trialmaster
    Gossamer flesh and brittle bones.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_7 — The Trialmaster
    Gossamer flesh and brittle bones.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_8 — The Trialmaster
    Gossamer flesh and brittle bones.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_9 — The Trialmaster
    Jagged edges and coated blades await you.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_Random — The Trialmaster
    Jagged edges and coated blades await you.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_2 — The Trialmaster
    Jagged edges and coated blades await you.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_3 — The Trialmaster
    They covet you, bleeding and infected.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_4 — The Trialmaster
    They covet you, bleeding and infected.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_5 — The Trialmaster
    They covet you, bleeding and infected.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_6 — The Trialmaster
    Feel their infected caress.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_7 — The Trialmaster
    Feel their infected caress.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_8 — The Trialmaster
    Feel their infected caress.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_9 — The Trialmaster
    Their skin grows stiff and resilient.
    TrialmasterG3_ModSelectionMonsterAllEleRes_Random — The Trialmaster
    Their skin grows stiff and resilient.
    TrialmasterG3_ModSelectionMonsterAllEleRes_2 — The Trialmaster
    Their skin grows stiff and resilient.
    TrialmasterG3_ModSelectionMonsterAllEleRes_3 — The Trialmaster
    They adapt to your assault.
    TrialmasterG3_ModSelectionMonsterAllEleRes_4 — The Trialmaster
    They adapt to your assault.
    TrialmasterG3_ModSelectionMonsterAllEleRes_5 — The Trialmaster
    They adapt to your assault.
    TrialmasterG3_ModSelectionMonsterAllEleRes_6 — The Trialmaster
    Unrelenting and unyielding determination.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_Random — The Trialmaster
    Unrelenting and unyielding determination.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_2 — The Trialmaster
    Unrelenting and unyielding determination.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_3 — The Trialmaster
    They grow unstoppable.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_4 — The Trialmaster
    They grow unstoppable.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_5 — The Trialmaster
    They grow unstoppable.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_6 — The Trialmaster
    Their indomitable spirit protects them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_Random — The Trialmaster
    Their indomitable spirit protects them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_2 — The Trialmaster
    Their indomitable spirit protects them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_3 — The Trialmaster
    Their inner demons protect them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_4 — The Trialmaster
    Their inner demons protect them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_5 — The Trialmaster
    Their inner demons protect them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_6 — The Trialmaster
    The flora overwhelms.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_Random — The Trialmaster
    The flora overwhelms.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_2 — The Trialmaster
    The flora overwhelms.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_3 — The Trialmaster
    Drown in a sea of vines.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_4 — The Trialmaster
    Drown in a sea of vines.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_5 — The Trialmaster
    Drown in a sea of vines.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_6 — The Trialmaster
    Vines restrict your every move.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_7 — The Trialmaster
    Vines restrict your every move.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_8 — The Trialmaster
    Vines restrict your every move.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_9 — The Trialmaster
    They fall into a crazed frenzy.
    TrialmasterG3_ModSelectionBossesEnraged_Random — The Trialmaster
    They fall into a crazed frenzy.
    TrialmasterG3_ModSelectionBossesEnraged_2 — The Trialmaster
    They fall into a crazed frenzy.
    TrialmasterG3_ModSelectionBossesEnraged_3 — The Trialmaster
    Adversaries plagued with a blood-curdling fever.
    TrialmasterG3_ModSelectionBossesEnraged_4 — The Trialmaster
    Adversaries plagued with a blood-curdling fever.
    TrialmasterG3_ModSelectionBossesEnraged_5 — The Trialmaster
    Adversaries plagued with a blood-curdling fever.
    TrialmasterG3_ModSelectionBossesEnraged_6 — The Trialmaster
    The exceptional are more common than you think.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_Random — The Trialmaster
    The exceptional are more common than you think.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_2 — The Trialmaster
    The exceptional are more common than you think.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_3 — The Trialmaster
    Natural Selection breeds the mightiest foes.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_4 — The Trialmaster
    Natural Selection breeds the mightiest foes.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_5 — The Trialmaster
    Natural Selection breeds the mightiest foes.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_6 — The Trialmaster
    Despair in your sporadic impotence.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_Random — The Trialmaster
    Despair in your sporadic impotence.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_2 — The Trialmaster
    Despair in your sporadic impotence.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_3 — The Trialmaster
    Struggle with your inadequacies.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_4 — The Trialmaster
    Struggle with your inadequacies.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_5 — The Trialmaster
    Struggle with your inadequacies.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_6 — The Trialmaster
    Fight the slowing of your own heart.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_Random — The Trialmaster
    Fight the slowing of your own heart.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_2 — The Trialmaster
    Fight the slowing of your own heart.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_3 — The Trialmaster
    Your heart beats more slowly.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_4 — The Trialmaster
    Your heart beats more slowly.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_5 — The Trialmaster
    Your heart beats more slowly.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_6 — The Trialmaster
    Your arteries constrict.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_Random — The Trialmaster
    Your arteries constrict.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_2 — The Trialmaster
    Your arteries constrict.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_3 — The Trialmaster
    Death spreads within your veins.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_4 — The Trialmaster
    Death spreads within your veins.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_5 — The Trialmaster
    Death spreads within your veins.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_6 — The Trialmaster
    Time moves against you...
    TrialmasterG3_ModSelectionBuffExpiryRate_Random — The Trialmaster
    Time moves against you...
    TrialmasterG3_ModSelectionBuffExpiryRate_2 — The Trialmaster
    Time moves against you...
    TrialmasterG3_ModSelectionBuffExpiryRate_3 — The Trialmaster
    One cannot outrun time...
    TrialmasterG3_ModSelectionBuffExpiryRate_4 — The Trialmaster
    One cannot outrun time...
    TrialmasterG3_ModSelectionBuffExpiryRate_5 — The Trialmaster
    One cannot outrun time...
    TrialmasterG3_ModSelectionBuffExpiryRate_6 — The Trialmaster
    Best be quick...
    TrialmasterG3_ModSelectionBuffExpiryRate_7 — The Trialmaster
    Best be quick...
    TrialmasterG3_ModSelectionBuffExpiryRate_8 — The Trialmaster
    Best be quick...
    TrialmasterG3_ModSelectionBuffExpiryRate_9 — The Trialmaster
    Time is your enemy.
    TrialmasterG3_ModSelectionBuffExpiryRate_10 — The Trialmaster
    Time is your enemy.
    TrialmasterG3_ModSelectionBuffExpiryRate_11 — The Trialmaster
    Time is your enemy.
    TrialmasterG3_ModSelectionBuffExpiryRate_12 — The Trialmaster
    Their volleys multiply while yours turn against you.
    TrialmasterG3_ModSelectionExtraProj_Random — The Trialmaster
    Their volleys multiply while yours turn against you.
    TrialmasterG3_ModSelectionExtraProj_2 — The Trialmaster
    Their volleys multiply while yours turn against you.
    TrialmasterG3_ModSelectionExtraProj_3 — The Trialmaster
    Your own volleys turn against you.
    TrialmasterG3_ModSelectionExtraProj_4 — The Trialmaster
    Your own volleys turn against you.
    TrialmasterG3_ModSelectionExtraProj_5 — The Trialmaster
    Your own volleys turn against you.
    TrialmasterG3_ModSelectionExtraProj_6 — The Trialmaster
    The tide of death is rapid.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_Random — The Trialmaster
    The tide of death is rapid.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_2 — The Trialmaster
    The tide of death is rapid.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_3 — The Trialmaster
    They accelerate beyond reason.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_4 — The Trialmaster
    They accelerate beyond reason.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_5 — The Trialmaster
    They accelerate beyond reason.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_6 — The Trialmaster
    Mortality seeks you in kind.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_Random — The Trialmaster
    Mortality seeks you in kind.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_2 — The Trialmaster
    Mortality seeks you in kind.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_3 — The Trialmaster
    You are more frail than you know.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_4 — The Trialmaster
    You are more frail than you know.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_5 — The Trialmaster
    You are more frail than you know.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_6 — The Trialmaster
    Frailty races through your bones.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_7 — The Trialmaster
    Frailty races through your bones.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_8 — The Trialmaster
    Frailty races through your bones.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_9 — The Trialmaster
    A fine choice indeed.
    TrialmasterG3_ModSelectionGeneric_Random — The Trialmaster
    A fine choice indeed.
    TrialmasterG3_ModSelectionGeneric_2 — The Trialmaster
    Think you can handle it?
    TrialmasterG3_ModSelectionGeneric_3 — The Trialmaster
    Think you can handle it?
    TrialmasterG3_ModSelectionGeneric_4 — The Trialmaster
    Few dare choose that one...
    TrialmasterG3_ModSelectionGeneric_5 — The Trialmaster
    Few dare choose that one...
    TrialmasterG3_ModSelectionGeneric_6 — The Trialmaster
    Last time someone picked that they didn't last a single round...
    TrialmasterG3_ModSelectionGeneric_7 — The Trialmaster
    Last time someone picked that they didn't last a single round...
    TrialmasterG3_ModSelectionGeneric_8 — The Trialmaster
    My my, aren't you the brave one?
    TrialmasterG3_ModSelectionGeneric_9 — The Trialmaster
    My my, aren't you the brave one?
    TrialmasterG3_ModSelectionGeneric_10 — The Trialmaster
    Personally wouldn't've picked that one...
    TrialmasterG3_ModSelectionGeneric_11 — The Trialmaster
    Personally wouldn't've picked that one...
    TrialmasterG3_ModSelectionGeneric_12 — The Trialmaster
    Your choice, your consequences...
    TrialmasterG3_ModSelectionGeneric_13 — The Trialmaster
    Your choice, your consequences...
    TrialmasterG3_ModSelectionGeneric_14 — The Trialmaster
    Your trial nears its abrupt end...
    TrialmasterG3_ModSelectionGeneric_15 — The Trialmaster
    Your trial nears its abrupt end...
    TrialmasterG3_ModSelectionGeneric_16 — The Trialmaster
    So brave; so naive...
    TrialmasterG3_ModSelectionGeneric_17 — The Trialmaster
    So brave; so naive...
    TrialmasterG3_ModSelectionGeneric_18 — The Trialmaster
    I applaud your bravery.
    TrialmasterG3_ModSelectionGeneric_19 — The Trialmaster
    I applaud your bravery.
    TrialmasterG3_ModSelectionGeneric_20 — The Trialmaster
    I've never tested this on anyone before.
    TrialmasterG3_ModSelectionGeneric_21 — The Trialmaster
    I've never tested this on anyone before.
    TrialmasterG3_ModSelectionGeneric_22 — The Trialmaster
    Praise Chaos and pass the inhibitions.
    TrialmasterG3_ModSelectionGeneric_23 — The Trialmaster
    A song for a soul.
    TrialmasterG3_ModSelectionGeneric_24 — The Trialmaster
    A song for a soul.
    TrialmasterG3_ModSelectionGeneric_25 — The Trialmaster
    Drink deep of avarice as you feast on futility.
    TrialmasterG3_ModSelectionGeneric_26 — The Trialmaster
    Drink deep of avarice as you feast on futility.
    TrialmasterG3_ModSelectionGeneric_27 — The Trialmaster
    Sink into the bowels of nothing!
    TrialmasterG3_ModSelectionGeneric_28 — The Trialmaster
    Sink into the bowels of nothing!
    TrialmasterG3_ModSelectionGeneric_29 — The Trialmaster
    Sluggish are those burdened with choice.
    TrialmasterG3_ModSelectionGeneric_30 — The Trialmaster
    Sluggish are those burdened with choice.
    TrialmasterG3_ModSelectionGeneric_31 — The Trialmaster
    Desperately grasp for order while you tumble towards chaos.
    TrialmasterG3_ModSelectionGeneric_32 — The Trialmaster
    Desperately grasp for order while you tumble towards chaos.
    TrialmasterG3_ModSelectionGeneric_33 — The Trialmaster
    Your teeth will be as embers grinding against sanity.
    TrialmasterG3_ModSelectionGeneric_34 — The Trialmaster
    Your teeth will be as embers grinding against sanity.
    TrialmasterG3_ModSelectionGeneric_35 — The Trialmaster
    Leave naught but corpses.
    TrialmasterG3_EncounterKillAllMonsters_Random — The Trialmaster
    Leave naught but corpses.
    TrialmasterG3_EncounterKillAllMonsters_2 — The Trialmaster
    Slay them all.
    TrialmasterG3_EncounterKillAllMonsters_3 — The Trialmaster
    Slay them all.
    TrialmasterG3_EncounterKillAllMonsters_4 — The Trialmaster
    Slay them all.
    TrialmasterG3_EncounterKillAllMonsters_5 — The Trialmaster
    Kill them all.
    TrialmasterG3_EncounterKillAllMonsters_6 — The Trialmaster
    Kill them all.
    TrialmasterG3_EncounterKillAllMonsters_7 — The Trialmaster
    Kill them all.
    TrialmasterG3_EncounterKillAllMonsters_8 — The Trialmaster
    Slay everything.
    TrialmasterG3_EncounterKillAllMonsters_9 — The Trialmaster
    Slay everything.
    TrialmasterG3_EncounterKillAllMonsters_10 — The Trialmaster
    Slay everything.
    TrialmasterG3_EncounterKillAllMonsters_11 — The Trialmaster
    Bring death.
    TrialmasterG3_EncounterKillAllMonsters_12 — The Trialmaster
    Bring death.
    TrialmasterG3_EncounterKillAllMonsters_13 — The Trialmaster
    Bring death.
    TrialmasterG3_EncounterKillAllMonsters_14 — The Trialmaster
    Survive.
    TrialmasterG3_EncounterSurviveTimer_Random — The Trialmaster
    Survive.
    TrialmasterG3_EncounterSurviveTimer_2 — The Trialmaster
    Survive.
    TrialmasterG3_EncounterSurviveTimer_3 — The Trialmaster
    Don't die.
    TrialmasterG3_EncounterSurviveTimer_4 — The Trialmaster
    Don't die.
    TrialmasterG3_EncounterSurviveTimer_5 — The Trialmaster
    Don't die.
    TrialmasterG3_EncounterSurviveTimer_6 — The Trialmaster
    Hold your ground... if you can.
    TrialmasterG3_EncounterSurviveTimer_7 — The Trialmaster
    Hold your ground... if you can.
    TrialmasterG3_EncounterSurviveTimer_8 — The Trialmaster
    Hold your ground... if you can.
    TrialmasterG3_EncounterSurviveTimer_9 — The Trialmaster
    Stem the tide.
    TrialmasterG3_EncounterSurviveTimer_10 — The Trialmaster
    Stem the tide.
    TrialmasterG3_EncounterSurviveTimer_11 — The Trialmaster
    Stem the tide.
    TrialmasterG3_EncounterSurviveTimer_12 — The Trialmaster
    Try not to die.
    TrialmasterG3_EncounterSurviveTimer_13 — The Trialmaster
    Try not to die.
    TrialmasterG3_EncounterSurviveTimer_14 — The Trialmaster
    Try not to die.
    TrialmasterG3_EncounterSurviveTimer_15 — The Trialmaster
    Outlive my expectations.
    TrialmasterG3_EncounterSurviveTimer_16 — The Trialmaster
    Outlive my expectations.
    TrialmasterG3_EncounterSurviveTimer_17 — The Trialmaster
    Outlive my expectations.
    TrialmasterG3_EncounterSurviveTimer_18 — The Trialmaster
    Live.
    TrialmasterG3_EncounterSurviveTimer_19 — The Trialmaster
    Live.
    TrialmasterG3_EncounterSurviveTimer_20 — The Trialmaster
    Live.
    TrialmasterG3_EncounterSurviveTimer_21 — The Trialmaster
    Powering the monument requires souls...
    TrialmasterG3_EncounterPowerMonument_Random — The Trialmaster
    Powering the monument requires souls...
    TrialmasterG3_EncounterPowerMonument_2 — The Trialmaster
    Powering the monument requires souls...
    TrialmasterG3_EncounterPowerMonument_3 — The Trialmaster
    Pillage and Retrieve.
    TrialmasterG3_EncounterPowerMonument_4 — The Trialmaster
    Pillage and Retrieve.
    TrialmasterG3_EncounterPowerMonument_5 — The Trialmaster
    Pillage and Retrieve.
    TrialmasterG3_EncounterPowerMonument_6 — The Trialmaster
    Ravage and Ransack.
    TrialmasterG3_EncounterPowerMonument_7 — The Trialmaster
    Ravage and Ransack.
    TrialmasterG3_EncounterPowerMonument_8 — The Trialmaster
    Ravage and Ransack.
    TrialmasterG3_EncounterPowerMonument_9 — The Trialmaster
    Seek out the Cores.
    TrialmasterG3_EncounterPowerMonument_10 — The Trialmaster
    Seek out the Cores.
    TrialmasterG3_EncounterPowerMonument_11 — The Trialmaster
    Seek out the Cores.
    TrialmasterG3_EncounterPowerMonument_12 — The Trialmaster
    Chaos demands sacrifice.
    TrialmasterG3_EncounterKillInCircles_Random — The Trialmaster
    Chaos demands sacrifice.
    TrialmasterG3_EncounterKillInCircles_2 — The Trialmaster
    Chaos demands sacrifice.
    TrialmasterG3_EncounterKillInCircles_3 — The Trialmaster
    May their blood fuel your progress.
    TrialmasterG3_EncounterKillInCircles_4 — The Trialmaster
    May their blood fuel your progress.
    TrialmasterG3_EncounterKillInCircles_5 — The Trialmaster
    May their blood fuel your progress.
    TrialmasterG3_EncounterKillInCircles_6 — The Trialmaster
    The Rituals require blood.
    TrialmasterG3_EncounterKillInCircles_7 — The Trialmaster
    The Rituals require blood.
    TrialmasterG3_EncounterKillInCircles_8 — The Trialmaster
    The Rituals require blood.
    TrialmasterG3_EncounterKillInCircles_9 — The Trialmaster
    Blood is the key...
    TrialmasterG3_EncounterKillInCircles_10 — The Trialmaster
    Blood is the key...
    TrialmasterG3_EncounterKillInCircles_11 — The Trialmaster
    Blood is the key...
    TrialmasterG3_EncounterKillInCircles_12 — The Trialmaster
    Offer up their lives...
    TrialmasterG3_EncounterKillInCircles_13 — The Trialmaster
    Offer up their lives...
    TrialmasterG3_EncounterKillInCircles_14 — The Trialmaster
    Offer up their lives...
    TrialmasterG3_EncounterKillInCircles_15 — The Trialmaster
    Crush their objects of worship.
    TrialmasterG3_EncounterKillAllIdols_Random — The Trialmaster
    Crush their objects of worship.
    TrialmasterG3_EncounterKillAllIdols_2 — The Trialmaster
    Crush their objects of worship.
    TrialmasterG3_EncounterKillAllIdols_3 — The Trialmaster
    Their Idols must crumble.
    TrialmasterG3_EncounterKillAllIdols_4 — The Trialmaster
    Their Idols must crumble.
    TrialmasterG3_EncounterKillAllIdols_5 — The Trialmaster
    Their Idols must crumble.
    TrialmasterG3_EncounterKillAllIdols_6 — The Trialmaster
    Crush their effigies.
    TrialmasterG3_EncounterKillAllIdols_7 — The Trialmaster
    Crush their effigies.
    TrialmasterG3_EncounterKillAllIdols_8 — The Trialmaster
    Crush their effigies.
    TrialmasterG3_EncounterKillAllIdols_9 — The Trialmaster
    Destroy that which you seek.
    TrialmasterG3_EncounterKillAllIdols_10 — The Trialmaster
    Destroy that which you seek.
    TrialmasterG3_EncounterKillAllIdols_11 — The Trialmaster
    Destroy that which you seek.
    TrialmasterG3_EncounterKillAllIdols_12 — The Trialmaster
    Destroy everything.
    TrialmasterG3_EncounterKillAllIdols_13 — The Trialmaster
    Destroy everything.
    TrialmasterG3_EncounterKillAllIdols_14 — The Trialmaster
    Destroy everything.
    TrialmasterG3_EncounterKillAllIdols_15 — The Trialmaster
    Follow the path.
    TrialmasterG3_EncounterEscortStoneIdol_Random — The Trialmaster
    Follow the path.
    TrialmasterG3_EncounterEscortStoneIdol_2 — The Trialmaster
    Follow the path.
    TrialmasterG3_EncounterEscortStoneIdol_3 — The Trialmaster
    Escort the Idol.
    TrialmasterG3_EncounterEscortStoneIdol_4 — The Trialmaster
    Escort the Idol.
    TrialmasterG3_EncounterEscortStoneIdol_5 — The Trialmaster
    Escort the Idol.
    TrialmasterG3_EncounterEscortStoneIdol_6 — The Trialmaster
    Stay close or perish.
    TrialmasterG3_EncounterEscortStoneIdol_7 — The Trialmaster
    Stay close or perish.
    TrialmasterG3_EncounterEscortStoneIdol_8 — The Trialmaster
    Stay close or perish.
    TrialmasterG3_EncounterEscortStoneIdol_9 — The Trialmaster
    Cling to life.
    TrialmasterG3_EncounterEscortStoneIdol_10 — The Trialmaster
    Cling to life.
    TrialmasterG3_EncounterEscortStoneIdol_11 — The Trialmaster
    Cling to life.
    TrialmasterG3_EncounterEscortStoneIdol_12 — The Trialmaster
    Don't fall behind...
    TrialmasterG3_EncounterEscortStoneIdol_13 — The Trialmaster
    Don't fall behind...
    TrialmasterG3_EncounterEscortStoneIdol_14 — The Trialmaster
    Don't fall behind...
    TrialmasterG3_EncounterEscortStoneIdol_15 — The Trialmaster
    Don't get overconfident just because you beat the first room...
    TrialmasterG3_ApproachPedestalAfterOneRound_Random — The Trialmaster
    Don't get overconfident just because you beat the first room...
    TrialmasterG3_ApproachPedestalAfterOneRound_2 — The Trialmaster
    Don't get overconfident just because you beat the first room...
    TrialmasterG3_ApproachPedestalAfterOneRound_3 — The Trialmaster
    Oh wipe that smile off your face...
    TrialmasterG3_ApproachPedestalAfterOneRound_4 — The Trialmaster
    Oh wipe that smile off your face...
    TrialmasterG3_ApproachPedestalAfterOneRound_5 — The Trialmaster
    Oh wipe that smile off your face...
    TrialmasterG3_ApproachPedestalAfterOneRound_6 — The Trialmaster
    This is just the beginning.
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_Random — The Trialmaster
    This is just the beginning.
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_2 — The Trialmaster
    This is just the beginning.
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_3 — The Trialmaster
    We're only getting started...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_4 — The Trialmaster
    We're only getting started...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_5 — The Trialmaster
    We're only getting started...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_6 — The Trialmaster
    Don't give up so early...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_7 — The Trialmaster
    Don't give up so early...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_8 — The Trialmaster
    Don't give up so early...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_9 — The Trialmaster
    This is just a warm up...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_10 — The Trialmaster
    This is just a warm up...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_11 — The Trialmaster
    This is just a warm up...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_12 — The Trialmaster
    Halfway? Impressive.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_Random — The Trialmaster
    Halfway? Impressive.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_2 — The Trialmaster
    Halfway? Impressive.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_3 — The Trialmaster
    Half completed, or half unfinished?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_4 — The Trialmaster
    Half completed, or half unfinished?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_5 — The Trialmaster
    Half completed, or half unfinished?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_6 — The Trialmaster
    I think you'll like this next one...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_7 — The Trialmaster
    I think you'll like this next one...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_8 — The Trialmaster
    I think you'll like this next one...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_9 — The Trialmaster
    What? Expecting praise?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_10 — The Trialmaster
    What? Expecting praise?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_11 — The Trialmaster
    What? Expecting praise?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_12 — The Trialmaster
    Almost there; keep it up Mortal.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_13 — The Trialmaster
    Almost there; keep it up Mortal.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_14 — The Trialmaster
    Could hardly call that a challenge...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_15 — The Trialmaster
    Could hardly call that a challenge...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_16 — The Trialmaster
    Could hardly call that a challenge...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_17 — The Trialmaster
    Now this is starting to get fun!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_Random — The Trialmaster
    Now this is starting to get fun!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_2 — The Trialmaster
    Now this is starting to get fun!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_3 — The Trialmaster
    A Challenger worthy of praise!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_4 — The Trialmaster
    A Challenger worthy of praise!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_5 — The Trialmaster
    Not many make it this far, mortal.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_6 — The Trialmaster
    Not many make it this far, mortal.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_7 — The Trialmaster
    Not many make it this far, mortal.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_8 — The Trialmaster
    I can practically see your ego swelling.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_9 — The Trialmaster
    I can practically see your ego swelling.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_10 — The Trialmaster
    I can practically see your ego swelling.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_11 — The Trialmaster
    Don't expect the next round to be that easy...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_12 — The Trialmaster
    Don't expect the next round to be that easy...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_13 — The Trialmaster
    Don't expect the next round to be that easy...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_14 — The Trialmaster
    Took you long enough...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_15 — The Trialmaster
    Took you long enough...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_16 — The Trialmaster
    Took you long enough...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_17 — The Trialmaster
    It's understandable if it's getting too difficult.
    TrialmasterG3_ApproachPedestalGeneric_Random — The Trialmaster
    It's understandable if it's getting too difficult.
    TrialmasterG3_ApproachPedestalGeneric_2 — The Trialmaster
    It's understandable if it's getting too difficult.
    TrialmasterG3_ApproachPedestalGeneric_3 — The Trialmaster
    None would blame you for leaving now...
    TrialmasterG3_ApproachPedestalGeneric_4 — The Trialmaster
    None would blame you for leaving now...
    TrialmasterG3_ApproachPedestalGeneric_5 — The Trialmaster
    None would blame you for leaving now...
    TrialmasterG3_ApproachPedestalGeneric_6 — The Trialmaster
    One misstep and it's all gone, you know...
    TrialmasterG3_ApproachPedestalGeneric_7 — The Trialmaster
    One misstep and it's all gone, you know...
    TrialmasterG3_ApproachPedestalGeneric_8 — The Trialmaster
    One misstep and it's all gone, you know...
    TrialmasterG3_ApproachPedestalGeneric_9 — The Trialmaster
    Wouldn't want to lose all your hard earned rewards now would you?
    TrialmasterG3_ApproachPedestalGeneric_10 — The Trialmaster
    Wouldn't want to lose all your hard earned rewards now would you?
    TrialmasterG3_ApproachPedestalGeneric_11 — The Trialmaster
    Wouldn't want to lose all your hard earned rewards now would you?
    TrialmasterG3_ApproachPedestalGeneric_12 — The Trialmaster
    Impressive, normally challengers don't survive those...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_Random — The Trialmaster
    Impressive, normally challengers don't survive those...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_2 — The Trialmaster
    Impressive, normally challengers don't survive those...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_3 — The Trialmaster
    Understandable if you're a little tired; but the trial yet continues.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_4 — The Trialmaster
    Understandable if you're a little tired; but the trial yet continues.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_5 — The Trialmaster
    Understandable if you're a little tired; but the trial yet continues.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_6 — The Trialmaster
    A true display of might.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_7 — The Trialmaster
    A true display of might.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_8 — The Trialmaster
    A true display of might.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_9 — The Trialmaster
    You may possess strength after all...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_10 — The Trialmaster
    You may possess strength after all...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_11 — The Trialmaster
    You may possess strength after all...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_12 — The Trialmaster
    I'd be wary of its breath if I were you...
    TrialmasterG3_ApproachChimeraBoss_Random — The Trialmaster
    I'd be wary of its breath if I were you...
    TrialmasterG3_ApproachChimeraBoss_2 — The Trialmaster
    A testament to Vaal Engineering; the Chimera!
    TrialmasterG3_ApproachChimeraBoss_3 — The Trialmaster
    A testament to Vaal Engineering; the Chimera!
    TrialmasterG3_ApproachChimeraBoss_4 — The Trialmaster
    Wild and Wicked, this beast yearns for your blood.
    TrialmasterG3_ApproachChimeraBoss_5 — The Trialmaster
    Wild and Wicked, this beast yearns for your blood.
    TrialmasterG3_ApproachChimeraBoss_6 — The Trialmaster
    Wild and Wicked, this beast yearns for your blood.
    TrialmasterG3_ApproachChimeraBoss_7 — The Trialmaster
    The Vaal engineered some of the fiercest creatures to ever exist!
    TrialmasterG3_ApproachChimeraBoss_8 — The Trialmaster
    The Vaal engineered some of the fiercest creatures to ever exist!
    TrialmasterG3_ApproachChimeraBoss_9 — The Trialmaster
    The Vaal engineered some of the fiercest creatures to ever exist!
    TrialmasterG3_ApproachChimeraBoss_10 — The Trialmaster
    Don't stare for too long, Challenger.
    TrialmasterG3_ApproachOwlBoss_Random — The Trialmaster
    Don't stare for too long, Challenger.
    TrialmasterG3_ApproachOwlBoss_2 — The Trialmaster
    Don't stare for too long, Challenger.
    TrialmasterG3_ApproachOwlBoss_3 — The Trialmaster
    Chaos will bring you to your end!
    TrialmasterG3_ApproachOwlBoss_4 — The Trialmaster
    Chaos will bring you to your end!
    TrialmasterG3_ApproachOwlBoss_5 — The Trialmaster
    Chaos will bring you to your end!
    TrialmasterG3_ApproachOwlBoss_6 — The Trialmaster
    I suggest you aim for the head... uh, heads.
    TrialmasterG3_ApproachOwlBoss_7 — The Trialmaster
    I suggest you aim for the head... uh, heads.
    TrialmasterG3_ApproachOwlBoss_8 — The Trialmaster
    I suggest you aim for the head... uh, heads.
    TrialmasterG3_ApproachOwlBoss_9 — The Trialmaster
    Prove your might against this magnificent beast!
    TrialmasterG3_ApproachOwlBoss_10 — The Trialmaster
    Prove your might against this magnificent beast!
    TrialmasterG3_ApproachOwlBoss_11 — The Trialmaster
    Prove your might against this magnificent beast!
    TrialmasterG3_ApproachOwlBoss_12 — The Trialmaster
    Will this creature be your end?
    TrialmasterG3_ApproachMutantBirdBoss_Random — The Trialmaster
    Will this creature be your end?
    TrialmasterG3_ApproachMutantBirdBoss_2 — The Trialmaster
    Will this creature be your end?
    TrialmasterG3_ApproachMutantBirdBoss_3 — The Trialmaster
    Will you prove to be food or fatal?
    TrialmasterG3_ApproachMutantBirdBoss_4 — The Trialmaster
    Will you prove to be food or fatal?
    TrialmasterG3_ApproachMutantBirdBoss_5 — The Trialmaster
    Will you prove to be food or fatal?
    TrialmasterG3_ApproachMutantBirdBoss_6 — The Trialmaster
    This one hungers...
    TrialmasterG3_ApproachMutantBirdBoss_7 — The Trialmaster
    This one hungers...
    TrialmasterG3_ApproachMutantBirdBoss_8 — The Trialmaster
    This one hungers...
    TrialmasterG3_ApproachMutantBirdBoss_9 — The Trialmaster
    A bird will do anything to feed its young...
    TrialmasterG3_ApproachMutantBirdBoss_10 — The Trialmaster
    A bird will do anything to feed its young...
    TrialmasterG3_ApproachMutantBirdBoss_11 — The Trialmaster
    A bird will do anything to feed its young...
    TrialmasterG3_ApproachMutantBirdBoss_12 — The Trialmaster
    I hope you have prepared yourself, Challenger.
    TrialmasterG3_ApproachExtraBoss_Random — The Trialmaster
    I hope you have prepared yourself, Challenger.
    TrialmasterG3_ApproachExtraBoss_2 — The Trialmaster
    I hope you have prepared yourself, Challenger.
    TrialmasterG3_ApproachExtraBoss_3 — The Trialmaster
    I look forward to seeing you struggle.
    TrialmasterG3_ApproachExtraBoss_4 — The Trialmaster
    I look forward to seeing you struggle.
    TrialmasterG3_ApproachExtraBoss_5 — The Trialmaster
    I look forward to seeing you struggle.
    TrialmasterG3_ApproachExtraBoss_6 — The Trialmaster
    Please try to at least put on a good show...
    TrialmasterG3_ApproachExtraBoss_7 — The Trialmaster
    Please try to at least put on a good show...
    TrialmasterG3_ApproachExtraBoss_8 — The Trialmaster
    Please try to at least put on a good show...
    TrialmasterG3_ApproachExtraBoss_9 — The Trialmaster
    Chaos foresees many paths towards greatness, which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_Random — The Trialmaster
    Chaos foresees many paths towards greatness, which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_2 — The Trialmaster
    Chaos foresees many paths towards greatness, which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_3 — The Trialmaster
    Chaos shows your destinies; which one will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_4 — The Trialmaster
    Chaos shows your destinies; which one will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_5 — The Trialmaster
    Chaos shows your destinies; which one will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_6 — The Trialmaster
    Choose your destiny, Challenger; become that which you desire.
    TrialmasterG3_ApproachInRewardRoomUnascended_7 — The Trialmaster
    Choose your destiny, Challenger; become that which you desire.
    TrialmasterG3_ApproachInRewardRoomUnascended_8 — The Trialmaster
    Choose your destiny, Challenger; become that which you desire.
    TrialmasterG3_ApproachInRewardRoomUnascended_9 — The Trialmaster
    Those who best the Trials of Chaos are worthy of shaping their destiny; which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_10 — The Trialmaster
    Those who best the Trials of Chaos are worthy of shaping their destiny; which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_11 — The Trialmaster
    You have proven yourself to Chaos; approach the altar and receive your reward, challenger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_Random — The Trialmaster
    You have proven yourself to Chaos; approach the altar and receive your reward, challenger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_2 — The Trialmaster
    May the strong grow even stronger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_3 — The Trialmaster
    May the strong grow even stronger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_4 — The Trialmaster
    May the strong grow even stronger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_5 — The Trialmaster
    Your merits are not without reward; approach the Altar and receive Chaos' blessing.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_6 — The Trialmaster
    Your merits are not without reward; approach the Altar and receive Chaos' blessing.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_7 — The Trialmaster
    A trial well completed; approach the altar and claim your reward.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_8 — The Trialmaster
    A trial well completed; approach the altar and claim your reward.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_9 — The Trialmaster
    A trial well completed; approach the altar and claim your reward.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_10 — The Trialmaster
    Chaos applauds your skill, Challenger.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_Random — The Trialmaster
    Chaos applauds your skill, Challenger.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_2 — The Trialmaster
    Chaos applauds your skill, Challenger.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_3 — The Trialmaster
    Well done; for a mortal.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_4 — The Trialmaster
    Well done; for a mortal.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_5 — The Trialmaster
    Well done; for a mortal.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_6 — The Trialmaster
    Satisfied with your result?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_7 — The Trialmaster
    Satisfied with your result?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_8 — The Trialmaster
    Satisfied with your result?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_9 — The Trialmaster
    You mortals never cease to amuse me.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_10 — The Trialmaster
    You mortals never cease to amuse me.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_11 — The Trialmaster
    You mortals never cease to amuse me.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_12 — The Trialmaster
    Impressive; but can you keep it up?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_13 — The Trialmaster
    Impressive; but can you keep it up?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_14 — The Trialmaster
    Impressive; but can you keep it up?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_15 — The Trialmaster
    One hundred times? Chaos is amused. Well done.
    TrialmasterG3_ApproachInRewardRoom100WinsInARow_Random — The Trialmaster
    One hundred times? Chaos is amused. Well done.
    TrialmasterG3_ApproachInRewardRoom100WinsInARow_2 — The Trialmaster
    1000? This is no longer fun. Please stop.
    TrialmasterG3_ApproachInRewardRoom1000WinsInARow_Random — The Trialmaster
    You continue to surprise me; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_Random — The Trialmaster
    You continue to surprise me; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_2 — The Trialmaster
    You continue to surprise me; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_3 — The Trialmaster
    You lose some... You win some...
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_4 — The Trialmaster
    You lose some... You win some...
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_5 — The Trialmaster
    You lose some... You win some...
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_6 — The Trialmaster
    I knew you would prove victorious, eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_Random — The Trialmaster
    I knew you would prove victorious, eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_2 — The Trialmaster
    I knew you would prove victorious, eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_3 — The Trialmaster
    A well earned victory; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_4 — The Trialmaster
    A well earned victory; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_5 — The Trialmaster
    A well earned victory; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_6 — The Trialmaster
    Well done; I was starting to feel sorry for you... almost.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_Random — The Trialmaster
    Well done; I was starting to feel sorry for you... almost.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_2 — The Trialmaster
    Well done; I was starting to feel sorry for you... almost.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_3 — The Trialmaster
    Impressive one such as yourself can snatch victory from the depths of defeat.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_4 — The Trialmaster
    Impressive one such as yourself can snatch victory from the depths of defeat.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_5 — The Trialmaster
    Impressive one such as yourself can snatch victory from the depths of defeat.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_6 — The Trialmaster
    Do not get so conceited, mortal...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_Random — The Trialmaster
    Do not get so conceited, mortal...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_2 — The Trialmaster
    Do not get so conceited, mortal...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_3 — The Trialmaster
    Your vanity will be your downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_4 — The Trialmaster
    Your vanity will be your downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_5 — The Trialmaster
    Your vanity will be your downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_6 — The Trialmaster
    Yet another win...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_Random — The Trialmaster
    Yet another win...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_2 — The Trialmaster
    Yet another win...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_3 — The Trialmaster
    I look forward to your inevitable downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_4 — The Trialmaster
    I look forward to your inevitable downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_5 — The Trialmaster
    I look forward to your inevitable downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_6 — The Trialmaster
    Chance dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_Random — The Trialmaster
    Chance dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_2 — The Trialmaster
    Chance dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_3 — The Trialmaster
    Chaos dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_4 — The Trialmaster
    Chaos dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_5 — The Trialmaster
    Chaos dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_6 — The Trialmaster
    Take your prize and go.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_7 — The Trialmaster
    Take your prize and go.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_8 — The Trialmaster
    Take your prize and go.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_9 — The Trialmaster
    This bores me...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_10 — The Trialmaster
    This bores me...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_11 — The Trialmaster
    This bores me...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_12 — The Trialmaster
    This is but one of many gifts Chaos can bestow upon you.
    TrialmasterG3_OnAscending_Random — The Trialmaster
    This is but one of many gifts Chaos can bestow upon you.
    TrialmasterG3_OnAscending_2 — The Trialmaster
    This is but one of many gifts Chaos can bestow upon you.
    TrialmasterG3_OnAscending_3 — The Trialmaster
    Your journey has merely begun.
    TrialmasterG3_OnAscending_4 — The Trialmaster
    Your journey has merely begun.
    TrialmasterG3_OnAscending_5 — The Trialmaster
    Your journey has merely begun.
    TrialmasterG3_OnAscending_6 — The Trialmaster
    You have chosen well; Challenger.
    TrialmasterG3_OnAscending_7 — The Trialmaster
    You have chosen well; Challenger.
    TrialmasterG3_OnAscending_8 — The Trialmaster
    You have chosen well; Challenger.
    TrialmasterG3_OnAscending_9 — The Trialmaster
    A choice that will alter your destiny.
    TrialmasterG3_OnAscending_10 — The Trialmaster
    A choice that will alter your destiny.
    TrialmasterG3_OnAscending_11 — The Trialmaster
    A choice that will alter your destiny.
    TrialmasterG3_OnAscending_12 — The Trialmaster
    A coward's coffer it is then...
    TrialmasterG3_OnTakingRewardsEarly_Random — The Trialmaster
    A coward's coffer it is then...
    TrialmasterG3_OnTakingRewardsEarly_2 — The Trialmaster
    A coward's coffer it is then...
    TrialmasterG3_OnTakingRewardsEarly_3 — The Trialmaster
    Where did all that confidence disappear to, Challenger?
    TrialmasterG3_OnTakingRewardsEarly_4 — The Trialmaster
    Where did all that confidence disappear to, Challenger?
    TrialmasterG3_OnTakingRewardsEarly_5 — The Trialmaster
    Where did all that confidence disappear to, Challenger?
    TrialmasterG3_OnTakingRewardsEarly_6 — The Trialmaster
    Missed opportunities...
    TrialmasterG3_OnTakingRewardsEarly_7 — The Trialmaster
    Missed opportunities...
    TrialmasterG3_OnTakingRewardsEarly_8 — The Trialmaster
    Missed opportunities...
    TrialmasterG3_OnTakingRewardsEarly_9 — The Trialmaster
    Take your meager prize and leave...
    TrialmasterG3_OnTakingRewardsEarly_10 — The Trialmaster
    Take your meager prize and leave...
    TrialmasterG3_OnTakingRewardsEarly_11 — The Trialmaster
    Take your meager prize and leave...
    TrialmasterG3_OnTakingRewardsEarly_12 — The Trialmaster
    How disappointing...
    TrialmasterG3_OnTakingRewardsEarly_13 — The Trialmaster
    How disappointing...
    TrialmasterG3_OnTakingRewardsEarly_14 — The Trialmaster
    How disappointing...
    TrialmasterG3_OnTakingRewardsEarly_15 — The Trialmaster
    The cowardly are not fit to stand before Chaos; begone.
    TrialmasterG3_OnTakingRewardsEarly_16 — The Trialmaster
    The cowardly are not fit to stand before Chaos; begone.
    TrialmasterG3_OnTakingRewardsEarly_17 — The Trialmaster
    The cowardly are not fit to stand before Chaos; begone.
    TrialmasterG3_OnTakingRewardsEarly_18 — The Trialmaster
    I applaud you Challenger; not many survive this long...
    TrialmasterG3_InsertKeyToFinalRewardRoom_Random — The Trialmaster
    I applaud you Challenger; not many survive this long...
    TrialmasterG3_InsertKeyToFinalRewardRoom_2 — The Trialmaster
    I applaud you Challenger; not many survive this long...
    TrialmasterG3_InsertKeyToFinalRewardRoom_3 — The Trialmaster
    I can't wait to crush your ambitions with my own hands!
    TrialmasterG3_InsertKeyToFinalRewardRoom_4 — The Trialmaster
    I can't wait to crush your ambitions with my own hands!
    TrialmasterG3_InsertKeyToFinalRewardRoom_5 — The Trialmaster
    Victory feels better when they are overconfident...
    TrialmasterG3_InsertKeyToFinalRewardRoom_6 — The Trialmaster
    Victory feels better when they are overconfident...
    TrialmasterG3_InsertKeyToFinalRewardRoom_7 — The Trialmaster
    I'm going to enjoy this.
    TrialmasterG3_InsertKeyToFinalRewardRoom_8 — The Trialmaster
    I'm going to enjoy this.
    TrialmasterG3_InsertKeyToFinalRewardRoom_9 — The Trialmaster
    I'm going to enjoy this.
    TrialmasterG3_InsertKeyToFinalRewardRoom_10 — The Trialmaster
    Show me your expression of despair!
    TrialmasterG3_InsertKeyToFinalRewardRoom_11 — The Trialmaster
    Show me your expression of despair!
    TrialmasterG3_InsertKeyToFinalRewardRoom_12 — The Trialmaster
    Show me your expression of despair!
    TrialmasterG3_InsertKeyToFinalRewardRoom_13 — The Trialmaster
    Your trial is yet over, mortal!
    TrialmasterG3_InsertKeyToFinalRewardRoom_14 — The Trialmaster
    Your trial is yet over, mortal!
    TrialmasterG3_InsertKeyToFinalRewardRoom_15 — The Trialmaster
    Your trial is yet over, mortal!
    TrialmasterG3_InsertKeyToFinalRewardRoom_16 — The Trialmaster
    Chaos insists you don't mess this next trial up. That is worth more than you can imagine.
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_Random — The Trialmaster
    This prize is yours, if you can pass this next trial. Don't choke.
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_2 — The Trialmaster
    What's the matter? Scared?
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_3 — The Trialmaster
    Choose wisely. Your decision may lose you this treasure.
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_4 — The Trialmaster
    Ugh... insolence!
    TrialmasterBoss_CasterKnockdown_Random — The Trialmaster
    Ugh... how dare you!
    TrialmasterBoss_CasterKnockdown_2 — The Trialmaster
    Embrace Chaos!
    TrialmasterBoss_OmegaBolt_Random — The Trialmaster
    Embrace Chaos!
    TrialmasterBoss_OmegaBolt_2 — The Trialmaster
    Embrace Chaos!
    TrialmasterBoss_OmegaBolt_3 — The Trialmaster
    Surge of Chaos!
    TrialmasterBoss_OmegaBolt_4 — The Trialmaster
    Surge of Chaos!
    TrialmasterBoss_OmegaBolt_5 — The Trialmaster
    Surge of Chaos!
    TrialmasterBoss_OmegaBolt_6 — The Trialmaster
    Chaos, aid me!
    TrialmasterBoss_SummonSpear_Random — The Trialmaster
    Chaos, aid me!
    TrialmasterBoss_SummonSpear_2 — The Trialmaster
    Chaos, aid me!
    TrialmasterBoss_SummonSpear_3 — The Trialmaster
    Farcical!
    TrialmasterBoss_Teleport_Random — The Trialmaster
    Farcical!
    TrialmasterBoss_Teleport_2 — The Trialmaster
    Farcical!
    TrialmasterBoss_Teleport_3 — The Trialmaster
    Unamusing!
    TrialmasterBoss_Teleport_4 — The Trialmaster
    Unamusing!
    TrialmasterBoss_Teleport_5 — The Trialmaster
    Unamusing!
    TrialmasterBoss_Teleport_6 — The Trialmaster
    Be still!
    TrialmasterBoss_TetherSpike_Random — The Trialmaster
    Be still!
    TrialmasterBoss_TetherSpike_2 — The Trialmaster
    Be still!
    TrialmasterBoss_TetherSpike_3 — The Trialmaster
    Ugh... my service is finally over...
    TrialmasterBoss_DeathA_Random — The Trialmaster
    Ugh... my service is finally over...
    TrialmasterBoss_DeathA_2 — The Trialmaster
    Ugh... my service is finally over...
    TrialmasterBoss_DeathA_3 — The Trialmaster
    Ugh... my service is finally over...
    TrialmasterBoss_DeathA_4 — The Trialmaster
    ... And my service continues.
    TrialmasterBoss_DeathB_Random — The Trialmaster
    ... And my service continues.
    TrialmasterBoss_DeathB_2 — The Trialmaster
    ... And my service continues.
    TrialmasterBoss_DeathB_3 — The Trialmaster
    Chaos reign!
    TrialmasterBoss_Emerge_Random — The Trialmaster
    Feel the might of Chaos!
    TrialmasterBoss_Emerge_2 — The Trialmaster
    Might of Chaos!
    TrialmasterBoss_Emerge_3 — The Trialmaster
    Your trial ends here!
    TrialmasterBoss_Emerge_4 — The Trialmaster
    Your final trial begins!
    TrialmasterBoss_Emerge_5 — The Trialmaster
    Well done, Challenger, but there is one more trial you must complete. Defeat me, and prove your worth to Chaos!
    TrialmasterBoss_EmergeFirstTime — The Trialmaster
    Ultimatum!
    TrialmasterBoss_Timestop_Random — The Trialmaster
    Ultimatum!
    TrialmasterBoss_Timestop_2 — The Trialmaster
    Ultimatum!
    TrialmasterBoss_Timestop_3 — The Trialmaster
    Entropy!
    TrialmasterBoss_Timestop_4 — The Trialmaster
    Entropy!
    TrialmasterBoss_Timestop_5 — The Trialmaster
    Entropy!
    TrialmasterBoss_Timestop_6 — The Trialmaster
    Be crushed!
    TrialmasterBoss_AbyssSlam_Random — The Trialmaster
    Be crushed!
    TrialmasterBoss_AbyssSlam_2 — The Trialmaster
    Be crushed!
    TrialmasterBoss_AbyssSlam_3 — The Trialmaster
    Fall before me!
    TrialmasterBoss_AbyssSlam_4 — The Trialmaster
    Fall before me!
    TrialmasterBoss_AbyssSlam_5 — The Trialmaster
    Fall before me!
    TrialmasterBoss_AbyssSlam_6 — The Trialmaster
    Be obliterated!
    TrialmasterBoss_BloodSlam_Random — The Trialmaster
    Be obliterated!
    TrialmasterBoss_BloodSlam_2 — The Trialmaster
    Be obliterated!
    TrialmasterBoss_BloodSlam_3 — The Trialmaster
    Feel His power!
    TrialmasterBoss_BloodSlam_4 — The Trialmaster
    Feel His power!
    TrialmasterBoss_BloodSlam_5 — The Trialmaster
    Ugh... tah! You'll need more than that!
    TrialmasterBoss_MeleeKnockdown_Random — The Trialmaster
    Ugh... your prejudice infuriates me!
    TrialmasterBoss_MeleeKnockdown_2 — The Trialmaster
    Shred!
    TrialmasterBoss_SpinCombo_Random — The Trialmaster
    Shred!
    TrialmasterBoss_SpinCombo_2 — The Trialmaster
    Shred!
    TrialmasterBoss_SpinCombo_3 — The Trialmaster
    Rip and tear!
    TrialmasterBoss_SpinCombo_4 — The Trialmaster
    Rip and tear!
    TrialmasterBoss_SpinCombo_5 — The Trialmaster
    Rip and tear!
    TrialmasterBoss_SpinCombo_6 — The Trialmaster
    Chaos aid me!
    TrialmasterBoss_ThrowSpear_Random — The Trialmaster
    Chaos aid me!
    TrialmasterBoss_ThrowSpear_2 — The Trialmaster
    Chaos aid me!
    TrialmasterBoss_ThrowSpear_3 — The Trialmaster
    Maybe next time, avoid that one.
    TrialmasterBoss_PlayerDeath_Random — The Trialmaster
    Better luck next time.
    TrialmasterBoss_PlayerDeath_2 — The Trialmaster
    Ego rushes ahead of aptitude.
    TrialmasterBoss_PlayerDeath_3 — The Trialmaster
    Return when you have improved your skills.
    TrialmasterBoss_PlayerDeath_4 — The Trialmaster
    I tire of this farce.
    TrialmasterBoss_PlayerDeath_5 — The Trialmaster
    Are you even trying?
    TrialmasterBoss_PlayerDeath_6 — The Trialmaster
    Are you not embarrassed?
    TrialmasterBoss_PlayerDeath_7 — The Trialmaster
    Your overconfidence seeded your downfall.
    TrialmasterBoss_PlayerDeath_8 — The Trialmaster
    Ooh... this must feel awfully embarrassing for you.
    TrialmasterBoss_PlayerDeath_9 — The Trialmaster
    How far can you go, I wonder?
    HideoutTrialmasterChaosOrbOnMap_13 — The Trialmaster
    How far can you go, I wonder?
    HideoutTrialmasterChaosOrbOnMap_14 — The Trialmaster
    How far can you go, I wonder?
    HideoutTrialmasterChaosOrbOnMap_15 — The Trialmaster
    Don't get too complacent...
    HideoutTrialmasterChaosOrbOnMap_16 — The Trialmaster
    Don't get too complacent...
    HideoutTrialmasterChaosOrbOnMap_17 — The Trialmaster
    Don't get too complacent...
    HideoutTrialmasterChaosOrbOnMap_18 — The Trialmaster
    So brave; so naive...
    HideoutTrialmasterChaosOrbOnMap_19 — The Trialmaster
    So brave; so naive...
    HideoutTrialmasterChaosOrbOnMap_20 — The Trialmaster
    A choice that will alter your destiny.
    HideoutTrialmasterChaosOrbOnMap_21 — The Trialmaster
    A choice that will alter your destiny.
    HideoutTrialmasterChaosOrbOnMap_22 — The Trialmaster
    A choice that will alter your destiny.
    HideoutTrialmasterChaosOrbOnMap_23 — The Trialmaster
    What's the matter? Scared?
    HideoutTrialmasterChaosOrbOnMap_24 — The Trialmaster
    May the strong grow even stronger.
    HideoutTrialmasterChaosOrbJewel_10 — The Trialmaster
    May the strong grow even stronger.
    HideoutTrialmasterChaosOrbJewel_11 — The Trialmaster
    May the strong grow even stronger.
    HideoutTrialmasterChaosOrbJewel_12 — The Trialmaster
    I hope your next attempt will be more favorable.
    HideoutTrialmasterChaosOrbJewel_13 — The Trialmaster
    I hope your next attempt will be more favorable.
    HideoutTrialmasterChaosOrbJewel_14 — The Trialmaster
    I hope your next attempt will be more favorable.
    HideoutTrialmasterChaosOrbJewel_15 — The Trialmaster
    Your overconfidence seeded your downfall.
    HideoutTrialmasterVaalOrbNone_10 — The Trialmaster
    Your overconfidence seeded your downfall.
    HideoutTrialmasterVaalOrbNone_11 — The Trialmaster
    Your overconfidence seeded your downfall.
    HideoutTrialmasterVaalOrbNone_12 — The Trialmaster
    Your luck has finally run out!
    HideoutTrialmasterVaalOrbNone_13 — The Trialmaster
    Your luck has finally run out!
    HideoutTrialmasterVaalOrbNone_14 — The Trialmaster
    Your luck has finally run out!
    HideoutTrialmasterVaalOrbNone_15 — The Trialmaster
    Are you not embarrassed?
    HideoutTrialmasterVaalOrbNone_16 — The Trialmaster
    Are you not embarrassed?
    HideoutTrialmasterVaalOrbNone_17 — The Trialmaster
    Are you not embarrassed?
    HideoutTrialmasterVaalOrbNone_18 — The Trialmaster
    Are you even trying?
    HideoutTrialmasterVaalOrbNone_19 — The Trialmaster
    Are you even trying?
    HideoutTrialmasterVaalOrbNone_20 — The Trialmaster
    Are you even trying?
    HideoutTrialmasterVaalOrbNone_21 — The Trialmaster
    The product of your arrogance...
    HideoutTrialmasterVaalOrbNone_22 — The Trialmaster
    The product of your arrogance...
    HideoutTrialmasterVaalOrbNone_23 — The Trialmaster
    The product of your arrogance...
    HideoutTrialmasterVaalOrbNone_24 — The Trialmaster
    Better luck next time...
    HideoutTrialmasterVaalOrbNone_25 — The Trialmaster
    Better luck next time...
    HideoutTrialmasterVaalOrbNone_26 — The Trialmaster
    Better luck next time...
    HideoutTrialmasterVaalOrbNone_27 — The Trialmaster
    It was not to be.
    HideoutTrialmasterVaalOrbNone_28 — The Trialmaster
    It was not to be.
    HideoutTrialmasterVaalOrbNone_29 — The Trialmaster
    It was not to be.
    HideoutTrialmasterVaalOrbNone_30 — The Trialmaster
    You mortals never cease to amuse me.
    HideoutTrialmasterVaalOrbNone_31 — The Trialmaster
    You mortals never cease to amuse me.
    HideoutTrialmasterVaalOrbNone_32 — The Trialmaster
    You mortals never cease to amuse me.
    HideoutTrialmasterVaalOrbNone_33 — The Trialmaster
    This bores me...
    HideoutTrialmasterVaalOrbNone_34 — The Trialmaster
    This bores me...
    HideoutTrialmasterVaalOrbNone_35 — The Trialmaster
    This bores me...
    HideoutTrialmasterVaalOrbNone_36 — The Trialmaster
    Where did all that confidence disappear to, Challenger?
    HideoutTrialmasterVaalOrbNone_37 — The Trialmaster
    Where did all that confidence disappear to, Challenger?
    HideoutTrialmasterVaalOrbNone_38 — The Trialmaster
    Where did all that confidence disappear to, Challenger?
    HideoutTrialmasterVaalOrbNone_39 — The Trialmaster
    Yet another win...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_Random — The Trialmaster
    Yet another win...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_2 — The Trialmaster
    Yet another win...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_3 — The Trialmaster
    Do not get so conceited, mortal...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_4 — The Trialmaster
    Do not get so conceited, mortal...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_5 — The Trialmaster
    Do not get so conceited, mortal...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_6 — The Trialmaster
    Your vanity will be your downfall...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_7 — The Trialmaster
    Your vanity will be your downfall...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_8 — The Trialmaster
    Your vanity will be your downfall...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_9 — The Trialmaster
    Take your prize and go.
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_10 — The Trialmaster
    Take your prize and go.
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_11 — The Trialmaster
    Take your prize and go.
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_12 — The Trialmaster
    This is but one of many gifts Chaos can bestow upon you.
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_13 — The Trialmaster
    This is but one of many gifts Chaos can bestow upon you.
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_14 — The Trialmaster
    This is but one of many gifts Chaos can bestow upon you.
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_15 — The Trialmaster
    Take your meager prize and leave...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_16 — The Trialmaster
    Take your meager prize and leave...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_17 — The Trialmaster
    Take your meager prize and leave...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_18 — The Trialmaster
    These victories are mere chance...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_19 — The Trialmaster
    These victories are mere chance...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_20 — The Trialmaster
    These victories are mere chance...
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_21 — The Trialmaster
    This is not amusing.
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_22 — The Trialmaster
    This is not amusing.
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_23 — The Trialmaster
    This is not amusing.
    HideoutTrialmasterVaalOrbSkillGemLevelUpOrQuality_24 — The Trialmaster
    Chaos only favors those who are capable.
    HideoutTrialmasterVaalOrbMap8ModRare_16 — The Trialmaster
    Chaos only favors those who are capable.
    HideoutTrialmasterVaalOrbMap8ModRare_17 — The Trialmaster
    Prove yourself before Chaos, Challenger.
    HideoutTrialmasterVaalOrbMap8ModRare_18 — The Trialmaster
    Prove yourself before Chaos, Challenger.
    HideoutTrialmasterVaalOrbMap8ModRare_19 — The Trialmaster
    It's not too late to turn back, you know...
    HideoutTrialmasterVaalOrbMap8ModRare_20 — The Trialmaster
    It's not too late to turn back, you know...
    HideoutTrialmasterVaalOrbMap8ModRare_21 — The Trialmaster
    It's not too late to turn back, you know...
    HideoutTrialmasterVaalOrbMap8ModRare_22 — The Trialmaster
    Bring death.
    HideoutTrialmasterVaalOrbMap8ModRare_23 — The Trialmaster
    Bring death.
    HideoutTrialmasterVaalOrbMap8ModRare_24 — The Trialmaster
    Bring death.
    HideoutTrialmasterVaalOrbMap8ModRare_25 — The Trialmaster
    Don't die.
    HideoutTrialmasterVaalOrbMap8ModRare_26 — The Trialmaster
    Don't die.
    HideoutTrialmasterVaalOrbMap8ModRare_27 — The Trialmaster
    Don't die.
    HideoutTrialmasterVaalOrbMap8ModRare_28 — The Trialmaster
    Hold your ground... if you can.
    HideoutTrialmasterVaalOrbMap8ModRare_29 — The Trialmaster
    Hold your ground... if you can.
    HideoutTrialmasterVaalOrbMap8ModRare_30 — The Trialmaster
    Hold your ground... if you can.
    HideoutTrialmasterVaalOrbMap8ModRare_31 — The Trialmaster
    Outlive my expectations.
    HideoutTrialmasterVaalOrbMap8ModRare_32 — The Trialmaster
    Outlive my expectations.
    HideoutTrialmasterVaalOrbMap8ModRare_33 — The Trialmaster
    Outlive my expectations.
    HideoutTrialmasterVaalOrbMap8ModRare_34 — The Trialmaster
    I look forward to your inevitable downfall...
    HideoutTrialmasterVaalOrbMap8ModRare_35 — The Trialmaster
    I look forward to your inevitable downfall...
    HideoutTrialmasterVaalOrbMap8ModRare_36 — The Trialmaster
    I look forward to your inevitable downfall...
    HideoutTrialmasterVaalOrbMap8ModRare_37 — The Trialmaster
    Surely things will be different this time around...
    HideoutTrialmasterVaalOrbMapReroll_13 — The Trialmaster
    Surely things will be different this time around...
    HideoutTrialmasterVaalOrbMapReroll_14 — The Trialmaster
    Relying on luck can only get you so far...
    HideoutTrialmasterVaalOrbMapReroll_15 — The Trialmaster
    Relying on luck can only get you so far...
    HideoutTrialmasterVaalOrbMapReroll_16 — The Trialmaster
    Relying on luck can only get you so far...
    HideoutTrialmasterVaalOrbMapReroll_17 — The Trialmaster
    It was only a matter of time...
    HideoutTrialmasterVaalOrbFlaskAndCharm_Random — The Trialmaster
    It was only a matter of time...
    HideoutTrialmasterVaalOrbFlaskAndCharm_2 — The Trialmaster
    It was only a matter of time...
    HideoutTrialmasterVaalOrbFlaskAndCharm_3 — The Trialmaster
    Chaos awaits.
    HideoutTrialmasterVaalOrbFlaskAndCharm_4 — The Trialmaster
    Chaos awaits.
    HideoutTrialmasterVaalOrbFlaskAndCharm_5 — The Trialmaster
    Chaos awaits.
    HideoutTrialmasterVaalOrbFlaskAndCharm_6 — The Trialmaster
    I tire of this farce...
    HideoutTrialmasterVaalOrbFlaskAndCharm_7 — The Trialmaster
    I tire of this farce...
    HideoutTrialmasterVaalOrbFlaskAndCharm_8 — The Trialmaster
    I tire of this farce...
    HideoutTrialmasterVaalOrbFlaskAndCharm_9 — The Trialmaster
    Ego rushes ahead of aptitude.
    HideoutTrialmasterVaalOrbFlaskAndCharm_10 — The Trialmaster
    Ego rushes ahead of aptitude.
    HideoutTrialmasterVaalOrbFlaskAndCharm_11 — The Trialmaster
    Ego rushes ahead of aptitude.
    HideoutTrialmasterVaalOrbFlaskAndCharm_12 — The Trialmaster
    The product of your arrogance...
    HideoutTrialmasterVaalOrbFlaskAndCharm_13 — The Trialmaster
    The product of your arrogance...
    HideoutTrialmasterVaalOrbFlaskAndCharm_14 — The Trialmaster
    The product of your arrogance...
    HideoutTrialmasterVaalOrbFlaskAndCharm_15 — The Trialmaster
    Are you even trying?
    HideoutTrialmasterVaalOrbFlaskAndCharm_16 — The Trialmaster
    Are you even trying?
    HideoutTrialmasterVaalOrbFlaskAndCharm_17 — The Trialmaster
    Are you even trying?
    HideoutTrialmasterVaalOrbFlaskAndCharm_18 — The Trialmaster
    It was only a matter of time...
    HideoutTrialmasterVaalOrbJewel4ModRare_9 — The Trialmaster
    Overconfidence is an easy path to loss.
    HideoutTrialmasterVaalOrbJewel4ModRare_10 — The Trialmaster
    Overconfidence is an easy path to loss.
    HideoutTrialmasterVaalOrbJewel4ModRare_11 — The Trialmaster
    Overconfidence is an easy path to loss.
    HideoutTrialmasterVaalOrbJewel4ModRare_12 — The Trialmaster
    Flew too close to the sun, did you?
    HideoutTrialmasterVaalOrbJewel4ModRare_13 — The Trialmaster
    Flew too close to the sun, did you?
    HideoutTrialmasterVaalOrbJewel4ModRare_14 — The Trialmaster
    Flew too close to the sun, did you?
    HideoutTrialmasterVaalOrbJewel4ModRare_15 — The Trialmaster
    Your vanity will be your downfall...
    HideoutTrialmasterVaalOrbJewel4ModRare_16 — The Trialmaster
    Your vanity will be your downfall...
    HideoutTrialmasterVaalOrbJewel4ModRare_17 — The Trialmaster
    Your vanity will be your downfall...
    HideoutTrialmasterVaalOrbJewel4ModRare_18 — The Trialmaster
    Have you not learned anything from your previous losses?
    HideoutTrialmasterChaosOrbRemoveHighestTier_Random — The Trialmaster
    Have you not learned anything from your previous losses?
    HideoutTrialmasterChaosOrbRemoveHighestTier_2 — The Trialmaster
    Have you not learned anything from your previous losses?
    HideoutTrialmasterChaosOrbRemoveHighestTier_3 — The Trialmaster
    Chaos applauds your skill, Challenger.
    HideoutTrialmasterChaosOrbRemoveHighestTier_4 — The Trialmaster
    Chaos applauds your skill, Challenger.
    HideoutTrialmasterChaosOrbRemoveHighestTier_5 — The Trialmaster
    Chaos applauds your skill, Challenger.
    HideoutTrialmasterChaosOrbRemoveHighestTier_6 — The Trialmaster
    Chaos dictates you will lose; eventually...
    HideoutTrialmasterChaosOrbRemoveHighestTier_7 — The Trialmaster
    Chaos dictates you will lose; eventually...
    HideoutTrialmasterChaosOrbRemoveHighestTier_8 — The Trialmaster
    Chaos dictates you will lose; eventually...
    HideoutTrialmasterChaosOrbRemoveHighestTier_9 — The Trialmaster
    How disappointing...
    HideoutTrialmasterChaosOrbRemoveHighestTier_10 — The Trialmaster
    How disappointing...
    HideoutTrialmasterChaosOrbRemoveHighestTier_11 — The Trialmaster
    How disappointing...
    HideoutTrialmasterChaosOrbRemoveHighestTier_12 — The Trialmaster
    The product of your arrogance...
    HideoutTrialmasterChaosOrbRemoveHighestTier_13 — The Trialmaster
    The product of your arrogance...
    HideoutTrialmasterChaosOrbRemoveHighestTier_14 — The Trialmaster
    The product of your arrogance...
    HideoutTrialmasterChaosOrbRemoveHighestTier_15 — The Trialmaster
    Are you even trying?
    HideoutTrialmasterChaosOrbRemoveHighestTier_16 — The Trialmaster
    Are you even trying?
    HideoutTrialmasterChaosOrbRemoveHighestTier_17 — The Trialmaster
    Are you even trying?
    HideoutTrialmasterChaosOrbRemoveHighestTier_18 — The Trialmaster
    Are you not embarrassed?
    HideoutTrialmasterChaosOrbRemoveHighestTier_19 — The Trialmaster
    Are you not embarrassed?
    HideoutTrialmasterChaosOrbRemoveHighestTier_20 — The Trialmaster
    Are you not embarrassed?
    HideoutTrialmasterChaosOrbRemoveHighestTier_21 — The Trialmaster
    See to it this keeps your ego in check.
    HideoutTrialmasterChaosOrbRemoveHighestTier_22 — The Trialmaster
    See to it this keeps your ego in check.
    HideoutTrialmasterChaosOrbRemoveHighestTier_23 — The Trialmaster
    See to it this keeps your ego in check.
    HideoutTrialmasterChaosOrbRemoveHighestTier_24 — The Trialmaster
    This must feel awfully embarrassing for you...
    HideoutTrialmasterChaosOrbRemoveHighestTier_25 — The Trialmaster
    This must feel awfully embarrassing for you...
    HideoutTrialmasterChaosOrbRemoveHighestTier_26 — The Trialmaster
    This must feel awfully embarrassing for you...
    HideoutTrialmasterChaosOrbRemoveHighestTier_27 — The Trialmaster
    Be stripped bare before Chaos.
    HideoutTrialmasterChaosOrbRemoveHighestTier_28 — The Trialmaster
    Be stripped bare before Chaos.
    HideoutTrialmasterChaosOrbRemoveHighestTier_29 — The Trialmaster
    Be stripped bare before Chaos.
    HideoutTrialmasterChaosOrbRemoveHighestTier_30 — The Trialmaster
    You won. Once. Do not get ahead of yourself.
    HideoutTrialmasterChaosOrbRemoveLowestTier_Random — The Trialmaster
    You won. Once. Do not get ahead of yourself.
    HideoutTrialmasterChaosOrbRemoveLowestTier_2 — The Trialmaster
    My my, aren't you the brave one?
    HideoutTrialmasterChaosOrbRemoveLowestTier_3 — The Trialmaster
    My my, aren't you the brave one?
    HideoutTrialmasterChaosOrbRemoveLowestTier_4 — The Trialmaster
    Oh wipe that smile off your face...
    HideoutTrialmasterChaosOrbRemoveLowestTier_5 — The Trialmaster
    Oh wipe that smile off your face...
    HideoutTrialmasterChaosOrbRemoveLowestTier_6 — The Trialmaster
    Oh wipe that smile off your face...
    HideoutTrialmasterChaosOrbRemoveLowestTier_7 — The Trialmaster
    I can practically see your ego swelling.
    HideoutTrialmasterChaosOrbRemoveLowestTier_8 — The Trialmaster
    I can practically see your ego swelling.
    HideoutTrialmasterChaosOrbRemoveLowestTier_9 — The Trialmaster
    I can practically see your ego swelling.
    HideoutTrialmasterChaosOrbRemoveLowestTier_10 — The Trialmaster
    Took you long enough...
    HideoutTrialmasterChaosOrbRemoveLowestTier_11 — The Trialmaster
    Took you long enough...
    HideoutTrialmasterChaosOrbRemoveLowestTier_12 — The Trialmaster
    Took you long enough...
    HideoutTrialmasterChaosOrbRemoveLowestTier_13 — The Trialmaster
    Well done; for a mortal.
    HideoutTrialmasterChaosOrbRemoveLowestTier_14 — The Trialmaster
    Well done; for a mortal.
    HideoutTrialmasterChaosOrbRemoveLowestTier_15 — The Trialmaster
    Well done; for a mortal.
    HideoutTrialmasterChaosOrbRemoveLowestTier_16 — The Trialmaster
    Satisfied with your result?
    HideoutTrialmasterChaosOrbRemoveLowestTier_17 — The Trialmaster
    Satisfied with your result?
    HideoutTrialmasterChaosOrbRemoveLowestTier_18 — The Trialmaster
    Satisfied with your result?
    HideoutTrialmasterChaosOrbRemoveLowestTier_19 — The Trialmaster
    Well done; I was starting to feel sorry for you... almost.
    HideoutTrialmasterChaosOrbRemoveLowestTier_20 — The Trialmaster
    Well done; I was starting to feel sorry for you... almost.
    HideoutTrialmasterChaosOrbRemoveLowestTier_21 — The Trialmaster
    Well done; I was starting to feel sorry for you... almost.
    HideoutTrialmasterChaosOrbRemoveLowestTier_22 — The Trialmaster
    Your vanity will be your downfall...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_Random — The Trialmaster
    Your vanity will be your downfall...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_2 — The Trialmaster
    Your vanity will be your downfall...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_3 — The Trialmaster
    Chaos dictates you will lose; eventually...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_4 — The Trialmaster
    Chaos dictates you will lose; eventually...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_5 — The Trialmaster
    Chaos dictates you will lose; eventually...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_6 — The Trialmaster
    This bores me...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_7 — The Trialmaster
    This bores me...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_8 — The Trialmaster
    This bores me...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_9 — The Trialmaster
    Take your meager prize and leave...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_10 — The Trialmaster
    Take your meager prize and leave...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_11 — The Trialmaster
    Take your meager prize and leave...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_12 — The Trialmaster
    How disappointing...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_13 — The Trialmaster
    How disappointing...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_14 — The Trialmaster
    How disappointing...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_15 — The Trialmaster
    Missed opportunities...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_16 — The Trialmaster
    Missed opportunities...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_17 — The Trialmaster
    Missed opportunities...
    HideoutTrialmasterVaalOrbSkillGemLevelOrQualityDown_18 — The Trialmaster
    What? Expecting praise?
    HideoutTrialmasterVaalOrbWithOmen_Random — The Trialmaster
    What? Expecting praise?
    HideoutTrialmasterVaalOrbWithOmen_2 — The Trialmaster
    What? Expecting praise?
    HideoutTrialmasterVaalOrbWithOmen_3 — The Trialmaster
    You're making a fool of me...
    HideoutTrialmasterVaalOrbWithOmen_4 — The Trialmaster
    You're making a fool of me...
    HideoutTrialmasterVaalOrbWithOmen_5 — The Trialmaster
    You're making a fool of me...
    HideoutTrialmasterVaalOrbWithOmen_6 — The Trialmaster
    I will not abide by this!
    HideoutTrialmasterVaalOrbWithOmen_7 — The Trialmaster
    I will not abide by this!
    HideoutTrialmasterVaalOrbWithOmen_8 — The Trialmaster
    I will not abide by this!
    HideoutTrialmasterVaalOrbWithOmen_9 — The Trialmaster
    Are you enjoying this, mortal?
    HideoutTrialmasterVaalOrbWithOmen_10 — The Trialmaster
    Are you enjoying this, mortal?
    HideoutTrialmasterVaalOrbWithOmen_11 — The Trialmaster
    Are you enjoying this, mortal?
    HideoutTrialmasterVaalOrbWithOmen_12 — The Trialmaster
    This is not amusing.
    HideoutTrialmasterVaalOrbWithOmen_13 — The Trialmaster
    This is not amusing.
    HideoutTrialmasterVaalOrbWithOmen_14 — The Trialmaster
    This is not amusing.
    HideoutTrialmasterVaalOrbWithOmen_15 — The Trialmaster
    My my, aren't you the brave one?
    HideoutTrialmasterVaalOrbWithOmen_16 — The Trialmaster
    My my, aren't you the brave one?
    HideoutTrialmasterVaalOrbWithOmen_17 — The Trialmaster
    Relying on luck can only get you so far...
    HideoutTrialmasterVaalOrbGenericFallback_Random — The Trialmaster
    Relying on luck can only get you so far...
    HideoutTrialmasterVaalOrbGenericFallback_2 — The Trialmaster
    Relying on luck can only get you so far...
    HideoutTrialmasterVaalOrbGenericFallback_3 — The Trialmaster
    Keep this up and you might earn some respect...
    HideoutTrialmasterVaalOrbGenericFallback_4 — The Trialmaster
    Keep this up and you might earn some respect...
    HideoutTrialmasterVaalOrbGenericFallback_5 — The Trialmaster
    Keep this up and you might earn some respect...
    HideoutTrialmasterVaalOrbGenericFallback_6 — The Trialmaster
    There are many ways to improve your chances of victory...
    HideoutTrialmasterVaalOrbGenericFallback_7 — The Trialmaster
    There are many ways to improve your chances of victory...
    HideoutTrialmasterVaalOrbGenericFallback_8 — The Trialmaster
    There are many ways to improve your chances of victory...
    HideoutTrialmasterVaalOrbGenericFallback_9 — The Trialmaster
    Eager to rectify your mistake?
    HideoutTrialmasterVaalOrbGenericFallback_10 — The Trialmaster
    Eager to rectify your mistake?
    HideoutTrialmasterVaalOrbGenericFallback_11 — The Trialmaster
    Eager to rectify your mistake?
    HideoutTrialmasterVaalOrbGenericFallback_12 — The Trialmaster
    Lacking both depth and perception.
    HideoutTrialmasterVaalOrbGenericFallback_13 — The Trialmaster
    Lacking both depth and perception.
    HideoutTrialmasterVaalOrbGenericFallback_14 — The Trialmaster
    Lacking both depth and perception.
    HideoutTrialmasterVaalOrbGenericFallback_15 — The Trialmaster
    My my, aren't you the brave one?
    HideoutTrialmasterVaalOrbGenericFallback_16 — The Trialmaster
    My my, aren't you the brave one?
    HideoutTrialmasterVaalOrbGenericFallback_17 — The Trialmaster
    So brave; so naive...
    HideoutTrialmasterVaalOrbGenericFallback_18 — The Trialmaster
    So brave; so naive...
    HideoutTrialmasterVaalOrbGenericFallback_19 — The Trialmaster
    I applaud your bravery.
    HideoutTrialmasterVaalOrbGenericFallback_20 — The Trialmaster
    I applaud your bravery.
    HideoutTrialmasterVaalOrbGenericFallback_21 — The Trialmaster
    Chaos dictates you will lose; eventually...
    HideoutTrialmasterChaosOrbGenericFallback_Random — The Trialmaster
    Chaos dictates you will lose; eventually...
    HideoutTrialmasterChaosOrbGenericFallback_2 — The Trialmaster
    Chaos dictates you will lose; eventually...
    HideoutTrialmasterChaosOrbGenericFallback_3 — The Trialmaster
    You lose some... You win some...
    HideoutTrialmasterChaosOrbGenericFallback_4 — The Trialmaster
    You lose some... You win some...
    HideoutTrialmasterChaosOrbGenericFallback_5 — The Trialmaster
    You lose some... You win some...
    HideoutTrialmasterChaosOrbGenericFallback_6 — The Trialmaster
    You mortals never cease to amuse me.
    HideoutTrialmasterChaosOrbGenericFallback_7 — The Trialmaster
    You mortals never cease to amuse me.
    HideoutTrialmasterChaosOrbGenericFallback_8 — The Trialmaster
    You mortals never cease to amuse me.
    HideoutTrialmasterChaosOrbGenericFallback_9 — The Trialmaster
    Now this is starting to get fun!
    HideoutTrialmasterChaosOrbGenericFallback_10 — The Trialmaster
    Now this is starting to get fun!
    HideoutTrialmasterChaosOrbGenericFallback_11 — The Trialmaster
    Now this is starting to get fun!
    HideoutTrialmasterChaosOrbGenericFallback_12 — The Trialmaster
    Chaos demands sacrifice.
    HideoutTrialmasterChaosOrbGenericFallback_13 — The Trialmaster
    Chaos demands sacrifice.
    HideoutTrialmasterChaosOrbGenericFallback_14 — The Trialmaster
    Chaos demands sacrifice.
    HideoutTrialmasterChaosOrbGenericFallback_15 — The Trialmaster
    Chaos corrodes all.
    HideoutTrialmasterChaosOrbGenericFallback_16 — The Trialmaster
    Chaos corrodes all.
    HideoutTrialmasterChaosOrbGenericFallback_17 — The Trialmaster
    Chaos corrodes all.
    HideoutTrialmasterChaosOrbGenericFallback_18 — The Trialmaster
    Are you aware of the concept of strategy?
    HideoutTrialmasterChaosOrbGenericFallback_19 — The Trialmaster
    Are you aware of the concept of strategy?
    HideoutTrialmasterChaosOrbGenericFallback_20 — The Trialmaster
    Are you aware of the concept of strategy?
    HideoutTrialmasterChaosOrbGenericFallback_21 — The Trialmaster
    Surely things will be different this time around...
    HideoutTrialmasterChaosOrbGenericFallback_22 — The Trialmaster
    Surely things will be different this time around...
    HideoutTrialmasterChaosOrbGenericFallback_23 — The Trialmaster
    Surely things will be different this time around...
    HideoutTrialmasterChaosOrbGenericFallback_24 — The Trialmaster
    Let's not make a habit out of losing.
    HideoutTrialmasterChaosOrbGenericFallback_25 — The Trialmaster
    Let's not make a habit out of losing.
    HideoutTrialmasterChaosOrbGenericFallback_26 — The Trialmaster
    Let's not make a habit out of losing.
    HideoutTrialmasterChaosOrbGenericFallback_27 — The Trialmaster
    Relying on luck can only get you so far...
    HideoutTrialmasterChaosOrbGenericFallback_28 — The Trialmaster
    Relying on luck can only get you so far...
    HideoutTrialmasterChaosOrbGenericFallback_29 — The Trialmaster
    Relying on luck can only get you so far...
    HideoutTrialmasterChaosOrbGenericFallback_30 — The Trialmaster
    Chaos only favors those who are capable.
    HideoutTrialmasterChaosOrbGenericFallback_31 — The Trialmaster
    Chaos only favors those who are capable.
    HideoutTrialmasterChaosOrbGenericFallback_32 — The Trialmaster
    Chaos only favors those who are capable.
    HideoutTrialmasterChaosOrbGenericFallback_33 — The Trialmaster

    Community Wiki

    Edit

    The Trialmaster

    The Trialmaster is an NPC and an endgame boss. He can be found in the Trial of Chaos, challenging aspirants as directed by his master, Chaos.

    Before becoming the Trialmaster, he was known as Ixchel, a human member of the Order of the Djinn.

    As a boss

    To fight the Trialmaster, the player must first obtain the three Fates (Deadly Fate, Cowardly Fate, Victorious Fate) and complete a Trial of Chaos. Afterwards, the player will be able to insert the three fates into a door in the final room, unlocking access to the Trialmaster's Tower.

    Drops

    The Trialmaster will always drop one of the following uniques when defeated:


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.