Prêtre squelettique vaal
Vaal Skeletal Priest
SpectreY
AreaMachinarium de Jiquani, Sanctuaire de Jiquani, Le Refuge de la Ziggourat, Machinarium de Jiquani, Sanctuaire de Jiquani
Tagsallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement
Packs
  • Machinarium de Jiquani, Machinarium de Jiquani: Prêtre squelettique vaal, Écuyer squelettique vaal
  • Sanctuaire de Jiquani, Sanctuaire de Jiquani: Prêtre squelettique vaal, Écuyer squelettique vaal
  • Le Refuge de la Ziggourat: Prêtre squelettique vaal, Écuyer squelettique vaal
  • Vie
    100%
    Energy Shield From Life
    10%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    4 ~ 55
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±30%
    Expérience
    100%
    Model Size
    100%
    Type
    SkeletonBasicCaster
    Metadata
    BoneRabblePriest
    Niveau
    65
    Vie
    5,862
    Armure
    2,023
    Score d'Évasion
    440
    Bouclier d'énergie
    651
    Damage
    212
    Dégâts des sorts
    212
    Précision
    1,974
    Temps d'attaque
    1.5
    Expérience
    21,507
    Minion Life
    5,379
    Minion Energy Shield
    598
    Minion Damage
    451
    Minion Armour
    2,023
    MMSBoneRabbleMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de Touche critique: 6%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 152.7 à 458.2 Dégâts de Foudre
    Ricoche 3 fois
    50% Davantage de chances d'Électrocuter
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    monster mortar bounce angle variance [90]
    mortar projectile distance override [23]
    projectile spread radius [12]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		use_arrow;
    		arrow_visible = 1;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2488
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		HideMeshSegmentsBySubstring( Static|Bone );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    	"
    
    	on_death =
    	"
    		ShowMeshSegmentsBySubstring( Static|Bone );
    		HideMeshSegmentsBySubstring( Robe|Bone );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    		IfVarietyContains( BoneRabbleEagle,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
    		} );
    		IfVarietyContains( BoneRabbleSquire,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
    		} );
    	"
    
    	on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    StateMachine
    {
    	on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
    
    	on_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    
    	create_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabblePriest"] = {
        name = "Vaal Skeletal Priest",
        life = 1,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Sceptre",
        skillList = {
            "MMSBoneRabbleMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSBoneRabbleMortar"] = {
        name = "MMSBoneRabbleMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "mortar_projectile_distance_override",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 12, 3, 90, -55, 23, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Prêtre squelettique vaal
    Skeleton
    undead description [1]
    Vaal Skeletal Priest
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement
    Packs
  • Prêtre squelettique vaal, Archer squelettique vaal, Guerrier squelettique vaal, Écuyer squelettique vaal
  • Prêtre squelettique vaal, Écuyer squelettique vaal
  • Vie
    100%
    Energy Shield From Life
    10%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    4 ~ 55
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±30%
    Expérience
    100%
    Model Size
    100%
    Type
    SkeletonBasicCaster
    Metadata
    BoneRabblePriestStrongbox
    Niveau
    68
    Vie
    6,981
    Armure
    2,413
    Score d'Évasion
    477
    Bouclier d'énergie
    776
    Damage
    233
    Dégâts des sorts
    233
    Précision
    2,180
    Temps d'attaque
    1.5
    Expérience
    28,634
    Minion Life
    5,968
    Minion Energy Shield
    663
    Minion Damage
    519
    Minion Armour
    2,413
    MMSBoneRabbleMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de Touche critique: 6%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 167.4 à 502.2 Dégâts de Foudre
    Ricoche 3 fois
    50% Davantage de chances d'Électrocuter
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    monster mortar bounce angle variance [90]
    mortar projectile distance override [23]
    projectile spread radius [12]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		use_arrow;
    		arrow_visible = 1;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2488
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		HideMeshSegmentsBySubstring( Static|Bone );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    	"
    
    	on_death =
    	"
    		ShowMeshSegmentsBySubstring( Static|Bone );
    		HideMeshSegmentsBySubstring( Robe|Bone );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    		IfVarietyContains( BoneRabbleEagle,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
    		} );
    		IfVarietyContains( BoneRabbleSquire,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
    		} );
    	"
    
    	on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    StateMachine
    {
    	on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
    
    	on_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    
    	create_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabblePriestStrongbox"] = {
        name = "Vaal Skeletal Priest",
        life = 1,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Sceptre",
        skillList = {
            "MMSBoneRabbleMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSBoneRabbleMortar"] = {
        name = "MMSBoneRabbleMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "mortar_projectile_distance_override",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 12, 3, 90, -55, 23, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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