| Spectre | Y |
|---|---|
| Area | 吉卡尼的機械迷城, 吉卡尼的聖域, 庫萊亞山巔, 堡壘, 高地神塔庇護所 |
| Tags | allows_additional_projectiles, allows_inc_aoe, 法術, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
| Packs |
生命
100%
Energy Shield From Life
10%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 55
攻擊時間
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicCaster
Metadata
BoneRabblePriest
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
6,513
2,023
663
651
傷害
212
法術傷害
212
命中
2,228
攻擊時間
1.5
經驗值
21,507
召喚物生命
6,282
Minion Energy Shield
628
召喚物傷害
829
召喚物護甲
2,023
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMSBoneRabbleMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術, AttackInPlace
暴擊率: 6%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
連鎖 3 次
50% 更多感電機率
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster mortar bounce angle variance [90]
mortar projectile distance override [23]
projectile spread radius [12]
projectile uses contact position [1]
spell maximum action distance +% [-55]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "Emerge"
basic_action = "Revive"
}
StateMachine
{
define_shared_state =
"
use_arrow;
arrow_visible = 1;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2488
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
"
HideMeshSegmentsBySubstring( Static|Bone );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
"
on_death =
"
ShowMeshSegmentsBySubstring( Static|Bone );
HideMeshSegmentsBySubstring( Robe|Bone );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
IfVarietyContains( BoneRabbleEagle,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
} );
IfVarietyContains( BoneRabbleSquire,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
} );
"
on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
}
Animated
{
on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
}
StateMachine
{
on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
on_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
create_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabblePriest"] = {
name = "Vaal Skeletal Priest",
life = 1,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 55,
accuracy = 1,
weaponType1 = "Sceptre",
skillList = {
"MMSBoneRabbleMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMSBoneRabbleMortar"] = {
name = "MMSBoneRabbleMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_spread_radius",
"number_of_chains",
"monster_mortar_bounce_angle_variance",
"spell_maximum_action_distance_+%",
"mortar_projectile_distance_override",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 12, 3, 90, -55, 23, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
瓦爾骷髏牧師
不死族undead description [1]
Vaal Skeletal Priest
| Spectre | N |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, 法術, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
| Packs |
生命
100%
Energy Shield From Life
10%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 55
攻擊時間
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicCaster
Metadata
BoneRabblePriestStrongbox
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
2,413
708
776
傷害
233
法術傷害
233
命中
2,502
攻擊時間
1.5
經驗值
28,634
召喚物生命
6,930
Minion Energy Shield
693
召喚物傷害
969
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMSBoneRabbleMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術, AttackInPlace
暴擊率: 6%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
連鎖 3 次
50% 更多感電機率
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster mortar bounce angle variance [90]
mortar projectile distance override [23]
projectile spread radius [12]
projectile uses contact position [1]
spell maximum action distance +% [-55]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "Emerge"
basic_action = "Revive"
}
StateMachine
{
define_shared_state =
"
use_arrow;
arrow_visible = 1;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2488
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
"
HideMeshSegmentsBySubstring( Static|Bone );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
"
on_death =
"
ShowMeshSegmentsBySubstring( Static|Bone );
HideMeshSegmentsBySubstring( Robe|Bone );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
IfVarietyContains( BoneRabbleEagle,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
} );
IfVarietyContains( BoneRabbleSquire,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
} );
"
on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
}
Animated
{
on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
}
StateMachine
{
on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
on_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
create_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabblePriestStrongbox"] = {
name = "Vaal Skeletal Priest",
life = 1,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 55,
accuracy = 1,
weaponType1 = "Sceptre",
skillList = {
"MMSBoneRabbleMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMSBoneRabbleMortar"] = {
name = "MMSBoneRabbleMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_spread_radius",
"number_of_chains",
"monster_mortar_bounce_angle_variance",
"spell_maximum_action_distance_+%",
"mortar_projectile_distance_override",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 12, 3, 90, -55, 23, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
瓦爾骷髏祭司
不死族undead description [1]
Vaal Skeletal Priest
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, 法術, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
| Packs |
生命
100%
Energy Shield From Life
10%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 55
攻擊時間
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicCaster
Metadata
BoneRabblePriest
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
2,413
708
776
傷害
233
法術傷害
233
命中
2,502
攻擊時間
1.5
經驗值
28,634
召喚物生命
6,930
Minion Energy Shield
693
召喚物傷害
969
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMSBoneRabbleMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術, AttackInPlace
暴擊率: 6%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
連鎖 3 次
50% 更多感電機率
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster mortar bounce angle variance [90]
mortar projectile distance override [23]
projectile spread radius [12]
projectile uses contact position [1]
spell maximum action distance +% [-55]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "Emerge"
basic_action = "Revive"
}
StateMachine
{
define_shared_state =
"
use_arrow;
arrow_visible = 1;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2488
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
"
HideMeshSegmentsBySubstring( Static|Bone );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
"
on_death =
"
ShowMeshSegmentsBySubstring( Static|Bone );
HideMeshSegmentsBySubstring( Robe|Bone );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
IfVarietyContains( BoneRabbleEagle,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
} );
IfVarietyContains( BoneRabbleSquire,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
} );
"
on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
}
Animated
{
on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
}
StateMachine
{
on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
on_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
create_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/GenericOld/BoneRabblePriest"] = {
name = "Vaal Skeletal Priest",
life = 1,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 55,
accuracy = 1,
weaponType1 = "Sceptre",
skillList = {
"MMSBoneRabbleMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMSBoneRabbleMortar"] = {
name = "MMSBoneRabbleMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_spread_radius",
"number_of_chains",
"monster_mortar_bounce_angle_variance",
"spell_maximum_action_distance_+%",
"mortar_projectile_distance_override",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 12, 3, 90, -55, 23, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.