惡毒女巫
Vile Hag
SpectreY
Area皆伐, 高地神塔庇護所, 皆伐
Tagsallows_inc_aoe, beast, 法術, Claw_onhit_audio, demon, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement
Packs
  • 皆伐: 惡毒女巫, 惡毒小鬼, 惡毒小鬼
  • 皆伐: 惡毒女巫, 惡毒小鬼, 惡毒小鬼
  • 高地神塔庇護所: 惡毒女巫, 惡毒小鬼, 惡毒小鬼
  • 生命
    200%
    Energy Shield From Life
    10%
    Ailment Threshold
    %
    抗性
    -30 30 0 0
    傷害
    130%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.695 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    Hag
    Metadata
    UrchinHag1
    等級
    70
    生命
    17,432
    護甲
    3,877
    閃避值
    502
    能量護盾
    0
    傷害
    322
    法術傷害
    322
    命中
    0
    Attack Time
    1.695
    經驗值
    69,278
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 258–387
    [Critical|暴擊]率: 5%
    Attack Time: 1.695 秒
    skill can fire wand projectiles [1]
    ReviveUrchin
    法術, 可觸發
    施放時間: 1.1 秒
    UrchinCollectorDelayedBlast
    法術, 傷害, 範圍, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 2.5 秒
    冷卻時間: 5 秒
    增加 200% 點燃機率
    造成 102.9154.3 火焰傷害
    is area damage [1]
    HagRaiseDeadAoE
    可觸發
    冷卻時間: 5 秒
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 5333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Flail_Cast.epk', L_Weapon );"
    	on_or_create_state_epk_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Flail_Cast.epk', L_Weapon );"
    }
    
    Animated
    {
    	on_spellcast_01 =
    	"
    		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/light.ao', R_Weapon );
    	"
    }
    
    Preload
    {
    	preload_buff_visual = "hag_revive_damage_buff"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk"
    }
    
    Transitionable
    {
        on_transition =
        "
            Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Hags/HagAggroAudio.ao' ); } );
        "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hags/UrchinHag1"] = {
        name = "Vile Hag",
        life = 2,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Unarmed",
        skillList = {
            "Melee",
            "ReviveUrchin",
            "UrchinCollectorDelayedBlast",
            "HagRaiseDeadAoE",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveUrchin"] = {
        name = "ReviveUrchin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinCollectorDelayedBlast"] = {
        name = "UrchinCollectorDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HagRaiseDeadAoE"] = {
        name = "HagRaiseDeadAoE",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    惡毒女巫
    Vile Hag
    SpectreY
    Tagsbeast, Claw_onhit_audio, demon, humanoid, not_dex, not_str, red_blood, very_slow_movement
    生命
    200%
    Energy Shield From Life
    10%
    Ailment Threshold
    %
    抗性
    -30 30 0 0
    傷害
    130%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.695 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    Hag
    Metadata
    UrchinHag2
    等級
    68
    生命
    15,514
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    303
    法術傷害
    303
    命中
    0
    Attack Time
    1.695
    經驗值
    57,268
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 242–364
    [Critical|暴擊]率: 5%
    Attack Time: 1.695 秒
    skill can fire wand projectiles [1]
    ReviveUrchin
    法術, 可觸發
    施放時間: 1.1 秒
    UrchinCollectorDelayedBlast
    法術, 傷害, 範圍, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 2.5 秒
    冷卻時間: 5 秒
    增加 200% 點燃機率
    造成 99.38149.1 火焰傷害
    is area damage [1]
    HagRaiseDeadAoE
    可觸發
    冷卻時間: 5 秒
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 5333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Flail_Cast.epk', L_Weapon );"
    	on_or_create_state_epk_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Flail_Cast.epk', L_Weapon );"
    }
    
    Animated
    {
    	on_spellcast_01 =
    	"
    		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/light.ao', R_Weapon );
    	"
    }
    
    Preload
    {
    	preload_buff_visual = "hag_revive_damage_buff"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk"
    }
    
    Transitionable
    {
        on_transition =
        "
            Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Hags/HagAggroAudio.ao' ); } );
        "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hags/UrchinHag2"] = {
        name = "Vile Hag",
        life = 2,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Unarmed",
        skillList = {
            "Melee",
            "ReviveUrchin",
            "UrchinCollectorDelayedBlast",
            "HagRaiseDeadAoE",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveUrchin"] = {
        name = "ReviveUrchin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinCollectorDelayedBlast"] = {
        name = "UrchinCollectorDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HagRaiseDeadAoE"] = {
        name = "HagRaiseDeadAoE",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }