Vaal-Skelettkpriester

undead description [1]
Vaal Skeletal Priest
Spectre | Y |
---|---|
Area | Jiquanis Machinarium, Jiquanis Heiligtum, Kriar-Gipfel, Trutzburg, Die Zikkurat-Zuflucht |
Tags | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
Packs |
Leben
100%
Energy Shield From Life
10%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 55
Angriffszeit
1.5 Second
Damage Spread
±30%
Erfahrung
100%
Model Size
100%
Type
SkeletonBasicCaster
Metadata
BoneRabblePriest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
5,862
2,023
663
Damage
212
Zauberschaden
212
Genauigkeit
2,214
Angriffszeit
1.5
Erfahrung
21,507
Minion Life
5,654
Minion Energy Shield
628
Minion Damage
829
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSBoneRabbleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verkettet sich 3 Male
50% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster mortar bounce angle variance [90]
mortar projectile distance override [23]
projectile spread radius [12]
projectile uses contact position [1]
spell maximum action distance +% [-55]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" basic_action = "Revive" } StateMachine { define_shared_state = " use_arrow; arrow_visible = 1; " } Stats { set_base_heavy_stun_duration_ms = 2488 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = " HideMeshSegmentsBySubstring( Static|Bone ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); " on_death = " ShowMeshSegmentsBySubstring( Static|Bone ); HideMeshSegmentsBySubstring( Robe|Bone ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); IfVarietyContains( BoneRabbleEagle, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 ); } ); IfVarietyContains( BoneRabbleSquire, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 ); } ); " on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" } StateMachine { on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );" on_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " create_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabblePriest"] = { name = "Vaal Skeletal Priest", life = 1, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Sceptre", skillList = { "MMSBoneRabbleMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSBoneRabbleMortar"] = { name = "MMSBoneRabbleMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "number_of_chains", "monster_mortar_bounce_angle_variance", "spell_maximum_action_distance_+%", "mortar_projectile_distance_override", "active_skill_shock_chance_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 12, 3, 90, -55, 23, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vaal-Skelettkpriester

undead description [1]
Vaal Skeletal Priest
Spectre | N |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
Packs |
Leben
100%
Energy Shield From Life
10%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 55
Angriffszeit
1.5 Second
Damage Spread
±30%
Erfahrung
100%
Model Size
100%
Type
SkeletonBasicCaster
Metadata
BoneRabblePriestStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,981
2,413
708
Damage
233
Zauberschaden
233
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
28,634
Minion Life
6,237
Minion Energy Shield
693
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSBoneRabbleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verkettet sich 3 Male
50% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster mortar bounce angle variance [90]
mortar projectile distance override [23]
projectile spread radius [12]
projectile uses contact position [1]
spell maximum action distance +% [-55]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" basic_action = "Revive" } StateMachine { define_shared_state = " use_arrow; arrow_visible = 1; " } Stats { set_base_heavy_stun_duration_ms = 2488 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = " HideMeshSegmentsBySubstring( Static|Bone ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); " on_death = " ShowMeshSegmentsBySubstring( Static|Bone ); HideMeshSegmentsBySubstring( Robe|Bone ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); IfVarietyContains( BoneRabbleEagle, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 ); } ); IfVarietyContains( BoneRabbleSquire, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 ); } ); " on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" } StateMachine { on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );" on_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " create_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabblePriestStrongbox"] = { name = "Vaal Skeletal Priest", life = 1, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Sceptre", skillList = { "MMSBoneRabbleMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSBoneRabbleMortar"] = { name = "MMSBoneRabbleMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "number_of_chains", "monster_mortar_bounce_angle_variance", "spell_maximum_action_distance_+%", "mortar_projectile_distance_override", "active_skill_shock_chance_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 12, 3, 90, -55, 23, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.