Le Maître des Épreuves Unique /4
Même Corrompu, cet Objet peut être modifié
+(50–150) de Vie maximale
+(50–150) de Mana maximal
(-30–30)% à la Résistance au froid
(-30–30)% à la Résistance à la foudre
Votre Résistance au chaos est égale à zéro
(50–80)% d'Augmentation de l'Armure
Vous gagnez (1–3) Charge aléatoire en atteignant votre maximum de Rage
Vous perdez toute votre Rage en atteignant votre maximum de Rage
Octroie l'Aptitude: Levée de bouclier
(333–666)% d'Augmentation de l'Armure et du Bouclier d'énergie
Les Noyaux d'âme Enchâssés ont (333–666)% d'Augmentation d'Effet
(20–30)% d'Augmentation du Seuil d'Étourdissement
+(10–30) de Force
Le Sang corrompu ne peut vous être infligé
50% des Charges utilisées par vos Charmes sont octroyées à vos Flacons de Vie
(10–30)% d'Augmentation des Charges de Charme utilisées
Le Maître des Épreuves
Zone : L'Épreuve de Chaos
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
The Trialmaster
Spectre | N |
---|---|
Area | L'Épreuve de Chaos |
Tags | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Vie
2500%
Armure
+50%
Ailment Threshold
%
Résistance
75
75
75
0
Damage
372%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 28
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
400%
Model Size
100%
Type
TheTrialmaster
Metadata
TheTrialmaster_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
38
Vie
35,800
Armure
521
Évasion
191
Bouclier d'énergie
0
Damage
310
Dégâts des sorts
310
Précision
0
Attack Time
1.5
Expérience
14,584
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 248–372
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASTrialmasterSpinningCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 248–372
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [30]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASTheTrialMasterElementalProjectiles
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
is area damage [1]
spell maximum action distance +% [-60]
MPSTheTrialMasterFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1348]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1348]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MPSTheTrialMasterColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1349]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1349]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MPSTheTrialMasterLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1350]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1350]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
TheTrialMasterBossAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 248–372
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Tire Projectiles supplémentaires
Submerge 30% de la Réduction des Dégâts physiques
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
Submerge 30% de la Réduction des Dégâts physiques
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
TheTrialMasterBossAbyssSlamNormal
Attack, Damage, Area, Triggerable
Base Damage: 248–372
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Tire Projectiles supplémentaires
Submerge 30% de la Réduction des Dégâts physiques
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
Submerge 30% de la Réduction des Dégâts physiques
attack maximum action distance + [40]
is area damage [1]
total projectile spread angle override [60]
upheaval number of spikes [14]
MPSTheTrialMasterOmegaBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Inflige 35.43 à 53.15 Dégâts physiques
Submerge 30% de la Réduction des Dégâts physiques
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Submerge 30% de la Réduction des Dégâts physiques
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASTheTrialMasterSummonSpear
action attack or cast time uses animation length [1]
GPATrialMasterBossThrowWeapon
Triggerable, Attack
Base Damage: 248–372
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
attack maximum action distance + [80]
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
GATheTrialMasterBossBloodSlam
Triggerable, Attack
Base Damage: 248–372
Chances de Touche critique: 5%
Dégâts d'Attaque: 300%
Attack Time: 1.5 sec.
200% Davantage de Dégâts d'Attaque
Submerge 30% de la Réduction des Dégâts physiques
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
is area damage [1]
Submerge 30% de la Réduction des Dégâts physiques
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
is area damage [1]
GATheTrialMasterBossGroundSpearNova
Triggerable, Attack
Base Damage: 248–372
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
L'Aptitude modifiée Brise l'Armure à hauteur de 200% des Dégâts Physiques infligés
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATheTrialMasterBossGroundSpearImpact
Triggerable, Attack
Base Damage: 248–372
Chances de Touche critique: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
50% de Perte de Dégâts d'Attaque
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
TrialmasterTetherSpike
Temps de recharge: 10 sec.
Inflige 11.81 à 17.72 Dégâts physiques
25% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
Étourdit les Ennemis
base skill effect duration [10000]
geometry attack length [40]
geometry attack width [29]
grasping vines movement speed +% final [-70]
monster penalty against minions damage +% final vs player minions [-50]
wall maximum length [37]
25% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
Étourdit les Ennemis
base skill effect duration [10000]
geometry attack length [40]
geometry attack width [29]
grasping vines movement speed +% final [-70]
monster penalty against minions damage +% final vs player minions [-50]
wall maximum length [37]
TheTrialmasterTimestopSlam
Le Sort est répété 2 fois
+80 au Rayon
base deal no damage [1]
leap slam minimum distance [40]
+80 au Rayon
base deal no damage [1]
leap slam minimum distance [40]
TheTrialmasterTimestopProjectile
Le Sort est répété 2 fois
+80 au Rayon
base deal no damage [1]
leap slam minimum distance [40]
+80 au Rayon
base deal no damage [1]
leap slam minimum distance [40]
TeleportTrialMasterBoss
Spell
Temps d'incantation: 1.5 sec.
Temps de recharge: 10 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSTheTrialMasterOmegaBoltTriggered
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Inflige 23.62 à 35.43 Dégâts physiques
Submerge 30% de la Réduction des Dégâts physiques
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Submerge 30% de la Réduction des Dégâts physiques
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSTrialmasterFireBoltImpact
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 23.62 à 35.43 Dégâts de feu
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialmasterColdBoltImpact
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 23.62 à 35.43 Dégâts de froid
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialmasterLightningBoltImpact
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 14.76 à 44.29 Dégâts de foudre
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSTrialMasterBossOmegaProjectileExplode
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 13.95 à 17.05 Dégâts physiques
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATrialmasterLacerate
Triggerable, Attack
Base Damage: 248–372
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
GATrialmasterBloodSlamBuildUp
Triggerable, Attack
Base Damage: 248–372
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 13 sec.
+45 à l'Allonge
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
spell maximum action distance +% [50]
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
spell maximum action distance +% [50]
EASTrialMasterTimeStopCaster
Temps de recharge: 30 sec.
action attack or cast time uses animation length [1]
EASTrialMasterTimeStopMelee
Temps de recharge: 30 sec.
action attack or cast time uses animation length [1]
EASTrialMasterTimeStartMelee
action attack or cast time uses animation length [1]
EASTrialMasterTimeStartCaster
action attack or cast time uses animation length [1]
MPSTheTrialMasterOmegaBoltNormal
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Temps de recharge: 7 sec.
Inflige 35.43 à 53.15 Dégâts physiques
Submerge 30% de la Réduction des Dégâts physiques
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Submerge 30% de la Réduction des Dégâts physiques
base is projectile [1]
monster projectile variation [1358]
projectile distance override [300]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
CGETheTrialMasterSpearSlamBloodDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
50% de Réduction de la Vitesse de déplacement
active skill area of effect radius +% final [175]
base skill effect duration [3000]
ground temporal anomaly art variation [1000]
active skill area of effect radius +% final [175]
base skill effect duration [3000]
ground temporal anomaly art variation [1000]
EASTrialMasterElementalLob
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
spell maximum action distance +% [-60]
GATrialmasterAbyssSlamImpact
Triggerable, Attack
Base Damage: 248–372
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
Submerge 30% de la Réduction des Dégâts physiques
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = "SetTickWhileSimulationFrozen();" } Stats { set_monster_delay_item_drops_millis = 6200 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " npctransform; castermode; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } Actor { on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );" on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );" on_start_ChangeToStance3 = "StartStateTimer( update_box, 0.125 );" on_end_ChangeToStance1 = " CancelStateTimer( update_box ); UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); " on_end_ChangeToStance2 = " CancelStateTimer( update_box ); UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); " on_end_ChangeToStance3 = " CancelStateTimer( update_box ); UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); " create_stance3 = " Delay( 0.05, { UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); } ); " create_stance2 = " Delay( 0.05, { UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); } ); " create_default = " Delay( 0.05, { UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); } ); " } StateMachine { on_timer_update_box = " UpdateBoundingBox(); ForceUpdateSelectionBoundingBox(); StartStateTimer( update_box, 0.125 ); " } Positioned { on_initial_position_set = "HideWeapons( true, false );" } Functions { hide_weapon = "HideWeapons( true, false );" show_weapon = "ShowWeapons( true, false );" } Animated { on_event_add_weapon_for_npc_start_trial_melee_01 = "AddAttached( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao', R_Weapon );" on_event_skin_removal_for_npc_start_trial_melee_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' ); ShowMeshSegment( head_meshShape ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' ); " on_event_show_weapon_for_npc_start_trial_melee_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );" on_end_npc_start_trial_melee_01 = "DetachAllOfType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao' );" on_event_add_weapon_for_intro_prefight_01 = "AddAttached( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao', R_Weapon );" on_event_skin_removal_for_intro_prefight_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' ); ShowMeshSegment( head_meshShape ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' ); " on_event_show_weapon_for_intro_prefight_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );" on_end_intro_prefight_01 = "DetachAllOfType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao' );" } Actor { on_start_MarkerWarp = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk' );" on_end_or_destroy_MarkerWarp = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk' );" } Actor { on_effect_event_contact_for_TrialMasterBossAbyssSlam = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/crystal_slam_audio.ao' );" } StateMachine { create_state_npctransform_0 = " HideMeshSegment( head_meshShape ); AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao', head_jntBnd ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' ); " on_or_create_state_npctransform_1 = " ShowMeshSegment( head_meshShape ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' ); " on_state_castermode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk' );" on_or_create_state_castermode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk' );" } Life { on_death = " this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_01.ao' ); /* DecoupleAttachedAO( my_weapon ); */ my_weapon.MoveToBone( aux_R_Weapon_attachment_02, 0 ); AddEffectPack( GenericNoEmiissive ); SetLightState( off, 1 ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/weapon_proj_object.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/Audio/omegaProjReboundAudio.ao" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {} Functions { // This is a bit jank because Delay() doesn't tick while the simulation is paused but that works out fine because we want to play the end animation when time resumes anyway TimeStop = " local timestop_wave = PlayEffect( 'UltimatumTimeStopWaveNew' ); timestop_wave.SetTickWhileSimulationFrozen(); timestop_wave.Delay( 0.1, { PlayAnimation( 'End' ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_start_MPSTheTrialMasterOmegaBoltNormal = " Roll( 1, 3, () { PlayTextAudio( TrialmasterBoss_OmegaBolt_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 400 ); } ); " on_effect_start_GPATrialMasterBossThrowWeapon = " Roll( 1, 1, () { PlayTextAudio( TrialmasterBoss_ThrowSpear_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 300 ); } ); " on_effect_start_EASTrialMasterTimeStopMelee = " Roll( 1, 1, () { PlayTextAudio( TrialmasterBoss_Timestop_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " on_effect_start_EASTrialMasterTimeStopCaster = " Roll( 1, 1, () { PlayTextAudio( TrialmasterBoss_Timestop_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " on_effect_start_MASTrialmasterSpinningCombo = " Roll( 1, 2, () { PlayTextAudio( TrialmasterBoss_SpinCombo_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " on_effect_start_GATrialmasterBloodSlamBuildUp = " Roll( 1, 2, () { PlayTextAudio( TrialmasterBoss_BloodSlam_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " on_effect_start_TheTrialMasterBossAbyssSlamNormal = " Roll( 1, 4, () { PlayTextAudio( TrialmasterBoss_AbyssSlam_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 500 ); } ); " on_effect_start_TeleportTrialMasterBoss = " Roll( 1, 1, () { PlayTextAudio( TrialmasterBoss_Teleport_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " on_effect_start_EASTheTrialMasterSummonSpear = " Roll( 1, 1, () { PlayTextAudio( TrialmasterBoss_SummonSpear_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 300 ); } ); " on_effect_start_TrialmasterTetherSpike = " Roll( 1, 1, () { PlayTextAudio( TrialmasterBoss_TetherSpike_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 400 ); } ); " } Animated { on_caster_knockdown_bwd_01 = " Roll( 1, 2, () { PlayTextAudio( TrialmasterBoss_CasterKnockdown_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " on_melee_knockdown_bwd_01 = " Roll( 1, 2, () { PlayTextAudio( TrialmasterBoss_MeleeKnockdown_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); } ); " } Life { on_death = " QueueTextAudio( TrialmasterBoss_DeathA_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' ); QueueTextAudio( TrialmasterBoss_DeathB_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 6000 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TrialMaster/TheTrialmaster_"] = { name = "The Trialmaster", life = 25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.72, damageSpread = 0.2, attackTime = 1.5, attackRange = 28, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "MASTrialmasterSpinningCombo", "GPATrialMasterBossThrowWeapon", "MPSTheTrialMasterFireProjectile", "MPSTheTrialMasterColdProjectile", "MPSTheTrialMasterLightningProjectile", "MPSTheTrialMasterOmegaBolt", "MPSTheTrialMasterOmegaBoltTriggered", "MPSTheTrialMasterOmegaBoltNormal", "CGETheTrialMasterSpearSlamBloodDegen", "TeleportTrialMasterBoss", "GATheTrialMasterBossBloodSlam", "GATheTrialMasterBossGroundSpearNova", "GATheTrialMasterBossGroundSpearImpact", "GSTrialmasterFireBoltImpact", "GSTrialmasterColdBoltImpact", "GSTrialmasterLightningBoltImpact", "GATrialmasterLacerate", "GATrialmasterBloodSlamBuildUp", "GATrialmasterAbyssSlamImpact", "EASTheTrialMasterElementalProjectiles", "EASTheTrialMasterSummonSpear", "EASTrialMasterTimeStopCaster", "EASTrialMasterTimeStartMelee", "EASTrialMasterTimeStartCaster", "EASTrialMasterTimeStopMelee", "EASTrialMasterElementalLob", "GSTrialMasterBossOmegaProjectileExplode", "TheTrialMasterBossAbyssSlam", "TheTrialMasterBossAbyssSlamNormal", "TrialmasterTetherSpike", "TheTrialmasterTimestopSlam", "TheTrialmasterTimestopProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASTrialmasterSpinningCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPATrialMasterBossThrowWeapon"] = { name = "GPATrialMasterBossThrowWeapon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTheTrialMasterFireProjectile"] = { name = "MPSTheTrialMasterFireProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1348, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTheTrialMasterColdProjectile"] = { name = "MPSTheTrialMasterColdProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1349, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTheTrialMasterLightningProjectile"] = { name = "MPSTheTrialMasterLightningProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1350, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTheTrialMasterOmegaBolt"] = { name = "MPSTheTrialMasterOmegaBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_distance_override", "enemy_phys_reduction_%_penalty_vs_hit", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTheTrialMasterOmegaBoltTriggered"] = { name = "MPSTheTrialMasterOmegaBoltTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_distance_override", "enemy_phys_reduction_%_penalty_vs_hit", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTheTrialMasterOmegaBoltNormal"] = { name = "MPSTheTrialMasterOmegaBoltNormal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_distance_override", "enemy_phys_reduction_%_penalty_vs_hit", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGETheTrialMasterSpearSlamBloodDegen"] = { name = "CGETheTrialMasterSpearSlamBloodDegen", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_temporal_anomaly_art_variation", "base_movement_velocity_+%", }, levels = { [1] = {175, 3000, 1000, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportTrialMasterBoss"] = { name = "TeleportTrialMasterBoss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATheTrialMasterBossBloodSlam"] = { name = "GATheTrialMasterBossBloodSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 30, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATheTrialMasterBossGroundSpearNova"] = { name = "GATheTrialMasterBossGroundSpearNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "armour_break_physical_damage_%_dealt_as_armour_break", "is_area_damage", }, levels = { [1] = {-50, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATheTrialMasterBossGroundSpearImpact"] = { name = "GATheTrialMasterBossGroundSpearImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTrialmasterFireBoltImpact"] = { name = "GSTrialmasterFireBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTrialmasterColdBoltImpact"] = { name = "GSTrialmasterColdBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTrialmasterLightningBoltImpact"] = { name = "GSTrialmasterLightningBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATrialmasterLacerate"] = { name = "GATrialmasterLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATrialmasterBloodSlamBuildUp"] = { name = "GATrialmasterBloodSlamBuildUp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {45, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATrialmasterAbyssSlamImpact"] = { name = "GATrialmasterAbyssSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTheTrialMasterElementalProjectiles"] = { name = "EASTheTrialMasterElementalProjectiles", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTheTrialMasterSummonSpear"] = { name = "EASTheTrialMasterSummonSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTrialMasterTimeStopCaster"] = { name = "EASTrialMasterTimeStopCaster", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTrialMasterTimeStartMelee"] = { name = "EASTrialMasterTimeStartMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTrialMasterTimeStartCaster"] = { name = "EASTrialMasterTimeStartCaster", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTrialMasterTimeStopMelee"] = { name = "EASTrialMasterTimeStopMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTrialMasterElementalLob"] = { name = "EASTrialMasterElementalLob", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTrialMasterBossOmegaProjectileExplode"] = { name = "GSTrialMasterBossOmegaProjectileExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheTrialMasterBossAbyssSlam"] = { name = "TheTrialMasterBossAbyssSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "attack_maximum_action_distance_+", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", }, levels = { [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheTrialMasterBossAbyssSlamNormal"] = { name = "TheTrialMasterBossAbyssSlamNormal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "attack_maximum_action_distance_+", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", }, levels = { [1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TrialmasterTetherSpike"] = { name = "TrialmasterTetherSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "wall_maximum_length", "geometry_attack_length", "grasping_vines_movement_speed_+%_final", "geometry_attack_width", "base_stun_duration_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "always_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 37, 40, -70, 29, 25, -50, 10000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheTrialmasterTimestopSlam"] = { name = "TheTrialmasterTimestopSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_spell_repeat_count", "leap_slam_minimum_distance", "active_skill_base_radius_+", "base_deal_no_damage", }, levels = { [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheTrialmasterTimestopProjectile"] = { name = "TheTrialmasterTimestopProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_spell_repeat_count", "leap_slam_minimum_distance", "active_skill_base_radius_+", "base_deal_no_damage", }, levels = { [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Le Maître des Épreuves Text Audio /1632
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The Trialmaster
The Trialmaster is an NPC and an endgame boss. He can be found in the Trial of Chaos, challenging aspirants as directed by his master, Chaos.
Before becoming the Trialmaster, he was known as Ixchel, a human member of the Order of the Djinn.
As a boss
To fight the Trialmaster, the player must first obtain the three Fates (Deadly Fate, Cowardly Fate, Victorious Fate) and complete a Trial of Chaos. Afterwards, the player will be able to insert the three fates into a door in the final room, unlocking access to the Trialmaster's Tower.
Drops
The Trialmaster will always drop one of the following uniques when defeated:
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.