The Trialmaster
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
SpectreN
AreaThe Trial of Chaos
Tags2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement
生命
2500%
Armour
+50%
Ailment Threshold
%
抗性
75 75 75 0
伤害
372%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
8 ~ 28
Attack Time
1.5 Second
Damage Spread
±20%
经验值
400%
Model Size
100%
Type
TheTrialmaster
Metadata
TheTrialmaster_
等级
38
生命
35,800
Armour
521
闪避值
191
能量护盾
0
伤害
310
法术伤害
310
命中
0
Attack Time
1.5
经验值
14,584
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 248–372
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASTrialmasterSpinningCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 248–372
暴击几率: 5%
Attack Time: 1.5 秒
冷却时间: 12 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASTheTrialMasterElementalProjectiles
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
MPSTheTrialMasterFireProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1348]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MPSTheTrialMasterColdProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1349]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MPSTheTrialMasterLightningProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1350]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
TheTrialMasterBossAbyssSlam
攻击, 伤害, 范围, 可触发
Base Damage: 248–372
暴击几率: 5%
Attack Time: 1.5 秒
冷却时间: 8 秒
发射 4 个额外投射物
压制30% 物理伤害减免
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
TheTrialMasterBossAbyssSlamNormal
攻击, 伤害, 范围, 可触发
Base Damage: 248–372
暴击几率: 5%
Attack Time: 1.5 秒
冷却时间: 8 秒
发射 4 个额外投射物
压制30% 物理伤害减免
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
MPSTheTrialMasterOmegaBolt
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
造成 35.43 - 53.15 物理伤害
压制30% 物理伤害减免
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASTheTrialMasterSummonSpear
action attack or cast time uses animation length [1]
GPATrialMasterBossThrowWeapon
可触发, 攻击
Base Damage: 248–372
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
GATheTrialMasterBossBloodSlam
可触发, 攻击
Base Damage: 248–372
暴击几率: 5%
攻击伤害: 300%
Attack Time: 1.5 秒
攻击伤害总增 200%
压制30% 物理伤害减免
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
is area damage [1]
GATheTrialMasterBossGroundSpearNova
可触发, 攻击
Base Damage: 248–372
暴击几率: 5%
Attack Time: 1.5 秒
Break Armour equal to 200% of Physical Damage dealt by Supported Skill
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATheTrialMasterBossGroundSpearImpact
可触发, 攻击
Base Damage: 248–372
暴击几率: 5%
攻击伤害: 50%
Attack Time: 1.5 秒
攻击伤害总降 50%
base is projectile [1]
is area damage [1]
TrialmasterTetherSpike
冷却时间: 10 秒
造成 11.81 - 17.72 物理伤害
敌人被晕眩时间延长 25%
必定击晕敌人
base skill effect duration [10000]
geometry attack length [40]
geometry attack width [29]
grasping vines movement speed +% final [-70]
monster penalty against minions damage +% final vs player minions [-50]
wall maximum length [37]
TheTrialmasterTimestopSlam
重复施放法术 2
+80 范围
base deal no damage [1]
leap slam minimum distance [40]
TheTrialmasterTimestopProjectile
重复施放法术 2
+80 范围
base deal no damage [1]
leap slam minimum distance [40]
TeleportTrialMasterBoss
法术
施放间隔: 1.5 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSTheTrialMasterOmegaBoltTriggered
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
造成 23.62 - 35.43 物理伤害
压制30% 物理伤害减免
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSTrialmasterFireBoltImpact
可触发, 法术, 伤害
施放间隔: 1 秒
造成 23.62 - 35.43 [火焰]伤害
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialmasterColdBoltImpact
可触发, 法术, 伤害
施放间隔: 1 秒
造成 23.62- 35.43 [冰霜]伤害
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialmasterLightningBoltImpact
可触发, 法术, 伤害
施放间隔: 1 秒
造成 14.76- 44.29 [闪电]伤害
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialMasterBossOmegaProjectileExplode
可触发, 法术, 伤害
施放间隔: 1 秒
造成 13.95 - 17.05 物理伤害
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATrialmasterLacerate
可触发, 攻击
Base Damage: 248–372
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GATrialmasterBloodSlamBuildUp
可触发, 攻击
Base Damage: 248–372
暴击几率: 5%
Attack Time: 1.5 秒
冷却时间: 13 秒
+45 近战打击范围
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
spell maximum action distance +% [50]
EASTrialMasterTimeStopCaster
冷却时间: 30 秒
action attack or cast time uses animation length [1]
EASTrialMasterTimeStopMelee
冷却时间: 30 秒
action attack or cast time uses animation length [1]
EASTrialMasterTimeStartMelee
action attack or cast time uses animation length [1]
EASTrialMasterTimeStartCaster
action attack or cast time uses animation length [1]
MPSTheTrialMasterOmegaBoltNormal
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
冷却时间: 7 秒
造成 35.43 - 53.15 物理伤害
压制30% 物理伤害减免
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
CGETheTrialMasterSpearSlamBloodDegen
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
移动速度减慢 50%
active skill area of effect radius +% final [175]
base skill effect duration [3000]
ground temporal anomaly art variation [1000]
EASTrialMasterElementalLob
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GATrialmasterAbyssSlamImpact
可触发, 攻击
Base Damage: 248–372
暴击几率: 5%
Attack Time: 1.5 秒
压制30% 物理伤害减免
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
 	 on_construction_complete = "SetTickWhileSimulationFrozen();"
}

Stats
{
	set_monster_delay_item_drops_millis = 6200
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state =
	"
		npctransform;
		castermode;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

Actor
{
	on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );"
	on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );"
	on_start_ChangeToStance3 = "StartStateTimer( update_box, 0.125 );"

	on_end_ChangeToStance1 =
	"
		CancelStateTimer( update_box );
		UpdateBoundingBox();
		ForceUpdateSelectionBoundingBox();
	"

	on_end_ChangeToStance2 =
	"
		CancelStateTimer( update_box );
		UpdateBoundingBox();
		ForceUpdateSelectionBoundingBox();
	"

	on_end_ChangeToStance3 =
	"
		CancelStateTimer( update_box );
		UpdateBoundingBox();
		ForceUpdateSelectionBoundingBox();
	"

	create_stance3 =
	"
		Delay( 0.05,
		{
			UpdateBoundingBox();
			ForceUpdateSelectionBoundingBox();
		} );
	"

	create_stance2 =
	"
		Delay( 0.05,
		{
			UpdateBoundingBox();
			ForceUpdateSelectionBoundingBox();
		} );
	"

	create_default =
	"
		Delay( 0.05,
		{
			UpdateBoundingBox();
			ForceUpdateSelectionBoundingBox();
		} );
	"
}

StateMachine
{
	on_timer_update_box =
	"
		UpdateBoundingBox();
		ForceUpdateSelectionBoundingBox();
		StartStateTimer( update_box, 0.125 );
	"
}

Positioned
{
	on_initial_position_set = "HideWeapons( true, false );"
}

Functions
{
	hide_weapon = "HideWeapons( true, false );"
	show_weapon = "ShowWeapons( true, false );"
}

Animated
{
	on_event_add_weapon_for_npc_start_trial_melee_01 = "AddAttached( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao', R_Weapon );"

	on_event_skin_removal_for_npc_start_trial_melee_01 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );
		ShowMeshSegment( head_meshShape );
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' );
	"

	on_event_show_weapon_for_npc_start_trial_melee_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );"
	on_end_npc_start_trial_melee_01 = "DetachAllOfType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao' );"
	on_event_add_weapon_for_intro_prefight_01 = "AddAttached( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao', R_Weapon );"

	on_event_skin_removal_for_intro_prefight_01 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );
		ShowMeshSegment( head_meshShape );
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' );
	"

	on_event_show_weapon_for_intro_prefight_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );"
	on_end_intro_prefight_01 = "DetachAllOfType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao' );"
}

Actor
{
	on_start_MarkerWarp = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk' );"
	on_end_or_destroy_MarkerWarp = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk' );"
}

Actor
{
	on_effect_event_contact_for_TrialMasterBossAbyssSlam = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/crystal_slam_audio.ao' );"
}

StateMachine
{
	create_state_npctransform_0 =
	"
		HideMeshSegment( head_meshShape );
		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao', head_jntBnd );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' );
	"

	on_or_create_state_npctransform_1 =
	"
		ShowMeshSegment( head_meshShape );
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' );
	"

	on_state_castermode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk' );"
	on_or_create_state_castermode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk' );"
}

Life
{
	on_death =
	"
		this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_01.ao' );
		/* DecoupleAttachedAO( my_weapon ); */
		my_weapon.MoveToBone( aux_R_Weapon_attachment_02, 0 );
		AddEffectPack( GenericNoEmiissive );
		SetLightState( off, 1 );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/weapon_proj_object.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/Audio/omegaProjReboundAudio.ao"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */



BaseEvents {}

Actor {}

Animated {}

Functions
{
	// This is a bit jank because Delay() doesn't tick while the simulation is paused but that works out fine because we want to play the end animation when time resumes anyway
	TimeStop =
	"
		local timestop_wave = PlayEffect( 'UltimatumTimeStopWaveNew' );
		timestop_wave.SetTickWhileSimulationFrozen();
		timestop_wave.Delay( 0.1, { PlayAnimation( 'End' ); } );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_start_MPSTheTrialMasterOmegaBoltNormal =
	"
		Roll( 1, 3, ()
		{
			PlayTextAudio( TrialmasterBoss_OmegaBolt_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 400 );
		} );
	"

	on_effect_start_GPATrialMasterBossThrowWeapon =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TrialmasterBoss_ThrowSpear_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 300 );
		} );
	"

	on_effect_start_EASTrialMasterTimeStopMelee =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TrialmasterBoss_Timestop_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"

	on_effect_start_EASTrialMasterTimeStopCaster =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TrialmasterBoss_Timestop_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"

	on_effect_start_MASTrialmasterSpinningCombo =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( TrialmasterBoss_SpinCombo_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"

	on_effect_start_GATrialmasterBloodSlamBuildUp =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( TrialmasterBoss_BloodSlam_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"

	on_effect_start_TheTrialMasterBossAbyssSlamNormal =
	"
		Roll( 1, 4, ()
		{
			PlayTextAudio( TrialmasterBoss_AbyssSlam_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 500 );
		} );
	"

	on_effect_start_TeleportTrialMasterBoss =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TrialmasterBoss_Teleport_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"

	on_effect_start_EASTheTrialMasterSummonSpear =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TrialmasterBoss_SummonSpear_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 300 );
		} );
	"

	on_effect_start_TrialmasterTetherSpike =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TrialmasterBoss_TetherSpike_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 400 );
		} );
	"
}

Animated
{
	on_caster_knockdown_bwd_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( TrialmasterBoss_CasterKnockdown_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"

	on_melee_knockdown_bwd_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( TrialmasterBoss_MeleeKnockdown_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		} );
	"
}

Life
{
	on_death =
	"
		QueueTextAudio( TrialmasterBoss_DeathA_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
		QueueTextAudio( TrialmasterBoss_DeathB_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 6000 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TrialMaster/TheTrialmaster_"] = {
    name = "The Trialmaster",
    life = 25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.72,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MASTrialmasterSpinningCombo",
        "GPATrialMasterBossThrowWeapon",
        "MPSTheTrialMasterFireProjectile",
        "MPSTheTrialMasterColdProjectile",
        "MPSTheTrialMasterLightningProjectile",
        "MPSTheTrialMasterOmegaBolt",
        "MPSTheTrialMasterOmegaBoltTriggered",
        "MPSTheTrialMasterOmegaBoltNormal",
        "CGETheTrialMasterSpearSlamBloodDegen",
        "TeleportTrialMasterBoss",
        "GATheTrialMasterBossBloodSlam",
        "GATheTrialMasterBossGroundSpearNova",
        "GATheTrialMasterBossGroundSpearImpact",
        "GSTrialmasterFireBoltImpact",
        "GSTrialmasterColdBoltImpact",
        "GSTrialmasterLightningBoltImpact",
        "GATrialmasterLacerate",
        "GATrialmasterBloodSlamBuildUp",
        "GATrialmasterAbyssSlamImpact",
        "EASTheTrialMasterElementalProjectiles",
        "EASTheTrialMasterSummonSpear",
        "EASTrialMasterTimeStopCaster",
        "EASTrialMasterTimeStartMelee",
        "EASTrialMasterTimeStartCaster",
        "EASTrialMasterTimeStopMelee",
        "EASTrialMasterElementalLob",
        "GSTrialMasterBossOmegaProjectileExplode",
        "TheTrialMasterBossAbyssSlam",
        "TheTrialMasterBossAbyssSlamNormal",
        "TrialmasterTetherSpike",
        "TheTrialmasterTimestopSlam",
        "TheTrialmasterTimestopProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASTrialmasterSpinningCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPATrialMasterBossThrowWeapon"] = {
    name = "GPATrialMasterBossThrowWeapon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterFireProjectile"] = {
    name = "MPSTheTrialMasterFireProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1348, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterColdProjectile"] = {
    name = "MPSTheTrialMasterColdProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1349, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterLightningProjectile"] = {
    name = "MPSTheTrialMasterLightningProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1350, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBolt"] = {
    name = "MPSTheTrialMasterOmegaBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBoltTriggered"] = {
    name = "MPSTheTrialMasterOmegaBoltTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBoltNormal"] = {
    name = "MPSTheTrialMasterOmegaBoltNormal",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGETheTrialMasterSpearSlamBloodDegen"] = {
    name = "CGETheTrialMasterSpearSlamBloodDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_temporal_anomaly_art_variation",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {175, 3000, 1000, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportTrialMasterBoss"] = {
    name = "TeleportTrialMasterBoss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossBloodSlam"] = {
    name = "GATheTrialMasterBossBloodSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 30, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossGroundSpearNova"] = {
    name = "GATheTrialMasterBossGroundSpearNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "armour_break_physical_damage_%_dealt_as_armour_break",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossGroundSpearImpact"] = {
    name = "GATheTrialMasterBossGroundSpearImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterFireBoltImpact"] = {
    name = "GSTrialmasterFireBoltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterColdBoltImpact"] = {
    name = "GSTrialmasterColdBoltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterLightningBoltImpact"] = {
    name = "GSTrialmasterLightningBoltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterLacerate"] = {
    name = "GATrialmasterLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterBloodSlamBuildUp"] = {
    name = "GATrialmasterBloodSlamBuildUp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {45, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterAbyssSlamImpact"] = {
    name = "GATrialmasterAbyssSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTheTrialMasterElementalProjectiles"] = {
    name = "EASTheTrialMasterElementalProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTheTrialMasterSummonSpear"] = {
    name = "EASTheTrialMasterSummonSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStopCaster"] = {
    name = "EASTrialMasterTimeStopCaster",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStartMelee"] = {
    name = "EASTrialMasterTimeStartMelee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStartCaster"] = {
    name = "EASTrialMasterTimeStartCaster",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStopMelee"] = {
    name = "EASTrialMasterTimeStopMelee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterElementalLob"] = {
    name = "EASTrialMasterElementalLob",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossOmegaProjectileExplode"] = {
    name = "GSTrialMasterBossOmegaProjectileExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialMasterBossAbyssSlam"] = {
    name = "TheTrialMasterBossAbyssSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialMasterBossAbyssSlamNormal"] = {
    name = "TheTrialMasterBossAbyssSlamNormal",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTetherSpike"] = {
    name = "TrialmasterTetherSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "wall_maximum_length",
        "geometry_attack_length",
        "grasping_vines_movement_speed_+%_final",
        "geometry_attack_width",
        "base_stun_duration_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "always_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 37, 40, -70, 29, 25, -50, 10000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialmasterTimestopSlam"] = {
    name = "TheTrialmasterTimestopSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheTrialmasterTimestopProjectile"] = {
    name = "TheTrialmasterTimestopProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
IdMonsterUniqueT3Boss
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 试炼使者 Text Audio /1632
    名字
    挑战者,快过来。
    TrialmasterTutorialGreeting
    最近有许多流放者来这里试试身手。来把握自己的命运,参加混沌试炼吧。你要么死在这里,要么有朝一日跟众神比肩。
    TrialmasterTutorialIntro
    快做抉择吧。
    TrialmasterTutorialAltarUnlocked
    只需要干掉蜂拥成群的敌人就行。这很简单。
    TrialmasterTutorialAltarClicked
    不参加本身就是一种抉择。
    TrialmasterTutorialPlayerWalksAway
    你的潜力还没发挥出来呢。
    TrialmasterTutorialPlayerLoses
    干得不错。现在你要做另一个选择:是继续参加更难的挑战,还是走人?
    TrialmasterTutorialContinueOrStopOne
    谨慎的选择。
    TrialmasterPlayerTookRewardRandom
    你还是选了继续投资。下场挑战可要难得多。
    TrialmasterTutorialContinueOrStopTwo
    不出我所料。
    TrialmasterPlayerTookReward2
    你是想把自己的投资变现,还是放手搏一搏更大的财富?
    TrialmasterTutorialContinueOrStopThree
    那好吧,现实就是如此令人失望。
    TrialmasterPlayerTookReward3
    挑战者,你是个高明的玩家。好好享受运气和才干给予的战果吧。我们还会再见的。
    TrialmasterTutorialFullWin
    你要相信未来还有更多挑战。
    TrialmasterSeeEachOtherAgainShout
    TrialmasterFinalEncounterEffortRandom
    TrialmasterFinalEncounterEffortRandom
    TrialmasterFinalEncounterEffort2
    TrialmasterFinalEncounterEffort2
    TrialmasterFinalEncounterEffort3
    TrialmasterFinalEncounterEffort3
    TrialmasterFinalEncounterSpellEffortRandom
    TrialmasterFinalEncounterSpellEffortRandom
    TrialmasterFinalEncounterSpellEffort2
    TrialmasterFinalEncounterSpellEffort2
    TrialmasterFinalEncounterSpellEffort3
    TrialmasterFinalEncounterSpellEffort3
    混沌助我!
    TrialmasterFinalEncounterGoesCasterStanceRandom
    混沌助我!
    TrialmasterFinalEncounterGoesCasterStance2
    混沌助我!
    TrialmasterFinalEncounterGoesCasterStance3
    朝我来吧!
    TrialmasterFinalEncounterCleaveAttackRandom
    朝我来吧!
    TrialmasterFinalEncounterCleaveAttack2
    朝我来吧!
    TrialmasterFinalEncounterCleaveAttack3
    混沌万岁!
    TrialmasterFinalEncounterSlamAttackRandom
    混沌万岁!
    TrialmasterFinalEncounterSlamAttack2
    混沌万岁!
    TrialmasterFinalEncounterSlamAttack3
    感受他的力量!
    TrialmasterFinalEncounterShockwaveSlamRandom
    感受他的力量!
    TrialmasterFinalEncounterShockwaveSlam2
    感受他的力量!
    TrialmasterFinalEncounterShockwaveSlam3
    在我面前倒下吧!
    TrialmasterFinalEncounterTectonicSlamRandom
    在我面前倒下吧!
    TrialmasterFinalEncounterTectonicSlam2
    在我面前倒下吧!
    TrialmasterFinalEncounterTectonicSlam3
    给傻瓜的诱饵。
    TrialmasterFinalEncounterChaosShrineInMeleeRandom
    给傻瓜的诱饵。
    TrialmasterFinalEncounterChaosShrineInMelee2
    给傻瓜的诱饵。
    TrialmasterFinalEncounterChaosShrineInMelee3
    我将碾碎你!
    TrialmasterFinalEncounterThrowWeaponAttackRandom
    我将碾碎你!
    TrialmasterFinalEncounterThrowWeaponAttack2
    我将碾碎你!
    TrialmasterFinalEncounterThrowWeaponAttack3
    命中注定逃不掉的。
    TrialmasterFinalEncounterOmegaProjectileCastRandom
    命中注定逃不掉的。
    TrialmasterFinalEncounterOmegaProjectileCast2
    命中注定逃不掉的。
    TrialmasterFinalEncounterOmegaProjectileCast3
    停下!
    TrialmasterFinalEncounterSummonTetherSpikeCastRandom
    停下!
    TrialmasterFinalEncounterSummonTetherSpikeCast2
    停下!
    TrialmasterFinalEncounterSummonTetherSpikeCast3
    拿着。走吧。
    TrialmasterFinalEncounterSummonChaosShrineInCasterRandom
    拿着。走吧。
    TrialmasterFinalEncounterSummonChaosShrineInCaster2
    拿着。走吧。
    TrialmasterFinalEncounterSummonChaosShrineInCaster3
    混沌之力!
    TrialmasterFinalEncounterSummonWeaponRandom
    混沌之力!
    TrialmasterFinalEncounterSummonWeapon2
    混沌之力!
    TrialmasterFinalEncounterSummonWeapon3
    TrialmasterFinalEncounter75healthRandom
    TrialmasterFinalEncounter75healthRandom
    TrialmasterFinalEncounter50healthRandom
    TrialmasterFinalEncounter50healthRandom
    TrialmasterFinalEncounter25healthRandom
    TrialmasterFinalEncounter25healthRandom
    我的工作……终于结束了……
    TrialmasterDefeatedRandom
    ……但我还有工作。凡人啊,混沌之神在放声大笑,未来属于你了。
    TrialmasterReturnsAfterDefeatRandom
    TrialmasterFinalEncounterPlayerDiedTauntRandom
    TrialmasterFinalEncounterPlayerDiedTauntRandom
    全干掉。
    TrialmasterChoiceMadeKillChallengeRandom
    全干掉。
    TrialmasterChoiceMadeKillChallenge2
    全干掉。
    TrialmasterChoiceMadeKillChallenge3
    全部干掉。
    TrialmasterChoiceMadeKillChallenge4
    全部干掉。
    TrialmasterChoiceMadeKillChallenge5
    全部干掉。
    TrialmasterChoiceMadeKillChallenge6
    不留活口。
    TrialmasterChoiceMadeKillChallenge7
    不留活口。
    TrialmasterChoiceMadeKillChallenge8
    不留活口。
    TrialmasterChoiceMadeKillChallenge9
    死亡登场。
    TrialmasterChoiceMadeKillChallenge10
    死亡登场。
    TrialmasterChoiceMadeKillChallenge11
    死亡登场。
    TrialmasterChoiceMadeKillChallenge12
    捍卫你自己吧。
    TrialmasterChoiceMadeProtectChallengeRandom
    捍卫你自己吧。
    TrialmasterChoiceMadeProtectChallenge2
    捍卫你自己吧。
    TrialmasterChoiceMadeProtectChallenge3
    让自己活下去。
    TrialmasterChoiceMadeProtectChallenge4
    让自己活下去。
    TrialmasterChoiceMadeProtectChallenge5
    让自己活下去。
    TrialmasterChoiceMadeProtectChallenge6
    能守住……就守住。
    TrialmasterChoiceMadeProtectChallenge7
    能守住……就守住。
    TrialmasterChoiceMadeProtectChallenge8
    能守住……就守住。
    TrialmasterChoiceMadeProtectChallenge9
    逆潮而行。
    TrialmasterChoiceMadeProtectChallenge10
    逆潮而行。
    TrialmasterChoiceMadeProtectChallenge11
    逆潮而行。
    TrialmasterChoiceMadeProtectChallenge12
    可别死了。
    TrialmasterChoiceMadeSurviveChallengeRandom
    可别死了。
    TrialmasterChoiceMadeSurviveChallenge2
    可别死了。
    TrialmasterChoiceMadeSurviveChallenge3
    活吧。
    TrialmasterChoiceMadeSurviveChallenge4
    活吧。
    TrialmasterChoiceMadeSurviveChallenge5
    活吧。
    TrialmasterChoiceMadeSurviveChallenge6
    保住命。
    TrialmasterChoiceMadeSurviveChallenge7
    保住命。
    TrialmasterChoiceMadeSurviveChallenge8
    保住命。
    TrialmasterChoiceMadeSurviveChallenge9
    活得有点长。
    TrialmasterChoiceMadeSurviveChallenge10
    活得有点长。
    TrialmasterChoiceMadeSurviveChallenge11
    活得有点长。
    TrialmasterChoiceMadeSurviveChallenge12
    征服开始!
    TrialmasterChoiceMadeConquerChallengeRandom
    征服开始!
    TrialmasterChoiceMadeConquerChallenge2
    征服开始!
    TrialmasterChoiceMadeConquerChallenge3
    拿走你自己的。
    TrialmasterChoiceMadeConquerChallenge4
    拿走你自己的。
    TrialmasterChoiceMadeConquerChallenge5
    拿走你自己的。
    TrialmasterChoiceMadeConquerChallenge6
    让自己无可阻挡。
    TrialmasterChoiceMadeConquerChallenge7
    让自己无可阻挡。
    TrialmasterChoiceMadeConquerChallenge8
    让自己无可阻挡。
    TrialmasterChoiceMadeConquerChallenge9
    征服一切吧!
    TrialmasterChoiceMadeConquerChallenge10
    征服一切吧!
    TrialmasterChoiceMadeConquerChallenge11
    征服一切吧!
    TrialmasterChoiceMadeConquerChallenge12
    前进!毁灭!
    TrialmasterChoiceMadeDestroyChallengeRandom
    前进!毁灭!
    TrialmasterChoiceMadeDestroyChallenge2
    前进!毁灭!
    TrialmasterChoiceMadeDestroyChallenge3
    把你追求的统统毁灭。
    TrialmasterChoiceMadeDestroyChallenge4
    把你追求的统统毁灭。
    TrialmasterChoiceMadeDestroyChallenge5
    把你追求的统统毁灭。
    TrialmasterChoiceMadeDestroyChallenge6
    毁灭开始!
    TrialmasterChoiceMadeDestroyChallenge7
    毁灭开始!
    TrialmasterChoiceMadeDestroyChallenge8
    毁灭开始!
    TrialmasterChoiceMadeDestroyChallenge9
    毁灭一切。
    TrialmasterChoiceMadeDestroyChallenge10
    毁灭一切。
    TrialmasterChoiceMadeDestroyChallenge11
    毁灭一切。
    TrialmasterChoiceMadeDestroyChallenge12
    你将败于摧灭。
    TrialmasterChallengeChoiceMadeFailAtTenRuinRandom
    你将败于摧灭。
    TrialmasterChallengeChoiceMadeFailAtTenRuin2
    你将败于摧灭。
    TrialmasterChallengeChoiceMadeFailAtTenRuin3
    摧灭找上你了。
    TrialmasterChallengeChoiceMadeRuinHunterRandom
    摧灭找上你了。
    TrialmasterChallengeChoiceMadeRuinHunter2
    摧灭找上你了。
    TrialmasterChallengeChoiceMadeRuinHunter3
    摧灭不期而至。
    TrialmasterChallengeChoiceMadeRuinHunterSpeedRandom
    摧灭不期而至。
    TrialmasterChallengeChoiceMadeRuinHunterSpeed2
    摧灭不期而至。
    TrialmasterChallengeChoiceMadeRuinHunterSpeed3
    摧灭重不可担。
    TrialmasterChallengeChoiceMadeFailAtFiveRuinRandom
    摧灭重不可担。
    TrialmasterChallengeChoiceMadeFailAtFiveRuin2
    摧灭重不可担。
    TrialmasterChallengeChoiceMadeFailAtFiveRuin3
    摧灭包围了你。
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuinRandom
    摧灭包围了你。
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuin2
    摧灭包围了你。
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuin3
    摧灭无所不在。
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasmsRandom
    摧灭无所不在。
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasms2
    摧灭无所不在。
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasms3
    最好快点……
    TrialmasterChallengeChoiceMadeBeforeACertainTimeRandom
    最好快点……
    TrialmasterChallengeChoiceMadeBeforeACertainTime2
    最好快点……
    TrialmasterChallengeChoiceMadeBeforeACertainTime3
    时间如大敌。
    TrialmasterChallengeChoiceMadeBuffsExpireFasterRandom
    时间如大敌。
    TrialmasterChallengeChoiceMadeBuffsExpireFaster2
    时间如大敌。
    TrialmasterChallengeChoiceMadeBuffsExpireFaster3
    时间永不够。
    TrialmasterChallengeChoiceMadeTimeIsShorterRandom
    时间永不够。
    TrialmasterChallengeChoiceMadeTimeIsShorter2
    时间永不够。
    TrialmasterChallengeChoiceMadeTimeIsShorter3
    你的成功看不到希望了。
    TrialmasterChallengeChoiceMadeLoseChargesEverySecondRandom
    你的成功看不到希望了。
    TrialmasterChallengeChoiceMadeLoseChargesEverySecond2
    你的成功看不到希望了。
    TrialmasterChallengeChoiceMadeLoseChargesEverySecond3
    死神找上门了。
    TrialmasterChallengeChoiceMadeEscalatingVulnRandom
    死神找上门了。
    TrialmasterChallengeChoiceMadeEscalatingVuln2
    死神找上门了。
    TrialmasterChallengeChoiceMadeEscalatingVuln3
    怎么都防不住的。
    TrialmasterChallengeChoiceMadeEscalatingVuln4
    怎么都防不住的。
    TrialmasterChallengeChoiceMadeEscalatingVuln5
    怎么都防不住的。
    TrialmasterChallengeChoiceMadeEscalatingVuln6
    死神已经找上你了。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercentRandom
    死神已经找上你了。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent2
    死神已经找上你了。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent3
    你简直虚弱透顶。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent4
    你简直虚弱透顶。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent5
    你简直虚弱透顶。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent6
    死亡很快。
    TrialmasterChallengeChoiceMadeVulnEscalatesFasterRandom
    死亡很快。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster2
    死亡很快。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster3
    你的脆弱深入骨髓。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster4
    你的脆弱深入骨髓。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster5
    你的脆弱深入骨髓。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster6
    你的敌人加速了。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpRandom
    你的敌人加速了。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp2
    你的敌人加速了。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp3
    死亡之潮凶猛无比。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp4
    死亡之潮凶猛无比。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp5
    死亡之潮凶猛无比。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp6
    反抗得挺快。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeedRandom
    反抗得挺快。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed2
    反抗得挺快。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed3
    他们的动作很匆忙。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed4
    他们的动作很匆忙。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed5
    他们的动作很匆忙。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed6
    速度越来越快。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFasterRandom
    速度越来越快。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster2
    速度越来越快。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster3
    增速迅猛。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster4
    增速迅猛。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster5
    增速迅猛。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster6
    跟自己的心脏衰竭作战吧。
    TrialmasterChallengeChoiceMadeDiminishRecoveryRandom
    跟自己的心脏衰竭作战吧。
    TrialmasterChallengeChoiceMadeDiminishRecovery2
    跟自己的心脏衰竭作战吧。
    TrialmasterChallengeChoiceMadeDiminishRecovery3
    感受到死神渗入内心了吗?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwoRandom
    感受到死神渗入内心了吗?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwo2
    感受到死神渗入内心了吗?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwo3
    你听到自己的心跳变慢了吗?
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwentyRandom
    你听到自己的心跳变慢了吗?
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwenty2
    你听到自己的心跳变慢了吗?
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwenty3
    你的血管老化了。
    TrialmasterChallengeChoiceMadeDealNoDamageSometimesRandom
    你的血管老化了。
    TrialmasterChallengeChoiceMadeDealNoDamageSometimes2
    你的血管老化了。
    TrialmasterChallengeChoiceMadeDealNoDamageSometimes3
    你的血液变弱了。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFasterRandom
    你的血液变弱了。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster2
    你的血液变弱了。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster3
    死亡在你的血管中流淌。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster4
    死亡在你的血管中流淌。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster5
    死亡在你的血管中流淌。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster6
    致命的瘴气在寻找生者。
    TrialmasterChallengeChoiceMadeChasingMiasmaRandom
    致命的瘴气在寻找生者。
    TrialmasterChallengeChoiceMadeChasingMiasma2
    致命的瘴气在寻找生者。
    TrialmasterChallengeChoiceMadeChasingMiasma3
    尽量避开瘴气吧。
    TrialmasterChallengeChoiceMadeChasingMiasma4
    尽量避开瘴气吧。
    TrialmasterChallengeChoiceMadeChasingMiasma5
    尽量避开瘴气吧。
    TrialmasterChallengeChoiceMadeChasingMiasma6
    瘴气弥漫。
    TrialmasterChallengeChoiceMadeChasingMiasmaLargerRandom
    瘴气弥漫。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger2
    瘴气弥漫。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger3
    可呼吸的空气极其罕见。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger4
    可呼吸的空气极其罕见。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger5
    可呼吸的空气极其罕见。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger6
    瘴气无法躲避。
    TrialmasterChallengeChoiceMadeChasingMiasmaFasterRandom
    瘴气无法躲避。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster2
    瘴气无法躲避。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster3
    污浊随风而动。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster4
    污浊随风而动。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster5
    污浊随风而动。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster6
    在火焰中干掉他们。
    TrialmasterChallengeChoiceMadeFireCrystalsRandom
    在火焰中干掉他们。
    TrialmasterChallengeChoiceMadeFireCrystals2
    在火焰中干掉他们。
    TrialmasterChallengeChoiceMadeFireCrystals3
    火焰会自寻猎物。
    TrialmasterChallengeChoiceMadeFireCrystals4
    火焰会自寻猎物。
    TrialmasterChallengeChoiceMadeFireCrystals5
    火焰会自寻猎物。
    TrialmasterChallengeChoiceMadeFireCrystals6
    风会助长火势。
    TrialmasterChallengeChoiceMadeFireCrystalsFasterRandom
    风会助长火势。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster2
    风会助长火势。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster3
    火焰朝你涌来。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster4
    火焰朝你涌来。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster5
    火焰朝你涌来。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster6
    火焰产生更多火焰。
    TrialmasterChallengeChoiceMadeFireCrystalsThirdRandom
    火焰产生更多火焰。
    TrialmasterChallengeChoiceMadeFireCrystalsThird2
    火焰产生更多火焰。
    TrialmasterChallengeChoiceMadeFireCrystalsThird3
    火焰总会扩散。
    TrialmasterChallengeChoiceMadeFireCrystalsThird4
    火焰总会扩散。
    TrialmasterChallengeChoiceMadeFireCrystalsThird5
    火焰总会扩散。
    TrialmasterChallengeChoiceMadeFireCrystalsThird6
    寒冷带来死亡。
    TrialmasterChallengeChoiceMadeUnusedColdRandom
    寒冷带来死亡。
    TrialmasterChallengeChoiceMadeUnusedCold2
    寒冷带来死亡。
    TrialmasterChallengeChoiceMadeUnusedCold3
    复仇冰冷无比。
    TrialmasterChallengeChoiceMadeIceSpinesRandom
    复仇冰冷无比。
    TrialmasterChallengeChoiceMadeIceSpines2
    复仇冰冷无比。
    TrialmasterChallengeChoiceMadeIceSpines3
    死亡之寒避无可避。
    TrialmasterChallengeChoiceMadeIceSpinesLargerRandom
    死亡之寒避无可避。
    TrialmasterChallengeChoiceMadeIceSpinesLarger2
    死亡之寒避无可避。
    TrialmasterChallengeChoiceMadeIceSpinesLarger3
    仇恨在死亡中抓住一切生命。
    TrialmasterChallengeChoiceMadeUnusedColdTwoRandom
    仇恨在死亡中抓住一切生命。
    TrialmasterChallengeChoiceMadeUnusedColdTwo2
    仇恨在死亡中抓住一切生命。
    TrialmasterChallengeChoiceMadeUnusedColdTwo3
    仇恨产生仇恨。
    TrialmasterChallengeChoiceMadeIceSpinesMoreRandom
    仇恨产生仇恨。
    TrialmasterChallengeChoiceMadeIceSpinesMore2
    仇恨产生仇恨。
    TrialmasterChallengeChoiceMadeIceSpinesMore3
    小心别打太快……
    TrialmasterChallengeChoiceMadeUnusedColdThreeRandom
    小心别打太快……
    TrialmasterChallengeChoiceMadeUnusedColdThree2
    小心别打太快……
    TrialmasterChallengeChoiceMadeUnusedColdThree3
    风暴逼近。
    TrialmasterChallengeChoiceMadeStormRunesRandom
    风暴逼近。
    TrialmasterChallengeChoiceMadeStormRunes2
    风暴逼近。
    TrialmasterChallengeChoiceMadeStormRunes3
    闪电降临。
    TrialmasterChallengeChoiceMadeStormRunes4
    闪电降临。
    TrialmasterChallengeChoiceMadeStormRunes5
    闪电降临。
    TrialmasterChallengeChoiceMadeStormRunes6
    风暴骤临。
    TrialmasterChallengeChoiceMadeStormRunesChargeFasterRandom
    风暴骤临。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster2
    风暴骤临。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster3
    闪电不打招呼。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster4
    闪电不打招呼。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster5
    闪电不打招呼。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster6
    闪电始终成双。
    TrialmasterChallengeChoiceMadeStormRunesMoreRandom
    闪电始终成双。
    TrialmasterChallengeChoiceMadeStormRunesMore2
    闪电始终成双。
    TrialmasterChallengeChoiceMadeStormRunesMore3
    电闪雷鸣。
    TrialmasterChallengeChoiceMadeStormRunesMore4
    电闪雷鸣。
    TrialmasterChallengeChoiceMadeStormRunesMore5
    电闪雷鸣。
    TrialmasterChallengeChoiceMadeStormRunesMore6
    敌人带来了盛夏之焰。
    TrialmasterChallengeChoiceMadeFlamespeakerRandom
    敌人带来了盛夏之焰。
    TrialmasterChallengeChoiceMadeFlamespeaker2
    敌人带来了盛夏之焰。
    TrialmasterChallengeChoiceMadeFlamespeaker3
    盛夏之焰熊熊燃烧。
    TrialmasterChallengeChoiceMadeFireTotemRandom
    盛夏之焰熊熊燃烧。
    TrialmasterChallengeChoiceMadeFireTotem2
    盛夏之焰熊熊燃烧。
    TrialmasterChallengeChoiceMadeFireTotem3
    敌人带来了凛冬之恨。
    TrialmasterChallengeChoiceMadeFrostspeakerRandom
    敌人带来了凛冬之恨。
    TrialmasterChallengeChoiceMadeFrostspeaker2
    敌人带来了凛冬之恨。
    TrialmasterChallengeChoiceMadeFrostspeaker3
    凛冬之恨凝固疆场。
    TrialmasterChallengeChoiceMadeFrostspeaker4
    凛冬之恨凝固疆场。
    TrialmasterChallengeChoiceMadeFrostspeaker5
    凛冬之恨凝固疆场。
    TrialmasterChallengeChoiceMadeFrostspeaker6
    敌人带来了仲春之雷。
    TrialmasterChallengeChoiceMadeStormspeakerRandom
    敌人带来了仲春之雷。
    TrialmasterChallengeChoiceMadeStormspeaker2
    敌人带来了仲春之雷。
    TrialmasterChallengeChoiceMadeStormspeaker3
    仲春之雷怒气勃发。
    TrialmasterChallengeChoiceMadeStormspeaker4
    仲春之雷怒气勃发。
    TrialmasterChallengeChoiceMadeStormspeaker5
    仲春之雷怒气勃发。
    TrialmasterChallengeChoiceMadeStormspeaker6
    敌人带来了午夜之狂。
    TrialmasterChallengeChoiceMadeVoidspeakerRandom
    敌人带来了午夜之狂。
    TrialmasterChallengeChoiceMadeVoidspeaker2
    敌人带来了午夜之狂。
    TrialmasterChallengeChoiceMadeVoidspeaker3
    午夜之狂驱离希望。
    TrialmasterChallengeChoiceMadeUnhallowedPatchesRandom
    午夜之狂驱离希望。
    TrialmasterChallengeChoiceMadeUnhallowedPatches2
    午夜之狂驱离希望。
    TrialmasterChallengeChoiceMadeUnhallowedPatches3
    刀兵带来苦痛。
    TrialmasterChallengeChoiceMadePhysicalTotemRandom
    刀兵带来苦痛。
    TrialmasterChallengeChoiceMadePhysicalTotem2
    刀兵带来苦痛。
    TrialmasterChallengeChoiceMadePhysicalTotem3
    遍地开花。
    TrialmasterChallengeChoiceMadeShardspeakerRandom
    遍地开花。
    TrialmasterChallengeChoiceMadeShardspeaker2
    遍地开花。
    TrialmasterChallengeChoiceMadeShardspeaker3
    无情的袭击。
    TrialmasterChallengeChoiceMadeBladesSecondTierRandom
    无情的袭击。
    TrialmasterChallengeChoiceMadeBladesSecondTier2
    无情的袭击。
    TrialmasterChallengeChoiceMadeBladesSecondTier3
    化为粉碎。
    TrialmasterChallengeChoiceMadeBladesThirdTierRandom
    化为粉碎。
    TrialmasterChallengeChoiceMadeBladesThirdTier2
    化为粉碎。
    TrialmasterChallengeChoiceMadeBladesThirdTier3
    不想炸死就快点。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelayRandom
    不想炸死就快点。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay2
    不想炸死就快点。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay3
    他们要给你一个惊喜。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay4
    他们要给你一个惊喜。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay5
    他们要给你一个惊喜。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay6
    小心拴好的野兽。
    TrialmasterChallengeChoiceMadeChainedBeastsRandom
    小心拴好的野兽。
    TrialmasterChallengeChoiceMadeChainedBeasts2
    小心拴好的野兽。
    TrialmasterChallengeChoiceMadeChainedBeasts3
    浪得越远,痛苦越大。
    TrialmasterChallengeChoiceMadeSmallerArenaRandom
    浪得越远,痛苦越大。
    TrialmasterChallengeChoiceMadeSmallerArena2
    浪得越远,痛苦越大。
    TrialmasterChallengeChoiceMadeSmallerArena3
    大自然已经饥渴难耐。
    TrialmasterChallengeChoiceMadeChainedBeastsMoreRandom
    大自然已经饥渴难耐。
    TrialmasterChallengeChoiceMadeChainedBeastsMore2
    大自然已经饥渴难耐。
    TrialmasterChallengeChoiceMadeChainedBeastsMore3
    无数野兽都饿了。
    TrialmasterChallengeChoiceMadeChainedBeastsMore4
    无数野兽都饿了。
    TrialmasterChallengeChoiceMadeChainedBeastsMore5
    无数野兽都饿了。
    TrialmasterChallengeChoiceMadeChainedBeastsMore6
    一大群饥饿的野兽。
    TrialmasterChallengeChoiceMadeChainedBeastsMore7
    一大群饥饿的野兽。
    TrialmasterChallengeChoiceMadeChainedBeastsMore8
    一大群饥饿的野兽。
    TrialmasterChallengeChoiceMadeChainedBeastsMore9
    饥饿滋生野蛮。
    TrialmasterChallengeChoiceMadeChainedBeastsFasterRandom
    饥饿滋生野蛮。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster2
    饥饿滋生野蛮。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster3
    灵活的下巴吃得快。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster4
    灵活的下巴吃得快。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster5
    灵活的下巴吃得快。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster6
    重量取决于灵魂。
    TrialmasterChallengeChoiceMadeReducedRecoveryRandom
    重量取决于灵魂。
    TrialmasterChallengeChoiceMadeReducedRecovery2
    重量取决于灵魂。
    TrialmasterChallengeChoiceMadeReducedRecovery3
    心脏和灵魂都太重了。
    TrialmasterChallengeChoiceMadeReducedRecoveryTwoRandom
    心脏和灵魂都太重了。
    TrialmasterChallengeChoiceMadeReducedRecoveryTwo2
    心脏和灵魂都太重了。
    TrialmasterChallengeChoiceMadeReducedRecoveryTwo3
    你要自食恶果。
    TrialmasterChallengeChoiceMadeFlasksHinderRandom
    你要自食恶果。
    TrialmasterChallengeChoiceMadeFlasksHinder2
    你要自食恶果。
    TrialmasterChallengeChoiceMadeFlasksHinder3
    你的话得到了回应。
    TrialmasterChallengeChoiceMadeCurseReflectRandom
    你的话得到了回应。
    TrialmasterChallengeChoiceMadeCurseReflect2
    你的话得到了回应。
    TrialmasterChallengeChoiceMadeCurseReflect3
    你的思想随痛苦成灰。
    TrialmasterChallengeChoiceMadeManaCostAsDamageRandom
    你的思想随痛苦成灰。
    TrialmasterChallengeChoiceMadeManaCostAsDamage2
    你的思想随痛苦成灰。
    TrialmasterChallengeChoiceMadeManaCostAsDamage3
    闪电在你内心潜伏。
    TrialmasterChallengeChoiceMadeManaCostAsDamage4
    闪电在你内心潜伏。
    TrialmasterChallengeChoiceMadeManaCostAsDamage5
    闪电在你内心潜伏。
    TrialmasterChallengeChoiceMadeManaCostAsDamage6
    血会腐臭。
    TrialmasterChallengeChoiceMadeLoseChargesRandom
    血会腐臭。
    TrialmasterChallengeChoiceMadeLoseCharges2
    血会腐臭。
    TrialmasterChallengeChoiceMadeLoseCharges3
    血背叛了你。
    TrialmasterChallengeChoiceMadeFlasksCancelEachOtherRandom
    血背叛了你。
    TrialmasterChallengeChoiceMadeFlasksCancelEachOther2
    血背叛了你。
    TrialmasterChallengeChoiceMadeFlasksCancelEachOther3
    眼高手低。
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeedRandom
    眼高手低。
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeed2
    眼高手低。
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeed3
    被削弱了。
    TrialmasterChallengeChoiceMadeUnluckyCritRandom
    被削弱了。
    TrialmasterChallengeChoiceMadeUnluckyCrit2
    被削弱了。
    TrialmasterChallengeChoiceMadeUnluckyCrit3
    你的弹药打在了自己身上。
    TrialmasterChallengeChoiceMadeReflectProjectilesRandom
    你的弹药打在了自己身上。
    TrialmasterChallengeChoiceMadeReflectProjectiles2
    你的弹药打在了自己身上。
    TrialmasterChallengeChoiceMadeReflectProjectiles3
    接你自己的招吧。
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemiesRandom
    接你自己的招吧。
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemies2
    接你自己的招吧。
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemies3
    一轮游的挑战者回来了。
    TrialmasterPlayerTookRewardLastTimeRoundOneRandom
    一轮游的挑战者回来了。
    TrialmasterPlayerTookRewardLastTimeRoundOne2
    一轮游的挑战者回来了。
    TrialmasterPlayerTookRewardLastTimeRoundOne3
    这次肯定很快……
    TrialmasterPlayerTookRewardLastTimeRoundOne4
    这次肯定很快……
    TrialmasterPlayerTookRewardLastTimeRoundOne5
    这次肯定很快……
    TrialmasterPlayerTookRewardLastTimeRoundOne6
    你的表现还能跟上次一样精彩吗?
    TrialmasterPlayerTookRewardLastTimeRoundOne7
    你的表现还能跟上次一样精彩吗?
    TrialmasterPlayerTookRewardLastTimeRoundOne8
    我衷心希望你能撑过第二轮。
    TrialmasterPlayerTookRewardLastTimeRoundTwoRandom
    我真希望你有撑过第二轮的打算。
    TrialmasterPlayerTookRewardLastTimeRoundTwo2
    这回至少撑到第三轮吧。
    TrialmasterPlayerTookRewardLastTimeRoundTwo3
    这回至少撑到第三轮吧。
    TrialmasterPlayerTookRewardLastTimeRoundTwo4
    这回至少撑到第三轮吧。
    TrialmasterPlayerTookRewardLastTimeRoundTwo5
    我希望看到更精彩的表现。
    TrialmasterPlayerTookRewardLastTimeRoundTwo6
    我希望看到更精彩的表现。
    TrialmasterPlayerTookRewardLastTimeRoundTwo7
    我希望看到更精彩的表现。
    TrialmasterPlayerTookRewardLastTimeRoundTwo8
    这回努力撑过第三轮吧。
    TrialmasterPlayerTookRewardLastTimeRoundThreeRandom
    这回努力撑过第三轮吧。
    TrialmasterPlayerTookRewardLastTimeRoundThree2
    这回努力撑过第三轮吧。
    TrialmasterPlayerTookRewardLastTimeRoundThree3
    三轮游的挑战者回来了……
    TrialmasterPlayerTookRewardLastTimeRoundThree4
    三轮游的挑战者回来了……
    TrialmasterPlayerTookRewardLastTimeRoundThree5
    三轮游的挑战者回来了……
    TrialmasterPlayerTookRewardLastTimeRoundThree6
    完成四轮应该很容易。
    TrialmasterPlayerTookRewardLastTimeRoundFourRandom
    完成四轮应该很容易。
    TrialmasterPlayerTookRewardLastTimeRoundFour2
    完成四轮应该很容易。
    TrialmasterPlayerTookRewardLastTimeRoundFour3
    只赢四轮没什么光彩。
    TrialmasterPlayerTookRewardLastTimeRoundFour4
    只赢四轮没什么光彩。
    TrialmasterPlayerTookRewardLastTimeRoundFour5
    只赢四轮没什么光彩。
    TrialmasterPlayerTookRewardLastTimeRoundFour6
    上次只打到第五轮,还想再来?
    TrialmasterPlayerTookRewardLastTimeRoundFiveRandom
    上次只打到第五轮,还想再来?
    TrialmasterPlayerTookRewardLastTimeRoundFive2
    上次只打到第五轮,还想再来?
    TrialmasterPlayerTookRewardLastTimeRoundFive3
    五轮游的挑战者回来了……
    TrialmasterPlayerTookRewardLastTimeRoundFive4
    五轮游的挑战者回来了……
    TrialmasterPlayerTookRewardLastTimeRoundFive5
    五轮游的挑战者回来了……
    TrialmasterPlayerTookRewardLastTimeRoundFive6
    哦,是五轮游的挑战者啊。
    TrialmasterPlayerTookRewardLastTimeRoundFive7
    哦,是五轮游的挑战者啊。
    TrialmasterPlayerTookRewardLastTimeRoundFive8
    上次就打到第六轮。怎么还来?
    TrialmasterPlayerTookRewardLastTimeRoundSixRandom
    上次就打到第六轮。怎么还来?
    TrialmasterPlayerTookRewardLastTimeRoundSix2
    上次就打到第六轮。怎么还来?
    TrialmasterPlayerTookRewardLastTimeRoundSix3
    六轮胜?这回能不能打到底啊?
    TrialmasterPlayerTookRewardLastTimeRoundSix4
    六轮胜?这回能不能打到底啊?
    TrialmasterPlayerTookRewardLastTimeRoundSix5
    六轮胜?这回能不能打到底啊?
    TrialmasterPlayerTookRewardLastTimeRoundSix6
    我怀疑你这回能不能进第七轮。
    TrialmasterPlayerTookRewardLastTimeRoundSevenRandom
    我怀疑你这回能不能进第七轮。
    TrialmasterPlayerTookRewardLastTimeRoundSeven2
    我怀疑你这回能不能进第七轮。
    TrialmasterPlayerTookRewardLastTimeRoundSeven3
    打过第七轮,混沌之神就会见你了……
    TrialmasterPlayerTookRewardLastTimeRoundSeven4
    打过第七轮,混沌之神就会见你了……
    TrialmasterPlayerTookRewardLastTimeRoundSeven5
    打过第七轮,混沌之神就会见你了……
    TrialmasterPlayerTookRewardLastTimeRoundSeven6
    第八轮……这相当可以了。
    TrialmasterPlayerTookRewardLastTimeRoundEightRandom
    第八轮……这相当可以了。
    TrialmasterPlayerTookRewardLastTimeRoundEight2
    第八轮……这相当可以了。
    TrialmasterPlayerTookRewardLastTimeRoundEight3
    第八轮!混沌之神很高看你。
    TrialmasterPlayerTookRewardLastTimeRoundEight4
    第八轮!混沌之神很高看你。
    TrialmasterPlayerTookRewardLastTimeRoundEight5
    第八轮!混沌之神很高看你。
    TrialmasterPlayerTookRewardLastTimeRoundEight6
    上次就差一点,是不是很不甘心啊?
    TrialmasterPlayerTookRewardLastTimeRoundNineRandom
    上次就差一点,是不是很不甘心啊?
    TrialmasterPlayerTookRewardLastTimeRoundNine2
    上次就差一点,是不是很不甘心啊?
    TrialmasterPlayerTookRewardLastTimeRoundNine3
    第九轮了,不过离胜利还差得远。
    TrialmasterPlayerTookRewardLastTimeRoundNine4
    第九轮了,不过离胜利还差得远。
    TrialmasterPlayerTookRewardLastTimeRoundNine5
    第九轮了,不过离胜利还差得远。
    TrialmasterPlayerTookRewardLastTimeRoundNine6
    你还真是屡败屡战……
    TrialmasterMoodBeginFiveOrMoreLossesRandom
    你还真是屡败屡战……
    TrialmasterMoodBeginFiveOrMoreLosses2
    你看来喜欢吃罚酒。
    TrialmasterMoodBeginFiveOrMoreLosses3
    你看来喜欢吃罚酒。
    TrialmasterMoodBeginFiveOrMoreLosses4
    你就锲而不舍这一点儿好。
    TrialmasterMoodBeginFiveOrMoreLosses5
    你就锲而不舍这一点儿好。
    TrialmasterMoodBeginFiveOrMoreLosses6
    你知道目标是成功吧,嗯?
    TrialmasterMoodBeginFiveOrMoreLosses7
    你知道目标是成功吧,嗯?
    TrialmasterMoodBeginFiveOrMoreLosses8
    你还要继续参加我的试炼?
    TrialmasterMoodBeginFiveOrMoreLosses9
    你还要继续参加我的试炼?
    TrialmasterMoodBeginFiveOrMoreLosses10
    又想来输一把?
    TrialmasterMoodBeginTwoToFourLossesRandom
    又想来输一把?
    TrialmasterMoodBeginTwoToFourLosses2
    行,来输吧,这多好啊。
    TrialmasterMoodBeginTwoToFourLosses3
    行,来输吧,这多好啊。
    TrialmasterMoodBeginTwoToFourLosses4
    行,来输吧,这多好啊。
    TrialmasterMoodBeginTwoToFourLosses5
    连输几回,我都觉得惭愧。
    TrialmasterMoodBeginTwoToFourLosses6
    连输几回,我都觉得惭愧。
    TrialmasterMoodBeginTwoToFourLosses7
    连输几回,我都觉得惭愧。
    TrialmasterMoodBeginTwoToFourLosses8
    你得找回尊严,挑战者。
    TrialmasterMoodBeginTwoToFourLosses9
    你得找回尊严,挑战者。
    TrialmasterMoodBeginTwoToFourLosses10
    你得找回尊严,挑战者。
    TrialmasterMoodBeginTwoToFourLosses11
    输一回没什么可耻。
    TrialmasterMoodBeginOneLossRandom
    输一回没什么可耻。
    TrialmasterMoodBeginOneLoss2
    把尊严赢回来,挑战者。
    TrialmasterMoodBeginOneLoss3
    把尊严赢回来,挑战者。
    TrialmasterMoodBeginOneLoss4
    这是要两连输吗?
    TrialmasterMoodBeginOneLoss5
    这是要两连输吗?
    TrialmasterMoodBeginOneLoss6
    你尊严扫地了吧?
    TrialmasterMoodBeginOneLoss7
    你尊严扫地了吧?
    TrialmasterMoodBeginOneLoss8
    你要来洗刷自己的失败吗?
    TrialmasterMoodBeginOneLoss9
    你要来洗刷自己的失败吗?
    TrialmasterMoodBeginOneLoss10
    你夺回胜利的机会来了。
    TrialmasterMoodBeginOneLoss11
    你夺回胜利的机会来了。
    TrialmasterMoodBeginOneLoss12
    你能取得两连胜吗?
    TrialmasterMoodBeginOneWinRandom
    你能取得两连胜吗?
    TrialmasterMoodBeginOneWin2
    来证明你上次的胜利不是运气吧。
    TrialmasterMoodBeginOneWin3
    来证明你上次的胜利不是运气吧。
    TrialmasterMoodBeginOneWin4
    偶尔几率会让你赢……
    TrialmasterMoodBeginOneWin5
    偶尔几率会让你赢……
    TrialmasterMoodBeginOneWin6
    你赢了。就一回。别高兴过头。
    TrialmasterMoodBeginOneWin7
    你赢了。就一回。别高兴过头。
    TrialmasterMoodBeginOneWin8
    你赢了。就一回。别高兴过头。
    TrialmasterMoodBeginOneWin9
    你的胜绩到此为止了。
    TrialmasterMoodBeginTwoToFourWinsRandom
    你的胜绩到此为止了。
    TrialmasterMoodBeginTwoToFourWins2
    你一直赢,但能保持吗?
    TrialmasterMoodBeginTwoToFourWins3
    你一直赢,但能保持吗?
    TrialmasterMoodBeginTwoToFourWins4
    真希望你能享受自己短暂的胜利。
    TrialmasterMoodBeginTwoToFourWins5
    真希望你能享受自己短暂的胜利。
    TrialmasterMoodBeginTwoToFourWins6
    真希望你能享受自己短暂的胜利。
    TrialmasterMoodBeginTwoToFourWins7
    挑战者,你的运气马上就用光了。
    TrialmasterMoodBeginTwoToFourWins8
    挑战者,你的运气马上就用光了。
    TrialmasterMoodBeginTwoToFourWins9
    挑战者,你的运气马上就用光了。
    TrialmasterMoodBeginTwoToFourWins10
    你马上就要在这场试炼中尝到失败。
    TrialmasterMoodBeginTwoToFourWins11
    你马上就要在这场试炼中尝到失败。
    TrialmasterMoodBeginTwoToFourWins12
    你的胜利长不了。
    TrialmasterMoodBeginFiveOrMoreWinsRandom
    你的胜利长不了。
    TrialmasterMoodBeginFiveOrMoreWins2
    这场试炼你肯定输。
    TrialmasterMoodBeginFiveOrMoreWins3
    这场试炼你肯定输。
    TrialmasterMoodBeginFiveOrMoreWins4
    这回将是你最后一回失败。
    TrialmasterMoodBeginFiveOrMoreWins5
    这回将是你最后一回失败。
    TrialmasterMoodBeginFiveOrMoreWins6
    你在跟我开玩笑?
    TrialmasterMoodBeginFiveOrMoreWins7
    你在跟我开玩笑?
    TrialmasterMoodBeginFiveOrMoreWins8
    我这到底是得罪谁了?
    TrialmasterMoodBeginFiveOrMoreWins9
    我这到底是得罪谁了?
    TrialmasterMoodBeginFiveOrMoreWins10
    我这到底是得罪谁了?
    TrialmasterMoodBeginFiveOrMoreWins11
    实话实说,时候到了。挑战者,我衷心恭喜你。
    TrialmasterMoodPlayerWonFiveOrMoreLossesRandom
    实话实说,时候到了。挑战者,我衷心恭喜你。
    TrialmasterMoodPlayerWonFiveOrMoreLosses2
    实话实说,时候到了。挑战者,我衷心恭喜你。
    TrialmasterMoodPlayerWonFiveOrMoreLosses3
    你……居然赢了?说实话我可真没料到。
    TrialmasterMoodPlayerWonFiveOrMoreLosses4
    你……居然赢了?说实话我可真没料到。
    TrialmasterMoodPlayerWonFiveOrMoreLosses5
    你……居然赢了?说实话我可真没料到。
    TrialmasterMoodPlayerWonFiveOrMoreLosses6
    谢谢你没有叫我的主人再次失望。
    TrialmasterMoodPlayerWonFiveOrMoreLosses7
    谢谢你没有叫我的主人再次失望。
    TrialmasterMoodPlayerWonFiveOrMoreLosses8
    你的败绩终于结束了。
    TrialmasterMoodPlayerWonFiveOrMoreLosses9
    你的败绩终于结束了。
    TrialmasterMoodPlayerWonFiveOrMoreLosses10
    你的败绩终于结束了。
    TrialmasterMoodPlayerWonFiveOrMoreLosses11
    我不知道你有没有这个能力。
    TrialmasterMoodPlayerWonTwoToFourLossesRandom
    我不知道你有没有这个能力。
    TrialmasterMoodPlayerWonTwoToFourLosses2
    运气就是运气,很公平。
    TrialmasterMoodPlayerWonTwoToFourLosses3
    运气就是运气,很公平。
    TrialmasterMoodPlayerWonTwoToFourLosses4
    你把尊严找回来了。
    TrialmasterMoodPlayerWonTwoToFourLosses5
    你把尊严找回来了。
    TrialmasterMoodPlayerWonTwoToFourLosses6
    赢得少……输得多。
    TrialmasterMoodPlayerWonTwoToFourLosses7
    赢得少……输得多。
    TrialmasterMoodPlayerWonTwoToFourLosses8
    你这是一改颓势啊。
    TrialmasterMoodPlayerWonTwoToFourLosses9
    你这是一改颓势啊。
    TrialmasterMoodPlayerWonTwoToFourLosses10
    你找回了场子。
    TrialmasterMoodPlayerWonOneLossRandom
    你找回了场子。
    TrialmasterMoodPlayerWonOneLoss2
    所以说,世事无常。
    TrialmasterMoodPlayerWonOneLoss3
    所以说,世事无常。
    TrialmasterMoodPlayerWonOneLoss4
    我知道要让它一直有趣了。
    TrialmasterMoodPlayerWonOneLoss5
    我知道要让它一直有趣了。
    TrialmasterMoodPlayerWonOneLoss6
    无聊的中场。
    TrialmasterMoodPlayerWonOneLoss7
    无聊的中场。
    TrialmasterMoodPlayerWonOneLoss8
    连续两次!
    TrialmasterMoodPlayerWonOneWinRandom
    连续两次!
    TrialmasterMoodPlayerWonOneWin2
    第二场胜利!
    TrialmasterMoodPlayerWonOneWin3
    第二场胜利!
    TrialmasterMoodPlayerWonOneWin4
    我能看到你膨胀的自尊。
    TrialmasterMoodPlayerWonOneWin5
    我能看到你膨胀的自尊。
    TrialmasterMoodPlayerWonOneWin6
    别太膨胀。
    TrialmasterMoodPlayerWonOneWin7
    别太膨胀。
    TrialmasterMoodPlayerWonOneWin8
    厉害啊,挑战者。
    TrialmasterMoodPlayerWonTwoToFourWinsRandom
    厉害啊,挑战者。
    TrialmasterMoodPlayerWonTwoToFourWins2
    你一直在保持胜绩啊。
    TrialmasterMoodPlayerWonTwoToFourWins3
    你一直在保持胜绩啊。
    TrialmasterMoodPlayerWonTwoToFourWins4
    运气就只能帮你到这儿了……
    TrialmasterMoodPlayerWonTwoToFourWins5
    运气就只能帮你到这儿了……
    TrialmasterMoodPlayerWonTwoToFourWins6
    胜利者暂时还是胜利者!
    TrialmasterMoodPlayerWonTwoToFourWins7
    胜利者暂时还是胜利者!
    TrialmasterMoodPlayerWonTwoToFourWins8
    对凡人来说还不赖……
    TrialmasterMoodPlayerWonTwoToFourWins9
    对凡人来说还不赖……
    TrialmasterMoodPlayerWonTwoToFourWins10
    无所谓,这长不了。
    TrialmasterMoodPlayerWonTwoToFourWins11
    无所谓,这长不了。
    TrialmasterMoodPlayerWonTwoToFourWins12
    开始没意思了。
    TrialmasterMoodPlayerWonFiveOrMoreWinsRandom
    开始没意思了。
    TrialmasterMoodPlayerWonFiveOrMoreWins2
    这胜绩太惊人了。
    TrialmasterMoodPlayerWonFiveOrMoreWins3
    这胜绩太惊人了。
    TrialmasterMoodPlayerWonFiveOrMoreWins4
    你是怎么一直赢的?!
    TrialmasterMoodPlayerWonFiveOrMoreWins5
    你是怎么一直赢的?!
    TrialmasterMoodPlayerWonFiveOrMoreWins6
    我怀疑有人在耍我!
    TrialmasterMoodPlayerWonFiveOrMoreWins7
    我怀疑有人在耍我!
    TrialmasterMoodPlayerWonFiveOrMoreWins8
    我应该去当夭马克的祭司……
    TrialmasterMoodPlayerWonFiveOrMoreWins9
    我应该去当夭马克的祭司……
    TrialmasterMoodPlayerWonFiveOrMoreWins10
    我应该去当夭马克的祭司……
    TrialmasterMoodPlayerWonFiveOrMoreWins11
    你……又赢了。
    TrialmasterMoodPlayerWonFiveOrMoreWins12
    你……又赢了。
    TrialmasterMoodPlayerWonFiveOrMoreWins13
    你……又赢了。
    TrialmasterMoodPlayerWonFiveOrMoreWins14
    简直受不了……
    TrialmasterMoodPlayerWonFiveOrMoreWins15
    简直受不了……
    TrialmasterMoodPlayerWonFiveOrMoreWins16
    简直受不了……
    TrialmasterMoodPlayerWonFiveOrMoreWins17
    拿着你的战利品走吧。
    TrialmasterMoodPlayerWonFiveOrMoreWins18
    拿着你的战利品走吧。
    TrialmasterMoodPlayerWonFiveOrMoreWins19
    你在浪费我时间,蠢货。
    TrialmasterMoodPlayerLostFiveOrMoreLossesRandom
    你在浪费我时间,蠢货。
    TrialmasterMoodPlayerLostFiveOrMoreLosses2
    怎么……可能。
    TrialmasterMoodPlayerLostFiveOrMoreLosses3
    怎么……可能。
    TrialmasterMoodPlayerLostFiveOrMoreLosses4
    又来了……
    TrialmasterMoodPlayerLostFiveOrMoreLosses5
    又来了……
    TrialmasterMoodPlayerLostFiveOrMoreLosses6
    你只会输下去!
    TrialmasterMoodPlayerLostFiveOrMoreLosses7
    你只会输下去!
    TrialmasterMoodPlayerLostFiveOrMoreLosses8
    这可多尴尬呀。
    TrialmasterMoodPlayerLostFiveOrMoreLosses9
    这可多尴尬呀。
    TrialmasterMoodPlayerLostFiveOrMoreLosses10
    这些试炼对你太难了吧。
    TrialmasterMoodPlayerLostTwoToFourLossesRandom
    这些试炼对你太难了吧。
    TrialmasterMoodPlayerLostTwoToFourLosses2
    你下次来试炼之前最好再历练历练。
    TrialmasterMoodPlayerLostTwoToFourLosses3
    你下次来试炼之前最好再历练历练。
    TrialmasterMoodPlayerLostTwoToFourLosses4
    你的记录更糟了……
    TrialmasterMoodPlayerLostTwoToFourLosses5
    你的记录更糟了……
    TrialmasterMoodPlayerLostTwoToFourLosses6
    现在知道什么事做不了了吧。
    TrialmasterMoodPlayerLostTwoToFourLosses7
    现在知道什么事做不了了吧。
    TrialmasterMoodPlayerLostTwoToFourLosses8
    又输了……
    TrialmasterMoodPlayerLostOneLossRandom
    又输了……
    TrialmasterMoodPlayerLostOneLoss2
    两连输……真倒霉啊。
    TrialmasterMoodPlayerLostOneLoss3
    两连输……真倒霉啊。
    TrialmasterMoodPlayerLostOneLoss4
    两连输!
    TrialmasterMoodPlayerLostOneLoss5
    两连输!
    TrialmasterMoodPlayerLostOneLoss6
    两连输!
    TrialmasterMoodPlayerLostOneLoss7
    你是不是还没搞懂规则……
    TrialmasterMoodPlayerLostOneLoss8
    你是不是还没搞懂规则……
    TrialmasterMoodPlayerLostOneLoss9
    你是不是还没搞懂规则……
    TrialmasterMoodPlayerLostOneLoss10
    看来两连胜不在你的计划里啊。
    TrialmasterMoodPlayerLostOneWinRandom
    看来两连胜不在你的计划里啊。
    TrialmasterMoodPlayerLostOneWin2
    挑战者,下回再来碰碰运气吧。
    TrialmasterMoodPlayerLostOneWin3
    挑战者,下回再来碰碰运气吧。
    TrialmasterMoodPlayerLostOneWin4
    不要觉得自己糟糕的记录可耻。
    TrialmasterMoodPlayerLostOneWin5
    不要觉得自己糟糕的记录可耻。
    TrialmasterMoodPlayerLostOneWin6
    不要觉得自己糟糕的记录可耻。
    TrialmasterMoodPlayerLostOneWin7
    这是不可能的。
    TrialmasterMoodPlayerLostOneWin8
    这是不可能的。
    TrialmasterMoodPlayerLostOneWin9
    你的胜绩到此为止了。
    TrialmasterMoodPlayerLostTwoToFourWinsRandom
    你的胜绩到此为止了。
    TrialmasterMoodPlayerLostTwoToFourWins2
    赢家早晚变输家。
    TrialmasterMoodPlayerLostTwoToFourWins3
    赢家早晚变输家。
    TrialmasterMoodPlayerLostTwoToFourWins4
    你的宏愿随风而去了。
    TrialmasterMoodPlayerLostTwoToFourWins5
    你的宏愿随风而去了。
    TrialmasterMoodPlayerLostTwoToFourWins6
    看来你的本事也有极限。
    TrialmasterMoodPlayerLostTwoToFourWins7
    看来你的本事也有极限。
    TrialmasterMoodPlayerLostTwoToFourWins8
    运气再也不青睐你了。
    TrialmasterMoodPlayerLostTwoToFourWins9
    运气再也不青睐你了。
    TrialmasterMoodPlayerLostTwoToFourWins10
    这是免不了的。
    TrialmasterMoodPlayerLostTwoToFourWins11
    这是免不了的。
    TrialmasterMoodPlayerLostTwoToFourWins12
    你的成功之路走到头了。
    TrialmasterMoodPlayerLostTwoToFourWins13
    你的成功之路走到头了。
    TrialmasterMoodPlayerLostTwoToFourWins14
    虽说胜败平常事,但多少有点可耻。
    TrialmasterMoodPlayerLostFiveOrMoreWinsRandom
    虽说胜败平常事,但多少有点可耻。
    TrialmasterMoodPlayerLostFiveOrMoreWins2
    你再也不是胜利者了。
    TrialmasterMoodPlayerLostFiveOrMoreWins3
    你再也不是胜利者了。
    TrialmasterMoodPlayerLostFiveOrMoreWins4
    你的胜绩到此为止了。
    TrialmasterMoodPlayerLostFiveOrMoreWins5
    你的胜绩到此为止了。
    TrialmasterMoodPlayerLostFiveOrMoreWins6
    哈哈哈哈!你的运气用光了,傻瓜!
    TrialmasterMoodPlayerLostFiveOrMoreWins7
    哈哈哈哈!你的运气用光了,傻瓜!
    TrialmasterMoodPlayerLostFiveOrMoreWins8
    主人啊,都结束了!再也不会折磨我了!
    TrialmasterMoodPlayerLostFiveOrMoreWins9
    主人啊,都结束了!再也不会折磨我了!
    TrialmasterMoodPlayerLostFiveOrMoreWins10
    你不是唯一在改变之刻到来时踏上命运岔路的人。我主混沌之神都看在了眼里。你跟我一样,都取得过胜利。在我的时光里,我击败了你。所以混沌之神命我进入另一种未来。也就是这一种。

    我将继续工作……
    TrialmasterAboutHisDefeat
    我在这个世界里漫游了许久,寻找合适的挑战者。这是我主混沌之神交代的任务。许多人都想在我的试炼中取得一番成就。他们有战士,有罪犯,有英雄,还有普通人。他们都参加了,但大部分都输了。我的规矩从来没有因人而变,所以对你也不会变。它只会拿走你能承受的损失,当然也包括你的命。
    TrialmasterIntroduction
    我主是一切存在的精华。他就是硬币的翻转,他就是骰子的滚动。不管你是输是赢,他都能达成所愿。不过机会可以被你的本领,被你的智慧,还有你的力量影响。这就是混沌的魅力所在。有本事的凡人可以让机会朝对其有利的方向倾斜,在未知的逆风中,高手射出的箭比新手的更有准头。把本领亮出来,他就会对你微笑。用无双的才华给他惊喜,他会对你放声大笑。财富只会降临在那些带给混沌之神欢乐的人。
    TrialmasterGossipChaos
    我也曾是个凡人,所以我也知道曾经作为凡人的我对某些事情有什么感觉。那个人痛恨多里亚尼,因为他让这个世界上最伟大的文明陨落。索性现在的我不会再被这些东西拖累。由于混沌之神的恩赐,我现在明白一切皆有可能发生。甚至现在,我都同时在测试另一个刚被冲上瓦尔克拉斯的幸存者有没有本事。而对她来说,你不存在。因此你的所有成就都毫无意义,被多里亚尼毁掉的同样没有意义。
    TrialmasterGossipDoryani
    女王表现出来的稳定状态让混沌之神难以理解。所有事情都有无数种可能性,但她存在的历史却始终只有一条路线。不管真实存在的还是假想的,每个世界里的阿兹里都会带领我的人民走向灭亡。

    她现在仍在我主无法企及的地方凝视着一面镜子,那个地方充斥着猩红色的疯狂和梦魇……我主钟情于概率的无常,但他不喜欢宇宙之谜没有明确的答案,尤其那种可以把概率变为现实的谜题。
    TrialmasterGossipAtziri
    我主混沌之神经常感到在原始的创生迷雾中隐藏着一股邪恶力量跟他作对。它从不现身,只会发出懦弱的搏动,触碰命运之线,妄图把每个时代的凡人按照秩序塑造在一起。这种冰冷的对抗永无止尽,只有一个例外。
    TrialmasterGossipAnathema
    致命贪婪!
    TrialmasterCombatUltimatumMoveRandom
    致命贪婪!
    TrialmasterCombatUltimatumMove2
    该了结了!
    TrialmasterCombatTransformation
    Long have I awaited a suitable challenger. My master, Chaos, has charged me with this task. Many have attempted my trials in search of greatness. Scholars, criminals, heroes, and the meek. All have stepped forward, and most have fallen. The rules never changed for them, and the rules will not change for you. Bring only that which you can afford to lose - including your life.
    介绍
    This once-mighty temple was the bridge from mere peasant to high priest. All were welcome to attempt the Trials of Chaos, and those that attained a true victory were gifted a small measure of power to help forge their own destinies. That is still true, though we have far fewer challengers in this era.
    The Temple
    My master is the essence of all that might be. They are the flip of the coin, and they are the roll of the die. Whether you win or lose, their purpose is still served. And yet—your chances can be influenced by your skill, by your intellect, and by your might. That is what fascinates Chaos. Skilled mortals can bend their chances, for in the headwinds of the unknown, the arrow of a master falls more assuredly than the arrow of a novice. Show them your mastery, and they will smile upon you. Surprise them with utmost talent, and they may even laugh. Fortune will rain upon those who bring humour to Chaos.
    混沌
    Welcome, Challenger. Here, if you so choose, you may test your limits.
    TrialmasterG3_EnterFirstTimeGeneric_Random
    Welcome, Challenger. Here, your path will be determined.
    TrialmasterG3_EnterFirstTimeGeneric_2
    A challenger has entered the Temple of my master.
    TrialmasterG3_EnterFirstTimeGeneric_3
    Ah, I sense you wish to supplicate yourself before Chaos.
    TrialmasterG3_EnterFirstTimeGeneric_4
    Long has it been since a challenger walked these halls.
    TrialmasterG3_EnterFirstTimeGeneric_5
    Welcome to the Temple of my master, Chaos.
    TrialmasterG3_EnterFirstTimeGeneric_6
    Come test yourself, pawn. Your black-cloaked master need not be present for this.
    TrialmasterG3_EnterFirstTimeGeneric_7
    A man of two worlds comes to face the ultimate test...
    TrialmasterG3_EnterFirstTime_Warrior
    A woman that rejected her destiny comes to forge another...
    TrialmasterG3_EnterFirstTime_Sorceress
    A practitioner of the dark arts seeks to bend fate to her will...
    TrialmasterG3_EnterFirstTime_Witch
    A descendant of the Maji? You are always welcome here, if you wish to test yourself.
    TrialmasterG3_EnterFirstTime_Ranger
    An eager Mercenary approaches in search of riches...
    TrialmasterG3_EnterFirstTime_Mercenary
    A loyal but unwitting servant seeks answers...
    TrialmasterG3_EnterFirstTime_Monk
    An exiled Azmeri hunts for a new purpose...
    TrialmasterG3_EnterFirstTime_Huntress
    A Karui, here? If you believe you can emerge victorious, do take on the challenge.
    TrialmasterG3_EnterFirstTime_Marauder
    Here, even the most skilled Assassin shall be tested...
    TrialmasterG3_EnterFirstTime_Assassin
    A pious Man comes to seek redemption...
    TrialmasterG3_EnterFirstTime_Templar
    A weary Gladiator approaches in search of glory...
    TrialmasterG3_EnterFirstTime_Gladiator
    A man of nature seeks wisdom beyond his ken.
    TrialmasterG3_EnterFirstTime_Druid
    Chaos smiles upon the victorious. Will that be you?
    TrialmasterG3_EnterSubsequent_Random
    Chaos smiles upon the victorious. Will that be you?
    TrialmasterG3_EnterSubsequent_2
    Chaos smiles upon the victorious. Will that be you?
    TrialmasterG3_EnterSubsequent_3
    Where will your choices bring you this time?
    TrialmasterG3_EnterSubsequent_4
    Where will your choices bring you this time?
    TrialmasterG3_EnterSubsequent_5
    Where will your choices bring you this time?
    TrialmasterG3_EnterSubsequent_6
    I will never tire of your struggles.
    TrialmasterG3_EnterSubsequent_7
    I will never tire of your struggles.
    TrialmasterG3_EnterSubsequent_8
    I will never tire of your struggles.
    TrialmasterG3_EnterSubsequent_9
    The Challenger returns...
    TrialmasterG3_EnterSubsequent_10
    The Challenger returns...
    TrialmasterG3_EnterSubsequent_11
    The Challenger returns...
    TrialmasterG3_EnterSubsequent_12
    Chaos awaits.
    TrialmasterG3_EnterSubsequent_13
    Chaos awaits.
    TrialmasterG3_EnterSubsequent_14
    Chaos awaits.
    TrialmasterG3_EnterSubsequent_15
    Are you ready for the ultimate challenge?
    TrialmasterG3_EnterImprovedUlti_Random
    Are you ready for the ultimate challenge?
    TrialmasterG3_EnterImprovedUlti_2
    Are you ready for the ultimate challenge?
    TrialmasterG3_EnterImprovedUlti_3
    This will be unlike any trial you have faced before...
    TrialmasterG3_EnterImprovedUlti_4
    This will be unlike any trial you have faced before...
    TrialmasterG3_EnterImprovedUlti_5
    This will be unlike any trial you have faced before...
    TrialmasterG3_EnterImprovedUlti_6
    This will be like nothing you have faced before.
    TrialmasterG3_EnterImprovedUlti_7
    This will be like nothing you have faced before.
    TrialmasterG3_EnterImprovedUlti_8
    This will be like nothing you have faced before.
    TrialmasterG3_EnterImprovedUlti_9
    You have proven yourself worthy of the next Trial.
    TrialmasterG3_EnterImprovedUlti_10
    You have proven yourself worthy of the next Trial.
    TrialmasterG3_EnterImprovedUlti_11
    You have proven yourself worthy of the next Trial.
    TrialmasterG3_EnterImprovedUlti_12
    Now the fun begins...
    TrialmasterG3_EnterImprovedUlti_13
    Now the fun begins...
    TrialmasterG3_EnterImprovedUlti_14
    Now the fun begins...
    TrialmasterG3_EnterImprovedUlti_15
    They always return...
    TrialmasterG3_EnterImprovedUlti_16
    They always return...
    TrialmasterG3_EnterImprovedUlti_17
    They always return...
    TrialmasterG3_EnterImprovedUlti_18
    Shouldn't have picked that...
    TrialmasterG3_FailureGeneric_Random
    Ahh... shouldn't have picked that...
    TrialmasterG3_FailureGeneric_2
    Shouldn't have picked that...
    TrialmasterG3_FailureGeneric_3
    Bit off more than you could chew?
    TrialmasterG3_FailureGeneric_4
    Bit off more than you could chew?
    TrialmasterG3_FailureGeneric_5
    Bit off more than you could chew?
    TrialmasterG3_FailureGeneric_6
    Maybe next time avoid that one...
    TrialmasterG3_FailureGeneric_7
    Maybe next time avoid that one...
    TrialmasterG3_FailureGeneric_8
    Maybe next time avoid that one...
    TrialmasterG3_FailureGeneric_9
    May your next attempt prove more fruitful.
    TrialmasterG3_FailureGeneric_10
    May your next attempt prove more fruitful.
    TrialmasterG3_FailureGeneric_11
    May your next attempt prove more fruitful.
    TrialmasterG3_FailureGeneric_12
    It was not to be.
    TrialmasterG3_FailureGeneric_13
    It was not to be.
    TrialmasterG3_FailureGeneric_14
    It was not to be.
    TrialmasterG3_FailureGeneric_15
    Better luck next time...
    TrialmasterG3_FailureGeneric_16
    Better luck next time...
    TrialmasterG3_FailureGeneric_17
    Better luck next time...
    TrialmasterG3_FailureGeneric_18
    Ego rushes ahead of aptitude.
    TrialmasterG3_FailureGeneric_19
    Ego rushes ahead of aptitude.
    TrialmasterG3_FailureGeneric_20
    Ego rushes ahead of aptitude.
    TrialmasterG3_FailureGeneric_21
    They say endurance trumps potency, but maybe not in your case.
    TrialmasterG3_FailureGeneric_22
    They say endurance trumps potency, but maybe not in your case.
    TrialmasterG3_FailureGeneric_23
    They say endurance trumps potency, but maybe not in your case.
    TrialmasterG3_FailureGeneric_24
    Return when you have improved your skills...
    TrialmasterG3_FailureGeneric_25
    Return when you have improved your skills...
    TrialmasterG3_FailureGeneric_26
    Return when you have improved your skills...
    TrialmasterG3_FailureGeneric_27
    I tire of this farce...
    TrialmasterG3_FailureTwoToFourLossStreak_Random
    I tire of this farce...
    TrialmasterG3_FailureTwoToFourLossStreak_2
    I tire of this farce...
    TrialmasterG3_FailureTwoToFourLossStreak_3
    I had hoped for a longer series of victories...
    TrialmasterG3_FailureTwoToFourLossStreak_4
    I had hoped for a longer series of victories...
    TrialmasterG3_FailureTwoToFourLossStreak_5
    I had hoped for a longer series of victories...
    TrialmasterG3_FailureTwoToFourLossStreak_6
    Loss was inevitable...
    TrialmasterG3_FailureTwoToFourLossStreak_7
    Loss was inevitable...
    TrialmasterG3_FailureTwoToFourLossStreak_8
    Loss was inevitable...
    TrialmasterG3_FailureTwoToFourLossStreak_9
    The product of your arrogance...
    TrialmasterG3_FailureTwoToFourLossStreak_10
    The product of your arrogance...
    TrialmasterG3_FailureTwoToFourLossStreak_11
    The product of your arrogance...
    TrialmasterG3_FailureTwoToFourLossStreak_12
    Are you even trying?
    TrialmasterG3_FailureFiveOrMore_Random
    Are you even trying?
    TrialmasterG3_FailureFiveOrMore_2
    Are you even trying?
    TrialmasterG3_FailureFiveOrMore_3
    Are you not embarrassed?
    TrialmasterG3_FailureFiveOrMore_4
    Are you not embarrassed?
    TrialmasterG3_FailureFiveOrMore_5
    Are you not embarrassed?
    TrialmasterG3_FailureFiveOrMore_6
    Are you aiming for a new record?
    TrialmasterG3_FailureFiveOrMore_7
    Are you aiming for a new record?
    TrialmasterG3_FailureFiveOrMore_8
    Are you aiming for a new record?
    TrialmasterG3_FailureFiveOrMore_9
    Your luck has finally run out!
    TrialmasterG3_FailureFiveOrMore_10
    Your luck has finally run out!
    TrialmasterG3_FailureFiveOrMore_11
    Your luck has finally run out!
    TrialmasterG3_FailureFiveOrMore_12
    Your overconfidence seeded your downfall.
    TrialmasterG3_FailureFiveOrMore_13
    Your overconfidence seeded your downfall.
    TrialmasterG3_FailureFiveOrMore_14
    Your overconfidence seeded your downfall.
    TrialmasterG3_FailureFiveOrMore_15
    See to it this keeps your ego in check.
    TrialmasterG3_FailureFiveOrMore_16
    See to it this keeps your ego in check.
    TrialmasterG3_FailureFiveOrMore_17
    See to it this keeps your ego in check.
    TrialmasterG3_FailureFiveOrMore_18
    This must feel awfully embarrassing for you...
    TrialmasterG3_FailureFiveOrMore_19
    This must feel awfully embarrassing for you...
    TrialmasterG3_FailureFiveOrMore_20
    This must feel awfully embarrassing for you...
    TrialmasterG3_FailureFiveOrMore_21
    Well done, Challenger. But there is one more trial you must complete. Defeat me, and prove your worth to Chaos!
    TrialmasterG3_FirstTimeBossPreIntro_Random
    Well done, Challenger. But there is one more trial you must complete. Defeat me, and prove your worth to Chaos!
    TrialmasterG3_FirstTimeBossPreIntro_2
    Your challenge awaits. Prove yourself.
    TrialmasterG3_SpawnMonstersFirstTime_Random
    Your challenge awaits. Prove yourself.
    TrialmasterG3_SpawnMonstersFirstTime_2
    Challenger... Prove yourself worthy of Chaos.
    TrialmasterG3_SpawnMonstersFirstTime_3
    Challenger... Prove yourself worthy of Chaos.
    TrialmasterG3_SpawnMonstersFirstTime_4
    Are you ready, Challenger?
    TrialmasterG3_SpawnMonstersFirstTime_5
    Are you ready, Challenger?
    TrialmasterG3_SpawnMonstersFirstTime_6
    Are you ready, Challenger?
    TrialmasterG3_SpawnMonstersFirstTime_7
    It's not too late to turn back, you know...
    TrialmasterG3_StartRunApproachFirstTime_Random
    It's not too late to turn back, you know...
    TrialmasterG3_StartRunApproachFirstTime_2
    It's not too late to turn back, you know...
    TrialmasterG3_StartRunApproachFirstTime_3
    Chaos only favors those who are capable.
    TrialmasterG3_StartRunApproachFirstTime_4
    Chaos only favors those who are capable.
    TrialmasterG3_StartRunApproachFirstTime_5
    Chaos only favors those who are capable.
    TrialmasterG3_StartRunApproachFirstTime_6
    Prove yourself before Chaos, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_7
    Prove yourself before Chaos, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_8
    Approach, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_9
    Approach, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_10
    Approach, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_11
    Approach, Challenger.
    TrialmasterG3_StartRunApproachFirstTime_12
    Complacency breeds contempt...
    TrialmasterG3_StartRunApproachOneWin_Random
    Complacency breeds contempt...
    TrialmasterG3_StartRunApproachOneWin_2
    Complacency breeds contempt...
    TrialmasterG3_StartRunApproachOneWin_3
    Best not rest on your laurels just yet...
    TrialmasterG3_StartRunApproachOneWin_4
    Best not rest on your laurels just yet...
    TrialmasterG3_StartRunApproachOneWin_5
    Best not rest on your laurels just yet...
    TrialmasterG3_StartRunApproachOneWin_6
    How far can you go, I wonder?
    TrialmasterG3_StartRunApproachOneWin_7
    How far can you go, I wonder?
    TrialmasterG3_StartRunApproachOneWin_8
    How far can you go, I wonder?
    TrialmasterG3_StartRunApproachOneWin_9
    Please don't be another one-win-wonder...
    TrialmasterG3_StartRunApproachOneWin_10
    Please don't be another one-win-wonder...
    TrialmasterG3_StartRunApproachOneWin_11
    Please don't be another one-win-wonder...
    TrialmasterG3_StartRunApproachOneWin_12
    Prove your last victory was not mere chance.
    TrialmasterG3_StartRunApproachOneWin_13
    Prove your last victory was not mere chance.
    TrialmasterG3_StartRunApproachOneWin_14
    Prove your last victory was not mere chance.
    TrialmasterG3_StartRunApproachOneWin_15
    Random chance must dictate you win... occasionally.
    TrialmasterG3_StartRunApproachOneWin_16
    Random chance must dictate you win... occasionally.
    TrialmasterG3_StartRunApproachOneWin_17
    Random chance must dictate you win... occasionally.
    TrialmasterG3_StartRunApproachOneWin_18
    You won. Once. Do not get ahead of yourself.
    TrialmasterG3_StartRunApproachOneWin_19
    You won. Once. Do not get ahead of yourself.
    TrialmasterG3_StartRunApproachOneWin_20
    Two wins is barely a reputable streak...
    TrialmasterG3_StartRunApproachTwoWins_Random
    Two wins is barely a reputable streak...
    TrialmasterG3_StartRunApproachTwoWins_2
    Two wins is barely a reputable streak...
    TrialmasterG3_StartRunApproachTwoWins_3
    Keep this up and you might earn some respect...
    TrialmasterG3_StartRunApproachTwoToFourWins_Random
    Keep this up and you might earn some respect...
    TrialmasterG3_StartRunApproachTwoToFourWins_2
    Keep this up and you might earn some respect...
    TrialmasterG3_StartRunApproachTwoToFourWins_3
    Relying on luck can only get you so far...
    TrialmasterG3_StartRunApproachTwoToFourWins_4
    Relying on luck can only get you so far...
    TrialmasterG3_StartRunApproachTwoToFourWins_5
    Relying on luck can only get you so far...
    TrialmasterG3_StartRunApproachTwoToFourWins_6
    Don't get too complacent...
    TrialmasterG3_StartRunApproachTwoToFourWins_7
    Don't get too complacent...
    TrialmasterG3_StartRunApproachTwoToFourWins_8
    Don't get too complacent...
    TrialmasterG3_StartRunApproachTwoToFourWins_9
    Misfortune strikes when you least expect it...
    TrialmasterG3_StartRunApproachTwoToFourWins_10
    Misfortune strikes when you least expect it...
    TrialmasterG3_StartRunApproachTwoToFourWins_11
    Misfortune strikes when you least expect it...
    TrialmasterG3_StartRunApproachTwoToFourWins_12
    Will this trial cause your downfall?
    TrialmasterG3_StartRunApproachTwoToFourWins_13
    Will this trial cause your downfall?
    TrialmasterG3_StartRunApproachTwoToFourWins_14
    Will this trial cause your downfall?
    TrialmasterG3_StartRunApproachTwoToFourWins_15
    These victories are mere chance...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_Random
    These victories are mere chance...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_2
    These victories are mere chance...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_3
    One of these trials you will fail; and I shall be there to witness it.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_4
    One of these trials you will fail; and I shall be there to witness it.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_5
    One of these trials you will fail; and I shall be there to witness it.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_6
    You're making a fool of me...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_7
    You're making a fool of me...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_8
    You're making a fool of me...
    TrialmasterG3_StartRunApproachFiveOrMoreWins_9
    I will not abide by this!
    TrialmasterG3_StartRunApproachFiveOrMoreWins_10
    I will not abide by this!
    TrialmasterG3_StartRunApproachFiveOrMoreWins_11
    I will not abide by this!
    TrialmasterG3_StartRunApproachFiveOrMoreWins_12
    Are you enjoying this, mortal?
    TrialmasterG3_StartRunApproachFiveOrMoreWins_13
    Are you enjoying this, mortal?
    TrialmasterG3_StartRunApproachFiveOrMoreWins_14
    Are you enjoying this, mortal?
    TrialmasterG3_StartRunApproachFiveOrMoreWins_15
    This is not amusing.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_16
    This is not amusing.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_17
    This is not amusing.
    TrialmasterG3_StartRunApproachFiveOrMoreWins_18
    Try to last longer this time...
    TrialmasterG3_StartRunApproachTookRewardEarly_Random
    Try to last longer this time...
    TrialmasterG3_StartRunApproachTookRewardEarly_2
    Try to last longer this time...
    TrialmasterG3_StartRunApproachTookRewardEarly_3
    Are you willing to actually complete the Trial this time?
    TrialmasterG3_StartRunApproachTookRewardEarly_4
    Are you willing to actually complete the Trial this time?
    TrialmasterG3_StartRunApproachTookRewardEarly_5
    Try and finish the trial this time, Challenger...
    TrialmasterG3_StartRunApproachTookRewardEarly_6
    Try and finish the trial this time, Challenger...
    TrialmasterG3_StartRunApproachTookRewardEarly_7
    Try and finish the trial this time, Challenger...
    TrialmasterG3_StartRunApproachTookRewardEarly_8
    You were close to something valuable last time; what a shame...
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_Random
    You were close to something valuable last time; what a shame...
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_2
    You were close to something valuable last time; what a shame...
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_3
    You were so close to completion last time, Challenger.
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_4
    You were so close to completion last time, Challenger.
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_5
    You were so close to completion last time, Challenger.
    TrialmasterG3_StartRunApproachTookRewardEarlyLaterRounds_6
    I hope you have learned since your previous attempt.
    TrialmasterG3_StartRunApproachOneLoss_Random
    I hope you have learned since your previous attempt.
    TrialmasterG3_StartRunApproachOneLoss_2
    I hope you have learned since your previous attempt.
    TrialmasterG3_StartRunApproachOneLoss_3
    Let's not make a habit out of losing.
    TrialmasterG3_StartRunApproachOneLoss_4
    Let's not make a habit out of losing.
    TrialmasterG3_StartRunApproachOneLoss_5
    Let's not make a habit out of losing.
    TrialmasterG3_StartRunApproachOneLoss_6
    Surely things will be different this time around...
    TrialmasterG3_StartRunApproachOneLoss_7
    Surely things will be different this time around...
    TrialmasterG3_StartRunApproachOneLoss_8
    Surely things will be different this time around...
    TrialmasterG3_StartRunApproachOneLoss_9
    I hope your next attempt will be more favorable.
    TrialmasterG3_StartRunApproachOneLoss_10
    I hope your next attempt will be more favorable.
    TrialmasterG3_StartRunApproachOneLoss_11
    I hope your next attempt will be more favorable.
    TrialmasterG3_StartRunApproachOneLoss_12
    There are many ways to improve your chances of victory...
    TrialmasterG3_StartRunApproachTwoToFourLosses_Random
    There are many ways to improve your chances of victory...
    TrialmasterG3_StartRunApproachTwoToFourLosses_2
    There are many ways to improve your chances of victory...
    TrialmasterG3_StartRunApproachTwoToFourLosses_3
    Are you aware of the concept of strategy?
    TrialmasterG3_StartRunApproachTwoToFourLosses_4
    Are you aware of the concept of strategy?
    TrialmasterG3_StartRunApproachTwoToFourLosses_5
    Are you aware of the concept of strategy?
    TrialmasterG3_StartRunApproachTwoToFourLosses_6
    Have you not learned anything from your previous losses?
    TrialmasterG3_StartRunApproachTwoToFourLosses_7
    Have you not learned anything from your previous losses?
    TrialmasterG3_StartRunApproachTwoToFourLosses_8
    Have you not learned anything from your previous losses?
    TrialmasterG3_StartRunApproachTwoToFourLosses_9
    I believe these trials may be beyond you; mortal...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_Random
    I believe these trials may be beyond you; mortal...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_2
    As much as I'd like to make things easier for you...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_3
    As much as I'd like to make things easier for you...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_4
    As much as I'd like to make things easier for you...
    TrialmasterG3_StartRunApproachFiveOrMoreLosses_5
    It was only a matter of time...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_Random
    It was only a matter of time...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_2
    It was only a matter of time...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_3
    Took long enough...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_4
    Took long enough...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_5
    Took long enough...
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_6
    Flew too close to the sun, did you?
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_7
    Flew too close to the sun, did you?
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_8
    Flew too close to the sun, did you?
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_9
    Overconfidence is an easy path to loss.
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_10
    Overconfidence is an easy path to loss.
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_11
    Overconfidence is an easy path to loss.
    TrialmasterG3_StartRunApproachLossAfterThreePlusWinStreak_12
    Well well well, look who's back...
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_Random
    Well well well, look who's back...
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_2
    Well well well, look who's back...
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_3
    Eager to rectify your mistake?
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_4
    Eager to rectify your mistake?
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_5
    Eager to rectify your mistake?
    TrialmasterG3_StartRunApproachLossAfterFivePlusWinStreak_6
    Such a shame; You were close to setting a new record...
    TrialmasterG3_StartRunApproachLossAfterTenPlusWinStreak_Random
    Such a shame; You were close to setting a new record...
    TrialmasterG3_StartRunApproachLossAfterTenPlusWinStreak_2
    Such a shame; You were close to setting a new record...
    TrialmasterG3_StartRunApproachLossAfterTenPlusWinStreak_3
    Atzoatl sends its regards.
    TrialmasterG3_DaemonOmnitect1_Random
    Atzoatl sends its regards.
    TrialmasterG3_DaemonOmnitect1_2
    Atzoatl sends its regards.
    TrialmasterG3_DaemonOmnitect1_3
    The Omnitect personally pays a visit.
    TrialmasterG3_DaemonOmnitect2_Random
    The Omnitect personally pays a visit.
    TrialmasterG3_DaemonOmnitect2_2
    The Omnitect personally pays a visit.
    TrialmasterG3_DaemonOmnitect2_3
    Don't stare too closely...
    TrialmasterG3_DaemonPetrificationStatues1_Random
    Don't stare too closely...
    TrialmasterG3_DaemonPetrificationStatues1_2
    Don't stare too closely...
    TrialmasterG3_DaemonPetrificationStatues1_3
    Encased in stone; your destiny crumbles...
    TrialmasterG3_DaemonPetrificationStatues2_Random
    Encased in stone; your destiny crumbles...
    TrialmasterG3_DaemonPetrificationStatues2_2
    Encased in stone; your destiny crumbles...
    TrialmasterG3_DaemonPetrificationStatues2_3
    Your guilt weighs you down.
    TrialmasterG3_DaemonHeartTethers1_Random
    Your guilt weighs you down.
    TrialmasterG3_DaemonHeartTethers1_2
    Your guilt weighs you down.
    TrialmasterG3_DaemonHeartTethers1_3
    Feel the weight of the damned.
    TrialmasterG3_DaemonHeartTethers2_Random
    Feel the weight of the damned.
    TrialmasterG3_DaemonHeartTethers2_2
    Feel the weight of the damned.
    TrialmasterG3_DaemonHeartTethers2_3
    Straight to the heart of the matter.
    TrialmasterG3_DaemonHeartTethers2_4
    Straight to the heart of the matter.
    TrialmasterG3_DaemonHeartTethers2_5
    Straight to the heart of the matter.
    TrialmasterG3_DaemonHeartTethers2_6
    Lightning descends.
    TrialmasterG3_DaemonStormcallerRunes1_Random
    Lightning descends.
    TrialmasterG3_DaemonStormcallerRunes1_2
    Lightning descends.
    TrialmasterG3_DaemonStormcallerRunes1_3
    Lightning always strikes twice.
    TrialmasterG3_DaemonStormcallerRunes2_Random
    Lightning always strikes twice.
    TrialmasterG3_DaemonStormcallerRunes2_2
    Lightning always strikes twice.
    TrialmasterG3_DaemonStormcallerRunes2_3
    Lightning strikes at your heart.
    TrialmasterG3_DaemonStormcallerRunes3_Random
    Lightning strikes at your heart.
    TrialmasterG3_DaemonStormcallerRunes3_2
    Lightning strikes at your heart.
    TrialmasterG3_DaemonStormcallerRunes3_3
    Be careful where you stand.
    TrialmasterG3_DaemonImpendingDoomRings1_Random
    Be careful where you stand.
    TrialmasterG3_DaemonImpendingDoomRings1_2
    Be careful where you stand.
    TrialmasterG3_DaemonImpendingDoomRings1_3
    Death arrives when and where it pleases.
    TrialmasterG3_DaemonImpendingDoomRings2_Random
    Death arrives when and where it pleases.
    TrialmasterG3_DaemonImpendingDoomRings2_2
    Death arrives when and where it pleases.
    TrialmasterG3_DaemonImpendingDoomRings2_3
    Coagulated masses befall you.
    TrialmasterG3_DaemonBloodOrbs1_Random
    Coagulated masses befall you.
    TrialmasterG3_DaemonBloodOrbs1_2
    Coagulated masses befall you.
    TrialmasterG3_DaemonBloodOrbs1_3
    Drown in a sanguine flood.
    TrialmasterG3_DaemonBloodOrbs2_Random
    Drown in a sanguine flood.
    TrialmasterG3_DaemonBloodOrbs2_2
    Drown in a sanguine flood.
    TrialmasterG3_DaemonBloodOrbs2_3
    Corruption infects the blood.
    TrialmasterG3_DaemonRotatingPyramid1_Random
    Corruption infects the blood.
    TrialmasterG3_DaemonRotatingPyramid1_2
    Corruption infects the blood.
    TrialmasterG3_DaemonRotatingPyramid1_3
    Your blood will boil.
    TrialmasterG3_DaemonRotatingPyramid2_Random
    Your blood will boil.
    TrialmasterG3_DaemonRotatingPyramid2_2
    Your blood will boil.
    TrialmasterG3_DaemonRotatingPyramid2_3
    A haze invigorates the enemy.
    TrialmasterG3_DaemonBloodFog1_Random
    A haze invigorates the enemy.
    TrialmasterG3_DaemonBloodFog1_2
    A haze invigorates the enemy.
    TrialmasterG3_DaemonBloodFog1_3
    The choking miasma thickens.
    TrialmasterG3_DaemonBloodFog1_4
    The choking miasma thickens.
    TrialmasterG3_DaemonBloodFog1_5
    The choking miasma thickens.
    TrialmasterG3_DaemonBloodFog1_6
    Dread the path less traveled.
    TrialmasterG3_DaemonBloodFog1_7
    Dread the path less traveled.
    TrialmasterG3_DaemonBloodFog1_8
    Dread the path less traveled.
    TrialmasterG3_DaemonBloodFog1_9
    Ruin seeks you.
    TrialmasterG3_DaemonStalkingShade1_Random
    Ruin seeks you.
    TrialmasterG3_DaemonStalkingShade1_2
    Ruin seeks you.
    TrialmasterG3_DaemonStalkingShade1_3
    Ruin surrounds you.
    TrialmasterG3_DaemonStalkingShade2_Random
    Ruin surrounds you.
    TrialmasterG3_DaemonStalkingShade2_2
    Ruin surrounds you.
    TrialmasterG3_DaemonStalkingShade2_3
    Ruin engulfs you.
    TrialmasterG3_DaemonStalkingShade3_Random
    Ruin engulfs you.
    TrialmasterG3_DaemonStalkingShade3_2
    Ruin engulfs you.
    TrialmasterG3_DaemonStalkingShade3_3
    Slay them amongst the flames.
    TrialmasterG3_DaemonProjectileTurretsFire1_Random
    Slay them amongst the flames.
    TrialmasterG3_DaemonProjectileTurretsFire1_2
    Slay them amongst the flames.
    TrialmasterG3_DaemonProjectileTurretsFire1_3
    The flames race toward you.
    TrialmasterG3_DaemonProjectileTurretsFire2_Random
    The flames race toward you.
    TrialmasterG3_DaemonProjectileTurretsFire2_2
    The flames race toward you.
    TrialmasterG3_DaemonProjectileTurretsFire2_3
    Flames beget more flames.
    TrialmasterG3_DaemonProjectileTurretsFire3_Random
    Flames beget more flames.
    TrialmasterG3_DaemonProjectileTurretsFire3_2
    Flames beget more flames.
    TrialmasterG3_DaemonProjectileTurretsFire3_3
    The dead reach out with an icy grip.
    TrialmasterG3_DaemonProjectileTurretsCold1_Random
    The dead reach out with an icy grip.
    TrialmasterG3_DaemonProjectileTurretsCold1_2
    The dead reach out with an icy grip.
    TrialmasterG3_DaemonProjectileTurretsCold1_3
    The bitter cold wraps its claws around your neck.
    TrialmasterG3_DaemonProjectileTurretsCold2_Random
    The bitter cold wraps its claws around your neck.
    TrialmasterG3_DaemonProjectileTurretsCold2_2
    The bitter cold wraps its claws around your neck.
    TrialmasterG3_DaemonProjectileTurretsCold2_3
    Death's cold grip is inescapable.
    TrialmasterG3_DaemonProjectileTurretsCold3_Random
    Death's cold grip is inescapable.
    TrialmasterG3_DaemonProjectileTurretsCold3_2
    Death's cold grip is inescapable.
    TrialmasterG3_DaemonProjectileTurretsCold3_3
    Cruel machinations seek to pierce your flesh.
    TrialmasterG3_DaemonSpikedGround1_Random
    Cruel machinations seek to pierce your flesh.
    TrialmasterG3_DaemonSpikedGround1_2
    Cruel machinations seek to pierce your flesh.
    TrialmasterG3_DaemonSpikedGround1_3
    Watch your step; it might be your last.
    TrialmasterG3_DaemonSpikedGround2_Random
    Watch your step; it might be your last.
    TrialmasterG3_DaemonSpikedGround2_2
    Watch your step; it might be your last.
    TrialmasterG3_DaemonSpikedGround2_3
    A complement for the footing of fools.
    TrialmasterG3_DaemonSpikedGround2_4
    A complement for the footing of fools.
    TrialmasterG3_DaemonSpikedGround2_5
    A complement for the footing of fools.
    TrialmasterG3_DaemonSpikedGround2_6
    The dead yet chase after you.
    TrialmasterG3_DaemonVolatileOrbs1_Random
    The dead yet chase after you.
    TrialmasterG3_DaemonVolatileOrbs1_2
    The dead yet chase after you.
    TrialmasterG3_DaemonVolatileOrbs1_3
    They will not rest until you have perished.
    TrialmasterG3_DaemonVolatileOrbs1_4
    They will not rest until you have perished.
    TrialmasterG3_DaemonVolatileOrbs1_5
    May the dead speak their final peace.
    TrialmasterG3_DaemonVolatileOrbs1_6
    May the dead speak their final peace.
    TrialmasterG3_DaemonVolatileOrbs1_7
    May the dead speak their final peace.
    TrialmasterG3_DaemonVolatileOrbs1_8
    Your reach exceeds your grasp.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_Random
    Your reach exceeds your grasp.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_2
    Your reach exceeds your grasp.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_3
    Always out of reach...
    TrialmasterG3_ModSelectionLessAoEProjSpeed_4
    Always out of reach...
    TrialmasterG3_ModSelectionLessAoEProjSpeed_5
    Always out of reach...
    TrialmasterG3_ModSelectionLessAoEProjSpeed_6
    Lacking both depth and perception.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_7
    Lacking both depth and perception.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_8
    Lacking both depth and perception.
    TrialmasterG3_ModSelectionLessAoEProjSpeed_9
    Chaos corrodes all.
    TrialmasterG3_ModSelectionLessGlobalDefences_Random
    Chaos corrodes all.
    TrialmasterG3_ModSelectionLessGlobalDefences_2
    Chaos corrodes all.
    TrialmasterG3_ModSelectionLessGlobalDefences_3
    Your protection decays...
    TrialmasterG3_ModSelectionLessGlobalDefences_4
    Your protection decays...
    TrialmasterG3_ModSelectionLessGlobalDefences_5
    Your protection decays...
    TrialmasterG3_ModSelectionLessGlobalDefences_6
    Be stripped bare before Chaos.
    TrialmasterG3_ModSelectionNoDefences_Random
    Be stripped bare before Chaos.
    TrialmasterG3_ModSelectionNoDefences_2
    Be stripped bare before Chaos.
    TrialmasterG3_ModSelectionNoDefences_3
    They strike when you are most exposed.
    TrialmasterG3_ModSelectionNoDefences_4
    They strike when you are most exposed.
    TrialmasterG3_ModSelectionNoDefences_5
    They strike when you are most exposed.
    TrialmasterG3_ModSelectionNoDefences_6
    Weather the Elements, at your own risk.
    TrialmasterG3_ModSelectionLessEleResTier1_Random
    Weather the Elements, at your own risk.
    TrialmasterG3_ModSelectionLessEleResTier1_2
    Weather the Elements, at your own risk.
    TrialmasterG3_ModSelectionLessEleResTier1_3
    Suffer the elements.
    TrialmasterG3_ModSelectionLessEleResTier1_4
    Suffer the elements.
    TrialmasterG3_ModSelectionLessEleResTier1_5
    Suffer the elements.
    TrialmasterG3_ModSelectionLessEleResTier1_6
    Lie in a prismatic coffin of your own choosing.
    TrialmasterG3_ModSelectionLessEleResTier2_Random
    Lie in a prismatic coffin of your own choosing.
    TrialmasterG3_ModSelectionLessEleResTier2_2
    Lie in a prismatic coffin of your own choosing.
    TrialmasterG3_ModSelectionLessEleResTier2_3
    The Elements spite you.
    TrialmasterG3_ModSelectionLessEleResTier2_4
    The Elements spite you.
    TrialmasterG3_ModSelectionLessEleResTier2_5
    The Elements spite you.
    TrialmasterG3_ModSelectionLessEleResTier2_6
    The Elements spurn you.
    TrialmasterG3_ModSelectionLessEleResTier2_7
    The Elements spurn you.
    TrialmasterG3_ModSelectionLessEleResTier2_8
    The Elements spurn you.
    TrialmasterG3_ModSelectionLessEleResTier2_9
    A drought for the thirsty.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_Random
    A drought for the thirsty.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_2
    A drought for the thirsty.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_3
    A drought for the thirsty.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_4
    Your thirst will never be quenched.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_5
    Your thirst will never be quenched.
    TrialmasterG3_ModSelectionNoFlaskChargesGained_6
    They strike with dark intent.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_Random
    They strike with dark intent.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_2
    They strike with dark intent.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_3
    They bring night's madness.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_4
    They bring night's madness.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_5
    They bring night's madness.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier1_6
    Naught stands before them.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_Random
    Naught stands before them.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_2
    Naught stands before them.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_3
    There will be naught but pain.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_4
    There will be naught but pain.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_5
    There will be naught but pain.
    TrialmasterG3_ModSelectionIncreasedDamageAsChaosTier2_6
    An overwhelming assault.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_Random
    An overwhelming assault.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_2
    An overwhelming assault.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_3
    They strike for the heart.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_4
    They strike for the heart.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_5
    They strike for the heart.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_6
    Gossamer flesh and brittle bones.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_7
    Gossamer flesh and brittle bones.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_8
    Gossamer flesh and brittle bones.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysCrit_9
    Jagged edges and coated blades await you.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_Random
    Jagged edges and coated blades await you.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_2
    Jagged edges and coated blades await you.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_3
    They covet you, bleeding and infected.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_4
    They covet you, bleeding and infected.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_5
    They covet you, bleeding and infected.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_6
    Feel their infected caress.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_7
    Feel their infected caress.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_8
    Feel their infected caress.
    TrialmasterG3_ModSelectionMonsterHitsAlwaysPoisonBleed_9
    Their skin grows stiff and resilient.
    TrialmasterG3_ModSelectionMonsterAllEleRes_Random
    Their skin grows stiff and resilient.
    TrialmasterG3_ModSelectionMonsterAllEleRes_2
    Their skin grows stiff and resilient.
    TrialmasterG3_ModSelectionMonsterAllEleRes_3
    They adapt to your assault.
    TrialmasterG3_ModSelectionMonsterAllEleRes_4
    They adapt to your assault.
    TrialmasterG3_ModSelectionMonsterAllEleRes_5
    They adapt to your assault.
    TrialmasterG3_ModSelectionMonsterAllEleRes_6
    Unrelenting and unyielding determination.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_Random
    Unrelenting and unyielding determination.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_2
    Unrelenting and unyielding determination.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_3
    They grow unstoppable.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_4
    They grow unstoppable.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_5
    They grow unstoppable.
    TrialmasterG3_ModSelectionMonsterCannotBeSlowedStunned_6
    Their indomitable spirit protects them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_Random
    Their indomitable spirit protects them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_2
    Their indomitable spirit protects them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_3
    Their inner demons protect them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_4
    Their inner demons protect them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_5
    Their inner demons protect them.
    TrialmasterG3_ModSelectionMonsterExtraLifeAsES_6
    The flora overwhelms.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_Random
    The flora overwhelms.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_2
    The flora overwhelms.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_3
    Drown in a sea of vines.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_4
    Drown in a sea of vines.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_5
    Drown in a sea of vines.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_6
    Vines restrict your every move.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_7
    Vines restrict your every move.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_8
    Vines restrict your every move.
    TrialmasterG3_ModSelectionMonsterGraspingVineOnHit_9
    They fall into a crazed frenzy.
    TrialmasterG3_ModSelectionBossesEnraged_Random
    They fall into a crazed frenzy.
    TrialmasterG3_ModSelectionBossesEnraged_2
    They fall into a crazed frenzy.
    TrialmasterG3_ModSelectionBossesEnraged_3
    Adversaries plagued with a blood-curdling fever.
    TrialmasterG3_ModSelectionBossesEnraged_4
    Adversaries plagued with a blood-curdling fever.
    TrialmasterG3_ModSelectionBossesEnraged_5
    Adversaries plagued with a blood-curdling fever.
    TrialmasterG3_ModSelectionBossesEnraged_6
    The exceptional are more common than you think.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_Random
    The exceptional are more common than you think.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_2
    The exceptional are more common than you think.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_3
    Natural Selection breeds the mightiest foes.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_4
    Natural Selection breeds the mightiest foes.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_5
    Natural Selection breeds the mightiest foes.
    TrialmasterG3_ModSelectionRareMonstersExtraMod_6
    Despair in your sporadic impotence.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_Random
    Despair in your sporadic impotence.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_2
    Despair in your sporadic impotence.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_3
    Struggle with your inadequacies.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_4
    Struggle with your inadequacies.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_5
    Struggle with your inadequacies.
    TrialmasterG3_ModSelectionPeriodicDealNoDamage_6
    Fight the slowing of your own heart.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_Random
    Fight the slowing of your own heart.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_2
    Fight the slowing of your own heart.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_3
    Your heart beats more slowly.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_4
    Your heart beats more slowly.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_5
    Your heart beats more slowly.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier1_6
    Your arteries constrict.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_Random
    Your arteries constrict.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_2
    Your arteries constrict.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_3
    Death spreads within your veins.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_4
    Death spreads within your veins.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_5
    Death spreads within your veins.
    TrialmasterG3_ModSelectionLessLifeAndESRecoveryTier2_6
    Time moves against you...
    TrialmasterG3_ModSelectionBuffExpiryRate_Random
    Time moves against you...
    TrialmasterG3_ModSelectionBuffExpiryRate_2
    Time moves against you...
    TrialmasterG3_ModSelectionBuffExpiryRate_3
    One cannot outrun time...
    TrialmasterG3_ModSelectionBuffExpiryRate_4
    One cannot outrun time...
    TrialmasterG3_ModSelectionBuffExpiryRate_5
    One cannot outrun time...
    TrialmasterG3_ModSelectionBuffExpiryRate_6
    Best be quick...
    TrialmasterG3_ModSelectionBuffExpiryRate_7
    Best be quick...
    TrialmasterG3_ModSelectionBuffExpiryRate_8
    Best be quick...
    TrialmasterG3_ModSelectionBuffExpiryRate_9
    Time is your enemy.
    TrialmasterG3_ModSelectionBuffExpiryRate_10
    Time is your enemy.
    TrialmasterG3_ModSelectionBuffExpiryRate_11
    Time is your enemy.
    TrialmasterG3_ModSelectionBuffExpiryRate_12
    Their volleys multiply while yours turn against you.
    TrialmasterG3_ModSelectionExtraProj_Random
    Their volleys multiply while yours turn against you.
    TrialmasterG3_ModSelectionExtraProj_2
    Their volleys multiply while yours turn against you.
    TrialmasterG3_ModSelectionExtraProj_3
    Your own volleys turn against you.
    TrialmasterG3_ModSelectionExtraProj_4
    Your own volleys turn against you.
    TrialmasterG3_ModSelectionExtraProj_5
    Your own volleys turn against you.
    TrialmasterG3_ModSelectionExtraProj_6
    The tide of death is rapid.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_Random
    The tide of death is rapid.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_2
    The tide of death is rapid.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_3
    They accelerate beyond reason.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_4
    They accelerate beyond reason.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_5
    They accelerate beyond reason.
    TrialmasterG3_ModSelectionMonsterAttackCastSpeedPerSecond_6
    Mortality seeks you in kind.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_Random
    Mortality seeks you in kind.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_2
    Mortality seeks you in kind.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_3
    You are more frail than you know.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_4
    You are more frail than you know.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_5
    You are more frail than you know.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_6
    Frailty races through your bones.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_7
    Frailty races through your bones.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_8
    Frailty races through your bones.
    TrialmasterG3_ModSelectionDamageTakenIncreasePerSecond_9
    A fine choice indeed.
    TrialmasterG3_ModSelectionGeneric_Random
    A fine choice indeed.
    TrialmasterG3_ModSelectionGeneric_2
    Think you can handle it?
    TrialmasterG3_ModSelectionGeneric_3
    Think you can handle it?
    TrialmasterG3_ModSelectionGeneric_4
    Few dare choose that one...
    TrialmasterG3_ModSelectionGeneric_5
    Few dare choose that one...
    TrialmasterG3_ModSelectionGeneric_6
    Last time someone picked that they didn't last a single round...
    TrialmasterG3_ModSelectionGeneric_7
    Last time someone picked that they didn't last a single round...
    TrialmasterG3_ModSelectionGeneric_8
    My my, aren't you the brave one?
    TrialmasterG3_ModSelectionGeneric_9
    My my, aren't you the brave one?
    TrialmasterG3_ModSelectionGeneric_10
    Personally wouldn't've picked that one...
    TrialmasterG3_ModSelectionGeneric_11
    Personally wouldn't've picked that one...
    TrialmasterG3_ModSelectionGeneric_12
    Your choice, your consequences...
    TrialmasterG3_ModSelectionGeneric_13
    Your choice, your consequences...
    TrialmasterG3_ModSelectionGeneric_14
    Your trial nears its abrupt end...
    TrialmasterG3_ModSelectionGeneric_15
    Your trial nears its abrupt end...
    TrialmasterG3_ModSelectionGeneric_16
    So brave; so naive...
    TrialmasterG3_ModSelectionGeneric_17
    So brave; so naive...
    TrialmasterG3_ModSelectionGeneric_18
    I applaud your bravery.
    TrialmasterG3_ModSelectionGeneric_19
    I applaud your bravery.
    TrialmasterG3_ModSelectionGeneric_20
    I've never tested this on anyone before.
    TrialmasterG3_ModSelectionGeneric_21
    I've never tested this on anyone before.
    TrialmasterG3_ModSelectionGeneric_22
    Praise Chaos and pass the inhibitions.
    TrialmasterG3_ModSelectionGeneric_23
    A song for a soul.
    TrialmasterG3_ModSelectionGeneric_24
    A song for a soul.
    TrialmasterG3_ModSelectionGeneric_25
    Drink deep of avarice as you feast on futility.
    TrialmasterG3_ModSelectionGeneric_26
    Drink deep of avarice as you feast on futility.
    TrialmasterG3_ModSelectionGeneric_27
    Sink into the bowels of nothing!
    TrialmasterG3_ModSelectionGeneric_28
    Sink into the bowels of nothing!
    TrialmasterG3_ModSelectionGeneric_29
    Sluggish are those burdened with choice.
    TrialmasterG3_ModSelectionGeneric_30
    Sluggish are those burdened with choice.
    TrialmasterG3_ModSelectionGeneric_31
    Desperately grasp for order while you tumble towards chaos.
    TrialmasterG3_ModSelectionGeneric_32
    Desperately grasp for order while you tumble towards chaos.
    TrialmasterG3_ModSelectionGeneric_33
    Your teeth will be as embers grinding against sanity.
    TrialmasterG3_ModSelectionGeneric_34
    Your teeth will be as embers grinding against sanity.
    TrialmasterG3_ModSelectionGeneric_35
    Leave naught but corpses.
    TrialmasterG3_EncounterKillAllMonsters_Random
    Leave naught but corpses.
    TrialmasterG3_EncounterKillAllMonsters_2
    Slay them all.
    TrialmasterG3_EncounterKillAllMonsters_3
    Slay them all.
    TrialmasterG3_EncounterKillAllMonsters_4
    Slay them all.
    TrialmasterG3_EncounterKillAllMonsters_5
    Kill them all.
    TrialmasterG3_EncounterKillAllMonsters_6
    Kill them all.
    TrialmasterG3_EncounterKillAllMonsters_7
    Kill them all.
    TrialmasterG3_EncounterKillAllMonsters_8
    Slay everything.
    TrialmasterG3_EncounterKillAllMonsters_9
    Slay everything.
    TrialmasterG3_EncounterKillAllMonsters_10
    Slay everything.
    TrialmasterG3_EncounterKillAllMonsters_11
    Bring death.
    TrialmasterG3_EncounterKillAllMonsters_12
    Bring death.
    TrialmasterG3_EncounterKillAllMonsters_13
    Bring death.
    TrialmasterG3_EncounterKillAllMonsters_14
    Survive.
    TrialmasterG3_EncounterSurviveTimer_Random
    Survive.
    TrialmasterG3_EncounterSurviveTimer_2
    Survive.
    TrialmasterG3_EncounterSurviveTimer_3
    Don't die.
    TrialmasterG3_EncounterSurviveTimer_4
    Don't die.
    TrialmasterG3_EncounterSurviveTimer_5
    Don't die.
    TrialmasterG3_EncounterSurviveTimer_6
    Hold your ground... if you can.
    TrialmasterG3_EncounterSurviveTimer_7
    Hold your ground... if you can.
    TrialmasterG3_EncounterSurviveTimer_8
    Hold your ground... if you can.
    TrialmasterG3_EncounterSurviveTimer_9
    Stem the tide.
    TrialmasterG3_EncounterSurviveTimer_10
    Stem the tide.
    TrialmasterG3_EncounterSurviveTimer_11
    Stem the tide.
    TrialmasterG3_EncounterSurviveTimer_12
    Try not to die.
    TrialmasterG3_EncounterSurviveTimer_13
    Try not to die.
    TrialmasterG3_EncounterSurviveTimer_14
    Try not to die.
    TrialmasterG3_EncounterSurviveTimer_15
    Outlive my expectations.
    TrialmasterG3_EncounterSurviveTimer_16
    Outlive my expectations.
    TrialmasterG3_EncounterSurviveTimer_17
    Outlive my expectations.
    TrialmasterG3_EncounterSurviveTimer_18
    Live.
    TrialmasterG3_EncounterSurviveTimer_19
    Live.
    TrialmasterG3_EncounterSurviveTimer_20
    Live.
    TrialmasterG3_EncounterSurviveTimer_21
    Powering the monument requires souls...
    TrialmasterG3_EncounterPowerMonument_Random
    Powering the monument requires souls...
    TrialmasterG3_EncounterPowerMonument_2
    Powering the monument requires souls...
    TrialmasterG3_EncounterPowerMonument_3
    Pillage and Retrieve.
    TrialmasterG3_EncounterPowerMonument_4
    Pillage and Retrieve.
    TrialmasterG3_EncounterPowerMonument_5
    Pillage and Retrieve.
    TrialmasterG3_EncounterPowerMonument_6
    Ravage and Ransack.
    TrialmasterG3_EncounterPowerMonument_7
    Ravage and Ransack.
    TrialmasterG3_EncounterPowerMonument_8
    Ravage and Ransack.
    TrialmasterG3_EncounterPowerMonument_9
    Seek out the Cores.
    TrialmasterG3_EncounterPowerMonument_10
    Seek out the Cores.
    TrialmasterG3_EncounterPowerMonument_11
    Seek out the Cores.
    TrialmasterG3_EncounterPowerMonument_12
    Chaos demands sacrifice.
    TrialmasterG3_EncounterKillInCircles_Random
    Chaos demands sacrifice.
    TrialmasterG3_EncounterKillInCircles_2
    Chaos demands sacrifice.
    TrialmasterG3_EncounterKillInCircles_3
    May their blood fuel your progress.
    TrialmasterG3_EncounterKillInCircles_4
    May their blood fuel your progress.
    TrialmasterG3_EncounterKillInCircles_5
    May their blood fuel your progress.
    TrialmasterG3_EncounterKillInCircles_6
    The Rituals require blood.
    TrialmasterG3_EncounterKillInCircles_7
    The Rituals require blood.
    TrialmasterG3_EncounterKillInCircles_8
    The Rituals require blood.
    TrialmasterG3_EncounterKillInCircles_9
    Blood is the key...
    TrialmasterG3_EncounterKillInCircles_10
    Blood is the key...
    TrialmasterG3_EncounterKillInCircles_11
    Blood is the key...
    TrialmasterG3_EncounterKillInCircles_12
    Offer up their lives...
    TrialmasterG3_EncounterKillInCircles_13
    Offer up their lives...
    TrialmasterG3_EncounterKillInCircles_14
    Offer up their lives...
    TrialmasterG3_EncounterKillInCircles_15
    Crush their objects of worship.
    TrialmasterG3_EncounterKillAllIdols_Random
    Crush their objects of worship.
    TrialmasterG3_EncounterKillAllIdols_2
    Crush their objects of worship.
    TrialmasterG3_EncounterKillAllIdols_3
    Their Idols must crumble.
    TrialmasterG3_EncounterKillAllIdols_4
    Their Idols must crumble.
    TrialmasterG3_EncounterKillAllIdols_5
    Their Idols must crumble.
    TrialmasterG3_EncounterKillAllIdols_6
    Crush their effigies.
    TrialmasterG3_EncounterKillAllIdols_7
    Crush their effigies.
    TrialmasterG3_EncounterKillAllIdols_8
    Crush their effigies.
    TrialmasterG3_EncounterKillAllIdols_9
    Destroy that which you seek.
    TrialmasterG3_EncounterKillAllIdols_10
    Destroy that which you seek.
    TrialmasterG3_EncounterKillAllIdols_11
    Destroy that which you seek.
    TrialmasterG3_EncounterKillAllIdols_12
    Destroy everything.
    TrialmasterG3_EncounterKillAllIdols_13
    Destroy everything.
    TrialmasterG3_EncounterKillAllIdols_14
    Destroy everything.
    TrialmasterG3_EncounterKillAllIdols_15
    Follow the path.
    TrialmasterG3_EncounterEscortStoneIdol_Random
    Follow the path.
    TrialmasterG3_EncounterEscortStoneIdol_2
    Follow the path.
    TrialmasterG3_EncounterEscortStoneIdol_3
    Escort the Idol.
    TrialmasterG3_EncounterEscortStoneIdol_4
    Escort the Idol.
    TrialmasterG3_EncounterEscortStoneIdol_5
    Escort the Idol.
    TrialmasterG3_EncounterEscortStoneIdol_6
    Stay close or perish.
    TrialmasterG3_EncounterEscortStoneIdol_7
    Stay close or perish.
    TrialmasterG3_EncounterEscortStoneIdol_8
    Stay close or perish.
    TrialmasterG3_EncounterEscortStoneIdol_9
    Cling to life.
    TrialmasterG3_EncounterEscortStoneIdol_10
    Cling to life.
    TrialmasterG3_EncounterEscortStoneIdol_11
    Cling to life.
    TrialmasterG3_EncounterEscortStoneIdol_12
    Don't fall behind...
    TrialmasterG3_EncounterEscortStoneIdol_13
    Don't fall behind...
    TrialmasterG3_EncounterEscortStoneIdol_14
    Don't fall behind...
    TrialmasterG3_EncounterEscortStoneIdol_15
    Don't get overconfident just because you beat the first room...
    TrialmasterG3_ApproachPedestalAfterOneRound_Random
    Don't get overconfident just because you beat the first room...
    TrialmasterG3_ApproachPedestalAfterOneRound_2
    Don't get overconfident just because you beat the first room...
    TrialmasterG3_ApproachPedestalAfterOneRound_3
    Oh wipe that smile off your face...
    TrialmasterG3_ApproachPedestalAfterOneRound_4
    Oh wipe that smile off your face...
    TrialmasterG3_ApproachPedestalAfterOneRound_5
    Oh wipe that smile off your face...
    TrialmasterG3_ApproachPedestalAfterOneRound_6
    This is just the beginning.
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_Random
    This is just the beginning.
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_2
    This is just the beginning.
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_3
    We're only getting started...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_4
    We're only getting started...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_5
    We're only getting started...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_6
    Don't give up so early...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_7
    Don't give up so early...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_8
    Don't give up so early...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_9
    This is just a warm up...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_10
    This is just a warm up...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_11
    This is just a warm up...
    TrialmasterG3_ApproachPedestalAfterOneToThreeRounds_12
    Halfway? Impressive.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_Random
    Halfway? Impressive.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_2
    Halfway? Impressive.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_3
    Half completed, or half unfinished?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_4
    Half completed, or half unfinished?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_5
    Half completed, or half unfinished?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_6
    I think you'll like this next one...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_7
    I think you'll like this next one...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_8
    I think you'll like this next one...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_9
    What? Expecting praise?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_10
    What? Expecting praise?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_11
    What? Expecting praise?
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_12
    Almost there; keep it up Mortal.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_13
    Almost there; keep it up Mortal.
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_14
    Could hardly call that a challenge...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_15
    Could hardly call that a challenge...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_16
    Could hardly call that a challenge...
    TrialmasterG3_ApproachPedestalAfterFourToSixRounds_17
    Now this is starting to get fun!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_Random
    Now this is starting to get fun!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_2
    Now this is starting to get fun!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_3
    A Challenger worthy of praise!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_4
    A Challenger worthy of praise!
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_5
    Not many make it this far, mortal.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_6
    Not many make it this far, mortal.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_7
    Not many make it this far, mortal.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_8
    I can practically see your ego swelling.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_9
    I can practically see your ego swelling.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_10
    I can practically see your ego swelling.
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_11
    Don't expect the next round to be that easy...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_12
    Don't expect the next round to be that easy...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_13
    Don't expect the next round to be that easy...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_14
    Took you long enough...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_15
    Took you long enough...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_16
    Took you long enough...
    TrialmasterG3_ApproachPedestalAfterSevenPlusRounds_17
    It's understandable if it's getting too difficult.
    TrialmasterG3_ApproachPedestalGeneric_Random
    It's understandable if it's getting too difficult.
    TrialmasterG3_ApproachPedestalGeneric_2
    It's understandable if it's getting too difficult.
    TrialmasterG3_ApproachPedestalGeneric_3
    None would blame you for leaving now...
    TrialmasterG3_ApproachPedestalGeneric_4
    None would blame you for leaving now...
    TrialmasterG3_ApproachPedestalGeneric_5
    None would blame you for leaving now...
    TrialmasterG3_ApproachPedestalGeneric_6
    One misstep and it's all gone, you know...
    TrialmasterG3_ApproachPedestalGeneric_7
    One misstep and it's all gone, you know...
    TrialmasterG3_ApproachPedestalGeneric_8
    One misstep and it's all gone, you know...
    TrialmasterG3_ApproachPedestalGeneric_9
    Wouldn't want to lose all your hard earned rewards now would you?
    TrialmasterG3_ApproachPedestalGeneric_10
    Wouldn't want to lose all your hard earned rewards now would you?
    TrialmasterG3_ApproachPedestalGeneric_11
    Wouldn't want to lose all your hard earned rewards now would you?
    TrialmasterG3_ApproachPedestalGeneric_12
    Impressive, normally challengers don't survive those...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_Random
    Impressive, normally challengers don't survive those...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_2
    Impressive, normally challengers don't survive those...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_3
    Understandable if you're a little tired; but the trial yet continues.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_4
    Understandable if you're a little tired; but the trial yet continues.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_5
    Understandable if you're a little tired; but the trial yet continues.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_6
    A true display of might.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_7
    A true display of might.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_8
    A true display of might.
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_9
    You may possess strength after all...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_10
    You may possess strength after all...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_11
    You may possess strength after all...
    TrialmasterG3_ApproachPedestalLastRoomWasBoss_12
    I'd be weary of its breath if I were you...
    TrialmasterG3_ApproachChimeraBoss_Random
    I'd be weary of its breath if I were you...
    TrialmasterG3_ApproachChimeraBoss_2
    A testament to Vaal Engineering; the Chimera!
    TrialmasterG3_ApproachChimeraBoss_3
    A testament to Vaal Engineering; the Chimera!
    TrialmasterG3_ApproachChimeraBoss_4
    Wild and Wicked, this beast yearns for your blood.
    TrialmasterG3_ApproachChimeraBoss_5
    Wild and Wicked, this beast yearns for your blood.
    TrialmasterG3_ApproachChimeraBoss_6
    Wild and Wicked, this beast yearns for your blood.
    TrialmasterG3_ApproachChimeraBoss_7
    The Vaal engineered some of the fiercest creatures to ever exist!
    TrialmasterG3_ApproachChimeraBoss_8
    The Vaal engineered some of the fiercest creatures to ever exist!
    TrialmasterG3_ApproachChimeraBoss_9
    The Vaal engineered some of the fiercest creatures to ever exist!
    TrialmasterG3_ApproachChimeraBoss_10
    Don't stare for too long, Challenger.
    TrialmasterG3_ApproachOwlBoss_Random
    Don't stare for too long, Challenger.
    TrialmasterG3_ApproachOwlBoss_2
    Don't stare for too long, Challenger.
    TrialmasterG3_ApproachOwlBoss_3
    Chaos will bring you to your end!
    TrialmasterG3_ApproachOwlBoss_4
    Chaos will bring you to your end!
    TrialmasterG3_ApproachOwlBoss_5
    Chaos will bring you to your end!
    TrialmasterG3_ApproachOwlBoss_6
    I suggest you aim for the head... uh, heads.
    TrialmasterG3_ApproachOwlBoss_7
    I suggest you aim for the head... uh, heads.
    TrialmasterG3_ApproachOwlBoss_8
    I suggest you aim for the head... uh, heads.
    TrialmasterG3_ApproachOwlBoss_9
    Prove your might against this magnificent beast!
    TrialmasterG3_ApproachOwlBoss_10
    Prove your might against this magnificent beast!
    TrialmasterG3_ApproachOwlBoss_11
    Prove your might against this magnificent beast!
    TrialmasterG3_ApproachOwlBoss_12
    Will this creature be your end?
    TrialmasterG3_ApproachMutantBirdBoss_Random
    Will this creature be your end?
    TrialmasterG3_ApproachMutantBirdBoss_2
    Will this creature be your end?
    TrialmasterG3_ApproachMutantBirdBoss_3
    Will you prove to be food or fatal?
    TrialmasterG3_ApproachMutantBirdBoss_4
    Will you prove to be food or fatal?
    TrialmasterG3_ApproachMutantBirdBoss_5
    Will you prove to be food or fatal?
    TrialmasterG3_ApproachMutantBirdBoss_6
    This one hungers...
    TrialmasterG3_ApproachMutantBirdBoss_7
    This one hungers...
    TrialmasterG3_ApproachMutantBirdBoss_8
    This one hungers...
    TrialmasterG3_ApproachMutantBirdBoss_9
    A bird will do anything to feed its young...
    TrialmasterG3_ApproachMutantBirdBoss_10
    A bird will do anything to feed its young...
    TrialmasterG3_ApproachMutantBirdBoss_11
    A bird will do anything to feed its young...
    TrialmasterG3_ApproachMutantBirdBoss_12
    I hope you have prepared yourself, Challenger.
    TrialmasterG3_ApproachExtraBoss_Random
    I hope you have prepared yourself, Challenger.
    TrialmasterG3_ApproachExtraBoss_2
    I hope you have prepared yourself, Challenger.
    TrialmasterG3_ApproachExtraBoss_3
    I look forward to seeing you struggle.
    TrialmasterG3_ApproachExtraBoss_4
    I look forward to seeing you struggle.
    TrialmasterG3_ApproachExtraBoss_5
    I look forward to seeing you struggle.
    TrialmasterG3_ApproachExtraBoss_6
    Please try to at least put on a good show...
    TrialmasterG3_ApproachExtraBoss_7
    Please try to at least put on a good show...
    TrialmasterG3_ApproachExtraBoss_8
    Please try to at least put on a good show...
    TrialmasterG3_ApproachExtraBoss_9
    Chaos foresees many paths towards greatness, which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_Random
    Chaos foresees many paths towards greatness, which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_2
    Chaos foresees many paths towards greatness, which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_3
    Chaos shows your destinies; which one will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_4
    Chaos shows your destinies; which one will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_5
    Chaos shows your destinies; which one will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_6
    Choose your destiny, Challenger; become that which you desire.
    TrialmasterG3_ApproachInRewardRoomUnascended_7
    Choose your destiny, Challenger; become that which you desire.
    TrialmasterG3_ApproachInRewardRoomUnascended_8
    Choose your destiny, Challenger; become that which you desire.
    TrialmasterG3_ApproachInRewardRoomUnascended_9
    Those who best the Trials of Chaos are worthy of shaping their destiny; which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_10
    Those who best the Trials of Chaos are worthy of shaping their destiny; which will you choose?
    TrialmasterG3_ApproachInRewardRoomUnascended_11
    You have proven yourself to Chaos; approach the altar and receive your reward, challenger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_Random
    You have proven yourself to Chaos; approach the altar and receive your reward, challenger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_2
    May the strong grow even stronger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_3
    May the strong grow even stronger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_4
    May the strong grow even stronger.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_5
    Your merits are not without reward; approach the Altar and receive Chaos' blessing.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_6
    Your merits are not without reward; approach the Altar and receive Chaos' blessing.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_7
    A trial well completed; approach the altar and claim your reward.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_8
    A trial well completed; approach the altar and claim your reward.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_9
    A trial well completed; approach the altar and claim your reward.
    TrialmasterG3_ApproachInRewardRoomGainMoreAscensionPoints_10
    Chaos applauds your skill, Challenger.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_Random
    Chaos applauds your skill, Challenger.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_2
    Chaos applauds your skill, Challenger.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_3
    Well done; for a mortal.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_4
    Well done; for a mortal.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_5
    Well done; for a mortal.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_6
    Satisfied with your result?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_7
    Satisfied with your result?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_8
    Satisfied with your result?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_9
    You mortals never cease to amuse me.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_10
    You mortals never cease to amuse me.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_11
    You mortals never cease to amuse me.
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_12
    Impressive; but can you keep it up?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_13
    Impressive; but can you keep it up?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_14
    Impressive; but can you keep it up?
    TrialmasterG3_ApproachInRewardRoomNoPointsToGain_15
    One hundred times? Chaos is amused. Well done.
    TrialmasterG3_ApproachInRewardRoom100WinsInARow_Random
    One hundred times? Chaos is amused. Well done.
    TrialmasterG3_ApproachInRewardRoom100WinsInARow_2
    1000? This is no longer fun. Please stop.
    TrialmasterG3_ApproachInRewardRoom1000WinsInARow_Random
    You continue to surprise me; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_Random
    You continue to surprise me; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_2
    You continue to surprise me; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_3
    You lose some... You win some...
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_4
    You lose some... You win some...
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_5
    You lose some... You win some...
    TrialmasterG3_ApproachInRewardRoomWinFromLossStreakGeneric_6
    I knew you would prove victorious, eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_Random
    I knew you would prove victorious, eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_2
    I knew you would prove victorious, eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_3
    A well earned victory; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_4
    A well earned victory; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_5
    A well earned victory; Challenger.
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourLossStreak_6
    Well done; I was starting to feel sorry for you... almost.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_Random
    Well done; I was starting to feel sorry for you... almost.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_2
    Well done; I was starting to feel sorry for you... almost.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_3
    Impressive one such as yourself can snatch victory from the depths of defeat.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_4
    Impressive one such as yourself can snatch victory from the depths of defeat.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_5
    Impressive one such as yourself can snatch victory from the depths of defeat.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreLossStreak_6
    Do not get so conceited, mortal...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_Random
    Do not get so conceited, mortal...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_2
    Do not get so conceited, mortal...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_3
    Your vanity will be your downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_4
    Your vanity will be your downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_5
    Your vanity will be your downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromWinStreakGeneric_6
    Yet another win...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_Random
    Yet another win...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_2
    Yet another win...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_3
    I look forward to your inevitable downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_4
    I look forward to your inevitable downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_5
    I look forward to your inevitable downfall...
    TrialmasterG3_ApproachInRewardRoomWinFromTwoToFourWinStreak_6
    Chance dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_Random
    Chance dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_2
    Chance dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_3
    Chaos dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_4
    Chaos dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_5
    Chaos dictates you will lose; eventually...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_6
    Take your prize and go.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_7
    Take your prize and go.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_8
    Take your prize and go.
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_9
    This bores me...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_10
    This bores me...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_11
    This bores me...
    TrialmasterG3_ApproachInRewardRoomWinFromFiveOrMoreWinStreak_12
    This is but one of many gifts Chaos can bestow upon you.
    TrialmasterG3_OnAscending_Random
    This is but one of many gifts Chaos can bestow upon you.
    TrialmasterG3_OnAscending_2
    This is but one of many gifts Chaos can bestow upon you.
    TrialmasterG3_OnAscending_3
    Your journey has merely begun.
    TrialmasterG3_OnAscending_4
    Your journey has merely begun.
    TrialmasterG3_OnAscending_5
    Your journey has merely begun.
    TrialmasterG3_OnAscending_6
    You have chosen well; Challenger.
    TrialmasterG3_OnAscending_7
    You have chosen well; Challenger.
    TrialmasterG3_OnAscending_8
    You have chosen well; Challenger.
    TrialmasterG3_OnAscending_9
    A choice that will alter your destiny.
    TrialmasterG3_OnAscending_10
    A choice that will alter your destiny.
    TrialmasterG3_OnAscending_11
    A choice that will alter your destiny.
    TrialmasterG3_OnAscending_12
    A coward's coffer it is then...
    TrialmasterG3_OnTakingRewardsEarly_Random
    A coward's coffer it is then...
    TrialmasterG3_OnTakingRewardsEarly_2
    A coward's coffer it is then...
    TrialmasterG3_OnTakingRewardsEarly_3
    Where did all that confidence disappear to, Challenger?
    TrialmasterG3_OnTakingRewardsEarly_4
    Where did all that confidence disappear to, Challenger?
    TrialmasterG3_OnTakingRewardsEarly_5
    Where did all that confidence disappear to, Challenger?
    TrialmasterG3_OnTakingRewardsEarly_6
    Missed opportunities...
    TrialmasterG3_OnTakingRewardsEarly_7
    Missed opportunities...
    TrialmasterG3_OnTakingRewardsEarly_8
    Missed opportunities...
    TrialmasterG3_OnTakingRewardsEarly_9
    Take your meager prize and leave...
    TrialmasterG3_OnTakingRewardsEarly_10
    Take your meager prize and leave...
    TrialmasterG3_OnTakingRewardsEarly_11
    Take your meager prize and leave...
    TrialmasterG3_OnTakingRewardsEarly_12
    How disappointing...
    TrialmasterG3_OnTakingRewardsEarly_13
    How disappointing...
    TrialmasterG3_OnTakingRewardsEarly_14
    How disappointing...
    TrialmasterG3_OnTakingRewardsEarly_15
    The cowardly are not fit to stand before Chaos; begone.
    TrialmasterG3_OnTakingRewardsEarly_16
    The cowardly are not fit to stand before Chaos; begone.
    TrialmasterG3_OnTakingRewardsEarly_17
    The cowardly are not fit to stand before Chaos; begone.
    TrialmasterG3_OnTakingRewardsEarly_18
    I applaud you Challenger; not many survive this long...
    TrialmasterG3_InsertKeyToFinalRewardRoom_Random
    I applaud you Challenger; not many survive this long...
    TrialmasterG3_InsertKeyToFinalRewardRoom_2
    I applaud you Challenger; not many survive this long...
    TrialmasterG3_InsertKeyToFinalRewardRoom_3
    I can't wait to crush your ambitions with my own hands!
    TrialmasterG3_InsertKeyToFinalRewardRoom_4
    I can't wait to crush your ambitions with my own hands!
    TrialmasterG3_InsertKeyToFinalRewardRoom_5
    Victory feels better when they are overconfident...
    TrialmasterG3_InsertKeyToFinalRewardRoom_6
    Victory feels better when they are overconfident...
    TrialmasterG3_InsertKeyToFinalRewardRoom_7
    I'm going to enjoy this.
    TrialmasterG3_InsertKeyToFinalRewardRoom_8
    I'm going to enjoy this.
    TrialmasterG3_InsertKeyToFinalRewardRoom_9
    I'm going to enjoy this.
    TrialmasterG3_InsertKeyToFinalRewardRoom_10
    Show me your expression of despair!
    TrialmasterG3_InsertKeyToFinalRewardRoom_11
    Show me your expression of despair!
    TrialmasterG3_InsertKeyToFinalRewardRoom_12
    Show me your expression of despair!
    TrialmasterG3_InsertKeyToFinalRewardRoom_13
    Your trial is yet over, mortal!
    TrialmasterG3_InsertKeyToFinalRewardRoom_14
    Your trial is yet over, mortal!
    TrialmasterG3_InsertKeyToFinalRewardRoom_15
    Your trial is yet over, mortal!
    TrialmasterG3_InsertKeyToFinalRewardRoom_16
    Chaos insists you don't mess this next trial up. That is worth more than you can imagine.
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_Random
    This prize is yours, if you can pass this next trial. Don't choke.
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_2
    What's the matter? Scared?
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_3
    Choose wisely. Your decision may lose you this treasure.
    TrialmasterG3_OnSeeingMirrorOfKalandraInRewards_4
    Ugh... insolence!
    TrialmasterBoss_CasterKnockdown_Random
    Ugh... how dare you!
    TrialmasterBoss_CasterKnockdown_2
    Embrace Chaos!
    TrialmasterBoss_OmegaBolt_Random
    Embrace Chaos!
    TrialmasterBoss_OmegaBolt_2
    Embrace Chaos!
    TrialmasterBoss_OmegaBolt_3
    Surge of Chaos!
    TrialmasterBoss_OmegaBolt_4
    Surge of Chaos!
    TrialmasterBoss_OmegaBolt_5
    Surge of Chaos!
    TrialmasterBoss_OmegaBolt_6
    Chaos, aid me!
    TrialmasterBoss_SummonSpear_Random
    Chaos, aid me!
    TrialmasterBoss_SummonSpear_2
    Chaos, aid me!
    TrialmasterBoss_SummonSpear_3
    Farcical!
    TrialmasterBoss_Teleport_Random
    Farcical!
    TrialmasterBoss_Teleport_2
    Farcical!
    TrialmasterBoss_Teleport_3
    Unamusing!
    TrialmasterBoss_Teleport_4
    Unamusing!
    TrialmasterBoss_Teleport_5
    Unamusing!
    TrialmasterBoss_Teleport_6
    Be still!
    TrialmasterBoss_TetherSpike_Random
    Be still!
    TrialmasterBoss_TetherSpike_2
    Be still!
    TrialmasterBoss_TetherSpike_3
    Ugh... my service is finally over...
    TrialmasterBoss_DeathA_Random
    Ugh... my service is finally over...
    TrialmasterBoss_DeathA_2
    Ugh... my service is finally over...
    TrialmasterBoss_DeathA_3
    Ugh... my service is finally over...
    TrialmasterBoss_DeathA_4
    ... And my service continues.
    TrialmasterBoss_DeathB_Random
    ... And my service continues.
    TrialmasterBoss_DeathB_2
    ... And my service continues.
    TrialmasterBoss_DeathB_3
    Chaos reign!
    TrialmasterBoss_Emerge_Random
    Feel the might of Chaos!
    TrialmasterBoss_Emerge_2
    Might of Chaos!
    TrialmasterBoss_Emerge_3
    Your trial ends here!
    TrialmasterBoss_Emerge_4
    Your final trial begins!
    TrialmasterBoss_Emerge_5
    Well done, Challenger, but there is one more trial you must complete. Defeat me, and prove your worth to Chaos!
    TrialmasterBoss_EmergeFirstTime
    Ultimatum!
    TrialmasterBoss_Timestop_Random
    Ultimatum!
    TrialmasterBoss_Timestop_2
    Ultimatum!
    TrialmasterBoss_Timestop_3
    Entropy!
    TrialmasterBoss_Timestop_4
    Entropy!
    TrialmasterBoss_Timestop_5
    Entropy!
    TrialmasterBoss_Timestop_6
    Be crushed!
    TrialmasterBoss_AbyssSlam_Random
    Be crushed!
    TrialmasterBoss_AbyssSlam_2
    Be crushed!
    TrialmasterBoss_AbyssSlam_3
    Fall before me!
    TrialmasterBoss_AbyssSlam_4
    Fall before me!
    TrialmasterBoss_AbyssSlam_5
    Fall before me!
    TrialmasterBoss_AbyssSlam_6
    Be obliterated!
    TrialmasterBoss_BloodSlam_Random
    Be obliterated!
    TrialmasterBoss_BloodSlam_2
    Be obliterated!
    TrialmasterBoss_BloodSlam_3
    Feel His power!
    TrialmasterBoss_BloodSlam_4
    Feel His power!
    TrialmasterBoss_BloodSlam_5
    Ugh... tah! You'll need more than that!
    TrialmasterBoss_MeleeKnockdown_Random
    Ugh... your prejudice infuriates me!
    TrialmasterBoss_MeleeKnockdown_2
    Shred!
    TrialmasterBoss_SpinCombo_Random
    Shred!
    TrialmasterBoss_SpinCombo_2
    Shred!
    TrialmasterBoss_SpinCombo_3
    Rip and tear!
    TrialmasterBoss_SpinCombo_4
    Rip and tear!
    TrialmasterBoss_SpinCombo_5
    Rip and tear!
    TrialmasterBoss_SpinCombo_6
    Chaos aid me!
    TrialmasterBoss_ThrowSpear_Random
    Chaos aid me!
    TrialmasterBoss_ThrowSpear_2
    Chaos aid me!
    TrialmasterBoss_ThrowSpear_3
    Maybe next time, avoid that one.
    TrialmasterBoss_PlayerDeath_Random
    Better luck next time.
    TrialmasterBoss_PlayerDeath_2
    Ego rushes ahead of aptitude.
    TrialmasterBoss_PlayerDeath_3
    Return when you have improved your skills.
    TrialmasterBoss_PlayerDeath_4
    I tire of this farce.
    TrialmasterBoss_PlayerDeath_5
    Are you even trying?
    TrialmasterBoss_PlayerDeath_6
    Are you not embarrassed?
    TrialmasterBoss_PlayerDeath_7
    Your overconfidence seeded your downfall.
    TrialmasterBoss_PlayerDeath_8
    Ooh... this must feel awfully embarrassing for you.
    TrialmasterBoss_PlayerDeath_9

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